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On September 20 2011 19:00 Bacillus wrote:Show nested quote +On September 20 2011 18:29 Immersion_ wrote:On September 20 2011 18:19 Bacillus wrote: Just out of interest, how do you handle certain mage fights in BG2? For me it sometimes feels that I need way too much luck getting the right saving throws.
For example I just fought Tolgerias in Planar Sphere. For the first two attempts he goes for the usual protection spells and before I can breach them out properly he goes for Horrid Wilting and practically instagibs the 90+ HP Minsc. A few attempts later I simply manage to break his spell concentration on the very small margin after the breach hits and before Horrid Wilting finishes. After that it was a breeze of course.
I guess I could try some Death Ward or some other protection on Minsc and do a good spread and pray that nobody else gets targeted or hit badly on that particular fight, but is there any better general approach than simply headbutting yourself to the mage until you figure out his casting patterns and/or get the right saving throws?
Well, you can try and just smash him with a couple of Breaches/Pierce Magic like you said and just interrupt him to death, haste is absolutely huge for this. Don't use a fighter to tank mages basically, You can tank with summons if they don't have death spell, or you can tank with a mage with MI and some defenses up. No fighter can really tank Wilting early on. Strongly recommend trying to fight "Kangaxx" (if you haven't already) once you've got used to them . He takes some finding but well worth it. Yeah, this is my second playthrough on SoA and I'm definitely looking forward to see Kangaxx fight again. Right now I'm mostly looking for ways to improve my tactical understanding so that I wouldn't have to rely as much on getting lucky with some critical save rolls and such. As for summons, I'm still a bit indecided. They easily end up being sort of pre-emptive decoys to abuse the AI (althought probably even more so in BG1 end fights). I certainly can use them if necessary, but I'd certainly like to avoid using them whenever I've got other viable options. Thanks for the advice, I didn't know fighters were that bad at taking the Horrid Wilting. I'll try something different next time Kangaxx is too easy, you use protection from magic scroll on your fighter and proceed to kill him easily.
Try the rogue stone fight
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On September 20 2011 23:21 -Archangel- wrote:Show nested quote +On September 20 2011 19:00 Bacillus wrote:On September 20 2011 18:29 Immersion_ wrote:On September 20 2011 18:19 Bacillus wrote: Just out of interest, how do you handle certain mage fights in BG2? For me it sometimes feels that I need way too much luck getting the right saving throws.
For example I just fought Tolgerias in Planar Sphere. For the first two attempts he goes for the usual protection spells and before I can breach them out properly he goes for Horrid Wilting and practically instagibs the 90+ HP Minsc. A few attempts later I simply manage to break his spell concentration on the very small margin after the breach hits and before Horrid Wilting finishes. After that it was a breeze of course.
I guess I could try some Death Ward or some other protection on Minsc and do a good spread and pray that nobody else gets targeted or hit badly on that particular fight, but is there any better general approach than simply headbutting yourself to the mage until you figure out his casting patterns and/or get the right saving throws?
Well, you can try and just smash him with a couple of Breaches/Pierce Magic like you said and just interrupt him to death, haste is absolutely huge for this. Don't use a fighter to tank mages basically, You can tank with summons if they don't have death spell, or you can tank with a mage with MI and some defenses up. No fighter can really tank Wilting early on. Strongly recommend trying to fight "Kangaxx" (if you haven't already) once you've got used to them . He takes some finding but well worth it. Yeah, this is my second playthrough on SoA and I'm definitely looking forward to see Kangaxx fight again. Right now I'm mostly looking for ways to improve my tactical understanding so that I wouldn't have to rely as much on getting lucky with some critical save rolls and such. As for summons, I'm still a bit indecided. They easily end up being sort of pre-emptive decoys to abuse the AI (althought probably even more so in BG1 end fights). I certainly can use them if necessary, but I'd certainly like to avoid using them whenever I've got other viable options. Thanks for the advice, I didn't know fighters were that bad at taking the Horrid Wilting. I'll try something different next time Kangaxx is too easy, you use protection from magic scroll on your fighter and proceed to kill him easily. Try the rogue stone fight I was actually wondering wether Minsc berserking and some +4 weapon would do the trick even without any other magic protection. It might have to wait after the underdark stuff though unless I come up with some neat +4/+5 weapon that doesn't take a paladin to wield.
