Now open up Razor once you have installed everything. Under Server, type into the field "playipy.com" without the quotations. Click Okay and the game should load up. Put in any account name and password you want to create for your account and hit enter. Click on In Por Ylem 2 and you should then be able to create your character.
IRC: irc.quakenet.org #ipy
In Por Ylem 2 is an Ultima Online freeshard which has been in development for over two years and is now and is set to be released Feb 11th/2011. While it is based around the t2a era there is a lot of custom features implemented throughout the game.
IPY Wikipedia has a lot of helpful info if you're new or haven't played in a while, or just don't know what Ultima Online is about: Main Page - IPY Codex IPY Forums: In Por Ylem Forums
Here's a bit of info on some of the new features.
Paladins Paladins are designed to be a self policing force that punishes reds instead of a statloss based system. Wether you PK or not, reds are a huge issue for any server where they are left with no penalties. Paladins are gifted coins for killing reds that can be put towards rewards. These rewards give paladins an extra leg up on reds therefor evening out the risk v reward for being a red. Paladins cannot participate in Order vs Chaos PVP, so the rewards really be used other then laying the hurt on reds. Any murder counts will throw you out of the paladin order, so be careful not to get trigger happy.
Kings, Citizenship, Order v Chaos and more Every major city has the ability to elect a King to control various functions of the city. For instance a king can decide on the taxation of vendors, to the level of guard security a town would provide. The king also has the ability to choose from one of the major perks that will be extended to all the citizens such as increased blacksmith gains or gold and magic item drop rate increasings. Citizen's of a town also receive massive vendor discounts. Appointed citizen's may place vendors inside the city limits as well. Order v Chaos PVP is based around capturing cities for the gain of certain PVP buffs that are only applied within cities themselves. While Kingship and Order v Chaos overlap, having your city captured by the opposite faction has only a small effect on the actual town dynamics beyond the ability for the opposing to steal your treasury. The treasury effects stuff like level of guard security and so forth. Each town also has a militia that takes place in the Order v Chaos PVP in order to protect its treasury. Its similar to the faction system used in UO and various titles are awarded and so forth.
Portals Portals are designed to appeal the the explorer/adventurer type. Portals are randomly generated all over the world that provide entrances to instanced custom dungeons. The level of difficulty scales with your skill level and let me tell you some can be brutally hard but rewards appropriately. The rewards vary from the usually gold, gems, magic items to unique rares. Currently it is a solo experience, but it will be expanded to a group environment later on in the server's lifetime.
Naval warfare and pirates One of the more robust implementations, naval warfare is an interesting system on IPY 2. It features custom craftable ships/cannons, guild docks, pirate items and titles, shipwrecks and much more. The main goal of all pirates is to control Buccaneer’s Den in order to spend your pirate currency on various ammunitions, ship plans, to vanity rewards. You gain the pirate currency by ruining someone's day and sinking the hell out of their ship. Right before the ship is sunk, you are able to enter the ship for a short period of time to clear the hull out, then scram. One you have sunk a ship, the currency is deposited into your hull and you may no longer dry dock your boat unless you stable it at a cities dockmaster or your guild's docks. Smooth boat movement has also been implemented. There are also shipwrecking hunting as well. There is a lot more I haven't touched on this but just read more in the blog post.
One ****ty day
Crafting Crafting on IPY is designed to put a little more coin in a mule's pocket while providing with a more player based economy. For instance carpenters are the only way to get ships. Tinkers are the only way to get cannons. Inscription for the circle 7 and above can only be made with master scrolls making the scroll market more cutthroat and profitable. Alchemy will have additional potions that are more focus towards PVE that can only be found through random alchemy. Read more here!
PvE IPY is not just adding monsters to kill. Its dungeons, portals, and spiffified overworld areas will include interesting creature encounters, as well as encounters with puzzles, mazes, quests, achievements, and interactive environments. Many of these are included in game, with much more to come. IPY will also be introducing Paragon spawns which are special monsters that can only spawn within the dungeons Deceit and Hythloth. After killing any regular monster in these dungeons, the next spawn has about a 5% chance to be a Paragon. This is a golden version of the same monster you just killed with enhanced skills and stats and better loot. Higher level paragons can also drop artifact items and Paragon chests, special metal chests that contain extra loot on top of what the paragon already carries and always a treasure map. As well there are unique PvE armor sets which have set bonuses that help fighting in the specific dungeons.
On January 03 2011 08:32 StarStruck wrote: Sounds interesting; however, I don't have the first thing they ask for. I have no intentions on joining Facebook anytime soon either.
I think I might have to go back to UO again... a year ago the biggest & best shards either had horrendous communities with worse admins (that would never help anyone with bugs or griefing) or weren't even classic (newschool UO is terrible IMO; but classic UO is literally the best thing that was ever created).
I love UO, but I've always preferred the UOGamers Hybrid server; any reason to play In Por Ylem specifically?
this is the server i was referring to with griefing community and bad admins
For the record I love pvp and everything associated with it, by griefing I mean there was legions of people that literally go out of their way for the sole purpose pissing you off, exploiting whatever they can in the process.
On January 03 2011 08:32 StarStruck wrote: Sounds interesting; however, I don't have the first thing they ask for. I have no intentions on joining Facebook anytime soon either.
This has just been for access into Beta, I don't think it's strictly enforced however. You definitely won't need facebook to play on the 21st.
On January 03 2011 08:40 Garrl wrote: I love UO, but I've always preferred the UOGamers Hybrid server; any reason to play In Por Ylem specifically?
Yes I played on Hybrid, the shard is mostly a ghost town these days. Good reason to play on In Por Ylem specifically is because they have an awesome team of coders and staff working on the shard who are getting some amazing things done. They are adding a ton of features which have never been done before and they are always willing to listen and talk with the player-base on improvements, you can check the something awful link as someone created a solid post with all the new features.
That and... IPY is staying true to classic UO, meaning no neon colours everywhere like on Hybrid!
Goddamnit I love UO. It truly was the best game ever created imho. So far every freeshard I`ve tried sucked though...=/ It just wasn't the real thing anymore, just didn't feel like it. I played from about late 97 till 01 on Chesapeake, Europe and Drachenfels back in the days. Probably the best time in my gaming life, I miss it =((
When a murderer is killed by a Paladin while their spirit is [shackled], they may not resurrect until they are blue. Serious business. However.
A [shackled] murderer’s ghost has ten minutes to race to the Chaos Shrine to resurrect (this is quite possible from most places in the world if you -hurry-). If they can manage this, they may resurrect. The Chaos Shrine deducts 5,000 gp per kill from the murderer’s bank account. The gold is delivered, bundled with a friendly note, to each of the killer’s victims.
Er. Staying true to the classic UO, yeahh, totally. Becoming blue can take MONTHS. (1 long term murder count removed every 40 hours of playtime -> 1 short term murder count removed every 8 hours of playtime, and you need 5 long term to become a murderer.) Along with not being able to portal/gate/recall, that's FAR too harsh; the only way a PK would be able to get away from blues to be able to safely rez in 10 minutes and not be spawnkilled would be to take a portal summoned by another red or his mule account. I agree that PKs need to be punished for dying - and I'm a PK myself when I play UO - to make sure it's still thrilling and not just "well, I guess I can go newbie-stomping", but seriously - too harsh restrictions means that nobody will PK, and it'll become like trammel all over again.
When a murderer is killed by a Paladin while their spirit is [shackled], they may not resurrect until they are blue. Serious business. However.
A [shackled] murderer’s ghost has ten minutes to race to the Chaos Shrine to resurrect (this is quite possible from most places in the world if you -hurry-). If they can manage this, they may resurrect. The Chaos Shrine deducts 5,000 gp per kill from the murderer’s bank account. The gold is delivered, bundled with a friendly note, to each of the killer’s victims.
Er. Staying true to the classic UO, yeahh, totally. Becoming blue can take MONTHS. (1 long term murder count removed every 40 hours of playtime -> 1 short term murder count removed every 8 hours of playtime, and you need 5 long term to become a murderer.) Along with not being able to portal/gate/recall, that's FAR too harsh; the only way a PK would be able to get away from blues to be able to safely rez in 10 minutes and not be spawnkilled would be to take a portal summoned by another red or his mule account. I agree that PKs need to be punished for dying - and I'm a PK myself when I play UO - to make sure it's still thrilling and not just "well, I guess I can go newbie-stomping", but seriously - too harsh restrictions means that nobody will PK, and it'll become like trammel all over again.
Just to let you know the whole shackling aspect has been completely scrapped, it's no longer part of the game. The penalties on reds are quite fair, you'll likely want to be established with regs and a home before you decide to become a PK but I know for sure there will be a lot of them playing. Also on IPY short terms are 4 hours and long terms are 8 hours. If you die as a red you'll have to pay a gold fee based on your short terms murder counts. It's a mechanic put in place to stop senseless PK'ing of the Brit GY newbies that has plagued many free shards. I'll be a red myself, but won't end up taking a bunch of counts on people I can easily kill, rather picking and choosing the best targets. Murdering for a living will definitely be one way you can play. This will all be cleared up once the server wiki gets completed.
Sounds like some solid developers for this shard. Almost done downloading ^_^_^ Can't wait to get myself started on IPY... hey when IPY2 comes out will that reset everything thats happened on IPY1?
IPY1 has been offline for quite a while now, its hay-day was back in 2004. IPY 2 is the new shard and everyone will be off to a fresh start on Jan 21st.
Wow i've been looking like crazy for an uo shard to play in this last week, and i find this on TL! im a fucking lucky guy, just asking, is this Osi or sphere style? is macro allowed? and how "classic" it will be, before champion spawns and staff? or before the gay expasions?
This shard has been in the works for a couple years now (check out www.azaroth.org to see just how much discussion has gone into several different aspects of the game dating back to 2009). It really is the most well thought out free shard that has ever gone up. It'll have something for pretty much everyone and is making a good effort at solving the issues that plague these old-school servers (too many wolves when there is no Trammel being one of the major issues).
For what it's worth, the original IPY was my first real UO experience and is what got me hooked on old-school UO. Been bouncing around freeshards since then. There have been some fun experiences in there, but none of them really compare to my IPY experience.
Barrin, I'd say UOSA is your only bet outside of UO:G atm, but even that shard has some god awful mechanics in place (even if they are era-accurate) that make the PvP absolutely worthless. If PvP isn't your main goal though, it is a real solid shard and the owner is a stand-up guy. Anyways, glad to hear you'll give the new IPY a shot.
On January 03 2011 15:16 travis wrote: lol i loved free shards loved them more than the pay servers
only good ones though
like servers that had more fun items and leveling and shit
While the shard will undoubtedly have the most active PvP scene in freeshards, Az is really striving to appeal to the non-pvp crowd here so people do have a wide range of stuff to do (ie. give old-school UO an actual 'endgame').
On January 03 2011 14:31 Nobu wrote: Wow i've been looking like crazy for an uo shard to play in this last week, and i find this on TL! im a fucking lucky guy, just asking, is this Osi or sphere style? is macro allowed? and how "classic" it will be, before champion spawns and staff? or before the gay expasions?
It's roughly based on pre-UO:Renaissance (1999) so there'll be no Trammel, no blessed item bullshit, no elves or ninjas or samurais etc. However, it is important to note that there are a lot of custom aspects being coded into the game. Champ spawns didn't exist back then but there will be something similar. Macro will be allowed but there are several incentives to get out into the world and actually kill stuff to raise your skills.
You really need to check the site out and read up on the features.
It uses the RunUO emulator (much better than Sphere and it still gets updated regularly).
I've been playing UO since 1999 or something ridiculous like that. If enough people decide to go play there I'll be more than happy to join you guys ^_^.
Quick question ; Is the server running POL or SPHERE?
On January 03 2011 16:50 Pellucidity wrote: I've been playing UO since 1999 or something ridiculous like that. If enough people decide to go play there I'll be more than happy to join you guys ^_^.
Quick question ; Is the server running POL or SPHERE?
They use RunUO which is by far the best out of the three.
On January 03 2011 16:50 Pellucidity wrote: I've been playing UO since 1999 or something ridiculous like that. If enough people decide to go play there I'll be more than happy to join you guys ^_^.
Quick question ; Is the server running POL or SPHERE?
They use RunUO which is by far the best out of the three.
That's horrible. I absolutely hate the RunUO engine
When a murderer is killed by a Paladin while their spirit is [shackled], they may not resurrect until they are blue. Serious business. However.
A [shackled] murderer’s ghost has ten minutes to race to the Chaos Shrine to resurrect (this is quite possible from most places in the world if you -hurry-). If they can manage this, they may resurrect. The Chaos Shrine deducts 5,000 gp per kill from the murderer’s bank account. The gold is delivered, bundled with a friendly note, to each of the killer’s victims.
Er. Staying true to the classic UO, yeahh, totally. Becoming blue can take MONTHS. (1 long term murder count removed every 40 hours of playtime -> 1 short term murder count removed every 8 hours of playtime, and you need 5 long term to become a murderer.) Along with not being able to portal/gate/recall, that's FAR too harsh; the only way a PK would be able to get away from blues to be able to safely rez in 10 minutes and not be spawnkilled would be to take a portal summoned by another red or his mule account. I agree that PKs need to be punished for dying - and I'm a PK myself when I play UO - to make sure it's still thrilling and not just "well, I guess I can go newbie-stomping", but seriously - too harsh restrictions means that nobody will PK, and it'll become like trammel all over again.
Just to let you know the whole shackling aspect has been completely scrapped, it's no longer part of the game. The penalties on reds are quite fair, you'll likely want to be established with regs and a home before you decide to become a PK but I know for sure there will be a lot of them playing. Also on IPY short terms are 4 hours and long terms are 8 hours. If you die as a red you'll have to pay a gold fee based on your short terms murder counts. It's a mechanic put in place to stop senseless PK'ing of the Brit GY newbies that has plagued many free shards. I'll be a red myself, but won't end up taking a bunch of counts on people I can easily kill, rather picking and choosing the best targets. Murdering for a living will definitely be one way you can play. This will all be cleared up once the server wiki gets completed.
