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Most manabases are expensive to put together. My friend borrowed my deck for SCG Cincy because I had the mana base assembled as the primary reason. He ended up top 4-ing, so congrats to him and I'll demand a cut, :D
Some thoughts after the tournament and chats with my buddy...Tamiyo is bad in most match-ups (like actually worse than Resto Angel or another 5 drop) except in 2 match ups, I figured as much since I was boarding Tamiyo out like 90% of the time. I was boarding out Jace but realized that Tamiyo was just worse. Tamiyo does make the 2 match ups infinitely easier. What are those 2 match ups? Bant (any variant) and Naya.
The Bant matchup was traditionally thought of as an easy win for Esper. That was true until they added Wolf-run and just erased any semblance of easy. Thragtusk is still a card economy nightmare for Esper and many times Tamiyo tapping down the Wolf-run makes the Thragtusk interactions easier since it doesn't turn every creature into a Fireball. You can also make them use their Restoration Angels post-board to untap their Thragtusk and make your Verdict/Terminus much better. They have PWs that arguably trumps yours and they have access to the same X spells that makes the match up much more tricky than it seems since they can challenge Esper's lines very effectively. Farseek on 2, Thragtusk on 5 are all decision points for the Esper player. Just because you have handled their initial threat, a 5-Garruk is a back-breaking resolution on 6 most of the time. So you have to pay attention here to how to resolve spells.
The other match up Tamiyo breaks parity in is the Naya match up, it acts as a major speed bump where often times you can put them in a top decking situation but can't actually win because Aurelia's Fury gives them reach. The red splash here means you need to mind your life points. This is where I felt the changes my friend made to the deck's removal package hurts him and one of the main reasons why I hated Azorius Charm in the deck. AC just doesn't do enough. Verdict is a risky proposition because the threats they play can kill you in short order without dedicating much, they never have to play into a 2 for 1 if they don't choose to or if you don't make them. Tamiyo helps that to some extent, but more important stymies the damage and set up for the best interaction you can possibly hope for, Slip/Snap/Slip. You need to remove the threats, not just tempo them.
Lastly, I like what my friend did to the deck, felt more controlling, didn't run any herpderp Blind Obedience main. Still don't like the 3x Azorius Charms though, feels like 1 too many.
Also, the number of times the commentators had no clue of what my singleton Forbidden Alchemy looked like was hilarious. Every time the FMN promo was cast, they were like what did Jack just play? Another friend's foil Russian Dispel looked like Red Elemental Blast on camera, and acted like it too.
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On February 19 2013 00:42 JingleHell wrote:Show nested quote +On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude.
It doesn't matter how many times my creatures die, they always come back.
For your deck, I'd also try to pick up 2 kessig wolf runs.
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On February 19 2013 00:48 iGrok wrote:Show nested quote +On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs.
Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions.
That wolf run is kinda cute. I'm guessing they're a bitch to trade into though.
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On February 19 2013 00:57 JingleHell wrote:Show nested quote +On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. Edited up to 75 cards main. going to test tonight, could actually work.
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On February 19 2013 01:05 iGrok wrote:Show nested quote +On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. Edited up to 75 cards main. going to test tonight, could actually work.
I'm probably just drafting tonight, but going to try to trade into some of the manabase I need for Jund Variants. Awkward, of course, since I recently traded away a stomping ground, but hey.
On the other hand, the specific list I have up now, I can build, except for the mana. So that's something. Although without the fixing, it seems damn near unplayable.
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On February 19 2013 00:57 JingleHell wrote:Show nested quote +On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all.
That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's?
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On February 19 2013 01:30 spinesheath wrote:Show nested quote +On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's?
That's actually kind of gross then.
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On February 19 2013 01:33 JingleHell wrote:Show nested quote +On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? That's actually kind of gross then. Gross is when you cast Angel of Glory's Rise with 2 Goldnight Commanders, 2 Izzet Staticasters and 6 more humans in the graveyard. Izzet Staticaster attacking for 20 is pretty fun. Replace 3 humans with a Geist-Honored Monk, a Zealous Conscripts (targeting your own Monk) and a Champion of Lambholdt for good measure.
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On February 19 2013 01:56 spinesheath wrote:Show nested quote +On February 19 2013 01:33 JingleHell wrote:On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? That's actually kind of gross then. Gross is when you cast Angel of Glory's Rise with 2 Goldnight Commanders, 2 Izzet Staticasters and 6 more humans in the graveyard. Izzet Staticaster attacking for 20 is pretty fun. Replace 3 humans with a Geist-Honored Monk, a Zealous Conscripts (targeting your own Monk) and a Champion of Lambholdt for good measure.
