Now everything is looking everywhere except the player / camera / conversation partner. *Seriously?*
Mass Effect 3 - Page 110
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Gnosis
Scotland912 Posts
Now everything is looking everywhere except the player / camera / conversation partner. *Seriously?* | ||
Pucca
Taiwan1280 Posts
http://www.youtube.com/watch?v=NQAXIQTQAuc&feature=youtu.be | ||
Piegod
Canada14 Posts
Pretty well done. | ||
Billy_
461 Posts
I'd be happy if ME1 just delayed the Reapers for a few centuries... it would give Bioware plenty of room to just develop more adventures of Shepard and friends, and leave room for sequels after the trilogy. | ||
acker
United States2958 Posts
On March 19 2012 11:03 Billy_ wrote: The Reapers shouldn't have made it past ME1 to be honest... the whole ancient evil lovecraftian monsters from space thing... it would take considerable talent to write an ending where the Reapers, after reaping thousands of cycles, are finally defeated in a convincing and well paced manner which isn't full of plotholes... and I don't think Bioware are anything special, so yeah they're not able for it... Nonsense. They managed to reap alien civilizations for cycles on end because they always took out the head of galactic government (The Citadel) in a massive surprise attack, gaining the single most important mass relay node in the universe along with complete information on the opposition. Meaning they could deal with each galaxy piecemeal, with 100% information on defense capabilities. The defending civilizations would have no chance to mount a coordinated defense. And even then it took centuries to complete extermination of galactic civilization every cycle. That's why what the Protheans did was presented as a pivotal moment in Mass Effect 1. Instantly seizing the head of government and cutting off communication across galaxies (along with complete information on defenses) was no longer possible for the Reapers. Which was why Sovereign was forced to recruit geth to forcibly activate the Citadel mass relay. It's completely plausible that the united efforts of an entire galaxy could hold off the Reapers, especially given that they've had Reaper tech to study for a couple years. The losses would be horrific, but it would be possible. | ||
turdburgler
England6749 Posts
does anyone else feel the moral choice system is kinda sily when the placement around the choice circle tells you what is good and what is bad? even if you intend to role play 'yourself' your going to be influenced by the positioning of the choices, you know before you click which is good guy which is bad guy. so i had a lesbo session with the comm girl, but apart from a few token conversations she doesnt act any different to me. she never leaves the ship while we are docked, and you cant call people to your room at will so its impossible to feel like im having a relationship with her. im not trying to play the sims, but for a genre of games about immersion, i find this kinda shallow. in a similar vein. theres only really three paths to take, all good, all bad or neutral. theres almost always only 3 choices and i know for a fact that this leads to 3 endings, which implies you just get the one closest to where you are on that stupid arbitrary rep bar. maybe im asking for too much here but im role playing for the shades of grey not the black and white. im playing through on normal (obviously) with normal combat, and theres too much ammo in the game, its never, ever a concern. add to that the fact you are capable of combat without ammo, it would be more interesting if ammo was a concern. powers are too powerful, they stun your enemies meaning even on a rambo charge, fast play can make you take barely any damage. it also makes recharge speed trump damage in every sense, because the stun lasts so long after even a weak hit. the salvaging mini game seems stupid, but the bonus's are so strong i feel compelled to do it. i have 20+ systems averaging over 2 planets each and due to only getting partial completes due to the reapers coming i have no idea where to scan. i dont want to have to start taking notes -_-, but like i said the bonuses are just too good to pass up. the token sex scene just looks stupid, i know its a tiny detail but the bras the females wear look painted on. after so much hard work in making everything look pretty, it makes it look even more jarring. getting back to my desire to be a sim i seduced my comm girl after a few conversations and then a visit to my private room, and yet the 2 returning female characters who ive been flirting with never showed signs of being interested. completely random romantic 'difficulty'. everything is too cheap. you find 10k a time searching some planets and im getting paid over 10k a mission now. upgrading a gun from lvl 1 to lvl 5 is like 20k total? it feels stupid fully upgrading a gun after the second level then never touching it again. im enjoying the story, it really does a good job of showing the scope of the conflict, but i had to read extensively on wikipedia to find out what the hell things are. what a reaper is is never actually explained to you, or who some people are who you met in previous games. due to the 'upload' feature if you have an me2 save the game is aware i probably havent played m e before, why isnt there expanded explinations for first time players? medikits are too plentiful