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On September 24 2011 19:05 Sgany wrote: May be off-topic but I have never played Diablo 1 or 2, should I before Diablo 3 is released?
Yeah you should. Not because its needed or anything to better understand D3 but because they are great games.
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Regarding Daibos vs other weapons: keep in mind the item base is not complete. Think about D2, compare the Grand Matron Bow to the Hydra Bow.
Well, I just looked it up and actually it was counter to what I expected, the Matron Bow has more DPS- HOWEVER- the fact that I didn't even remember despite maining a Zon means it might be pretty irrelevant.
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Hi,
Bruut, first time poster but long time lurker on TL here. From reading/watching a lot about Diablo 3 recently i started to wonder about one major thing: Balance.
It blows my mind, how in the world are they going to balance this game. You have 5 characters with different skills/runestone combo's. They got to have a fluently gradually increasing difficulty level over Normal/Nightmare/Hell/Inferno. Now include items.
For instance, will a lvl 40 barb will be comparable to a lvl 40 wizard, will they focus balance on lvl 60's? How much influence do items make. In Diablo 2 there were classes less depending on gear than others. The recent changes in the damage output (based on weapon damage) might make this not comparable to D2 though.
What players will do in in the first few months after the release of Diablo 3 is finding the most abusive skills/runestone/item combination per class. I bet there will be some HUGE balance patches in the first few months of release. Like 'Wow 2 Barbs with these skills/runestones combined with a Monk with x/y and a Wizard with x/y is WAYYYY overpowered' or 'This class is totally useless in a party'.
They need thousands of people in a beta trying out builds, PVE and PVP, to get the major imbalances out. I just dont trust internal testing.
I obviously did not play Diablo 3 yet, but the thing is, a game might seem very balanced untill a player finds a very abusive way to play. Enough examples out there in history.
Cliffs: Full beta asap please.
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On September 25 2011 09:47 Bruut99 wrote: Hi,
Bruut, first time poster but long time lurker on TL here. From reading/watching a lot about Diablo 3 recently i started to wonder about one major thing: Balance.
It blows my mind, how in the world are they going to balance this game. You have 5 characters with different skills/runestone combo's. They got to have a fluently gradually increasing difficulty level over Normal/Nightmare/Hell/Inferno. Now include items.
For instance, will a lvl 40 barb will be comparable to a lvl 40 wizard, will they focus balance on lvl 60's? How much influence do items make. In Diablo 2 there were classes less depending on gear than others. The recent changes in the damage output (based on weapon damage) might make this not comparable to D2 though.
What players will do in in the first few months after the release of Diablo 3 is finding the most abusive skills/runestone/item combination per class. I bet there will be some HUGE balance patches in the first few months of release. Like 'Wow 2 Barbs with these skills/runestones combined with a Monk with x/y and a Wizard with x/y is WAYYYY overpowered' or 'This class is totally useless in a party'.
They need thousands of people in a beta trying out builds, PVE and PVP, to get the major imbalances out. I just dont trust internal testing.
I obviously did not play Diablo 3 yet, but the thing is, a game might seem very balanced untill a player finds a very abusive way to play. Enough examples out there in history.
Cliffs: Full beta asap please.
Stopped reading your post after first sentence.
They said that they WON'T balance they game.
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Thanks for the warm welcome. Firstly, I think you are talking about my second sentence.
Ofcourse they are balancing the game. Do you know what balance is? They are creating Items arent they? Not making a 100k-1000k damage sword means they are balancing.
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On September 25 2011 09:50 mtn wrote:Show nested quote +On September 25 2011 09:47 Bruut99 wrote: Hi,
Bruut, first time poster but long time lurker on TL here. From reading/watching a lot about Diablo 3 recently i started to wonder about one major thing: Balance.
It blows my mind, how in the world are they going to balance this game. You have 5 characters with different skills/runestone combo's. They got to have a fluently gradually increasing difficulty level over Normal/Nightmare/Hell/Inferno. Now include items.