Ick.
How does this modification of my other deck look, btw? I don't have all of this, but it seems more consistent with itself. It also seems like it would benefit more if I got ahold of the Wolf Runs. Are the Ragemutts worth considering as a 5drop, for Lifelink/Haste?
http://deckstats.net/deck-1987637-a38dddac8657eb2dd62ad8e75425dbd4.html
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Question: I think someone disproved my Bazaar Trader-Avarice Totem trick. Here's the way I thought of it before:
Tap the Trader and target the Totem to yourself. Then, in response to this, swap the Totem with a permanent of your choice, preferably one of your opponent's of course. That swap resolves first, and you nab their permanent. Then this resolves after that, and your Totem magically returns to your control.
But someone responded on Gatherer saying this:
This ability would be countered due to having an illegal target as it says "target you control", thus you'd pay five mana, steal their thing, and this guy wouldn't do anything.
Have I been living a lie? :-C
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On February 19 2013 02:22 cLAN.Anax wrote:Question:I think someone disproved my Bazaar Trader-Avarice Totem trick. Here's the way I thought of it before: Show nested quote +Tap the Trader and target the Totem to yourself. Then, in response to this, swap the Totem with a permanent of your choice, preferably one of your opponent's of course. That swap resolves first, and you nab their permanent. Then this resolves after that, and your Totem magically returns to your control. But someone responded on Gatherer saying this: Show nested quote +This ability would be countered due to having an illegal target as it says "target you control", thus you'd pay five mana, steal their thing, and this guy wouldn't do anything. Have I been living a lie? :-C
Sounds like it. Due to the stack, and the nature of responses and the order shit resolves, the response would cause the totem to no longer be something "you control", so when it's time for the Trader to resolve, it has no target.
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On February 19 2013 01:30 spinesheath wrote:Show nested quote +On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? Thats a good thought. It just feels like with Mass Appeal, I should be running it in bant humans because its just broken once you have 4+ humans. Charms and verdicts are pretty much a necessity... in fact here's whats necessary:
4x Charm 2x Verdict 3x Servitude 4x Snapcaster 3x Mass Appeal 16x 1drop human + 32 cards
+22 lands = 54
So now i've got 6 slots to fit: 2 Drop Humans (synergy with Snap) - thalia, Fencing Ace? Farseek Shphinx (less necessary with more mass appeals) Touch of the Eternal is an amusing 1-of that usually means I win ( 12-15 permanents upon play)
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On February 19 2013 02:29 iGrok wrote:Show nested quote +On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? Thats a good thought. It just feels like with Mass Appeal, I should be running it in bant humans because its just broken once you have 4+ humans. Charms and verdicts are pretty much a necessity... in fact here's whats necessary: 4x Charm 2x Verdict 3x Servitude 4x Snapcaster 3x Mass Appeal 16x 1drop human +32 cards +22 lands = 54 So now i've got 6 slots to fit: 2 Drop Humans (synergy with Snap) - thalia, Fencing Ace? Farseek Shphinx (less necessary with more mass appeals) Touch of the Eternal is an amusing 1-of that usually means I win ( 12-15 permanents upon play)
What about that one flipping werewolf who buffs humans on the one side?
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On February 19 2013 02:22 cLAN.Anax wrote:Question:I think someone disproved my Bazaar Trader-Avarice Totem trick. Here's the way I thought of it before: Show nested quote +Tap the Trader and target the Totem to yourself. Then, in response to this, swap the Totem with a permanent of your choice, preferably one of your opponent's of course. That swap resolves first, and you nab their permanent. Then this resolves after that, and your Totem magically returns to your control. But someone responded on Gatherer saying this: Show nested quote +This ability would be countered due to having an illegal target as it says "target you control", thus you'd pay five mana, steal their thing, and this guy wouldn't do anything. Have I been living a lie? :-C
Well it says "you control" right there on the card lol, when the ability goes to resolve it checks that the target is still legal which it isnt because you dont control it.
