Irvine, CA-based Red 5 Studios has announced its long-awaited first title at the Penny Arcade Expo today -- a free to play team-based action shooter PC MMO called Firefall [gameplay video], slated for a 2011 release.
The title has been in production in various incarnations for a number of years, but looked as if it might not see the light of day when the developer laid off 30 employees early this year.
However, Chinese MMO publisher and developer The9 staged a timely intervention and helped Red 5 get back on track by acquiring the firm with an investment of approximately $20 million in March.
The game will be free-to-play and will utilize microtransactions to allow players to purchase extra items and build their characters. It is powered by a "highly modified version" of the Offset Engine, made by the now shuttered Project Offset team at chip maker Intel.
Tribes and Tribes 2 lead designer Scott Youngblood is on board as Firefall's lead designer, as the title "thrusts hundreds of players together into a lush, dynamic open world combining intense competitive multiplayer and large-scale cooperative gameplay."
The game will feature a free-to-play model that "allows players to experience every detail of the vibrant world without having to pay a single penny", while updates to the game, dynamic world events, and other content will also be offered without a price tag, and a marketplace will allow fans to purchase optional enhancements.
On September 04 2010 13:15 udgnim wrote: Borderlands
awesome
On September 04 2010 13:15 udgnim wrote: Jetpacks
awesome
I'm looking forward to this bundle of awesome. :> The graphics look great for a f2p game, and the jetpacks add a pretty interesting mechanic not usually seen in shooters. I'm vaguely reminded of Gears of War in some aspects.
I didn't want to make anew thread for this but there are new videos popping up from the current Pax going on. First link has an in depth explanation with the lead designer second is a guy playing a match as recon
I attended PAX east and got to play this game. It was incredibly slow paced; nothing at all like tribes apart from the jetpacks. The weapons were very clunky to control, and the "skills" were pretty silly. I'm not interested in this game at all after playing it.
I played this game at PAX more than any other game at the convention. It was addicting, but it was hard to tell if that was because the line was easy to get on, or if it was because it was fun.
It WAS fun, definitely, but not very polished. Before I get reamed because "it was an early demo" etc, I just want to point out that it was clearly unfinished when I was playing it. That doesn't mean it won't be nicer when it releases, but it looked sloppy to me.
All of the classes were fun. Sniping was a bit too easy IMO, and the assault was easily the most fun/best class. When I was on a team that was working together it reminded me of TF2 gameplay a little bit. I don't know if i would buy it or not at this point but it's going to be interesting to see it develop.
There's no need to buy though. It's going to be free release with no pay to play either. There will be micro transactions but they said they won't make it pay to win and the micro transactions won't hurt balance.
It's a game that i think should be on more peoples radar
hmmm.....i'm not sure what to think. "Tribes and Tribes 2 lead designer Scott Youngblood is on board as Firefall's lead designer,"
that made squeal like a giddy little school girl but alas, i'm afraid there's going to be too big of an attempt to appeal to the modern mainstream market and ultimately delivering poop like vengeance >_>
On March 17 2011 03:04 ProjectVirtue wrote: hmmm.....i'm not sure what to think. "Tribes and Tribes 2 lead designer Scott Youngblood is on board as Firefall's lead designer,"
that made squeal like a giddy little school girl but alas, i'm afraid there's going to be too big of an attempt to appeal to the modern mainstream market and ultimately delivering poop like vengeance >_>
There's no skiing. Any excitement you had about jetpacks should be null and void (Jetpacks without skiing just isn't right). I've heard it's a pretty solid game despite that though and it reminded me a bit of a Global Agenda style combat when I saw people playing it.
The game will be free-to-play and will utilize microtransactions to allow players to purchase extra items and build their characters
Stop calling it a microtransaction, you silly company. If your microtransactions directly affects game play, it's a required payment akin to the pricetag on buying a game if you want to play it at any sort of competitive level, and as thus should be listed as sales price.
On March 17 2011 03:13 plated.rawr wrote: Stop calling it a microtransaction, you silly company. If your microtransactions directly affects game play, it's a required payment akin to the pricetag on buying a game if you want to play it at any sort of competitive level, and as thus should be listed as sales price.
But hey, maybe the game's decent. We'll see.
No it isn't. In general, it's only a required payment if you want to be competitive or special at the game. The majority of people out there are casual players. Dead Space sells Rivet Guns and other gameplay-affecting weapons off the side, but no one says that would be a required payment. Of course, Dead Space is single player, but the same principle applies for Navyfield (a multiplayer game) and...well, almost any other F2P-multiplayer game.
That said, they said that the microtransaction stuff would only be cosmetic and not impact gameplay.
I talked with the devs at PAX Prime (where it was announced), and from their answers to some questions it has me VERY dubious about this game. at least at the time, it focused on almost entirely PvE, with PvP happening almost exclusively in battleground style areas. They may have changed this since they to include world or faction pvp, but unless they HAVE added that it will be difficult to see where the game's direction/audience will come from.
I hope I'm off-base or misinformed, because I've been waiting for a good FPS MMO for a long time (planetside fell short)
Let's get a TL Army going. I highly recommend creating a separate thread to organize people because the other attempts to get a TL Guild in most other MMOs have been disastrous.
Hopefully once a couple of people got an invite they can spread it around TL.net and pay it forward considering they're using a "gmail/g+" invite system.
holy shit, believe me or not, i was watching gameplay video of "W40K:Space Marine" game, and thought, "wow, could be really cool to play a teamgame in 3rd person camera , with support characters, dps caracters, etc".
I would really appreciate an invite if someone has one available, this game looks really interesting. I would gladly pass it to the next person to ask for one.
Hey I don't think invites are out yet, to quote a guy from reddit:
3 hours ago, zVulture wrote: ¡¡¡¡¡WARNING!!!!! Per Red5, Invites will likely start soon but the actual day is not set. The only post we have to go by is by Phobos saying Beta invites go out after they get back from PAX on Tuesday. After being anytime Tuesday or after. On the other hand, it is sounding like it is 'soon' as in this week. But because they arn't nailing down the date, please don't be surprised at any delays. Either way, this is a decent thread to keep for invites.
EDIT: To sign up for a chance at Beta, you just need to go to their site (it's in the right reddit bar) and make a forum account (or just click the big 'Request Beta Access' and it does the same thing). That's it, nothing special past that. While involvement in the community forums are not required, it is still nice to get new input there as the Dev's do read them and have already implemented some of the suggestions there.
Any invites will most likely be sent through e-mail and not forum names (guessing now) so hold that thought until this process becomes more clear. I am not trying to burst any bubbles but there might also be a cooldown period between the initial invites and any 'invite friends' codes. Just like Google Wave among other shared releases.
Hopefully this helps clear things up a bit better so people don't go raging off without knowing. While some people like me hang out on the forums, not everyone has read through the large amount of information there to sort this stuff out.
Also what I've heard is they plan to do it in waves, so you'll have a bunch of people invited, then after x period of time they all get y invites to send out, then after z period everyone gets a new bunch of invites.
Regardless, if we could eventually start a group of TLers inviting other TLers in a massive invite chain once they're available then that would be quite awesome
I will definitely be playing this game. From the bit I played at PAX it's got a lot of potential. The way I'd describe this game would be to take TF2, slow it down to about tribes speed and add tribes jetpacks, then put all of that into a guildwars style MMO.
I may stick with my standard of engineer, or possibly switch to recon if I enjoy it enough to brush up on my actual FPS skills.
edit: oh, and to fit in with the last page worth of posts, I'd love an invite if anyone has spares once they are given out.
On August 31 2011 07:59 BrTarolg wrote: I think people are starting to get invites now, judging from their forums
As someone who plays a ton of global agenda, i am SO loooking forward to this
[url="http://www.firefallthegame.com/community/threads/firefall-beta-update.8139/"]Still not out yet[/url]
Phobos said: Hey all,
Hope you all are digging the news coming out of PAX for Firefall. We had a great time. I will do a write-up about the show and grab some pictures from the event, but first I really wanted to jump on here and clear up a few misconceptions that are going on about the beta.
- People that registered at PAX are given just as much weight as anyone else who registered here or at any other show. - We need to merge the database for all the people that registered on the show floor and then give those people time to confirm their e-mail addresses. - Our goal is to send out invites by the end of this week (pacific time, so don't go all GMT on me ) - I will announce when invites are sent so you all know when to check your e-mail. - Invites will start out small, but will grow over time and grow quickly. - Tests will be scheduled, not 24/7.
Hope that answers most of the questions and concerns I've seen flying around. Let me know if you have any other questions and expect to see a lot more news over the next few days.
So we'll know to check once we see an official announcement on their forums.
EDIT:
On August 31 2011 03:31 Shiladie wrote: I will definitely be playing this game. From the bit I played at PAX it's got a lot of potential. The way I'd describe this game would be to take TF2, slow it down to about tribes speed and add tribes jetpacks, then put all of that into a guildwars style MMO.
Ahh, jealous! But good to hear, that's how I've been describing it to friends and also how I'm hoping it is going to play.
[url="http://www.firefallthegame.com/blog/2011/08/31/firefall-beta-update"]More info on the beta[/url], confirming that invites are imminent. Wave 1 will be very limited so we shouldn't be too let down if we don't get in early.
From the official blog For the past two months, the Red 5 team has been hard at work preparing for the launch of our beta while at the same time travelling the world spreading the word of Firefall. We stated in previous [url="http://firefallthegame.com/blog/2011/08/03/firefall-beta-announcement"]posts that the beta would begin shortly after PAX Prime.
Well, PAX Prime is over. The current plan is that by the end of this week, we will begin sending out invites to participate in the upcoming scheduled beta tests. I wanted to take some time to clarify a few things that I’ve seen come up on the forums, on twitter, and on other websites regarding the Firefall beta.
Those of you that signed up at PAX, GamesCom, or any other event we have done, have the same chance to get into the beta as those that signed up on our website. Date of registration or number of posts will not have any impact on your chances. We still need to merge the database of all those that signed up at PAX, so expect to see an e-mail to confirm your account in the next day or two. Those of you that registered at GamesCom should have received your e-mail verification already. If you haven’t, please register on the [url="http://beta.firefallthegame.com/accounts/new"]website.
Our initial invite wave will be very small. I will announce on the forums once the first wave of invites has been sent out so that you know when to check your e-mail. After you receive an invite, you will need to follow some additional steps to be included in the beta. More information will be provided to those invited.
This is a very exciting time for all of us at Red 5. While we have been beta testing with our Friends & Family for multiple months now, we are now ready to expand the beta and start getting feedback from all of you. Thank you for being a part of the Firefall community and welcome to the next phase.
I really hate betas, I just need to not read the boards when they are in the works.
I posted several times to day (FF boards), noting two posters who said incredibly dumb shit and acted like morons. Both of them have received beta invites.
I made it into the beta due to NDA that is ALL I can tell you (they are VERY specific about this) I can however comment on my experience at PAX, where the game looked absolutely amazing!
At PAX they had 2 demos, a PvP demo where 2 teams of 10 fought an attack/defend style mission where the control points required a 10-second channel to flip them, and a 10 minute timer for the first team, and a timer as long as they did it in for the second team. making for 10-20 minute matches.
The PvE demo threw you into a town with some starter quests to go out into the surrounding area. fighting the NPCs was actually a lot of fun, as you can hop between rocks and cover with your jetpack and dodge attacks. After 10 or so minutes of free-play doing quests a warning came on that a chosen (alien bad guys) dropship had been spotted, and that everyone would be teleported back to town to defend it in a minute. For the invasion there were drop pods dropping all over town which then spawned swarms of enemies. The players needed to defend 3 generator points or they lost the demo, if they either killed the dropship (it's shields dropped for 10 or so seconds every time it threw down a drop pod) or to keep the 3 points alive for 10 minutes. A good amount of teamwork was required to kill off the larger enemies, and if you won you got an upgraded pack for your class.
I highly suggest anyone who is interested in the game to sign up on their forums which auto-signs you up for the beta. The devs have said they will make what the players want for the game happen. Right now there is no open-world pvp server, all the pvp happens inside the battleground style arenas. here's the discussion thread on their forum asking for a FFA pvp server: http://www.firefallthegame.com/community/threads/ffa-pvp-server.8012/
On September 03 2011 16:09 keV. wrote: I really hate betas, I just need to not read the boards when they are in the works.
I posted several times to day (FF boards), noting two posters who said incredibly dumb shit and acted like morons. Both of them have received beta invites.
There is no justice.
From my understanding those who were signed up on their forums before the end of PAX got beta invites, as there was a huge wave of forum sign-ups after that I'd imagine they'll do a new invite wave before too long.
god damn it i'm so jealous of you shiladie i cant wait to try out this game T_T ive signed up for the beta since like late march, do you think posting on the forums increase our chance of getting picked or its just kind of random?
I signed up for the beta a while ago as well. If a TL invite chain gets going, I would love to join it. This game does look like a lot of fun. I do hope they add world pvp though.
On September 07 2011 03:13 YunhOLee wrote: god damn it i'm so jealous of you shiladie i cant wait to try out this game T_T ive signed up for the beta since like late march, do you think posting on the forums increase our chance of getting picked or its just kind of random?
for some backstory of what I did, though it may be just random chance that got me chosen as well:
all using the same email: Signed up 2010 PAX Prime (got the little swipe card and swiped it there) Swiped the card at 2011 PAX Prime Played a few games at PAX Prime 2011, and got my character to level 2(required you to enter your email to use/create an account) entered my email in on the tablet PCs a few of the devs were walking around with to 'sign up for beta' Posted on the forum and have 17 posts and 11 likes received, my posts express I'm an open world pvp supporter (probably means nothing, but since I'm including everything...)
Man, Serejai got me looking at this last night, spent a little while looking at videos and reading some stuff. Looks pretty sweet, just wish I had known about it earlier so I could have signed up for the forums/beta earlier, lol.
On September 07 2011 04:56 Mandini wrote: I signed up for the beta a while ago as well. If a TL invite chain gets going, I would love to join it. This game does look like a lot of fun. I do hope they add world pvp though.
On November 30 2011 09:38 Battery wrote: Yea game look promising and atleast interesting. Just hoping to get betakey and that they would lift NDA soon.
(Btw second wave was just sent, any fellow tl'er happen to have spare one? )
You have 1 post. The above is your only post. I don't think you really qualify as a "fellow tl'er". Lol.
On November 30 2011 09:38 Battery wrote: Yea game look promising and atleast interesting. Just hoping to get betakey and that they would lift NDA soon.
(Btw second wave was just sent, any fellow tl'er happen to have spare one? )
You have 1 post. The above is your only post. I don't think you really qualify as a "fellow tl'er". Lol.
He's been here since June, that's longer than a lot of people here. And long enough to show that he didn't make the account for just this reason... I joined February 2008, and I've been visiting this site since 06...
damn it still no key in my email i've signed up a while ago for the beta as well, like in april if not may guess not posting on their forums really doesnt help
On November 30 2011 09:38 Battery wrote: Yea game look promising and atleast interesting. Just hoping to get betakey and that they would lift NDA soon.
(Btw second wave was just sent, any fellow tl'er happen to have spare one? )
You have 1 post. The above is your only post. I don't think you really qualify as a "fellow tl'er". Lol.
He's been here since June, that's longer than a lot of people here. And long enough to show that he didn't make the account for just this reason... I joined February 2008, and I've been visiting this site since 06...
True, and I've actually browsed threads far beyond my registration day. I am just shy at posting, don't judge me.
I played this game at PAX, and I found it was sort of meh. Granted, it was very early on in the development. I liked the art style and moving around the map because it felt very fluid and very fast, but I hope that they can add more depth to the characters/weapons because it seemed to be lacking in that department the most.
Firefall is currently winning the poll for most anticipated MMO of 2012 on TenTonHammer. Apparently the competition is very fierce between them and Guild Wars 2, so head on over and give them some love if you have the time(and borderlands 2!) http://www.tentonhammer.com/polls/most-anticipated-games-of-2012 the voting ends tomorrow
I have 2 Firefall beta invites. Is anyone genuinely interested in playing even though there's a minimal amount of content available at the moment? Post your e-mail if so. High post count is favorable!
I have 2 Firefall beta invites. Is anyone genuinely interested in playing even though there's a minimal amount of content available at the moment? Post your e-mail if so. High post count is favorable!
I've been looking forward to trying Firefall since I saw the footage from TB @ Gamescom, and I'd love to get a key if you've still got them!
I have 2 Firefall beta invites. Is anyone genuinely interested in playing even though there's a minimal amount of content available at the moment? Post your e-mail if so. High post count is favorable!
I've been looking forward to trying Firefall since I saw the footage from TB @ Gamescom, and I'd love to get a key if you've still got them!
Sent. Also sent out my 2nd one through PM. I'll be back if I get more invites.
I have 2 Firefall beta invites. Is anyone genuinely interested in playing even though there's a minimal amount of content available at the moment? Post your e-mail if so. High post count is favorable!
I've been looking forward to trying Firefall since I saw the footage from TB @ Gamescom, and I'd love to get a key if you've still got them!
Email is colins.msn@hotmail.com ^_^
Sent. Also sent out my 2nd one through PM. I'll be back if I get more invites.
I love you. A lot. If I get beta invites for future games I'll be sure you give you a PM/email <3
If anyone has a spare key, It will certainly be much appreciated, have never been lucky at getting selected for any betas and been dying to try out this game since they first released the trailer.
A friend and I would love to get our hands on a beta key, if anyone has 2 (or just 1) to give away, I'd greatly appreciate it. I'm extremely interested in the concept of an MMOFPS.
It's a little outdated by now, from October 2011, but I just saw this and had to share, very cool stuff. Makes sense why the Chinajoy Firefall trailer I posted on the last page says it takes place in Brazil :D
On January 04 2012 23:27 YunhOLee wrote: any news? i want to play this beta so bad
Hey all,
My name is FireWater, and I'm a very active member in the FireFall Community. I am also a member of the beta, and was invited to the Red 5 Studios community day as seen here:
So obviously I'm a huge firefall fan, and was so a soon as the PAX Trailer was released in 2010. I believe that this game can be a competitive shooter, because the developers are taking into consideration eSports, but also doing a huge reach into the casual community by offering open world PvE. Their CEO, Mark Kern, was the team lead on World of Warcraft, and also worked on Diablo I and II. Their lead designer is Scott Youngblood, who was the lead designer of Starsiege Tribes.
