Looks really interesting I think i'll make this deck first and see how it plays out against my friends
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RoieTRS
United States2569 Posts
Looks really interesting I think i'll make this deck first and see how it plays out against my friends | ||
Thieving Magpie
United States6752 Posts
I'm planning to go to the Legacy portion and I'm trying to figure out the last 1-2 cards in my sideboard. It would be great to hear what you're guy's predictions were since all I know about Vegas is that the Food Chain guy will be there (his hometown) and the last time I read about an SCG vegas event was a bunch of Sneak and Show players. | ||
Risen
United States7927 Posts
I think I might go to SCG Vegas. I haven't been home to see my friends in quite a while :/ I posted in the Skype group but anyone finding themselves in Santa Clarita should hit me up for lunch sometime (lol no one lives here QQ) Edit: man > mean | ||
mordek
United States12704 Posts
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Risen
United States7927 Posts
Edit: win tournament, win bar tab, get free food and drink, repeat | ||
Judicator
United States7270 Posts
On May 02 2014 16:59 RoieTRS wrote: Hi I've played zero games of magic and own no cards. I bet someone a large sum of money that I would enter this event and win more than I lose in the first day of swiss. My plan was to copy decklists from people who are actually good at the game and spam games. I've done quite a bit of research and I understand many of the popular decks. Which deck do you guys recommend I practice and play with at the event? I've heard U/W control makes lots of nerds angry which sounds like a blast, but my friends tell me it requires too much game knowledge to pull off in just 2 short months. I argue I have a good work ethic and plenty of people who'd practice with me online. Umm, not only do you need to have a working knowledge of the deck. You need know the different match ups, sideboarding, and finally the meta. If you want to spam games, have fun. My Esper and UB builds that I played the fuck out of when Innistrad was legal, I definitely sank around 10 matches per night when I use to care as much. So unless you are prepared to make that kind of commitment for a deck that has no plans of winning before turn 6 at the minimal, and to play multiple rounds with that deck, you also need to be prepared mentally. Shuffling might seem like a big deal online, nor does sitting at your computer playing virtual magic, but when you get to live event, playing a deck like UW will be tiring in a 10 round GP when you are almost always goes to time. I am a quick player by nature since I have piloted the deck and its variations since day 1 of this standard and knows the lines as well as plan ahead pretty quickly on opponent's turns (thanks to chess and chinese chess). However, there is difference between playing/practicing online versus in person for a control deck. Travis Woo wrote an article about tournament preparation on channelfireball.com, and fatigue is very much a real thing. This is probably why I wouldn't recommend a control deck that's pretty reactive in nature for you. If you think UW is going annoy people, you are going to have a bad time. Edit: Anyways about the RUG Keranos deck. I need to find a suitable 4 drop other than Jace-4v2.0. Xenagos is just alright not exciting against black decks, but good against slow grindy decks. Chandra seems extremely underwhelming but does help eat through the top of my library. The problem with Jace is that it just doesn't do enough, I don't like the -2 on it in this deck as much as others. Still need to see about Ral Zarek or maybe find another slot all together, the deck does have a lot of 4 drops, maybe Elvish Mystics are good enough. | ||
Risen
United States7927 Posts
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Audemed
United States893 Posts
+ Show Spoiler + 4 Riddle of Lightning 3 Epic Experiment 4 Blast of Genius 4 Sylvan Caryatid 2 Kiora, the Crashing Wave 2 Ral Zarek 2 Enter the Infinite 3 Urban Evolution 2 Divination 4 Lightning Strike 2 Steam Vents 4 Temple of Abandon 2 Temple of Epiphany 4 Temple of Mystery 4 Breeding Pool 4 Stomping Ground 3 Whelming Wave 3 Elvish Mystic 4 Forest SB: 4 Dispel SB: 4 Fog I have a 20% winrate vs monoG aggro thus far, and 100% winrate vs bant walkers. Need more people willing to test >.> Also, anyone buy JOU boxes? Got one and actually made out really well on it, 2 confluences, athreos, 4 temples, etc. First box i've gotten that didnt suck. | ||
Judicator
United States7270 Posts
On May 03 2014 02:21 Risen wrote: Why don't you like the -2 as much? Too easy to split things that are "necessary" to the deck? Because the deck doesn't play like a UWx deck where you are digging for a big spell, in fact the biggest spell you have is a Niv Mizzet or Aetherling neither of which is like a Sphinx's Rev or Elspeth. Jace itself doesn't complement Keranos outside the +2 to devotion. On top of the fact you have Eidolon of Blossoms and Kiora at this 4 drop slot also so its like do you want to Blossoms into Keranos or Fonts or Kiora into 6 mana draw a card. Jace doesn't need to be answered right away since you aren't going to be -2 on the next turn anyways and its not like you are having a difficult time digging through your library with the enchantress engine. If I can get a good brainstorm/ponder cantrip like ability (obviously not at 1 mana) or some kind of pressure card at 4, that would be great. Edit: Should just say screw it and run Unexpected Results. | ||
slOosh
3291 Posts
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slOosh
3291 Posts
On May 03 2014 04:40 Judicator wrote: Because the deck doesn't play like a UWx deck where you are digging for a big spell, in fact the biggest spell you have is a Niv Mizzet or Aetherling neither of which is like a Sphinx's Rev or Elspeth. Jace itself doesn't complement Keranos outside the +2 to devotion. On top of the fact you have Eidolon of Blossoms and Kiora at this 4 drop slot also so its like do you want to Blossoms into Keranos or Fonts or Kiora into 6 mana draw a card. Jace doesn't need to be answered right away since you aren't going to be -2 on the next turn anyways and its not like you are having a difficult time digging through your library with the enchantress engine. If I can get a good brainstorm/ponder cantrip like ability (obviously not at 1 mana) or some kind of pressure card at 4, that would be great. Duskmantle Seer? Edit: Nvm, read BUG for some reason. | ||
