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On June 04 2015 17:13 Savant.GL wrote:Show nested quote +On June 03 2015 23:08 Thieving Magpie wrote:On June 03 2015 18:13 Savant.GL wrote: I started going to a weekly magic event at my local shop. I don't have much experience with MTG but I really enjoyed drafting and thought that was a good and inexpensive way to have fun.
I don't really want to get into constructed right now as it seems like an expensive investment for something I don't know I want to do. I play too many games already. Famous first words FNMs are fantastic actually, good on ya' Thanks. The shop I go to is actually running a constructed tournament tomorrow so I might go along just to watch. Maybe play some draft if it is running. Is it rude to ask people what their deck is and the approximate cost? I don't want to be insulting or come across the wrong way.
Deck prices varies dramatically at times so you might want to ask how much the more expensive cards are in the deck are.
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Finally decided to just go all in on MTGO since I haven't really had time for paper and I was sick yesterday with nothing to do. Spending $50 for the standard and modern version of mono green aggro was actually a pretty good investment. Playing in the tournament practice room both decks are undefeated, though I haven't played many good players and mostly stomped all over a bunch of suboptimal burn and Jeskai decks. Aspect of Hydra is freaking bonkers with stuff like Leatherback Baloth and Rancor in the mix, and the deck can kill T4 in Standard too with the nut draw.
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So scry becoming evergreen is a big deal. Now they can print it whenever they want, so hopefully we'll have a few scry cards in every set.
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Limited looking fun for this set!
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I've been storing away all the DTK packs I win from my LGS draft/sealed events and at the moment have 45 packs. I asked a few friends of mine about hosting a sealed event and they're in on it! Should be fun. Never done something like this before.
I'm still debating some of the details of it - like whether to charge my friends for it (since I am providing the packs and they get to keep the cards, as well as prize packs if they do well), or how much to charge if I do. I was thinking $15 per person is reasonable ($2.5 / pack * 6 packs) and not asking too much. Any advice for this part? If you came to a friend's place where he or she hosted a sealed event would you be expected and cool with paying a reasonable amount? Or do you think people would be willing to play on the assumption they're free-rolling it?
The other most difficult part will be working around everyone's schedule - right now its just narrowed down to it has to be done on a weekend for one of them. I have all their numbers so I'll probably just mention a few dates and times and have them all tell me which ones work for them then go from there? Not sure. Suggestions on this part welcome as well.
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I think $15 is pretty fair. Sealed is normally a lot more at shops anyways so that's a deal in my eyes. Just get everyone to bring some drinks and snacks too and it'll be a great time I think.
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So I built a really cheap Modern deck that was basically a Modern port of the Standard mono Green aggro with Surrak and Reverent Hunter (turns out Leatherback Baloth is a great addition). I just posted a more competitive version that I think has some bite over at Tappedout, would appreciate some feedback before I spend way too many tickets.
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On June 14 2015 07:52 deth2munkies wrote:So I built a really cheap Modern deck that was basically a Modern port of the Standard mono Green aggro with Surrak and Reverent Hunter (turns out Leatherback Baloth is a great addition). I just posted a more competitive version that I think has some bite over at Tappedout, would appreciate some feedback before I spend way too many tickets. Do you think the red splash is worth it just for a lightning bolt and a blood moon sideboard?
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On June 14 2015 08:05 dudeman001 wrote:Show nested quote +On June 14 2015 07:52 deth2munkies wrote:So I built a really cheap Modern deck that was basically a Modern port of the Standard mono Green aggro with Surrak and Reverent Hunter (turns out Leatherback Baloth is a great addition). I just posted a more competitive version that I think has some bite over at Tappedout, would appreciate some feedback before I spend way too many tickets. Do you think the red splash is worth it just for a lightning bolt and a blood moon sideboard?
After playing the Mono-Green version, there's just no good cards for those slots, you're playing the Fetchlands anyway for filtering, and Blood Moon is god in this format. I think it's worth it.
