Mass Effect 3 - Page 133
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Firebolt145
Lalalaland34456 Posts
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On_Slaught
United States12190 Posts
On March 24 2012 05:04 Warri wrote: Finished me3 today and i have to agree, the differences between the endings are practically non existant, but it's not left open all that much. + Show Spoiler + People complain that you dont get to see what happens with the crew afterwards, or how civilisation continues to exist all trapped in Sol without mass relays and the citadel, but the stargazer scene at the end kind of leaves them an option to do a sequel anyway. Theyve built the crucible within a few weeks, so i don't think it is out of the question that they can't rebuild both the mass relays and the citadel. If you take the red ending as a canon to continue, we have a few hundred(?) reaper corpses, thousands of dead ships and a half broken citadel to start rebuilding from. And shepard lives, so they may end up finding the normandy too. I really really enjoyed the game anyway, even though it was basically a movie with some shooter interaction, but i just liked the story build up so much. Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose. | ||
ragnorr
Denmark6097 Posts
On March 24 2012 05:31 On_Slaught wrote: Iirc, nobody has any idea how the mass relays work and it would be impossible to rebuild them anytime soon. Well, except the Reapers I suppose. The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster, it could also be some of these ships contains the goverment of some races(Destiny ascension for instance since thessia is abandoned) | ||
Warri
Germany3208 Posts
On March 24 2012 05:35 ragnorr wrote: The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster There was a blueprint for a superweapon that can defeat the reapers casually hidden on mars, which they built from scratch within a week (including decrypting). Now they have all the people in the galaxy combined, including a + Show Spoiler + (not sure on this one since i dont have the dlc)living prothean. I dont think its unlikely that they can reverse engineer and copy the citadel/mass relays, hell there could even be a blueprint for the citadel casually hidden on venus. And why not, after all the crucible doesnt work on its own. | ||
ragnorr
Denmark6097 Posts
On March 24 2012 05:41 Warri wrote: There was a blueprint for a superweapon that can defeat the reapers casually hidden on mars, which they built from scratch within a week (including decrypting). Now they have all the people in the galaxy combined, including a + Show Spoiler + (not sure on this one since i dont have the dlc)living prothean. I dont think its unlikely that they can reverse engineer and copy the citadel/mass relays, hell there could even be a blueprint for the citadel casually hidden on venus. And why not, after all the crucible doesnt work on its own. How would they get it anywhere tho? It seems highly unlikely they would design their ships for long interstellar travel when you have the mass relays, which would mean there is limited fuel to get anywhere | ||
Firebolt145
Lalalaland34456 Posts
On March 24 2012 05:35 ragnorr wrote: The protheans managed to make one, but they were far more advanced than current civilizations(Not to mention they had a working model). The fleet is also stranded in sol and doubt they have enough fuel/food to make it to any other cluster, it could also be some of these ships contains the goverment of some races(Destiny ascension for instance since thessia is abandoned) What, where/when did the Protheans build them? In ME1 it was thought they did but at the end we find out that the Mass Relays predated them. | ||
ragnorr
Denmark6097 Posts
On March 24 2012 05:47 Firebolt145 wrote: What, where/when did the Protheans build them? In ME1 it was thought they did but at the end we find out that the Mass Relays predated them. The conduit is a miniature mass relay(Meaning they figured out how to make the technology work) that go from Ilos to the citadel. The protheans created it | ||
Firebolt145
Lalalaland34456 Posts
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HaXXspetten
Sweden15718 Posts
On March 24 2012 05:50 Firebolt145 wrote: Hmm, I played ME1 too long ago to remember exactly what they said about the conduit but that does ring a small bell... If it's so long ago that you don't remember the story from ME1, then you should probably play through all 3 of them again | ||
mastergriggy
United States1312 Posts
On March 24 2012 05:57 HaXXspetten wrote: If it's so long ago that you don't remember the story from ME1, then you should probably play through all 3 of them again This is probably what I'm going to do. I have all the dlc for 1 and 2, and once (if) they release ending dlc for 3, I'm going to play through all 3 completely as a full renegade character. | ||
kleetzor
Germany360 Posts
On March 24 2012 05:41 Warri wrote: There was a blueprint for a superweapon that can defeat the reapers casually hidden on mars, which they built from scratch within a week (including decrypting). Now they have all the people in the galaxy combined, including a + Show Spoiler + (not sure on this one since i dont have the dlc)living prothean. I dont think its unlikely that they can reverse engineer and copy the citadel/mass relays, hell there could even be a blueprint for the citadel casually hidden on venus. And why not, after all the crucible doesnt work on its own. A week is a little exaggerated, plus the explicitly say, when explaining the blueprints for the Crucible, that they were REALLY clear and easy to comprehend, since many cycles had worked on it before, and further developed/made the plans simpler. | ||
killa_robot
Canada1884 Posts