Oh, good - is there increased stat/skill gains like there is on UOGamers Hybrid? The grind in standard UO is just tedious.
On a side note, anyone know of any free 700/700 duel/pvp servers? I want to find one to practice mage pvp, but trawling through thousands of servers, given that ConnectUO died a few years back isn't exactly fun.
Haven't played this since ~1999 sometime, but seeing the words Vas Ort Flam out of the corner of my eye while scrolling down the thread made me suddenly terrified of being PKed and losing my matching set of plate. There was certainly a sense of freedom in that game that I don't think has been rivaled since.
I've been reading up on some of the things that will be implemented in this new shard. They're adding a lot of very cool things. They say they're theory is to just ADD them as in not changing what's already there, but I think they are pushing those borders a little bit even - mostly for the good though. Again: This shard looks like it will be sweet. Let's give it an even sweeter player base! gogogo!
On a side note, I used to be a world builder/GM for some free shards (I have a terrible memory but I wouldn't be surprised if I was a potential GM for this shard as I was for many others). As a world builder I would make all kinds of things... arenas, gardens, gathering areas, dungeons... but my favorite thing by far to make was frikkin castles. All kinds of castles. To the point: I made a map a few weeks ago in remembrance of my days building huge castles in UO. Yes I know it doesn't really look too much like UO... but it was made in it's memory nonetheless:
Clicking on image brings you to it's thread with more pictures and more explanation of nostalgia. Yes this map was designed for competitive 1v1 play.
Every game on the market follows the EQ model, even contemporary UO. What this server is doing is going back in time to when UO still followed the UO model, and updating that model for 2011.
If you never played UO, this is probably your last opportunity for an epic and gaming experience for some time to come.
Sorry for double post, but I really want to promote this (keep in mind release is Jan 21 2001). Of course I really don't mean to "steal" anyone away from this community. Not at all. In fact even though I am doing the IPY2 thing, I will still continue to be an active liquidian and starcraft 2 player/mapmaker. It's just that this shard will be sooo worth playing!
how noob friendly is it?
Also any groups to play with?
It's actually very noob friendly. Playing a "dexxer" (warrior type) is actually exceedingly simple to learn, but extremely difficult to master. In fact competition is far from the only thing involved with UO - that's really what makes it so awesome, it caters to all personality types (in fact the creators of IPY2 are catering even more). You can do all sorts of things in this game, that's why it's so goddamn awesome. As far as groups, do you mean groups originating from Teamliquid? I don't know, but maybe we could make one. The game itself supports guilds (clans), and you can bet there will be plenty and all kinds of guilds to join.
mm lol I played a bit on IPY.. I just remember sitting in a town.. running outside killing skellies.. Pkers would come in and kill us all eventually I got a trapped pouch macro thing working and survived the pks lol about that time I kinda got tired of it since I had no real idea what to do.
mm lol I played a bit on IPY.. I just remember sitting in a town.. running outside killing skellies.. Pkers would come in and kill us all eventually I got a trapped pouch macro thing working and survived the pks lol about that time I kinda got tired of it since I had no real idea what to do.
Perhaps your biggest problem is that everyone was so much stronger than you. If you start fresh like everyone else, then you won't have that problem
On January 05 2011 13:15 dacthehork wrote: mm lol I played a bit on IPY.. I just remember sitting in a town.. running outside killing skellies.. Pkers would come in and kill us all eventually I got a trapped pouch macro thing working and survived the pks lol about that time I kinda got tired of it since I had no real idea what to do.
Well the fear of dying was one of the things that made UO so fun. Risk vs. Reward actually meant something in that game. Unless IPY was different. And ya if you have no idea what to do in that game, you'll be super lost, since the game world is huge, and there are a lot of different paths you can take.
I'll be writing up an informative post on a few ways which you can get started and a bit of other info about the game when releases gets closer (only 16 days!). There are a lot of things you can do at the start, that's what makes UO so great. They plop you in the middle of Britain (The main city) and basically tell you ok, go ahead... do whatever you want. So it can be challenging for people who haven't played in a long time or haven't played at all, there's no beaten path to go down that everyone has to follow. That's what makes the game so fun though, the freedom to do what ya please.
Anyway a few idea's for starting out.
1) Make a fighter character or a (dexxer). You can either create the warrior template or you can do custom and choose from a few templates. Can either do something like 50 healing / 50 tactics, or 50 healing / 50 magery, or 50 healing / 50 resist. It's a good idea as a fighter to pick up 50 healing so you can bandage yourself. Purchase bolts of cloth at the tailors and use siccors to cut the bolt into bandages. You'll start with 150 gold coins so you can hit up the blacksmith, buy some armor and a wep depending on what weapon skill you want to raise (mace, swords, archery, fencing). Before you even step outside of town you can fight the training dummy at the warrior guild to get your weapon skill to about 25.0. Now you can run outside of town, head to the GY and fight skeletons and zombies for gold coin drops or you can fight mobs outside in the forest such a wolves, bears, boars, sheep, after you kill an animal double click your swords or a skinning knife and skin/shear the sheep for hide and wool you can sell back to the leatherworkers for gold.
2) The resource gathering route - Start a char, non fighter, but who will focus on gathering resources from the world to re sell to players or the vendors. A few idea's for this would be to create a char with 50 mining / 50 lumberjacking. This guy will purely be a money making char. Get a pickaxe and a hatchet, start mining ore which you can smelt into ingots or you can chop tree's gather the lumber, cut them into boards and sell those. Ingots and boards are a highly valuable player commodity as you need both those resources to raise blacksmith or carpentry.
3) The crafting route - Similar to the resource gather route, but you instead of selling the raw materials you will be creating items and selling those to the vendor. So for example you can start with 50 carpentry/50 lumber-jacking or 50 mining/50 blacksmith. Chop tree's as carpentry, make wooden shields on mass and resell them for gold to the carpentry vendors. Same thing for blacksmith but start making daggers to sell back, possibly kite shields depending on the sell value.
Really only touched the surface but those will be some popular ways to make some coin as we'll all be newbies.
Ahh UO, I have a few great memories of sneaking over to a friends house in early highschool to play it. Later on when I got my own account I only had it for a few months, canceled it after EA called my house phone and left a message on our answering machine with some slutty computer generated voice making really unacceptable RP references for any one to hear. fuck that. :<
I played UO so much back in the day. At one point I had 4 accounts to get around the 5/6 char per shard limit. It was probably dumb to spend $50/month on an online game, but I played the shit out of that game.
Large-scale PvP was so fun in UO. I was in a pretty big Champ spawn guild on Chesapeake and would stay up until like 4am every night pvping :D
My nickname Pious Martyr was the name of one of my UO characters, a paladin I made when UO:AoS came out. Eventually he turned into a samurai ninja alchemist... thing. I had about 10 soulstones (things you could use to store/switch skills) which I used all the time to customize him before different battles, depending who was online, where we were fighting and so on.
I remember one guy in my guild had a setup where he could control 5 computers with one mouse/keyboard, so he'd play on 5 characters at once. He'd stack his chars on top of each other and hide in a corner, and cast earthquake or wither as someone passed by, one-shotting them. It was pretty silly.
Oh my sweet lord, the nostalgia! This game made me love video games back in the day, thanks OP I will definitely be checking this out. Vas ort flam corp por an ex por corp por corp por vas flam vas flam in nox vas flam :D
So yeah, the game's amazing flexibility and freedom is in itself really cool. But what really makes it an epic game is the community, so do your part and show up! (reminder: IPY2 launches jan21)
On January 06 2011 03:23 Regulate140 wrote: I'll be writing up an informative post on a few ways which you can get started and a bit of other info about the game when releases gets closer (only 16 days!). There are a lot of things you can do at the start, that's what makes UO so great. They plop you in the middle of Britain (The main city) and basically tell you ok, go ahead... do whatever you want. So it can be challenging for people who haven't played in a long time or haven't played at all, there's no beaten path to go down that everyone has to follow. That's what makes the game so fun though, the freedom to do what ya please.
Anyway a few idea's for starting out.
1) Make a fighter character or a (dexxer). You can either create the warrior template or you can do custom and choose from a few templates. Can either do something like 50 healing / 50 tactics, or 50 healing / 50 magery, or 50 healing / 50 resist. It's a good idea as a fighter to pick up 50 healing so you can bandage yourself. Purchase bolts of cloth at the tailors and use siccors to cut the bolt into bandages. You'll start with 150 gold coins so you can hit up the blacksmith, buy some armor and a wep depending on what weapon skill you want to raise (mace, swords, archery, fencing). Before you even step outside of town you can fight the training dummy at the warrior guild to get your weapon skill to about 25.0. Now you can run outside of town, head to the GY and fight skeletons and zombies for gold coin drops or you can fight mobs outside in the forest such a wolves, bears, boars, sheep, after you kill an animal double click your swords or a skinning knife and skin/shear the sheep for hide and wool you can sell back to the leatherworkers for gold.
2) The resource gathering route - Start a char, non fighter, but who will focus on gathering resources from the world to re sell to players or the vendors. A few idea's for this would be to create a char with 50 mining / 50 lumberjacking. This guy will purely be a money making char. Get a pickaxe and a hatchet, start mining ore which you can smelt into ingots or you can chop tree's gather the lumber, cut them into boards and sell those. Ingots and boards are a highly valuable player commodity as you need both those resources to raise blacksmith or carpentry.
3) The crafting route - Similar to the resource gather route, but you instead of selling the raw materials you will be creating items and selling those to the vendor. So for example you can start with 50 carpentry/50 lumber-jacking or 50 mining/50 blacksmith. Chop tree's as carpentry, make wooden shields on mass and resell them for gold to the carpentry vendors. Same thing for blacksmith but start making daggers to sell back, possibly kite shields depending on the sell value.
Really only touched the surface but those will be some popular ways to make some coin as we'll all be newbies.
Some good advice here. I don't know how valid this template will be on IPY, but a warrior with peacemaking can be an incredibly cheap, engaging way to get started on a new shard. If nothing else, fighting liches near Yew is more fun than crafting, and you can eventually drop peacemaking and have a serviceable dexxer. The necessary equipment -- tambourine, spear, and bandages -- is practically free, and you can easily macro musicianship and peacemaking up to usable levels.
I'll probably give the shard a try when it comes online. I've never had a problem with the design, stability, or performance of player-run shards. The problem has been population. A vibrant economy requires people. Logging on and seeing 47 people in the entire world is just depressing. Hoping for the best from IPY!
On January 06 2011 03:23 Regulate140 wrote: I'll be writing up an informative post on a few ways which you can get started and a bit of other info about the game when releases gets closer (only 16 days!). There are a lot of things you can do at the start, that's what makes UO so great. They plop you in the middle of Britain (The main city) and basically tell you ok, go ahead... do whatever you want. So it can be challenging for people who haven't played in a long time or haven't played at all, there's no beaten path to go down that everyone has to follow. That's what makes the game so fun though, the freedom to do what ya please.
Anyway a few idea's for starting out.
1) Make a fighter character or a (dexxer). You can either create the warrior template or you can do custom and choose from a few templates. Can either do something like 50 healing / 50 tactics, or 50 healing / 50 magery, or 50 healing / 50 resist. It's a good idea as a fighter to pick up 50 healing so you can bandage yourself. Purchase bolts of cloth at the tailors and use siccors to cut the bolt into bandages. You'll start with 150 gold coins so you can hit up the blacksmith, buy some armor and a wep depending on what weapon skill you want to raise (mace, swords, archery, fencing). Before you even step outside of town you can fight the training dummy at the warrior guild to get your weapon skill to about 25.0. Now you can run outside of town, head to the GY and fight skeletons and zombies for gold coin drops or you can fight mobs outside in the forest such a wolves, bears, boars, sheep, after you kill an animal double click your swords or a skinning knife and skin/shear the sheep for hide and wool you can sell back to the leatherworkers for gold.
2) The resource gathering route - Start a char, non fighter, but who will focus on gathering resources from the world to re sell to players or the vendors. A few idea's for this would be to create a char with 50 mining / 50 lumberjacking. This guy will purely be a money making char. Get a pickaxe and a hatchet, start mining ore which you can smelt into ingots or you can chop tree's gather the lumber, cut them into boards and sell those. Ingots and boards are a highly valuable player commodity as you need both those resources to raise blacksmith or carpentry.
3) The crafting route - Similar to the resource gather route, but you instead of selling the raw materials you will be creating items and selling those to the vendor. So for example you can start with 50 carpentry/50 lumber-jacking or 50 mining/50 blacksmith. Chop tree's as carpentry, make wooden shields on mass and resell them for gold to the carpentry vendors. Same thing for blacksmith but start making daggers to sell back, possibly kite shields depending on the sell value.
Really only touched the surface but those will be some popular ways to make some coin as we'll all be newbies.
Some good advice here. I don't know how valid this template will be on IPY, but a warrior with peacemaking can be an incredibly cheap, engaging way to get started on a new shard. If nothing else, fighting liches near Yew is more fun than crafting, and you can eventually drop peacemaking and have a serviceable dexxer. The necessary equipment -- tambourine, spear, and bandages -- is practically free, and you can easily macro musicianship and peacemaking up to usable levels.
I'll probably give the shard a try when it comes online. I've never had a problem with the design, stability, or performance of player-run shards. The problem has been population. A vibrant economy requires people. Logging on and seeing 47 people in the entire world is just depressing. Hoping for the best from IPY!
well yeah population and how long the population stays high will determine if it's any fun :p at least for me
I played on Siege Perilous when it was new. Building a character in the most dangerous environment of any game i have ever experienced.
The epic battles for Shame. Corpses everywhere. The undead invasion of Trinsic. Like 10 hours fighting people (UDL, GC,..) in a totally chaotic environment with undead spawning all the time.
