|
On August 26 2014 00:50 jxx wrote:Ugh, if they want a more dynamic metagame then MAKE SOME FUCKING GOOD CARDS not just 1 or 2 viable ones from each block. This just reeks of pure greed. Pathetic. That's pretty impressive stupidity.
|
On August 26 2014 01:03 mr_tolkien wrote:Show nested quote +On August 26 2014 00:50 jxx wrote:Ugh, if they want a more dynamic metagame then MAKE SOME FUCKING GOOD CARDS not just 1 or 2 viable ones from each block. This just reeks of pure greed. Pathetic. That's pretty impressive stupidity.
Agreed. If they printed a TON of staple cards every set all cards would be worthless after 2-3 years due to power creep. Having 2 to 3 really good cards in each set that are very playable but not busted in eternal formats (i.e Stormbreath Dragon, Return to the Ranks, Chord of Calling, Mana Confluence, Brimaz from recent sets) and having 1-3 staples in an ENTIRE BLOCK (Snapcaster Mage, Deathrite Shaman, Thoughtseize, Eidolon of the Great Revel, etc) is the way to do it.
When you print super busted sets like the more recent Innistrad or Zendikar you see what happens. Those packs are ridiculously expensive which further raises price on the cards because there is more unopened stock when theres multiple godly pulls. I know a store that was actually stockpiling Innistrad before they stopped print just to mark them up later, which was an obvious choice given the power level of the set
|
With their new printing policy, they'll print as much or less card every year.
Block + Core was Big - Small - Small - Big and those last years (INN and RTR) you even had 3 Big sets and only 1 small one. The new set structure is 2 bigs + 2 smalls, so that's either the same as it used to be or LESS.
They're not even gonna print more cards, just offer twice the contents they used to offer regarding mechanics/flavor/standard. There's a reason everybody is loving this change.
|
|
On August 31 2014 16:33 Whole wrote: fetchlands confirmed
I had to check my spoiler just to make sure this morning and you're right. Whelp I'll see you guys in two years. Maybe state of play will be good when we go to 2/2/2 blocks.
|
Onsalught fetch are way nicer looking but who cares. I'm just going to buy at least a play set of each and be done for magic for the year again. Maybe just maybe one foil each for EDH too.
|
Personally I'm excited, more accessible fetches that can replace the super-expensive ZEN ones in Modern, and a Standard manabase that won't suck quite as much.
|
On August 31 2014 22:13 deth2munkies wrote: Personally I'm excited, more accessible fetches that can replace the super-expensive ZEN ones in Modern, and a Standard manabase that won't suck quite as much. this will also be a very welcome drain on the ZEN fetch prizes, as decks will be fighting among the same fetches way less reducing the demand for the Zendikar ones. Also for symmetry between shards and wedges it was very relevant to make the full cycle available in modern. shards only had 4 on colour fetches, meaning they could search basics to preserve life alot less often, now they will have 9-12.
|
On August 31 2014 17:18 Cixah wrote:I had to check my spoiler just to make sure this morning and you're right. Whelp I'll see you guys in two years. Maybe state of play will be good when we go to 2/2/2 blocks.
Whats wrong with fetches? They allow so many more strategies to be viable. Also just like with the shocklands that are currently in standard they will turn on alot of the aggressive and midrange decks. There are no oppressive cards like sphinx's revelation or good fetchable dual lands so 4 color decks is still unlikely even with a lot of fetch lands. If somebody really wants to build a 12 fetch land deck with 5-6 pain lands and 6-7 basics, be my guest. They will only die to every single aggro deck while they may be able to out reach all the midrange decks playing goodstuffs. Fetchlands allow the metagame to be so diverse, I am looking forward to. If you actually think playing mono colored devotion was fun, then you are part of the very few as this has generally been least liked block for most since Kamigawa.
|
On September 01 2014 19:24 GoSuNamhciR wrote:Show nested quote +On August 31 2014 17:18 Cixah wrote:On August 31 2014 16:33 Whole wrote: fetchlands confirmed I had to check my spoiler just to make sure this morning and you're right. Whelp I'll see you guys in two years. Maybe state of play will be good when we go to 2/2/2 blocks. Whats wrong with fetches? They allow so many more strategies to be viable. Also just like with the shocklands that are currently in standard they will turn on alot of the aggressive and midrange decks. There are no oppressive cards like sphinx's revelation or good fetchable dual lands so 4 color decks is still unlikely even with a lot of fetch lands. If somebody really wants to build a 12 fetch land deck with 5-6 pain lands and 6-7 basics, be my guest. They will only die to every single aggro deck while they may be able to out reach all the midrange decks playing goodstuffs. Fetchlands allow the metagame to be so diverse, I am looking forward to. If you actually think playing mono colored devotion was fun, then you are part of the very few as this has generally been least liked block for most since Kamigawa.