For instance, will a lvl 40 barb will be comparable to a lvl 40 wizard, will they focus balance on lvl 60's? How much influence do items make. In Diablo 2 there were classes less depending on gear than others. The recent changes in the damage output (based on weapon damage) might make this not comparable to D2 though.
What players will do in in the first few months after the release of Diablo 3 is finding the most abusive skills/runestone/item combination per class. I bet there will be some HUGE balance patches in the first few months of release. Like 'Wow 2 Barbs with these skills/runestones combined with a Monk with x/y and a Wizard with x/y is WAYYYY overpowered' or 'This class is totally useless in a party'.
They need thousands of people in a beta trying out builds, PVE and PVP, to get the major imbalances out. I just dont trust internal testing.
I obviously did not play Diablo 3 yet, but the thing is, a game might seem very balanced untill a player finds a very abusive way to play. Enough examples out there in history.
Cliffs: Full beta asap please.
Stopped reading your post after first sentence. They said that they WON'T balance they game.
I believe they said they weren't going to focus on PvP balance too much (at least not in the beginning) but I can't Imagine they're going to let the campaign be 3x as easy for a wizard than a monk etc. (And yeah I know they did that in D2 with paladins but still.) WoW started off ridiculously unbalanced, but they worked towards that too
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Even at release there will probably be many undiscovered builds. Just like in BW and SC2, it takes a long time to find optimal builds. But regardless, having broken characters isn't really going to hurt PvE that much since you are only ruining the experience for yourself and anything that becomes extremely abusive in PvP will probably just get nerfed into oblivion because Blizzard doesn't care too much about PvP balance.
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Interesting article on Korean times
US firm to make Diablo 3 ‘cashable’; Korean authority to say no
By Kwaak Je-yup
When does video gaming become gambling? To critics, it is the moment players start spending real money.
Blizzard Entertainment, one of the world’s leading video game companies, plans to introduce a real-currency marketplace in Diablo III, the much-awaited second sequel to the megahit series of the same name.
In a country where young people play games for hours in “PC bang” or Internet cafes, the prospect of a government approving such a trading platform seems out of the question to many.
The “auction house” feature in its current form is expected to fail in its bid at the Game Ratings Board, especially after Korean company IMI’s “Emperor Online” was rebuffed for promoting a similar feature. Without a rating, the game cannot go on sale.
The board’s spokesman declined to comment, saying nothing has been submitted for review. Michael Morhaime, Blizzard’s CEO and co-founder, called it “premature” to speculate on the outcome.
The auction house is a potential jackpot for Blizzard, especially with separate fees for listing, selling and real cash conversion.
According to Robert Bridenbecker, vice president of online technologies, the auction house will exist in a double-tier structure, one based on Diablo-only unit “gold” and another based on real money. The former will use only “in-game” gold while the latter will use Blizzard proprietary unit called “battle coins” as well as cash.
Blizzard is apparently reversing its previous policy: on Diablo II’s FAQ website, it states that “selling of characters or items is not a feature supported,” and that “Blizzard will not facilitate nor mediate in the sale or trading of characters/items.”
The issue of gambling, illegal for Korean nationals, is a sensitive one, especially after a 2005-06 nationwide scandal over the Sea Story game machines that first passed the regulatory body inspection but were removed after the police discovered excessively speculative and addictive behavior among the players.
Due to this controversy, the watchdog and approval committee was created in the Game Rating Board.
A body under the Ministry of Culture, Sports and Tourism, it is scheduled to go under parliamentary inspection next Friday, with the issue of real-money trading in video games expected to take center stage.
The country’s attitude toward gaming involving cash transactions has irked Blizzard’s local staff who are reluctant to deal with the controversy expected with the introduction of the auction house but are forced by headquarters to launch the feature, an industry source familiar with the matter said.
Before the as-yet-undecided date of the official launch of Diablo III, the U.S. games subsidiary of Vivendi invited journalists Thursday to rebut the accusation that its auction house feature is a virtual casino.
“We’ve heard speculation comparing item trading...to some form of gambling, but in gambling you’re putting something at risk to win,” said Morhaime.