slOosh
3291 Posts
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Judicator
United States7270 Posts
On May 03 2014 04:57 slOosh wrote: Nylea's Presence is a 2 mana enchantment cantrip. Does that work? It doesn't do enough. Like I need library manipulation with a cantrip or something that smacks them in the face reliably where they have to respond appropriately. Need to do some gatherer combing. | ||
Whole
United States6046 Posts
Into the Wilds maybe? lol Peregrination? Otherwise I think what you want is outside cmc 4 or you run more walkers. | ||
RoieTRS
United States2569 Posts
On May 03 2014 02:14 Judicator wrote: Umm, not only do you need to have a working knowledge of the deck. You need know the different match ups, sideboarding, and finally the meta. If you want to spam games, have fun. My Esper and UB builds that I played the fuck out of when Innistrad was legal, I definitely sank around 10 matches per night when I use to care as much. So unless you are prepared to make that kind of commitment for a deck that has no plans of winning before turn 6 at the minimal, and to play multiple rounds with that deck, you also need to be prepared mentally. Shuffling might seem like a big deal online, nor does sitting at your computer playing virtual magic, but when you get to live event, playing a deck like UW will be tiring in a 10 round GP when you are almost always goes to time. I am a quick player by nature since I have piloted the deck and its variations since day 1 of this standard and knows the lines as well as plan ahead pretty quickly on opponent's turns (thanks to chess and chinese chess). However, there is difference between playing/practicing online versus in person for a control deck. Travis Woo wrote an article about tournament preparation on channelfireball.com, and fatigue is very much a real thing. This is probably why I wouldn't recommend a control deck that's pretty reactive in nature for you. If you think UW is going annoy people, you are going to have a bad time. I've competed in tournaments more stressful than Magic... I know how it goes | ||
Judicator
United States7270 Posts
On May 03 2014 13:52 RoieTRS wrote: I've competed in tournaments more stressful than Magic... I know how it goes Not sure you do. It has nothing to do with stress, its more of a grind more than anything. | ||
Thieving Magpie
United States6752 Posts
On May 03 2014 13:52 RoieTRS wrote: I've competed in tournaments more stressful than Magic... I know how it goes The problem with control decks: Imagine a best case scenario, where you make very few if any mistakes. Unless you've mastered and absolutely mastered a control deck you will end up with a bunch of draws despite be "winning" all the matchups. Its not about being able to predict how things work, its knowing the matchups, the playstyle of the opponent, etc... Unless you have a tonne of practice the half second/one second you spend thinking will add up to a tonne of draws you don't deserve. And thats the best case scenario--the other scenario where you lose humiliated is worse. | ||
WindWolf
Sweden11767 Posts
I didn't do so well though, got pretty bad cards in my packs | ||
RoieTRS
United States2569 Posts
On May 03 2014 17:46 Thieving Magpie wrote: The problem with control decks: Imagine a best case scenario, where you make very few if any mistakes. Unless you've mastered and absolutely mastered a control deck you will end up with a bunch of draws despite be "winning" all the matchups. Its not about being able to predict how things work, its knowing the matchups, the playstyle of the opponent, etc... Unless you have a tonne of practice the half second/one second you spend thinking will add up to a tonne of draws you don't deserve. And thats the best case scenario--the other scenario where you lose humiliated is worse. I mean that sounds exactly like any strategy. Losing sucks and winning is hard. Anyway, 10 matches a night sounds about right. Won't be aching for practice partners with that few. Not even going with uw control anyway. | ||
Thieving Magpie
United States6752 Posts
On May 03 2014 21:26 RoieTRS wrote: I mean that sounds exactly like any strategy. Losing sucks and winning is hard. Anyway, 10 matches a night sounds about right. Won't be aching for practice partners with that few. Not even going with uw control anyway. No, you don't get it. Many control decks literally cannot win on the time your given in a tournament if you have not mastered it. UW Control, Miracles, Prison Decks, etc... they are notorious for getting to the forth and fifth rounds at 2-0-2 or 2-1-2 because once you get a draw, you then get matched up with other slow control players and trying to win with your 1-5 win conditions past their 15-25 answers makes each match take 40 minutes and you have to win a bo3 within 60 minutes. Do you see the math problem here? Control deck in Magic, by their nature, will normally take 30 minutes to finish. If you're really good you can shave that to 20 minutes. In a bo3 if you take 30 minutes to win a game you either go 2-0 every round or you suddenly have draws/losses. If you face another control opponent suddenly each match takes 35-40 minutes to finish and you're hoping to go 1-0 with terrible tie breakers because otherwise you'll go 1-1 draw or worse 0-0 draw. That's not a problem with faster rush/midgame decks that take 10-15 minutes per match and hence even in a bo3 format you'll still be able to play 3 games with 15-30 minutes to spare. Meaning if you're inexperienced and take longer to finish any one match (say 15-20 minutes per game instead of 10-15 minutes per game) then you'll still be able to finish all 3 matches per round. That is the problem with control decks. | ||
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