Diablo III General Discussion - Page 269
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Spitfire
South Africa442 Posts
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Lobsang
Germany34 Posts
On September 01 2011 04:41 DrainX wrote: It was much more fun in D2C when it was almost always possible to find a better item than the one you had. When the best possible item is a unique item then once you get it there is no longer any way to improve. Unique items should be like high level rares but the very best items should always be rares. I don't understand this, maybe I'm missing something in the bigger picture. Where is the difference in a rare item being the best item you can have compared to a unique item? I mean, if it is the best possible item, there is no way to improve no matter if it is a rare or a unique item? | ||
Wohmfg
United Kingdom1292 Posts
On September 01 2011 21:54 Lobsang wrote: I don't understand this, maybe I'm missing something in the bigger picture. Where is the difference in a rare item being the best item you can have compared to a unique item? I mean, if it is the best possible item, there is no way to improve no matter if it is a rare or a unique item? It's impossibly hard to find a perfect rare item that fits your needs and rare items have more variety. If rare items can be better than unique items then you won't get so many characters running around with almost identical gear on. | ||
Simberto
Germany11032 Posts
On September 01 2011 22:05 Wohmfg wrote: It's impossibly hard to find a perfect rare item that fits your needs and rare items have more variety. If rare items can be better than unique items then you won't get so many characters running around with almost identical gear on. Exactly. A unique item usually has a pretty exact defined stats with little variance in it, while a rare has an incredibly large amount of possible stats with a large variety of values for them. Assuming sensible droprates where uniques are found from time to time, and rare more often, but not at each corner, this means that uniques should be a good choice, but not the best, while most rares are useless, some are good but worse then uniques, and rares with a very good combination of stats should be better then uniques, but also incredibly more rare. | ||
ZasZ.
United States2911 Posts
On September 01 2011 22:22 Simberto wrote: Exactly. A unique item usually has a pretty exact defined stats with little variance in it, while a rare has an incredibly large amount of possible stats with a large variety of values for them. Assuming sensible droprates where uniques are found from time to time, and rare more often, but not at each corner, this means that uniques should be a good choice, but not the best, while most rares are useless, some are good but worse then uniques, and rares with a very good combination of stats should be better then uniques, but also incredibly more rare. Yep, and this loot distribution would make crafting (assuming you can craft rares) much more useful and interesting. | ||
andrewlt
United States7645 Posts
On September 01 2011 08:57 crms wrote: I liked it to a degree. It added depth. It basically forced you to have more than 1 character to be successful. The way I see it, I wasn't gimping my character for MF.. I was MAKING a character for MF, that would farm allday for very powerful items for my other characters. You have your one MF bitch then you make whatever else you want to be the powerhouse. I had a MF sorc that would feed my zon/barb for pvp. I never pvp and have no interest whatsoever in it. People like me have virtually no reason to play any character except the MF character. I would level up other characters but they would quickly become boring in the endgame. The MF character can gear them up way faster. | ||
NostalgiaTag
Canada508 Posts
On September 02 2011 00:15 andrewlt wrote: I never pvp and have no interest whatsoever in it. People like me have virtually no reason to play any character except the MF character. I would level up other characters but they would quickly become boring in the endgame. The MF character can gear them up way faster. Its hard to say "i dont like pvp" cause the D2 Pvp is COMPLETLY differnt from D3 pvp. I'm also not a very competitive pvper but I'm getting into the D3 Pvp. I played Bloodline champions for a little while and the same style of pvp is being incorperated into D3 so it should be interesting ^.^ | ||
Gescom
Canada3234 Posts
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NostalgiaTag
Canada508 Posts
Gold: Gold is always dropped off Mobs and collected from items sold. Gold is Removed from economy by use of crafting (cost per use) and possibly other costs most likely following WoW's example, mounts Auction house costs etc. Items: Items are dropped off mobs and crafted. So heres the potentional Issue: Since only a low percentage of high end items will have the "Bind on equip" status Then how will items leave the economy? In D2 this is resolved by ladder resets etc. So heres the potentioal problem: Blizzard has anounced the use of "salvaging" items, but why would you salvage an items rather than trade the item? Unless the items salvage gave u matariels for wicked good stats to existing items. [Edit]If this is not balanced properly we could run into a problem where there are too many items in the current economy and items will lose their value significantly. Discuss! [edit] phrasing of sentence | ||
Krowser
Canada788 Posts
On September 02 2011 03:24 Tag wrote: I wondered what people though about how inflation in the game is going to work. I think so far this is blizzards plan: Gold: Gold is always dropped off Mobs and collected from items sold. Gold is Removed from economy by use of crafting (cost per use) and possibly other costs most likely following WoW's example, mounts Auction house costs etc. Items: Items are dropped off mobs and crafted. So heres the potentional Issue: Since only a low percentage of high end items will have the "Bind on equip" status Then how will items leave the economy? In D2 this is resolved by ladder resets etc. So heres the potentioal problem: Blizzard has anounced the use of "salvaging" items, but why would you salvage an items rather than trade the item? Unless the items salvage gave u matariels for wicked good stats to existing items. It this is not balanced properly we could run into a problem where there are too many items in the current economy and items will lose their value significantly. Discuss! Hmmm, good point. I'm sure Blizz is taking mesures to resolve this and most of the lower end items will end up being sold. They can dramatically increase the gold price for selling unique items, and actualy make selling them to a vendor a viable option. Time will tell.. Sooner or later... Time will tell. | ||