“Items” are won by individual players during the game when they complete a mission. Critics say they come through a randomized selection process, which is based on uncertainty like a card game, but Blizzard says it is a product of the player’s efforts.
“(In Diablo III), you’re not risking anything. You’re just investing your time (to win items to sell). It is an important distinction.”
Morhaime and Bridenbecker said they are only providing a “safe and secure environment,” a replacement for outside markets. “They have allowed...unscrupulous behavior, fraud,” said Morhaime.
Diablo IncGamers article about this
What you guys think? "Exaggeration" or understandable?
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On September 26 2011 20:24 Grettin wrote:Interesting article on Korean timesShow nested quote +US firm to make Diablo 3 ‘cashable’; Korean authority to say no
By Kwaak Je-yup
When does video gaming become gambling? To critics, it is the moment players start spending real money.
Blizzard Entertainment, one of the world’s leading video game companies, plans to introduce a real-currency marketplace in Diablo III, the much-awaited second sequel to the megahit series of the same name.
In a country where young people play games for hours in “PC bang” or Internet cafes, the prospect of a government approving such a trading platform seems out of the question to many.
The “auction house” feature in its current form is expected to fail in its bid at the Game Ratings Board, especially after Korean company IMI’s “Emperor Online” was rebuffed for promoting a similar feature. Without a rating, the game cannot go on sale.
The board’s spokesman declined to comment, saying nothing has been submitted for review. Michael Morhaime, Blizzard’s CEO and co-founder, called it “premature” to speculate on the outcome.
The auction house is a potential jackpot for Blizzard, especially with separate fees for listing, selling and real cash conversion.
According to Robert Bridenbecker, vice president of online technologies, the auction house will exist in a double-tier structure, one based on Diablo-only unit “gold” and another based on real money. The former will use only “in-game” gold while the latter will use Blizzard proprietary unit called “battle coins” as well as cash.
Blizzard is apparently reversing its previous policy: on Diablo II’s FAQ website, it states that “selling of characters or items is not a feature supported,” and that “Blizzard will not facilitate nor mediate in the sale or trading of characters/items.”
The issue of gambling, illegal for Korean nationals, is a sensitive one, especially after a 2005-06 nationwide scandal over the Sea Story game machines that first passed the regulatory body inspection but were removed after the police discovered excessively speculative and addictive behavior among the players.
Due to this controversy, the watchdog and approval committee was created in the Game Rating Board.
A body under the Ministry of Culture, Sports and Tourism, it is scheduled to go under parliamentary inspection next Friday, with the issue of real-money trading in video games expected to take center stage.
The country’s attitude toward gaming involving cash transactions has irked Blizzard’s local staff who are reluctant to deal with the controversy expected with the introduction of the auction house but are forced by headquarters to launch the feature, an industry source familiar with the matter said.
Before the as-yet-undecided date of the official launch of Diablo III, the U.S. games subsidiary of Vivendi invited journalists Thursday to rebut the accusation that its auction house feature is a virtual casino.
“We’ve heard speculation comparing item trading...to some form of gambling, but in gambling you’re putting something at risk to win,” said Morhaime.
“Items” are won by individual players during the game when they complete a mission. Critics say they come through a randomized selection process, which is based on uncertainty like a card game, but Blizzard says it is a product of the player’s efforts.
“(In Diablo III), you’re not risking anything. You’re just investing your time (to win items to sell). It is an important distinction.”
Morhaime and Bridenbecker said they are only providing a “safe and secure environment,” a replacement for outside markets. “They have allowed...unscrupulous behavior, fraud,” said Morhaime. Diablo IncGamers article about thisWhat you guys think? "Exaggeration" or understandable?
Hard to say. I would definatelly not call it gambling though, since gambling for me requires the risk of losing money. Risking time for potential cash is something that happens everywhere and is not really the same thing.
It's understandable from what I know about the korean culture and its limitations on gaming, but from an outsiders all of it can seem like an exaggeration. It's really not a surprise, and I'm not sure this is bigger than forcing anti-drug adds on Starcraft 2 or requiring KSSN for online play, etc.