I can't comment on anything beta related, but what I am pretty sure of (and this is speculation) is that they are looking to expand the beta soon. Every beta member so far got 2 invites in each wave (I think there was 3 so far), and that is looking to expand, until invites just get kind of irrelevant.
I have to say, that when I went to the studio, I was extremely impressed. I met with their eSports Liason, Rhoulette from the Frag Dolls, and we had some pretty good conversation about eSports. While I don't have specifics, Red 5 studios is DEFINITELY interested in supporting the scene.
So now what I will pledge to do, is to give away a key (and see if I can secure more from my army Digital Syndicate) to the team liquid forums, as I feel that this community has given me a wealth of knowledge already. I would give both keys but I owe one to Mango, as he has been very helpful and is an old teammate of mine.
I will also post here any firefall forum contests for beta key givaways, if that is allowed.
Any other questions that aren't NDA related, please feel free to ask!
never heard of this game before but it certainly looks new. If anyone has spare key, feel free to contact me. I might have dota 2 key for exchange or Path of Exile :d
As I previously said, I'm in the beta, but cannot comment on my beta experiences due to NDA
From playing it at PAX I really loved this game, and will definitely be playing it a lot once it comes out. I do not have any beta keys, and the next few I get are fairly spoken for. If I get any extras I'll drop by here.
From talking with the devs, they not only seem to know what they are doing, but they have a passion for the game. When going around the booths at PAX, you can see which games are just churned out, and which ones have people truly passionate about them. It was very obvious with bioware, the devs on DA1 talking about it right before it came out were really excited and into it, the next year when they were talking about DA2 I could tell right then that the game would be ass, just because of how lackluster they had become.
With Firefall I got the same excitement as DA1, where the people showing you the game are there because they want to show off their baby, not because they're getting paid for it.
fucking NDA, I really want to talk about the beta!
Well Shiladie, I think it's safe to presume from your post that the beta is AMAZING . I'm sure they wont mind you spilling the beans on it's rad factor.
Hi, I'm Mark Kern, the CEO of Red 5 Studios, makers of Firefall.
We do have a seperate marketing budget. Rather than buy banner ads that don't really work anyways, we decided to use our Marketing budget to do cool things that have more impact. Firefall cosplay is only one small part of that, and Typhon and Mourningstar are going to be appearing in that armor at 6-10 events this year. The events are really what we built them for.
The high quality of the video and production is because we've realized that all game marketing right now is shifting to video. Screenshots and text blogs don't really cut it anymore. We invested in creating a little digital film dept inside of Red 5 called the "Chop Shop" which will produce all our gameplay videos, behinds the scenes, dev diaries and yes, even little documentaries like this one.
It does cost money, but we feel its surprisingly affordable compared to other avenues of marketing such as incredibly expensive ads. Ads cost $15,000 - $30,000 per month on a *single* site, and we shoot video for far less, especially since we have invested in our own staff and equipment so we can do lots of these. It used to cost us $70,000 to produce a gameplay trailer out of house, and now we can do them far cheaper, at higher quality, and soon, more frequently.
Thanks for all the interest in Red 5 and Firefall!
Planetside was one of my favorite games. I'm looking forward to PS2.
That said, Firefall offers a very different experence. We have huge open world PvE co-op play, fighitng off Chosen invasions, locating and refining Crystite resources into tech modules to upgrade your battleframes, and a story campaign.
There is room for both games. And Firefall will also feature open world PvP in the future.
Well, I came from Blizzard, so "it's done when it's done" runs deeply in my veins.
But really...what we are working on now is the Open World. It takes a lot longer to do that than the PvP aspect. We don't have a release date, but bring the game up in phases of features and content. Each phase is accompanied by more testers. At some point, the store will be brought online, but the game will still be in beta but with even more users. At some point, we drop the beta tag altogether and let users invite whoever they want.
On January 04 2012 23:27 YunhOLee wrote: any news? i want to play this beta so bad
Hey all,
My name is FireWater, and I'm a very active member in the FireFall Community. I am also a member of the beta, and was invited to the Red 5 Studios community day as seen here: http://www.youtube.com/watch?v=FuZSIqG-RIg
So obviously I'm a huge firefall fan, and was so a soon as the PAX Trailer was released in 2010. I believe that this game can be a competitive shooter, because the developers are taking into consideration eSports, but also doing a huge reach into the casual community by offering open world PvE. Their CEO, Mark Kern, was the team lead on World of Warcraft, and also worked on Diablo I and II. Their lead designer is Scott Youngblood, who was the lead designer of Starsiege Tribes.
I can't comment on anything beta related, but what I am pretty sure of (and this is speculation) is that they are looking to expand the beta soon. Every beta member so far got 2 invites in each wave (I think there was 3 so far), and that is looking to expand, until invites just get kind of irrelevant.
I have to say, that when I went to the studio, I was extremely impressed. I met with their eSports Liason, Rhoulette from the Frag Dolls, and we had some pretty good conversation about eSports. While I don't have specifics, Red 5 studios is DEFINITELY interested in supporting the scene.
So now what I will pledge to do, is to give away a key (and see if I can secure more from my army Digital Syndicate) to the team liquid forums, as I feel that this community has given me a wealth of knowledge already. I would give both keys but I owe one to Mango, as he has been very helpful and is an old teammate of mine.
I will also post here any firefall forum contests for beta key givaways, if that is allowed.
Any other questions that aren't NDA related, please feel free to ask!
Dsyn-FireWater
how will you choose whos going to win that beta key? :D
I have a few thoughts, either doing a random drawing (if allowed) or maybe a first come first serve, where I post an opportunity for a key, and the first responder gets it.
On January 11 2012 07:34 FireWaterFX wrote: I have a few thoughts, either doing a random drawing (if allowed) or maybe a first come first serve, where I post an opportunity for a key, and the first responder gets it.
guess ill have to leave the thread open at all time then xD or you could give it to the oldest veteran on TL based on their signup date, of those who want a beta key thats what TL did when they had spare sc2 keys
Well I could do a twitter thing, where people use #XXXXX or whatever to sign up, than do a random number generator, and select from there. I already a promised my former teammate theMango, a key, and unfortunately we only get two at a time.
its really up to you to chose which system that u want to use but i dont think "first come first serve" is a really fair one since some people could maybe be sleeping or at work when u post for the key ;P
Hey if anyone knows where to get a beta key let me know. I have been playing tribes ascend beta recently and it got stale fast. So now I am looking for a new shooter to try out.
On March 16 2011 09:29 Reapercometh wrote: There will be micro transactions but they said they won't make it pay to win and the micro transactions won't hurt balance.
"Hey all! Mark your calendars because we have a little treat prepared for you on Friday 1/20/2012. At 4 PM PST we are having an interview with Destructoid and we will be live streaming the event. Following the interview, we will be unveiling our unannounced PvP map. With the remaining time, we will have a Q&A session with you, the community. The stream ends at 5 PM PST. This will all be live on Twitch.tv at www.twitch.tv/r5studios so be sure to get your own questions ready, we will be taking them from the stream’s chat channel at the time of the stream. "
Really curious what game type the new pvp map is gonna be. It hasn't been unveiled to beta players yet either.
I'm really excited about this game, from what I have read from the devs there will be a chance for everyone to participate in a beta. So at some point there will be an open phase to the beta test.
Really looking forward to getting a chance to play. Looks epic in scope, with the player created factions and such.. definitely something I'll be playing with some real life friends.
On March 16 2011 09:29 Reapercometh wrote: There will be micro transactions but they said they won't make it pay to win and the micro transactions won't hurt balance.
That's what they always say, isn't it?
It's what league of legends say, and it's 100% true there... I don't see this being a problem at all.
"Hey all! Mark your calendars because we have a little treat prepared for you on Friday 1/20/2012. At 4 PM PST we are having an interview with Destructoid and we will be live streaming the event. Following the interview, we will be unveiling our unannounced PvP map. With the remaining time, we will have a Q&A session with you, the community. The stream ends at 5 PM PST. This will all be live on Twitch.tv at www.twitch.tv/r5studios so be sure to get your own questions ready, we will be taking them from the stream’s chat channel at the time of the stream. "
Really curious what game type the new pvp map is gonna be. It hasn't been unveiled to beta players yet either.
bah, I'm out of town this weekend, I'll have to check in on this when i get back. The fact beta players don't know about it either makes me actually excited for it. I hope it's got big vehichles and such!
1000 beta keys were sent out by Red 5, and I believe they are looking to make more regular intervals of beta invites soon. Sit tight, the game is worth it
As long as microtransactions don't get you exclusive gear i'm fine with it. Like even if you have to spend a month getting the same piece someone paid for i'll be ok, but if they make it like the game is completely irrelevant unless you pay shittons of money for the best gear, then it's just a waste of time imo.
Also, sorry for double post, but I just want to let everyone know, if anyone wants to see this streamed and has a beta key, I'll start streaming immediately and regularly. If not i'll just attempt to be patient.
On January 21 2012 23:23 Stropheum wrote: Also, sorry for double post, but I just want to let everyone know, if anyone wants to see this streamed and has a beta key, I'll start streaming immediately and regularly. If not i'll just attempt to be patient.
you cant stream this game yet.. or you'd get banned. theres an NDA on the beta
"Hey all! Mark your calendars because we have a little treat prepared for you on Friday 1/20/2012. At 4 PM PST we are having an interview with Destructoid and we will be live streaming the event. Following the interview, we will be unveiling our unannounced PvP map. With the remaining time, we will have a Q&A session with you, the community. The stream ends at 5 PM PST. This will all be live on Twitch.tv at www.twitch.tv/r5studios so be sure to get your own questions ready, we will be taking them from the stream’s chat channel at the time of the stream. "
Really curious what game type the new pvp map is gonna be. It hasn't been unveiled to beta players yet either.
For those who misssed it, you can check out the Firefall Q&A here http://www.twitch.tv/r5studios/b/306081100 Video starts at about 10 minutes, then some pipa/sopa discussion until 17 minutes, little map preview just past 30 minutes, and stream Q&A starts right after.
Hey all, I just wanted to let you know that two of the Red 5 Developers will be streaming live FireFall Beta Gameplay tomorrow, January 28th, 2012 at 2PM EST
On February 09 2012 03:30 Ghazwan wrote: Would really appreciate a beta key! Thanks
Unfortunately they haven't handed out beta keys to the testers in what seems like months now. Red 5 is handling the invites themselves for the time being.
^New Dev diary explains how the game is going to be released in great detail. Mark Kern also has magic powers (or video editing software, which is indistinct from magic).
i'm calling it now, its going to be another Tabula Rasa, lasting maybe 1-2 years. Tabula Rasa for those who don't know what that is was a fps mmorpg. It held like 75-100k subscribers, but in the end it was enough for NCsoft to can the whole thing for lack of subscribers, and servers going dead. It was a good concept but it never fell through with the mmo community
Just as a heads up, all current members of the beta were given friend invites today, so harass someone you know. I may be giving out one later, I just have to figure out how I want to go about doing it.
Aye, I'm giving my invites to someone on TL who 'reserved' them about 2 months ago when I gave them out here before. Show the TL community some <3 and invite other members of the board if you don't have friends to use them on.
I would really love a beta invite :D I love playing Tribes and this game seems a bit similar with the jetpacks and whatnot. I understand there won't be skiing but it still looks really fun. It almost reminds me of Borderlands in a way.
Just came across this game for the first time and i'm extremely interested. I've always been a fan of the turret guy, so engy looks like the one for me. Can't wait to try the game out.
Since it is free, I can play both it and GW2 at once.
hello all :D :D (specially to you o-great-hearted)
my name is My-life-needs-some-light Smith.. first bw went dead, and after some time playing sc2 and lol, i now have no games to play. i am really drained of energy, and no games to fill it up. my screen is even semi broken, its flickering and giving me a head ache. ... :/
so i write to you today, dear beta player - would you be so kind to let some light into my life and share a key with me?
best regards, your new friend My-life-needs-some-light Smith (registered at TL in early 2007 btw )
I haven't touched a competitive shooter since being totally addicted to RTCW:ET (best game ever imo), but i will definately check this game out. After SW:TOR being the biggest disappointment for me ever, hopefully Firefall can deliver.
If anyone has an invite left, i'd be more than happy and thankful to take it.
This game looks so fun. I hope I can get into the beta soon to play it! (if you have an extra key send it my way ;D ) The combat looks excellent in this game, hopefully the rest of the game will be just as good. One thing I have noticed when games try to cross genres is that one of the genres in the game is far better than the rest Like in Borderlands, the shooting was much better than the RPG aspects.
On March 25 2012 11:33 aike wrote: This game looks so fun. I hope I can get into the beta soon to play it! (if you have an extra key send it my way ;D ) The combat looks excellent in this game, hopefully the rest of the game will be just as good. One thing I have noticed when games try to cross genres is that one of the genres in the game is far better than the rest Like in Borderlands, the shooting was much better than the RPG aspects.
To be fair, to keep competitive balance playable, I think the shooting HAS to be better than the RPG elements in this kind of game. Especially since Firefall seems to be being marketed as a skill based shooter. It becomes a fairly difficult argument to make if by upgrading eq/leveling you could get powerful enough that it becomes unrealistic for people who havn't played for as long to overcome it via shooter skill.
But hey, maybe Red5 will show us that I'm wrong and that in fact we can have our cake and eat it too :D
On March 25 2012 11:33 aike wrote: This game looks so fun. I hope I can get into the beta soon to play it! (if you have an extra key send it my way ;D ) The combat looks excellent in this game, hopefully the rest of the game will be just as good. One thing I have noticed when games try to cross genres is that one of the genres in the game is far better than the rest Like in Borderlands, the shooting was much better than the RPG aspects.
To be fair, to keep competitive balance playable, I think the shooting HAS to be better than the RPG elements in this kind of game. Especially since Firefall seems to be being marketed as a skill based shooter. It becomes a fairly difficult argument to make if by upgrading eq/leveling you could get powerful enough that it becomes unrealistic for people who havn't played for as long to overcome it via shooter skill.
But hey, maybe Red5 will show us that I'm wrong and that in fact we can have our cake and eat it too :D
Oh I definitely agree for competitive aspects of the game, but I think for the story based pieces of the game, they need to put more work into content. Something to where you want to level up and unlock things, where as with borderlands it didn't really matter. They had very basic skills that were just upgrades to your power for the most part. PvP should always have a separate system that puts everybody on an even playing field, but when you're doing raids and that stuff, I want to be able to have a badass character with tons of cool weapons and items and abilities
The game was fun, but one of the quests bugged out on me and I couldn't complete it or find a way to restart it even though I had all of the items necessary for completion.
On March 17 2011 03:13 plated.rawr wrote: Stop calling it a microtransaction, you silly company. If your microtransactions directly affects game play, it's a required payment akin to the pricetag on buying a game if you want to play it at any sort of competitive level, and as thus should be listed as sales price.
But hey, maybe the game's decent. We'll see.
No it isn't. In general, it's only a required payment if you want to be competitive or special at the game. The majority of people out there are casual players. Dead Space sells Rivet Guns and other gameplay-affecting weapons off the side, but no one says that would be a required payment. Of course, Dead Space is single player, but the same principle applies for Navyfield (a multiplayer game) and...well, almost any other F2P-multiplayer game.
That said, they said that the microtransaction stuff would only be cosmetic and not impact gameplay.
The reason you play a competitive game is to compete. If you can buy the best weapons that other people can't even get with months of hard work, it ruins the fun aspect. There was a f2p game called exteel a while ago. Had the microtransaction model, and the gear you could buy was all fine and dandy, but the best gear could only be bought with NC coins, and lower level players (most games were vs players in your level range) who spent 50 dollars on coin items would tear through legit players no matter how well you could play. Coiners ruined the game and I believe was a reason the game went under due to lack of popularity. Same thing with Genesis A.D., another NCSoft flop f2p/microtransaction model.
On March 17 2011 03:13 plated.rawr wrote: Stop calling it a microtransaction, you silly company. If your microtransactions directly affects game play, it's a required payment akin to the pricetag on buying a game if you want to play it at any sort of competitive level, and as thus should be listed as sales price.
But hey, maybe the game's decent. We'll see.
No it isn't. In general, it's only a required payment if you want to be competitive or special at the game. The majority of people out there are casual players. Dead Space sells Rivet Guns and other gameplay-affecting weapons off the side, but no one says that would be a required payment. Of course, Dead Space is single player, but the same principle applies for Navyfield (a multiplayer game) and...well, almost any other F2P-multiplayer game.
That said, they said that the microtransaction stuff would only be cosmetic and not impact gameplay.
The reason you play a competitive game is to compete. If you can buy the best weapons that other people can't even get with months of hard work, it ruins the fun aspect. There was a f2p game called exteel a while ago. Had the microtransaction model, and the gear you could buy was all fine and dandy, but the best gear could only be bought with NC coins, and lower level players (most games were vs players in your level range) who spent 50 dollars on coin items would tear through legit players no matter how well you could play. Coiners ruined the game and I believe was a reason the game went under due to lack of popularity. Same thing with Genesis A.D., another NCSoft flop f2p/microtransaction model.
You quoted a rather old post but I'd just like to say that Red 5 is very against pay to win models. They will never sell you a weapon for money, it's all cosmetics and convenience.
On March 26 2012 00:01 Dubzex wrote: The game was fun, but one of the quests bugged out on me and I couldn't complete it or find a way to restart it even though I had all of the items necessary for completion.
the game is under NDA.. you are not allowed to speak about it other than in the official forums -_- the only thing we're allowed to talk about is the fact that we're in the closed beta..
On March 26 2012 00:01 Dubzex wrote: The game was fun, but one of the quests bugged out on me and I couldn't complete it or find a way to restart it even though I had all of the items necessary for completion.
the game is under NDA.. you are not allowed to speak about it other than in the official forums -_- the only thing we're allowed to talk about is the fact that we're in the closed beta..
Also, the game is in closed beta, of course there's bugs
I would say, it's totally unfinished obviously and in beta
But unlike most companies that are in beta, they are not trying to "release a finished game" in beta
it's ACTUALLY beta. As in, the company is willingly giving out beta content to users and allowing them to TEST it, so that the finished product is great. The game constantly changes so much due to beta feedback, where things can still be changed, as opposed to many other kinds of betas where it's just a pre-hype to the game and things are hard to change
I gotta say, red5 devs are fantastic, and they actively communicate with the community and hang out with regular players all the time.
