999: 9 Hours, 9 Persons, 9 Doors. Best DS game? - Page 7
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FrostWyrm
United States10 Posts
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sjschmidt93
United States2518 Posts
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Zapdos_Smithh
Canada2620 Posts
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Jonoman92
United States9091 Posts
+ Show Spoiler + Thought I was doing all good, then boom, stabbed in the back (this Jumpy person can't even hear someone walk up behind him t.t) and "bad ending." I'm only a little ways through my 2nd try. Speeding through text you've read already is nice. edit: + Show Spoiler + Wowwww just got another "bad ending" where I die. At least this time I got to see my killer... I feel like you make so few choices too, one of my qualms is that most decision don't seem that important, the most important ones being which path you take. edit: + Show Spoiler + Finally finished the safe, and true endings. It kept me up thinking last night. The ending is good, really good, but I can't say it was the ending I truly wanted. | ||
blabber
United States4448 Posts
http://psp.ign.com/articles/119/1191558p1.html hopefully it comes to the USA! i'm sure it will be a good game, but I don't know if I'll enjoy it like I did with the original 999 since the new one is probably going to use a lot of the same elements as the first | ||
Perguvious
United States1783 Posts
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Umbrella
Taiwan936 Posts
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Archaeo
United States397 Posts
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Arnstein
Norway3381 Posts
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Furlisht
Belgium177 Posts
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Xevious
United States2086 Posts
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Jonoman92
United States9091 Posts
Whenever the thought of 999 pops back into my head it kind of has a draining effect on me. Was just such an immersive experience. | ||
neobowman
Canada3324 Posts
The puzzles took away a lot from the story in my opinion. Some people enjoy them, I thought they just delayed going through the routes again. Going through the route each time was a pain in the ass. Going through them the first time was okay. But if I want puzzles, I'd play Pheonix Wright. I'm looking to play a mystery story. On that note, the story. I did enjoy it quite a bit.+ Show Spoiler + I thought Ace was suspicious, by virtue of him not having his backstory explained at all. By the same logic, I thought June and Junpei were suspicious. I didn't suspect Junpei because of Knox's 7th. I didn't expect Santa at all though, and I was suspicious of Snake. I was half/half on whether it was his body in the room since it said his head was half destroyed. It didn't specify whether his face was recognizable. Assuming he was alive, he could've been responsible for a lot of what happened. I did figure that it was his body in the coffin. The time paradox spoiler, I didn't even imagine. But really, a lot of other VNs have comparable or better stories. Ever 17 (By the same person who made 999), G-Senjou no Maou, Umineko No Naku Koro Ni, etc, etc. Also, 999 was rather short. All in all, good game. Best DS game, I dunno. I haven't played many DS games. | ||
andrewlt
United States7645 Posts
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Sbrubbles
Brazil5763 Posts
A few thoughts about the endings: + Show Spoiler + 1) The June being alive for the second nonary game is a freaky paradox, right? I mean, it's a stable time loop (she gets saved by Junpei as a child then goes back as Zero and runs the second nonary game in order to make Junpei save her), but I still get confused thinking about it. At least it means that all the non-true ending are impossible to happen, they're just "what-ifs" accessed by Junpei's/June's powers. 2) Are Junpei and June both transmitters and receivers? I understood that since Santa was a receiver, June was a transmitter, but she managed to connect to Junpei. Power of love ? 3) What's up with the sub ending? The sub just seems to not make any sense in the original nonary, which had the children going for the door 9. It's strange that the children would have an alternative way to get out. At least it means getting in a sub in the desert means the killer (probably Ace, the one with the knife and the soporil) is doomed. | ||
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