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IPY2 Team Liquid guild signup:
- Go to the inporylem forums.
- Log in to your account (make a new one if you don't already have one).
- Scroll down and find the Team Liquid subforum in the Guild Forums forum.
- Find the thread "POST HERE PLEASE!", and post in it indicating that you plan to join us.
Getting Online:
On February 12 2011 19:11 keeblur wrote:Download UO Client here : linkDowload IPY Patch here : linkInstall it in the same directory that you put the UO install. Download Razor here : linkInstall that somewhere on your computer. Now open up Razor once you have installed everything. Under Server, type into the field "playipy.com" without the quotations. Click Okay and the game should load up. Put in any account name and password you want to create for your account and hit enter. Click on In Por Ylem 2 and you should then be able to create your character.
IRC: irc.quakenet.org #ipy
In Por Ylem 2 is an Ultima Online freeshard which has been in development for over two years and is now and is set to be released Feb 11th/2011. While it is based around the t2a era there is a lot of custom features implemented throughout the game.
IPY Wikipedia has a lot of helpful info if you're new or haven't played in a while, or just don't know what Ultima Online is about: Main Page - IPY Codex IPY Forums: In Por Ylem Forums
Here's a bit of info on some of the new features.
Paladins Paladins are designed to be a self policing force that punishes reds instead of a statloss based system. Wether you PK or not, reds are a huge issue for any server where they are left with no penalties. Paladins are gifted coins for killing reds that can be put towards rewards. These rewards give paladins an extra leg up on reds therefor evening out the risk v reward for being a red. Paladins cannot participate in Order vs Chaos PVP, so the rewards really be used other then laying the hurt on reds. Any murder counts will throw you out of the paladin order, so be careful not to get trigger happy.
Kings, Citizenship, Order v Chaos and more Every major city has the ability to elect a King to control various functions of the city. For instance a king can decide on the taxation of vendors, to the level of guard security a town would provide. The king also has the ability to choose from one of the major perks that will be extended to all the citizens such as increased blacksmith gains or gold and magic item drop rate increasings. Citizen's of a town also receive massive vendor discounts. Appointed citizen's may place vendors inside the city limits as well. Order v Chaos PVP is based around capturing cities for the gain of certain PVP buffs that are only applied within cities themselves. While Kingship and Order v Chaos overlap, having your city captured by the opposite faction has only a small effect on the actual town dynamics beyond the ability for the opposing to steal your treasury. The treasury effects stuff like level of guard security and so forth. Each town also has a militia that takes place in the Order v Chaos PVP in order to protect its treasury. Its similar to the faction system used in UO and various titles are awarded and so forth.
Portals Portals are designed to appeal the the explorer/adventurer type. Portals are randomly generated all over the world that provide entrances to instanced custom dungeons. The level of difficulty scales with your skill level and let me tell you some can be brutally hard but rewards appropriately. The rewards vary from the usually gold, gems, magic items to unique rares. Currently it is a solo experience, but it will be expanded to a group environment later on in the server's lifetime.
Naval warfare and pirates One of the more robust implementations, naval warfare is an interesting system on IPY 2. It features custom craftable ships/cannons, guild docks, pirate items and titles, shipwrecks and much more. The main goal of all pirates is to control Buccaneer’s Den in order to spend your pirate currency on various ammunitions, ship plans, to vanity rewards. You gain the pirate currency by ruining someone's day and sinking the hell out of their ship. Right before the ship is sunk, you are able to enter the ship for a short period of time to clear the hull out, then scram. One you have sunk a ship, the currency is deposited into your hull and you may no longer dry dock your boat unless you stable it at a cities dockmaster or your guild's docks. Smooth boat movement has also been implemented. There are also shipwrecking hunting as well. There is a lot more I haven't touched on this but just read more in the blog post.
One ****ty day
Crafting Crafting on IPY is designed to put a little more coin in a mule's pocket while providing with a more player based economy. For instance carpenters are the only way to get ships. Tinkers are the only way to get cannons. Inscription for the circle 7 and above can only be made with master scrolls making the scroll market more cutthroat and profitable. Alchemy will have additional potions that are more focus towards PVE that can only be found through random alchemy. Read more here!
