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I'd also just generally be averse to playing an aggro strategy in sealed unless your cards for it are really insane. It's really just easier to be in GW and splash for the good black cards you have, since sealed punishes you less for stumbling on your mana early (even tightly 2-color draft formats tend to allow 3-color decks in sealed pretty comfortably) and you really just want to be playing as many "good" cards as possible. Forcing yourself to play the stinkers really isn't the way to go in sealed. You need at least one of your colors to be deep enough that you can avoid playing actively bad cards, and B and R both aren't deep enough for that.
Personally, when I open a sealed pool, the first thing I do in addition to sorting by color is to sort each color by how good I think each of the cards in it are. For me, this comes down to 4 categories--"bombs", "pull cards" (i.e. cards that aren't so good that I'd splash them in every deck, but good enough to pull me toward playing the color), "playables", and "unplayables". Doing this exercise is pretty helpful for improving at sealed because having a better player look at how you categorized your cards makes it much easier to tell whether your problem is in evaluating individual cards (i.e. you have cards that you rate too low or too high in the wrong categories) or in evaluting your pool as a whole (i.e. you have the cards categorized mostly right but are drawing the wrong conclusions about what deck you should be playing from that).
Also, set aside your unplayables and just ignore them when deciding on what you're playing. It may seem obvious, but when your unplayables are there, it's easy to trick yourself into thinking a color is deeper than it is when those are really just cards that you never want to be playing. When you subconsciously want to play a color that's not actually deep enough because there's a good card in the "pull cards" pile, you start rationalizing to yourself why particular unplayables are "good enough" when it's usually just right to stay away.
On April 11 2016 17:48 Whole wrote:I recommend listening to the whole LR Cast Episode 310 and there is one part (idk the time though) in LR Cast Episode 311 relevant to sealed. I really forgot when it was in Episode 311, but Owen said something along the lines of "you need to play your rares." It sounds silly, but it's true. In sealed, you really need to make an effort to hone into your bomb rares and try to play them even if your deck isn't as synergistic or anything. Any of the LR sealed reviews are a good starting point. Marshall and Luis know that their audience plays mostly draft, so the sealed reviews pretty much all go back to basics on how your mindset should be different when playing sealed compared to draft. "Play your bombs" and "don't expect to play a synergy deck" being two of the big takeaways every time.
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What time does PT top 8 stream start?
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On April 24 2016 15:29 NotSorry wrote: What time does PT top 8 stream start?
don't know, but it's 8.34am in madrid now. make a guesstimate lol
edit: starts at 9am. so in 5mins
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On April 24 2016 15:34 malcram wrote:don't know, but it's 8.34am in madrid now. make a guesstimate lol edit: starts at 9am. so in 5mins Awesome, thank you sir that gives me enough time to run to the store and get some icecream like a fucking fat kid, so I can hate myself in the morning ^ ^
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On April 24 2016 15:57 NotSorry wrote:Show nested quote +On April 24 2016 15:34 malcram wrote:On April 24 2016 15:29 NotSorry wrote: What time does PT top 8 stream start? don't know, but it's 8.34am in madrid now. make a guesstimate lol edit: starts at 9am. so in 5mins Awesome, thank you sir that gives me enough time to run to the store and get some icecream like a fucking fat kid, so I can hate myself in the morning ^ ^
take your time, the thing is delayed due to some power issue at the venue according to the stream
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On April 24 2016 16:10 malcram wrote:Show nested quote +On April 24 2016 15:57 NotSorry wrote:On April 24 2016 15:34 malcram wrote:On April 24 2016 15:29 NotSorry wrote: What time does PT top 8 stream start? don't know, but it's 8.34am in madrid now. make a guesstimate lol edit: starts at 9am. so in 5mins Awesome, thank you sir that gives me enough time to run to the store and get some icecream like a fucking fat kid, so I can hate myself in the morning ^ ^ take your time, the thing is delayed due to some power issue at the venue according to the stream Made it back just as the first games were starting :p
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Uncommon Daze is probably to prevent the online value from tanking too hard too fast (which is heavily inflated by Pauper demand). It's paper value isn't that high, and it shouldn't affect it that much either way.
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90%... guess you will be complaining.
Also putting Daze from C to U has nothing to do with the MTGO econoy at all. The price for Daze will be <1 tix 100%. I take bets on this. They did it because they probably don't consider it fun for limited to have it at common so that you can have multiples of a "free" counter spell too easily.
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EDIT: OK I'll admit, I don't actually know how limited print run sets interact with MTGO. Are online quantities limited in any way like they are in paper? How did the Modern Masters releases work on MTGO?
Given that the card is a $20+ Pauper staple online right now, I'd welcome the cost dropping, though.
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It's limited in a sense that it will only be available for drafting for a few weeks. Within the time it's available, you can do as many drafts/buy as many boosters as you wish.
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It will absolutely drop. How much depends on how many people are opening EMA. (based on the cards revealed so far and the general hardcore player base of MTGO I would wager a lot.)
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Speaking of Pauper, Nimble Mongoose at common is pretty exciting.