Does mace of disruption punch through at the excuse of Kangaxx being undead?
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If you don't get protection from magic nothing will help you. Kangaxx like to use Imprisoment often and other nasty spells like Time Stop.
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Beserk rage of a Berserker (who would have thought ) helps against imprisoment (iirc he does use nothing else in his "true" form?).
I doubt Minsk rage helps (the Barbarians rage also doesn't?).
So the easy way to beat Kangaxx: Find a nice Axe/Hammer, recruit Korgan... Let him Solo Kangaxx .
On Mindflayers: Skeleton-Warriors and/or Mordenkains-Swords to "tank" the "high" ones. "Death" (lvl 6 or 7, Mage iirc) kills the "lower/normal" ones instantly and works in an AE.
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The first time I played BG2, I cheated and got all the best weapons/armor blah blah. Still got my ass wooped.
I'm thinking of starting this up again (without cheating of course), but I know I'd just get my ass handed to me again. Are there any tutorials I can read up on to help me understand the mechanics and gameplay a bit more? Any tips you guys can offer?
Thanks!
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When creating chars get biggest stats possible for abilities important to your char (get 16+ con for all classes and 18 dex for all classes). Make sure you use weapons with characters that correspond to their proficiencies. Always put on best armors (those with lowest armor value in description), make sure your mages have protection spells on (armor, shield, ghost armor, stoneskin). Always have at least one Breach spell ready as well as lower magic resistance one. Some for removing magical protection as well. Don't be afraid to use potions for tough battles.
Don't use ranged weapons when your opponent is attacking you in melee range, they get +4 to attack while you get -4 to attack.
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On September 20 2011 17:32 Archers_bane wrote: so is it better to multiclass or dual class as a sorc/mage? I want to be like a DPS/healer I would personally avoid dual/multiclassing a sorc, but Cleric/Mage can be good. That said, if you want a Cleric/Mage and intend to have any good characters in your party, Aerie is one so there's no need to make your main char one as well. One of the nice things about playing a sorc is that there aren't any in the game and it's a powerful class, so you end up with a useful character which is also unique.
On September 20 2011 21:41 Trajan98 wrote: I played through the game as a fighter/mage. I found that once i got a lot of HLAs the game became almost too easy, pop imp haste and critical strikes and everything just blows up. with the right gear even soloing the game becomes easy. I read that Sorcs built properly are really deadly as well but have yet to try one out. Sorcs build properly are probably easily the most powerful class in the game, but built incorrectly they're terrible. If you know what you're doing with regards to picking mage spells, then I'd suggest trying out a sorc.
On September 20 2011 23:06 -Archangel- wrote: If you plan to play from BG1 I would suggest Fighter/Cleric as 1st choice as there are no good clerics in BG1 to find except a evil pure cleric and a fighter/druid. [...] There's also Branwen, who is a TN cleric and thus fits pretty well in any party.
On September 20 2011 23:20 -Archangel- wrote:Show nested quote +On September 20 2011 23:15 darklight54321 wrote: I've always find mage bosses easy as pie because of the ToB/SoA spell where you can create pockets late, and early game you can manually do it. Early on, it's quite easyto get the counter spell before you face any bosses that cast the spell. The issue is do NOT rely on any tanks against mages, buff buff buff and buff 1 person until he wont get affected by anything (keldorn works) and it makes you invincible almost. Mind Flayers are the only true enemy that makes me rage.
only time i ever clua consoled was for an extra Trigger spell so i could get 3 mages with it on a only mage group :D Actually Mind Flayers are easy, you just cast Mordekain Sword and send them to kill them all Greater Beholders are much tougher if you don't have that reflection cloak or protection from magic spell and know which school to put protection against. Mordenkainen's Sword is a little cheesy though; there are very few situations in the game which aren't solved by spamming them (basically anyone with Death Spell, and that's it).
