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On August 31 2011 01:36 Warmonger wrote:Show nested quote +On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.
No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.
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This was actually released when they announced the monk. I think the art style or graphics in general has changed a bit since then by the looks of it.
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On August 31 2011 01:36 Warmonger wrote:Show nested quote +On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy.
Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast.
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On August 31 2011 01:51 [Agony]x90 wrote:This was actually released when they announced the monk. I think the art style or graphics in general has changed a bit since then by the looks of it. of course. this is a pretty old video. still the general look of the act will be the same
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On August 31 2011 01:45 Medzo wrote:Show nested quote +On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.
On August 31 2011 01:54 andrewlt wrote:Show nested quote +On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast. Only since 1.09 or 1.10 or something when they introduced mana potions to merchants.
Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points.
Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist.
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FYI if you get a "Diablo 3 invite" make sure it is legitimate and not a phishing attempt
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On August 31 2011 02:00 Klaca wrote:Show nested quote +On August 31 2011 01:45 Medzo wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing. Show nested quote +On August 31 2011 01:54 andrewlt wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast. Only since 1.09 or 1.10 or something when they introduced mana potions to merchants. Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points. Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist.
Once again no. I dont doubt thats how you played but it wasnt how me and my clan mates built characters. We were very high up on the hardcore ladders if that means anything.
Granted runewords and some uniques in LoD made it worse where you literally put like every point into vit. You could get away doing similiar things. I remember at the most I would put about 10 or 15 points into energy with my necro and sorc even very very early on in diablo.
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On August 31 2011 01:30 Lokian wrote:Show nested quote +On August 30 2011 23:50 GGTeMpLaR wrote:On August 30 2011 14:51 Lokian wrote: just a small quirk... i wish they used the sexy angel lady holding the orb rather than the male tyreal-esque one. games gotta have finesse with some of these artistic varience to make it look a bit more elegant... not male badassery. yes, blown out of proportion just by that one perspective but its the vibe im getting from the new designers. That is a small quirk. Why do you need "elegant" in Diablo? I don't remember anything from Diablo II being elegant, and it was still perfect for what it was. You only want variance if it fits with the atmosphere of the game, not variance just for the sake of variance. Also, sexy angel lady doesn't even seem elegant when you have the pretense that she has to be "sexy". A female angel as opposed to a male angel is enough to suffice as elegant. Sounds like you wished they used a sexy angel lady for a different reason than that one. from a male perspective, female = sexy was my personal interpretation. hell, i probably play a female char just to have boobs to look at. putting my pathetic personal taste aside... diablo 1 and diablo 2 had female angel artwork for the orb. angels probably don't have genitials or any biological classification but there are 'feminine' angels and 'masculine' angels as seen in the artwork of diablo 1 and 2 regardless of the genderless state of angels.
My point is just that you shouldn't hold it against a game if it isn't "sexy" in the literal sense.
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Just got a mail from noreply@blizzard.com with the topic "diablo3 beta invite". I don't think it's legit at all tho - they ask for bnet acc, email and pw. Watch out if you get any mails like this.
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On August 31 2011 02:35 Medzo wrote:Show nested quote +On August 31 2011 02:00 Klaca wrote:On August 31 2011 01:45 Medzo wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing. On August 31 2011 01:54 andrewlt wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast. Only since 1.09 or 1.10 or something when they introduced mana potions to merchants. Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points. Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist. Once again no. I dont doubt thats how you played but it wasnt how me and my clan mates built characters. We were very high up on the hardcore ladders if that means anything. Granted runewords and some uniques in LoD made it worse where you literally put like every point into vit. You could get away doing similiar things. I remember at the most I would put about 10 or 15 points into energy with my necro and sorc even very very early on in diablo. I agree, I built my characters in much the same way (although I spent closer to 50-75 points in energy on my sorcs and played mostly softcore)
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On August 31 2011 02:42 Kanaz wrote: Just got a mail from noreply@blizzard.com with the topic "diablo3 beta invite". I don't think it's legit at all tho - they ask for bnet acc, email and pw. Watch out if you get any mails like this. as soon as they ask for a password its a scam. thats a 100% safe method to identify scam mails (of course that doesnt mean that all mails which dont ask for a password are legit )
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On August 31 2011 01:45 Medzo wrote:Show nested quote +On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing.
you are about right.
frostburn+soj+w/e =\= energy i always played orb sorcs and didn't get into ES and stuff till synergies were out
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On August 31 2011 02:53 Enox wrote:Show nested quote +On August 31 2011 02:42 Kanaz wrote: Just got a mail from noreply@blizzard.com with the topic "diablo3 beta invite". I don't think it's legit at all tho - they ask for bnet acc, email and pw. Watch out if you get any mails like this. as soon as they ask for a password its a scam. thats a 100% safe method to identify scam mails (of course that doesnt mean that all mails which dont ask for a password are legit )
When you get an E-mail which you are not sure about. Even if it seems 100% legit you should first log into you b-net account separately and never follow any links from any E-mail. If the E-mail is legit you will be prompted to download the client in your account on b-net.
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On August 31 2011 01:54 andrewlt wrote:Show nested quote +On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast. Diablo 2 has mana potions.
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Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area.
