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On March 17 2012 00:13 Absurdly wrote:Show nested quote +On March 17 2012 00:02 Sermokala wrote: we probably don't need to spoiler tag things anymore. Its well after the launch date for the story.
The price won't drop for the game ever. Its going to stay at the same price forever just like mw3. DLC is going to be expensive and I really don't think that any of it is going to be worth a 1/6th of the game. maybe in a couple years they'll drop 10$ off the price but origin isn't steam and I wouldn't expect any xmas deals coming.
the dream sequences are amazing especially with all the dead people talking to you in them. would have wanted it to play into the ending somehow but hey couldn't expect any better from it. me3 easily is the best of the series and every arc ending was amazing. the way that shepard was breaking slowly as well as other characters was never explored but seeing garrus/tali and joker/EDI Could you elaborate on why the endings are amazing for you? I understand the indoctrination theory which is the only cool thing I see in it. But other than that, you're left with pretty much no information(even the indoctrination theory isn't confirmed). Not to mention how everything you did in past games meant literally nothing in the end. Just wondering if I'm missing something, or you just prefer to use your imagination to make your own ending? Also as far as price goes, it is possible to get a sale on amazon at some point. Battlefield 3 was on sale there a couple times despite being origin only.
You had the turian primarch looking into the sky and seeing his homeworld burning and talking about it. you had the krogan ending with mordin dieing in an explosion and the shroud looking really cool going into eve dieing with shepard being the only one in focus walking away from wrex. finally with the geth quorian struggle (I decided to kill the geth I've been fighting geth this whole time fuck them trying to live) It was a great scene with them seeing the quorians living on their old homeworld again. I don't get the doubt with the indoctrination theory. I mean everything points to it being true. The prothean vi said that the illusive man was just another pawn of the reapers he has been trying to experiment with indoctrination and ways to control it and then finaly with him pulling a saren and implanting himself with the reaper tech. The only reason why he was pro human was beacuse the plot was focused around the main protagonist being a human.
You probably ment the ending to the game itself but it ended all the plots that were important to your choices far before that I think.
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On March 17 2012 01:05 ghost_403 wrote:Fair enough. I am certainly in the token minority, and I don't know many people who are happy with a "meh" ending. By the way, by far the best part of the ending: + Show Spoiler +BUZZ ALDRIN talking to the kid after the credits. That's right, look it up.
You're really making me feel bad now I didn't allow people to voice their opinion completely... basically.
+ Show Spoiler +So that was where they "stuck" him? Was wondering whom it was. I remember seeing the interview before the release but then I quickly forgot about it.
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On March 17 2012 00:56 xDaunt wrote:Show nested quote +On March 16 2012 20:11 Latham wrote: You guys don't know what fun is until you get Salarian Infiltrator. 10s cloak + drain shields while staying cloaked = LOLOLOLOL I cap ALL the things while you wonder where I am! Also give him a widow for the lulz (and +cloak damage).
Does any1 have any good builds for asari adepts? I'm kind of torn on what to skill. Obviously Bubble stasis is a must-have. Then warp+throw for detonations. What about fitness+asari thing-y? I've been going for fitness to get the shields+hp bonus, but the asari skill gives me more damage from my powers. Worth leveling up or ...?
about the pistol: Carnifex is the best I think. But only 8 in chamber + 30 in mag, so very few bullets. For Asari adepts, max bubble stasis and max warp. From there, it's up to you.You definitely need at least some points in fitness for survivability and I'd max justicar enough to get the level 4 weight/power bonus. I'm currently sitting at level 20 with 19 spare points, and I haven't decided how to spend them. I have warp and stasis maxed, 2 in throw, and 4 in fitness and justicar. I suspect that it's optimal to max out justicar for headshot and weapon damage if you have a carnifex (which I don't yet). As for throw, I hardly ever use it. Most of my biotic explosions come from stasis+warp. The only exception is when there's a big single target that I want to burn down with warp+throw. Even then, I'm not sure that investing more into throw would make a huge difference, particularly on silver and gold.
