Ah, RO siphoned my time and money away during highschool. I remember my mother being concerned about how much time I was spending on the game when she noticed a jump in our electric bills. Nothing beat going home after school to take down bosses with your friends or level up in GH/clock tower/wherever. I quit when everyone started using bots (a few months after the release of the alternate second classes), and my cousin who was still playing last year told me that the pRO GMs had pretty much given up on the matter. Started playing in open beta and I remember the fuss when a new server was opened since Chaos was getting too crowded. Also walking all the way from Geffen to Payon/Morroc for the mage test ingredients!
Wow, this thread has got me thinking that I might just give RO2 a go.
I actually played on a RO2 private server a few months ago leaving me very dissapointed.
I understand this thread is insinuating a completely revamped game being released at the end of this month and I can't wait to try it!
RO was absolutely amazing. I was never able to get in to WoW or any other MMO's (maybe Fate of Mankind and Guild Wars for a little while) as much as I was in to RO. I still play on a RO private server to this day and I look frward to it's successor living up to the Ragnarok Online name.
I don't if I'll try RO2 since I grew out of mmo's, but I had a legit level 99 Blacksmith in RO1 on an IRO server. It was a massive timesink to get to that level. I think I spent a half year just destroying these orange bull monsters for experience. RO1 was fun, but I quit after WoW came out. RO2 does look promising, but Korean mmo's have such heavy grinding that I won't be surprised it's going to be the same old gameplay.
It had amazing music during the character creator. That's all I remember about RO2. As for RO well... That was my original love before starcraft. I still get indescribably happy feelings when I hear the harp opening in the login page.
On August 19 2010 00:29 ellerina wrote: Ah, RO siphoned my time and money away during highschool. I remember my mother being concerned about how much time I was spending on the game when she noticed a jump in our electric bills. Nothing beat going home after school to take down bosses with your friends or level up in GH/clock tower/wherever. I quit when everyone started using bots (a few months after the release of the alternate second classes), and my cousin who was still playing last year told me that the pRO GMs had pretty much given up on the matter. Started playing in open beta and I remember the fuss when a new server was opened since Chaos was getting too crowded. Also walking all the way from Geffen to Payon/Morroc for the mage test ingredients!
Wow, this thread has got me thinking that I might just give RO2 a go.
Blah, nearly every major RO server has given up on botting anyhow.
All the best games were on private servers imho, esp some of the superwoes in terms of the skill levels
RO was a crazy good game though, the quality of it was really high and the way it worked was really quirky and unique to its own mmo style, i hope it doesn;t lose that style and convert into some kind of wow/lineage faggotry
Also taekwons are required in any decent guild... Soul linkers are really key lol
On August 19 2010 00:29 ellerina wrote: Ah, RO siphoned my time and money away during highschool. I remember my mother being concerned about how much time I was spending on the game when she noticed a jump in our electric bills. Nothing beat going home after school to take down bosses with your friends or level up in GH/clock tower/wherever. I quit when everyone started using bots (a few months after the release of the alternate second classes), and my cousin who was still playing last year told me that the pRO GMs had pretty much given up on the matter. Started playing in open beta and I remember the fuss when a new server was opened since Chaos was getting too crowded. Also walking all the way from Geffen to Payon/Morroc for the mage test ingredients!
Wow, this thread has got me thinking that I might just give RO2 a go.
Blah, nearly every major RO server has given up on botting anyhow.
Funny some private ro servers have done what the original developers can't and blocked bots.
But on topic this new version of ro looks great, I can't wait to try it but I know it'll be beta in korea for ages, beta in china/japan for ages, retail in most those regions before US/europe even get a beta at it.
On August 22 2010 07:43 BrTarolg wrote: All the best games were on private servers imho, esp some of the superwoes in terms of the skill levels
RO was a crazy good game though, the quality of it was really high and the way it worked was really quirky and unique to its own mmo style, i hope it doesn;t lose that style and convert into some kind of wow/lineage faggotry
Also taekwons are required in any decent guild... Soul linkers are really key lol
Thing is, with a proper PS, it's easy to do tactical stuff when you're defending a 50 vs 50 WoE scenario with all the advantages a buffing SL and Taekwon provide to your force. I'm probably just an old-school type of person, but having to break an agit in a quad-guild alliance was much more strategically difficult; especially if you're trying to hold agits of your own.
On August 19 2010 00:29 ellerina wrote: Ah, RO siphoned my time and money away during highschool. I remember my mother being concerned about how much time I was spending on the game when she noticed a jump in our electric bills. Nothing beat going home after school to take down bosses with your friends or level up in GH/clock tower/wherever. I quit when everyone started using bots (a few months after the release of the alternate second classes), and my cousin who was still playing last year told me that the pRO GMs had pretty much given up on the matter. Started playing in open beta and I remember the fuss when a new server was opened since Chaos was getting too crowded. Also walking all the way from Geffen to Payon/Morroc for the mage test ingredients!
