Guild Wars 2 - Page 300
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United States2474 Posts
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Deleted User 3420
24492 Posts
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United States2474 Posts
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Deleted User 3420
24492 Posts
if they didn't attack immediately they'd suck horribly | ||
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United States2474 Posts
iDuelist: ~2200 plus 6-7 bleed stacks iWarlock ~2k plus 1 bleed iSwordsman ~2400 plus 1 bleed iBerserker ~2100 plus 2-3 bleed stacks iWarden ~4k plus 10 bleed stacks but this never happens realistically unless you get someone else to immobilize your target for a long time iMage does bad damage I think each bleed stack is another 350 or so damage For comparison, my blurred frenzy (sword #2 skill) does ~2000-2200 with no bleeding with my build, and that's the highest-damage non-phantasm skill Mesmers have. So phantasms are pretty good even if they only attack once imo. | ||
Infernal_dream
United States2359 Posts
On September 13 2012 09:26 LaNague wrote: caps/time are high because nothing is fortified and at the very start the defender on the small maps is overextended like crazy. what are thoughts on elementalist and necro? i tried warrior, but its just too simplistic for me, same with ranger. I didnt like mesmer gameplay, too cheesy, same with thief. best class i played so far is engineer, but i dont enjoy the pistol and rifle skills much. especially rifle feels clumpsy. what i enjoy most is world vs world in a small group (zerg surfing), so basically trying to look for a class for high skilled pvp. Necro to me was absolutely shit. Literally the worst thing ever. I didn't look up any builds or play it for very long (4 hours or so) but I honestly couldn't find anything that meshed together well. The dps is just so bad. I know there are certain conditionmancer builds out there i just didn't wanna spend the time to find it. I like building my own stuff. Been playing ele the past few days (probably about 20 hours logged total, if not more) and it's fun but has a high skill cap. If you were bored by how ezpz thief and warrior are you'll probably enjoy elementalist. There's a lot of cd's to keep track of between switching attunements. I'd recommned d/d or scepter/d. It is however not a good class to pug tourneys with. As any team with communcation will rape you into oblivion over and over. | ||
tokicheese
Canada739 Posts
Anyways wall of text incoming. It might not make sense in some parts because im so tired + Show Spoiler + When I play this game I can't help but notice how dumbed down it is. I can think of so many examples No aggro bubble, means that any tactical movement out in the "wild" is pointless. You never know the aggro distance so why even bother? Most areas also have stagnant enemies you 100% always have to fight no matter how careful you are. Imagine F.O.W. with no agrro bubble, it would be insanely harder because of how the mobs scale in power. It takes a huge chunk of thought from the game never needing to always be aware of your surroundings. The skills are just so bland. Sword has no feel, axes have no feel, hammers are the same. In GW1 hammers were the KD bots that would backline/camp monks. Swords would apply pressure through bleeding/gash, and axe would do tons of spike damage. Eles would do mass AoE with fire, earth was defensive with wards to protect allies, water was also defenive but by hindering your opponents and air was the spike damage with armour pen. Now it doesn't matter you just run into the fights and spam "1" and hit other stuff off cd. There feels like zero depth. I don't say oh this area has so much hexs I should bring extra hex removal I just run in with my sword/shield and hit stuff and spam my heal. Even skills that punish hurr durr button smashing are gone such as Reckless haste/mark of failure/Spiteful Spirit/gash/the entire prot tree. Conditions do nothing blind is much less powerful, cripple is the same as water slows/ bleeding doesn't mean anything/ neither does poison. It's just another invisible number acting on your health bar. In GW your health bar got a massive chunk taken out with gash, turned a nasty green when poisoned, turned purple when hexed you knew what was up and it was vivid. I can't imagine builds like Hexway will ever exist in GW2. Builds don't have any synergy with other profession. You can't abuse anything such as the low level of hex removal skills and the limited energy regen on a monk. You can't halve the amount of monks on a team using vamp spike because prot doesn't work against life steal. You can't have a pet to use IWAY on. So many countless examples of other staple builds Eviscerate Wars w/Shock, Rangers with burning arrow/apply poison/pindown. I always imagined the rangers splitting off during GvG as the ultimate test of skill. You both have the exact same tools, even your weapons were the exact same, you had the same around, same health, same level of skills. This was a battle man on man whoever was the more skilled player WOULD ALWAYS win. ALWAYS, look at cristi she always won her battle on ranger. All the