when you have everlasting shields, and the upgrade to carry more is too cheap. the moral system felt really shallow in a lot of missions. if i chose the bad boy choice i was instantly 'punished' for it, and in a cliche way. spoilers but a young person dying not 10 mins after you put them in to harms way (even though they are a trainee soldier) is so dull and predictable. and in a world of infinite revives with medi gel, it doesnt even make sense. why is window glass bullet proof? i mean i can understand glass used in a military base would be bullet proof, but even when fighting on the citadel, damn that persons house window, i just cant blow it up.... every mission is completely linear and uses this as a crutch for terrible explaining. theres no in mission map and no one really ever tells you how to get places, but it doesnt matter because theres only ever exactly 1 path to follow. i thought games stopped being 100% linear 10 years ago? it may sound like i hate the game, but infact im actually having a lot of fun. these are just all the very minor things that have bugged me. can someone explain to me how i ever get the 'readiness' of anyone above 50% or is that through later missions? and what impact does your choice of squad really make? when i was bringing the blue girl a long she would sometimes, about twice a mission it felt like, land a singularity on an enemy. but thats such token help, incapacitating 2 enemies out of about 200 just doesnt feel like it matters, so i just bring the 2 guys as they are able to learn buffs that affect me when they use their abilities. On March 19 2012 08:27 wo1fwood wrote: THE best proposed solution to the problem. period. It's just so. elegant. http://social.bioware.com/forum/1/topic/355/index/9727423/1 alot of those theorists are just grasping at straws. one of them mentioned the low rez deadbody piles as being fuzzy aka dream like? nope, its just shitty texture work by bioware, go to the citadel. go to the embassy floor and then look other the rail by the lift of all the way at the end of the path, theres super super super low rez still people, i have no idea what their purpose is except they look shitty and dont move. then the guy pointed out that 'ashley williams head' was part of the pile of bodies. the very first moment i made my character, i hit random look twice, then altered the hair style, very first cutscene, theres a women with the exact same hair style as me. theres probably only about 10 female hair cuts in the game, lazy design but oh well. and then the comments about human letters on the crucible? its a replica built by humans from our resources. ofcourse they are numbered, so the engineers know where to put them. its not like the crucible was discovered, it was purpose built by the humans. the rest of the stuff i really believe is just people who refuse to believe that writters are fallable or got lazy. they dont want the story to be over/end how it did so they imagine anything to make it how they want it to be. | ||
CobaltBlu
United States919 Posts
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darkrage14
Canada173 Posts
On March 19 2012 13:26 turdburgler wrote: ok so maybe this has all been talked about before but this is my first mass effect game, i dont play many rpgs, and this is only my first play through. does anyone else feel the moral choice system is kinda sily when the placement around the choice circle tells you what is good and what is bad? even if you intend to role play 'yourself' your going to be influenced by the positioning of the choices, you know before you click which is good guy which is bad guy. so i had a lesbo session with the comm girl, but apart from a few token conversations she doesnt act any different to me. she never leaves the ship while we are docked, and you cant call people to your room at will so its impossible to feel like im having a relationship with her. im not trying to play the sims, but for a genre of games about immersion, i find this kinda shallow. in a similar vein. theres only really three paths to take, all good, all bad or neutral. theres almost always only 3 choices and i know for a fact that this leads to 3 endings, which implies you just get the one closest to where you are on that stupid arbitrary rep bar. maybe im asking for too much here but im role playing for the shades of grey not the black and white. im playing through on normal (obviously) with normal combat, and theres too much ammo in the game, its never, ever a concern. add to that the fact you are capable of combat without ammo, it would be more interesting if ammo was a concern. powers are too powerful, they stun your enemies meaning even on a rambo charge, fast play can make you take barely any damage. it also makes recharge speed trump damage in every sense, because the stun lasts so long after even a weak hit. the salvaging mini game seems stupid, but the bonus's are so strong i feel compelled to do it. i have 20+ systems averaging over 2 planets each and due to only getting partial completes due to the reapers coming i have no idea where to scan. i dont want to have to start taking notes -_-, but like i said the bonuses are just too good to pass up. the token sex scene just looks stupid, i know its a tiny detail but the bras the females wear look painted on. after so much hard work in making everything look pretty, it makes it look even more jarring. getting