PvE IPY is not just adding monsters to kill. Its dungeons, portals, and spiffified overworld areas will include interesting creature encounters, as well as encounters with puzzles, mazes, quests, achievements, and interactive environments. Many of these are included in game, with much more to come. IPY will also be introducing Paragon spawns which are special monsters that can only spawn within the dungeons Deceit and Hythloth. After killing any regular monster in these dungeons, the next spawn has about a 5% chance to be a Paragon. This is a golden version of the same monster you just killed with enhanced skills and stats and better loot. Higher level paragons can also drop artifact items and Paragon chests, special metal chests that contain extra loot on top of what the paragon already carries and always a treasure map. As well there are unique PvE armor sets which have set bonuses that help fighting in the specific dungeons.
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Ahhh the nostalgia. I might have to check it out, although atm I have too many games juggling and by then I'll have school also.
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Sounds interesting; however, I don't have the first thing they ask for. I have no intentions on joining Facebook anytime soon either.
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On January 03 2011 08:32 StarStruck wrote: Sounds interesting; however, I don't have the first thing they ask for. I have no intentions on joining Facebook anytime soon either.
Think that's just for the early beta.
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I think I might have to go back to UO again... a year ago the biggest & best shards either had horrendous communities with worse admins (that would never help anyone with bugs or griefing) or weren't even classic (newschool UO is terrible IMO; but classic UO is literally the best thing that was ever created).
edit: + Show Spoiler +I love UO, but I've always preferred the UOGamers Hybrid server; any reason to play In Por Ylem specifically? this is the server i was referring to with griefing community and bad admins For the record I love pvp and everything associated with it, by griefing I mean there was legions of people that literally go out of their way for the sole purpose pissing you off, exploiting whatever they can in the process.
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I love UO, but I've always preferred the UOGamers Hybrid server; any reason to play In Por Ylem specifically?
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On January 03 2011 08:32 StarStruck wrote: Sounds interesting; however, I don't have the first thing they ask for. I have no intentions on joining Facebook anytime soon either.
This has just been for access into Beta, I don't think it's strictly enforced however. You definitely won't need facebook to play on the 21st.
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On January 03 2011 08:40 Garrl wrote: I love UO, but I've always preferred the UOGamers Hybrid server; any reason to play In Por Ylem specifically?
Yes I played on Hybrid, the shard is mostly a ghost town these days. Good reason to play on In Por Ylem specifically is because they have an awesome team of coders and staff working on the shard who are getting some amazing things done. They are adding a ton of features which have never been done before and they are always willing to listen and talk with the player-base on improvements, you can check the something awful link as someone created a solid post with all the new features.
That and... IPY is staying true to classic UO, meaning no neon colours everywhere like on Hybrid!
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Goddamnit I love UO. It truly was the best game ever created imho. So far every freeshard I`ve tried sucked though...=/ It just wasn't the real thing anymore, just didn't feel like it. I played from about late 97 till 01 on Chesapeake, Europe and Drachenfels back in the days. Probably the best time in my gaming life, I miss it =((
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When a murderer is killed by a Paladin while their spirit is [shackled], they may not resurrect until they are blue. Serious business. However.
A [shackled] murderer’s ghost has ten minutes to race to the Chaos Shrine to resurrect (this is quite possible from most places in the world if you -hurry-). If they can manage this, they may resurrect. The Chaos Shrine deducts 5,000 gp per kill from the murderer’s bank account. The gold is delivered, bundled with a friendly note, to each of the killer’s victims.
Er. Staying true to the classic UO, yeahh, totally. Becoming blue can take MONTHS. (1 long term murder count removed every 40 hours of playtime -> 1 short term murder count removed every 8 hours of playtime, and you need 5 long term to become a murderer.) Along with not being able to portal/gate/recall, that's FAR too harsh; the only way a PK would be able to get away from blues to be able to safely rez in 10 minutes and not be spawnkilled would be to take a portal summoned by another red or his mule account. I agree that PKs need to be punished for dying - and I'm a PK myself when I play UO - to make sure it's still thrilling and not just "well, I guess I can go newbie-stomping", but seriously - too harsh restrictions means that nobody will PK, and it'll become like trammel all over again.
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On January 03 2011 10:08 Garrl wrote:Show nested quote +When a murderer is killed by a Paladin while their spirit is [shackled], they may not resurrect until they are blue. Serious business. However.