You max justicar to get the pistol weight reduction. I personally like to get 3 fitness and 5 throw just because higher level throw means biotic explosions versus big things are alot more effective. It depends on what you are playing against ofcourse, but often it might just be better to spam warp+throw then statis/warp. If you have a salarian engineer for example your defensive stasis usually isn't needed. The added bonus from fitness isn't a huge deal imo.
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On March 17 2012 00:54 ghost_403 wrote: Also, I think ME1 had the best story, but holy shit did the combat suck. I started playing it again last night with a level 1 character. My weapons, they do nothing. I miss having an assault rifle that can actually hit stuff. Well yes, if you play it like FPS it sucks. Play it as RPG and it is 10x better then ME2 and 3.
You can guess I voted ME1 on poll. For me it is the only good ME game, other two are playable with ME3 being also pretty irritating and only one I will not be replaying. Running around citadel mashing space like crazy does not make for fun time.
Mako from ME1 is 5x better then that or ME scanning system (where my hand would hurt after 1h of that). At least with Mako you could jump of high mountains for fun and you never knew when you would get to fight the Sand Worm so you needed to be careful.
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On March 17 2012 01:09 Tarias wrote:Show nested quote +On March 17 2012 00:56 xDaunt wrote:On March 16 2012 20:11 Latham wrote: You guys don't know what fun is until you get Salarian Infiltrator. 10s cloak + drain shields while staying cloaked = LOLOLOLOL I cap ALL the things while you wonder where I am! Also give him a widow for the lulz (and +cloak damage).
Does any1 have any good builds for asari adepts? I'm kind of torn on what to skill. Obviously Bubble stasis is a must-have. Then warp+throw for detonations. What about fitness+asari thing-y? I've been going for fitness to get the shields+hp bonus, but the asari skill gives me more damage from my powers. Worth leveling up or ...?
about the pistol: Carnifex is the best I think. But only 8 in chamber + 30 in mag, so very few bullets. For Asari adepts, max bubble stasis and max warp. From there, it's up to you.You definitely need at least some points in fitness for survivability and I'd max justicar enough to get the level 4 weight/power bonus. I'm currently sitting at level 20 with 19 spare points, and I haven't decided how to spend them. I have warp and stasis maxed, 2 in throw, and 4 in fitness and justicar. I suspect that it's optimal to max out justicar for headshot and weapon damage if you have a carnifex (which I don't yet). As for throw, I hardly ever use it. Most of my biotic explosions come from stasis+warp. The only exception is when there's a big single target that I want to burn down with warp+throw. Even then, I'm not sure that investing more into throw would make a huge difference, particularly on silver and gold. You max justicar to get the pistol weight reduction. I personally like to get 3 fitness and 5 throw just because higher level throw means biotic explosions versus big things are alot more effective. It depends on what you are playing against ofcourse, but often it might just be better to spam warp+throw then statis/warp. If you have a salarian engineer for example your defensive stasis usually isn't needed. The added bonus from fitness isn't a huge deal imo.
Is a carnifex heavy enough to warrant getting the weight reduction in justicar?
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On March 17 2012 01:21 xDaunt wrote:Show nested quote +On March 17 2012 01:09 Tarias wrote:On March 17 2012 00:56 xDaunt wrote:On March 16 2012 20:11 Latham wrote: You guys don't know what fun is until you get Salarian Infiltrator. 10s cloak + drain shields while staying cloaked = LOLOLOLOL I cap ALL the things while you wonder where I am! Also give him a widow for the lulz (and +cloak damage).