back to my desire to be a sim i seduced my comm girl after a few conversations and then a visit to my private room, and yet the 2 returning female characters who ive been flirting with never showed signs of being interested. completely random romantic 'difficulty'. everything is too cheap. you find 10k a time searching some planets and im getting paid over 10k a mission now. upgrading a gun from lvl 1 to lvl 5 is like 20k total? it feels stupid fully upgrading a gun after the second level then never touching it again. im enjoying the story, it really does a good job of showing the scope of the conflict, but i had to read extensively on wikipedia to find out what the hell things are. what a reaper is is never actually explained to you, or who some people are who you met in previous games. due to the 'upload' feature if you have an me2 save the game is aware i probably havent played m e before, why isnt there expanded explinations for first time players? medikits are too plentiful when you have everlasting shields, and the upgrade to carry more is too cheap. the moral system felt really shallow in a lot of missions. if i chose the bad boy choice i was instantly 'punished' for it, and in a cliche way. spoilers but a young person dying not 10 mins after you put them in to harms way (even though they are a trainee soldier) is so dull and predictable. and in a world of infinite revives with medi gel, it doesnt even make sense. why is window glass bullet proof? i mean i can understand glass used in a military base would be bullet proof, but even when fighting on the citadel, damn that persons house window, i just cant blow it up.... every mission is completely linear and uses this as a crutch for terrible explaining. theres no in mission map and no one really ever tells you how to get places, but it doesnt matter because theres only ever exactly 1 path to follow. i thought games stopped being 100% linear 10 years ago? it may sound like i hate the game, but infact im actually having a lot of fun. these are just all the very minor things that have bugged me. can someone explain to me how i ever get the 'readiness' of anyone above 50% or is that through later missions? and what impact does your choice of squad really make? when i was bringing the blue girl a long she would sometimes, about twice a mission it felt like, land a singularity on an enemy. but thats such token help, incapacitating 2 enemies out of about 200 just doesnt feel like it matters, so i just bring the 2 guys as they are able to learn buffs that affect me when they use their abilities. Since this is your first ME game, you can't romance your squadmates because the game requires you to continue the romance from ME1/ME2. Also, you can turn squad power usage off and then it allows you to manually use their spells (which allows for some SICK synergy like biotic explosions, which crucial on higher difficulties) Ammo abundance is probably because you're playing on normal (and therefore require less bullets to kill people) I'm on hardcore and I feel like there's perfect amount of ammo for me. | ||
sOvrn
United States678 Posts
I don't know. I feel so bummed out by the ending - it was just really horrible. But I had such a fun time up until the point you beam up to the citadel that I feel like I can't let the ending just ruin the whole game for me. I'd totally be down for some fan made ending and let that be the conclusion to the ME saga. | ||
Chrispy
Canada5871 Posts
Whether or not this was intentional by Bioware? Ehh.... 50/50... but it does explain a shit ton (of why exactly the ending just didn't make sense/felt so damned rushed) if he is indoctrinated. It's like a really really dirty move by them if true, making us pay MORE for the proper ending so I just... would feel morally obligated to pirate the DLC rather than buy it (I didn't pirate ME3) because of how dirty it all seems. | ||
Gnosis
Scotland912 Posts
On March 19 2012 15:09 Chrispy wrote: So this whole indoctrination thing and killing the reapers (choosing the renegade option) is starting to actually make sense... like I can really see Bioware releasing DLC where Shepard wakes up after choosing the renegade option and defeating the indoctrination and then ending the game with an ending that makes a lot more sense. Whether or not this was intentional by Bioware? Ehh.... 50/50... but it does explain a shit ton (of why exactly the ending just didn't make sense/felt so damned rushed) if he is indoctrinated. It's like a really really dirty move by them if true, making us pay MORE for the proper ending so I just... would feel morally obligated to pirate the DLC rather than buy it (I didn't pirate ME3) because of how dirty it all seems. If they did, I buy would but it... And it would be the last thing I buy from Bioware / EA. | ||
Deleted User 135096
3624 Posts