of highest skill level players are gone. Rangers are no more, Shock wars are gone, prots are gone, infuse is gone, and flagging is gone. I can't imagine a game she didn't and this is because she was a better player. Now with the silly "life after death" mode it just turns into a crapshoot. You lose all of the tactics of using a life steal bow/+33% crip time/+33 poison time/+20% sundering and the defensive set with the countless shields for the damage type. The whole armour system is so retarded imo. It is just way too complicated. It was so easy to set up a PvP char from a Pve one. You just needed mats for the armous, a few runes, a few marks, a few weapons, and a few components for the weapons. Now you need to actually level your crafting skill, figure out the whole power/vitality/precision stuff and how that actually works on your skills, get 4 or 5 different parts for each weapon and armour piece and the actual stats on weapons vary so much too. It GW1 you could get a longsword with 15-22 and no matter how expensive or beautiful or rare or new sword would EVER have more than 15-22. Now you have swords with mods that also change in power and the actual base stats. This seems insane to me. How can PvP ever be competitive if your items do not match 100%? I felt so strange going to fight stuff as a war with no monk. I was like how the fuck will I last? Not needing monks and bringing in "self heal" is also another example. Instead of needing a decent backline you just herp derp spam your heal spell. You can just grab whatever and run into every fight without a single shit about who is with you since you can just heal yourself. In GW1 monks were ESSENTIAL, imagine gvg with no monk? Not having GvG/HA/TA which were what showed how important team work is in GW1 is another way. Imagine GvG in Gw2 it would just be stupid. No splits would work because every one has self heal anyways, spikes wouldn't work with the skill slot wasted on your basic attack and there is nothing with pure burst heal/prot just wimpy ball-less self heals so any spikable skills would be nerfed to fuck. Everything about the game feels like it is much more solo oriented. Everything works so well together and nothing is really bad I guess. You can roll with 5 wars into pve and just kill stuff. In GW1 you would die to the first mob or maybe slowly slowly crawl to the end. Don't get me wrong I do enjoy this game very much and I plan on playing it a lot. I don't think it will have the magic of GW1 for me. I put over 4000 hours of my life into that game and I still never get sick of it and the nostalgia is just insane. Being able to dual one on one with the set up in GvG excites me so much even know. Tactics and skill will win games in GvG and knowing you as a team beat another 8 players with your wits and skill is such an amazing feeling. Nothing in my gaming experience has ever made me feel so fucking pumped to get to champ range with you guys. Fuck me and tri holding off 2v8 was so crazy and I laugh out loud every time I remember how the atmosphere in vent exploded when we held off and came back and won the game. Every single game when the GL dropped was such a huge rush. That's what I miss the most, I wanted to be part of a team again this game sadly will not provide that in the near future. | ||
ffreakk
Singapore2155 Posts
On September 13 2012 12:38 Infernal_dream wrote: Necro to me was absolutely shit. Literally the worst thing ever. I didn't look up any builds or play it for very long (4 hours or so) but I honestly couldn't find anything that meshed together well. The dps is just so bad. I know there are certain conditionmancer builds out there i just didn't wanna spend the time to find it. I like building my own stuff. Been playing ele the past few days (probably about 20 hours logged total, if not more) and it's fun but has a high skill cap. If you were bored by how ezpz thief and warrior are you'll probably enjoy elementalist. There's a lot of cd's to keep track of between switching attunements. I'd recommned d/d or scepter/d. It is however not a good class to pug tourneys with. As any team with communcation will rape you into oblivion over and over. I play Necromancer, and i like her I play mostly a Staff + Axe/Horn build. Staff can set up a fight from a far, and jump in after with Axe/Horn. Lich Form is great if you need to overpower them at a Cap point, i try not to use it outside Caps unless absolutely necessary. We are durable with Death Shroud and Spectral (Shroud has great damage too). Sure we don't have Warr or Thief kind of burst, but we are not squishy like them either. Even if i don't spec Bunker Guard, i can hold cap points reasonably well. I'm sure we can do Bunker Guard just fine, we are also the best Condition-based class in the game. I didn't spec it, but i can see some pretty decent Conditionmancer builds being highly effective. Overall, my point is that we aren't "absolute shit" | ||
Infernal_dream
United States2359 Posts
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Norada
China482 Posts
rank20+ tourny player. main engineer/mesmer, as my mesmer i have lost less than 5 1v1s, and when i know what the other person has/uses i can change my skills to beat him. can kill bunker guardians pretty fast too. sword/pistol and staff. | ||