It's a really different way of approaching the game, and it's hard to explain how it all works without actually playing and enjoying the experience
It's fascinating that red5 guys will hang out in our parties to explore bits of the game with us, or tell us about the bits of the game they made etc, and we can directly give them feedback there
The atmosphere of the community is incredibly, as basically it runs on the premise that the devs are nice, so the players should be nice too, and everyone should pitch in their little bit to make it enjoyable. Theres no "forcing you to be nice" -it's just the way it is.
edit:
OMG
i found out why this game is so amazing, ORSON SCOTT CARD WRITES FOR FIREFALL
An update to this to those who aren't looking at firefall's public side of forums. April 6th NDA lift is coming and here is a thread for all the streamers who are intending to stream. Maybe OP can update with this information?
Been watching this game for a long time. Actually I remember when Red 5 formed as a business years year ago and they were silent on what they were doing yet they had this huge line up of amazing devs from other games. Hopefully I can get into beta and participate in some quality assurance and testing.
how is the shop and stuff going to work? what are you going to be able to buy in the game? will there be a premium mode or something? sorry if it's been asked/discussed before, couldn't find it on their web page or in the OP or last few pages
On April 07 2012 03:25 Kiante wrote: how is the shop and stuff going to work? what are you going to be able to buy in the game? will there be a premium mode or something? sorry if it's been asked/discussed before, couldn't find it on their web page or in the OP or last few pages
The Shop stuff is purely cosmetics and convenience. New looks, voices, faster crafting and such. It isn't online yet so I don't know anything outside of what I heard them briefly mention. You won't be able to buy new weapons, armor, abilities or anything like that which directly impacts player strength. They are really against pay2win.
Man this game is so much fun. Actually felt somewhat challenging too for the first couple missions (haven't done past that). If you ran into a pack of the evil humanoid troopers and weren't prepared you just get rofl stomped into the ground. I like the crafting system too. Overall, I can't wait to play it some more, it is totally selling me on the FPS+MMO.
do you still level up/get gear and stuff from quests/bosses and what not? or is it a shooter in the purest sense where everyone is on a completely level playing field with the same weapons/armor
On April 07 2012 04:15 Hoban wrote: Man this game is so much fun. Actually felt somewhat challenging too for the first couple missions (haven't done past that). If you ran into a pack of the evil humanoid troopers and weren't prepared you just get rofl stomped into the ground. I like the crafting system too. Overall, I can't wait to play it some more, it is totally selling me on the FPS+MMO.
Right now the Chosen Assaults are kind of bugged, as in they never attack. I solo'd an entire incursion by just killing off the dreadnaughts, farming the Assaults for more health/ammo when I needed it, then killing the big red thingy.
That said, thumper missions are so much fun, best resource collection I've seen in a while. There's varied wave structures combined with enemies that spawn in that area, plus roving bands of chosen, plus the occasional "someone else puts a thumper in your area and all hell breaks loose".
On April 07 2012 04:20 Kiante wrote: do you still level up/get gear and stuff from quests/bosses and what not? or is it a shooter in the purest sense where everyone is on a completely level playing field with the same weapons/armor
You get exp for killing enemy mobs in PvE and killing players in PvP. They aim to make PvP the fastest way to level, but PvE is where you get all your resources from to craft your gear.
Every time you gain a level you get a nanoprint for a new piece of gear. There are also a variety of nanoprint vendors for all sorts of different items and equipment. You take the nanoprint to a manufacturing station and use different resources to craft your new gear from the nanoprint. You get the resources (currently) by doing thumper missions. These entail going out and scanning for resource nodes and then calling down a thumper and defending it from the enemies that it attracts. The bigger the thumper you call down the harder it is to defend it, but it will yield you more resources.
Levels don't do anything for the strength of your character other than unlock access to new pieces of gear.
This game caught my eye right from the start. 2 bad my luck with betas doesn't exist. If there is a kind soul to trade a beta key. All i can offer is path of exile beta. If not please give some more feedback. It's fun to read good news about a game these days
On April 07 2012 07:45 Anon06 wrote: opinions on the game? whats fun about it whats not?
It's So-So. I've been playing for 5 months and it's starting to get a little tedious. Farming resources takes a decent amount of time, but characters are still getting wiped so it's hard to find the motivation to dedicate to leveling up and such just to lose it later. Still more wipes to come.
The combat could use a bit of a skill cap increase, it's perhaps a bit too simple at the moment, but they want to keep it 'accessible', so it's a bit of a balancing act. PvE could use more content, but it's still very much in production so I can't harp on them too hard about it. It's a work in process.
It's still very much a unique game that's worth playing for awhile. It is F2P after all :o
On April 07 2012 07:45 Anon06 wrote: opinions on the game? whats fun about it whats not?
It's So-So. I've been playing for 5 months and it's starting to get a little tedious. Farming resources takes a decent amount of time, but characters are still getting wiped so it's hard to find the motivation to dedicate to leveling up and such just to lose it later. Still more wipes to come.
The combat could use a bit of a skill cap increase, it's perhaps a bit too simple at the moment, but they want to keep it 'accessible', so it's a bit of a balancing act. PvE could use more content, but it's still very much in production so I can't harp on them too hard about it. It's a work in process.
It's still very much a unique game that's worth playing for awhile. It is F2P after all :o
It just feels like there's a lot missing...and there should because it's early beta. I think it's too early to say if I'll still be playing this next year, but it seems like the company has the right attitude, listens to feedback, and has the talent to make it good, I think we're just going to have to see.
I'm so excited that they removed the NDA I've been watching some streams and it looks like it's fun and has a lot of potential. Really want to try it out, so if someone's got an extra key... ^^
On April 08 2012 16:30 Tobberoth wrote: Man.. not only haven't I gotten an invite, I haven't even gotten a mail from their newsletter or whatever since 2011
Everyone that signed up should have gotten an e-mail last week, this was an oversight so you may want to check your account settings.
Anyway, forums have been flooded as of late (I got 80something likes on one individual post and there's at least 2 threads a minute being created) and patch notes are out later today, looks like everything is finally kicking into gear, can't wait for more content to come out.
Little update, devs are currently very focused on the PvP aspect of the game to make it as fun as possible, less emphasis on PvE development. Red 5 CEO has said a couple times that they're internally debating how much they want gear to affect PvP. It's a big concern right now within the beta community. Extra little update quote from him on forums
We are implementing some quick changes to how you get into queues and what you get out of matches in the next patch (day or two from now)
We are recruiting certain top PvP players from the beta to form a special play test group to work with devs. We are also running in-house PvP matches extensively now.
After these two weeks, we are spinning up a feature team that will focus on PvP and fun. This group runs in 2 week intervals for 6 weeks, with changes coming to you every two weeks.
We have a big PvE push coming in the next 2 weeks as well (some of it even sooner).
We have a fix for the AI servers that is phenomenal...but it will make PvE much harder until we see how you guys do and balance it out again (soon...maybe even this week)
VOIP is coming in 4-6 weeks.
(Oh, and we continue to patch and release new things EVERY week)
Personally I think the game needs to be faster paced, everything else is secondary.
- Significantly reduced (50%) the increase of health, weapon damage and ability power increases through levels and rarity of items. - Base movement speed increased by approximately 20%
On May 01 2012 02:23 Dubzex wrote: Firefall sent out friend invites for each account so I have 2 invites to give away. If anyone is interested post here and I will PM you.
Where did you see that? I have access to the beta and would be willing to donate some invites to the TL community also
nvm, i found the email
Just message me on TL for an invite to the beta first 2 ofc
Hey Archers_Bane, I am glad you took an invite from both Detri and myself on two separate email accounts. It is not like there were others who wanted to play as well you prick. This is probably the most scumbag move I have ever seen on TL to date.
I would love a beta invite if anyone has one for free. If I get any in the future I will pass them along in this thread as well. I saw Scoots playing this a couple weeks ago and it looked interesting.
On May 01 2012 03:48 Dubzex wrote: Hey Archers_Bane, I am glad you took an invite from both Detri and myself on two separate email accounts. It is not like there were others who wanted to play as well you prick. This is probably the most scumbag move I have ever seen on TL to date.
It was a mistake idiot, he accidentally received two keys unintentionally using his personal email when he meant to use his business email
I've kind of refocused my energies a bit and taken a break.
They're constantly improving PvP balance, but I really don't give a shit about PvP. It's a clusterfuck with pubs and I don't have enough friends to make a full team (and they have teams disabled until they get enough to where teams don't queue against pubs), and no PvE content has been added (but what's there has been polished a fair bit) for a few months.
major changes coming soon. It definitely looks like a step forward. I'm rather excited for it.
Definitely interesting. Without the level progression I'm kind of unsure how they are going to keep people interested in PvE. Sure, you can farm rare resources, but once you craft BiS, what then?
I just got in the beta yesterday. I'm pretty impressed by how it's looking. It also kind of suprises me this thread seems to slugging along a bit. A lot of potential in this game.
On June 04 2012 01:13 Seiniyta wrote: I just got in the beta yesterday. I'm pretty impressed by how it's looking. It also kind of suprises me this thread seems to slugging along a bit. A lot of potential in this game.
yea it's definitely not getting much hype for what a unique game type it is. Makes me a little sad. I don't play it right now but I'm definitely going back in 6-7 weeks when all those major changes are implemented.
I've been opted into the beta and active on the forums for months now to no avail. If anybody has a spare key, I would highlllyyyy appreciate it. I want to play badly. Thank you much in advance
On June 04 2012 01:13 Seiniyta wrote: I just got in the beta yesterday. I'm pretty impressed by how it's looking. It also kind of suprises me this thread seems to slugging along a bit. A lot of potential in this game.
yea it's definitely not getting much hype for what a unique game type it is. Makes me a little sad. I don't play it right now but I'm definitely going back in 6-7 weeks when all those major changes are implemented.
I got access to the beta, but it still has a very much "closed beta" / alpha feel. There is very little introduction to the controls/missions/planet. As someone who has been around their fair share of video games, it was hard to navigate as a beginner. It has some insane potential though.
Hasn't been an update here in awhile I'm not currently playing, but I will most certainly be once the milestone update comes out (scheduled before the end of July). A lot of the core combat mechanics are changing, and It really looks like they're upping the skill cap which is fantastic. Can't wait to try it again.
Keeping the thread alive! Red 5 is nearing completion of their summer milestone release for beta, and some major changes were made to the assault frame as seen below. It really adds more mobility and skill to the class and is no longer a fire and forget aoe juggernaut. This was by far my favorite class to play, excited to try it after the patch release.
I was never much of a fan of the old medic because it's combat abilities were so weak. This turns medic into more of a hybrid support class than pure support which is great.
There was also a new dev diary posted about the changes they're doing and how they're going about increasing the skill cap of the game. Looks like they're going in the right direction. Not much longer for milestone release!
Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
Considering the basic mission statement and the whole entire point of red5 in the first place, i find this post highly ironic lol
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
How in the world is F2P, a business model, not a profit scheme? That's the very definition of the term.
Working with the playerbase doesn't make their games any better. The best example for this is Riot and LoL. They have great community relations, but their game is still incredibly flawed and really nothing but a money grab treadmill.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
How in the world is F2P, a business model, not a profit scheme? That's the very definition of the term.
Working with the playerbase doesn't make their games any better. The best example for this is Riot and LoL. They have great community relations, but their game is still incredibly flawed and really nothing but a money grab treadmill.
There was quite obviously a negative connotation attached to it given the context, which is what I was referencing. And yes, working with the player base makes the game way better, how could you think otherwise? This is why they're completely remodeling core combat mechanics and how all the classes are played, because of feedback received from the player base. It's a MAJOR game overall. I'm sorry you don't like LoL, but it's sickeningly successful. Red 5 could only be so lucky.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
How in the world is F2P, a business model, not a profit scheme? That's the very definition of the term.
Working with the playerbase doesn't make their games any better. The best example for this is Riot and LoL. They have great community relations, but their game is still incredibly flawed and really nothing but a money grab treadmill.
There was quite obviously a negative connotation attached to it given the context, which is what I was referencing. And yes, working with the player base makes the game way better, how could you think otherwise? This is why they're completely remodeling core combat mechanics and how all the classes are played, because of feedback received from the player base. It's a MAJOR game overall. I'm sorry you don't like LoL, but it's sickeningly successful. Red 5 could only be so lucky.
Of course there was a negative connotation attached to it. If you fail to see how F2P is detrimental to the consumer then I feel pity for you and would like to offer you to take care of your cumbersome money FOR FREE. Just send me a PM so we can work out the transaction details. I might just turn this into a kickstarter project. Time to get a green card I guess.
Just because a game is successful doesn't mean the game is good. This is especially true when there is so much marketing and public relations involved as its the case with Riot and LoL. Their marketing and the popular DotA formula along with an under-saturated market for these type of games is what caused the games huge success. The changes Riot made to this formula certainly played a role in its success, but its evident this role is minor compared to their marketing efforts.
On July 18 2012 17:18 ain wrote: Stopped reading at f2p. I really wish publishers/devs would stop caring about nonsense profit schemes and start working on the gameplay of their products. If I hadn't stopped reading at f2p I would've stopped reading at MMOFPS for sure.
How in the world is F2P a "profit scheme"? If you knew anything about Red 5 you'd know how hard they work with the community and accept feedback to make a game that gamers really want to play. Honestly this is just mindless hate.
How in the world is F2P, a business model, not a profit scheme? That's the very definition of the term.
Working with the playerbase doesn't make their games any better. The best example for this is Riot and LoL. They have great community relations, but their game is still incredibly flawed and really nothing but a money grab treadmill.
There was quite obviously a negative connotation attached to it given the context, which is what I was referencing. And yes, working with the player base makes the game way better, how could you think otherwise? This is why they're completely remodeling core combat mechanics and how all the classes are played, because of feedback received from the player base. It's a MAJOR game overall. I'm sorry you don't like LoL, but it's sickeningly successful. Red 5 could only be so lucky.
Of course there was a negative connotation attached to it. If you fail to see how F2P is detrimental to the consumer then I feel pity for you and would like to offer you to take care of your cumbersome money FOR FREE. Just send me a PM so we can work out the transaction details. I might just turn this into a kickstarter project. Time to get a green card I guess.
Just because a game is successful doesn't mean the game is good. This is especially true when there is so much marketing and public relations involved as its the case with Riot and LoL. Their marketing and the popular DotA formula along with an under-saturated market for these type of games is what caused the games huge success. The changes Riot made to this formula certainly played a role in its success, but its evident this role is minor compared to their marketing efforts.
I don't see how F2P games are bad, and you aren't doing anything to convince me otherwise. Go into a little detail maybe? You know what, I've seen hundreds of terrible terrible games that you have to pay for up front, but it never occurred to me to rag on any game that chooses to sell their game that way. You don't like some F2P games and that's fine, but to automatically dismiss a game because of it is incredibly silly.
Whatever F2p games may be, it's pretty obvious from what we have been shown from the development teams that they are interested in creating an absolutely fantastic game that is going to blow all other games and genres out of the water
On July 18 2012 23:56 BrTarolg wrote: Whatever F2p games may be, it's pretty obvious from what we have been shown from the development teams that they are interested in creating an absolutely fantastic game that is going to blow all other games and genres out of the water
On July 18 2012 23:56 BrTarolg wrote: Whatever F2p games may be, it's pretty obvious from what we have been shown from the development teams that they are interested in creating an absolutely fantastic game that is going to blow all other games and genres out of the water
But will it kill WoW ?
Funny enough, Mark Kern the founder of Red 5 was the former team lead of vanilla WoW.
On July 19 2012 19:18 BrTarolg wrote: Afaik the next release of keys is coming after the next patch so you might aswell wait for that anyway
The vast majority (including me) of beta testers are on hiatus until the next patch comes out as there is very little to test atm
Sadly, since all the better pvp players are on hiatus, there are generally not enough players in pvp to get a game going for most hours of a day. And when it does get going, due to the low playerbase atm, what little matchmaking it has completely doesn't work, so the vast majority of pvps are dominated by a few of us, often while messing around. That can't be encouraging for new players.
For t his reason alone, I can't wait for the milestone
On September 04 2010 11:37 eSen1a wrote: all you gotta do is bold microtransactions and the game is now irrelevant
Microtransactions > pay €20 a month for content you may or may not like.
Please don't start this discussion again in another thread. Most people know the Pros and Cons already, and regardless of what we think in this thread the development team has already made the decision for how Firefall will conduct transactions.
That being said i'm really excited for this and hope I get a key soon after signing up since the begining!
Recon looks scary as fuck, but so do the rest of the frames. Hopefully it will reach some Brood War like playability where you counter imbalance with imbalance Being powerful is fun as long as you're not the only one that's powerful.
Upcoming free-to-play shooter Firefall has made a myriad of substantial changes to its design and mechanics, developer Red 5 Studios has announced.
Nearly everything from the way level progression works, to special abilities, load out customisation, mining and crafting, the way shooting feels and hit-box detection have been radically altered, as detailed on the official blog.
"The internal joke is it's more life Firefall 2," said Red 5 CEO Mark Kern in a Skype interview with Eurogamer earlier today.
So why all the changes? "It was all player driven," explained Kern. "A huge thing for us is we don't want to create game in a vacuum. We don't want to spend millions of dollars making the game and then ship it and realise 'oh, we liked the game, but the players didn't like the game."
"So we decided to open our beta very, very early and this was very unusual because most betas are when you're content complete, feature complete and there's no time to really change anything except a couple of numbers here and there. We decided that we wanted to actually mitigate our risk, get to the fun quickly and find out what's working and what's not with our customers as soon as possible."
"Because it was so early we were able to make huge substantive changes within the game which I think people are going to be really thrilled with."
Not everyone likes change, though. Particularly those who were already winning. Kern predicted an initial backlash.
"We changed everything, so whatever you had that was a favourite, we've likely changed it so that it's not as favourite as it used to be for you. In which case there's going to be a very long thread in our forums about how everyone hates the game for at least a week, I'd say."
Following that initial shock, "I think people will settle into it, give it a chance and try other things. A lot of that people will discover, 'Hey, if I'm willing to change the way I play or I'm willing to try all these new features I'm going to find something else that I love even better."