On September 20 2011 23:32 -Archangel- wrote: If you don't get protection from magic nothing will help you. Kangaxx like to use Imprisoment often and other nasty spells like Time Stop. You can also do it by using Spell Immunity, but you need a Cleric/Mage or Fighter/Mage for that.
On September 21 2011 00:37 PolSC2 wrote: The first time I played BG2, I cheated and got all the best weapons/armor blah blah. Still got my ass wooped.
I'm thinking of starting this up again (without cheating of course), but I know I'd just get my ass handed to me again. Are there any tutorials I can read up on to help me understand the mechanics and gameplay a bit more? Any tips you guys can offer?
Thanks! The biggest part is just learning the magic system through experience.
+ Show Spoiler [Lots of text] +* Breach tears through most spell protections; use it.
* The other dispel spells (Secret Word, Spell Pierce, Ruby Ray of Reversal, Khelben's Warding Whip, Spellstrike, etc) are largely concerned with breaking through more obscure protection spells. Notably, Ruby Ray of Reversal is extremely powerful because it's the only dispel which isn't classified as Abjuration, and thus is your only way to get past Spell Immunity - Abjuration.
* Buff up your party before any decently sized fight with all manner of protection. Stoneskin on the mages will keep them alive against most things (and Blur, Mirror Image, etc help as well), while the priest AoE buffs (Protection from Evil 10'' Radius, Bless, Chant, Prayer, Recitation, etc) do a lot more to swing a fight than they might appear to at first glance. Most people make the mistake of thinking of Clerics as healers; think of them as fighter-mages who happen to heal (most of their most powerful abilities are buffs, not healing). Giving a decent weapon to your Cleric (or C/M in the case of Aerie) and casting Draw Upon Holy Might, Holy Power, and Righteous Magic can make them even better than most fighters at what they do, with the added bonus of still being able to cast spells when needed.
* Always have defensive dispels and countermagic on hand to negate the various nasty buffs. Vocalize (although there are some good items that do this too, so don't waste a spell on it with a Sorceror), Resist Fear, Remove Fear, Remove Paralysis, Dispel Magic, etc.
* Pause. A lot. This is not a game where you tell your characters to go hit something and then check on them every once in a while. You'll be micromanaging your party far more often than is possible in real time.
* Always have True Sight (or a lower level equivalent if you aren't yet level 12). Illusion magic is extremely nasty and True Sight negates it until you get hit by a dispel.
* Take Keldorn if you are playing even remotely good (obviously, being a Paladin, he doesn't much appreciate evil parties); there's a nice hidden surprise later on in the game that only Paladins can use, and he comes packaged with True Sight and Dispel Magic, two extremely powerful and vital spells.
* Bring mages. Lots of mages. The exact number is up to you, but personally I like to bring 3 mages in my parties (Me [sorc] - Imoen - Aerie / Me [sorc or c/m] - Edwin - Imoen usually)
* Use the items that are given to you. With the exception of a select few which you might want to hang on to for endgame fights (Wand of Wonder, Rod of Resurrection, Scroll of Protection from Magic, etc) there are more consumables than you need (and more sellable items than you need gold) and a lot of fights will be way, way easier when you use them.
* If you're finding a quest too hard, come back later. Areas are mostly scaled to your level, but even so the wider range of spells and equipment you get will usually give you new options which might be easier (or at least more obvious).