I've been playing a bit on UOSA to get refamiliar with it, although I was never past bad noob stage. I wonder why the sandbox type MMO has been regulated to only small titles/small dev teams.. so much potential.
Yeah if I get some free time I'll def try to get started on this again. I loved UO. I really did. If I do go back it's going to be as a crafter of some sort. I've always been the kinda guy to play that game oddly. Such as trying to just be a real crafter not so much a MULE or some such. I'd love to give a go at trying to convince a pk'r to just take some of my stuff instead of kill me. You know hoping he doesn't outright blast me in the face with a pillar of flame.
On January 12 2011 07:59 Barrin wrote: 10 more days!!! I CANT WAIT!
Agreed. The folks over at Something Awful are already scheming to take over Moonglow and restrict access to Deceit -- hilarious. I've been harassing my coworkers about playing, but because they are not blinded by the fog of nostalgia, I doubt most of them will play for any real duration of time. Still, I'd like to get a small house set up in a secluded location, along with a TL guild stone.
I can't wait to see gangs of 50 magery PKs griefing at the Britain graveyard, power gamers with their tailoring macros, and thieves getting guard-whacked. It's going to be awesome.
I remember playing this way back in high school. I saved up enough for a big fancy house but after spending a week looking for a place to build it, I gave up and quit. Always left a bitter taste in my mouth, took me several months to earn the money for the house deed.
Just noticed my uo game cd case, I was playing during renaissance.
On January 13 2011 05:36 Barrin wrote: I hope someone makes a TL guild >.<
I would but leading a guild for 3 years with my brother in WoW took it out of me. I prefer to be a badass follower.
A TL guild would certainly be nice. I'm in no situation to lead it, as I'm more of a weekend warrior when it comes to video games. Maybe we can get an IRC channel set up. That way, there's no coordination required. Connect, ask if anyone else is playing, and if feasible, group up. We can worry about a formal guild a) once someone has a house and a stone and b) if there's enough of a TL player-base to warrant it.
I'd join the the Team Liquid guild if you guys were to make one. Other than that I have no intention of coming back. I use to play on Metropolis about 6 years ago. That's when IPY was in its prime I believe but I never liked the whole no mount thing. I enjoy killing peoples mounts after I kill them, it just adds to the grief.
Do I need an original copy of the game to play this? What is the best way to get a hold of one? Do I need any of the expansions. I may be interested, seeing that I am a huge fan of the single player Ultima series, especially u7 whose engine is pretty similar to UO's.
On January 13 2011 06:52 Maginor wrote: Do I need an original copy of the game to play this? What is the best way to get a hold of one? Do I need any of the expansions. I may be interested, seeing that I am a huge fan of the single player Ultima series, especially u7 whose engine is pretty similar to UO's.
It's completely free, and you do not need the original game. Typically, you download a copy of the UO client for free, patch it up to the appropriate level, and then use Razor or ConnectUO to connect to a player-run server. IPY's system might vary a bit, but that's the basic process.
ohh UO, how I loved thee. Still the only real PvP game imho.
If you are on the fence about trying this game, I would give it a shot. It truly is the best MMO produced and is much less of a time sink than more modern games.
On January 13 2011 06:52 Maginor wrote: Do I need an original copy of the game to play this? What is the best way to get a hold of one? Do I need any of the expansions. I may be interested, seeing that I am a huge fan of the single player Ultima series, especially u7 whose engine is pretty similar to UO's.
It's completely free, and you do not need the original game. Typically, you download a copy of the UO client for free, patch it up to the appropriate level, and then use Razor or ConnectUO to connect to a player-run server. IPY's system might vary a bit, but that's the basic process.
Could you provide a short tutorial? There seems to be several different clients. I guess I want the original one? Where do I get it?
On January 13 2011 06:52 Maginor wrote: Do I need an original copy of the game to play this? What is the best way to get a hold of one? Do I need any of the expansions. I may be interested, seeing that I am a huge fan of the single player Ultima series, especially u7 whose engine is pretty similar to UO's.
It's completely free, and you do not need the original game. Typically, you download a copy of the UO client for free, patch it up to the appropriate level, and then use Razor or ConnectUO to connect to a player-run server. IPY's system might vary a bit, but that's the basic process.
Could you provide a short tutorial? There seems to be several different clients. I guess I want the original one? Where do I get it?
Sure. This page outlines the process of getting connected a different player-run shard (one that I tried years ago). They provide two download links for the UO client, both of which are free, but I'd imagine the classic client from UO Herald will work just fine, too. Once UO is installed, install Razor. You don't need to run UO. Instead, run Razor. It'll ask for server information. Punch in the domain and port and go. Razor will launch UO automatically and connect to the server that you specified. Log in with your account information and create a character.
I've heard rumors that IPY is taking it even further and providing an all-in-one installer, but we won't know until release.
On January 13 2011 06:52 Maginor wrote: Do I need an original copy of the game to play this? What is the best way to get a hold of one? Do I need any of the expansions. I may be interested, seeing that I am a huge fan of the single player Ultima series, especially u7 whose engine is pretty similar to UO's.
It's completely free, and you do not need the original game. Typically, you download a copy of the UO client for free, patch it up to the appropriate level, and then use Razor or ConnectUO to connect to a player-run server. IPY's system might vary a bit, but that's the basic process.
Could you provide a short tutorial? There seems to be several different clients. I guess I want the original one? Where do I get it?
Sure. This page outlines the process of getting connected a different player-run shard (one that I tried years ago). They provide two download links for the UO client, both of which are free, but I'd imagine the classic client from UO Herald will work just fine, too. Once UO is installed, install Razor. You don't need to run UO. Instead, run Razor. It'll ask for server information. Punch in the domain and port and go. Razor will launch UO automatically and connect to the server that you specified. Log in with your account information and create a character.
I've heard rumors that IPY is taking it even further and providing an all-in-one installer, but we won't know until release.
Yeah If you download the Classic client from UO Herald, patch it to full, and download razor you'll almost be good to go. IPY will have a custom map file you'll need to download and extract into your UO folder in order to get some IPY specific features working, once the shard's about to release it'll be available to the public. Really simple though.
On January 12 2011 14:47 EAGER-beaver wrote: I remember playing this way back in high school. I saved up enough for a big fancy house but after spending a week looking for a place to build it, I gave up and quit. Always left a bitter taste in my mouth, took me several months to earn the money for the house deed.
Just noticed my uo game cd case, I was playing during renaissance.
Doubt you'll have the same experience on IPY, considering the server will be brand new it isn't going to be like OSI where all the housing spots had been taken up for years. I will say there's going to be a mad dash to farm enough gold to get the prime real-estate sections for vendors and pk hideouts.
Doubt you'll have the same experience on IPY, considering the server will be brand new it isn't going to be like OSI where all the housing spots had been taken up for years. I will say there's going to be a mad dash to farm enough gold to get the prime real-estate sections for vendors and pk hideouts.
I will be at the forefront of the mad dash!!~!1!~!!!!11one
Also, there is this person from a guild called "meet your makers" who said he was probably gonna make a guild. I think I might end up following him, assuming nobody starts up a teamliquid guild. (Him and where he comes from are badasses at UO pvp, meet your makers is also an old starcraft clan and if im not mistaken a starcraft 2 team)
Me and my brother will definately play this shard. It must have been 7years or more since I played Uo, and I remember the good old times where you could be PKed by a guy running in full platemale shooting nothing but E-bolt while you were ganking an Ettin with your friends
I'd definately want to join a TL-guild if it was made. My brother is more of a UO "progamer", has been playing (mostly duelling) it more or less constantly for 10 years or so, , maybe someone knows him as Khazm, and I'm sure I could get him to join aswell and if there's no guild we'll probably be making our own.
The starcraft nerd will join his uo-nerd brother once again! This will be fun. maybe I can get my Gf to chop us some lumber or make us some armor lol
Something should be coordinated to attempt to place as many gate houses as possible. Because you will not only control gate pvp, but the market for these houses. And if you get enough people to zerg the money to buy small houses all the more better.
I've never experienced the "originial UO experience", but i've played & gm'd on a custom/TC shard a long time ago. ive downloaded the client and patched it up as instructed here. As I have close to no experience on a real UO server whats a good source of information while we wait, is uo.stratics.com mostly accurate? Is macro tolerated?
On January 15 2011 04:51 CoFran wrote: I've never experienced the "originial UO experience", but i've played & gm'd on a custom/TC shard a long time ago. ive downloaded the client and patched it up as instructed here. As I have close to no experience on a real UO server whats a good source of information while we wait, is uo.stratics.com mostly accurate? Is macro tolerated?
There will be a wiki ready at launch with detailed information (trust me, it'll be good). The thing with this shard is that there is a lot of custom content so while I could point you in the direction of UO:Second Age's wiki site (UOSA Wiki), it's important to note not all that information is even relevant for IPY 2.0. For example, the way reds/stat loss are handled are entirely different.
However, IPY will have more similar mechanics to UOSA than anything currently on OSI/EA servers (so don't use stratics as a primary source, though some pages have pertinent information).
Macroing is tolerated but the incentives to play the game and skill up that way make it so you can outpace someone who is strictly macroing (assuming same amount of playtime).
Hello all. I never played UO and was thinking of playing it! Now that I saw this topic I might do it because I was stopped by saying that Im a total noob to the whole UO game since I never played it. So can a noob get going onto this game? are you guys going to farm a clan or something and play all together?
On January 15 2011 08:14 ffswowsucks wrote: Hello all. I never played UO and was thinking of playing it! Now that I saw this topic I might do it because I was stopped by saying that Im a total noob to the whole UO game since I never played it. So can a noob get going onto this game? are you guys going to farm a clan or something and play all together?
All it takes to get going in UO is patience. Check out UO Second Age and connect to their tutorial server. Hopefully that gets you going. These links are outstanding:
Crafting is so boring that I don't recommend it to new players, but some people enjoy it. It is the safest way to make money. I'd rather make a warrior with peacemaking (LATE EDIT: Apparently this template blows in T2A. Provocation is the better option.) and go bash weak enemies. You can get free bandages by harvesting the Skara Brae cotton fields. Instruments and weapons are inexpensive. The Yew and Jhelom graveyards are a great place to start. I'm hoping we'll get an IRC channel going so that there'll be people on hand to help out the newbies, but we can figure that out a little closer to release.
This brings back good memories, I will definitely have to try it out when it comes out.
My favorite memories were camping houses that were about to collapse. I remember one large two story we were camping, with about 2 million gold worth of items inside(plus the house spot would re-sell for about that much at the time. There were about 5 reds of us who were working together, then about 20-30 other random people there, and it was just a constant fight to hold the area and kill one another.
On January 15 2011 08:14 ffswowsucks wrote: Hello all. I never played UO and was thinking of playing it! Now that I saw this topic I might do it because I was stopped by saying that Im a total noob to the whole UO game since I never played it. So can a noob get going onto this game? are you guys going to farm a clan or something and play all together?
All it takes to get going in UO is patience. Check out UO Second Age and connect to their tutorial server. Hopefully that gets you going. These links are outstanding:
Crafting is so boring that I don't recommend it to new players, but some people enjoy it. It is the safest way to make money. I'd rather make a warrior with peacemaking and go bash weak enemies. You can get free bandages by harvesting the Skara Brae cotton fields. Instruments and weapons are inexpensive. The Yew and Jhelom graveyards are a great place to start. I'm hoping we'll get an IRC channel going so that there'll be people on hand to help out the newbies, but we can figure that out a little closer to release.
Provocation > Peacemaking. Why make them happy when you can have them kill each other
But ya, bard skills are pretty cheap to increase, since if I remember, couldn't you just macro your instrument by using it in your inventory, which would raise Musicianship?
On January 15 2011 08:14 ffswowsucks wrote: Hello all. I never played UO and was thinking of playing it! Now that I saw this topic I might do it because I was stopped by saying that Im a total noob to the whole UO game since I never played it. So can a noob get going onto this game? are you guys going to farm a clan or something and play all together?
All it takes to get going in UO is patience. Check out UO Second Age and connect to their tutorial server. Hopefully that gets you going. These links are outstanding:
Crafting is so boring that I don't recommend it to new players, but some people enjoy it. It is the safest way to make money. I'd rather make a warrior with peacemaking and go bash weak enemies. You can get free bandages by harvesting the Skara Brae cotton fields. Instruments and weapons are inexpensive. The Yew and Jhelom graveyards are a great place to start. I'm hoping we'll get an IRC channel going so that there'll be people on hand to help out the newbies, but we can figure that out a little closer to release.
Provocation > Peacemaking. Why make them happy when you can have them kill each other
But ya, bard skills are pretty cheap to increase, since if I remember, couldn't you just macro your instrument by using it in your inventory, which would raise Musicianship?
I'd agree that provocation is ultimately the more useful skill, but peacemaking raises much more quickly and is easier to macro. If you're only using the character to make some quick gold and plan to drop the skill down the road and convert the character to a dexxer, peacemaking is the better solution.
If you're looking to make a long-term bard, you'll want both peacemaking and provocation. Later, you can drop your weapons skills in favor of magery when you've built up enough gold to finance it.
They're both highly viable solutions! Macro a combination of snooping, musicianship, and peacemaking overnight, and you should wake up with enough dexterity to train up a weapons skill (and make some much-needed gold) against low-level enemies.
If you want to go the full bard route, you can train your provocation as you fight. Once you've got maybe 20k in the bank and your bard skills are high enough, drop your weapon skill and tactics and pick up magery and meditation. Further down the road, you can drop healing and anatomy and pick up evaluating intelligence and wrestling/resist.
its going to be allowed to macro but using the skills in dungeons and such will raise them at 200% thats one thing i like about this shard. "Findable", if thats a word, skillscrolls will also favour the players who actually play the game.
Macroing won't be the fastest way to skill up! I'm excited about this
This looks interesting, I played Hybrid for a long time but my ping here isnt too great and PvE totally died on the shard back in 2006 making my life as a PK very boring.
Hopefully this shard will have some nice Pk V Paladin battles and such.
