Defiant strike just doesn't do enough. Covenant is also really bad as it only goes to the dome AND is really expensive. You will often have had your board cleared and you need to topdeck something you will draw covenant with not enough mana to play it. You also don't really want to play it early when you have creatures since its better to just attack.
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DEN1ED
United States1087 Posts
Defiant strike just doesn't do enough. Covenant is also really bad as it only goes to the dome AND is really expensive. You will often have had your board cleared and you need to topdeck something you will draw covenant with not enough mana to play it. You also don't really want to play it early when you have creatures since its better to just attack. | ||
las91
United States5080 Posts
Defiant Strike to me is 1 mana, help kill off something, draw a card. I was unsure about the covenant for the reasons you stated. | ||
Uranium
United States1077 Posts
He is correct about the Skullhunter though - it's one of your only sources of card advantage and you should be able to consistently trigger Raid on turn 2 with a 1 drop on time. It coming into play tapped is irrelevant, as you wouldn't be blocking with him anyway. IMO if you can't afford Hero's Downfalls you should be playing a full playset of Banishing Light as your most mana-efficient answer to huge blockers like Siege Rhino/Polukranos or must-answer planeswalkers like Elspeth/Sorin. The final piece of the puzzle that I feel is crucial to making the Bx aggro decks work is Mogis's Marauder to help you push through the final alpha strike. Drawing two can make games that would be unwinnable into easy. If you want to make your mana better, you can swap the Seeker of the Way for a black creature, and swap Spear of Heliod for Hall of Triumph. Otherwise I could see the WW cost potentially being a problem on this card. On the flip side, Seeker of the Way is a very efficient creature if you get the right draw. | ||
DEN1ED
United States1087 Posts
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MCMcEmcee
United States1609 Posts
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BallinWitStalin
1177 Posts
I am playing burn, while my opponent is playing BUG delver. I'm on the play. I land a turn one goblin guide, he opens with a deathrite shaman. On my turn, I have in hand two mountains, a fireblast, a PoP, a bolt, and a chain lightning. Now, I have searing blazes (and soon some searing bloods) in my deck to deal with annoying creatures like that, but I didn't draw into them. I hate deathrite shaman, that dude is annoying as hell. My question, however, is whether I should waste a chain lightning to deal with him or just send it to the dome of my opponent. Is it worth it to waste a burn spell to kill the shaman in this situation? The fact that he tapped out to put the shaman on board means he likely has some manaless countermagic around to protect it. Would it be worth it to try to draw that out, to make way for my PoP (which on turn four is probably going to smoke him for 8 damage) and fireblast? Or should I just go for the race? | ||
annedeman
Netherlands350 Posts
On October 01 2014 20:44 BallinWitStalin wrote: Hey guys, I have a "what's the correct play" legacy question for you: I am playing burn, while my opponent is playing BUG delver. I'm on the play. I land a turn one goblin guide, he opens with a deathrite shaman. On my turn, I have in hand two mountains, a fireblast, a PoP, a bolt, and a chain lightning. Now, I have searing blazes (and soon some searing bloods) in my deck to deal with annoying creatures like that, but I didn't draw into them. I hate deathrite shaman, that dude is annoying as hell. My question, however, is whether I should waste a chain lightning to deal with him or just send it to the dome of my opponent. Is it worth it to waste a burn spell to kill the shaman in this situation? The fact that he tapped out to put the shaman on board means he likely has some manaless countermagic around to protect it. Would it be worth it to try to draw that out, to make way for my PoP (which on turn four is probably going to smoke him for 8 damage) and fireblast? Or should I just go for the race? i would definatly kill the deathrite shaman, not only is it almost assured to gain atleast 2 live(else your goblin guide will just win the game on its own, which is fine also), it gives him more mana to develop his board early and presents a clock all on the same time, he can't daze you and if he wants to force your chain lightning thats freaking awesome, as hes not using that to hit your big burn spells, its not like you can play it in a way they get even less millage out of their force of will. if you would not have had the goblin guide this would be much closer as they would not be gaining life with the deathrite necessarily, but seeing its extremely likely they will gain life with it, it very much seems like the play to just kill the deathrite. | ||
DEN1ED
United States1087 Posts
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BallinWitStalin
1177 Posts