Ryuu314
United States12679 Posts
On September 13 2012 17:23 tokicheese wrote: I kinda ranted to my guild on our forum today on my thoughts on GW2. I would like some more opinions on this. I have a sort of negative view of GW2 because I was expecting to have GvG which I loved beyond belief because the game is called GUILD WARS . Anyways wall of text incoming. It might not make sense in some parts because im so tired + Show Spoiler + When I play this game I can't help but notice how dumbed down it is. I can think of so many examples No aggro bubble, means that any tactical movement out in the "wild" is pointless. You never know the aggro distance so why even bother? Most areas also have stagnant enemies you 100% always have to fight no matter how careful you are. Imagine F.O.W. with no agrro bubble, it would be insanely harder because of how the mobs scale in power. It takes a huge chunk of thought from the game never needing to always be aware of your surroundings. The skills are just so bland. Sword has no feel, axes have no feel, hammers are the same. In GW1 hammers were the KD bots that would backline/camp monks. Swords would apply pressure through bleeding/gash, and axe would do tons of spike damage. Eles would do mass AoE with fire, earth was defensive with wards to protect allies, water was also defenive but by hindering your opponents and air was the spike damage with armour pen. Now it doesn't matter you just run into the fights and spam "1" and hit other stuff off cd. There feels like zero depth. I don't say oh this area has so much hexs I should bring extra hex removal I just run in with my sword/shield and hit stuff and spam my heal. Even skills that punish hurr durr button smashing are gone such as Reckless haste/mark of failure/Spiteful Spirit/gash/the entire prot tree. Conditions do nothing blind is much less powerful, cripple is the same as water slows/ bleeding doesn't mean anything/ neither does poison. It's just another invisible number acting on your health bar. In GW your health bar got a massive chunk taken out with gash, turned a nasty green when poisoned, turned purple when hexed you knew what was up and it was vivid. I can't imagine builds like Hexway will ever exist in GW2. Builds don't have any synergy with other profession. You can't abuse anything such as the low level of hex removal skills and the limited energy regen on a monk. You can't halve the amount of monks on a team using vamp spike because prot doesn't work against life steal. You can't have a pet to use IWAY on. So many countless examples of other staple builds Eviscerate Wars w/Shock, Rangers with burning arrow/apply poison/pindown. I always imagined the rangers splitting off during GvG as the ultimate test of skill. You both have the exact same tools, even your weapons were the exact same, you had the same around, same health, same level of skills. This was a battle man on man whoever was the more skilled player WOULD ALWAYS win. ALWAYS, look at cristi she always won her battle on ranger. All the of highest skill level players are gone. Rangers are no more, Shock wars are gone, prots are gone, infuse is gone, and flagging is gone. I can't imagine a game she didn't and this is because she was a better player. Now with the silly "life after death" mode it just turns into a crapshoot. You lose all of the tactics of using a life steal bow/+33% crip time/+33 poison time/+20% sundering and the defensive set with the countless shields for the damage type. The whole armour system is so retarded imo. It is just way too complicated. It was so easy to set up a PvP char from a Pve one. You just needed mats for the armous, a few runes, a few marks, a few weapons, and a few components for the weapons. Now you need to actually level your crafting skill, figure out the whole power/vitality/precision stuff and how that actually works on your skills, get 4 or 5 different parts for each weapon and armour piece and the actual stats on weapons vary so much too. It GW1 you could get a longsword with 15-22 and no matter how expensive or beautiful or rare or new sword would EVER have more than 15-22. Now you have swords with mods that also change in power and the actual base stats. This seems insane to me. How can PvP ever be competitive if your items do not match 100%? I felt so strange going to fight stuff as a war with no monk. I was like how the fuck will I last? Not needing monks and bringing in "self heal" is also another example. Instead of needing a decent backline you just herp derp spam your heal spell. You can just grab whatever and run into every fight without a single shit about who is with you since you can just heal yourself. In GW1 monks were ESSENTIAL, imagine gvg with no monk? Not having GvG/HA/TA which were what showed how important team work is in GW1 is another way. Imagine GvG in Gw2 it would just be stupid. No splits would work because every one has self heal anyways, spikes wouldn't work with the skill slot wasted on your basic attack and there is nothing with pure burst heal/prot just wimpy ball-less self heals so any spikable skills would be nerfed to fuck. Everything about the