Wow, this thread has got me thinking that I might just give RO2 a go.
Blah, nearly every major RO server has given up on botting anyhow.
Funny some private ro servers have done what the original developers can't and blocked bots.
But on topic this new version of ro looks great, I can't wait to try it but I know it'll be beta in korea for ages, beta in china/japan for ages, retail in most those regions before US/europe even get a beta at it.
The good thing about some PSes is that some of the guys who run them also have run the bots; also they have MUCH GREATER flexibility in utilizing tools that can and will ban bots from their servers. Makes it much easier to block stuff when your costs spiral because of those characters, and you don't make income off them. Still, if you really want to play it early, scout South East Asia game providers. They're likely to get betas of RO2 before anyone else. (and hopefully a certain company entertains RO2 again)
On August 22 2010 07:43 BrTarolg wrote: All the best games were on private servers imho, esp some of the superwoes in terms of the skill levels
RO was a crazy good game though, the quality of it was really high and the way it worked was really quirky and unique to its own mmo style, i hope it doesn;t lose that style and convert into some kind of wow/lineage faggotry
Also taekwons are required in any decent guild... Soul linkers are really key lol
Thing is, with a proper PS, it's easy to do tactical stuff when you're defending a 50 vs 50 WoE scenario with all the advantages a buffing SL and Taekwon provide to your force. I'm probably just an old-school type of person, but having to break an agit in a quad-guild alliance was much more strategically difficult; especially if you're trying to hold agits of your own.
I think any guild worth its salt on any server will have multi-acc'ed soul linkers at least in the precast or in the entry point
Before playing on PS all of the better skilled players in the guilds i was in had multiple accounts on the officials (usually shared ones between guildmembers) - all of them also ran botfarms since thats the only way to actually get anywhere in the game. What you sometimes may think of as a "multi alliance guild" is you are actually seeing about 40 of us playing, but each of us playing 3 accounts at once, with like, an extra 15 people doing buffs before entrance, about 70 of us running a precast bot, and only 35-40 actually playing an account
On August 22 2010 07:43 BrTarolg wrote: All the best games were on private servers imho, esp some of the superwoes in terms of the skill levels
RO was a crazy good game though, the quality of it was really high and the way it worked was really quirky and unique to its own mmo style, i hope it doesn;t lose that style and convert into some kind of wow/lineage faggotry
Also taekwons are required in any decent guild... Soul linkers are really key lol
Thing is, with a proper PS, it's easy to do tactical stuff when you're defending a 50 vs 50 WoE scenario with all the advantages a buffing SL and Taekwon provide to your force. I'm probably just an old-school type of person, but having to break an agit in a quad-guild alliance was much more strategically difficult; especially if you're trying to hold agits of your own.
I think any guild worth its salt on any server will have multi-acc'ed soul linkers at least in the precast or in the entry point
Before playing on PS all of the better skilled players in the guilds i was in had multiple accounts on the officials (usually shared ones between guildmembers) - all of them also ran botfarms since thats the only way to actually get anywhere in the game. What you sometimes may think of as a "multi alliance guild" is you are actually seeing about 40 of us playing, but each of us playing 3 accounts at once, with like, an extra 15 people doing buffs before entrance, about 70 of us running a precast bot, and only 35-40 actually playing an account
I had a different experience. I played pRO from pre WoE (Comodo patch/CBT era IIRC?) and WoEs at the start were indeed 50 v 50 teams of Knights and BSes camping portals with Wiz LoV/SG/MS pre-casts, with Hunter trapper delays in between choke-points and in the emp rooms themselves. Sins were USELESS except for Emp Breaking, and even then a Luk Knight could match Sin DPS with less HP weaknesses. When the player count started hitting 5k+++ players (there was one point a full server here hit 20k and I am not shitting you on that), holding an agit; much less two (or even FOUR) required one to have 200 active non-bot members. +7s were a rarity then, +8s were uber-items, and +10s = Godlike (or you paid some GM on the inside 200 USD or even higher for it and couldn't trade the damn thing at all) The game was so prevalent that whole PC bangs (or shops as we called it here) of anywhere from 10-40 PCs would have people playing WoE; all of them in a single guild or in some cases, different guild leaders in a larger alliance. I don't have the pics from my old PC anymore, but there are images floating around of WoEs here having 200 people or even more. I did try to find that epic screenshot where almost every cell had someone on it... @___@