Since you seem into totem tricks, I assume you already know that you can stack two totem activations to achieve a similar goal
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On February 19 2013 02:32 JingleHell wrote:Show nested quote +On February 19 2013 02:29 iGrok wrote:On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? Thats a good thought. It just feels like with Mass Appeal, I should be running it in bant humans because its just broken once you have 4+ humans. Charms and verdicts are pretty much a necessity... in fact here's whats necessary: 4x Charm 2x Verdict 3x Servitude 4x Snapcaster 3x Mass Appeal 16x 1drop human +32 cards +22 lands = 54 So now i've got 6 slots to fit: 2 Drop Humans (synergy with Snap) - thalia, Fencing Ace? Farseek Shphinx (less necessary with more mass appeals) Touch of the Eternal is an amusing 1-of that usually means I win ( 12-15 permanents upon play) What about that one flipping werewolf who buffs humans on the one side? If he flips he doesn't buff humans anymore :/
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On February 19 2013 03:03 iGrok wrote:Show nested quote +On February 19 2013 02:32 JingleHell wrote:On February 19 2013 02:29 iGrok wrote:On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? Thats a good thought. It just feels like with Mass Appeal, I should be running it in bant humans because its just broken once you have 4+ humans. Charms and verdicts are pretty much a necessity... in fact here's whats necessary: 4x Charm 2x Verdict 3x Servitude 4x Snapcaster 3x Mass Appeal 16x 1drop human +32 cards +22 lands = 54 So now i've got 6 slots to fit: 2 Drop Humans (synergy with Snap) - thalia, Fencing Ace? Farseek Shphinx (less necessary with more mass appeals) Touch of the Eternal is an amusing 1-of that usually means I win ( 12-15 permanents upon play) What about that one flipping werewolf who buffs humans on the one side? If he flips he doesn't buff humans anymore :/
Your entire deck is one and two drops, how hard is it to cast two spells a turn?
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On February 19 2013 03:12 JingleHell wrote:Show nested quote +On February 19 2013 03:03 iGrok wrote:On February 19 2013 02:32 JingleHell wrote:On February 19 2013 02:29 iGrok wrote:On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote:On February 19 2013 00:30 JingleHell wrote:Your link isn't working for me. Although, odds are, my advice wouldn't work for you, so let's call it even? http://deckstats.net/deck-1985570-28b4e3484934039c92873bd88213179d.htmlThat's the one I was thinking about putting together last night, before getting the Experiment Jund list. Although I think my curve was shit and my Instant/Sorceries had a little too much "Ooh shiny" and a little too little "Here's why" to it. My link should work now. I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? Thats a good thought. It just feels like with Mass Appeal, I should be running it in bant humans because its just broken once you have 4+ humans. Charms and verdicts are pretty much a necessity... in fact here's whats necessary: 4x Charm 2x Verdict 3x Servitude 4x Snapcaster 3x Mass Appeal 16x 1drop human +32 cards +22 lands = 54 So now i've got 6 slots to fit: 2 Drop Humans (synergy with Snap) - thalia, Fencing Ace? Farseek Shphinx (less necessary with more mass appeals) Touch of the Eternal is an amusing 1-of that usually means I win ( 12-15 permanents upon play) What about that one flipping werewolf who buffs humans on the one side? If he flips he doesn't buff humans anymore :/ Your entire deck is one and two drops, how hard is it to cast two spells a turn? haha, I suppose you are right. But is he better than Thalia? Probably better than fencing ace
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On February 19 2013 03:14 iGrok wrote:Show nested quote +On February 19 2013 03:12 JingleHell wrote:On February 19 2013 03:03 iGrok wrote:On February 19 2013 02:32 JingleHell wrote:On February 19 2013 02:29 iGrok wrote:On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote:On February 19 2013 00:37 iGrok wrote: [quote] My link should work now.
I've never gotten Jarad to work. I would trade him for two more rampagers Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent? Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot. How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? Thats a good thought. It just feels like with Mass Appeal, I should be running it in bant humans because its just broken once you have 4+ humans. Charms and verdicts are pretty much a necessity... in fact here's whats necessary: 4x Charm 2x Verdict 3x Servitude 4x Snapcaster 3x Mass Appeal 16x 1drop human +32 cards +22 lands = 54 So now i've got 6 slots to fit: 2 Drop Humans (synergy with Snap) - thalia, Fencing Ace? Farseek Shphinx (less necessary with more mass appeals) Touch of the Eternal is an amusing 1-of that usually means I win ( 12-15 permanents upon play) What about that one flipping werewolf who buffs humans on the one side? If he flips he doesn't buff humans anymore :/ Your entire deck is one and two drops, how hard is it to cast two spells a turn? haha, I suppose you are right. But is he better than Thalia? Probably better than fencing ace
Just use him alongside Thalia and Fencing Ace, didn't you have slots to fill? That's assuming that splashing for him doesn't screw your manabase, of course. I mean, with 1/2 drops abounding, a free 1/1 to everything seems massive.