Kern went on to explain the challenges of balancing a shooter with an MMO so that people would gain experience and want to keep playing, yet it wouldn't be impenetrable for newcomers.
One of the changes is that levels are now tiered rather than granular like most RPGs. Get to a new tier and you can equip different gear.
"What we're trying to do is provide more tactical options to players. More ways to play their class and use their skill to figure out which style of customisation of their battleframe suits the way they want to play. That is much, much more difficult than simply increasing the amount of damage and health at every step."
"Having worked on WoW and having worked on this game, I can say that this game is far more challenging to balance."
Elsewhere in the interview Kern confirmed that there won't be an open beta. "We pop out more and more invites until we've reached a large population on it... One day we'll drop the beta tag and then anyone can download it."
The reason for this is mostly technical. It's easier to grow the system bit by bit than bite off more than you can chew all at once and get slammed with technical difficulties. "That way we don't have the huge surges... By the time you hit open beta you're just letting a huge number of people in all at once, which is very challenging for any system. We prefer to grow more organically." He then explained that they only add a group at a time so they can stabilise the system as they go. Having 500,000 new players all at once "can quickly turn into a technical nightmare."
The new version of Firefall will be playable at Gamecom on 16th to 19th of August in Cologne, Germany where the Electronic Sports League will run the first European Firefall beta tournament culminating in a grand prize of €10,000.
In regards to the first few paragraphs I can say that Red 5 is far and away the most community driven development team I've ever seen. The beta forums are littered with developer posts and constant updates. A huge reason behind them completely reworking the game as stated above is from all the feedback they've received from players. It's really cool to give feedback and KNOW that it is getting read by multiple people on the development team and elsewhere.
On July 19 2012 19:18 BrTarolg wrote: Afaik the next release of keys is coming after the next patch so you might aswell wait for that anyway
The vast majority (including me) of beta testers are on hiatus until the next patch comes out as there is very little to test atm
I sent them a message on twitter not too long ago about the next wave of keys and the response I got was something along the lines of "Not until after GamesCom."
On the same subject: does anyone want to trade me a Firefall beta key for a LittleBigPlanet Karting beta key, or some steam games (E.Y.E, Breath of Death 7, Cthulu Saves the World, Titan Quest, Portal 2, Valve Complete Pack, Sanctum)?
Exciting indeed, but you just know after such a major content update that the game is going to be bugged as fuck for awhile None the less I'm counting the hours until I can play again. It's gonna be awesome.
On August 04 2012 19:30 doubleupgradeobbies! wrote: Oooh exciting times now, servers are down for the weekend, and if all goes well will be up again with the milestone update on Monday.
Yay for not needing to stay up to american hours just to get in some pvp, it would be nice to be able to get pvps around the clock (hopefully)
Monday at the earliest. This weekend they're internally testing the big servers, if they break them, it'll be later in the week when it comes back.
"We haven't sent out any new invites in a month because we held off on updating the beta build while we worked on this new major update. We expect to grow beta at a faster rate after this patch goes live."
On August 04 2012 19:30 doubleupgradeobbies! wrote: Oooh exciting times now, servers are down for the weekend, and if all goes well will be up again with the milestone update on Monday.
Yay for not needing to stay up to american hours just to get in some pvp, it would be nice to be able to get pvps around the clock (hopefully)
Monday at the earliest. This weekend they're internally testing the big servers, if they break them, it'll be later in the week when it comes back.
Yeah thats why I said if all goes well :D
On August 05 2012 08:36 Tachion wrote: Oooo good news for new beta testers
"We haven't sent out any new invites in a month because we held off on updating the beta build while we worked on this new major update. We expect to grow beta at a faster rate after this patch goes live."
From Red5's community coordinator.
We likely won't get invites immediately after milestone though, they are likely going to wait for gamescon first.
Sadly it looks like there were enough bugs on the bugstomping weekend for them to delay it a bit. They said server and milestone won't be up on Monday.
ShadowRatchet6 wrote: And Tier 3's not available yet? Also, so you said Tier 1's weapons and everything are done, but Tier 2's aren't fully done yet? So how are we gonna text crafting if crafting is only in Tier 2?
I don't recall saying that recently. Tier 2 is fully done and will be included in the patch along with the crafting options it brings. Tier 3 is slightly delayed.
So it seems the higher tier weapons won't be in on milestone release, which makes me sad I was looking foward to the shock rifle much more than the tesla rifle
This is why Firefall is so awesome right now, so much interaction with the developers. 18 posts from devs yesterday alone (on a Saturday), and about 10 of which were from the CEO of Red5 explaining and talking about cash shop ideas. This isn't a unique occurrence either. I wonder if they'll be able to keep this up once the player base expands 20 fold ;p
This is going to sound like a dumb question, but how frequently do they give out invites? I signed up for one right when it was possible to, but I haven't really heard a lot since then.
On August 07 2012 07:51 rwrzr wrote: This is going to sound like a dumb question, but how frequently do they give out invites? I signed up for one right when it was possible to, but I haven't really heard a lot since then.
They've had a virtual freeze on invites for about a month, while they were working on the milestone, they are expecting to give out a massive wave of invites after gamescon. And don't quote me on this, but I think they were going back to a more regular invite schedule after that.
Phobos said: We are still testing the latest beta build. Have to make sure the fixes we put in didn't make things worse. Once that is confirmed, it will be pushed out to the production servers and tested briefly there (just to make sure the deploy worked), and then we'll be ready to go. All of these things have variable times, so I don't have an exact eta for you.
Phobos said: We are still testing the latest beta build. Have to make sure the fixes we put in didn't make things worse. Once that is confirmed, it will be pushed out to the production servers and tested briefly there (just to make sure the deploy worked), and then we'll be ready to go. All of these things have variable times, so I don't have an exact eta for you.
pays to hang out on irc with phobos few more specifics. Colosus = Phobos.
[21:14] <@Colosus> Build didn't get done tonight, so it's still possible for Tuesday, but it's pushing it. It'll be late tuesday if not wednesday
And something for competitive players coming up
[21:13] <@Colosus> We actually plan to have automated tournaments that run every weekend [21:13] <@Colosus> Like Warcraft 3
You can make pickup teams and play if you want, and after the tournament the teams would be disbanded. There are also plans to implement an in-game betting system for matches and possibly duels. Of course it's not real money, but you can gamble in game currency on your matches Gonna be pretty awesome. If that's not hype enough....
[22:40] <@Colosus> And all of this is just the competitive side of the game. Doesn't even hold a candle to what we have planned for Open World PvP [22:41] <zoidbergenstein> yeah [22:41] <zoidbergenstein> i saw the job posting [22:41] <@Colosus> Makes Planetside 2 look like checkers played by handicapped children
I haven't played since the speed change, so getting used to the much faster combat is difficult :o It's certainly more difficult to hit people though, and that's good.
The battleframe garage is wicked cool. The customization that's going to go into optimizing different builds is gonna be great.
The new medic changes from the firefall youtube channel look...well, better than expected. I was fully expecting the medic to a healbot...wasn't looking forward to that.
On August 07 2012 15:37 doubleupgradeobbies! wrote: Also this just in:
Phobos said: We are still testing the latest beta build. Have to make sure the fixes we put in didn't make things worse. Once that is confirmed, it will be pushed out to the production servers and tested briefly there (just to make sure the deploy worked), and then we'll be ready to go. All of these things have variable times, so I don't have an exact eta for you.
pays to hang out on irc with phobos few more specifics. Colosus = Phobos.
[21:14] <@Colosus> Build didn't get done tonight, so it's still possible for Tuesday, but it's pushing it. It'll be late tuesday if not wednesday
And something for competitive players coming up
[21:13] <@Colosus> We actually plan to have automated tournaments that run every weekend [21:13] <@Colosus> Like Warcraft 3
You can make pickup teams and play if you want, and after the tournament the teams would be disbanded. There are also plans to implement an in-game betting system for matches and possibly duels. Of course it's not real money, but you can gamble in game currency on your matches Gonna be pretty awesome. If that's not hype enough....
[22:40] <@Colosus> And all of this is just the competitive side of the game. Doesn't even hold a candle to what we have planned for Open World PvP [22:41] yeah [22:41] i saw the job posting [22:41] <@Colosus> Makes Planetside 2 look like checkers played by handicapped children
/hypetrain
-_-
Blizzard plz look at this and consider what you COULD be doing. So much wasted opportunity TT. Hots better do all this and more.
More on-topic, that honestly sounds super cool and the people behind this game seem to be thinking forward
New friend invites prob aren't coming out for another 2 weeks, but be sure to sign up for the invite list, they said they'd be increasing the amount of invites going out soon.
Damn, I'm getting so hyped for this game ! The new patch seems brilliant. Red5 are really putting a hard work on this project and they really listen to the community
Wow, the limited settings thing really turns me off. Releasing a patch where every 32 bit system can't put their settings above the lowest possible settings is just retarded. And even then the game is stuttering like hell..what the heck have they done?
On August 09 2012 04:50 Seiniyta wrote: Wow, the limited settings thing really turns me off. Releasing a patch where every 32 bit system can't put their settings above the lowest possible settings is just retarded. And even then the game is stuttering like hell..what the heck have they done?
Currently the AI is producing more mobs than it should be which is causing lag in the open world, and 32 bit systems are experiencing a crashing bug, and limiting video options is a temporary solution while they iron it out. You can read more about it here. http://www.firefallthegame.com/community/threads/video-limited-settings.47051/
Enjoying the game but how do I get nanoprint/crafting plans? Can I get them as a drop or is there somewhere I can purchase them. I have plenty of resources but no idea how to spend them.
On August 09 2012 15:02 syth99 wrote: Enjoying the game but how do I get nanoprint/crafting plans? Can I get them as a drop or is there somewhere I can purchase them. I have plenty of resources but no idea how to spend them.
Those come at tier 2 battleframes. Every item you unlock on your Tier 2 tree gives you a nanoprint for that item that you can craft, as well as a default version.
If anyone has an extra key I would appreciate it greatly! I have waited a long time to play this game and it just keeps looking more and more sick! If anyone could spare one, thanks in advance! God bless~
On Topic: The e-sports features and automated tournaments are freaking awesome. Especially automated tournaments.
One of these days, most video games are going to have constant small tournaments on demand, on the hour with prize support like MTG Online does, and a big tournament every day that lasts most of the day. I can dream can't I :D
I too would love a beta key if anyone would be gracious enough to supply. I would love playing with everyone. We all know FPS are better when on a team of competent people.
On August 14 2012 14:36 Tachion wrote: Sent out my 4 invites to rwzer, Arkless, seanisgrand, and Sinesis!
Yep the game is awesome.
Still kind lost as what to do in terms of missions after completing the 1 at Trans-hub?
That's all the missions currently in the game. They just did a complete bottom-up redesign of every class, the leveling system, the PvP system, and crafting/loot. Quest/group content is next.
On August 14 2012 14:36 Tachion wrote: Sent out my 4 invites to rwzer, Arkless, seanisgrand, and Sinesis!
Yep the game is awesome.
Still kind lost as what to do in terms of missions after completing the 1 at Trans-hub?
That's all the missions currently in the game. They just did a complete bottom-up redesign of every class, the leveling system, the PvP system, and crafting/loot. Quest/group content is next.
Okay that's reassuring. I thought I was just really dumb.
On August 15 2012 11:05 topherthetoad wrote: So I just got a beta key from the give-away... but the site is rather confusing...where do I download this client/how long till we can try it out?
Go to beta.firefallthegame.com, the link was in the E-mail you got sent.
The game is sick good. I rolled assault and chose the female model because she's sexy. Tier 1 assault is so much more powerful than the other classes it seems.
On August 15 2012 23:50 Sinensis wrote: The game is sick good. I rolled assault and chose the female model because she's sexy. Tier 1 assault is so much more powerful than the other classes it seems.
I am QuiQuiQuiQui in game.
Ha, I played against you yesterday. I dunno if that was the game I did well or I sucked ass (mainly because I was trying out recon and got spawncamped by 2 dreadnauts one game).
Also, the stream is up at twitch.tv/red5studios but I don't think they're going to be doing much but streaming fixed cam of the gamescom booth today, probably just a test.
On August 15 2012 23:50 Sinensis wrote: The game is sick good. I rolled assault and chose the female model because she's sexy. Tier 1 assault is so much more powerful than the other classes it seems.
I am QuiQuiQuiQui in game.
Ha, I played against you yesterday. I dunno if that was the game I did well or I sucked ass (mainly because I was trying out recon and got spawncamped by 2 dreadnauts one game).
Also, the stream is up at twitch.tv/red5studios but I don't think they're going to be doing much but streaming fixed cam of the gamescom booth today, probably just a test.
I started out as Engineer but kept getting owned by the assault class so I switched... now that I've switched I've been going pretty well in PvP. Also useful for PvE because of the high DPS weapons.
I am on the quest where you have to patch an aqueduct with an MPU but the game is bugged and won't let me finish the quest. Still an awesome game even if I am stuck in the same spot.
EDIT just a couple matches from unlocking my first tier 2 mech. If anyone wants to teamspeak later I'll be grinding again. About an hour.
It just shows up as 0 keys available on the website. I was going to give up but people are saying it's bugged and there apparently ARE keys. Is that at all true?
On August 16 2012 12:49 Chairman Ray wrote: Ok I just played this game for a bit and I gots some questions:
1. I finished the quest where you gotta mine stuff, are there any more quest lines or is that it for beta?
2. Is grinding in pvp better or is doing thumper runs better? What's the difference in rewards?
There aren't anymore quests, although there will probably be more after the next major patch. They aren't really aiming for a quest driven pve, it will mostly be open world event driven in the pve endgame.
Depends what your after for rewards, pvp gives xp faster (unless you get owned every game) but thumping gives more crystite/ores. I would say pvp is a bit more fun due to the lack of PvE content atm though, you can only thump so many times before it gets old.
On August 16 2012 12:49 Chairman Ray wrote: Ok I just played this game for a bit and I gots some questions:
1. I finished the quest where you gotta mine stuff, are there any more quest lines or is that it for beta?
2. Is grinding in pvp better or is doing thumper runs better? What's the difference in rewards?
Once you get the daily, you need to go to Transhub (follow the road to the North or just wander around, it's pretty big and hard to miss) and you can get 1 more, slightly longer questline.
After that, that's it.
As for 2, depends on how good you are at PvP, thumpers/PvE in general is more consistent, but if you constantly destroy people you can outpace it in PvP.
Also, for the record, the Assault has the lowest single target DPS of any class bar the Biomech (I think, haven't tried) in PvE. Their AoE is better than most though.
On August 16 2012 11:49 pzea469 wrote: It just shows up as 0 keys available on the website. I was going to give up but people are saying it's bugged and there apparently ARE keys. Is that at all true?
No idea, can always just try and see.
On August 16 2012 14:38 deth2munkies wrote: As for 2, depends on how good you are at PvP, thumpers/PvE in general is more consistent, but if you constantly destroy people you can outpace it in PvP.
Also, for the record, the Assault has the lowest single target DPS of any class bar the Biomech (I think, haven't tried) in PvE. Their AoE is better than most though.
I soloed an advanced thumper today in the default tier 1 biotech stuff the needler is crazy good against the higher HP mobs. Once you get poison cloud it just becomes trivial. I had a tougher time doing thumpers as an assault for sure.
Doing thumpers in PvE will get you a huge amount more resources than PvP, so when you get to tier 2 crafting you'll have something to work with.
Red 5 Studios has reaffirmed its commitment to eSports with the announcement that it will be awarding Firefall players up to a million dollars in prize money through 2013.
On August 18 2012 13:30 Chairman Ray wrote: Questions on resources
1. Are all the resource you get from pickups, thumping, and sifting earth the exact same CY value? It just shows one CY value for the entire stack
2. Should I just blend whatever I get to turn it into something better, or should I stock up and go for certain recipes only?
1. There is actually a rarity system like other MMOs where several resources can have different grades which a low CY value is considered "common" with the background color as white and a high CY value is considered "epic" with the color purple. So you can have two of the same cyrstite but with different rarities.
2. If your battleframe is still in Tier 1, I would definitely stock up and wait until you unlock Tier 2. I haven't gotten there but apparently you can craft weapons and gears at that point.
I guess I'll just stock up til T2 and then blend everything in one haul
For those of you who are doing well in pvp, are there any cheap strategies that can be abused to achieve a 75%+ winrate? My current strategy is to go after the snipers and it's not working too well.
On August 18 2012 16:31 Chairman Ray wrote: I guess I'll just stock up til T2 and then blend everything in one haul
For those of you who are doing well in pvp, are there any cheap strategies that can be abused to achieve a 75%+ winrate? My current strategy is to go after the snipers and it's not working too well.
Generally speaking, the team that sticks together better will be the team that wins, since the shortage of healing in T1 means that unless there is a fairly massive skill discrepancy between the teams, having more firepower in 1 place during fights is usually the deciding factor.
That said having a squad partner(you can only queue as 2 people squads max atm) will help alot, my partner and I just pick another guy on the team and follow him around, that way if both teams are terrible at teamwork, at least our team will be slightly less terrible at it since there will at least be a group of 3 running around.
The other thing is it helps to be able to play a few frames, the pvp queue being public has all the problems of pub games, being people play selfishly, don't even know the basics of teamwork and pick whatever frame they are comfortable with even if their team will end up with a terrible composition to work with.
Basically being able to shore up the weaknesses of any random pub team is your best bet to a high winrate, So being versatile is the best 'strategy', since you never know which problems are going to hurt the particular team your on most.
Sometimes just typing in team chat 'stick together guys' is enough.
On August 18 2012 16:31 Chairman Ray wrote: I guess I'll just stock up til T2 and then blend everything in one haul
For those of you who are doing well in pvp, are there any cheap strategies that can be abused to achieve a 75%+ winrate? My current strategy is to go after the snipers and it's not working too well.
Generally speaking, the team that sticks together better will be the team that wins, since the shortage of healing in T1 means that unless there is a fairly massive skill discrepancy between the teams, having more firepower in 1 place during fights is usually the deciding factor.
That said having a squad partner(you can only queue as 2 people squads max atm) will help alot, my partner and I just pick another guy on the team and follow him around, that way if both teams are terrible at teamwork, at least our team will be slightly less terrible at it since there will at least be a group of 3 running around.