Blood Moon main over either the Bolts or the Boon Saytrs is even an option, but MTGO is so burn focused I just want to kill them faster preboard. Burn is a really good matchup for this deck because Goblin Guides and Swiftspears are outclassed by Tusker and Avatar on T2 and can't attack. You usually slow them down enough to kill them before they draw the burn to finish you off.
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Straight outta Johto18973 Posts
On June 14 2015 07:52 deth2munkies wrote:So I built a really cheap Modern deck that was basically a Modern port of the Standard mono Green aggro with Surrak and Reverent Hunter (turns out Leatherback Baloth is a great addition). I just posted a more competitive version that I think has some bite over at Tappedout, would appreciate some feedback before I spend way too many tickets. If you're looking for a powerful GR deck then this might be more up your alley. If you're just looking for something that doesn't cost a lot of tix then I mean I guess it works? Although part of me says if you're doing this for fun then you might want to fit in Dungrove Elder (Hexproof so dodges a lot of spot removal), and the duo of Nykthos + Genesis Wave (cause hilarious).
For more serious advice though, Hunt the Hunter doesn't give you an instant speed way to deal with something like Twin. Not sure what it's for. You're better off running Dismember. In fact, run Dismenber main deck so that way you have game against Tasigur, Gurmag Angler and Tarmogoyf which otherwise ruin your day while also giving you an out to Twin. Strangeroost Geist adds to Devotion, is a cheap beater, and deals with edict effects. Scavenging Ooze helps deal with graveyard decks.
I also don't think you need mana dorks as your T1 play. Experiment One gives you more explosive draws. Dryad Militat also lets you have strong Turn 1 plays and helps with the pesky Delve and Snapcaster stuff. Flinthoof Boar might also be something to think about if you need more two drops. Running zero Vines of Vastwood is probably also wrong.
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On June 14 2015 09:49 MoonBear wrote:Show nested quote +On June 14 2015 07:52 deth2munkies wrote:So I built a really cheap Modern deck that was basically a Modern port of the Standard mono Green aggro with Surrak and Reverent Hunter (turns out Leatherback Baloth is a great addition). I just posted a more competitive version that I think has some bite over at Tappedout, would appreciate some feedback before I spend way too many tickets. If you're looking for a powerful GR deck then this might be more up your alley. If you're just looking for something that doesn't cost a lot of tix then I mean I guess it works? Although part of me says if you're doing this for fun then you might want to fit in Dungrove Elder (Hexproof so dodges a lot of spot removal), and the duo of Nykthos + Genesis Wave (cause hilarious). For more serious advice though, Hunt the Hunter doesn't give you an instant speed way to deal with something like Twin. Not sure what it's for. You're better off running Dismember. In fact, run Dismenber main deck so that way you have game against Tasigur, Gurmag Angler and Tarmogoyf which otherwise ruin your day while also giving you an out to Twin. Strangeroost Geist adds to Devotion, is a cheap beater, and deals with edict effects. Scavenging Ooze helps deal with graveyard decks. I also don't think you need mana dorks as your T1 play. Experiment One gives you more explosive draws. Dryad Militat also lets you have strong Turn 1 plays and helps with the pesky Delve and Snapcaster stuff. Flinthoof Boar might also be something to think about if you need more two drops. Running zero Vines of Vastwood is probably also wrong.
Dismember is something I could board and Strangleroot Geist is just something I forgot about but should probably be in there over Kalonian Tusker, since he can trade on the front end and still have the back end, and has haste. Hunt the Hunter is bad but I can't think of much else in that slot. Boar and Ooze are good (Ooze probably deserves at least a sideboard slot for graveyard stuff), but don't give me 2 devotion for the big reverent hunter/aspect of hydra turns. Vines isn't good enough either. Sure, it can blank a removal spell, but Aspect of Hydra just goes bigger and I'd rather have another creature than a Vines anyway given that they're pretty much all similar power level.
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The deck looks fun, but it also just looks like a worse Zoo deck. The biggest issue I see is that you have no ways to interact with either splinter twin or land based decks like amulet bloom and tron. A few cards in the sideboard probably isn't enough to reliably do anything against those decks, and they are a large part of the modern metagame atm. If you want to run a relatively cheap deck in modern, I think burn or affinity are the best options.