game feels like it is much more solo oriented. Everything works so well together and nothing is really bad I guess. You can roll with 5 wars into pve and just kill stuff. In GW1 you would die to the first mob or maybe slowly slowly crawl to the end. Don't get me wrong I do enjoy this game very much and I plan on playing it a lot. I don't think it will have the magic of GW1 for me. I put over 4000 hours of my life into that game and I still never get sick of it and the nostalgia is just insane. Being able to dual one on one with the set up in GvG excites me so much even know. Tactics and skill will win games in GvG and knowing you as a team beat another 8 players with your wits and skill is such an amazing feeling. Nothing in my gaming experience has ever made me feel so fucking pumped to get to champ range with you guys. Fuck me and tri holding off 2v8 was so crazy and I laugh out loud every time I remember how the atmosphere in vent exploded when we held off and came back and won the game. Every single game when the GL dropped was such a huge rush. That's what I miss the most, I wanted to be part of a team again this game sadly will not provide that in the near future. some parts of your wall of text are way way way off base imo. In my opinion, the removal of aggro bubbles actually increases the amount of awareness you need in PvE. In GW1, I basically spent 80% of the time staring at the minimap/compass with the bubble making sure to stay away from the red dots. It sometimes honestly felt like one of those Flash minigames you play where you have to maneuver something through a maze w/out touching the corners. Now, it's a lot harder to gauge whether you'll take aggro. This is both good and bad. It's good in that it rewards experience and greater spacial awareness since you don't have effective 360 degree vision like you did with the compass in GW1. It's bad 'cause the aggro distance sometimes seems a bit inconsistent, which isn't good imo. Regarding conditions. I completely don't agree with you that conditions do nothing. Blind is much less powerful, that's true but it was arguably too strong in GW1. Blind skills were repeatedly nerfed in GW1 iirc. Water hexes were more or less replaced with Cripple lik eyou said. Bleeding is massive amounts of damage with enough condition damage/stacks. I really don't understand how you can say it "doesn't mean anything." It's massively more powerful than in GW1. Poison dps isn't all that great, but a lot of people undervalue the secondary effects of many of the conditions including poison. The healing reduction can be absolutely huge at times. Same goes with the cd increase with the chill condition. A lot of people seem to view chill as an enhanced cripple, which is completely off base imo. Conditions are, if anything, much more complex in GW2 than GW1. I do agree that they were better portrayed and more obvious in GW1 with the colored bars and such. Regarding setting up PvP chars. Here you're totally, completely, and utterly incorrect. It feels as tho you've never actually played PvP. When you go to the Mists, there are armor and weapon vendors who give you every single variation on weapons, armors, runes, and sigils in the game for free. PvP is absolutely competitive since everyone in PvP has access to every single type of equipment in the game (not skins ofc). A clear distinction must be made here. WvW =/= PvP. WvW is not intended to be a competitive PvP mode outside of "which world is more dedicated/organized." I haven't really read the rest of your post so I can't say much about the rest. | ||
Flicky
England2647 Posts
On September 13 2012 17:23 tokicheese wrote: *snip* I haven't played GW1 beyond getting to level 5 or something in a 10 day free trial. I'd just quit WoW and my friend thought I needed a new MMO. Not sure why. Anyway, before I start agreeing or disagreeing there is one thing that confuses me about your rant. Which part of the game are you talking about? When you say PvP do you mean WvW or sPvP? Sometimes it's hard to tell if you're talking about PvE or WvW or sPvP or whatever. Aggro - My main thing with aggro in PvE is how random it is. I can usually just run past everything (it would be horrible if I couldn't) but some enemies aggro from miles away and others don't. I also have no idea how threat works in this game which makes Dungeons confusing. About conditions doing nothing, I'm assuming you haven't played sPvP. Conditions are brutal in that. If you mean that feedback about having these conditions then I agree there. This game doesn't feel very meaty a lot of the time. About profession synergy, it's early days yet but I haven't come across many times where I can pull off a really good combo with another class beyond "I'll immobilise him, you burst him" or "I'll peel for you" which isn't really profession specific. Perhaps that makes it more balanced but I always enjoyed exploiting class synergy in other games. I guess it's unreasonable to expect players to instantly be able to do strategies that you admitted are high-skill after a few weeks. As far as the more skilled player winning, it seems pretty good to me so far. The downed mechanic is something I'm still split on. It's good some