The other thing is it helps to be able to play a few frames, the pvp queue being public has all the problems of pub games, being people play selfishly, don't even know the basics of teamwork and pick whatever frame they are comfortable with even if their team will end up with a terrible composition to work with.
Basically being able to shore up the weaknesses of any random pub team is your best bet to a high winrate, So being versatile is the best 'strategy', since you never know which problems are going to hurt the particular team your on most.
Sometimes just typing in team chat 'stick together guys' is enough.
Oh ok thanks. So how do you choose a good team composition? I've just been playing assault so far.
On August 18 2012 20:12 doubleupgradeobbies! wrote:
On August 18 2012 16:31 Chairman Ray wrote: I guess I'll just stock up til T2 and then blend everything in one haul
For those of you who are doing well in pvp, are there any cheap strategies that can be abused to achieve a 75%+ winrate? My current strategy is to go after the snipers and it's not working too well.
Generally speaking, the team that sticks together better will be the team that wins, since the shortage of healing in T1 means that unless there is a fairly massive skill discrepancy between the teams, having more firepower in 1 place during fights is usually the deciding factor.
That said having a squad partner(you can only queue as 2 people squads max atm) will help alot, my partner and I just pick another guy on the team and follow him around, that way if both teams are terrible at teamwork, at least our team will be slightly less terrible at it since there will at least be a group of 3 running around.
The other thing is it helps to be able to play a few frames, the pvp queue being public has all the problems of pub games, being people play selfishly, don't even know the basics of teamwork and pick whatever frame they are comfortable with even if their team will end up with a terrible composition to work with.
Basically being able to shore up the weaknesses of any random pub team is your best bet to a high winrate, So being versatile is the best 'strategy', since you never know which problems are going to hurt the particular team your on most.
Sometimes just typing in team chat 'stick together guys' is enough.
Oh ok thanks. So how do you choose a good team composition? I've just been playing assault so far.
No one knows what the good team compositions are yet really. Skill between players right now varies by a lot, and there is no competitive ladder set up yet for teams to play against each other to try out different class compositions. As it is now, individual skill > *, except for when one team has a bunch of recons on sabotage, then they're fucked
OK guys, so someone in this thread was nice enough to give me a key. Game is tons of fun, and I now have 2 keys to give. First two lovely tl'ers with more than 100 posts. That PM me their email, gets a key!
Please I will re edit this post once they are gone.
K guys They're all gone. Hopefully the two who I gave invs to will pas there invites along here as well!
On August 19 2012 00:39 Arkless wrote: OK guys, so someone in this thread was nice enough to give me a key. Game is tons of fun, and I now have 2 keys to give. First two lovely tl'ers with more than 100 posts. That PM me their email, gets a key!
Please I will re edit this post once they are gone.
On August 19 2012 00:39 Arkless wrote: OK guys, so someone in this thread was nice enough to give me a key. Game is tons of fun, and I now have 2 keys to give. First two lovely tl'ers with more than 100 posts. That PM me their email, gets a key!
Please I will re edit this post once they are gone.
On August 18 2012 20:12 doubleupgradeobbies! wrote:
On August 18 2012 16:31 Chairman Ray wrote: I guess I'll just stock up til T2 and then blend everything in one haul
For those of you who are doing well in pvp, are there any cheap strategies that can be abused to achieve a 75%+ winrate? My current strategy is to go after the snipers and it's not working too well.
Generally speaking, the team that sticks together better will be the team that wins, since the shortage of healing in T1 means that unless there is a fairly massive skill discrepancy between the teams, having more firepower in 1 place during fights is usually the deciding factor.
That said having a squad partner(you can only queue as 2 people squads max atm) will help alot, my partner and I just pick another guy on the team and follow him around, that way if both teams are terrible at teamwork, at least our team will be slightly less terrible at it since there will at least be a group of 3 running around.
The other thing is it helps to be able to play a few frames, the pvp queue being public has all the problems of pub games, being people play selfishly, don't even know the basics of teamwork and pick whatever frame they are comfortable with even if their team will end up with a terrible composition to work with.
Basically being able to shore up the weaknesses of any random pub team is your best bet to a high winrate, So being versatile is the best 'strategy', since you never know which problems are going to hurt the particular team your on most.
Sometimes just typing in team chat 'stick together guys' is enough.
Oh ok thanks. So how do you choose a good team composition? I've just been playing assault so far.
Assault is nice and general, so works pretty well.
Mostly good composition is about the number of recons lol. Eg if your team already has 1 or 2 recons, you probably don't want to pile on more recons and deprive your team of muscle in a group fight. On the other hand if your team already has 3 or 4 recons, then you may as well go recon too, since if you try to do any sort of closer range combat class (assault/dread/engi) your just going to get outnumbered in every fight and feed the opposing team, assuming their team is not also full of recons.
Last game of finals starts around 1:01:00, and is the best game to watch. It has an exciting finish. Team death match won't be the competitive map mod of choice forever, but it's what Firefall has to work with at the moment. This quote was from one of the lead battleframe designers.
I do agree that deathmatch is much harder to watch and be entertained by, though, given the fact that the action is all over the place and the particular action ends at someone's death (which comes pretty fast). We're aware of the issues that make TDM a less desirable game mode to watch, but at this stage in our beta, it's the best available mode for competitive play.
Apparently Tier 2 is really fucked, and the verticle progression is far too great. People are 30-40% stronger from t1 to t2 when they should be 1-8% stronger. Gonna be some big damage changes to gameplay in the future.
This game is quite amazing, if it gets more fleshed out i can see it being bloody brilliant. Ive only played for about an hour of PvE with one battleframe too, No PvP yet. The PvE seems quite shallow atm, but its very challenging (Fuckin thumper mission, i barely make 20% before swarms of shite destroy it)
On August 26 2012 07:55 Tachion wrote: Apparently Tier 2 is really fucked, and the verticle progression is far too great. People are 30-40% stronger from t1 to t2 when they should be 1-8% stronger. Gonna be some big damage changes to gameplay in the future.
On August 26 2012 07:55 Tachion wrote: Apparently Tier 2 is really fucked, and the verticle progression is far too great. People are 30-40% stronger from t1 to t2 when they should be 1-8% stronger. Gonna be some big damage changes to gameplay in the future.
T2 is supposed to be > T1, that's why activities are grouped by Tier.
On August 26 2012 07:55 Tachion wrote: Apparently Tier 2 is really fucked, and the verticle progression is far too great. People are 30-40% stronger from t1 to t2 when they should be 1-8% stronger. Gonna be some big damage changes to gameplay in the future.
Why should they be 1-8% stronger?
Because that's what the devs said it should be in irc :p They don't want there to be such a huge verticle progression between tiers. It also screws up PvP when you queue as a fresh T2 and you're going against people waayyyy stronger than you. It makes the games too unbalanced. They're also working on fixing T1 to T2 transition, as a fresh T2 is currently weaker than a geared T1
Is all content made for grouping or can you also solo stuff? I'm having trouble figuring out what the hell I'm supposed to do for solo content, I can't solo thumpers, done the main storyline quest (it stops shortly after you get to the motorcycle part right?)
any tips or should I really start looking for groups?
On August 30 2012 00:44 Bloodash wrote: Is all content made for grouping or can you also solo stuff? I'm having trouble figuring out what the hell I'm supposed to do for solo content, I can't solo thumpers, done the main storyline quest (it stops shortly after you get to the motorcycle part right?)
any tips or should I really start looking for groups?
Thumpers are pretty easy solos for non-recons, but I've heard recons can do it. Otherwise, what's in the game right now is PvP and exploration.
On August 30 2012 00:44 Bloodash wrote: Is all content made for grouping or can you also solo stuff? I'm having trouble figuring out what the hell I'm supposed to do for solo content, I can't solo thumpers, done the main storyline quest (it stops shortly after you get to the motorcycle part right?)
any tips or should I really start looking for groups?
All the thumpers that are out right now are made for soloing, though some classes can do it easier than others. If you're having trouble, try strategic thumper placements against cliffs or on ledges or something so the enemies don't come from 360 degrees. It makes it a lot more doable. Group thumpers are in the works, and will probably be released with the big PvE milestone.
On August 30 2012 00:44 Bloodash wrote: Is all content made for grouping or can you also solo stuff? I'm having trouble figuring out what the hell I'm supposed to do for solo content, I can't solo thumpers, done the main storyline quest (it stops shortly after you get to the motorcycle part right?)
any tips or should I really start looking for groups?
All the thumpers that are out right now are made for soloing, though some classes can do it easier than others. If you're having trouble, try strategic thumper placements against cliffs or on ledges or something so the enemies don't come from 360 degrees. It makes it a lot more doable. Group thumpers are in the works, and will probably be released with the big PvE milestone.
I gotta say, after doing the transit hub quest line I am stoked for more pve!
On August 30 2012 00:44 Bloodash wrote: Is all content made for grouping or can you also solo stuff? I'm having trouble figuring out what the hell I'm supposed to do for solo content, I can't solo thumpers, done the main storyline quest (it stops shortly after you get to the motorcycle part right?)
any tips or should I really start looking for groups?
All the thumpers that are out right now are made for soloing, though some classes can do it easier than others. If you're having trouble, try strategic thumper placements against cliffs or on ledges or something so the enemies don't come from 360 degrees. It makes it a lot more doable. Group thumpers are in the works, and will probably be released with the big PvE milestone.
I'm doing something wrong then, the problem is I'm dying too fast, specially when those ranged gunners show up, I can't seem to dodge everything, and protect the thumper at the same time (Using the big minigun dude)
On August 30 2012 00:44 Bloodash wrote: Is all content made for grouping or can you also solo stuff? I'm having trouble figuring out what the hell I'm supposed to do for solo content, I can't solo thumpers, done the main storyline quest (it stops shortly after you get to the motorcycle part right?)
any tips or should I really start looking for groups?
All the thumpers that are out right now are made for soloing, though some classes can do it easier than others. If you're having trouble, try strategic thumper placements against cliffs or on ledges or something so the enemies don't come from 360 degrees. It makes it a lot more doable. Group thumpers are in the works, and will probably be released with the big PvE milestone.
I'm doing something wrong then, the problem is I'm dying too fast, specially when those ranged gunners show up, I can't seem to dodge everything, and protect the thumper at the same time (Using the big minigun dude)
Hrm, I'd make a video if I could but I don't know how Using repulsor blast and thunderdome around your thumper can keep enemies off it for a few seconds while you mow down the bigger aranhas. The bigger guys all drop either health or ammo, so it's good to focus them down if you need a health drop. Some spots attract more wildlife than others as well if they're wandering in the vicinity, so keep checking around if need be for more convenient spots.
Guys, it takes a tremendous amount of work, a crew of 8 Red 5's to pull off these videos. Give them lots of love! Spread the word. Something like this has never been done before....a semi-real-time documentary about what goes on at a game company to pull off an epic tradeshow event..
Firefall booth looks pretty sweet as usual. The story with the bus is funny too as it's getting too much attention.
Was also a PvE based interview at PAX, a short summary would be:
Achievements, achievements everywhere. Some that offer tangible rewards. Dynamic open world that interacts with itself, players not needed for it to change/evolve, but they certainly can. PvP open world will happen, but you have to flag yourself to make it happen. It's optional. Massive army harvesters that can gather minerals at an incredibly higher rate than a single or group thumper can. Armies will be able to build their own bases and have their own tech to build and modify such as vehicles. Customizable thumpers that can affect your thumping experience in various ways. Emphasis on dynamic PvE events, it's not based on just questing the whole time. Can customize vehicles that affect speed, traction, armor etc. You can also add weapons onto them. Heavier vehicles to come.
People who bought their founder's packs got their LGV's recently (light ground vehicle). When you try to google images of them though, you end up with pictures of an STD called Lymphogranuloma venereum. Red5 made a funny video making fun of that ;p
Oh hey apparently I got a beta key in my email(signed up for the forums ages/years ago for it when I found out Youngblood was doing it). It's probably going to take me a while to download the client with my current internet though, but I need something to tear me away from borderlands 2(been playing that way too much). Will probably give out some invites here.
Anybody got any beginner tips for me(about the game, not fps in general) while I wait for download? Everything I've seen has been very vague.
On October 08 2012 08:23 Fyrewolf wrote: Oh hey apparently I got a beta key in my email(signed up for the forums ages/years ago for it when I found out Youngblood was doing it). It's probably going to take me a while to download the client with my current internet though, but I need something to tear me away from borderlands 2(been playing that way too much). Will probably give out some invites here.
Anybody got any beginner tips for me(about the game, not fps in general) while I wait for download? Everything I've seen has been very vague.
It's really fairly straightforward. The movement is somewhat faster than most games (not quite to Quake Live levels but much faster than CoD and their ilk), the Biomech and Recon are slightly weak (no 1 shot headshots with snipers and healing is difficult at best), Assault and Dread are best at killing lots of people, engies are better at dueling and area control.
When Thumping:
1) Kill Explosive Arahnas first. They'll kill you if you're too close when they die, and they do significant damage if they get close to the Thumper.
2) Use the Assault rifle for bigger/flying guys: 1/2 a clip directly to the head kills the big guys when it requires a full clip from a plasma cannon (the Assault grenade launcher).
3) Keep in mind that explosions of acid/frost/fire and shockwaves from Terrorclaws can definitely hit you even if you're above the animation (if only slightly) so don't think jumping 5 feet off the ground makes you invincible in PvE.
In PvP:
1) Stay with your damn team. Can't stress enough how badly solo play is discouraged in the game, and with all the nerfs to splash damage, standing near someone isn't as bad as in most games.
2) Prioritize mobility skills/upgrades: The power ones, while they look nice, are much less important than being able to move around the map quickly. Given that it takes a ton of non crit hits to actually die to any rapid fire weapon, fast movement is essential.
That's about all I can think of off the top of my head.
On October 10 2012 11:33 sonic1226 wrote: Hi! Does anyone have a beta key to spare? I rly wanted to check this game out. Thank you! my email is alalvaro_7@hotmail.com.
I'd have sent you one if this was your second post instead of your first post.
I'm sorry to continue to clutter this thread, but I too could use a key. The only thing I could offer is my gratitude. Or my body. If you're into that.
Seriously guys, I'm tapped out, I've already given out all my keys in the Twitch chat during Firefall Fest or on Twitter. Keep an eye out on Twitter, Facebook, and the Twitch chat because they're popping up extremely frequently, some even offering founders packs.
That said, Day[9] was pretty good this morning, and all the stuff is up on Youtube at Stage 5 TV: http://www.youtube.com/user/stagefivetv (it's the first playlist, The Vertical Slice playlist is also hilarious).
On October 25 2012 12:24 Tachion wrote: If you still need a key, send me a PM with your e-mail. I got 2 invites left. I'll post when they're gone.
1) Hit Generate without entering an e-mail. 2) Copy key to clipboard 3) ??????????? 4) Profit
Could you explain this please? I dont get it
The FF invite system is designed for people with invites to send them to email addresses, but if you have an invite you can also make it into a key with the above process, so that you don't have to wait for people to pm you an email etc.
On October 25 2012 12:24 Tachion wrote: If you still need a key, send me a PM with your e-mail. I got 2 invites left. I'll post when they're gone.
1) Hit Generate without entering an e-mail. 2) Copy key to clipboard 3) ??????????? 4) Profit
Could you explain this please? I dont get it
The FF invite system is designed for people with invites to send them to email addresses, but if you have an invite you can also make it into a key with the above process, so that you don't have to wait for people to pm you an email etc.
NIGHT OF THE MELDING!!! (queue spooky noises, Theremin music)
See the new dashboard when you log in. See the glorious information! More to come with this nifty tool. (Disabled for now)
There are now a wide assortment of Halloween collectibles for sale at Luau Larry's!
The New You now has Halloween masks and hats for the fashionably creepy!
Warpaints are now available in the Garage. Basic colors and founders unlocks are free to swap around, premium paints have a Red Bean cost. We suggest Pink Flamingo. Be loud, be proud!
Premium paints are not unlocked for all battleframes. They are purchased when applied to a specific frame. You are paying for a paint swap, and it is possible to pay for a specific premium paint more than once.
New Decals! Your body is ready!
THE CHOSEN WAR
Watchtowers have undergone an overhaul.
They look quite a bit different (Important!)
They can be captured by Chosen Forces, denying players areas to spawn and customize their battleframes and looks.
Players can attack Chosen controlled watchtowers with extreme prejudice, driving out the evil bastards and recapturing the point.
Chosen Incursions and Drop Pods now dynamically spawn throughout the open world. Find them, crush them, see them driven before you, and hear the lamentations of their women (wherever they may be…)!
Chosen from Drop Pods will wander, creating Incursions, and assault Watchtowers, expanding their influence in the region.
NEW FAUNA FOR YOU TO ENDANGER!
New Creatures have appeared to challenge human superiority! Punish their insolence!
The Feral Canine: Not your best friend...
The Jungle Harrier: In lieu of a jawbone, collect its beak!
The Brontodon: It has arrived! Seemingly peaceful, until you shoot it.
The Wyrm: The early bird tried to catch this Wyrm. It failed.
The Nautilus: We answered your silent pleas for more tentacles!
The Argonauts: The angry entourage of the Nautilus. Like being attacked by leaping toddlers overdosed on Pixie Sticks!
Be Adventurous and Explore! So what if you die!
Our points of interest are beginning to take on new looks as we prepare them for more content. Check them out.
The world map includes new icons and feedback on watchtower and POI status.
A new player direction system will sample your levels of activity, and “suggest” nearby encounters.
Multi-tier Queue
You can now select the tier(s) you wish to queue for PvP. This means a Tier 1 can queue up into Tier 2, and players with both tiers in their garage can find the first available!
Be warned that heading into a tier 2 match as tier 1 is ill-advised, but totally respected.
NEW ABILITIES!
Assault
Firecat Burnjets: Hover over your enemies and “enlighten” them with a generous dousing of heat from your feet!
Tigerclaw Rocket Jump: Launch yourself into the air while making those around you suffer for standing so close!
Biotech
Recluse Evacuate: The ultimate in self-GTFO! Launch yourself backwards from danger while leaving a poisonous present behind.
Dragonfly Healing Pillar: Lob healing plasma that erupts in a fountain of “feel-good” after a few seconds.