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Real money and video games, ever a dangerous combination. I think it will get more and more socially acceptable. And politics, like in everything, will come around once they smell money... Whoa, that sounded a lot more cynical than I thought it would...
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The increase in cursor speed goes well with the increase in game speed....what a feeble attempt.
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On September 30 2011 09:34 AeroGear wrote: The increase in cursor speed goes well with the increase in game speed....what a feeble attempt.
Notice the enemies and environment still have the same speed even when he's in "speed mode". Doesnt seem fake to me.
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Hacks already lol and it's still in closed beta u_U
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at first i thought it was fake too, but at 3:33 you can clearly see him running around super fast while the skeleton king gets up at normal speed
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On September 25 2011 09:50 mtn wrote:Show nested quote +On September 25 2011 09:47 Bruut99 wrote: Hi,
Bruut, first time poster but long time lurker on TL here. From reading/watching a lot about Diablo 3 recently i started to wonder about one major thing: Balance.
It blows my mind, how in the world are they going to balance this game. You have 5 characters with different skills/runestone combo's. They got to have a fluently gradually increasing difficulty level over Normal/Nightmare/Hell/Inferno. Now include items.
For instance, will a lvl 40 barb will be comparable to a lvl 40 wizard, will they focus balance on lvl 60's? How much influence do items make. In Diablo 2 there were classes less depending on gear than others. The recent changes in the damage output (based on weapon damage) might make this not comparable to D2 though.
What players will do in in the first few months after the release of Diablo 3 is finding the most abusive skills/runestone/item combination per class. I bet there will be some HUGE balance patches in the first few months of release. Like 'Wow 2 Barbs with these skills/runestones combined with a Monk with x/y and a Wizard with x/y is WAYYYY overpowered' or 'This class is totally useless in a party'.
They need thousands of people in a beta trying out builds, PVE and PVP, to get the major imbalances out. I just dont trust internal testing.
I obviously did not play Diablo 3 yet, but the thing is, a game might seem very balanced untill a player finds a very abusive way to play. Enough examples out there in history.
Cliffs: Full beta asap please.
Stopped reading your post after first sentence. They said that they WON'T balance they game. Diablo isn't balanced, it's pretty much whoever has the best gear wins, no matter what spec you are (at least in D2). For example, a Hdin with complete gear is pretty much unstoppable, only by another hdin...
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On September 30 2011 13:45 Silidons wrote:Show nested quote +On September 25 2011 09:50 mtn wrote:On September 25 2011 09:47 Bruut99 wrote: Hi,
Bruut, first time poster but long time lurker on TL here. From reading/watching a lot about Diablo 3 recently i started to wonder about one major thing: Balance.
It blows my mind, how in the world are they going to balance this game. You have 5 characters with different skills/runestone combo's. They got to have a fluently gradually increasing difficulty level over Normal/Nightmare/Hell/Inferno. Now include items.
For instance, will a lvl 40 barb will be comparable to a lvl 40 wizard, will they focus balance on lvl 60's? How much influence do items make. In Diablo 2 there were classes less depending on gear than others. The recent changes in the damage output (based on weapon damage) might make this not comparable to D2 though.
What players will do in in the first few months after the release of Diablo 3 is finding the most abusive skills/runestone/item combination per class. I bet there will be some HUGE balance patches in the first few months of release. Like 'Wow 2 Barbs with these skills/runestones combined with a Monk with x/y and a Wizard with x/y is WAYYYY overpowered' or 'This class is totally useless in a party'.
They need thousands of people in a beta trying out builds, PVE and PVP, to get the major imbalances out. I just dont trust internal testing.
I obviously did not play Diablo 3 yet, but the thing is, a game might seem very balanced untill a player finds a very abusive way to play. Enough examples out there in history.
Cliffs: Full beta asap please.
Stopped reading your post after first sentence. They said that they WON'T balance they game. Diablo isn't balanced, it's pretty much whoever has the best gear wins, no matter what spec you are (at least in D2). For example, a Hdin with complete gear is pretty much unstoppable, only by another hdin... Isn't that the definition of balanced? That it doesn't matter what spec you are and that it's only gear that separates equally good players.