That's what comes to mind
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On September 20 2011 17:41 Mindcrime wrote:Show nested quote +On September 20 2011 14:15 hai2u wrote:On September 20 2011 13:54 Archers_bane wrote:Thanks guys, Ill be getting the games shortly then Ill look for the mods. I just have a few more questions before I embark on this epic journey I am a magic person therefore Ill most likely role a mage/sorcerer whatever it is, what stats do I put into my character from the very beginning because I hate putting some pts into something I have no use for. If it is my first runthrough of BG, how many people should I have in my party? I keep reading that people are soloing and the less amount of people in party the faster you level...so how do you know how much people are good? I plan on playing on normal difficulty. and whats the deal with dual-classing? I am kinda worried because I have no clue how/what is a good way about doing this If you are playing mage/sorcerer, then max out on int, con, and dex, the rest doesn't matter. Intelligence doesn't affect the number of spells that sorcerers can cast, so it doesn't matter at all for a sorcerer until you cast wish or get hit by a mind flayer. And no character should max out con unless they have a warrior class; having more than 16 con won't benefit a non-warrior.
Yeah but if your a dwarf, halfting or gnome you get a +1 to some savings throw if you go up to 18 con as opposed to 16.
But sorc can't dual or multi class, mages can. I would recommend a mage over sorcerer anyway as you probably won't know what each spell does and how good they are which if you are a sorcerer you might be screwed if you pick the wrong ones.
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god I miss the days when RPG's weren't so linear
dling this right now
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On September 20 2011 23:32 -Archangel- wrote: If you don't get protection from magic nothing will help you. Kangaxx like to use Imprisoment often and other nasty spells like Time Stop. I attacked him with mages with Spell Trap and +4/5 staves, then charged everyone in from behind.
VICTORY OR DEATH
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On September 21 2011 01:07 Pewt wrote:Show nested quote +On September 20 2011 17:32 Archers_bane wrote: so is it better to multiclass or dual class as a sorc/mage? I want to be like a DPS/healer I would personally avoid dual/multiclassing a sorc, but Cleric/Mage can be good. That said, if you want a Cleric/Mage and intend to have any good characters in your party, Aerie is one so there's no need to make your main char one as well. One of the nice things about playing a sorc is that there aren't any in the game and it's a powerful class, so you end up with a useful character which is also unique. Show nested quote +On September 20 2011 21:41 Trajan98 wrote: I played through the game as a fighter/mage. I found that once i got a lot of HLAs the game became almost too easy, pop imp haste and critical strikes and everything just blows up. with the right gear even soloing the game becomes easy. I read that Sorcs built properly are really deadly as well but have yet to try one out. Sorcs build properly are probably easily the most powerful class in the game, but built incorrectly they're terrible. If you know what you're doing with regards to picking mage spells, then I'd suggest trying out a sorc. Show nested quote +On September 20 2011 23:06 -Archangel- wrote: If you plan to play from BG1 I would suggest Fighter/Cleric as 1st choice as there are no good clerics in BG1 to find except a evil pure cleric and a fighter/druid. [...] There's also Branwen, who is a TN cleric and thus fits pretty well in any party. Show nested quote +On September 20 2011 23:20 -Archangel- wrote:On September 20 2011 23:15 darklight54321 wrote: I've always find mage bosses easy as pie because of the ToB/SoA spell where you can create pockets late, and early game you can manually do it. Early on, it's quite easyto get the counter spell before you face any bosses that cast the spell. The issue is do NOT rely on any tanks against mages, buff buff buff and buff 1 person until he wont get affected by anything (keldorn works) and it makes you invincible almost. Mind Flayers are the only true enemy that makes me rage.
only time i ever clua consoled was for an extra Trigger spell so i could get 3 mages with it on a only mage group :D Actually Mind Flayers are easy, you just cast Mordekain Sword and send them to kill them all Greater Beholders are much tougher if you don't have that reflection cloak or protection from magic spell and know which school to put protection against. Mordenkainen's Sword is a little cheesy though; there are very few situations in the game which aren't solved by spamming them (basically anyone with Death Spell, and that's it). Show nested quote +On September 20 2011 23:32 -Archangel- wrote: If you don't get protection from magic nothing will help you. Kangaxx like to use Imprisoment often and other nasty spells like Time Stop. You can also do it by using Spell Immunity, but you need a Cleric/Mage or Fighter/Mage for that. Show nested quote +On September 21 2011 00:37 PolSC2 wrote: The first time I played BG2, I cheated and got all the best weapons/armor blah blah. Still got my ass wooped.
