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deth2munkies
United States4051 Posts
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annedeman
Netherlands350 Posts
On August 13 2014 22:23 deth2munkies wrote: Standard is stale because outside of devotion (which disappeared in the 3rd set and was light in the 2nd set, so the good cards have been around for almost a year now), Theros was a much, much weaker block than Ravnica. Hopefully Khans livens things up, I"m not going to bother playing much till it does. The number of cards played from both blocks is not that far off, its weaker alright but not much,much weaker, the second and third sets were quite weak while the first set was really strong, but the same thing was true for ravnica really, and you also cant discount the most important constructed mechanic and say well apart that its really weak, but there are plenty of good cards in theros block, like thoughtseize!, courser, caryatid, nykthos, master, thassa, xenagos,gray merchant, hero's downfall, elspeth, fleeceman lion, brimaz, bile blight, satyr firedrinker,polukranos, soldier of the pantheon,dissolve, magma jet, read the bones,anger the gods, the black aggresive creatures all fine cards, there are few control cards but there was also little room with how strong of a guild azorius was, i personally am not a great fan of the devotion mechanic as it inherently increases the amount of blowout games but the block's weakness is greatly overstated. | ||
mr_tolkien
France8631 Posts
On August 13 2014 19:18 Cixah wrote: Stormbreath is boring? I didn't know haymaker creatures could be boring. It's all a matter of perspective really, I personally feel like the red and green side of this format was exceptionally well made and flavorful, when traditionally I hate the colors. The spells they had did feel lack luster though, mostly because I view the "Fight" mechanic to be rather boring, which is also a change from years past. Things that I didn't like from this block mostly revolved around Pack Rat and Obzadat and Blood Baron. I love playing black white, but these cards just are too damn powerful for their own good. Ban worthy not so much, but strong enough to completely cripple a meta when paired with Black's insanely powerful discard trope yes. Yeah because MonoB/BW dominated the whole season. Look how many tournaments it won. At least one GP out of 20 (with arguably one of the best players in the US) and 0 PTs out of 2. Edit :B based devotion decks weren't actually that good but were incredibly popular because they actually were interesting to play. You have many lines of play with Thoughtseize, removal, and creatures, and you're not a "one card wins the game" deck like UW. If you go rats, you actually invest in it. It did warp the format though, because of its popularity (and also because it's the cheapest T1 deck). But the deck was NEVER dominant, results-wise. | ||
Cixah
United States11285 Posts
On August 13 2014 23:16 mr_tolkien wrote: Yeah because MonoB/BW dominated the whole season. Look how many tournaments it won. At least one GP out of 20 (with arguably one of the best players in the US) and 0 PTs out of 2. Edit :B based devotion decks weren't actually that good but were incredibly popular because they actually were interesting to play. You have many lines of play with Thoughtseize, removal, and creatures, and you're not a "one card wins the game" deck like UW. If you go rats, you actually invest in it. It did warp the format though, because of its popularity (and also because it's the cheapest T1 deck). But the deck was NEVER dominant, results-wise. While at the top tables it may have not been played by the majority of those players find statistics of the number of people playing the archtype. I know for a fact in SCG's, especially pre-PT, the archtype (and it's splashes into U and G) ran rampant all over the playerbase. | ||
RoieTRS
United States2569 Posts
On August 13 2014 19:18 Cixah wrote: Stormbreath is boring? I didn't know haymaker creatures could be boring. It's all a matter of perspective really, I personally feel like the red and green side of this format was exceptionally well made and flavorful, when traditionally I hate the colors. The spells they had did feel lack luster though, mostly because I view the "Fight" mechanic to be rather boring, which is also a change from years past. Things that I didn't like from this block mostly revolved around Pack Rat and Obzadat and Blood Baron. I love playing black white, but these cards just are too damn powerful for their own good. Ban worthy not so much, but strong enough to completely cripple a meta when paired with Black's insanely powerful discard trope yes. He has every boring keyword in the game. Haste, Flying, and can't be targeted by the most splashed color in the format. Plus, its cost is 5 which makes it come out exactly when it should. If it was 2RR it would be exciting, but it is just another boring creature that has to be thrown in decks because it is so objectively above-average | ||
Sn0_Man
Tebellong44238 Posts
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No_eL
Chile1438 Posts
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Sn0_Man
Tebellong44238 Posts
I honestly feel like bolt is above the modern power curve in a similar way to how DRS was. | ||
Thieving Magpie
United States6752 Posts
On August 14 2014 04:07 Sn0_Man wrote: Hexproof is a lot more boring than haste or flying but I'll admit pro-white is kinda the same idea. I thought the point of pro-white was so that we'd have a beater that required creature combat to kill as well as allow midranged decks to not just get swarmed by RW/GW rush decks. But my idea of lack of interaction is more in the Bargain/Sneak Attack/etc... decks. | ||
Sn0_Man
Tebellong44238 Posts
