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On September 23 2011 01:58 Biff The Understudy wrote:Show nested quote +On September 23 2011 01:51 AntiGrav1ty wrote: New players gettin bombarded here. This all started with someone asking for class and partyadvice...
Pick whichever class you like, play with any NPCs you like, try to keep a balanced party and just enjoy the game. For a normal gamer without difficult mods there is not much difference between the NPCs you pick. First time I played BG1 I ended up with a party so bad, it would give you a headache. I literally took all the worst NPC in the game. Like I had both Tiax and Quayle, and I took Eldoth. So imagine, I would have liked to get advice.
what are u talking about, Tiax is the best NPC in the entire BG series ;p.
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On September 22 2011 04:12 Misanthrope wrote: I fucking love that there is a poster in here named Biff the Understudy giving advice. :p Forget about that Baal crap, Biff is the real main character of BG.
For people who don't know it, here is a nice spell combination on a fighter mage:
-> major invisibility -> protection against magic weapons -> protection against the energy -> protection against abjuration -> protection against divination -> protection against negative plan (if you fight a shadow dragon or vampires)
and your character is completely invincible. Like, literally. (That was Biff's tip.)[/QUOTE]
That's why you install the Antimagic removes invisibility spell tweak. To prevent this kind of abusing. There's no fun in crushing the game on hardest difficulty uncontested. Same reason i removed Vhailor's Helm from the game.
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vhailor's helm is insanely fun to use, even if it's abuse.
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I'm officially inspired to beat the crap out of this game again. I finished it a good 7-8 times when I was 12 years old. Since then a ton of new mods and things have come out, time to go ape shit trying to beat everything with new AI! :D
Now to compile a list of necessary mods and which will actually work together without 'sploding the game.
EDIT: So I've found all of David Gaider's tweaks, and they look quite fun. If I install the Tactics mod, will they conflict?
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Same here All those talks about BG make me want to play it (again). The thing is, I've always only finished BG2 + TOB without any mods. So for my 30th (I'm probably close to that number actually) playthrough I've decided to play everything.
Weidu seems like a good start and I've found a web site with all the mods available in French but there's like sssooooo many of them. Could someone make a brief list of the ones to really get, like to increase difficulty (Sword Coast Stratagems and Tactics seem to come up a lot, do I have to get just one of them or both?), the best added quests and NPCs, really needed bug fixes, etc?
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It seems like none of the Tactics bits and the David Gaider stuff should conflict, as none of the fights they change are the same. Some base AI changes might screw with balance, but it should prove all the more challenging.
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On September 23 2011 07:10 Misanthrope wrote: It seems like none of the Tactics bits and the David Gaider stuff should conflict, as none of the fights they change are the same. Some base AI changes might screw with balance, but it should prove all the more challenging.
I suggest you install SCS and SCSII instead of Tactics. Tactics has quite a few broken or overpowered elements, and changes a lot of the core mechanics, whereas SCS respects the original mechanics but improves the AI by a lot.
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Tactics is for people who like to cry and break their keyboard.
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Thanks for the advice guys, I'll give SCS a go, and if I'm still feeling the fire I'll try Tactics.
Damn there's a lot to choose from with SCS2. It's awesome to have the choices of course, but it took half an hour to read through/install it all. Probably saves a few hours sorting through all the mods separately for compatibility though.
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I'm sorry if this has already been brought up, but reading this thread has got me interested in this game. On my first playthrough, should I be downloading any patches or mods?
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look up "big world project". it makes installing the mods very straightforward and easy. aside from typical trilogy, fixpack and ease-of-use mods, i suggest: -dungeon be gone (nobody should play without it) -scs & scsii -ascenssion (amazing mod) -item upgrades
On September 23 2011 07:32 matiK23 wrote: I'm sorry if this has already been brought up, but reading this thread has got me interested in this game. On my first playthrough, should I be downloading any patches or mods?
only patches, the fixpack, trilogy and ease-of-use.
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I just started fresh in BG2 with SCS2 and the G3 fixes/tweaks. It's sooo much more difficult. After the duergar called Illych in to the fight Imoen ran away and Jaheira died. Minsc and I limped our way through the Cambion. Took one look at the Otyugh and burst into tears. This all being on core rules.
Johnny's dungeon is absurd without being able to rest more than once with these tweaks.
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On September 23 2011 14:27 Misanthrope wrote: I just started fresh in BG2 with SCS2 and the G3 fixes/tweaks. It's sooo much more difficult. After the duergar called Illych in to the fight Imoen ran away and Jaheira died. Minsc and I limped our way through the Cambion. Took one look at the Otyugh and burst into tears. This all being on core rules.