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On August 31 2011 02:35 Medzo wrote:Show nested quote +On August 31 2011 02:00 Klaca wrote:On August 31 2011 01:45 Medzo wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing. On August 31 2011 01:54 andrewlt wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast. Only since 1.09 or 1.10 or something when they introduced mana potions to merchants. Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points. Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist. Once again no. I dont doubt thats how you played but it wasnt how me and my clan mates built characters. We were very high up on the hardcore ladders if that means anything. Granted runewords and some uniques in LoD made it worse where you literally put like every point into vit. You could get away doing similiar things. I remember at the most I would put about 10 or 15 points into energy with my necro and sorc even very very early on in diablo. On August 31 2011 02:49 Warmonger wrote:Show nested quote +On August 31 2011 02:35 Medzo wrote:On August 31 2011 02:00 Klaca wrote:On August 31 2011 01:45 Medzo wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing. On August 31 2011 01:54 andrewlt wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast. Only since 1.09 or 1.10 or something when they introduced mana potions to merchants. Before that, in the era of true diablo 2, before the balance was fucked into asshole, there was balance also in stat points. Every stat - dex, str, vit, energy, they were ALL very important! Only retarded LoD runewords and imbalanced uniques screwed up stat system through uneven item stat inflation, in a way deprecating a lot of formerly important gameplay concepts, resulting in the turd of a game that is currently on Bnet. Disappointing, but it shows a lesson - do not fuck with what is a good game. So thats the history on how things evolved to a situation where the mana retardation and other problems exist. Once again no. I dont doubt thats how you played but it wasnt how me and my clan mates built characters. We were very high up on the hardcore ladders if that means anything. Granted runewords and some uniques in LoD made it worse where you literally put like every point into vit. You could get away doing similiar things. I remember at the most I would put about 10 or 15 points into energy with my necro and sorc even very very early on in diablo. I agree, I built my characters in much the same way (although I spent closer to 50-75 points in energy on my sorcs and played mostly softcore) On August 31 2011 03:18 Weasel- wrote:Show nested quote +On August 31 2011 01:54 andrewlt wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast. Diablo 2 has mana potions.
On August 31 2011 02:57 zyglrox wrote:Show nested quote +On August 31 2011 01:45 Medzo wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. No in classic you put almost no points in energy still. Sometimes you would add a few but it has always been mostly vitality. Then again I played hardcore mode and have no idea what softcores were doing. you are about right. frostburn+soj+w/e =\= energy i always played orb sorcs and didn't get into ES and stuff till synergies were out
I can smell bullshit when i see it bro. And what you are talking about is exactly that. Because there is no way to play a sorce when spamming orb/blizz/fire wall/hydra takes about 70* (25/9) mana per second, with no shoppable mana pots, with 300-350 mana pool. And thats why in classic, sorcs and necros had a massive energy investment to be playable end game.
Meaning my point stands - and the solutions offered in the original D2 that were assfucked to oblivion are to be employed - if elegant gameplay balance is to be achieved as opposed to the LoD created mess that has crippled the game since it became part of it.
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On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game
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On August 31 2011 03:18 Weasel- wrote:Show nested quote +On August 31 2011 01:54 andrewlt wrote:On August 31 2011 01:36 Warmonger wrote:On August 31 2011 01:24 procyonlotor wrote:On August 31 2011 01:12 Klaca wrote: Uhh remember original Diablo 2. The mana intensive classes(sorc and necro) just put most of their stat points into energy, so they can recharge fast enough. Paladins use redemption, barbs and amazons leech. And the wow-style annoying no mana downtime mechanic is eliminated, as is the LoD style dreadful mana potion mass purchasing I don't know what game you played, dude, but you never put a single point into energy in D2. You put as much as you needed into strength and dexterity to wear gear and achieve maximum block, and the rest you dumped into vitality. You should probably read his post a little closer, he said "original Diablo 2". The game where dexterity had no effect on block chance, exceptional uniques and runewords didn't exist, and sorcs did indeed put points into energy. Yeah, but the only spell you could spam was static field. Even with dumping points into energy, you can't spam spells such as frozen orb. You'll run out of mana too fast. Diablo 2 has mana potions.
You must be playing a special Canadian version of Diablo 2, then, where "original Diablo 2" came with the LoD expansion and all 50 or so patches they've released after that. Mana potions were extremely limited during the original and you used up mana very quickly.
The best Sorc builds pre-LoD only needed around 45 str and dex to maximize block and wear the unique armor and gauntlet that increased casting speed. After that, it was all into energy or a more vitality based build if you were doing hardcore. You spammed static field until the enemies were low then finished them off with another spell, usually frozen orb. Gear that increased casting speed was preferred.
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On August 31 2011 03:36 Klaca wrote:Show nested quote +On August 31 2011 03:29 Bibdy wrote: Yeah, pretty much all mana concerns could be countered by spending more gold on mana potions. Even mana burn creatures (with a bunch of minions with the same trait!) could be countered by just popping more of the things. It was pretty goofy design, and the only way to make the game challenging at that point was to just make things excessively strong to the point where Rejuvenation potions became vital for survival.
I'm sure I'm not the only one would had to keep swapping back and forth between characters because their gear just couldn't keep up. You had to farm with a more SkillPoint-dependent class (e.g. Sorc) until you'd farmed up the gear to make your gear-dependent class (e.g. Barb) able to kill something in the next area. That retarded gameplay element only became a part of D2 as the dumbass balance team were assfucking the game. There are no shoppable mana pots, and spell mana usage(no spell cooldowns exist, higher integer spell cost) is significantly higher in original versions of the game
Eh, it was still better. I completely lost interest in original D2 when I got through Act 4, because I did the math and figured out how many times I needed to farm Act 4 before I could stand a chance in Nightmare Act 1 - under the assumption that hitting level 30 would have made things a hell of a lot easier, which it would have as a Sorc. Act 5 filled the gap nicely (almost to excess) and introduced me to a much grander game than what I'd been doing with it (play each character once to kill Diablo, then start another) up to that point.
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