Anyone know if they're going to use something like Razer or UOA on this shard? or what?
On January 16 2011 05:13 kataa wrote: This looks interesting, I played Hybrid for a long time but my ping here isnt too great and PvE totally died on the shard back in 2006 making my life as a PK very boring.
Hopefully this shard will have some nice Pk V Paladin battles and such.
Anyone know if they're going to use something like Razer or UOA on this shard? or what?
Razor should be allowed, yes. Macroing is allowed, as well, but unattended harvesting of resources is not.
On January 16 2011 06:05 Mazer wrote: There's a #ipy on gamesurge that has about 20 people in it atm. It's unofficial but it's the one listed on the IPY forums.
On January 16 2011 11:00 luckyseven wrote: do people use triggers in this game to automatically mass up their skills whilst not playing (ie leaving the client on 24/7)?
Not sure what you mean by triggers, but yes, people will be leaving their computers unattended and macroing to raise skills. The good news is that this won't be nearly as effective or necessary as it was in regular UO. The first skill gains of your play session will come very quickly. Gains after an extended session will come very slowly. You're also rewarded for getting out of town and visiting dungeons.
Why is this shard so much better than UO second age which has been up for a long time and has 500 people playing all the time. Is this IPY shard historically more correct? I don't get it. Why the hype?
On January 16 2011 21:16 Kirameki wrote: Why is this shard so much better than UO second age which has been up for a long time and has 500 people playing all the time. Is this IPY shard historically more correct? I don't get it. Why the hype?
For me it's not so much that it's better, since I don't know all the rules of each server comparatively, but rather because it's a new server, and it looks like it might be popular. Since I'd just be getting back into UO, I'd rather start on a brand new server without everything already established.
On January 16 2011 21:16 Kirameki wrote: Why is this shard so much better than UO second age which has been up for a long time and has 500 people playing all the time. Is this IPY shard historically more correct? I don't get it. Why the hype?
IPY2 has a lot of cool stuff and generally much more hype
On January 16 2011 21:16 Kirameki wrote: Why is this shard so much better than UO second age which has been up for a long time and has 500 people playing all the time. Is this IPY shard historically more correct? I don't get it. Why the hype?
Maybe it'll be better. Maybe it won't. But years ago, IPY was the largest player-run server by a landslide, averaging 1,500 people online. Also, it's new. Everyone is getting a fresh start.
For me, the appeal is that it's not historically accurate. As much as the tank mages of old will deny it, the T2A rule set had some problems. The IPY developers are trying some interesting things to correct them. I'm excited to see how the paladin system affects PvP, whether the new spawns and portals will attract the PvE crowd, and how the political system will work.
I might give this a try! Loved the old game, my first ever MMO.. Both the really old times and the times when I was faction leader ("Commanding Lady Vertigo") :D My dragons struck fear in the eyes of many. Oh, how I miss those times
I dont get how you can still trust the people running IPY? The original shard was a disaster. GMs creating gold and selling it for real money on ebay? Boosting Characters of Friends and influencing PVP?
After alle the corruption got revealed the shard got taken down screwing legit players and the people responsible disappeared from the internetz after giving some lame excuses only to resurface a couple of years later.
I dont understand how so much hype is happening after so many people have been scammed for real life money.
On January 17 2011 02:17 Beyonder wrote: I might give this a try! Loved the old game, my first ever MMO.. Both the really old times and the times when I was faction leader ("Commanding Lady Vertigo") :D My dragons struck fear in the eyes of many. Oh, how I miss those times
On January 17 2011 02:24 luuc wrote: I dont get how you can still trust the people running IPY? The original shard was a disaster. GMs creating gold and selling it for real money on ebay? Boosting Characters of Friends and influencing PVP?
After alle the corruption got revealed the shard got taken down screwing legit players and the people responsible disappeared from the internetz after giving some lame excuses only to resurface a couple of years later.
I dont understand how so much hype is happening after so many people have been scammed for real life money.
Interesting read, and I can say I am a little concerned about this, but honestly I can't grasp the thought of spending real life money on anything in games, especially on an unofficial server. It does rub me the wrong way to think that other people in the game are cutting corners in order to get something done that took me a lot longer to do, but I'm just going to be playing it casual anyway, so it doesn't bother me as much as if I was trying to be the top player or something.
On a freeshard where counselors are all volunteering their time, there is the chance that some people will take advantage of their position. The aftermath of that entire fiasco was a shard wipe and IPY was relaunched with more people than before.
Yeah, it sucked but shit happens sometimes. All I can say is with the amount of effort going into this shard, one of Az's priorities will be to ensure this doesn't happen again.
I dont know the whole truth and i guess except the people involed nobody knows but Azaroth was propably aware of the corruption and at least indirectly a benefactor.
I have a hard time trusting someone who did nothing while people got ripped off for huge amount of cash. All I lost was the time training my character and since the shard was free I am not complaining about that.
Of course I have no real proof and my intel is based mostly on people that got ripped off or where part of the whole scam.
Something like that propably wont happen again but people should be careful. Greed is a strong motivation and the UO Community has never been known for its maturity
Soooo. First and foremost... I love StarCraft 2, Quake 3... but there is only one game in my life which has completely filled me with bliss... that game is Ultima Online.
I was on Great Lakes, and I crafted like a mofo. Only then did I begin to work on Poison Fencers or high Magic Resist Mages. God, the billions of good memories from this game are flooding in.
I have a question though, and I hope it can be answered straight up, because I was a bit confused when reading this. I see there are new features for IPY2 and some of them look pretty cool... but I played a fairly popular Free Shard about 2 years ago, and I was utterly disgusted by how fucking SIMPLE they had made the game.
I HAD A GOD DAMN BEETLE THAT I COULD RIDE AND SMELT INGOTS ON...
I'm so not down for that. There was a certain charm to how "raw" UO Vanilla was. And I would only prefer to play that game. I quit playing around T2A when the game started turning into a shitfest of easy. Power Hour. HA! I crafted the last .9 of my GM Blacksmith in a rocking 12 hour marathon.
So where is IPY2's origin? The original client (even BETA) - which is modified? Or is it a modified version of one of the later and easier clients?
If this is closer to the original pre-expansion client. You better believe I'm ALLLLL over this, and I might even get my old 519 buddies to hop on board.
Absolutely no mounts. Az would shut it down before people are riding teh beetle on his shard.
The shard will be using the most recent version of the 2-D client with some modified files that will be available at launch so it will feel pretty old-school. They needed the newer client for some of the features like smooth boat movement. But no support for the new 3-D client they have now (UO:Kingdom Reborn or some shit).
But yeah, definitely raw UO (no mounts, no item insurance, no blessed items, no neons, no trammel, tough skill gain). The whole idea of the shard is to go back to 1999 and have a new Renaissance, one where Trammel and such (elves/samurai lol) were never implemented.
Maybe you could give it a plug sometime Wheat? Would definitely help out tons (IPY Promotions).
The flame beetle was part of the paid UO shards too. They also had things called Bags of Translocation (or something) and when you used it you could click an item in your backpack and it would be magically placed into your bank box.
You could mine for hours with a flame beetle and bag of translocation and never have to go to a bank or blacksmith. If someone came to gank you, you'd just send all your ore to your bank quickly before you die. Your pet was probably bonded (never dies), and your equipment insured (never drops), so there was no risk at all.
From what I read there are no mounts in IPY at all, not even horses. The reasoning is that it causes PvP imbalances, since mounted players have a pretty big advantage over players on foot. If you start a fight on a mount but you die once and your mount is killed, it sets you back pretty far. With no mounts everyone will always have the same movement speed in PvP which is nice.
On January 18 2011 03:51 Mazer wrote: Absolutely no mounts. Az would shut it down before people are riding teh beetle on his shard.
The shard will be using the most recent version of the 2-D client with some modified files that will be available at launch so it will feel pretty old-school. They needed the newer client for some of the features like smooth boat movement. But no support for the new 3-D client they have now (UO:Kingdom Reborn or some shit).
But yeah, definitely raw UO (no mounts, no item insurance, no blessed items, no neons, no trammel, tough skill gain). The whole idea of the shard is to go back to 1999 and have a new Renaissance, one where Trammel and such (elves/samurai lol) were never implemented.
Maybe you could give it a plug sometime Wheat? Would definitely help out tons (IPY Promotions).
So good to hear. I will definitely help promote (I know there's alot of old school UO players who tune in still cause everytime I tell an old UO story they're always quick to respond :D).
And glad to hear about the non-nubness. I'm so on this shit. I might even be able to get my wife to play as she never got a chance to experience the greatness that is UO.
On January 18 2011 03:51 Mazer wrote: Absolutely no mounts. Az would shut it down before people are riding teh beetle on his shard.
The shard will be using the most recent version of the 2-D client with some modified files that will be available at launch so it will feel pretty old-school. They needed the newer client for some of the features like smooth boat movement. But no support for the new 3-D client they have now (UO:Kingdom Reborn or some shit).
But yeah, definitely raw UO (no mounts, no item insurance, no blessed items, no neons, no trammel, tough skill gain). The whole idea of the shard is to go back to 1999 and have a new Renaissance, one where Trammel and such (elves/samurai lol) were never implemented.
Maybe you could give it a plug sometime Wheat? Would definitely help out tons (IPY Promotions).
So good to hear. I will definitely help promote (I know there's alot of old school UO players who tune in still cause everytime I tell an old UO story they're always quick to respond :D).
And glad to hear about the non-nubness. I'm so on this shit. I might even be able to get my wife to play as she never got a chance to experience the greatness that is UO.
miniWheat can learn how to collect resources and stuff for you guys
I originally played UO back in 98-99 at a net place, before home broadband was the norm. Since it was a pay-per-hour-place and I was a poor 14-year old without any income, I never got very far into the game, but I loved every second of it.
I've tried some free shards later years, but the new expansions and all custom bullshit as well as a general low population on those servers were a turnoff. They never kept me for long.
This server does sound promising though, if it's really based on the 99-type UO.
Edit: Absolutely no mount? I loved taming horses and riding 'em ;<
WOOOOWWW Dj wheat playing uo too??? this shard its going to be epic! i've been searching for a shard for a year and this one finally seems to work out, I hope to get some friends too, they never played uo, so they are missing the ultimate mmo out there
On January 18 2011 04:16 Nobu wrote: WOOOOWWW Dj wheat playing uo too??? this shard its going to be epic! i've been searching for a shard for a year and this one finally seems to work out, I hope to get some friends too, they never played uo, so they are missing the ultimate mmo out there
I love Ultima Online so much, that my wife knows she can get my attention at anytime just by saying something like, "Oh UO2 is coming out?" or "They are re-releasing UO?" Defeated everytime.
If there is a guild, I vote Minoc has home town. East of Minoc is an area which only has one entrance in a huge valley and several mines. Great place to take defense and know who's coming in and out of the valley. ^_^ My old home town in UO
We should definitely start up a guild. I'd be down for setting up a base in Minoc. Dagger Isle is also one of my favourite places, my old guild house and most of my houses were on Dagger Isle.
Kind of a pain to get to if you don't have a boat or runebook, but the seclusion is also kinda nice.
On January 18 2011 06:05 djWHEAT wrote: If there is a guild, I vote Minoc has home town. East of Minoc is an area which only has one entrance in a huge valley and several mines. Great place to take defense and know who's coming in and out of the valley. ^_^ My old home town in UO
Wouldn't be a bad idea for a poll. I actually like Trinsic myself. Been so long since I played I can't really remember why, probably just because it's where I played back in the day.
Apparently the GoonSquad is setting their sights on controlling Moonglow and Dagger Island (Ice Island as some people call it) so that might not be an easy task ;p
I've been posting like a madman on the IPY2 beta (300 posts in 10 days) forums, so it's hard for me to express how amazingly fucking awesome it is that you're up in this without worrying about breaking the less lenient posting rules here on teamliquid. Rest assured it would include copious amounts of capital letters and exclamation points, and legions of smiley faces.
*Puts forth a tremendous amount of effort to calm himself down in order to think clearly*
OK First up:
I played on Great Lakes too!!! My name was Barrin, but I only started like a month or two before t2a hit. My main was a GM Miner / Master Mage / wannabe blacksmith/tinker that eventually turned red due to killing wandering healers (months before AoS, lul). Since you said you were a crafter, and your favorite city is Minoc, I can only assume you were a Miner too!!! That means we probably touched shoulders at least once waaaaaay back in the day!!! FUCKING AWESOME lol.
Secondly,
I'M WITH YOU MAN! Minoc it is. Whatever area you choose, I choose too! Whatever guild you join, I'm right behind you dude. I'm both a crafter (well, gatherer really) AND a PvP'er. I gather to make money to fuel my PvP expenses. I can be like your personal guard or some shit lawlawl.
My initial plans are to powergame like a crack fiend and plant one of the first houses. I had other plans for where to put it (in fact if you're a miner and you expect to have PK'er friends then you probably want me to place the house where I planned to too, but if you want to take over that area you mentioned then I'm all for that too. I'm gonna PM you with more information about this (it's classified (and no Az, not the Beta kind of classified))).
I'm just gonna stop here before you think I'm some kind of unstable little teenager (I'm 22 btw o.O).
P.S. I've played a lot of games too (though, probably not as many as you), and I can say with 100% truth that Ultima Online is MY FAVORITE GAME EVER.
Yeah... well, you guys aren't the ones who have been hardcore beta testing something to find out that one of your favorite players from the game you just came from is interested in also playing the game you're beta testing. Moreover, we used to play on a the same server a loooooooooooooong time ago and probably even knew each other more then than we do now. I can see why you wouldn't understand
Also, if you thought that post was long then you haven't seen some of the threads I've made in the mapmaking forum >.<
On January 18 2011 09:07 Barrin wrote: Yeah... well, you guys aren't the ones who have been hardcore beta testing something to find out that one of your favorite players from the game you just came from is interested in also playing the game you're beta testing. Moreover, we used to play on a the same server a loooooooooooooong time ago and probably even knew each other more then than you do now. I can see why you wouldn't understand
Oh I completely understand, and I'm sure some people have the same urge to do what you did when they hear something like that, it's just kind of funny to see what a lot of what goes through people's heads expressed like you did. Giddy would be the word to describe it.