On March 19 2012 13:26 turdburgler wrote:+ Show Spoiler + ok so maybe this has all been talked about before but this is my first mass effect game, i dont play many rpgs, and this is only my first play through. does anyone else feel the moral choice system is kinda sily when the placement around the choice circle tells you what is good and what is bad? even if you intend to role play 'yourself' your going to be influenced by the positioning of the choices, you know before you click which is good guy which is bad guy. so i had a lesbo session with the comm girl, but apart from a few token conversations she doesnt act any different to me. she never leaves the ship while we are docked, and you cant call people to your room at will so its impossible to feel like im having a relationship with her. im not trying to play the sims, but for a genre of games about immersion, i find this kinda shallow. in a similar vein. theres only really three paths to take, all good, all bad or neutral. theres almost always only 3 choices and i know for a fact that this leads to 3 endings, which implies you just get the one closest to where you are on that stupid arbitrary rep bar. maybe im asking for too much here but im role playing for the shades of grey not the black and white. im playing through on normal (obviously) with normal combat, and theres too much ammo in the game, its never, ever a concern. add to that the fact you are capable of combat without ammo, it would be more interesting if ammo was a concern. powers are too powerful, they stun your enemies meaning even on a rambo charge, fast play can make you take barely any damage. it also makes recharge speed trump damage in every sense, because the stun lasts so long after even a weak hit. the salvaging mini game seems stupid, but the bonus's are so strong i feel compelled to do it. i have 20+ systems averaging over 2 planets each and due to only getting partial completes due to the reapers coming i have no idea where to scan. i dont want to have to start taking notes -_-, but like i said the bonuses are just too good to pass up. the token sex scene just looks stupid, i know its a tiny detail but the bras the females wear look painted on. after so much hard work in making everything look pretty, it makes it look even more jarring. getting back to my desire to be a sim i seduced my comm girl after a few conversations and then a visit to my private room, and yet the 2 returning female characters who ive been flirting with never showed signs of being interested. completely random romantic 'difficulty'. everything is too cheap. you find 10k a time searching some planets and im getting paid over 10k a mission now. upgrading a gun from lvl 1 to lvl 5 is like 20k total? it feels stupid fully upgrading a gun after the second level then never touching it again. im enjoying the story, it really does a good job of showing the scope of the conflict, but i had to read extensively on wikipedia to find out what the hell things are. what a reaper is is never actually explained to you, or who some people are who you met in previous games. due to the 'upload' feature if you have an me2 save the game is aware i probably havent played m e before, why isnt there expanded explinations for first time players? medikits are too plentiful when you have everlasting shields, and the upgrade to carry more is too cheap. the moral system felt really shallow in a lot of missions. if i chose the bad boy choice i was instantly 'punished' for it, and in a cliche way. spoilers but a young person dying not 10 mins after you put them in to harms way (even though they are a trainee soldier) is so dull and predictable. and in a world of infinite revives with medi gel, it doesnt even make sense. why is window glass bullet proof? i mean i can understand glass used in a military base would be bullet proof, but even when fighting on the citadel, damn that persons house window, i just cant blow it up.... every mission is completely linear and uses this as a crutch for terrible explaining. theres no in mission map and no one really ever tells you how to get places, but it doesnt matter because theres only ever exactly 1 path to follow. i thought games stopped being 100% linear 10 years ago? it may sound like i hate the game, but infact im actually having a lot of fun. these are just all the very minor things that have bugged me. can someone explain to me how i ever get the 'readiness' of anyone above 50% or is that through later missions? and what impact does your choice of squad really make? when i was bringing the blue girl a long she would sometimes, about twice a mission it felt like, land a singularity on an enemy. but thats such token help, incapacitating 2 enemies out of about 200 just doesnt feel like it matters, so i just bring the 2 guys as they are able to learn buffs that affect me when they use their abilities. On March 19 2012 08:27 wo1fwood wrote: THE best proposed solution to the problem. period. It's just so. elegant. http://social.bioware.com/forum/1/topic/355/index/9727423/1 alot of those theorists are just grasping at straws. one of them mentioned the low rez deadbody piles as being fuzzy aka dream like? nope, its just shitty texture work by bioware, go to the citadel. go to the embassy floor and then look other the rail by the lift of all the way at the end of the path, theres super super super low rez still people, i have no idea what their purpose is except they look shitty and dont move. then the guy pointed out that 'ashley williams head' was part of the pile of bodies. the very first moment i made my character, i hit random look twice, then altered the hair style, very first cutscene, theres a women with the exact same hair style as me. theres probably only about 10 female hair cuts in the game, lazy design but oh well. and then the comments about human letters on the crucible? its a replica built by humans from our resources. ofcourse they are numbered, so the engineers