Simberto
Germany11032 Posts
Even if salvaging costly items would yield useful stuff it would still not really help, because the total amount of this useful stuff would still increase over time. But i assume salvage is just another way to get rid of crappy stuff noone wants instead of selling it. I think one can safely assume that there will be better dupe-protection than in D2, since Blizzard successfully managed to avoid basically any dupes in WoW, which means that the point of saturation with items is further down the line, but still the only way to deal with it i can come up is some way to make items less interesting after some time. Meaning either there are new, better items to be found, or the old ones are lost in some kind of ladder reset (or shipped of to an uninteresting mode) The worst possible implementation of such a system would be something like items becoming worse the longer you use them, for example by becoming worse every time you repair them, or by needing constant infusions with expensive items to keep working. The best i can come up, but also the most expensive to produce would be adding new content over time, but ladder resets are also acceptable. But i am also totally aware that Blizzard has people that are far more creative then me which can come up with other, better solutions, so lets hope they do. | ||
Gescom
Canada3234 Posts
2013 - Release Xpac #1 and basically reset the economy 2015 - Release Xpac #2 and basically reset the economy 2017 - Economy is out of control now, but the game is so old that it doesn't matter 2018 - Release new MMO, profit. | ||
Vortok
United States830 Posts
You can sell gold (and likely craft materials) to other people (who want to craft w/o grinding for the money/items) via AH. You can possibly receive real monies for this. ??? Profit! I don't doubt that the economy will experience inflation. It's almost a given in any video game. Resources are unlimited (which they kinda need to be for fun gameplay). Without limited resources it simply will get inflated over time. With limited resources you'd have to get most items from other players, as opposed to from killing monsters (essentially something from nothing... unless you have a whole microcosm that allows monsters to get items from somewhere limited, like stealing back from players). Some people might enjoy that, but the vast majority would almost certainly be turned off. | ||
Bartuc
Netherlands629 Posts
On September 02 2011 03:53 Gescom wrote: Here's the solution: 2013 - Release Xpac #1 and basically reset the economy 2015 - Release Xpac #2 and basically reset the economy 2017 - Economy is out of control now, but the game is so old that it doesn't matter 2018 - Release new MMO, profit. Not sure whether they announced this already but the main bnet multiplayer will be a ladder season structure similar to d2 I guess? That could curb the more extreme devaluation of items in the long term and net in more cash for item transactions. For instance on d2jsp after a d2 ladder reset, items will initially cost a lot of fg even though the relative price ratios between different items are a lot more stable (hence ingame economic balance 'sort of' stays stable). It's only after weeks of laddering that some of the standard endgame gear becomes more 'affordable' with fg/cash (which will likely be months in d3 considering d2 is pretty bot-infected and items devaluate quickly after a ladder reset). | ||
sob3k
United States7572 Posts
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trainRiderJ
United States615 Posts
2) I'm pretty sure that salvaging certain items is the only way to get certain materials. That would make sense anyways. 3) None of us has really ever experienced a Diablo without duping. It's hard to tell what the item drop rate will feel like. | ||
Rybka
United States836 Posts
On September 02 2011 06:14 trainRiderJ wrote: 3) None of us has really ever experienced a Diablo without duping. It's hard to tell what the item drop rate will feel like. So true. SO TRUE. Seeing Windforces and Balrog Skins could actually be a rarity now! | ||
TheArtOfFugue
Canada187 Posts
WoW turned me off when heroes had over 15k hp and I could change my hardly acquired epics in Molten Core/BWL for greens in the expansion. Vanilla WoW was wonderful ( outdoor bosses, real world pvp, raids that actually required people to do something ), anything after that was nauseous... All of this because most of the player base could not get those items, which is the way it should be and remain that way. Let the baddies be bad, let them have something to look forward to, don't give everyone everything for the sake of bringing in more subscriptions /end rant | ||
ZasZ.
United States2911 Posts
On September 02 2011 06:35 TheArtOfFugue wrote: I'm just hoping the items in D3 don't become incredibly stronger with expansions, stronger,yes.. but not like WoW. Haven't played it in years and I looked at some current epics with +250 agility +200 strength and the list goes on..... instead of normal lower amounts.. WoW turned me off when heroes had over 15k hp and I could change my hardly acquired epics in Molten Core/BWL for greens in the expansion. Vanilla WoW was wonderful ( outdoor bosses, real world pvp, raids that actually required people to do something ), anything after that was nauseous... All of this because most of the player base could not get those items, which is the way it should be and remain that way. Let the baddies be bad, let them have something to look forward to, don't give everyone everything for the sake of bringing in more subscriptions /end rant I enjoyed vanilla WoW as much as the next person, but I think your viewpoint is a bit colored by nostalgia. Items should absolutely be replaced when new content is added. You want your lvl 60 Naxx epics to carry you through Burning Crusade? What? New content should bring harder challenges and better loot. Aside from Naxx and some parts of AQ40, every raid in vanilla WoW was laughably easy. Diablo 2 was not an MMO, and I hope Diablo 3 doesn't lean that way. Not sure why you're comparing them to WoW. | ||
ChinaLifeXXL
United States365 Posts
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