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On June 14 2015 18:47 Tarias wrote: The deck looks fun, but it also just looks like a worse Zoo deck. The biggest issue I see is that you have no ways to interact with either splinter twin or land based decks like amulet bloom and tron. A few cards in the sideboard probably isn't enough to reliably do anything against those decks, and they are a large part of the modern metagame atm. If you want to run a relatively cheap deck in modern, I think burn or affinity are the best options.
Burn and Affinity don't interact either and are about as consistent as this deck with their kills, but are just slower in the former respect and easier to hate out in the latter.
BTW, I posted the budget version I'm currently running over on Tappedout. It's not ideal, but it's cheap, ~40 tickets (Tappedout overprices Torpor Orb by a lot).
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I doubt this deck is as consistent as burn and affinity, if it would be, we would have probably seen more of it. They are probably indeed easier to hate out, but also much more resilient versus all the maindeck removal. So while burn and affinity don't interact, it is also very hard for their opponents to interact with them. I'm no modern expert, but I know zoo is a t2 deck atm, and I think this list shares many of its weaknesses.
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On June 15 2015 00:27 Tarias wrote: I doubt this deck is as consistent as burn and affinity, if it would be, we would have probably seen more of it. They are probably indeed easier to hate out, but also much more resilient versus all the maindeck removal. So while burn and affinity don't interact, it is also very hard for their opponents to interact with them. I'm no modern expert, but I know zoo is a t2 deck atm, and I think this list shares many of its weaknesses.
Maindeck removal and uninteractive combos are what really beats this deck. It's more consistent than Affinity because it deploys better threats with slightly worse synergy. Affinity is really nothing without Cranial Plating or Arcbound Ravager, but this deck can still win in a timely fashion without drawing Surrak or Reverent Hunter. Burn has a high chance to fizzle or end up with a bunch of dorks that don't do anything. If the opponent isn't playing creatures, removal, or lifegain, it kills faster than the green deck on average, but most decks play one or more of those 3 things, and those Goblin Guides and Swiftspears look really bad after T3.
The bad games with the green deck usually revolve around you getting a T2 and/or T3 play, then flooding out (or drawing bunch of Aspects and Rancors) and hoping those don't get removed. Still, that bad draw will kill faster than a bad burn draw or bad affinity draw in a goldfish game.
The other reason why the green deck is bad is simply the lack of good sideboard hate in green. You have Nature's Claim and Creeping Corrosion, but that's really about it. The red splash for the potential T2 Blood Moon solves a lot of those problems in theory, but again, I haven't tested the expensive version, only the budget one.
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Straight outta Johto18973 Posts
If you drop all the Red you become pure mono-green which lets you run a full playset of Ghost Quarter maindeck. If you still want to hate on people, then some number of Beast Within in the sideboard works. You're not trying to play a controlling game versus the big mana people or hoping to lock them out with Blood Moon. You just delay them and go under with the green beatdown.
Still strongly disagree with you about not playing Dismember maindeck. Also, don't try to get too cute about this. You're not a Devotion deck that sometimes likes to beatdown. You're a beatdown deck that uses Devotion to make itself faster. If you're cutting things to maximise on the Devotion plan, you're likely cutting the actual important beatdown stuff. Don't confuse budget with mediocre. You can still streamline just as much as other good decks. But if you're using budget as an excuse to play fun janky cards, don't be too upset if you're often just shy of winning. Then again, maybe you just want to play with the fun cards and you're ok with losing some % in which case go nuts and have fun! (Cause if you're not having fun then what's the point of all of this in the first place haha)
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Congratulations to TL user Whole! Top 8 GP charlotte with burn
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On June 16 2015 12:12 RoieTRS wrote: Congratulations to TL user Whole! Top 8 GP charlotte with burn thanks. I'll try to write a report soon.
I'm curious about how you found out though lol.
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oh sick! didn't know you posted here
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