A [shackled] murderer’s ghost has ten minutes to race to the Chaos Shrine to resurrect (this is quite possible from most places in the world if you -hurry-). If they can manage this, they may resurrect. The Chaos Shrine deducts 5,000 gp per kill from the murderer’s bank account. The gold is delivered, bundled with a friendly note, to each of the killer’s victims. Er. Staying true to the classic UO, yeahh, totally. Becoming blue can take MONTHS. (1 long term murder count removed every 40 hours of playtime -> 1 short term murder count removed every 8 hours of playtime, and you need 5 long term to become a murderer.) Along with not being able to portal/gate/recall, that's FAR too harsh; the only way a PK would be able to get away from blues to be able to safely rez in 10 minutes and not be spawnkilled would be to take a portal summoned by another red or his mule account. I agree that PKs need to be punished for dying - and I'm a PK myself when I play UO - to make sure it's still thrilling and not just "well, I guess I can go newbie-stomping", but seriously - too harsh restrictions means that nobody will PK, and it'll become like trammel all over again.
Just to let you know the whole shackling aspect has been completely scrapped, it's no longer part of the game. The penalties on reds are quite fair, you'll likely want to be established with regs and a home before you decide to become a PK but I know for sure there will be a lot of them playing. Also on IPY short terms are 4 hours and long terms are 8 hours. If you die as a red you'll have to pay a gold fee based on your short terms murder counts. It's a mechanic put in place to stop senseless PK'ing of the Brit GY newbies that has plagued many free shards. I'll be a red myself, but won't end up taking a bunch of counts on people I can easily kill, rather picking and choosing the best targets. Murdering for a living will definitely be one way you can play. This will all be cleared up once the server wiki gets completed.
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Sounds like some solid developers for this shard. Almost done downloading ^_^_^ Can't wait to get myself started on IPY... hey when IPY2 comes out will that reset everything thats happened on IPY1?
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IPY1 has been offline for quite a while now, its hay-day was back in 2004. IPY 2 is the new shard and everyone will be off to a fresh start on Jan 21st.
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I knew it sounded familiar! I am more than likely a several month veteran of that server
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Wow i've been looking like crazy for an uo shard to play in this last week, and i find this on TL! im a fucking lucky guy, just asking, is this Osi or sphere style? is macro allowed? and how "classic" it will be, before champion spawns and staff? or before the gay expasions?
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Anyone know of a good server to play on while we wait for that to come up?
Not UOGamers Pref t2a/UOR style Pref decent player base
I think I'll chill on The Second Age server unless someone has a better idea.
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This shard has been in the works for a couple years now (check out www.azaroth.org to see just how much discussion has gone into several different aspects of the game dating back to 2009). It really is the most well thought out free shard that has ever gone up. It'll have something for pretty much everyone and is making a good effort at solving the issues that plague these old-school servers (too many wolves when there is no Trammel being one of the major issues).
For what it's worth, the original IPY was my first real UO experience and is what got me hooked on old-school UO. Been bouncing around freeshards since then. There have been some fun experiences in there, but none of them really compare to my IPY experience.
Barrin, I'd say UOSA is your only bet outside of UO:G atm, but even that shard has some god awful mechanics in place (even if they are era-accurate) that make the PvP absolutely worthless. If PvP isn't your main goal though, it is a real solid shard and the owner is a stand-up guy. Anyways, glad to hear you'll give the new IPY a shot.
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lol i loved free shards loved them more than the pay servers
only good ones though
like servers that had more fun items and leveling and shit
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On January 03 2011 15:16 travis wrote: lol i loved free shards loved them more than the pay servers
only good ones though
like servers that had more fun items and leveling and shit
While the shard will undoubtedly have the most active PvP scene in freeshards, Az is really striving to appeal to the non-pvp crowd here so people do have a wide range of stuff to do (ie. give old-school UO an actual 'endgame').
On January 03 2011 14:31 Nobu wrote: Wow i've been looking like crazy for an uo shard to play in this last week, and i find this on TL! im a fucking lucky guy, just asking, is this Osi or sphere style? is macro allowed? and how "classic" it will be, before champion spawns and staff? or before the gay expasions?
It's roughly based on pre-UO:Renaissance (1999) so there'll be no Trammel, no blessed item bullshit, no elves or ninjas or samurais etc. However, it is important to note that there are a lot of custom aspects being coded into the game. Champ spawns didn't exist back then but there will be something similar. Macro will be allowed but there are several incentives to get out into the world and actually kill stuff to raise your skills.
You really need to check the site out and read up on the features.
It uses the RunUO emulator (much better than Sphere and it still gets updated regularly).
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Had no idea about this, but sounds like a great deal of fun, gonna check it out on the 21st for sure.
The horror that the words Vas Ort Flam, Corp Por invokes... brrrrr.
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