I'll most likely be checking this out. It's been along time since I've played UO. Fond memories of dueling tournaments I was in. Though I'm completely clueless as to what all the cool 3rd party programs, templates, etc. are these days. I suppose all pvp templates would be like pre-t2a from what I've read.
Minoc would be a pretty nice place to take as a home city, I'm definitely down for starting there. We should all pitch in early on and buy a guild house, like a villa or something, and then block off some land to upgrade to a keep or castle eventually. Castles are awesome :D
On January 18 2011 14:05 StylishVODs wrote: omg release date is pushed back, they said january 21st and now its february 11th...
TTTTTTTTTTTTTTTT
Nooooo omg (god for once i wish u'r a troll and just trolling us ). I am so enthusiastic for this. i already dowloaded ultima even got to SA server to remember things. Havent played for 10 years tho i was never good . By the way i was reading some guides about what stats/skills to start and what template to use maybe u guys have some great ideas? I'm probably making some kind of dexxer. Should i start with weapon mastery for getting faster gold or not? I'll probably catch up how to build my char when i start, i just neet some help with the beginning.
edit:
u'r really a troll? since i cant find its pushed back, damn you found it, damn
I am playing a bit on UO second age right now. I used to play on Siege Perilous(hardcore shard, now called SP). I do feel that on T2A people ignore each other too much because they aren't forced to interact, like people were on SP.
Also, everyone seems to be macroing up several skills to grandmaster before they start playing. This is just solid power gaming. But it isn't really nice for the game, imo.
No mounts isn't so bad. Mounts were so OP in battles, you always had to have one. It was just largely bothersome, so on official servers they had magical mounts you would never lose.
Also, Siege Perilous had this updated item system that made the game really item focused. And this became worse as older players had bless item deeds which was really really powerful on SP as they could bless a super high end weapon and never lose it, going up against noobs with the most average weapons as they couldn't afford to lose anything decent.
It seems this server will have the newer weapon system, though I am not sure. It says no neons, so I assume it will have all those newer weapons. I disliked the system in general because so many weapons would have these utterly useless modifiers. A plus damage modifier on a weapon was really rare. They should have made that standard and make magic weapons rarer, even if they wanted an item based game.
And I have found that any mods made to original UO freeshards have made were never to my liking.
But I like the idea of starting out on a new shard in a guild of tons of TL people.
I do think this game has a lot of potential still, because of the crafting system. But you need to take NPCs out of the economy and make sure you don't get inflation. Having to replace items is a must. Having crafters able to make weapons better than those people can loot off monsters is a must.
I feel people should be able to loot gemstones and other materials off monsters which then the crafters would use to make the most powerful items. They did this to a certain extent on the officials servers. But I find that the runic hammer went the wrong way. Monster loot and crafters together need to be able to make the mots powerful stuff. This also means you can have less gold on monsters, as loot. Which helps prevent inflation. Gold ideally shouldn't be a resource. Maybe they should give monsters silver pieces, which can inflate, and have a certain fixed amount of gold pieces. I have always felt that people running MMO games needed an economist on their teams. I think MMO devs nowadays do exactly that.
How can people still play on official non SP servers nowadays? Aren't the economies on those shards completely destroyed? I remember that just after item insurance prices for even the most mundane items were absolutely huge. No one would ever lose items and people had gold saved up over years of farming monsters. Not to mention duping and using bots. The amount of gold in the economy was staggering and it would take you years to gather an amount that would allow you to buy anything useful from other players.
Kira, the hope is that the combination of increased skill gain in dungeons with skill scrolls (semi-rare drops off mobs that add +0.1 or so to one of the skills you're working on) and the RCB system (rested casual bonus, sort of similar to what is used in WoW but not really), people will actively play to raise their characters instead of macroing
There are no runic weapons or blessed items beyond your standard "newbied" items (spellbooks, starting clothes, etc). That being said, crafting is being expanded on in various ways (Blog post regarding some of the new new crafting additions). Neons refer to the out of place colours that showed up later on in UO like ice white or blaze orange or bright green.
So yeah, no valorite warhammers that have Vanquishing +25 +Exceptional modifiers (and even regular magics that drop off mobs can't be blessed).
From what I read, the item system they're using is mostly going to buff PvE, not PvP. The fancy high-end gear gives stuff like +5% melee damage to gargoyles, +20% lightning damage to demons. They aren't adding gear that gives you many bonuses to PvP because then it will just turn into a gear-fest, where the people who have the most expensive gear will almost always beat the people with the GM crafted armour. There will probably be the old style accurate/vanquishing weapons, but nothing crazy. Even the paladin PvP gear is just platemail which lets you meditate. No 70% resists or +regeneration to crazy stuff, just simple mage armor.
I haven't played an a pay server in like 2 years, but the economy in the PvP scene wasn't too bad. Typically with insurance costs you'd lose like 4000-6000 gold every time you died, and since you're PvPing you don't have a steady income. By doing champ spawns you'd occasinoally get a power scroll worth a few 100k or a million or more, and that would sustain you for quite a while.
When they added faction gear the price of good items plummeted, since everyone could get the best gear using a little silver instead of gold. It made getting the best PvP gear a lot better and helped lower the prices of the best items for everyone else.
I'm not really sure what the gold sink is going to be in IPY, I haven't found anything about it.
@lepshis:
If I remember, starting a crafter or dexxer was the best way to go when starting out on a new server in old school UO. Dexxers don't cost much money to get geared up, and you only really need to spend money on bandages and potions. Crafters can make pretty good money by selling ingots/boards to other players, or making GM crafted gear.
Mages were always expensive to make. Every spell requires regeants, and when you die, you can lose them all. Mages can be hard to sustain until you had at least one rich character since replacnig regs all the time gets expensive. But mages are also the most useful character to play in a group since they can cross heal, res, and deal damage from far away. If you can afford playing one, they're worth it.
It has ~600 people online at normal playing hours, and enough of them seem to not be afk to have actual player interaction. Brit bank isn't crowded like it was on OSI back in the day, but usually 10-15 there for refence.
It is pretty-much T2A, they are trying to recreate the rules and economy of mid 1999, prior to the house security changes and the release of Trammel.
I'll probably give this a try. Played on OSI from launch to shortly after UO:R. I couldn't find any solid info on whether or not there's going to be lumberjack bonuses, special hits, etc. so I'm going to go sword dexxer at the start to be safe.
On January 18 2011 23:52 futility wrote: I'll probably give this a try. Played on OSI from launch to shortly after UO:R. I couldn't find any solid info on whether or not there's going to be lumberjack bonuses, special hits, etc. so I'm going to go sword dexxer at the start to be safe.
There are no LJ bonuses or special hits as the PvP is based on Pre:UO:R. However, that might not necessarily be the case down the road. Sword dexxer is a good choice though.
Imo, what every shard needs is player justice. There has to be a PvP guild that will go red to go after the reported bad guys, even if they are blue because they are noto PKs.
Without such a guild, the shard isn't worth playing, imo.
On January 18 2011 04:16 Nobu wrote: WOOOOWWW Dj wheat playing uo too??? this shard its going to be epic! i've been searching for a shard for a year and this one finally seems to work out, I hope to get some friends too, they never played uo, so they are missing the ultimate mmo out there
I love Ultima Online so much, that my wife knows she can get my attention at anytime just by saying something like, "Oh UO2 is coming out?" or "They are re-releasing UO?" Defeated everytime.
BUT NOW THE JOKE WILL BE ON HER!!!
Dont get your wife into UO! i played uo for like 3 years with a girlfriend, and I ended up having to give her all the stuff because she was jealous that i had better gear I think you will have to mine the shit out of your crafter to give her some items
On January 19 2011 02:51 Kirameki wrote: Imo, what every shard needs is player justice. There has to be a PvP guild that will go red to go after the reported bad guys, even if they are blue because they are noto PKs.
Without such a guild, the shard isn't worth playing, imo.
Trying to put such a thing into a system is always inferior to having a mature player base that can deal with this issue themselves.
The system still has red people as evil and blue as good. But the blue people will be evil and killing them will make you red. On Siege Perilous the good guys were largely red.
But you can't bet on such players to rise up and create such a system.
On January 19 2011 03:38 Kirameki wrote: Trying to put such a thing into a system is always inferior to having a mature player base that can deal with this issue themselves.
The system still has red people as evil and blue as good. But the blue people will be evil and killing them will make you red. On Siege Perilous the good guys were largely red.
But you can't bet on such players to rise up and create such a system.
Maybe players have changed in the ~6 years since IPY1 went down but back then one of the major problems was rampant PKing. No one dealt with the issue with any sort of force or organization in game because the the risk vs reward factor was totally skewed in favour of the red instead of the blue.
From what I've seen on other freeshards, the PK mentality has not changed. The paladin system offers some incentives for players to fight back aside from just trying to be the 'good guy'. It still is totally up to the players to rise up but now they have some motivation.
my game deals with griefing by........................
1. making it take 500+ hours to get shitty basic PK skills, which makes people value their characters and character's behaviour more 2. slowing down combat a little so you dont die in 2 hits and have more time to run away etc 3. making valueable items bondable so other people can't hold them (but can still loot/steal them) 4. deleting people for multiplaying/multiboxing and for using triggers (so everyone's characters actually means something rather than being botted overnight) 5. making the risks of PK extremely clear and making PK permanent to scare people away from it 6. allowing combat attitudes so if you get jumped you can go into defensive mode and dodge/parry more 7. not having super valuable items in the game, and not giving huge bonuses for having more expensive items 8. having a small population and admin that will step in if repeated harrassment occurs 9. having an unlimiting skill system where anyone can train combat skills, with severely diminishing gains 10. making it pretty easy to get money to replace items that are stolen or looted 11. having a massive enough world to travel around in and never be caught, but also having tools similar to scrying with which to locate people 12. since it can be tricky finding and killing someone, doing so is quite satisfying enough 13. since it takes so long to build up a character, most people have friends or allies by the time they choose to go PK (say after 1200 hours playtime), and are part of the game society. its uncommon to play for 6+ months until you're stong enough to kill people and then still have it in you to go around (attempting to) grief
Has anyone stepped up to lead any sort of TL based guild yet? I would be interested in running a tight knit Paladin PvP group, but I wouldn't suggest that for a majority of the newer players.
On January 19 2011 05:31 luckyseven wrote: my game deals with griefing by........................
1. making it take 500+ hours to get shitty basic PK skills, which makes people value their characters and character's behaviour more 2. slowing down combat a little so you dont die in 2 hits and have more time to run away etc 3. making valueable items bondable so other people can't hold them (but can still loot/steal them) 4. deleting people for multiplaying/multiboxing and for using triggers (so everyone's characters actually means something rather than being botted overnight) 5. making the risks of PK extremely clear and making PK permanent to scare people away from it 6. allowing combat attitudes so if you get jumped you can go into defensive mode and dodge/parry more 7. not having super valuable items in the game, and not giving huge bonuses for having more expensive items 8. having a small population and admin that will step in if repeated harrassment occurs 9. having an unlimiting skill system where anyone can train combat skills, with severely diminishing gains 10. making it pretty easy to get money to replace items that are stolen or looted 11. having a massive enough world to travel around in and never be caught, but also having tools similar to scrying with which to locate people 12. since it can be tricky finding and killing someone, doing so is quite satisfying enough 13. since it takes so long to build up a character, most people have friends or allies by the time they choose to go PK (say after 1200 hours playtime), and are part of the game society. its uncommon to play for 6+ months until you're stong enough to kill people and then still have it in you to go around (attempting to) grief
I think you're missing a fundamental point. Time spent does not equate to difficulty, while it certainly is a deterrent for people with less time. A system like this basically is holding the hand of people who are incapable of competing and is fostering an environment for lower quality players to thrive.
On January 19 2011 05:46 Masq wrote: Has anyone stepped up to lead any sort of TL based guild yet? I would be interested in running a tight knit Paladin PvP group, but I wouldn't suggest that for a majority of the newer players.
I don't want to lead a guild, but I'd be up for helping out in managing it. Would be awesome to have a Teamliquid town, I think Minoc would suite us very well.
I'd be up for a tight knit PvP group, keep in mind I think I speak for all of us when I say our UO skills are probably out of shape. The last time I was really really good, was back when I dueled with the -qop dudes in 2001.
On January 19 2011 05:31 luckyseven wrote: my game deals with griefing by........................
1. making it take 500+ hours to get shitty basic PK skills, which makes people value their characters and character's behaviour more 2. slowing down combat a little so you dont die in 2 hits and have more time to run away etc 3. making valueable items bondable so other people can't hold them (but can still loot/steal them) 4. deleting people for multiplaying/multiboxing and for using triggers (so everyone's characters actually means something rather than being botted overnight) 5. making the risks of PK extremely clear and making PK permanent to scare people away from it 6. allowing combat attitudes so if you get jumped you can go into defensive mode and dodge/parry more 7. not having super valuable items in the game, and not giving huge bonuses for having more expensive items 8. having a small population and admin that will step in if repeated harrassment occurs 9. having an unlimiting skill system where anyone can train combat skills, with severely diminishing gains 10. making it pretty easy to get money to replace items that are stolen or looted 11. having a massive enough world to travel around in and never be caught, but also having tools similar to scrying with which to locate people 12. since it can be tricky finding and killing someone, doing so is quite satisfying enough 13. since it takes so long to build up a character, most people have friends or allies by the time they choose to go PK (say after 1200 hours playtime), and are part of the game society. its uncommon to play for 6+ months until you're stong enough to kill people and then still have it in you to go around (attempting to) grief
I don't think this works or is good. First off, making skills harder to level just makes the game a grind and just makes it take longer before you can actually play the game and PvP. You can't PvP on your own level. You need to have the skills and stats as high as the established PvP players.