I'm thinking of starting this up again (without cheating of course), but I know I'd just get my ass handed to me again. Are there any tutorials I can read up on to help me understand the mechanics and gameplay a bit more? Any tips you guys can offer?
Thanks! The biggest part is just learning the magic system through experience. + Show Spoiler [Lots of text] +* Breach tears through most spell protections; use it.
* The other dispel spells (Secret Word, Spell Pierce, Ruby Ray of Reversal, Khelben's Warding Whip, Spellstrike, etc) are largely concerned with breaking through more obscure protection spells. Notably, Ruby Ray of Reversal is extremely powerful because it's the only dispel which isn't classified as Abjuration, and thus is your only way to get past Spell Immunity - Abjuration.
* Buff up your party before any decently sized fight with all manner of protection. Stoneskin on the mages will keep them alive against most things (and Blur, Mirror Image, etc help as well), while the priest AoE buffs (Protection from Evil 10'' Radius, Bless, Chant, Prayer, Recitation, etc) do a lot more to swing a fight than they might appear to at first glance. Most people make the mistake of thinking of Clerics as healers; think of them as fighter-mages who happen to heal (most of their most powerful abilities are buffs, not healing). Giving a decent weapon to your Cleric (or C/M in the case of Aerie) and casting Draw Upon Holy Might, Holy Power, and Righteous Magic can make them even better than most fighters at what they do, with the added bonus of still being able to cast spells when needed.
* Always have defensive dispels and countermagic on hand to negate the various nasty buffs. Vocalize (although there are some good items that do this too, so don't waste a spell on it with a Sorceror), Resist Fear, Remove Fear, Remove Paralysis, Dispel Magic, etc.
* Pause. A lot. This is not a game where you tell your characters to go hit something and then check on them every once in a while. You'll be micromanaging your party far more often than is possible in real time.
* Always have True Sight (or a lower level equivalent if you aren't yet level 12). Illusion magic is extremely nasty and True Sight negates it until you get hit by a dispel.
* Take Keldorn if you are playing even remotely good (obviously, being a Paladin, he doesn't much appreciate evil parties); there's a nice hidden surprise later on in the game that only Paladins can use, and he comes packaged with True Sight and Dispel Magic, two extremely powerful and vital spells.
* Bring mages. Lots of mages. The exact number is up to you, but personally I like to bring 3 mages in my parties (Me [sorc] - Imoen - Aerie / Me [sorc or c/m] - Edwin - Imoen usually)
* Use the items that are given to you. With the exception of a select few which you might want to hang on to for endgame fights (Wand of Wonder, Rod of Resurrection, Scroll of Protection from Magic, etc) there are more consumables than you need (and more sellable items than you need gold) and a lot of fights will be way, way easier when you use them.
* If you're finding a quest too hard, come back later. Areas are mostly scaled to your level, but even so the wider range of spells and equipment you get will usually give you new options which might be easier (or at least more obvious).
That's what comes to mind
Wow, thank you for taking the time for those tips. Maybe now I won't get completely thrashed by a group of spellcasters. =]
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On September 20 2011 19:51 -Trippin- wrote: I think I'm going to play this game, it looks great.
Can anyone tell me what the most fun class to play is between Monk, Kensai, and Assassin? I'm looking to play on a high difficulty and I want to play a class that is fun. Probably going to run through with a party.
Also, if someone has already linked the mod to play all 3 games as 1 game, please quote it for me. Any necessary mods as well.
kensai is a lot of fun if you play him as a ranged character, he is by far the best at it. an evil half-orc kensai that starts from bg1 can get 25 str without any items. with the massive bonuses to attack and dammage coupled with greater whirlwind's 10 attacks/round, you can easily do 500+ dmg/round.
monks are boring, but try installing the oversight mode which gives them interesting high level abilities (imbalanced as fuck tho).
assassins are utter crap, but if you want to play a thief, try bounty hunter. his high level traps are simply amazing. the maze traps are so good against mages and bosses it's just cheezy. instant cast aoe maze from range with no save and no magic resistance? yes, please. just plant a ton of spike traps while he is mazed and he won't have time to cast anything.
as for mods, google "big world project".