I think it's supposed to get the dragon past lingering souls tokens specifically when it was originally printed? Anyway, everybody's definition of interactive is different. Jund in modern is highly "interactive" yet a lot of people don't think that thoughtsieze into Liliana is fun interaction lol. Or specifically, a lot of people feel like that isn't interactive because THEY don't get to interact much the same way playing against counterspell decks works. | ||
FlaShFTW
United States9652 Posts
On August 14 2014 05:25 Sn0_Man wrote: If your deck has 4 Snapcaster 4 Bolt its competitive in modern. I honestly feel like bolt is above the modern power curve in a similar way to how DRS was. if bolt was banned, a ton of decks would be so much worse lol. bolt is a card you cant ban due to its stapleness. | ||
mr_tolkien
France8631 Posts
On August 14 2014 05:47 Sn0_Man wrote: I think it's supposed to get the dragon past lingering souls tokens specifically when it was originally printed? They weren't in standard together but Thundermaw Hellkite was... | ||
Thieving Magpie
United States6752 Posts
On August 14 2014 05:47 Sn0_Man wrote: I'm not the most well informed on standard but I can assure you that a hasted evasive creature isn't designed to shore up midrange's aggro matchup. I think it's supposed to get the dragon past lingering souls tokens specifically when it was originally printed? Anyway, everybody's definition of interactive is different. Jund in modern is highly "interactive" yet a lot of people don't think that thoughtsieze into Liliana is fun interaction lol. Or specifically, a lot of people feel like that isn't interactive because THEY don't get to interact much the same way playing against counterspell decks works. Well, that's a very "how it is vs how it feels" narrative. Because, by definition, casting 5cc beaters and turning them sideways is, as they say, "good honest magic." What people dislike about cards like thoughtseize, lily, counterspell, etc... is that they are efficient ways to stop you from casting dragons, beasts, and soldiers and turning them sideways. Pro White means that the trend of Wx rush decks can't just oblivion ring your 5 drop and turn their 3-4 guys sideways. Haste means that UW control can't just land a planeswalker and win the game almost automatically. Its literally just making a 4 powered 5 drop worth casting. However, that's with my bias. Everything is in relative scale. Pro White flying dragon in a meta where most creatures are 3-4 mana to cast is damn close to hexproof/unblockable. My bias has it that if they win without having to interact with you at all then it is lack of interaction. Which is usually combo decks (and at times, prison decks) that fit that bill. | ||
deth2munkies
United States4051 Posts
On August 13 2014 22:41 annedeman wrote: The number of cards played from both blocks is not that far off, its weaker alright but not much,much weaker, the second and third sets were quite weak while the first set was really strong, but the same thing was true for ravnica really, and you also cant discount the most important constructed mechanic and say well apart that its really weak, but there are plenty of good cards in theros block, like thoughtseize!, courser, caryatid, nykthos, master, thassa, xenagos,gray merchant, hero's downfall, elspeth, fleeceman lion, brimaz, bile blight, satyr firedrinker,polukranos, soldier of the pantheon,dissolve, magma jet, read the bones,anger the gods, the black aggresive creatures all fine cards, there are few control cards but there was also little room with how strong of a guild azorius was, i personally am not a great fan of the devotion mechanic as it inherently increases the amount of blowout games but the block's weakness is greatly overstated. The problem is that almost all of those cards are from THEROS, BNG and JOU were horrifyingly low power sets, so we've had largely the same metagame since Theros. | ||
mr_tolkien
France8631 Posts
Bile Blight, Searing Blood, Courser, Brimaz, Satyr Wayfinder (for GB dredge) Banishing Light, Eidolons (Blossom and Revel), Prophetic Flamespeaker (who I agree yet has to find a home) That's not many, but they were small sets, you can't expect much more. | ||
GoSuNamhciR
124 Posts
They should of banned goblin electromancer instead of banning seething song as that card enabled that deck to be oppressive. But instead they leave a card that may or may not make future cards oppressive and ban a card out of the deck it was in rather than ban the problem card. All in all lightning bolt is fine, its snapcaster mage that makes it oppressive. Another card they have to evaluate if they ever do another artifact set would be Mox Opal. | ||
GoSuNamhciR
124 Posts
On August 14 2014 18:16 mr_tolkien wrote: BNG/JOU brought a decent mana-base and a few high-power cards that really changed the meta : Bile Blight, Searing Blood, Courser, Brimaz, Satyr Wayfinder (for GB dredge) Banishing Light, Eidolons (Blossom and Revel), Prophetic Flamespeaker (who I agree yet has to find a home) That's not many, but they were small sets, you can't expect much more. Flamespeaker hasn't found a home in standard, but he has in legacy... and is still being explored there further. | ||
Draconicfire
Canada2562 Posts
No more core set, two blocks a year, two sets a block, 18 month rotation. http://magic.wizards.com/en/articles/archive/mm/metamorphosis | ||
mr_tolkien
France8631 Posts
It's gonna end with "Standard is no more stale". Wizards listened ! :p | ||
jxx
Brazil307 Posts
On August 26 2014 00:24 Draconicfire wrote: So pretty big changes in terms of blocks and standard coming next year. No more core set, two blocks a year, two sets a block, 18 month rotation. http://magic.wizards.com/en/articles/archive/mm/metamorphosis Ugh, if they want a more dynamic metagame then MAKE SOME FUCKING GOOD CARDS not just 1 or 2 viable ones from each block. This just reeks of pure greed. Pathetic. | ||
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