For the record, he played an underground sea to cast the deathrite. I want to get back into the game and it had just been awhile since I've played (pre-deathrite), so I was wondering what I should have done there. Deathrite shaman just seems so powerful/versatile that I felt like he needed to be answered, but I wanted to get some other folks to analyze the situation since I'm so new to the "modern" (herp) legacy meta. Goblin guide on the play gets there though. I love that little dude...... On another burn topic, what do folks think of Monastery swiftspear? A recent UR legacy list used it, delver, and goblin guide to achieve a 1st place finish. Do you think it has a place in monored burn? My feeling is that it's not going to cut it in legacy. I typically like to be casting my spells on the opponents turns, I feel like you kind of have to reveal your strategy too much right off the bat to really make effective use of the swiftspear, and it allows opponents a better chance to disrupt your strategy by interacting with the creature (basically the problem with kiln fiend decks, although I really do have a certain fondness for that card). Plus, I really like me some lavamancer against these delver decks, although to be fair he can be really slow. Modern might be a different case, though. I haven't played it yet as a format, although I am close to having my burn deck built for it. What are your guys' thoughts? Also, I got fucked by an artifact deck pretty bad. Chalice of the voids, metalworkers, blightsteels/lightning greaves, etc. What are good strategies against that deck? I sideboarded ensnaring bridges and smash to smithereens, but I still lost pretty badly to it (and in repeated fun games, afterwards, too). | ||
Sn0_Man
Tebellong44238 Posts
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DEN1ED
United States1087 Posts
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Thieving Magpie
United States6752 Posts
On October 02 2014 06:14 Sn0_Man wrote: Null rod is always an option to hose MUD decks Smash to Smithereens if you're a burn deck. | ||
Hagen0
Germany765 Posts
On October 02 2014 06:43 DEN1ED wrote: Ya I think the swiftspear is best when played with the blue cantrips(brainstorm, ponder, gitaxian probe). Seems a little too weak in just mono red. This. Ponder and Probe are Sorceries anyway so the UR delver deck doesn't lose much flexibility when playing Swiftspear. Moreover, the delver list plays Daze and Spellpierce which are at odds with Goblin guide. Burn doesn't care too much about additional cards drawn off the Goblin guide trigger. | ||
MCMcEmcee
United States1609 Posts
Swiftspear replaced Goblin Guide in the UR Delver deck, finally a card that isn't at odds with everything else the deck is doing. I think it's pretty good in the UR Delver deck and maybe only the UR Delver deck. Lots of 0-1 mana cantrips and Treasure Cruise to fuel the Swiftspear. Sure hope I get to play an event with Treasure Cruise before it gets banned dohoho | ||
Thieving Magpie
United States6752 Posts
On October 02 2014 09:20 Hagen0 wrote: This. Ponder and Probe are Sorceries anyway so the UR delver deck doesn't lose much flexibility when playing Swiftspear. Moreover, the delver list plays Daze and Spellpierce which are at odds with Goblin guide. Burn doesn't care too much about additional cards drawn off the Goblin guide trigger. The burn player in my local shop tried the swiftspear in monored burn. Said its great for the first 1-2 attacks, then you have no more cards in hand. Cantrips are needed to keep the hand full of spells to cast while also activating the swiftspear. | ||
BallinWitStalin
1177 Posts
On October 02 2014 10:32 MCMcEmcee wrote: Smash to Smithereens is the most flexible sideboard card against MUD since it's also solid against Stoneforge Mystic and such. If you want to get really hateful towards MUD specifically, Shattering Spree is probably your best bet (copies ignore Chalice on 1). Swiftspear replaced Goblin Guide in the UR Delver deck, finally a card that isn't at odds with everything else the deck is doing. I think it's pretty good in the UR Delver deck and maybe only the UR Delver deck. Lots of 0-1 mana cantrips and Treasure Cruise to fuel the Swiftspear. Sure hope I get to play an event with Treasure Cruise before it gets banned dohoho Thanks for the advice, I'll try out a few copies of shattering spree in my sideboard to test it out as well! Ensnaring bridge wasn't super useful in that match, I found, as it would basically buy me a single turn. He would usually just tutor up something to blow it up pretty quick, and then kill me the next turn or so. What about swiftspear in modern-format burn decks? Do you think the same issues apply? I feel like it's a slower format, but I'm not sure how that would translate into making swiftspear more viable in burn. | ||
Sn0_Man
Tebellong44238 Posts
Yes shattering spree is another great option. | ||
deth2munkies
United States4051 Posts
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Shotcoder
United States2316 Posts
On October 02 2014 21:17 BallinWitStalin wrote: Thanks for the advice, I'll try out a few copies of shattering spree in my sideboard to test it out as well! Ensnaring bridge wasn't super useful in that match, I found, as it would basically buy me a single turn. He would usually just tutor up something to blow it up pretty quick, and then kill me the next turn or so. What about swiftspear in modern-format burn decks? Do you think the same issues apply? I feel like it's a slower format, but I'm not sure how that would translate into making swiftspear more viable in burn. I 100% believe swiftspear with pyromancer, Delver and snapcaster is going to find it's way into modern somehow. | ||
DEN1ED
United States1087 Posts
On October 04 2014 17:13 Shotcoder wrote: I 100% believe swiftspear with pyromancer, Delver and snapcaster is going to find it's way into modern somehow. Well that's not much of a stretch since UR delver with delver pyromancer and snapcaster is arleady a very good deck in modern. The problem is that then you start running too many creatures. Every creature you add means 1 less spell and makes all your current creatures worse. 12 is kinda the magic number for these kinds of decks. | ||
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