A H-din without enigma isn't that great.
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On September 25 2011 10:10 1Eris1 wrote:Show nested quote +On September 25 2011 09:50 mtn wrote:On September 25 2011 09:47 Bruut99 wrote: Hi,
Bruut, first time poster but long time lurker on TL here. From reading/watching a lot about Diablo 3 recently i started to wonder about one major thing: Balance.
It blows my mind, how in the world are they going to balance this game. You have 5 characters with different skills/runestone combo's. They got to have a fluently gradually increasing difficulty level over Normal/Nightmare/Hell/Inferno. Now include items.
For instance, will a lvl 40 barb will be comparable to a lvl 40 wizard, will they focus balance on lvl 60's? How much influence do items make. In Diablo 2 there were classes less depending on gear than others. The recent changes in the damage output (based on weapon damage) might make this not comparable to D2 though.
What players will do in in the first few months after the release of Diablo 3 is finding the most abusive skills/runestone/item combination per class. I bet there will be some HUGE balance patches in the first few months of release. Like 'Wow 2 Barbs with these skills/runestones combined with a Monk with x/y and a Wizard with x/y is WAYYYY overpowered' or 'This class is totally useless in a party'.
They need thousands of people in a beta trying out builds, PVE and PVP, to get the major imbalances out. I just dont trust internal testing.
I obviously did not play Diablo 3 yet, but the thing is, a game might seem very balanced untill a player finds a very abusive way to play. Enough examples out there in history.
Cliffs: Full beta asap please.
Stopped reading your post after first sentence. They said that they WON'T balance they game. I believe they said they weren't going to focus on PvP balance too much (at least not in the beginning) but I can't Imagine they're going to let the campaign be 3x as easy for a wizard than a monk etc. (And yeah I know they did that in D2 with paladins but still.) WoW started off ridiculously unbalanced, but they worked towards that too
wows balance got more shit when they decided that every spec has to be viable, taking their balanced specss from 9 to 30 overnight. thats always been blizzards probem with wow, without actually achieving their missions, they set themselves new ones. if they start the balance scope small its possible to get it right, but then they will decided more builds have to be viable while at the same time wanting to release game changing expansions, then it will just go downhill like wow.
on a similar subject. from watching d3 streams it seems like nothing has changed since d2. gameplay is still the same, the only difference is the graphics make it look like wow. half the UI is stolen from wow too, seems so lazy.
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On September 25 2011 09:50 mtn wrote:Show nested quote +On September 25 2011 09:47 Bruut99 wrote: Hi,
Bruut, first time poster but long time lurker on TL here. From reading/watching a lot about Diablo 3 recently i started to wonder about one major thing: Balance.
It blows my mind, how in the world are they going to balance this game. You have 5 characters with different skills/runestone combo's. They got to have a fluently gradually increasing difficulty level over Normal/Nightmare/Hell/Inferno. Now include items.
For instance, will a lvl 40 barb will be comparable to a lvl 40 wizard, will they focus balance on lvl 60's? How much influence do items make. In Diablo 2 there were classes less depending on gear than others. The recent changes in the damage output (based on weapon damage) might make this not comparable to D2 though.
What players will do in in the first few months after the release of Diablo 3 is finding the most abusive skills/runestone/item combination per class. I bet there will be some HUGE balance patches in the first few months of release. Like 'Wow 2 Barbs with these skills/runestones combined with a Monk with x/y and a Wizard with x/y is WAYYYY overpowered' or 'This class is totally useless in a party'.
They need thousands of people in a beta trying out builds, PVE and PVP, to get the major imbalances out. I just dont trust internal testing.
I obviously did not play Diablo 3 yet, but the thing is, a game might seem very balanced untill a player finds a very abusive way to play. Enough examples out there in history.
Cliffs: Full beta asap please.
Stopped reading your post after first sentence. They said that they WON'T balance they game. So it would be just like D2, where bonemancer and hammerdin are fucking unstoppable in PvP and PvE whereas some other characters blatantly suck. Shit
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