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On February 19 2013 03:21 JingleHell wrote:Show nested quote +On February 19 2013 03:14 iGrok wrote:On February 19 2013 03:12 JingleHell wrote:On February 19 2013 03:03 iGrok wrote:On February 19 2013 02:32 JingleHell wrote:On February 19 2013 02:29 iGrok wrote:On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote:On February 19 2013 00:42 JingleHell wrote: [quote]
Yeah, your link works. Out of curiosity, what was the plan to actually kill your opponent?
Jarad I'm definitely less than sure about, my main thought for him was to give me a cheap bomb against another creature-centric deck if I'm having to trade a lot.
How does the list look as far as ability to at least take some matches? Like, would it get me anywhere in a local standard tournament, or is it too weak/slow/something? Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude. It doesn't matter how many times my creatures die, they always come back. For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? Thats a good thought. It just feels like with Mass Appeal, I should be running it in bant humans because its just broken once you have 4+ humans. Charms and verdicts are pretty much a necessity... in fact here's whats necessary: 4x Charm 2x Verdict 3x Servitude 4x Snapcaster 3x Mass Appeal 16x 1drop human +32 cards +22 lands = 54 So now i've got 6 slots to fit: 2 Drop Humans (synergy with Snap) - thalia, Fencing Ace? Farseek Shphinx (less necessary with more mass appeals) Touch of the Eternal is an amusing 1-of that usually means I win ( 12-15 permanents upon play) What about that one flipping werewolf who buffs humans on the one side? If he flips he doesn't buff humans anymore :/ Your entire deck is one and two drops, how hard is it to cast two spells a turn? haha, I suppose you are right. But is he better than Thalia? Probably better than fencing ace Just use him alongside Thalia and Fencing Ace, didn't you have slots to fill? That's assuming that splashing for him doesn't screw your manabase, of course. I mean, with 1/2 drops abounding, a free 1/1 to everything seems massive. I've got 5 slots to fill, and thats without including Revelations or Farseeks.
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On February 19 2013 03:26 iGrok wrote:Show nested quote +On February 19 2013 03:21 JingleHell wrote:On February 19 2013 03:14 iGrok wrote:On February 19 2013 03:12 JingleHell wrote:On February 19 2013 03:03 iGrok wrote:On February 19 2013 02:32 JingleHell wrote:On February 19 2013 02:29 iGrok wrote:On February 19 2013 01:30 spinesheath wrote:On February 19 2013 00:57 JingleHell wrote:On February 19 2013 00:48 iGrok wrote: [quote] Basically wincon is swing with 6-7 buffed up weenies, probably after boardwipe->Servitude.
It doesn't matter how many times my creatures die, they always come back.
For your deck, I'd also try to pick up 2 kessig wolf runs. Wouldn't your weenies become unbuffed at the board wipe? And wouldn't putting them back into the battlefield resolve simultaneously, preventing new 1/1 counters? If I'm totally wrong, I'd love to know it, since I still don't understand all the interactions. That wolf run is kinda cute. I'm guessing they're a bitch to trade into though. All creatures entering at the same time trigger all the ETB effects of all creatures on the board, including those that are just entering the battlefield. That's the sole reason why human reanimator with Angel of Glory's rise works, after all. That deck seems to want to do two different things; cast lots of small creatures as well as ramp up for (four!) Sphinx's Revelations. Seems weird. Wouldn't it be more streamlined if you had more creatures in there, as well card draw that sets up servitude, like mulch or tracker's instinct's? Thats a good thought. It just feels like with Mass Appeal, I should be running it in bant humans because its just broken once you have 4+ humans. Charms and verdicts are pretty much a necessity... in fact here's whats necessary: 4x Charm 2x Verdict 3x Servitude 4x Snapcaster 3x Mass Appeal 16x 1drop human +32 cards +22 lands = 54 So now i've got 6 slots to fit: 2 Drop Humans (synergy with Snap) - thalia, Fencing Ace? Farseek Shphinx (less necessary with more mass appeals) Touch of the Eternal is an amusing 1-of that usually means I win ( 12-15 permanents upon play) What about that one flipping werewolf who buffs humans on the one side? If he flips he doesn't buff humans anymore :/ Your entire deck is one and two drops, how hard is it to cast two spells a turn? haha, I suppose you are right. But is he better than Thalia? Probably better than fencing ace Just use him alongside Thalia and Fencing Ace, didn't you have slots to fill? That's assuming that splashing for him doesn't screw your manabase, of course. I mean, with 1/2 drops abounding, a free 1/1 to everything seems massive. I've got 5 slots to fill, and thats without including Revelations or Farseeks.
Ah. Then yeah, I'd leave the Ace and Thalia, if you don't want to squeeze him into those open slots. Double Strike is absurd with a pile of counters. Maybe just board him in for Thalia against aggro that doesn't run burn-heavy comps?
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