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I cannot be caged! I cannot be controlled! Understand this as you die, ever pathetic, ever fools!
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On September 21 2011 06:39 GeneralCash wrote:Show nested quote +On September 20 2011 19:51 -Trippin- wrote: I think I'm going to play this game, it looks great.
Can anyone tell me what the most fun class to play is between Monk, Kensai, and Assassin? I'm looking to play on a high difficulty and I want to play a class that is fun. Probably going to run through with a party.
Also, if someone has already linked the mod to play all 3 games as 1 game, please quote it for me. Any necessary mods as well. kensai is a lot of fun if you play him as a ranged character, he is by far the best at it. an evil half-orc kensai that starts from bg1 can get 25 str without any items. with the massive bonuses to attack and dammage coupled with greater whirlwind's 10 attacks/round, you can easily do 500+ dmg/round. monks are boring, but try installing the oversight mode which gives them interesting high level abilities (imbalanced as fuck tho). assassins are utter crap, but if you want to play a thief, try bounty hunter. his high level traps are simply amazing. the maze traps are so good against mages and bosses it's just cheezy. instant cast aoe maze from range with no save and no magic resistance? yes, please. just plant a ton of spike traps while he is mazed and he won't have time to cast anything. as for mods, google "big world project".
Dude ! Monk is the best class in the game ! Ok, that's highly subjective and I guess everyone has it's own preferences but I've always loved monks My all time favorite team is an evil one with the main character being one. I would say, just try them out.
Also, thanks for that "Big world project" thing, I've always just played BG2 and TOB, might use this opportunity to complete the whole thing if I can manage to have all dialogues in French
As for people asking about ways to kill Kangaxx, another easy solution is to use the Slayer transformation. Just back off the rest of your team and destroy Kangaxx with your main character. Immune to the lich's spells and deals a ton of damage.
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baldurs Gate has more intresting challenges then any other game.
There was one guy who finished the game and all side quests on insane difficulty with enhanced modded enemy AI with all his characters polymorphed into squirrels. Marines only Brutal Campaign eat that.
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Heh
Fighter/Rogue was so OP in this game.. Stack up on invisibility potions and mass backstab with 2x Katanas.. If you are appropriately buffed, you can do hundreds of damage in one hit..
Also, traps are sooo damn good as well, a high level fighter/rogue can lay down a ton of them - Just lure the enemy into them and they will get owned
Probably the most gimmicky class/combination to play in the game
I had the most fun on my Sorcerer, awesome class and so versatile if you spec them correctly
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Ok! I got installed last night and have been playing around in the first area. I've managed to kill the cambion, secure the acorns for the dryads and free the 'djinni'.
Few questions: 1. Spell effects lag the shit out of my game... This should not happen.. I have a fucking beast computer. Is anyone aware of what might cause that? Bug? Mod I enabled? I installed the patch for ToB, BGfix mod, BGtweak mod and widescreen mod!
2. I'm not sure I understand the magic in this game... I've pretty much coasted on my character's ability to 1-2 shot everything... I know that wont last long... So basically, how does magic work in this game? I can apparently only cast spells once? Or am I missing something? If I can only cast them once, how do I replenish them? I've got to the second floor of irenicus' dungeon and I'm about out of healing potions.. What the hell will I do when I run out if I dont have healing spells?.. Lol
3. I've picked up heaps of these scrolls along the way but haven't used them. If I use them, are they "learnt" by the character who uses it, using the scroll up? Or do they go into a pool of spells I can teach my characters? Class permitting of course.
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On September 21 2011 06:39 GeneralCash wrote:Show nested quote +On September 20 2011 19:51 -Trippin- wrote: I think I'm going to play this game, it looks great.