On March 24 2012 06:31 kleetzor wrote: A week is a little exaggerated, plus the explicitly say, when explaining the blueprints for the Crucible, that they were REALLY clear and easy to comprehend, since many cycles had worked on it before, and further developed/made the plans simpler. Clarity doesn't matter too much really. They still needed to physically build the thing, which is where most of the time in construction comes from. Honestly I would have preferred there been no superweapon, and they did something a bit more creative. Especially since it shows up RIGHT when the Reapers attack. At the very least it should have been foreshadowed from like the second game. Even a little blurb saying "mysterious Prothean blueprints found on Mars" would have been enough to make most happy. Then from the second -> third game they were determining how it worked. Though I think outfitting their current ships with reaper tech + using the relays in some way would have been more believable. I mean, they've been using the relays for a long time, they have to at least have a idea of how they work by now. | ||
acker
United States2958 Posts
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Shelke14
Canada6655 Posts
I think everyone should watch this | ||
Firebolt145
Lalalaland34456 Posts
On March 24 2012 05:57 HaXXspetten wrote: If it's so long ago that you don't remember the story from ME1, then you should probably play through all 3 of them again I do remember the story, I just don't remember the detail like 'oh conduit is a mini mass relay'. And believe me I am sorely tempted to replay all 3 games but I don't know if I can stomach ME1's combat again :< | ||
Firebolt145
Lalalaland34456 Posts
On March 24 2012 07:24 Shelke14 wrote: https://www.youtube.com/watch?v=ythY_GkEBck I think everyone should watch this Been linked and discussed extensively several pages ago | ||
kleetzor
Germany360 Posts
On March 24 2012 06:41 killa_robot wrote: Clarity doesn't matter too much really. They still needed to physically build the thing, which is where most of the time in construction comes from. Honestly I would have preferred there been no superweapon, and they did something a bit more creative. Especially since it shows up RIGHT when the Reapers attack. At the very least it should have been foreshadowed from like the second game. Even a little blurb saying "mysterious Prothean blueprints found on Mars" would have been enough to make most happy. Then from the second -> third game they were determining how it worked. Though I think outfitting their current ships with reaper tech + using the relays in some way would have been more believable. I mean, they've been using the relays for a long time, they have to at least have a idea of how they work by now. agreed, the whole superweapon-joint-effort script didnt get me quite as the suicide mission one did. That did REALLY get me pumped. I kinda hated how you picked your squad for the final mission while everyone stayed back at the base and waved with a tissue as you went into certain doom. I mean, you cant compare this to the whole assault on the collector base, assigning duties like hacking or having a biotic sustain the barrier etc. How cool would it have been to have Grunt and Wrex charging in front of you towards banshees, or even Harbinger. Even Shepard, when you play chess with the ensign, talks about the importance of Krogan as shock troops etc. You never get to apply that knowledge anywhere I didnt hate the ending as much as the majority of people, I disliked the lack of special missions/scenarios/jumping 100 meters in the air to reach a shuttle, etc. It all started well with Vega crashlanding the shuttle, but quickly dissolved. Im not saying the game had to be a clone of ME2, but in many aspects, it felt like a step backwards. | ||
procyonlotor
Italy473 Posts
You'd have detours as well, like the Virmire approach, so you could for instance rescue a squad of Krogan, provide support for pinned biotic artillery, drag Turian sharpshooters out of the wreckage of their transport. You could even have this cheesy little scene where one of your guys is cornered by a Brute, only to be rescued by a team of STG operatives suddenly decloaking. You'd have all sorts of cool scenes, like Vega showing up in a Mako, Wrex headbutting a Banshee, the works. Instead you have this lame little hold your ground type of scene where you can just run around anyway. I've played a lot of games, but no final boss fight ever beat the one in Neverwinter Nights 2. You had your entire crew fighting with you, a dozen characters easily, and the fight had this neat section where the boss split himself into like thirty smaller versions of himself. It was beautiful, intense chaos. Nothing has outdone it since. | ||
Shelke14
Canada6655 Posts
On March 24 2012 07:26 Firebolt145 wrote: Been linked and discussed extensively several pages ago LOL, fuck sorry. I'm in a bit of a rush, someone linked it to me and i figured i should leave it here! I usually go through a thread to make sure something hasn't been posted yet! My bad. | ||
Latham
9507 Posts
ME3 superweapon is just so overused =/. All-powerful Gods return and find you unworthy. Your only chance of survival is a:
How about some good old ass-wooping? The reapers shouldn't be gods. They should be defeatable by the current races of the universe UNITED. Previously they fucked over everyone by striking in force, fast and with the universe unprepared, divided and isolated. How did they beat the Protheans? Killed the ruling caste on the citadel and then cut off individual star systems exterminating them 1 by 1. I'm OK with getting some weapons armor upgrades tech etc. that has been long lost from a far more advanced civilization that lived before, but not a goddamn I-WIN button. Makes it feel a little less cheated. | ||
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