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On May 24 2016 02:51 JazVM wrote:
90%... guess you will be complaining.
Also putting Daze from C to U has nothing to do with the MTGO econoy at all. The price for Daze will be <1 tix 100%. I take bets on this. They did it because they probably don't consider it fun for limited to have it at common so that you can have multiples of a "free" counter spell too easily.
Most likely I will be complaining Day 1 spoilers are good as usual. Showing all the chase rares/mythics. Day 2 seems to be continuing the trend. Drafting or even managing to buy a box is painful as usual for the wallet.
I can't speak about MTGO since I dont play it. But Daze MTGO price is sure nuts prior to EMA reprinting.
Mongoose is one of the rare cards that have a rare rarity drop. Maybe threshold will be supported heavily in EMA.
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http://tappedout.net/mtg-decks/bu-zombie-midrange-need-advice/
Any thoughts on my B/U Zombie tribal list for Standard? Giving this one last shot at FNM before I switch to white weenie. My weenies are way budget but I only don't have Declarations and Avacyns/Tithes. I'm going with Bygone Bishop and Anafenza to keep the draw and weenies rolling and stay low curve.
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If you haven't seen it yet, the responses to LSVs recent "What's the Play? The Looter Problem" article is super interesting:
Basis of the article is that LSV presents a board state, and asks you to determine the correct play. This one asks you when/if you should be activating your merfolk looter to draw and discard a card.
Original article: http://www.channelfireball.com/articles/luis-scott-vargas/whats-the-play-the-looter-problem/ Solution article: http://www.channelfireball.com/articles/lsvs-play-the-looter-problem/
The comments are really interesting to dig through on both articles. People feel super strong about either side. And there's people who use flawed logic to argue both sides (making all of them wrong).
My personal take-away from the thread is that people have a tough time understanding that the correct play might also be the play that causes them to lose the game.
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On June 08 2016 00:22 Thetan wrote:If you haven't seen it yet, the responses to LSVs recent "What's the Play? The Looter Problem" article is super interesting: Basis of the article is that LSV presents a board state, and asks you to determine the correct play. This one asks you when/if you should be activating your merfolk looter to draw and discard a card. Original article: http://www.channelfireball.com/articles/luis-scott-vargas/whats-the-play-the-looter-problem/Solution article: http://www.channelfireball.com/articles/lsvs-play-the-looter-problem/The comments are really interesting to dig through on both articles. People feel super strong about either side. And there's people who use flawed logic to argue both sides (making all of them wrong). My personal take-away from the thread is that people have a tough time understanding that the correct play might also be the play that causes them to lose the game. The correct play is whatever gives the highest win % regardless of what move actual would have won you the game.
Its a concept that is more accepted in poker I guess
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The loot problem is a mtg classic and with the years I've learned that it's always loot, even if sometimes it's painful :D
Even if you already have the best card in hand for a given situation, looting isn't all that terrible either, because milling for one random card doesn't matter... Unless the opponent can get value from cards in your graveyard or unless decking yourself is a real option. Both should be unlikely. When you discard the card you draw, you still get value in the form of information.
There's also the possibility of drawing into a better option than what you have in hand, of course.
So yeah, always loot eot.
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On June 08 2016 00:43 Salteador Neo wrote: The loot problem is a mtg classic and with the years I've learned that it's always loot, even if sometimes it's painful :D
Even if you already have the best card in hand for a given situation, looting isn't all that terrible either, because milling for one random card doesn't matter... Unless the opponent can get value from cards in your graveyard or unless decking yourself is a real option. Both should be unlikely. When you discard the card you draw, you still get value in the form of information.
There's also the possibility of drawing into a better option than what you have in hand, of course.
So yeah, always loot eot.
I'd argue that in a vacuum if your hand is truly the best it can be you shouldn't loot, but yeah if you have the slightest chance of improving your hand with no downsides (and having to discard the third best card in your deck isn't a downside since that third best card could be anywhere in the deck) you should obviously take it.
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On June 08 2016 01:09 ZigguratOfUr wrote:Show nested quote +On June 08 2016 00:43 Salteador Neo wrote: The loot problem is a mtg classic and with the years I've learned that it's always loot, even if sometimes it's painful :D
Even if you already have the best card in hand for a given situation, looting isn't all that terrible either, because milling for one random card doesn't matter... Unless the opponent can get value from cards in your graveyard or unless decking yourself is a real option. Both should be unlikely. When you discard the card you draw, you still get value in the form of information.
There's also the possibility of drawing into a better option than what you have in hand, of course.
So yeah, always loot eot. I'd argue that in a vacuum if your hand is truly the best it can be you shouldn't loot, but yeah if you have the slightest chance of improving your hand with no downsides (and having to discard the third best card in your deck isn't a downside since that third best card could be anywhere in the deck) you should obviously take it.
It is essentially impossible for looting to be wrong since at worse you simply discard the card you drew.
If this were rummaging then I can see that there can be an argument. But, for the most part, milling the top card of your deck in the slight chance you improve your hand (or even make it so the opponent is uncertain what you have by drawing a card, shuffling your hand, re-asses the board state, then discard a card from your hand)
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