Dreadnaught
Rhino Explosive Rounds: Temporarily spit hot fire! Your bullets go boom!
Mammoth Absorption Bomb: Go immobile and suck up damage to unleash AoE hell on nearby attackers!
Engineer
Electron Salvo Proxy: Shoot a missile, which turns into a bunch of missiles, that homes in on your reticle to make someone or something completely miserable!
Bastion Supply Station: Deployable health and ammo to both feel and be important
Recon
Raptor Supercharge Shot: Make your friends more awesome… by shooting them!
Nighthawk Decoy: Retreat into stealth, leaving behind a not so friendly doppelganger that attracts attention, then blows it up.
GAMEPLAY CHANGES
General
Melding Tornado adjustments!
New SIN Cards and map markers that track movement through the world.
All participants receive increased xp and loot rewards. A participant is anyone that deals damage to the encounter.
Kill xp on Tornado objects has been reduced.
Loot rewards equal to the contents of a mini-shard are awarded to participants. This is in addition to rewards they snatch from the encounter.
Aranhas and Hissers will scale walls, cliffs, mountains, your bedroom window, etc. Nowhere to hide now!
You cannot call down Thumpers in hostile Chosen controlled areas.
Overland spawns are more likely to be clustered with creatures of the same kind.
Health reduced on smaller creatures.
Health reduced on various Chosen.
UI has been improved when dealing with encounters. You should now see SIN Cards for attack, defend, and interact targets. They look cool!
Calldown menu (Press C) has been organized by item type.
Item and health pick-ups make cooler sounds!
Reduced cooldown on Tiki Torch. Dance the night away!
Reduced LGV collision damage. Reckless driving now encouraged.
Reduced vehicle explosion damage and radius to creatures. It’ll still blow the driver up real good!
Beards for Sale in the New You. Only for males, as much as you may wish otherwise.
Recon
Recon Sniper rifle has been globally replaced by the Charge Sniper Rifle. Remaining scoped increases damage of the next shot (watch the green meter in scope). It also has a much higher rate of fire, albeit at the cost of damage.
Execute Shot will cause AoE damage to surrounding enemies when used on enemy creatures.
SIN Beacon has added snare and increased damage to targets in deployable radius. Added for increased PvE viability.
SIN Scramble can turn creatures against each other.
Dreadnaught
Heavy Armor must now absorb 250 damage (before 90% reduction) in stage 1 before entering stage 2. Stage 1 time increased to 2 seconds. Should prevent instant stage 2 from automatic weapons.
Tier 1 Reactive Plating now properly gives correct stats. They are half the value of the Tier 2 version: 25 HP, .75 Def, +1.5 Regen.
Repulsor Blast deals increased damage to creatures.
Teleport Shot deals damage to creature targets.
Assault
Bombs Away changed: fires a volley of bombs that use your reticle to target. More bombs, but less damage.
Engineer
EMP Grenade travels faster, can be detonated faster, and now deals damage over time to creatures caught in its radius.
BUG FIXES
Reduced Object Flicker
Game server performance improvements.
Made adjustments to squad matchmaking so tier 1 matches are not created that drag tier 2 only players in. You should no longer end up as some random guy with an assault pack that can’t do anything.
LGV uphill speed has been improved.
Memory Optimizations.
KNOWN ISSUES
Upon completing the mission “Cargo Hunt” you will need to log off for at least a few minutes before mission progress can resume. We are looking into a solution for this.
Replays from previous builds may not play back correctly.
I have a question for you Firefall players. Can you start pvping right when you enter the game? Do you have to level and gear in order to be competitive? I like the look and the class based system but I really don't care for pve. I'd just like instant action, hop in for a round or two and close out.
On October 29 2012 01:32 clik wrote: I have a question for you Firefall players. Can you start pvping right when you enter the game? Do you have to level and gear in order to be competitive? I like the look and the class based system but I really don't care for pve. I'd just like instant action, hop in for a round or two and close out.
On October 29 2012 01:32 clik wrote: I have a question for you Firefall players. Can you start pvping right when you enter the game? Do you have to level and gear in order to be competitive? I like the look and the class based system but I really don't care for pve. I'd just like instant action, hop in for a round or two and close out.
You can start PvPing as soon as you join, but you will be at a slight disadvantage. After a round of nerfs to eq in general, the difference is very small atm, but it's still there.
In tier 1 (which is the tier you pvp in if you have just started), if you get the increased ROF weapon for your class, the damage ammo (if your dread or recon) and health regen plating, your pretty much good to go. By all means you can play without these (the stat bonuses of these over default eq in t1 is pretty minor) but they are the ones that do make a slight difference.
Currently the tier 1 playerbase is well... honestly pretty derpy, so people just being terrible are going to be a much bigger factor than differences in eq can ever hope to be.
On the bright side, it doesn't take very long to get the relevant unlocks for t1 pvp, or even to max a t1 frame (takes about a day or two to max depending on how much you play).
They are also working on a tournament tier in the future, where you will just have all the available stuff unlocked, this will be where all the more serious pvp will take place, they have stated the current in game pvp is more like 'a game at the local park' than a serious competitive mode.
On October 29 2012 01:11 doubleupgradeobbies! wrote: Unfortunately, movement has been a bit gimped, the turning acceleration is too slow, so it feels kinda like everyone is running on ice
Glad to report that the movement has been fixed, turns out it was just from unfinished changes being accidentally leaked onto the patch, the new patch has removed those changes. It means the problem with mashing of the A and D still messes with your hitbox, but that unfinished fix was way worse than the problem it was trying to solve.
I am REALLY loving Planetside 2, but I've heard a little about this game. Anyone enjoying it? Are people going to play both? Anyone thinking of switching to Planetside?
On November 01 2012 07:57 Beef Noodles wrote: I am REALLY loving Planetside 2, but I've heard a little about this game. Anyone enjoying it? Are people going to play both? Anyone thinking of switching to Planetside?
Played both, Planetside 2 was terrible for me for several reasons, chief among them being that it ran terribly and rarely got up to 30 fps. On top of that, I never was able to find any decent fighting, and when I was I was getting spawncamped and couldn't do anything about it. There were no good communication tools so I couldn't get in touch with any sort of command structure or be a part of any strategy and I felt completely lost.
This game is completely different. There's a lot of stuff you can do by yourself, and even more in groups, and the PvP plays more like TF2/Halo than a massive wargame.
The thing I really like about it, though, is it takes a lot longer to die. In Planetside 2, you don't see that one guy and he kills you in like 2-3 shots to the chest over the course of .25-.5 seconds, it takes well over 1 second to die in Firefall.
They are kind of completely different, so it's really hard to say which is better, but I have a lot more fun with Firefall.
On November 01 2012 07:57 Beef Noodles wrote: I am REALLY loving Planetside 2, but I've heard a little about this game. Anyone enjoying it? Are people going to play both? Anyone thinking of switching to Planetside?
I'm absolutely loving it. The PvE is lots of fun, but I'm enjoying the PvP even more. The PvP has lots of competitive potential.
On November 18 2012 14:47 cuddles wrote: Was wondering if anyone had a spare key lying around. Signed up over a year ago and still haven't got a key :/
They haven't pushed out invites to us for quite a while, so we are a bit dry of keys atm.
However while you wait, there are these beta weekends that are happening atm.
Where everyone (I think) gets to try out the firefall beta for a weekend (well there are 3 weekends overall, one has passed already).
I would suggest downloading the game beforehand to make the most of the weekend (if you can, I havn't tried it, but iirc you can download the game without a beta key anyway).
Hopefully we will get more keys if not after the weekends than I would expect after the next milestone.
Another big patch just in, havn't had a chance to try it yet, but from the looks of it engies and recons got uberbuffed, and dreads got heavily nerfed.
I never really liked dread, always struck me as a low skill, low risk and generally boring class, but even I think that this nerf especially to their base damage might be a bit much.
Also, for the record, we didn't get more invites.
Phobos wrote:
Various points of interest around New Eden have new events for you to participate in.
Bounty Terminal
Signal Scanning
Patrol Drone
Melding Repulsor
El Terromoto LGV Races
Holmgang Supplies (Pirates!)
Dynamic Missions
New Crashed Thumper. Rebuild the thumper and send it back.
Broken LGV.
"Boss" Encounters (UserVoice)
Chosen Acolyte. Fear him. Bring friends.
????. Not everything behind the Melding curtain is controlled by the Chosen.
New Achievements System
Multiple new achievements have been added to the game, along with an interface (Y by default) to look over what you've done. Here is a small sample...
Exploration:
Bird’s Eye View: Find 10 of the Highest Vistas in Coral Forest
PvP:
Right Between the Eyes: Get 500 Mid-air Headshots
PvE:
Chosen Slayer: Kill 10,000 Chosen
Industry:
Quite the Gamble: Return 10 Full Advanced Thumpers at 1% Health
Social:
Unknown Savior: Revive 1,000 Non-Team Members Players Around the World
Unregulated:
...??? Stuff the Accord doesn't need to know about.
Daily achievements that rotate each day.
Chosen Warfront Changes
Watchtowers
New FX in the interior to indicate Accord / Chosen ownership
Updated lighting in the towers
New voice over for hacking the terminals and for when Chosen stop your hack attempt
Lots of worldbuilding tweaks around various towers to improve player and AI navigation
Southern POIs / Watchtowers
Drop pods now spawn more regularly in the south
Most SIN towers that were not attackable by the Chosen now are
Exceptions are Sunken Harbor and Trans Hub
Chosen AI
Various performance improvements implemented
Chosen Juggernauts
No longer shoot thumpers from out of LOS
Reduced range of weapon
Slightly slower rate of fire on weapon
Slightly lowered damage of weapon
Increased splash radius of weapon
Chosen Assault
Increased bullet speed of weapon
Increased rate of fire of weapon
Increased damage per bullet of weapon
Drop Pods
Now spawn more reliably in the southern part of New Eden
Chosen should now spawn in more spread out around the drop pod
Now invulnerable to damage until they land and are fully opened up
Slightly reduced frequency of drop pods
Incursions
No longer spawn in rocks
Fixed cannons so they no longer stop shooting (run out of ammo) at players in range
Increased aggro radius when players shoot the generator or cannons so nearby chosen are better alerted
Updated visual FX on the encounter
Map / UI
Map icons for events (ex: drop pods, incursions, etc) are now hidden if they’re located within Chosen controlled space
Updated visuals for Chosen controlled space and when towers are under attack
Assault Changes
Crater - No longer consumes the assault's energy on impact.
Shockwave - Reduced maximum damage from 750 to 650
Bombs Away - Reduced damage per bomb from 65 to 55
Bombs Away - Reduced bomb's explosion radius from 2.5 to 1.5. This should make it more difficult to recieve the maximum possible damage and reduce it's burst potential.
Rocket Jump - Potentially fixed an issue with rocket jump sending you down randomly.
Burn Jets - Reduced CPU cost of equipping this module.
Biotech Changes
Healing Ball - Decreased base radius explosion to 5 meters, down from 6 meters.
Healing Ball - Reduced base healing from 500(550) to 400(450) and self healing reduced by half.
Healing Ball - Can no longer be used on downed (incapacitated) friendly targets to self-heal the biotech.
Healing Wave - Reduce base cooldown from 25 seconds to 20. To be more in line with healing abilities being less effective, but lower cooldown.
Healing Wave - Lowered PvE/NPC damage to be more in-line with the lower cooldown, 425.
Healing Wave - Lowered healing slightly.
Evacuate - Increased the base cooldown to 25 up from 15.
Evacuate - Reduced cloud damage from 800 to 400.
Dreadnaught Changes
Head shot modifier removed from HMG
HMG changes
Clip size reduce to 200
DPS reduced to 600
Starting accuracy cone and max accuracy cone decreased to 3.5 from 5 (this is positive for his accuracy)
Damage degredation at long ranges reduced
Less screen shake while firing
Explosive Rounds - Cooldown now begins at the end of its duration, not when it's activated.
Gravity Field - Fixed a bug where the ability wasn't using the proper cooldown
Absorption Bomb - Reduced the cooldown to 25 seconds, down from 30 seconds.
The energy shield alt-fire will now be destroyed if it takes more than 400 damage. It has a 3 second recharge after destruction.
Recon Changes
Reduced charge-up time on sniper rifle to 2.5 seconds.
Lowered the amount of camera shake on the sniper rifle.
Charged sniper rifle out-of-scope damage increased from 94 to 100. Minimum scoped damage reduced to be approximately 100.
Reduced the range that the sniper rifle scope zooms in at its minimum setting. Mid and max zooms should be relatively similar to their previous settings.
Satchel Charge - Reduced Tier 1 from 500 base damage (craftable to 600) to 425 (craftable to 500). Reduced Tier 2 from 500 (craftable to 700) to 425 (craftable to 575).
SIN Scrambler - Increased duration from 6 (craftable to 8) to 8 (craftable to 10)
Engineer Changes
Tesla rifle range increased to 25 meters from 20.
Tesla rifle maximum damage per round reduced to 30, down from 35. Charge time reduced to 1 second, down from 2 seconds. Charge-up decay speed significantly reduced, miss-penalty to charge removed.
Fixed tier 2 tesla rifles having a much lower rate of fire, even after crafting, than tier 1 tesla rifles.
Supply Station - added a 4 second delay before the powerups spawn. Reduced the powerup respawn time to 15 seconds, down from 25 seconds. Renamed the ability "Supply Station" on the quickbar and gave it an icon.
Secondary Weapon Changes
Shotgun Spread Reduced to 7 from 8.5
Shotgun - Increased number of pellets from 8-12, reduced damage from 80-40 in an attempt to make the weapon damage feel more consistent.
Suppressor Rifle - Damage reduced from 42-28. Increased accuracy. Increased clipsize from 40-65
New Red Bean Items
Warpaint patterns are here! Customize your battleframe with unique patterns for both the armor plates and the body suit.
Patterns are permanent purchases. Once purchased, they can be applied and reapplied unlimited amounts of times.
Thanksgiving items are available, including the Horn of Plenty which allows you to give an XP bonus to another player. Share and share alike.
More warpaints, hats, facial hair, etc. Check out the New You and Luau Larry for all your purchasing needs.
Lowered collision radius and height check for Trollstone. You can now place them much easier in enclosed places (like The Rig).
Deploying a Trollstone now plays a /roar emote. Emote is cancelled immediately on player movement (if you've got to boogey).
Updated Trollstone icon so it looks different from Tombstone item.
“Manufacture Now” button to the manufacturing terminal interface
Players can complete any manufacturing task immediately with a red bean purchase
The longer the manufacturing time, the higher the cost.
Mission Changes
Improved the number of arahna nests for Water Water Everywhere mission.
Increased the spawn rate and updated the waypoint for resource nodes in Tough Nut to Crack.
Removed arahna siegers from A River Runs Through It to make it easier for new players.
Scan Hammer no longer removed at the end of Hammer Time!
Misc. Gameplay Changes
Added PvP queue confirmation. You will now receive a confirmation notification before entering a match.
If you decline or allow the notification to time out, you will be removed from the queue and have a delay set on any requeue attempt. Delays grow the more often you decline within a set time period.
Updated visual effects on SIN acquiring.
New visual effects for mission items.
Orbital Comm Tower now ends the match immediately in the second round if the attacking team fails to capture point A or if any point is captured that the previous team was unable to capture.
Adjusted creature difficulties across the board. Some are now harder, some are easier.
Modified spawn tables to properly reflect the difficulty of creatures.
Feral Canine, by popular demand, will now be known as Wargrim.
High health deployables in New Eden now spawn significant quantities of ammo when they are destroyed.
You can now rotate your camera around your character by using the F9 key.
Resources, Crafting, and Tech Tree Changes
Improved Thumper pricing reduced to 200x Crystite, 1x Crystalline Crystite Engine (down from 400x Crystite, 1x CCE) Crystalline Crystite Engine pricing reduced to 250x Crystite, 500x Crystalline (down from 500x Crystite, 1000x Crystalline)
Flammable Brimfuse Strip recipe reduced to 150x crystite, 75x brimstone for 1x (down from 500x crystite, 200x brimstone for 10x) Flare recipe only requires 1x fuse strip now, down from 10x.
UI Changes
Entirely new options menu.
Tool tips added to the graphics options. (UserVoice)
You can now set windowed mode resolution from the options menu. (UserVoice)
You can also set to fullscreen windowed mode via the options menu. (UserVoice)
Bug Fixes
Improved AI performance.
Fixed multiple server-side crashes.
Thumper smoke will now disappear as soon as the thumper is gone.
Chosen Darkslip should no longer teleport around during invasions.
There is now a SIN tower in Sunken Harbor.
Exploding Arahna will no longer ignore thunderdome.
You should no longer have to click twice at the end of the PvP screen to take an action.
Sonic detonators should visually explode more consistently.
Fixed a location on the Rig where you could fire into the spawn room.
Much much more...
Note that there were hundreds of bugs fixed for this patch. Not all are listed here. If you still see a bug in the game that you reported, it wasn't fixed. If you no longer see that bug, assume it's fixed.
Known Issues
There is a slight inertial acceleration when running on the ground causing rapid movement changes to feel sluggish.
Not all weapons are doing damage to the Dreadnaught shield alt-fire. Secondaries seem to be the most consistent.
I'm not going to lie I think that the crafting system is better then I've ever seen a game do before. If they can deliver on the esports side as well they're going to be swinging pretty hard at wow for the top mmo I think.
On December 02 2012 02:18 Sermokala wrote: I'm not going to lie I think that the crafting system is better then I've ever seen a game do before. If they can deliver on the esports side as well they're going to be swinging pretty hard at wow for the top mmo I think.
What massive content patch have I been missing that lets you do more than thump & play arenas? Because that's not exactly enough for me to log in on a regular basis.
On December 02 2012 02:18 Sermokala wrote: I'm not going to lie I think that the crafting system is better then I've ever seen a game do before. If they can deliver on the esports side as well they're going to be swinging pretty hard at wow for the top mmo I think.
What massive content patch have I been missing that lets you do more than thump & play arenas? Because that's not exactly enough for me to log in on a regular basis.
Lol there isn't that much area out there right now. I'm just saying when it comes around its going to be pretty awesome.
Hope you all join me! I really like where this game is going, even though it's not completely there yet. Post the code you use when you're done with it!!