Secondly, I feel that 'everyone' should just be red. A fixed set of rules of who is red and who isn't just doesn't work because people can get around that. In UO when you do a single criminal action you go grey and people can kill you 'for free'. When the good guys come and try to punish these murderers they will be blue and the good guys will go red. And when 1 good guy is red and someone blue attacks him all other blue good guys will have to attack this blue guy too. It doesn't work.
If you want a PvP shard you need to do away with all these limitations on murdering and have player justice. You need victims and evil people for there to be able to be good guys. And I don't feel that getting killed every once in a while is so bad for a new player. On the idea server you shouldn't have that many valuable things you can't afford to lose. You just replace your items and continue raising your skills. And then when you are stronger you team up with either the good guys or the bad guys and do the PvP yourself.
Obviously the population density of a shard can't be too dense or too sparse, but those are all different issues. Point is that in UO player interaction should be the main aspect of the game, which includes roleplaying. And not grinding for skills or loot.
If I understand correctly the IPY system, Paladin's will never be able to attack blue's. This means they won't be able to attack blues that are famous for being immoral. How can they be Paladins if they can't defend the victims against these blues?
I might play on this shard. I am not a SP veteran that can lead a clan. I don't want to play as much UO as I once did anyway. But I do suggest if you really want to form a clan of the most noble knights on the shard, you can't be paladins under this system. You need to be willing to go red.
If the system punishes reds too much, like being killed by guards on sight, then this is a big problem for the shard period. If so, these people should learn the lessons of Siege Perilous which I don't think the people on UO Second Age have.
On Siege Perilous the new people knew which reds were the most noble knights on the shard because of clan tags. A reputation of such a guild is extremely important and you need to be very strict about who you let in. A fewbad members and your reputation is gone and your whole quest to bright justice is gone. You need to be well known among new people as those are the people who you need to protect. If they just run away because you are red you have a problem.
I think we should make a big TL town north or east of Minoc. Have a main castle, a PvP keep, crafters shop, mages marble tower and stuff like that. Set up dueling arenas and shops and stuff for everyone to enjoy :D Like PaxLair on Chesapeake
Updated the OP with Irc and delay info. My time will be spent between TL and a group of friends I'll be playing with, I check this thread everyday though so let me know if there's anything you want me to include in the first post.
On January 19 2011 05:31 luckyseven wrote: my game deals with griefing by........................
1. making it take 500+ hours to get shitty basic PK skills, which makes people value their characters and character's behaviour more 2. slowing down combat a little so you dont die in 2 hits and have more time to run away etc 3. making valueable items bondable so other people can't hold them (but can still loot/steal them) 4. deleting people for multiplaying/multiboxing and for using triggers (so everyone's characters actually means something rather than being botted overnight) 5. making the risks of PK extremely clear and making PK permanent to scare people away from it 6. allowing combat attitudes so if you get jumped you can go into defensive mode and dodge/parry more 7. not having super valuable items in the game, and not giving huge bonuses for having more expensive items 8. having a small population and admin that will step in if repeated harrassment occurs 9. having an unlimiting skill system where anyone can train combat skills, with severely diminishing gains 10. making it pretty easy to get money to replace items that are stolen or looted 11. having a massive enough world to travel around in and never be caught, but also having tools similar to scrying with which to locate people 12. since it can be tricky finding and killing someone, doing so is quite satisfying enough 13. since it takes so long to build up a character, most people have friends or allies by the time they choose to go PK (say after 1200 hours playtime), and are part of the game society. its uncommon to play for 6+ months until you're stong enough to kill people and then still have it in you to go around (attempting to) grief
I don't think this works or is good. First off, making skills harder to level just makes the game a grind and just makes it take longer before you can actually play the game and PvP. You can't PvP on your own level. You need to have the skills and stats as high as the established PvP players.
Secondly, I feel that 'everyone' should just be red. A fixed set of rules of who is red and who isn't just doesn't work because people can get around that. In UO when you do a single criminal action you go grey and people can kill you 'for free'. When the good guys come and try to punish these murderers they will be blue and the good guys will go red. And when 1 good guy is red and someone blue attacks him all other blue good guys will have to attack this blue guy too. It doesn't work.
If you want a PvP shard you need to do away with all these limitations on murdering and have player justice. You need victims and evil people for there to be able to be good guys. And I don't feel that getting killed every once in a while is so bad for a new player. On the idea server you shouldn't have that many valuable things you can't afford to lose. You just replace your items and continue raising your skills. And then when you are stronger you team up with either the good guys or the bad guys and do the PvP yourself.
Obviously the population density of a shard can't be too dense or too sparse, but those are all different issues. Point is that in UO player interaction should be the main aspect of the game, which includes roleplaying. And not grinding for skills or loot.
If I understand correctly the IPY system, Paladin's will never be able to attack blue's. This means they won't be able to attack blues that are famous for being immoral. How can they be Paladins if they can't defend the victims against these blues?
I might play on this shard. I am not a SP veteran that can lead a clan. I don't want to play as much UO as I once did anyway. But I do suggest if you really want to form a clan of the most noble knights on the shard, you can't be paladins under this system. You need to be willing to go red.
If the system punishes reds too much, like being killed by guards on sight, then this is a big problem for the shard period. If so, these people should learn the lessons of Siege Perilous which I don't think the people on UO Second Age have.
On Siege Perilous the new people knew which reds were the most noble knights on the shard because of clan tags. A reputation of such a guild is extremely important and you need to be very strict about who you let in. A fewbad members and your reputation is gone and your whole quest to bright justice is gone. You need to be well known among new people as those are the people who you need to protect. If they just run away because you are red you have a problem.
in my game, there is no "red" or "blue" bs; you can decide to become a PK and then stay that way. it is completely player-justice run, and i was trying to figure out and list reasons why it was able to work as well as it does.
the game is scaled to last a long time, with ~20 days of hardcore grinding giving you a decent base character (maybe you spent everything on sword and dodge or maybe you have a shitty floating shield, bandaging and stealing aswell). then deminishing returns kick in and if you focused on one thing then you can compete with much older players.
of course, it is impossible to catch up with someone who has been grinding for 7000++ hours hardcore and counting and putting it all into sword. but you might be able to vine them, vision them, fumble or snatch their weapon, then portal to the mountains and run screaming over a cliff.
the point is that if it takes 20+ days to get a PK with decent sword, dodge and tactics, then people are less inclined to treat their character as a throw-away and anti-social griefer. they treat the game more of a way of life or a place to live (for a few hours a day) rather than a quake3 playground
(not only that but the game lasts much longer, rather than everyone hitting some magical level-max after a few months, you can numberchase on the same character for 5 years as a wizard and still be interested in getting your stealth.inside up to par)
*edit: (dont misunderstand, you can do all sorts of shit after 2 days gameplay, just that it might mean you can only heal 150hp with your faith, or your magic shield might turn bright red after 5 minutes, or you get caught stealing dollars from a beggar even when its dark, or you can only summon a small whirlwind of dust, or you only have enough stamina to attempt to backstab once every few minutes, or you accidently crash into a bunch of muggers when you take a wrong turn on your flying broomstick. its the deminishing gains that slow you down around ~20 days and keep everyone reasonably competitive whilst being attached to their character)
That doesn't keep everyone reasonably competitive. Powergamers will still be powergamers. All that creates is a barrier of entry for new players to have a meaningful role.
On January 19 2011 12:06 Masq wrote: That doesn't keep everyone reasonably competitive. Powergamers will still be powergamers. All that creates is a barrier of entry for new players to have a meaningful role.
no, it means a 20 day old newbie PK can't kill a 300 day old numberchaser. this isnt a "barrier of entry". if no one your age is on it just means you have to pick your targets (tho there're always young thieves and assassins online). figure out which dumbass role-playing witch has 0 perception even though she's been playing for 2 years then filtch the shit out of her. or gank someone with a backstab or warcry while he's fighting npcs. or focus on support or defensive skills if you want to just tag along with some older guys.
my last two PKs were 25-30 days old, a warrior with berserk who could guard room exits and scared the shit out of unsuspecting people but had to run from covert/stealth users as soon as they got the upper hand, and a witch who could fly to people, then root them to the ground and try to snatch their weapons/steal money from them before flying away as soon as i started dying. one of my fav characters was a 10? day old thief with 400 stealing/filtch (and nothing else), and an assassin i made in '99 who could snipe other players using poisoned blowpipe darts. and the priest i made with nothing but defensive faith shields, who i'd form shitty little PK groups with people and be the last person standing because no one could deal a deathblow to me before i ran the fuck away laughing amongst the corpses.
if i wasnt voted "most feared PK" several years running then i was certainly one of the most infamous and renowned. all with shitty sub 30 day characters, but with a unique and mean attitude that the vast options in this game did let shine
Yes it is. Your comments really suggest to me you never played UO or only on trammel or something.
If you don't have near GM stats, you are a victim and your only option is to flee. Not to mention that on all those normal shards you needed millions of gold worth of money. No way to get that as new player period. Inflation was so bad you basically had to buy gold with real money because otherwise it would take you years of farming monsters to get such an amount.
Grinding itself is stupid and bad gameplay and should be avoided. It means no life people will have an advantage, which is bad, and it means people will macro/bot.
And why is it good that a character that has weak skills can't kill a character that has higher skills. Do you want this to be a PvP game or what? Typical RPG progression is a purely PvM type of logic and is undesirable on a PvP shard. It's almost like saying that people who haven't played play 500 games of SC/SC2 get a 10% hp penalty to all their units.
This is why Siege had rate over time gain. You would slowly gain your skills without having to play a lot. No macroing up your skills to GM in 3 days and no endless grinding for months. No, you can just play 10 minutes a day for a month or 2 and get some decent skills so you can actually participate in PvP. It was going to take you some time, but no grinding. You would use the skills you wanted to raise for a few minutes, and then you could role play/interact with the community and get to know all the guilds and stuff. Visit player towns.
If you have to grind away in some dungeon where no one ever comes so you don't get PKed then that's terrible in itself. You need to meet people.
Siege forced people to interact with each other, which was completely absent on the other servers basically since UO:R. Everyone was playing a single player game unless they were playing with friends. No teaming up with other players to hunt together. No reason to do so. People would just be annoyed that you were taking loot that was potentially theirs.
If you wanted to be a crafter, Siege was actually the best shard to be on. Because there people need you. People had only 1 or 2 accounts and needed to replace their weapons and armor several times a day.
To me any shard which doesn't have Siege rules is not worth playing.
@luckyseven: I take it you aren't talking about pre-renaissance UO, when numbers didn't really matter. Poisoned darts came out in Samuria Empire in 2004. Berserk is a Gargoyle racial ability which came out in 2009. I've never even heard of faith shields... and I played for 8 years. I quit just before Stygian Abyss, so maybe they came out then. If you aren't talking about UO at all then I'm not sure what your point is. "Your game" and UO are clearly very different.
In the old days of UO, you didn't need 7x GM stats to compete in faction wars, guild wars, or brit/yew gate fighting. Maybe you'd need good skills to compete in 1v1 duels... but even then I've seen duels where one player had maxed skills and gear costing over 100 mil lose to someone with just magery, eval int, meditation and inscription with no gear on at all.
In 2001 I jonied a PvP guild years ago with a mage that barely had over 60-65% magery and I managed to get a few kills. I got up to 4 murder counts and realized I shouldn't go red before I finish getting magery up. That wouldn't be nearly as easy nowadays since it's so item reliant. The skills are easy to get though. Macroing up to 6x120 takes like a week or two, more if you're trying to get slower skills like poisoning or inscription. There are powerstones now too so once you get a skill to max you can just store it there and give it to another char. Getting your skills up in UO is easy nowadays, it's getting the gear that's hard. Faction rewards made it much easier to get the best items since you could use silver to buy them instead of gold, but if you don't want to be in a faction then you're out of luck. Silver drops from all opposing faction members and monsters, I think it's 50 silver per person or monster. An Ornament of the Magician (best mage bracelet in the game) costs 5k silver or about 20-50 mil gold. Much easier to get when you're in a faction.
You need money to compete in non-faction PvP now. You either have to do Doom, Peerless bosses, champ spawns, or unattend macro. Three of those require you to already have good gear, and the fourth is bannable. It's not easy to new players to get established. This is why IPY will be a very nice change. No epic items and you can compete in PvP with a new-ish character.
In pre-UO:R, you really didn't need much to compete. You'd go to Jhelome and train with a guard in the training pit, usually with a bunch of other people for safety and conversation. Train up whatever weapon skill you want and train healing by keeping the guard alive. Then buy some GM crafted armor for like 1-2k gold (easy to get, as monsters drop like 50-500) and run out into the world and fight people. 80+ weapon skill was enough to PvP at Yew gate or in factions. Characters with GM skills were harder to beat, but they weren't impossible to kill. Outsmart and outplay them and they'd fall.
With like 80 weapon skills you could PK quite easily since PKs usually targeted crafters and unskilled players who couldn't really fight back. If you're getting griefed, hop on your warrior and fight back. Most of the PKs I fought weren't used to fighting against someone on their own level and would usually lose.
PKing might be reduced a bit with the introduction of paladins. Maybe not, but we'll see. If you have a paladin character and a PK is bugging you near your house, log onto your pally and kill him. The PK will get stat loss and think twice about PKing your soft, squishy crafter next time.
On January 18 2011 08:30 Barrin wrote: I played on Great Lakes too!!! My name was Barrin, but I only started like a month or two before t2a hit. My main was a GM Miner / Master Mage / wannabe blacksmith/tinker that eventually turned red due to killing wandering healers (months before AoS, lul). Since you said you were a crafter, and your favorite city is Minoc, I can only assume you were a Miner too!!! That means we probably touched shoulders at least once waaaaaay back in the day!!! FUCKING AWESOME lol.