Does any1 have any good builds for asari adepts? I'm kind of torn on what to skill. Obviously Bubble stasis is a must-have. Then warp+throw for detonations. What about fitness+asari thing-y? I've been going for fitness to get the shields+hp bonus, but the asari skill gives me more damage from my powers. Worth leveling up or ...?
about the pistol: Carnifex is the best I think. But only 8 in chamber + 30 in mag, so very few bullets. For Asari adepts, max bubble stasis and max warp. From there, it's up to you.You definitely need at least some points in fitness for survivability and I'd max justicar enough to get the level 4 weight/power bonus. I'm currently sitting at level 20 with 19 spare points, and I haven't decided how to spend them. I have warp and stasis maxed, 2 in throw, and 4 in fitness and justicar. I suspect that it's optimal to max out justicar for headshot and weapon damage if you have a carnifex (which I don't yet). As for throw, I hardly ever use it. Most of my biotic explosions come from stasis+warp. The only exception is when there's a big single target that I want to burn down with warp+throw. Even then, I'm not sure that investing more into throw would make a huge difference, particularly on silver and gold. You max justicar to get the pistol weight reduction. I personally like to get 3 fitness and 5 throw just because higher level throw means biotic explosions versus big things are alot more effective. It depends on what you are playing against ofcourse, but often it might just be better to spam warp+throw then statis/warp. If you have a salarian engineer for example your defensive stasis usually isn't needed. The added bonus from fitness isn't a huge deal imo. Is a carnifex heavy enough to warrant getting the weight reduction in justicar?
Goes from +164% to +190% casting speed. You decide for yourself.
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On March 17 2012 01:14 -Archangel- wrote:Show nested quote +On March 17 2012 00:54 ghost_403 wrote: Also, I think ME1 had the best story, but holy shit did the combat suck. I started playing it again last night with a level 1 character. My weapons, they do nothing. I miss having an assault rifle that can actually hit stuff. Well yes, if you play it like FPS it sucks. Play it as RPG and it is 10x better then ME2 and 3. You can guess I voted ME1 on poll. For me it is the only good ME game, other two are playable with ME3 being also pretty irritating and only one I will not be replaying. Running around citadel mashing space like crazy does not make for fun time. Mako from ME1 is 5x better then that or ME scanning system (where my hand would hurt after 1h of that). At least with Mako you could jump of high mountains for fun and you never knew when you would get to fight the Sand Worm so you needed to be careful. Well but the combat in ME1 becomes close to unplayable because of badly balanced leveling and itemisation. At the beginning of the game I was oneshotted a few times and it was quite difficult. But after about half of the game I didnt even use cover anymore until the end, because I became totally unbeatable due to items etc. I just walked through everything as if I had god mode on. And I could not even raise difficulty higher as it was the first playthrough. Combat became so pointless, they could have really made it like Hamburger Helper suggested and let you skip all the combat and just do the dialogue. But honestly, that is not what I expect from a game of this type. ME2 was a much better playing experience, despite worse story. And this was further improved in ME3, as you can not sit behind cover forever anymore and abuse the stupid AI.
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On March 17 2012 01:42 Latham wrote:Show nested quote +On March 17 2012 01:21 xDaunt wrote:On March 17 2012 01:09 Tarias wrote:On March 17 2012 00:56 xDaunt wrote:On March 16 2012 20:11 Latham wrote: You guys don't know what fun is until you get Salarian Infiltrator. 10s cloak + drain shields while staying cloaked = LOLOLOLOL I cap ALL the things while you wonder where I am! Also give him a widow for the lulz (and +cloak damage).
Does any1 have any good builds for asari adepts? I'm kind of torn on what to skill. Obviously Bubble stasis is a must-have. Then warp+throw for detonations. What about fitness+asari thing-y? I've been going for fitness to get the shields+hp bonus, but the asari skill gives me more damage from my powers. Worth leveling up or ...?
about the pistol: Carnifex is the best I think. But only 8 in chamber + 30 in mag, so very few bullets. For Asari adepts, max bubble stasis and max warp. From there, it's up to you.You definitely need at least some points in fitness for survivability and I'd max justicar enough to get the level 4 weight/power bonus. I'm currently sitting at level 20 with 19 spare points, and I haven't decided how to spend them. I have warp and stasis maxed, 2 in throw, and 4 in fitness and justicar. I suspect that it's optimal to max out justicar for headshot and weapon damage if you have a carnifex (which I don't yet). As for throw, I hardly ever use it. Most of my biotic explosions come from stasis+warp. The only exception is when there's a big single target that I want to burn down with warp+throw. Even then, I'm not sure that investing more into throw would make a huge difference, particularly on silver and gold. You max justicar to get the pistol weight reduction. I personally like to get 3 fitness and 5 throw just because higher level throw means biotic explosions versus big things are alot more effective. It depends on what you are playing against ofcourse, but often it might just be better to spam warp+throw then statis/warp. If you have a salarian engineer for example your defensive stasis usually isn't needed. The added bonus from fitness isn't a huge deal imo. Is a carnifex heavy enough to warrant getting the weight reduction in justicar? Goes from +164% to +190% casting speed. You decide for yourself.