Hey its too late to play for me sadly since I still have to dl the client and all , but for those who played it is this game any good? I heard PVE content is pretty low and all you can do is PVP ? I didnt enjoy Tribes at all cause it feels so slow , I'm more a CS/quake player would I enjoy this game?
On December 03 2012 01:23 dafnay wrote: Hey its too late to play for me sadly since I still have to dl the client and all , but for those who played it is this game any good? I heard PVE content is pretty low and all you can do is PVP ? I didnt enjoy Tribes at all cause it feels so slow , I'm more a CS/quake player would I enjoy this game?
There is alot of PvE content, but not alot of it is 'meaningful'. Not meaningful in the sense that FF is supposed to be a sprawling persistent open world where what people do effects the world. This is so far not meaningfully in the game yet, since the world is split into shards, and there's no guarantee you log into the same shard each time. There is also no particular benefit or drive from the playerbase to fight the chosen, which is supposed to be the primary overarching objective of the game, because the chosen 'warfront' is still very basic atm.
But that said, despite the overall feeling of purposelessness in PvE, there is alot you can do in terms of collecting resources (used for crafting) and leveling characters (for unlocking gun/servo/plating/ammo variations) so while there is alot to be done if you just want to log onto pve and shoot some bugs.
As for the PvP, I can't really tell you if you will enjoy it as a CS/Quake player because it depends heavily on what aspects of each you like. To sum up Firefall PvP where it is analogous to those games:
FF movement is slower than quake, but more quakelike than CSlike. And jetpacks, nuff said. The jetpacks feel more manouverable than tribes, and their top speed is MUCH MUCH slower than skiing (it's comparable to sprinting velocity), and the maps are designed with that in mind, so the fighting generally happens at mostly CS/Quakelike distances rather than tribeslike distances.
FF weapon TTK is probably a little bit slower than Quake, and alot slower than CS.
Weapons are mostly projectile, some of these projectiles can be quite fast, so almost feeling hitscan, but in general most weapons still feel projectile, so in that regard more quakelike than CSlike.
At higher skill levels, teams tend to stick really closely together and play mostly defensively, so they will camp around 1 area of the map and sorta poke at each other from in and out of cover instead of the more run and gun style quake, so in this regard it is more CSlike.
At low levels, the game can feel tactically more quakelike if pubs just decide to lone wolf it and run around, if one team decides to bunch up together though, generally the run and gun style from the other team will get shut down pretty hard. This will probably change with better maps and gamemodes though, R5 are looking into making PvP less static, because right now the maps don't really encourage map control, the giant ball of 5 players is the clear optimal strat.
To add to the pvp part, it's heavily team based which is very exciting and satisfying and you have to think about how to engage, bait, close the distance, keep position, etc. Movement is a bit slow and limited, it could use more speed and control to dodge slow projectiles and juke aim. They are reworking it, they slightly broke the game one patch because some unfinished movement code came in.
That's the most exciting part, they're actually listening to the beta and changing major stuff, unlike the usual PR beta before launch. This makes me hopeful the competitive side of the game can become awesome. We'll soon see when they release that patch which direction they're going.
Does anyone wanna form a TL squad? We can thump for resources and pvp. I know pvp is where it's at.. but we need resources to craft t2 items and im currently working en an engi and medic.
New patch just in. Battleframe constraints removed, the chosen got massively nerfed, dread HMG made less of a joke, changes made to queue to make OCT and harvester more common and secondary weapons being given infinite ammo again being the major changes.
Just had a game of sabo on the EU servers, sabo at 400ms ping and a frame with only 3 unlocks was... interesting :D
I've been playing this game for a couple hours and i'm really impressed. I feel they really have something going for them and if they keep on the right track will make a extremely good and popular game.
I probably wont be playing much because the lack of content but they seem at working adding things frequently.
Does anyone know in what direction they are going in for pve? Like instances,huge monsters, long missions that require group play,etc. Besides the casual thumpers.
I've seen a few videos indicating that they are taking PvP seriously but not so much pve.
They've added a few new dynamic events recently, but they really aren't more than mere distractions.
They've also added a bounty hunt and an lgv race quest that can be repeated, but these, again, not really that great after you do it a few times, the only thing right now is the baneclaw, which takes quite a few people to bring down (like at least 15), it's hella expensive though so it's not like something you can do continuously.
The next milestone is a PvE milestone though, so hopefully there will be more content.
As for the direction of PvE, all the stuff we are doing right now are basically only going to be minor elements in the game. As I understand it the chosen warfront is supposed to be the main part of PvE, when we get to push back the melding, their stated goal was to have a 1/10th scale world map that we can push back the melding from. Right now the chosen warfront isn't really meaningfully in the game, they can take watchtowers, and we can take them back, but there are only so many watchtowers, and the available map is tiny.
"Release" is a weird word in relation to Firefall. They're currently just building the game via the Gmail-style invite system, and eventually they're just going to let everyone play. The threshold is basically when they think there's enough content and stability to do so. Vague and arbitrary, yes, but keys are somewhat easy to come by.
On December 28 2012 03:47 deth2munkies wrote: "Release" is a weird word in relation to Firefall. They're currently just building the game via the Gmail-style invite system, and eventually they're just going to let everyone play. The threshold is basically when they think there's enough content and stability to do so. Vague and arbitrary, yes, but keys are somewhat easy to come by.
i see. id assume its like dota 2, fluent transition between 'beta' and 'retail'. anyways, looking forward to play this sometimes in the future
On December 28 2012 03:47 deth2munkies wrote: "Release" is a weird word in relation to Firefall. They're currently just building the game via the Gmail-style invite system, and eventually they're just going to let everyone play. The threshold is basically when they think there's enough content and stability to do so. Vague and arbitrary, yes, but keys are somewhat easy to come by.
i see. id assume its like dota 2, fluent transition between 'beta' and 'retail'. anyways, looking forward to play this sometimes in the future
It has loads of potential, there is just next to nothing to do on the pve side of things. It looks like they're getting close to releasing more pve content so I'd recommend giving it a try after that comes out.
New "Mouth" category for New You allowing for gas masks and other items that are not full-face.
Warpaint patterns are now available even without a custom warpaint.
You will now be alerted to what award you've unlocked when completing an achievement.
Chosen should fire more often with higher accuracy.
Hellclaw health increased to 1450 up from 1250.
Thumping near the melding should be slightly easier than before.
More resource veins should appear in the available world as opposed to behind the melding curtain or under unthumpable rocks.
Adjusted the costs on the Encapsulated Super-Melded Cell (less expensive) and the Empty Melding Anomaly Neutralizer (more expensive)
Changed Crystalline and Polymer resource categories to "Ionic" and "Covalent" respectively.
Blackwater and Orbital Comm Tower give out 2x the resources for both winning and losing.
Blackwater Harvester will now properly give out basalt.
Re-enabled basalt blending in manufacturing station.
Players will no longer be kicked for being AFK if they are queued for PvP in open world.
Secondary weapons once again have limited ammo.
Bug Fixes
Fixed an issue where Orbital Comm Tower matches would not be saved or would be saved incorrectly (Loss instead of a Win or vice versa)
Fixed issues where a team would get over backfilled (6v5 on TDM).
Player skill rating scaling will no longer start from scratch when requeuing after a failed match launch.
Fixed a memory leak on matchmaking servers.
Players should no longer go invisible after respawning
Terrain should no longer appear invisible after respawning.
Multiple performance optimizations.
Weird things that Lutz did that I can't comprehend because he uses code in his comments, but I'm sure are awesome changes.
Fixes for the garage erroring out due to "missing items".
Fixed bug that showed self heals displaying twice in 3rd person.
Fixed some client-side crashes.
Fixed an issue with squad challenges that would prevent the match from starting.
Fixed an issue where Baneclaw health scaling could give the Baneclaw way more health than was intended.
Fixed issues on Orbital Comm Tower that would not identify the correct winner.
Fixed the lower forcefields on the Orbital Comm Tower attacker spawn so that you can not leave the spawn until the match begins.
Fixed infinite glider exploit. Sorry.
Binary diff patch is approximately 13 megabytes.
New patch out, nothing particularly interesting, basalt has been put back into the game via Harvester, but it's currently low quality and not that useful.
Big stuff in the works though, they are looking to remove tiers and crafting from PvP, from what I gather each frame, irrespective of it being T1, T2 etc will have a set loadout in PvP that you can't change. The T2 frames will be balanced with the T1 frames so that they are horizontal options rather than flat out stronger like they are now, this is pretty close to what's already in the game if they just remove crafting from PvP. That way you can remove the tiering since T2 frames will theoretically be only as strong as the T1 frames, having higher tiers just means you have more (theoretically equally powered) loadouts to choose from for each class.
PvE progression will remain pretty much the same as now, you get to T2 via T1, and T3 via T2 etc once the higher tiers are out, crafting will make T2 frames all round stronger than T1 frames etc not much will change in PvE.
gameplay looks nice. but im not too sure what to actually do (pve)? so there is mining and there are dynamic events such as chosen attacks or purple quests. something else?
also, i assume the weapon system isnt rpg like (such as borderlands)? as in variety of weapons with different modifiers and huge increase of dps over the span of the game
On February 25 2013 01:35 whoso wrote: gameplay looks nice. but im not too sure what to actually do (pve)? so there is mining and there are dynamic events such as chosen attacks or purple quests. something else?
That's it for now. We're actually betatesting (not token promotional beta to create buzz right before release) so things are moving along incrementally to test specific things. An example is the pve enemies. The fluff isn't just The Chosen are the enemy, that's why there are enemy mobs standing around outside town. Instead they are actively contesting for territory and we have to fight them to push back the melding across the whole planet Earth. Taking and losing towers is very basic mechanic to test that.
also, i assume the weapon system isnt rpg like (such as borderlands)? as in variety of weapons with different modifiers and huge increase of dps over the span of the game
Tier 2 battleframes aren't just extra abilities, when you unlock tech with experience, you can craft an enhanced version of that unlock. Use a better mineral and you'll get a better item, purple Ferrite on your unlocked ammo and you'll be dishing. The crafted upgrades can be significant- from damage reduction to runspeed and jumpjets and of course sheer dps. A fully unlocked and crafted tier 2 is lightyears ahead of a newly unlocked tier 2.
The crafting is just testing so the basics work. You use thumpers to get extra resources outside of drops, you use resources to upgrade your battleframe and get bigger thumpers to thump even more resources.
That's it. No massive projects for vehicles or base building yet, or even trading.
Ultimately these test content is rather sparse so make sure to press K and queue for PVP. It's very good, maps are on the small side for testing but it's really fun and there are too few active PVPers on EU server.
Yeah, it's either that or this game will stay in it's current state forever. Because quite frankly, there hasn't been much happening in the past year or so.
I'm pretty surprised there hasn't been a post since the last big content patch. I'm on my phone so I can't link (easily) the patch notes but suffice to say the game has undergone a major rework! Improvements across the board in my experience. The world itself retains the vertical feel and beautiful vistas without the problems of terrain blocking that existed before. The randomly spawning ares missions that appear on the map are a nice addition and the buildings in all areas feel more functional. There's coffee pots in a break room, bunks in a sleeping area, comm stations in control rooms. The details of the beta are getting ironed out. Each frame has a new and distinctive firing animation that really adds something. In particular, the "heavy" class's shots now look soooo much better as they are now plasma bolts rather than 1980 Top Gun style tracer rounds.
On top of that, if you leveled multiple toons, all the xp has been refunded so you can upgrade and get pilot points for free basically (you can get the next big frame from the xp you've already built up in game). I'm not familiar with how old crafting materials port into the new crafting system, so that's something someone else will have to comment on. The one detraction from he previous version is that now all frames come with a fixed group of abilities that are no longer interchangeable. This means I can't hop around on my boost/cannonball assault frame and be next to untouchable in pvp, and super mobile in pve, but that's ok.
Haven't had time to try it much, I'm glad that recon got the old bolt action rifle back. I really didn't understand R5's dislike for 'quickscoping', especially in the context of actual quickscoping being impossible, since you can't fire for 250ms while it scopes in. The 'briefscoping' that was possible was very much a skill based shot where you needed to quickly adjust your aim after the scope, then zoom back out after your shot for mobility.
The chargeup rifle, while still very effective was a weapon catered to lower skilled players who stood far away and aimed slowly, and was an exceptionally boring weapon. So yeah... glad the old rifle is back.
On another note: From the brief amount of time I've tried the new patch, assault and dragonfly bio have both been dumbed down to an incredible degree. I can't believe they actually made the tigerclaw projectile faster, all the decent players have been telling them that a faster projectile would actually make the shot easier than it actually was before, splash or not. At even a semi decent level of play, splash doesn't matter, it's always been about hitting the midairs, and now those are incredibly easy, and consequently so is the entire tigerclaw frame(even if they no longer have afterburner). Also splash on dragonfly needler, and dear god the massive splash on firecat, is it even possible to miss now?
I took about a 1.5 month break from Firefall to wait for tier 3, because they made it sound like it would be a tier with a higher skill ceiling (and the bolt action sniper rifle would be back).
Now that they patched, I'm kinda dissapointed now, instead of being a higher skill ceiling tier, everything is now much much easier than it used to be, especially with the shorter TTKs. It's like R5 is just paying lip service to the competitive PvP community, they talk about all these changes to increase skill ceiling, then every progressive patch it gets dumbed down more
/endrant
Hopefully, the inevitable balance patches to come will at least increase the TTK, so it's less of a 'whoever gets the first shot of wins the fight' style shooter that it has become.
On March 26 2013 13:03 doubleupgradeobbies! wrote: Haven't had time to try it much, I'm glad that recon got the old bolt action rifle back. I really didn't understand R5's dislike for 'quickscoping', especially in the context of actual quickscoping being impossible, since you can't fire for 250ms while it scopes in. The 'briefscoping' that was possible was very much a skill based shot where you needed to quickly adjust your aim after the scope, then zoom back out after your shot for mobility.
The chargeup rifle, while still very effective was a weapon catered to lower skilled players who stood far away and aimed slowly, and was an exceptionally boring weapon. So yeah... glad the old rifle is back.
On another note: From the brief amount of time I've tried the new patch, assault and dragonfly bio have both been dumbed down to an incredible degree. I can't believe they actually made the tigerclaw projectile faster, all the decent players have been telling them that a faster projectile would actually make the shot easier than it actually was before, splash or not. At even a semi decent level of play, splash doesn't matter, it's always been about hitting the midairs, and now those are incredibly easy, and consequently so is the entire tigerclaw frame(even if they no longer have afterburner). Also splash on dragonfly needler, and dear god the massive splash on firecat, is it even possible to miss now?
I took about a 1.5 month break from Firefall to wait for tier 3, because they made it sound like it would be a tier with a higher skill ceiling (and the bolt action sniper rifle would be back).
Now that they patched, I'm kinda dissapointed now, instead of being a higher skill ceiling tier, everything is now much much easier than it used to be, especially with the shorter TTKs. It's like R5 is just paying lip service to the competitive PvP community, they talk about all these changes to increase skill ceiling, then every progressive patch it gets dumbed down more
/endrant
Hopefully, the inevitable balance patches to come will at least increase the TTK, so it's less of a 'whoever gets the first shot of wins the fight' style shooter that it has become.
It's pretty obvious high lvl PvP is not at the top of the list for this patch because they're rebuilding pretty much the entire class structure from the ground up. Give it time, it's probably not as bad as you think it is and the egregious things will likely get fixed pretty quickly. That's how it's gone for a while now. I still can't download this damn patch because I have shitty internet and it's something like 7gb and won't let me resume.
I might give this game another go since it went into open beta. In early early beta i pretty much explored all there was i wanted to see with friends and there was not much else to do as PVP was kind of flawed. maybe that has changed alot?
I've been coming and going with the subsequent patches that have been implemented. This game has a bunch of good stuff going for it (chief among them the best production value I've ever seen in a F2P game) and a staff that interacts well while listening to the community. Definitely worth the download...
I haven't figured out the newest crafting system yet, but once I do I imagine playing around on my frames a bit more.
Add me for thumps group as well. Kronen is my handle in FF.
Firefallfest kinda mediocre this year, at least Day[9] and Scoots were fun. Gonna start playing more of this game when I have the time, it's just one of those "not enough hours in the day" things.
I just tried this game out. PvE doesn't seem alive yet if you don't bring your own friends. I run around the world forever and only see a single person here and there. PvP seems pretty well alive, very short queue times.
edit: Apparently there are instances that are more populated and have lots of events going on but I'm not sure how you get to them.
i usually see a ton of people, whenever a tornado spawns, there'll be 10-20 ppl there within a few min
they commented on your situation where the shard is suppose to be shutdown due to low pop, but there's some bug that still lets ppl in
i think the pve is okay, but their class system w/ battleframes tiers seems terribly designed. the optimal play is to get your tier 1 accord frames just enough exp to unlock pilot tokens and buy a tier 2 frame (which are strictly better than t1 so you never want to use t1 again). but to do this you're better off NEVER getting abilities because they'd be a waste of exp.
On July 13 2013 04:45 daemir wrote: Sooo buggy. Have to relog every 5 mins to get calldowns to work, crafting station every 2 minutes.
seriously, they need to implement a /relog command, everything breaks every few minutes and relog is the only thing that fixes it.
I've been having no problems, don't know what's up for you.
Definately not the only one experiencing this, the chat is constantly filled with "why doesn't my hammer work?" because the calldown menu breaks down every couple of minutes.
Yeah I went to some tornadoes and chosen incursions and strike teams and there'd be less than 5 people there and I'd just die.
btw when I am PvE'ing I find it fastest to log off and log back on after completing an event so that I'm teleported to a tower with a glider and I can quickly get to my next destination. Is there some way to do this without having to re-log?
I also just relog. It helps in clearing the calldown bugs as well. I've spent a good 20 minutes now trying to open up some upgrades on my recluse frame, http error 503 lulz.
well fk dat, error 503 too stronk, can't even login anymore.
On July 15 2013 01:04 NonY wrote: Yeah I went to some tornadoes and chosen incursions and strike teams and there'd be less than 5 people there and I'd just die.
btw when I am PvE'ing I find it fastest to log off and log back on after completing an event so that I'm teleported to a tower with a glider and I can quickly get to my next destination. Is there some way to do this without having to re-log?