times, horrible other times which mostly comes down to which side of it I'm on. If I down a mesmer and then get instantly downed, he wins because his illusions are ridiculous. I think I'd rather we both died (if I were to die to conditions) than both get downed. However, being able to protect and save my downed allies in team fights is something I quite like. I'm going to assume you're talking about gearing a character is about WvW here. I guess Anet wanted a PvP mode where gear would make a difference and as it's on such a big scale it's ok. I suppose you level in WvW if you play enough but I don't know. I think of it more as PvP raiding than anything else. It doesn't take a huge amount of time to get to 80 but gearing your character I don't know about. At least in WoW PvP players had access to good gear of their own. Yeah the game is really solo orientated which is part of the design philosophy. I enjoyed Shaman/Warrior synergy in TBC as well as synergy between LoL or DotA characters which, as stated before, I haven't found an equivalent for yet. I've defended points really well with Engineer/Ranger but I don't feel any special link there, it's just that we were both good. Hopefully as play gets more refined, builds will need to be more specific and rely more on allies and team-work. so that you can afford to have a weak point. I understand your underwhelmed response but it seems mostly to be explained in your last paragraph. 166 days played in GW1 with a proper team is not going to be comparable to the start of GW2, it never is in any games. While you can pick things out (and probably have done successfully), it's not a great comparison right now. I haven't had as much fun as I did in top ranked 3v3 from WoW or as I had when we took down Brutallus because these are the highlights picked from hundreds of hours of gameplay. But considering I had 150 days of WoW played compared to about 3 of GW2, it's not really fair. I have however defended points 1v4 and stolen Guild Lords for clutch victories which was amazing. You do make GW1 sound awesome though, I hope GW2 develops into a game with depth like that. I think that it will. (grammar is probably awful) | ||
Divine-Sneaker
Denmark1225 Posts
I'm not implying spvp is necessarily bad or that it's boring, but it just doesn't build upon the basic principles that distinguished gw1 from the rest of the genre. It's certainly looking like it's become a lot less strategy and tactics with more focus in micro. Again, not a bad thing. Just not all that different from a handful of other games. So far nothing we used to talk about the early alpha's were looking like has really been wronged when it comes to the pvp. To any oldschool player from gw1, be it at a high rank or simply fucking around below ladder will just not get the same feeling of accomplishment out of a victory. The lessened focus on defined roles within a team so far makes it appear less like a team where a cohesive unit of players all have to live up to a certain level of play with consistency for it all not to fall apart. Much more like having one terrible player on your team will simply mean you never actually had a chance of winning. It's mostly the shift from being able to define the roles within the team so that each part of the team is completely dependant on the others to make any significant progress. That's lost in this game where everyone often does a bit of everything. Everyone has a bit of damage, a bit of different CC, a bit of healing. It is of course clear that tactics so far are still extremely underdeveloped and that they will in due time become pretty complex and game changing. So far what we've seen just doesn't point us in the direction of it reaching the level of the old formats. A different point is also that Anet originally got it almost right. A lot of people felt that it was simply down to a lack of experience in managing the game and its community that took the game off course. The basics and mechanics were great, which is why it feels like such a big shame to completely abandon all the things that were done right, The conclusion so far is that while me and most of the good friends I made through gw1 played upwards 10.000 gvg matches together with thousands of Tombs matches and other assorted pvp, it seems unlikely that any of us will spend a comparable amount of time on the pvp in this game even when disregarding us all getting older. Walloftext.jpg | ||
Otolia
France5805 Posts
On September 13 2012 10:55 ikh wrote: the best way for making money, much like in any mmo since ever, will be to play the auction house equivalent in that game. this is true especially during the first weeks/months of the game when the economy is unstable and people have no clue what they're supposed to buy or sell, much less what for. have already bought a full exotic set for my main and figured i could do so for my upcoming alt, too. i guess i'm probably making around 25-30 gold per hour invested into browsing the trading post, and i've come up from a couple gold one week ago to at least 300, not sure exactly. would make a bit less per hour but a lot more in total if i spent more time on it than 1-2h/day, but it's not like it's that much fun to click on icons and type numbers. things were crazy easy to work with before this week, now there's a lot of competition trying to have a go at TP baroning (and many are fucking it up for a lot more people than just themselves by doing it suboptimally). will probably retire once i reach something like 500 gold, then again, would be cool to have 1000 While I know it's possible to get rich, I am doubting the amount you are saying. I'll need to check by myself once I recover my laptop but you would need a high turnover to achieve that gold and I'm not sure you can unless you buy niche items (i.e you scam people) | ||