Lol I pity the fools who don't remember masque block.
|
I started playing right before Shards of Alara was released, and I cannot really put into words how excited I am and nostalgic it is for me that there's another three-colored set! Even though it's just one set instead of the whole block, I'm so pumped!
|
On September 02 2014 00:04 Thieving Magpie wrote:Show nested quote +On September 01 2014 19:24 GoSuNamhciR wrote:On August 31 2014 17:18 Cixah wrote:On August 31 2014 16:33 Whole wrote: fetchlands confirmed I had to check my spoiler just to make sure this morning and you're right. Whelp I'll see you guys in two years. Maybe state of play will be good when we go to 2/2/2 blocks. Whats wrong with fetches? They allow so many more strategies to be viable. Also just like with the shocklands that are currently in standard they will turn on alot of the aggressive and midrange decks. There are no oppressive cards like sphinx's revelation or good fetchable dual lands so 4 color decks is still unlikely even with a lot of fetch lands. If somebody really wants to build a 12 fetch land deck with 5-6 pain lands and 6-7 basics, be my guest. They will only die to every single aggro deck while they may be able to out reach all the midrange decks playing goodstuffs. Fetchlands allow the metagame to be so diverse, I am looking forward to. If you actually think playing mono colored devotion was fun, then you are part of the very few as this has generally been least liked block for most since Kamigawa. Lol I pity the fools who don't remember masque block. "Since Kamigawa"
(even in that range, personally I liked Theros more than SoM block but eh)
|
On September 02 2014 01:13 Elyvilon wrote:Show nested quote +On September 02 2014 00:04 Thieving Magpie wrote:On September 01 2014 19:24 GoSuNamhciR wrote:On August 31 2014 17:18 Cixah wrote:On August 31 2014 16:33 Whole wrote: fetchlands confirmed I had to check my spoiler just to make sure this morning and you're right. Whelp I'll see you guys in two years. Maybe state of play will be good when we go to 2/2/2 blocks. Whats wrong with fetches? They allow so many more strategies to be viable. Also just like with the shocklands that are currently in standard they will turn on alot of the aggressive and midrange decks. There are no oppressive cards like sphinx's revelation or good fetchable dual lands so 4 color decks is still unlikely even with a lot of fetch lands. If somebody really wants to build a 12 fetch land deck with 5-6 pain lands and 6-7 basics, be my guest. They will only die to every single aggro deck while they may be able to out reach all the midrange decks playing goodstuffs. Fetchlands allow the metagame to be so diverse, I am looking forward to. If you actually think playing mono colored devotion was fun, then you are part of the very few as this has generally been least liked block for most since Kamigawa. Lol I pity the fools who don't remember masque block. "Since Kamigawa" (even in that range, personally I liked Theros more than SoM block but eh)
Mostly the fact that mono colored was the only viable way to play due to a certain "cough" Rishadan port "cough" so that it was like everyone played devotion for no reason than a restricted mana base. Death by stinging barrier woot woot!
|
On September 02 2014 01:13 Elyvilon wrote:Show nested quote +On September 02 2014 00:04 Thieving Magpie wrote:On September 01 2014 19:24 GoSuNamhciR wrote:On August 31 2014 17:18 Cixah wrote:On August 31 2014 16:33 Whole wrote: fetchlands confirmed I had to check my spoiler just to make sure this morning and you're right. Whelp I'll see you guys in two years. Maybe state of play will be good when we go to 2/2/2 blocks. Whats wrong with fetches? They allow so many more strategies to be viable. Also just like with the shocklands that are currently in standard they will turn on alot of the aggressive and midrange decks. There are no oppressive cards like sphinx's revelation or good fetchable dual lands so 4 color decks is still unlikely even with a lot of fetch lands. If somebody really wants to build a 12 fetch land deck with 5-6 pain lands and 6-7 basics, be my guest. They will only die to every single aggro deck while they may be able to out reach all the midrange decks playing goodstuffs. Fetchlands allow the metagame to be so diverse, I am looking forward to. If you actually think playing mono colored devotion was fun, then you are part of the very few as this has generally been least liked block for most since Kamigawa. Lol I pity the fools who don't remember masque block. "Since Kamigawa" (even in that range, personally I liked Theros more than SoM block but eh) Thieving Magpie is just a troll in this thread, don't pay attention.
|
Masques block was just all rebels all the time wasn't it?
|
On September 02 2014 04:31 deth2munkies wrote: Masques block was just all rebels all the time wasn't it?
Mono black control, monoblue tempo, UW control, Wx Aggro, and various Gx midrange.
Except the games were slower, all spells were expensive, and finishers were anemic.
|
Masque's wasn't that great either but it gave us a ton of fun tools to play with. Rishadan Port is probably one of my top 5 cards to play. I am a huge fan of resource denial strategies and it is likely why Legacy is my format of choice. Although playing against Rebel's every other game sucked, that set happened before Kamigawa, hence the "since Kamigawa" statement.
But there was NOTHING fun about theros. Limited you knew you lost like 5 turns before you lost, or you knew u were going to win 5 turns before you finally won. Every game was like that, or some retarded blowout that happened out of nowhere. I remember in Theros pre-release I pumped a creature to 20 power with 3 cards just because I happened to have it. Stuff like that isn't fun. And don't get me started on the super bland standard... I am excited to see a deck built around Aetherspouts post rotation as its removal of choice... instant speed wipe that allows you to keep or build your presence. We could see some really fun U/X/X decks in this next block. I actually dropped from an event I was doing well in just to play a Legacy side event because I wasn't having fun in that constructed format lol
|
Why hate fetch lands? Hate shuffling your deck I guess?
|
On September 03 2014 05:24 RoieTRS wrote: Why hate fetch lands? Hate shuffling your deck I guess?
Nonsense. Shuffling is half the reason I play magic.
|
On September 04 2014 08:40 DEN1ED wrote:Show nested quote +On September 03 2014 05:24 RoieTRS wrote: Why hate fetch lands? Hate shuffling your deck I guess? Nonsense. Shuffling is half the reason I play magic. As somebody who plays Pod and Maverick I have to agree.
|
|
|
|