Secondly,
I'M WITH YOU MAN! Minoc it is. Whatever area you choose, I choose too! Whatever guild you join, I'm right behind you dude. I'm both a crafter (well, gatherer really) AND a PvP'er. I gather to make money to fuel my PvP expenses. I can be like your personal guard or some shit lawlawl.
My initial plans are to powergame like a crack fiend and plant one of the first houses. I had other plans for where to put it (in fact if you're a miner and you expect to have PK'er friends then you probably want me to place the house where I planned to too, but if you want to take over that area you mentioned then I'm all for that too. I'm gonna PM you with more information about this (it's classified (and no Az, not the Beta kind of classified))).
We probably did touch shoulders my favorite place to mine was the NE mine of Minoc on GL. I even two and three boxed back then... kept a mage hidden while I mined in case any assholes came in to try to take my spoils Also 519 was the source of many problems in Minoc. We often time had 50 to 100 people knocking on the doors to our keep, forge, and various houses wanting to destroy us all It was funnnnnnnnnnnnn.
I plan to take the same route as you with a GM Blacksmith while also working on a Battle Mage. Maybe we can get a quick Forge Make crafting so much less stressful!
I think you might be talking about the place right next to that NE entrance in which you can mine through the house? I wanted that place so bad ^_^ Of course unattended resource gathering is prohibited on this server (if i'm not mistaken).
but you can still automate anything as long as you are at the computer or w.e.
Also watch out, who knows exactly what route this server can go. It can end up pretty bad or pretty awesome depending how things work out. But having a tl clan or group to play with / work together should make things a lot easier on everyone. If just at first while building characters.
On January 18 2011 13:23 PiousMartyr wrote: ^___^ I'm getting pretty pumped for this. I just installed UO and got it all patched up, ready to put the IPY patch on it when it's released.
Minoc would be a pretty nice place to take as a home city, I'm definitely down for starting there. We should all pitch in early on and buy a guild house, like a villa or something, and then block off some land to upgrade to a keep or castle eventually. Castles are awesome :D
Yeah if it's pre-T2A then the House "Friend/Guild" system is in place. It's almost pointless to not make completely public places (and lock down items to make certain sections private). The days of thieving keys (we'd sometimes hide a thief for days just waiting for some fool to let us steal his key) are probably over, and considering there will be some smart and experienced mofo's public housing would be better than private at the start!
Does anybody know of any good guides to the Classic UO that this server would be implementing. Everything I look up seems to include all of the expansions that have come. I just want to understand how the game/interface works in the Classic version.
Can anybody recommend a good site/guide that could help teach me about classic UO? It seems like so many people praise the game and I am really wanting to understand what it is all about.
We probably did touch shoulders my favorite place to mine was the NE mine of Minoc on GL. I even two and three boxed back then... kept a mage hidden while I mined in case any assholes came in to try to take my spoils Also 519 was the source of many problems in Minoc. We often time had 50 to 100 people knocking on the doors to our keep, forge, and various houses wanting to destroy us all It was funnnnnnnnnnnnn.
I plan to take the same route as you with a GM Blacksmith while also working on a Battle Mage. Maybe we can get a quick Forge Make crafting so much less stressful!
I think you might be talking about the place right next to that NE entrance in which you can mine through the house? I wanted that place so bad ^_^ Of course unattended resource gathering is prohibited on this server (if i'm not mistaken).
Those places sound sweet but nah my intended house was ~3 minute run away from Minoc. It's really an awesome place trust me! It could be like our outpost lol. I'll PM you more details closer to release
Yes fast forge is one of the next parts of my plans after house
Yes unattended macroing will get you banned (they will also be closely monitoring the economy, but I'm taking early game economy under my wing in my beta testing so it will be fair for everyone ^_^)
I was pushing so hard for release on the 21st (today); I really was. In some senses I was practically leading the "release the 21st" side of the debate.
I can't give any details, but trust me everyone this wait is actually totally worth it & necessary (in a good way)!
To me any shard which doesn't have Siege rules is not worth playing.
That's a bit of hardcore view. While I loved SP due to the community it built up, where people actually were forced interact, as oppose to say Hybrid where I just had my own personal tower and one of each build of character, and could literally do everything for myself.
There was fun to be had playing stuff like Hybrid, it just didn't have as good a feeling to it.
On another subject: Does anyone remember the BOC from Greatlakes? that was like the most fun guild to be in ever. There was nothing like watching 50 orcs screaming war cries while ganking a neon PK on his etheral horse. Or going to war with those damn human bastards can't remember their guild name, hiding in their sissy castles.
On January 20 2011 00:46 djWHEAT wrote: Yeah if it's pre-T2A then the House "Friend/Guild" system is in place.
It seems most of us TLers are in agreement Minoc is going to be our home. Should we start up a list of people who are willing to pitch in towards grinding up our first housing deed?
I'm down to help pitch in. I dunno if I'm gonna make a crafter or a fencer first, but either way I'll donate whatever gold/resources I can get to get us up and started.
Dont know if I'll be able to play much - but maybe for nostalgia reasons I'll give it a try. But I dont have that much time nowadays, would probably have to macro shit 24/7 :/
Personally I think I'd try one of those detective guys (Forensic Intel, Detect Hidden) coupled with a pure thief. So nothing what would stand it's chance in a PVP setting, but since it's classic rules (no bless / insurance stuff) might be fun
But yeah...Huge fights against OiN, -S-, AG....it was all pretty epic...I remember being scared as shit to go into town to use my bank because of getting ganked by enemy guilds....and when I did get ganked...hollering in IRC then having 15 guildmates come rushing in and chasing/killing was pretty damn sweet =)
Uo stories are like poker stories. Everyone used to be a winner =).
I agree that Siege was the best shard. In my opinion because the shard had a "healthy" mix between roleplayers, casusal players and hardcore gamers. The shard did try to govern itself but siege was always the shard with the least population and mostly because there are always more people playing the bad boys. There were many guilds roaming siege praying on the weak. For me the chase and fear of losing everything added to the fun but getting killed over and over in dungeons without hope of escape did put the casual gamer off. On Siege you had to play alot, not for the skills but to understand the game. What are safe places to place a house and hunt, who can be trusted, when to run etc.
In my opinion IPY can only work when there are more casual and roleplayers. If you are a Griefer then you need someone to piss off and PVP needs an a audience. When you kill a newbie in the woods and noone hears him scream. Did he really die?
Character skills and items did not matter much in UO. Thats why i liked the game. If you understood the game you would always win against a much higher trained character. Similiar to Starcraft game knowledge and solid mechanics(timing=P) made the difference between average players and the best. + Good internet connection and PC
On January 24 2011 23:43 Smackfools wrote: The only skills you really needed was 1. GM Magic Resist and 2. A fast internet connection
That was definitely the case, haha. Nowadays, everyone has a strong internet connection. IPY has no mounts, either, so escaping is going to be more difficult. I suspect coordination and teamwork are going to play a larger role than they used to; divide and conquer just isn't going to be as effective.
On January 25 2011 01:32 Zhek wrote: If you kill a newbie in the woods, you are; just griefing for griefing, not for fun. Unless you did it in an extremely hilarious way, no one cares.
And if you did kill the guy in an hilarious way, screenshot and blog about it. :D
I have a pretty good story of killing a newbie in the woods But it will be saved for a potential special event coming up soon. OHHHHHHH?!
It would be pretty cool if a GM could join us for the launch party and show off some of the features and things in IPY that make it special from other servers. Maybe follow some TLers around as we get a guildhouse up and running and build a fish tank out of cloth, or cast people doing some PvP or fighting in a dungeon or something.
I'm a little confused though, is this still a beta thing or is it a matter of waiting until the launch date to sign up now? All this talk of 1 & 2 has made it a bit hazy for me.
TL'ers. I have been in contact with the head of IPY2. I suggested a launch party stream Let's see what happens!
yeahh! woot ^_^
Lol you serious? I was in one of the biggest, notorious pvp guilds there was in UO...
KoC in the first IPY. I was in BBz, IC! and DJs on Chesapeake... Guild fights pretty much everynight and little skirmishes during the day with OiN, -S-, A*G. I co-created that Nefarious Council (NfC or whatever) guild with that idiot Ghostface after IC! split up.
If you dont know who any of these guilds are then you dont know what YOUR talking about. KoC was pretty big on SP as well.
Point is, UO doesnt have the community it once had. All the old school players are gone. Everyone in the guilds ive mentioned above are in their late 20's early 30s by now. That goes for all the big pvp guilds on every shard. There is simply no motiviation to keep playing..
Sure, you can start up IPY again, but it wont create that "drive and motivation" and community that make the game fun..
None of the old school people even play anymore I bet, and even then...theres really no motivation anymore to build up a character...the game is dead
Truly spoken like someone who has no clue what they're talking about.
TL'ers. I have been in contact with the head of IPY2. I suggested a launch party stream Let's see what happens!
yeahh! woot ^_^
Lol you serious? I was in one of the biggest, notorious pvp guilds there was in UO...
KoC in the first IPY. I was in BBz, IC! and DJs on Chesapeake... Guild fights pretty much everynight and little skirmishes during the day with OiN, -S-, A*G. I co-created that Nefarious Council (NfC or whatever) guild with that idiot Ghostface after IC! split up.
If you dont know who any of these guilds are then you dont know what YOUR talking about. KoC was pretty big on SP as well.
Point is, UO doesnt have the community it once had. All the old school players are gone. Everyone in the guilds ive mentioned above are in their late 20's early 30s by now. That goes for all the big pvp guilds on every shard. There is simply no motiviation to keep playing..
Sure, you can start up IPY again, but it wont create that "drive and motivation" and community that make the game fun..
It's dead.
Not to be a douchebag... well actually, I completely intend to be a douchebag.
GTFO.
It's guys like you who go "it doesn't have the community once had... so it's pointless". Well guess what. I don't give two flying shits if it has the EXACT same community it once had. This is an opportunity for veterans to get back into the game, and those who DIDN'T experience the greatness of UO as well.
I can't imagine why people wouldn't be like, "Man, it might not be EXACTLY like the old days, but holy shit these guys put alot of effort into this project".
Instead of trying to stifle an effort to revive a community (which you obviously loved), why don't you do something to support it? Instead of trying to discourage others.
Lol you serious? I was in one of the biggest, notorious pvp guilds there was in UO...
KoC in the first IPY. I was in BBz, IC! and DJs on Chesapeake... Guild fights pretty much everynight and little skirmishes during the day with OiN, -S-, A*G. I co-created that Nefarious Council (NfC or whatever) guild with that idiot Ghostface after IC! split up.
If you dont know who any of these guilds are then you dont know what YOUR talking about. KoC was pretty big on SP as well.
I suppose you know a few things. But for the record I said you "speak like someone who doesn't know what they're talking about", not "you don't know what you're talking about".
Point is, UO doesnt have the community it once had.
How could anyone expect it to be any other way...? It's not like this is necessarily a bad thing.
All the old school players are gone.
False.
Everyone in the guilds ive mentioned above are in their late 20's early 30s by now. That goes for all the big pvp guilds on every shard.
Sure, older people are less likely to play video games, but you seem to imply that the said crowd invariably do not play video games.
There is simply no motiviation to keep playing..
Opinion
Sure, you can start up IPY again, but it wont create that "drive and motivation" and community that make the game fun..
Opinion
It's dead.
Opinion
Anyways I'm not really interested in having an e-argument with you man. But seriously, do you really think you're accomplishing anything by denouncing UO/IPY2? Rhetorical question; just think about it please.
Even if all the oldschool UO players were gone, who cares? I played on Chessy from 2001-2009 and I honestly don't remember any of the guilds you mentioned except OiN. I remember !C!, but not IC!. I didn't really start to PVP until around 2002-2003, so maybe those guilds were already gone by the time I started playing.
I'm not going to play IPY and expect to see my old guild just chilling there. I'm going to go back and play the game I've put more time into than any other game, and play it with people who are doing the same.
You aren't going to go back in time and magically find the oldschool UO community. IPY is a way to create a new community, meet some people and have fun. If that's not your cup of tea, then please, don't join us.
On January 26 2011 04:10 AimlessAmoeba wrote: This looks incredibly fun. I'm in.
I'm a little confused though, is this still a beta thing or is it a matter of waiting until the launch date to sign up now? All this talk of 1 & 2 has made it a bit hazy for me.
I don't know if IPY1 is still active, but 2 hasn't been released yet. IPY2 has a ton of updates and new features while trying to retain the feel of the original UO.
It's still in beta, and is scheduled to launch on the Feb 11th
I think the original IPY was also oldschool UO, but without any new features... I may be wrong though.
None of the old school people even play anymore I bet, and even then...theres really no motivation anymore to build up a character...the game is dead
Truly spoken like someone who has no clue what they're talking about.
TL'ers. I have been in contact with the head of IPY2. I suggested a launch party stream Let's see what happens!
yeahh! woot ^_^
Lol you serious? I was in one of the biggest, notorious pvp guilds there was in UO...
KoC in the first IPY. I was in BBz, IC! and DJs on Chesapeake... Guild fights pretty much everynight and little skirmishes during the day with OiN, -S-, A*G. I co-created that Nefarious Council (NfC or whatever) guild with that idiot Ghostface after IC! split up.
If you dont know who any of these guilds are then you dont know what YOUR talking about. KoC was pretty big on SP as well.
Point is, UO doesnt have the community it once had. All the old school players are gone. Everyone in the guilds ive mentioned above are in their late 20's early 30s by now. That goes for all the big pvp guilds on every shard. There is simply no motiviation to keep playing..
Sure, you can start up IPY again, but it wont create that "drive and motivation" and community that make the game fun..
It's dead.
Not to be a douchebag... well actually, I completely intend to be a douchebag.
GTFO.
It's guys like you who go "it doesn't have the community once had... so it's pointless". Well guess what. I don't give two flying shits if it has the EXACT same community it once had. This is an opportunity for veterans to get back into the game, and those who DIDN'T experience the greatness of UO as well.
I can't imagine why people wouldn't be like, "Man, it might not be EXACTLY like the old days, but holy shit these guys put alot of effort into this project".