Can anyone tell me what the most fun class to play is between Monk, Kensai, and Assassin? I'm looking to play on a high difficulty and I want to play a class that is fun. Probably going to run through with a party.
Also, if someone has already linked the mod to play all 3 games as 1 game, please quote it for me. Any necessary mods as well. kensai is a lot of fun if you play him as a ranged character, he is by far the best at it. an evil half-orc kensai that starts from bg1 can get 25 str without any items. with the massive bonuses to attack and dammage coupled with greater whirlwind's 10 attacks/round, you can easily do 500+ dmg/round. monks are boring, but try installing the oversight mode which gives them interesting high level abilities (imbalanced as fuck tho). assassins are utter crap, but if you want to play a thief, try bounty hunter. his high level traps are simply amazing. the maze traps are so good against mages and bosses it's just cheezy. instant cast aoe maze from range with no save and no magic resistance? yes, please. just plant a ton of spike traps while he is mazed and he won't have time to cast anything. as for mods, google "big world project".
I disagree with you on the your thief thoughts. I'd argue that bounty hunter is utter crap by the time you get to TOB because every theif spec gets the high level traps and the bounty hunter specials lose out to them. So you end up with some cons with no positives. The assassin is actually pretty powerful , but not fun if you don't like to backstab. Poisons are useful and the x7 backstab is ridiculous. iirc you get less thief skills but it's not that big of a deal since the game doesn't really need much from those, so why not go assassin?
Anyway between monk, kensai and assassin I'd say kensai is the most powerful. I would dual class him to mage for more power/utility/fun but that's just me. I don't like playing pure melee characters. Assassin is pretty fun but like I said, only if you like to backstab. Monk is boring.
On September 21 2011 20:35 Brett wrote:
2. I'm not sure I understand the magic in this game... I've pretty much coasted on my character's ability to 1-2 shot everything... I know that wont last long... So basically, how does magic work in this game? I can apparently only cast spells once? Or am I missing something? If I can only cast them once, how do I replenish them? I've got to the second floor of irenicus' dungeon and I'm about out of healing potions.. What the hell will I do when I run out if I dont have healing spells?.. Lol
Rest is your friend! Rest replenishes all spells and replenishes your health and you can do it as many times as you want outside of combat. Abuse it. As a mage you can only cast a spell as many times as you have it memorized and you have a certain amount of slots for spells in your spellbook. You can memorize a single spell as many times as you have slots or memorize multiple spells. I recommend grabbing as many magic missles as possible.
On September 21 2011 20:35 Brett wrote:
3. I've picked up heaps of these scrolls along the way but haven't used them. If I use them, are they "learnt" by the character who uses it, using the scroll up? Or do they go into a pool of spells I can teach my characters? Class permitting of course.
With mage scrolls you can either use them once or learn them on your mage. If you use them they're gone, learn them they disappear but it gets scribed to your mage's spellbook so you can use it later.The only mage you have in Irenicus dungeon is Imoen unless your PC is a mage. Don't bother learning spells on Imoen for now. You can save the scrolls for other mages, use them in fights or just sell them later. Also just so you know cleric scrolls are different in that you can't learn them because clerics automatically know all their spells for their level. So just use those.
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Hmm weird... When I first tried resting, I didnt notice any health being replenished. Do you just have to keep spamming it? Does that have any effect on the game? (I noticed the "XX hours" noted on the save file drastically increases after resting).
Thanks for the tips!
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On September 21 2011 21:11 Brett wrote: Hmm weird... When I first tried resting, I didnt notice any health being replenished. Do you just have to keep spamming it? Does that have any effect on the game? (I noticed the "XX hours" noted on the save file drastically increases after resting).
Thanks for the tips!
You need to have a healing spell memorized or you will regen very little health. Also there's a game option to rest till healed I think, something like that. You should turn that on. Jaheira has some cure light/medium wounds spells at the start of the game so that'll do.
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