know where to put them. its not like the crucible was discovered, it was purpose built by the humans. the rest of the stuff i really believe is just people who refuse to believe that writters are fallable or got lazy. they dont want the story to be over/end how it did so they imagine anything to make it how they want it to be. Yeah, not going to deny that the whole hallucination angle presents a stupid amount of problems, but if you devoid the entire indoctrination angle from all of the superfluous stuff (like the hallucination silliness), it ends up being a very elegant solution, and a very powerful one. I honestly think its the best solution as your final choice, well, there's only one right choice, and it's up to you to figure that out. That however is problematic as there isn't enough information presented to us to allow us to reach that conclusion, but that is also problematic with every proposed solution, there isn't enough stuff to make sense of it all. On March 19 2012 15:09 Chrispy wrote: So this whole indoctrination thing and killing the reapers (choosing the renegade option) is starting to actually make sense... like I can really see Bioware releasing DLC where Shepard wakes up after choosing the renegade option and defeating the indoctrination and then ending the game with an ending that makes a lot more sense. Whether or not this was intentional by Bioware? Ehh.... 50/50... but it does explain a shit ton (of why exactly the ending just didn't make sense/felt so damned rushed) if he is indoctrinated. It's like a really really dirty move by them if true, making us pay MORE for the proper ending so I just... would feel morally obligated to pirate the DLC rather than buy it (I didn't pirate ME3) because of how dirty it all seems. I honestly don't believe that it was intentional because of the lack of evidence presented to us. I'm not saying that ME3 was perfect narrative wise, because there are some massive stumbles along the way, but I simply can't get behind that indoctrination was exactly what they were trying to present because of how it's imparted to us as the gamer. It would have been much cleaner had that actually been the case. Also, anything that Bioware says after the fact regarding these proposed solutions/endings should be taken with a huge grain of salt. http://www.teamliquid.net/blogs/viewblog.php?topic_id=319586¤tpage=2 | ||
HwangjaeTerran
Finland5962 Posts
Someone needs to award Bioware for cheesiest dialogue in a series ever, the first 15 minutes had me facepalming so hard, again. I wish these modern blockbuster games used proper writers, then again, modern blockbuster movies don't use them either. On the other hand I like the way they transition from cutscenes to action in Mass Effect, if only there were a bit less of the cut scene "fluff" and the transitions were a bit faster in general. Also it's pretty. If you are having problems with audio on PC, try changing your sound system to cd-quality. Some other game (probably Bioware) had the same problem and it fixed it for me. Also google fov or something so you can use the numpad as a fov changer, so the game becomes actually playable. | ||
xDaunt
United States17988 Posts
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Medrea
10003 Posts
Consider that to make a DLC Bioware would have to rehire important people like Martin Sheen and Yvonne Strahovski to do appropriate voicework. These people dont just fucking appear cuz you wanna do a DLC, they want important people money. Thats why all previous DLC has all been in housers. Mainly the voicework of random NPC's, and of course maleShep and Femshep. And the basic crew. | ||
Latham
9507 Posts
On March 20 2012 00:49 xDaunt wrote: So I just got a black widow from a spectre pack. Damn that thing is boss. One-shot headshot kills on any basic monster up through silver (haven't tried gold with it). With a salarian infiltrator, it's also a one-shot headshot kill on marauders and centurions after using energy drain. Yes BW is such an incredibly good weapon =). My Krogan soldier and Salarian Infiltrator both love it ^^. 3 bullets in the chamber is freaking orgasmic. Probably my favourite weapon in ME3. | ||
amd098
Korea (North)1366 Posts
On March 20 2012 01:21 Latham wrote: Yes BW is such an incredibly good weapon =). My Krogan soldier and Salarian Infiltrator both love it ^^. 3 bullets in the chamber is freaking orgasmic. Probably my favourite weapon in ME3. im so jelly of everyone with a bw cmon spectre packs | ||
Lokrium
United States131 Posts
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Millitron
United States2611 Posts
On March 19 2012 13:47 CobaltBlu wrote: I don't think you really get the full effect of the game by playing only the last one. A big part of the experience is seeing your squadmates you have had with you through all the games grow as characters and the effects you have had on the universe. Unfortunately now you're going to be spoiled by the refined gameplay if you do go back and play Mass Effect 1 to get the full experience but in that game there were consistently A LOT more options on the conversation wheel. I have no idea why they cut down on them so much. You also miss lots of cool characters. For instance, if you don't import a character, the default Shepard killed Wrex on Virmire, which is incredibly lame. | ||
DragoonPK
3259 Posts
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