Johnny's dungeon is absurd without being able to rest more than once with these tweaks.
Hmm, i i breezed through it on Insane. But then again, i had my BGT characters at max xp cap, so basically everyone except Jaheira was +1 level than you would normally start in BG2, not to mention the extra tome stats and spells Imoen had.
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On September 23 2011 07:39 GeneralCash wrote:Show nested quote +On September 23 2011 07:32 matiK23 wrote: I'm sorry if this has already been brought up, but reading this thread has got me interested in this game. On my first playthrough, should I be downloading any patches or mods? only patches, the fixpack, trilogy and ease-of-use.
Yep, this.
I would add for SoA/ToB: Unfinished Business --> Adds some quests that should have been in but weren't finished at release. It does not "break" anything but adds a little more stuff (some quests that just "ended" get a proper finish like the Circus, it also adds some more NPC quests and stuff like that). It just makes BG2-SoA a little better in various areas .
Ascension --> Makes ToB all around a little better. IIRC it changes the story a bit, mainly for Imoen and your HC. But I'm not sure, it's ages since I played whiteout it . +optional(!) it makes the fights against other Bhaalspawn (MUCH) tougher than in original ToB (still nothing compared to Tactics and stuff like this but some fights get really serious). The "Bosses" in ascension were planned to release in these "hard" versions but had to be nerfed before release because to many people couldn't beat them.. I only felt like 2 of them get really hard... (Abazigal is much, much tougher, the last battle is also on a whole other level than "normally").
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I played through BG2 once, but I did it the wrong way. My problem with infinity games is, I don't like how past a certain point every battle requires huge amounts of preparation, that the only way you can do is by knowing how the battle will play out. So you get for the first time in an area and die; reload and pay more attention then die, but on the next reload you can get a little bit farther, repeat. I find it tedious and it breaks immersion, so I eventually picked up a walkthrough and played following it, which ruined the experience in a different way.
This was a long time ago though, and I forgot enough that I could retry. I'm tempted because, even cheating, it was with Morrowind the best rpg I ever played by a long long shot. Are there mods, or a playstyle, or suggestions of any kind for me to avoid falling again in the same trap?
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On September 23 2011 18:38 dementrio wrote: I played through BG2 once, but I did it the wrong way. My problem with infinity games is, I don't like how past a certain point every battle requires huge amounts of preparation, that the only way you can do is by knowing how the battle will play out. So you get for the first time in an area and die; reload and pay more attention then die, but on the next reload you can get a little bit farther, repeat. I find it tedious and it breaks immersion, so I eventually picked up a walkthrough and played following it, which ruined the experience in a different way.
This was a long time ago though, and I forgot enough that I could retry. I'm tempted because, even cheating, it was with Morrowind the best rpg I ever played by a long long shot. Are there mods, or a playstyle, or suggestions of any kind for me to avoid falling again in the same trap?
Well if it breaks the immersion think of it like this:
Any party worth talking about would use their thief to hide and scout ahead anyway, so you would buff up before these fights if the guys looked tough, naturally. Once you know what's coming you can basically skip doing that but it fits in with how it should happen anyway .
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Yeah, use a Thief to scout. Place a Cleric/Druid a little further behind if your unsure if the enemy will use any specific hold/whatever spells so he can remove it. Allways have protection against fear buffed.
You actually can prebuff against everything but that’s just annoying.
At least the "normal" fights are all winnable whiteout prebuffing, only "Bosses" are sometimes a little bitchy...
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The only thing I really regret in life is that Baldur's Gate 2 multiplayer sucked. That's a game I've played more than any other. I'm at the point where during replays I can just cast a fireball where I know the monsters are so I don't have to deal with most of them.
Here's a tip that may seem obvious but it was something I had a problem with when I was really young. When you are leveling up your thief you can scroll down and put points into the detect invisibility, hide in shadows, and set traps.
I know, I know, that's something that should be really obvious. I remember when I was a younger though I'd be using the gear to level up my hide in shadows because I didn't know you could do it naturally (good thing the gear that lets you do that is pretty good)... guess I was just not so bright..
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One of the most important things to note is that you should have a thief, a mage (I recommend sorcerer), and a cleric/druid in your party. It's "possible" to do the game without a cleric (on solo runs or if you just use the temples to heal up) but not something you should do on your first run through. You're going to always want a thief no matter what, too many locked things you can't access without one. I mean you could always use "knock" 1,000,000 times..... Again, it's "possible" to do the game without a mage (there are certain weapons that let you remove magic when striking your enemy), it's just a lot more challenging.
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