Yea, with that skill you get it at 200% as soon as you have carnifex V.
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Lalalaland34456 Posts
Which stasis bonuses do you get? Duration/damage strength -> bonus power/recharge speed? Last one is obviously stasis bubble.
I've been putting a few extra points in throw just because it's so spammable.
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I understand where all the FUUUUUUU memes are coming from regarding the ending... I too FUUUUUU'ed
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I got Stasis Strenght and Recharge speed. Duration doesn't really matter because stuff always dies before it runs out anyways. Recharge time because always being 35% faster seems better then randomly being faster every now and then.
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On March 17 2012 01:57 Firebolt145 wrote: Which stasis bonuses do you get? Duration/damage strength -> bonus power/recharge speed? Last one is obviously stasis bubble.
I've been putting a few extra points in throw just because it's so spammable.
I got duration and recharge speed. Handy on gold when there are 2+ phantoms in the room with you (and generally 8 roaming the map at any time beyond wave 1)
The true question is - what do you get for warp L6? recharge or 50% more dmg to barriers? I shit out throws every ~1s but waiting after a warp the full 3s seems like an ethernity.
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At the beginning of the game I was oneshotted a few times and it was quite difficult. But after about half of the game I didnt even use cover anymore until the end, because I became totally unbeatable due to items etc. I just walked through everything as if I had god mode on. And I could not even raise difficulty higher as it was the first playthrough.
It's pretty much the same on Insanity lol. The starter mission, Citadel, and the Liara recruitment mission you still need to take cover, but after that the only danger in the game comes from charging Krogan.
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On March 17 2012 02:14 Latham wrote:Show nested quote +On March 17 2012 01:57 Firebolt145 wrote: Which stasis bonuses do you get? Duration/damage strength -> bonus power/recharge speed? Last one is obviously stasis bubble.
I've been putting a few extra points in throw just because it's so spammable. I got duration and recharge speed. Handy on gold when there are 2+ phantoms in the room with you (and generally 8 roaming the map at any time beyond wave 1) The true question is - what do you get for warp L6? recharge or 50% more dmg to barriers? I shit out throws every ~1s but waiting after a warp the full 3s seems like an ethernity.
If I feel like I need the extra duration I just recast tbh. The cooldown is so short with 200% anyways. I have the recharge speed on warp because it seems like most of the damage doesn't come from Warp itself but from the explosion.
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Doing silver multiplayer as Infiltrator. Wave 10, we have to hack in one spot. Total chaos. Brutes and Banshees all around us, Ravagars killing people randomly. Cobra Missiles fly, people are dying left and right. Eventually the hack is completed but I'm the only one left standing. I do a mad run, finish off the last Banshee and Brute, clear some Marauders, about to kill the last 2 Ravagers and..
"Host has left the game, resetting wave"
ATOMIC RAGE
I spent 3 medigels on that ffuuuuuuu
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If any euros would like to play together sometime, add me: Demented425 The reason for euros and not americans is timezones
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source
1'800 years of MP already... Crazy stuff!
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lol the most popular non human race is the turian at 6.43 percent.
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On March 17 2012 08:56 Sermokala wrote: lol the most popular non human race is the turian at 6.43 percent.
Who in their right mind plays Turian Soldier?! Sentinel is alright, I guess, but that much???
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15,768,000 hours in mp would mean only take 2 mil people about 8 hours of game play on avg. ionno how much they sold but it's compeltely doable.
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