Nope. You have to relog to get to a glider fast.
Or you can find someone who has his personal glider ^^ I have a personal bike & glider pad which makes life much much easier. I dont ever need to relog to use a glidepad nowadays.
You guys should form your own parties. Shout in chat if people wants to join. During this open beta, i see that the chat is so depressingly empty. In closed beta, there's plenty of chatting & people forming parties to do thumping/events. I've started to do that too, but forming my own parties and leading people to do things.
On July 15 2013 01:04 NonY wrote: Yeah I went to some tornadoes and chosen incursions and strike teams and there'd be less than 5 people there and I'd just die.
btw when I am PvE'ing I find it fastest to log off and log back on after completing an event so that I'm teleported to a tower with a glider and I can quickly get to my next destination. Is there some way to do this without having to re-log?
Nope. You have to relog to get to a glider fast.
Or you can find someone who has his personal glider ^^ I have a personal bike & glider pad which makes life much much easier. I dont ever need to relog to use a glidepad nowadays.
You guys should form your own parties. Shout in chat if people wants to join. During this open beta, i see that the chat is so depressingly empty. In closed beta, there's plenty of chatting & people forming parties to do thumping/events. I've started to do that too, but forming my own parties and leading people to do things.
Well they opened a ton of new shards and started shunting people there in anticipation of immense crowds that...didn't come. So the average pop of a shard is much, much lower than in closed beta.
On July 15 2013 01:04 NonY wrote: Yeah I went to some tornadoes and chosen incursions and strike teams and there'd be less than 5 people there and I'd just die.
btw when I am PvE'ing I find it fastest to log off and log back on after completing an event so that I'm teleported to a tower with a glider and I can quickly get to my next destination. Is there some way to do this without having to re-log?
Nope. You have to relog to get to a glider fast.
Or you can find someone who has his personal glider ^^ I have a personal bike & glider pad which makes life much much easier. I dont ever need to relog to use a glidepad nowadays.
You guys should form your own parties. Shout in chat if people wants to join. During this open beta, i see that the chat is so depressingly empty. In closed beta, there's plenty of chatting & people forming parties to do thumping/events. I've started to do that too, but forming my own parties and leading people to do things.
Well they opened a ton of new shards and started shunting people there in anticipation of immense crowds that...didn't come. So the average pop of a shard is much, much lower than in closed beta.
On July 17 2013 02:03 heartlxp wrote: nah ppl came on the first day, it was hard just logging in.
the problem is no one stayed because the game has no content
Problem isn't the content amount so much as the fact that it doesn't do a good job of telling you what there IS to do. It kind of drops you in the world and says "Have fun." then spams you with POIs, a lot of people used to hand-holding quest systems can't handle it.
case 1) you try join game, it tells you are in queue at spot x/y. Then, it may or may not randomly just drop you back to login screen instead of progressing the queue
case 2) you press the logout button at the queue window, which you'd think would mean cancel the queueing. Well, it sends you back into the login screen that is faded out to background with some progression message Waiting for Response, that never goes away and the only solution I found was to kill the program from task manager
case 3) you get into the game, totally regardless of what number you are in the queue.
Sigh, how long you said this was in closed beta again? Maybe if they take another decade...
I've only played TDM so far and I've had my ass handed to me a few times but for the most part I'm doing fairly well. I'm no stranger to projectile based shooters.
Some players are obviously clueless when it comes to these kinds of fast paced fps games which is a bit of a shame when they are all on one team and it's a stomp either way (Happens fairly often :/)
Atm my favourite frame is the Mammoth for the fun factor, trapping people in the thunderdome and gunning them down is satisfying and I love the teleport shot, for the most part though the plasma HMG is hard to hit people with so I tend not to do especially well when using it.
My most effective frame is probably assault, the gun is kinda like babbys first Spinfusor and the afterburner is great for getting to health pickups.
I'm interested in the Nighthawk frame, I played a lot of sentinel in Tribes: Ascend and I loved that snipers were not useless deadweight "leet ninja assasins" that attracted every nubcake in the world in that game and really contributed (a bit too much some would say) in a support way if they could consistently make tough shots and pick off high priority targets.
Do any Nighthawk frame users have some input on how it fares in PvP? TDM or Jetball insight would be appreciated
I haven't played Nighthawk but I haven't seen a good one yet. I'd suggest Electron. If you like Assault, you could try Tigerclaw. Its gun's splash is so small that you almost never do splash damage, but it hits harder and the projectile travels faster. Once you get the hang of it and start landing a lot of air-to-air direct shots, it gets really fun.
On an unrelated note, I've noticed that if you get 15+ kills in one TDM game, the chance that people will accuse you of cheating is pretty high. I have no idea how aim assisting programs work. Is it even reasonable to think people are already using them for Firefall? I thought it was ridiculous. I've gotten some scores like that and I certainly don't use one and I know there are a ton of players out there much better than me. I wouldn't be surprised if an experienced mouse and keyboard FPS player would seem to have inhuman accuracy, especially against opponents that don't know how to dodge very well and aren't even aware of how bad their movement patterns are.
On July 18 2013 01:58 NonY wrote: I haven't played Nighthawk but I haven't seen a good one yet. I'd suggest Electron. If you like Assault, you could try Tigerclaw. Its gun's splash is so small that you almost never do splash damage, but it hits harder and the projectile travels faster. Once you get the hang of it and start landing a lot of air-to-air direct shots, it gets really fun.
On an unrelated note, I've noticed that if you get 15+ kills in one TDM game, the chance that people will accuse you of cheating is pretty high. I have no idea how aim assisting programs work. Is it even reasonable to think people are already using them for Firefall? I thought it was ridiculous. I've gotten some scores like that and I certainly don't use one and I know there are a ton of players out there much better than me. I wouldn't be surprised if an experienced mouse and keyboard FPS player would seem to have inhuman accuracy, especially against opponents that don't know how to dodge very well and aren't even aware of how bad their movement patterns are.
Iirc someone was developing an aim assist program probably more than a year ago now, it got to the stage where it was reasonably effective.
But hack accusations just happen alot more than it is warranted because their matchmaking doesn't really operate very well on separating the good players from the bad.
And because for a modern shooter, the ttk is quite long (it's alot shorter than it used to be though ), there is alot of scope for worse players to get outplayed, it's not like cod/mw where if you sneak up behind someone your almost certain to kill them before they can respond. In FF they have a very realistic chance of turning around and just outjuking you with superior movement/aim.
The 15+ kills a match becomes quite a common occurrence when the player count queueing for pvp drops (which happens quite alot cyclically where it picks up after a patch/major overhaul, then tapers off again). I remember clearly at one stage just before the patch where they replaced medic with biotech, where you would only get pvp going maybe 4 or 5 hours a day and there was maybe 25 people queued max. Every game you'd see the same faces, and the same people would be getting 15-20 kills pretty much every match, sometimes one on each team.
On July 18 2013 01:58 NonY wrote: I haven't played Nighthawk but I haven't seen a good one yet. I'd suggest Electron. If you like Assault, you could try Tigerclaw. Its gun's splash is so small that you almost never do splash damage, but it hits harder and the projectile travels faster. Once you get the hang of it and start landing a lot of air-to-air direct shots, it gets really fun.
On an unrelated note, I've noticed that if you get 15+ kills in one TDM game, the chance that people will accuse you of cheating is pretty high. I have no idea how aim assisting programs work. Is it even reasonable to think people are already using them for Firefall? I thought it was ridiculous. I've gotten some scores like that and I certainly don't use one and I know there are a ton of players out there much better than me. I wouldn't be surprised if an experienced mouse and keyboard FPS player would seem to have inhuman accuracy, especially against opponents that don't know how to dodge very well and aren't even aware of how bad their movement patterns are.
i played tribes for a ages now and i have been accused of a lot of things on firefall
"nolifer" "virgin aim" "auto aimer"
i sometimes watch kids with no energy hop up and down and get upset they died lol. tribes is a better pvp game imo tho. its literally like a dumbed down tribes
I unfortunately did not enjoy PvP very much playing with a recon battleframe, i have played tribes1/2 as sentinel and CS as a professional and have eventually dropped off as an FPS player altogether.
I understand that my primary and secondary loadouts especially as recon don't serve a very good role in TDM/jetball though being able to deal very little damage compared to anything that most of the heavy-projectile based classes can use contributed a little to how badly and sorely i saw myself getting crushed, LOL. I suppose most of this game's content is not for me. lesigh, i am getting old, and it's back to entirely casual gaming/RTS for me. ):
Any advice for a beginner? I've put a couple of hours in and don't see much more than just spamming thumper all day or going after the purple quests. I'd prefer to play solo, as I don't have any friends who'd play this game with me. Is the solo PvE in this game any good at all?
On July 31 2013 14:55 AnotherRandom wrote: Any advice for a beginner? I've put a couple of hours in and don't see much more than just spamming thumper all day or going after the purple quests. I'd prefer to play solo, as I don't have any friends who'd play this game with me. Is the solo PvE in this game any good at all?
The endless beta is almost over apparently, red 5 announced Firefall to come out of Beta very shortly, introducing a lot of new playable zones and a soft item/resource wipe.
Would not recommend new players to start right now since everything is going to change a lot in the next months or so, but it is nice to hear from a game that I tough was dead and buried
Honestly, they've completely revamped the game so many times (instead of finding a good starting point and just iterating) that it's useless to play at just about any time.
I'm not goin back, and I was one of the biggest Red 5 fans there was. Sad fuckin day.
Since I had early access I decided to full power level to 40 which did not take that long (took like 2 days of playing, not even 24/7, something more like 8 hours a day spread out, though I did have a VIP boost).
The game has serious potential, and the company has taken the correct direction since they've ousted their once useless CEO. However, the problem has been Red5's name has been basically burnt to cinders due to various problems with the game in the beta (that are mostly attributed to Mark Kern).
Review of the game so far
I played a level 40 Dreadnaught the whole way through. I never unlocked a second class, and did some crafting along the way. The game was still confusing as ever, though it's better at explaining some things. Most quests are pretty similar to other MMOs, fetch, kill X amount of mobs, blah blah blah. Voice acting is pretty bad, though not unexpected for such a small studio. Where I say the game shines is that the gameplay is incredibly fun, especially at higher levels where the content becomes much more challenging. The early game is pretty much a cinch, once you hit your mid 20s to 30s though it becomes way harder. Your FPS skills will only take you so far, so yeah you'll have to do quests. However, there's at least a variety of quests to choose from, and there's random dynamic events that pay out pretty good.
The crafting has become much more simplified, and durability has been thrown out the window (as in shit no longer breaks permanently and disappears, which is originally what made me quit the game). It's pretty straight forward on how to craft, but I haven't done too much of it outside of a few things. Solid crafting system though for sure, much better then most games. No endless grind really either, you can get materials fairly regularly just doing thumping runs.
There are a few instances in the game, fun, challenging, and engaging. Similar to early game WoW raids. 20 man raids are standard end game, and are pretty damn hard. Takes alot of coordination and strong gear to complete them. There are some issues with hit detection at times, and latency is an issue. However, overall it's pretty impressive that hit detection is good as it is in a game where it's open world and an actual shooter.
What I will say is this, leveling wasn't too much of a chore compared to other MMOs, mostly because Firefall actually plays kind of like a shooter. Yeah the AI is abit stupid, but the content is challenging enough where you can't just stand there and eat damage, you do have to do some dodging, have to rotate skills, choose when to use AoE, etc. also you do have to legit have decent aim. It's fun, pretty fast to level, though I will say getting proper gear and modules together does take some time. There's some issues with the game, but it's come a very long way from what it once was. There's plenty more content, though not as much as say Wildstar. My main concern is that Firefall is really just directly competing with Wildstar in the Sci-Fi MMO market, and I don't think Firefall distinguishes itself enough to really compete.
tldr of the game Starts with big hopes, wants to be PvP oriented and develop a big E-sport scene. Also want a robust PvE economy using a complex crafting system and permanent break in items. PvE wants to be a very dynamic open word with stuff happening everywhere and somewhat of a horizontal-ish progression.
stuff happen, people get fired, pvp disabled for decades
fast forward some years, suddenly announce that the game is ready for official launch. Change absolutly everything, progression is 100% vertical now, with levels. Different zones of the map are scaled for a certain level. World is a lot more static and standard-mmo, quest board in citys, walk X distance, kill X dudes, interact with X guys, walk back. A massive amount of playable content is introduced with 3 massive new zones. Crafting was deemed too complicated and was dumbed down to what a basic mmo offers. IMO the game lost a lot of his identity during development, but it is overall still a very fun mmo, free to play. running around with jetpacks shooting stuff is always fun
On July 22 2014 17:55 BrTarolg wrote: What the hell happened to this game?
I played the early beta, had high hopes for it's pvp, it was almost like global agenda but not quite
What did the ceo do? He left?????
Anyone can explain or give a tldr to me haha
The best way to put it is...
Basically Mark Kern and the founders had a great idea, however Mark Kern as CEO was driving the company and the game into the ground. He would not show up to work for weeks, and then when he did he would make massively impulsive decisions to just do random bullshit without consulting the actual developers working on the game. Then, he would go off and waste a ton of Red5's money on stupid shit like videos, the party bus, among various other things that were totally unrelated to the game. He was also the one responsible for rushing Firefall into open beta, thinking that the game was so amazing when it was just a base with a very small amount of content (the amount of content right now is literally 15x the amount). He was also responsible for the amount of times they went back and forth on design.
I reinstalled a little while ago to blow off some steam playing some PvP.. only to find out it had been removed from the game months ago. Couldn't believe it. Pretty crazy after all their promotion for PvP. Skimming that reddit post was pretty interesting. I might go ahead and check out the PvE a little bit but probably gonna wait for Destiny for my FPS fix.
On July 23 2014 00:52 NonY wrote: I reinstalled a little while ago to blow off some steam playing some PvP.. only to find out it had been removed from the game months ago. Couldn't believe it. Pretty crazy after all their promotion for PvP. Skimming that reddit post was pretty interesting. I might go ahead and check out the PvE a little bit but probably gonna wait for Destiny for my FPS fix.
There's no more instanced PvP, but there's a designated OWPVP area.
On July 23 2014 00:52 NonY wrote: I reinstalled a little while ago to blow off some steam playing some PvP.. only to find out it had been removed from the game months ago. Couldn't believe it. Pretty crazy after all their promotion for PvP. Skimming that reddit post was pretty interesting. I might go ahead and check out the PvE a little bit but probably gonna wait for Destiny for my FPS fix.
There's no more instanced PvP, but there's a designated OWPVP area.
Yeah, I didn't think that was worth mentioning. Is it actually flourishing? I didn't think it was worth checking out. Gear differences, no organized teams, no objectives, etc..
Its a bummer... I wasn't exactly happy with the way the PvP game played out when I played firefall, but I liked the model they were going for with the open world focused on PvE and then having instanced competitive PvP.
And their spectator client and game viewing system seemed really cool. Those more than anything seem like the kind of things that game companies need to do to lay a foundation for esports communities to naturally develop around their games.
Excited to hear there is actual PvE content now though. I loved the one story based quest line they had when I played that ended with the motorcycle chase. If they can deliver a questing experience that is that cinematic, story driven, and enjoyable in every or even a handful of their zones that would be fantastic.
On July 23 2014 03:51 TBone- wrote: How is Firefall nowadays? I dabbled with comp pvp before it got removed and haven't touched it since.
The comp pvp is gone, it will likely return in some form or fashion. The game is PvE focused right now, with alot of content added in, lots of bug fixes, and overall the game has finally taken a pretty good direction. It's bland in terms of certain things, but the dynamic events, the melding events, the 20 man raids endgame, and overall solid core gameplay mechanics definitely stand out. I think people should give the game a chance, especially since it has come such a long way then when it was under Mark.
How far behind of everything would I be to come back now? I had like one rig fully kitted out, think it was the poison medic variant, with some decent epic craft gear. I last played before the pvp was ripped out.
None of your stuff will carry over. You'd be max level but with no gear. I think money carryed over and everything you spent on research is refunded, so instant crafts/research and a lot of money
On July 23 2014 00:52 NonY wrote: I reinstalled a little while ago to blow off some steam playing some PvP.. only to find out it had been removed from the game months ago. Couldn't believe it. Pretty crazy after all their promotion for PvP. Skimming that reddit post was pretty interesting. I might go ahead and check out the PvE a little bit but probably gonna wait for Destiny for my FPS fix.
There's no more instanced PvP, but there's a designated OWPVP area.
Bummer, I quite enjoyed the instanced PvP way back in early beta. If they bring it back I'd be more inclined to try the game again.
Been playing this a bunch over the last few days. It certainly has changed a lot since I quit about a year and a half ago, but it still feels so...unpolished. For putting so much emphasis on the PvE questing aspect it can get very redundant and tiresome traveling large distances just to do the same damn thing over and over again (I'm gonna kill more rebels? Really?). The crafting system has its ups and downs, but some of the costs and requirements are so ridiculous I can't see how it serves any purpose but a very immense time sink.
On the plus side, I really do enjoy the gameplay, and they've done a decent job making the different battleframes feel fairly unique. I just enjoyed the more horizontal progression and PvP focus that they had in the past. The direction they took in this new iteration just isn't up my alley. But hey, it's free, and its even on steam, so I'd encourage people to try it at least if they're on the fence about it.
Just picked this up as it went line on Steam. Having a blast just screwing around for the first 15 levels. I don't fully know what is happening around me all the time, but it's cool when Chosen armies just show up and start storming bases. Thumping is a cool take on gathering.
So I installed this on steam and was completely baffled at what happened to this game. The world seems empty and dead? Before, there was chosen squads, neutral mobs, all kinds of things once you left a hub area, now I ran through some SIN towers to open up the map and barely saw a single critter while doing it. Didn't see any players either.
This new leveling system seems errr awkward compared to the freedom we had before. It seems to limit me to areas based on the level I have on my frame? And doing higher level things than my frame is, is actually decreasing the xp rewards..wtf?
People told me ingame they didn't lose their frames and such from beta, but I had an empty account when I logged in. Left a support ticket, no answer for a day though, but it is weekend.
At a quick glance and 2 hours of gameplay, seems like this game has just gone to shit since I last played in beta and seems to have less content. Am I doing it wrong or did they just change something super radically?