The skills tree is semi intimidating, but I'm not accruing tons of points yet anyway.
Guild Wars 2 - Page 342
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ObviousOne
United States3704 Posts
The skills tree is semi intimidating, but I'm not accruing tons of points yet anyway. | ||
daemir
Finland8662 Posts
Running a circle with a mob can often lead to the mob not doing anything to you if its attack animation has a long windup. | ||
ObviousOne
United States3704 Posts
On May 30 2013 01:44 daemir wrote: On top of dodge, attacks have to actually land on you to damage you. This means that unlike in WoW, you can run around a mob and it can miss its swing even without you dodge rolling. Even more so in PvP. Running a circle with a mob can often lead to the mob not doing anything to you if its attack animation has a long windup. That worked really well with the burrow worms in the starting area and somewhat with the ghosts. I imagine a long weapon and keeping up hamstring is a really powerful combo for most Melee enemies? Edit: I switched to a 2h sword. Is there an equivalent slow mechanic with cold damage? | ||
daemir
Finland8662 Posts
What do you mean with cold damage? Just ice attacks in general do not always slow you down, but often they do if they are mob abilities. | ||
Otolia
France5805 Posts
On May 30 2013 01:50 ObviousOne wrote: That worked really well with the burrow worms in the starting area and somewhat with the ghosts. I imagine a long weapon and keeping up hamstring is a really powerful combo for most Melee enemies? Edit: I switched to a 2h sword. Is there an equivalent slow mechanic with cold damage? There is a condition called cripple that slows the ennemy by half its usual speed. I believe 2H and 1H melee weapons have similar auto-attacks range for each profession which is 130 unit except for the Guardian and Ranger Greatsword which have 150. | ||
ObviousOne
United States3704 Posts
Really great game so far, even at the low levels. My favorite part right now is that the world feels enormous. I can literally get lost in the stronghold haha. | ||
Leopoldshark
United States176 Posts
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eviltomahawk
United States11132 Posts
On May 30 2013 02:42 Leopoldshark wrote: My favorite part is the jumping puzzles and the vistas. Platforming isn't the easiest on a keyboard but the reward for the vistas is quite worth it. Be sure to turn off double-tap to evade and get used to it. You'll be having many regrets when you accidentally dodge off a jumping puzzle just before you get to the end. If I wasn't so calm a person, I'd probably have gone through several monitors by now before turning that option off. | ||
DefMatrixUltra
Canada1992 Posts
I'm pretty sure that given my awareness of this game and the world in general (and the posts I've made in this thread) that I understand that there are games which exist whose developers/publishers charge its players a monthly fee. This kind of blanket statement has been used to excuse any negative behavior in the past, but it's not an acceptable argument - and it's not a reasonable response to criticism. + Show Spoiler [For length] + When ANet submitted their business proposal to NCSOFT all those years ago, their plan did not include monthly fees - and yet somehow NCSOFT still let them do it! Madness! Or maybe they could demonstrate that they could easily make a profit on the game without charging a monthly fee (just like they did with the original game). A company's business structure and/or business plans are not an excuse or a justification for decisions that negatively affect the player base. Everything you can buy with gems is cosmetic or otherwise has no mechanical effect on the game or gameplay. You can fully participate in PvE activities without ever purchasing gems. Why not PvP? Their philosophy on gems (even before the game was released) has been to encourage people to buy them for their own personal sense of amusement or fulfillment. If they switch to a philosophy of putting game content behind a gem fee, shouldn't we be critical? Imagine if they made PvE dungeons which you could only access with an item bought from the gem store. Of course they have every right to do that, but should we just graciously and thankfully accept such a reversal of their policy? Dismissive blanket justifications for negative actions taken by ANet do not make anything better but merely sidestep an issue to which we should give some thought (since, as the players, these kinds of things affect our enjoyment of the game in the short- and long-term). | ||
Ajunta
Germany522 Posts
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LoLAdriankat
United States4307 Posts
I wish I took it a little more slowly. I can see they added a great deal of new content so I have plenty to look forward to, it seems. | ||
FireSA
Australia555 Posts
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Capped
United Kingdom7236 Posts
Cant wait to return once my machine is up n running again :3 | ||
Firebolt145
Lalalaland34454 Posts
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zbedlam
Australia549 Posts
On May 30 2013 16:46 Ajunta wrote: A really nice video looking back at all the changes to GW2 since launch. http://www.youtube.com/watch?v=wIgeldCpV68 "Ascended gear was created to bridge the gap between exotic gear and legendary gear. People didn't listen to Anet blah blah blah I feel jaded people are stupid." There was no gap between exotic and legendary gear, they were 100% identical stat wise. Stopped watching after that. | ||
Miragee
8267 Posts
On May 30 2013 20:44 zbedlam wrote: "Ascended gear was created to bridge the gap between exotic gear and legendary gear. People didn't listen to Anet blah blah blah I feel jaded people are stupid." There was no gap between exotic and legendary gear, they were 100% identical stat wise. Stopped watching after that. Yeah, I don't know. Most of the time his opinion about things is very well-founded and he is a very nice guy of course (love his lore videos, LoG Lets Play was great, too) but here it seems he only defends it because he enjoys it. He even mentioned once that he would have liked a similar system in gw1 which made me really sad. | ||
Ajunta
Germany522 Posts
On May 30 2013 20:44 zbedlam wrote: "Ascended gear was created to bridge the gap between exotic gear and legendary gear. People didn't listen to Anet blah blah blah I feel jaded people are stupid." There was no gap between exotic and legendary gear, they were 100% identical stat wise. Stopped watching after that. Well, you're right, there isn't a gap stat-wise, but there is a gap "idea"-wise, or commitment-wise. The problem is that ppl got exotics really fast, like one month in and then they looked to legendaries. However, legendaries are really hard to get, you need months (plural) of farming and grinding. This is the gap he was mentioning. P.S. I am not arguing pro or against ascended, just explaining what wooden potatoes meant. | ||
Firebolt145
Lalalaland34454 Posts
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decemberscalm
United States1353 Posts
Doing secret cave dungeons was fun, getting to the fun wasn't. | ||
Excelion
Bulgaria59 Posts
On May 31 2013 06:31 Firebolt145 wrote: Did some quick research on current thoughts on GW2, found nothing but negativity. Then again, that's the nature of the internet. Oh well. Yeah first rule of the internet ignore the internet :D, people find a way to hate everything. Even here people would hate on starcraft 2, even on Brood war (shocking..I know). GW2 like every MMO is about finding a good guild and cool people to play with. If you do you'll have a blast! otherwise you'll probably get bored pretty quickly. I've been playing for the past 5-6 months and have no intention or reason to stop playing. The game have tons of content underneath it and most of the people that say there isn't any late game probably haven't even reached the "mid" game. | ||
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