EscPlan9
United States2777 Posts
On September 13 2012 17:55 Infernal_dream wrote: Well I wasn't implying the class as a whole was garbage, but to me it was. I like the whole get up in your face or your entire teams face at once and blow the shit out of you even if i die. Necro just kinda slowly chips away. I play an ele now which doesn't really suit the whole WHOOOO LETS DO 4V1 very well but it's much more fun to me. Specially since I always pug tourneys and they dont listen for a shit anyways. Well yea, if you don't like the playstyle, you're not going to like playing Necro. I've done a lot of PvP on my Necro using a condition based build where everything meshes together very well: Staff / Scepter-Focus (can also do Warhorn or Dagger for offhand) Consume Conditions Epidemic Plague Signet Corrupt Boon Plague or Lich Form (undecided which I like better) The basic playstyle is all about MANAGING conditions. It isn't just applying dots and then that's it. Your Plague Signet will take away your allies conditions and place them on you. You also have a few abilities that inflict a condition on yourself afterwards. Now that seems counterintuitive - why would you put conditions on yourself? Namely to either heal yourself with it (Consume Conditions) or to transfer it to an enemy... Now how you actually apply the conditions is different. There are the skills that directly apply conditions like cripples, bleeds, vulnerabilities, etc. Then there are skills like Corrupt Boon and Shiver Spine (using the Focus weapon) that change 3 boons on a foe into conditions. The #4 Focus Skill (forget its name) will apply three of your conditions to an enemy, and the Plague Signet transfers ALL of the conditions applied to yourself to an enemy. Finally, with one foe having a lot of conditions on them, you can cast Epidemic on them, which spreads ALL the conditions to foes around the area. Necro does excellent in support and AoE situations, but is terrible with direct damage. They can sustain dps on multiple enemies for a long time and keep the pressure up on opponents, while making it easier for your allies at the same time. That's the basic summary of the condition playstyle anyway... feel free to ask me more | ||
daemir
Finland8662 Posts
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TOCHMY
Sweden1692 Posts
On September 13 2012 20:02 EscPlan9 wrote: Well yea, if you don't like the playstyle, you're not going to like playing Necro. I've done a lot of PvP on my Necro using a condition based build where everything meshes together very well: Staff / Scepter-Focus (can also do Warhorn or Dagger for offhand) Consume Conditions Epidemic Plague Signet Corrupt Boon Plague or Lich Form (undecided which I like better) The basic playstyle is all about MANAGING conditions. It isn't just applying dots and then that's it. Your Plague Signet will take away your allies conditions and place them on you. You also have a few abilities that inflict a condition on yourself afterwards. Now that seems counterintuitive - why would you put conditions on yourself? Namely to either heal yourself with it (Consume Conditions) or to transfer it to an enemy... Now how you actually apply the conditions is different. There are the skills that directly apply conditions like cripples, bleeds, vulnerabilities, etc. Then there are skills like Corrupt Boon and Shiver Spine (using the Focus weapon) that change 3 boons on a foe into conditions. The #4 Focus Skill (forget its name) will apply three of your conditions to an enemy, and the Plague Signet transfers ALL of the conditions applied to yourself to an enemy. Finally, with one foe having a lot of conditions on them, you can cast Epidemic on them, which spreads ALL the conditions to foes around the area. Necro does excellent in support and AoE situations, but is terrible with direct damage. They can sustain dps on multiple enemies for a long time and keep the pressure up on opponents, while making it easier for your allies at the same time. That's the basic summary of the condition playstyle anyway... feel free to ask me more Wow! I feel like trying out Necro now! It sounds awesome, the way you described it. | ||
Firebolt145
Lalalaland34456 Posts
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GGTeMpLaR
United States7226 Posts
https://forum-en.guildwars2.com/forum/pvp/wuvwuv/Current-world-rankings | ||
Deadlyhazard
United States1177 Posts
Also rangers and necros are particularly good against teams that stack toughness. Condition damage absolutely destroys toughness stackers. | ||
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