Instead of trying to stifle an effort to revive a community (which you obviously loved), why don't you do something to support it? Instead of trying to discourage others.
Give me a break man. Do you know how many free shard there have been? The only reason IPY got big was because it was pre UO:R, it allowed precasting which attracted a lot of old school players and subsequently whole pvp guilds started coming to the shard.
It was the only free shard where top pvp guilds from EVERY shard could fight and grief without all the new age crap.
IPY1 went offline in either 2004 or 2006 (sry I forget lol pretty sure it was 04 though). It was the biggest free shard to date with something like 100,000 registered accounts and an average of 2000+ people on at any given time.
I wouldn't be remotely surprised if IPY2 becomes bigger than IPY1 ever was.
On January 26 2011 05:26 PiousMartyr wrote: Even if all the oldschool UO players were gone, who cares? I played on Chessy from 2001-2009 and I honestly don't remember any of the guilds you mentioned except OiN. I remember !C!, but not IC!. I didn't really start to PVP until around 2002-2003, so maybe those guilds were already gone by the time I started playing.
I'm not going to play IPY and expect to see my old guild just chilling there. I'm going to go back and play the game I've put more time into than any other game, and play it with people who are doing the same.
You aren't going to go back in time and magically find the oldschool UO community. IPY is a way to create a new community, meet some people and have fun. If that's not your cup of tea, then please, don't join us.
KoC was mass banned from Chespeake and Seige Perilous for duping gold, IC! were mostly KoC players who bought new accounts and returned to UO, it was around 1998' or 1999'.
On January 26 2011 04:49 Smackfools wrote: Lol you serious? I was in one of the biggest, notorious pvp guilds there was in UO...
KoC in the first IPY. I was in BBz, IC! and DJs on Chesapeake... Guild fights pretty much everynight and little skirmishes during the day with OiN, -S-, A*G. I co-created that Nefarious Council (NfC or whatever) guild with that idiot Ghostface after IC! split up.
If you dont know who any of these guilds are then you dont know what YOUR talking about. KoC was pretty big on SP as well.
Point is, UO doesnt have the community it once had. All the old school players are gone. Everyone in the guilds ive mentioned above are in their late 20's early 30s by now. That goes for all the big pvp guilds on every shard. There is simply no motiviation to keep playing..
Sure, you can start up IPY again, but it wont create that "drive and motivation" and community that make the game fun..
It's dead.
On January 23 2011 18:42 luuc wrote: Uo stories are like poker stories. Everyone used to be a winner =).
And luuc nails it. Everybody used to be somebody. Everybody had these unique and incredible experiences that made them think they were something special. Depending on the maturity of the person in question, this was either the best or worst part of UO.
The sad fact -- and this is directed at everyone -- is that no one outside of your server ever cared about your guild(s), and most people on your server didn't, either. That doesn't diminish how wonderful your experiences were. Just don't blow them out of proportion. I'm sure you had some amazing times pwn1ng n00bz wit br0z, but everyone else was too busy having amazing times of their own to care about what you were doing. In that sense, I guess it's a lot like the real world.
Give me a break man. Do you know how many free shard there have been? The only reason IPY got big was because it was pre UO:R, it allowed precasting which attracted a lot of old school players and subsequently whole pvp guilds started coming to the shard.
It was the only free shard where top pvp guilds from EVERY shard could fight and grief without all the new age crap.
What in the world does this have to do with UO being dead?
http://azaroth.org/ipyuo/ipyuo.html Thats what the creator of IPY wrote after shutting down the first IPY.
I'll go ahead and quote what you intended to be seen:
Make no mistake - these were the last days of Ultima Online. It is now shelved, only to be dusted off occasionally for nostalgia, or to be shown to MMORPG newbies. What needs to be concentrated on now is the improvement of our futures as MMORPG players. The time to stare longingly at the past is over.
We got one last look - and god damnit, it was a good one.
-Azaroth
Think about it. Why wouldn't he want his shard to be seen as the last big thing in UO? He did something great, and I'm pretty damn sure that his intention for writing that was to secure his place among the UO legends, which was very important to do considering the terrible circumstances of it's fall. Sometimes you have to read between the lines dude.
If he really thinks today that the death of IPY1 was the death of UO, do you really believe he would spend most of his free time in the last several years making IPY2?
On January 26 2011 05:26 PiousMartyr wrote: Even if all the oldschool UO players were gone, who cares? I played on Chessy from 2001-2009 and I honestly don't remember any of the guilds you mentioned except OiN. I remember !C!, but not IC!. I didn't really start to PVP until around 2002-2003, so maybe those guilds were already gone by the time I started playing.
I'm not going to play IPY and expect to see my old guild just chilling there. I'm going to go back and play the game I've put more time into than any other game, and play it with people who are doing the same.
You aren't going to go back in time and magically find the oldschool UO community. IPY is a way to create a new community, meet some people and have fun. If that's not your cup of tea, then please, don't join us.
KoC was mass banned from Chespeake and Seige Perilous for duping gold, IC! were mostly KoC players who bought new accounts and returned to UO, it was around 1998' or 1999'.
Ahh, I remember someone in my guild telling me about that. That was before my time though. I guess most of those guilds were dissolved or renamed by the time I started playing.
On January 26 2011 05:33 Smackfools wrote: http://azaroth.org/ipyuo/ipyuo.html Thats what the creator of IPY wrote after shutting down the first IPY.
That was actually a pretty good read. It seems like the main reason for shutting down the shard the first time was because of PKs and griefers. The paladin system that they're putting in place is pretty hash against PKs (if you die while under the effects of mindblast, you either have to wait until you're blue to res or run to the Chaos shrine and pay 5k per count). You might think twice about PKing the newb with nothing valuable on him if it might cost you 5k down the line.
The number of PKs might be much smaller than before with those penalties. Maybe not, but we'll see.
Besides, I'd love to play on a server made by someone that passionate about the game.
The sad fact -- and this is directed at everyone -- is that no one outside of your server ever cared about your guild(s), and most people on your server didn't, either. That doesn't diminish how wonderful your experiences were. Just don't blow them out of proportion. I'm sure you had some amazing times pwn1ng n00bz wit br0z, but everyone else was too busy having amazing times of their own to care about what you were doing. In that sense, I guess it's a lot like the real world.
There is an uncanny amount of things in UO that mimic the real world. It would be scary if it weren't so awesome.
Anyways, maybe we should start sharing stories just for the hell of it
I would again too. Although having a guild that can help you get to 7X GM Tank mage in two weeks was pretty sweet..starting from scratch after having that luxury is going to be pretty hard. It's time consuming. We all have jobs, and lets face it, people want to start fighting or farming right away. (Thats what I mean by lack of motivation)
If IPY2 gets big and I see some old friends on there, I'll join up too.. But based on history(hundreds of free shard and the result of the first IPY), it doesn't look promising.
Some pics show KoC and OiN teaming up wich is sweet cause they've always been rivals on Chesapeak haha.. I remember that happeninng because a guild called SAS was HUGE
I would again too. Although having a guild that can help you get to 7X GM Tank mage in two weeks was pretty sweet..starting from scratch after having that luxury is going to be pretty hard. It's time consuming. We all have jobs, and lets face it, people want to start fighting or farming right away. (Thats what I mean by lack of motivation)
That's the beauty of starting fresh on a new shard. Everyone else starts off just the same as you. It's not a game of catch up when you start new like this. It's a race, and you have the opportunity kick scratch and crawl in an attempt to push everyone else out of your way while you reach for the top (which, BTW, is fucking awesome as shit).
If IPY2 gets big and I see some old friends on there, I'll join up too.. But based on history(hundreds of free shard and the result of the first IPY), it doesn't look promising.
But I guess you'll just be one of the late birds being trampled on by people who started before you.
BTW systems are in place that discourage macroing (I'm not allowed to talk about specifics).
I would again too. Although having a guild that can help you get to 7X GM Tank mage in two weeks was pretty sweet..starting from scratch after having that luxury is going to be pretty hard. It's time consuming. We all have jobs, and lets face it, people want to start fighting or farming right away. (Thats what I mean by lack of motivation)
That's the beauty of starting fresh on a new shard. Everyone else starts off just the same as you. It's not a game of catch up when you start new like this. It's a race, and you have the opportunity kick scratch and crawl in an attempt to push everyone else out of your way while you reach for the top (which, BTW, is fucking awesome as shit).
If IPY2 gets big and I see some old friends on there, I'll join up too.. But based on history(hundreds of free shard and the result of the first IPY), it doesn't look promising.
But I guess you'll just be one of the late birds being trampled on by people who started before you.
BTW systems are in place that discourage macroing (I'm not allowed to talk about specifics).
At this point in time, unattended macroing (short of resource gathering) is legal, BUT the systems in place are intended to reward people for actually going out and fighting instead of "safely" macroing. (I think I'm allowed to say that they still need to be tweaked a little, which is of course being worked on).
Systems are also in place that don't allow power gamers to be too much ahead of casual gamers. *Example* playing 6 hours a day will help your character less than twice as much as playing 3 hours a day.
Awesome pvp pics :D I barely remember that style of pvp, I really started getting into PvP when fancy items were starting to come out, so all my memories of PvP are neon and very silly. I'll try to find some pics of more modern Chesapeake PvP. I only started taking pics of champ spawn raids and stuff like that in 2006 or 2007. The amount of rainbow colours might cause your eyes to bleed a little, though.
@Barrin
Neato. Kind of like the rested XP thing in WoW? Once you've gained X amount of skill or played for Y hours, you start to gain a little slower?
Also, will houses just cost money to buy/build? Or will they require resources like boats? I really want to get a guild house up and running fast ^__^
yeah the system is like rested xp in WoW but continuous. aka the more in one day the more the gains are diminished. So it keeps most people equalish in terms of gains.
Neato. Kind of like the rested XP thing in WoW? Once you've gained X amount of skill or played for Y hours, you start to gain a little slower?
I don't think I'm allowed to say (im too lazy to do research on what information has been publicly released TBH lol), but I can say that you will probably like it ^_^
Also, will houses just cost money to buy/build? Or will they require resources like boats? I really want to get a guild house up and running fast ^__^
That question is skimming the edge of beta classified, but since you will be able to find out within a minute after launch just by running up to an architect, I think it's okay to say that any type of character can buy a house from the architect, given that they have earned the required money (i.e. just like it used to be).
I am personally testing to make sure the economy is balanced and fair BTW.
How long ago did you hear that? About a week ago Sen (Lead coder/programmer) said that macroing is just fine as long as you're not macroing resource gathering (mining, lumberjacking, fishing, probably begging too). My biggest project to date involved testing how fast skills gain (most of which done via macroing both for ease and testing their top end), so it is important for me to know this.
Also I remember hearing Az talk about how ridiculous it would be to try to stop people from macroing (which is really where anti-macroing mechanics are stemming from), but resource macroing is a big no-no.
On January 26 2011 06:53 dacthehork wrote: I've heard that unattended macroing is illegal
yeah the system is like rested xp in WoW but continuous. aka the more in one day the more the gains are diminished. So it keeps most people equalish in terms of gains.
From the FAQ: Q: What are the rules regarding macroing? A: Macroing is allowed, though automated scripting is not and is a bannable offense.
Unattended resource gathering (via scripts) though is forbidden.
The following blogentry describes in detail how the RoT system is supposed to work: http://azaroth.org/2010/11/13/10-in-10-fair-play/ Basically it's: "IPY’s RoT imposes an overall daily cap on skill points gained by players. This cap limit is set at a reasonably low level to help ensure that a macroer will not be able to run circles around the attempts of an actual player. " But has some nice additional ideas.
How long ago did you hear that? About a week ago Sen (Lead coder/programmer) said that macroing is just fine as long as you're not macroing resource gathering (mining, lumberjacking, fishing, probably begging too). My biggest project to date involved testing how fast skills gain (most of which done via macroing both for ease and testing their top end), so it is important for me to know this.
Also I remember hearing Az talk about how ridiculous it would be to try to stop people from macroing (which is really where anti-macroing mechanics are stemming from), but resource macroing is a big no-no.
So the TL guild and everyone starts fresh on Feb 11th? Oh, now I'm ABSOLUTELY in. I've been pining for some nostalgic online gaming, and it's so rare to get a chance to get in on the ground floor on a classic reboot.
*Starts planning launch character*
Will a UO client be available on their site for launch?
Unattended macroing isnt really that big of a deal anyway.... Usually the skills you can be afk for 8 hours macroing arent that expensive or hard to GM anyway. Skills like Magery though, can be really expensive, plus the chance of getting pk'd or dying on accident because your bandage failed for some reason.. you might want to check your comp every 30-45 minutes to make sure your character is still alive lol.
On January 26 2011 06:44 PiousMartyr wrote: @Smackfools:
Awesome pvp pics :D I barely remember that style of pvp, I really started getting into PvP when fancy items were starting to come out, so all my memories of PvP are neon and very silly. I'll try to find some pics of more modern Chesapeake PvP. I only started taking pics of champ spawn raids and stuff like that in 2006 or 2007. The amount of rainbow colours might cause your eyes to bleed a little, though.
Ya haha On pic 2 you can see me casting up an E Bolt lol...nostalgia
I remember when they first introduced pure black dye and the white hair bug...now they have neon hair dye and all these crazy colors..
Some pics show KoC and OiN teaming up wich is sweet cause they've always been rivals on Chesapeak haha.. I remember that happeninng because a guild called SAS was HUGE
I was in LoD on Chesapeake, took part in tons of wars against the big chesa guilds that you named. Remember the Lod guildhouse outside of vesper strip? That place was downright crazy at all times.
Anyway I think you'll be surprised to see the number of old school UO'rs coming back to play IPY 2. I know -S-, FS, LoD, SAS, SUN, FB, XH!, GoD, SiN, ST, Zrv, and then there's KAOSS and ? who will have people playing here, and I'm pretty sure a few OiN people will be playing but maybe not as the guild, also I wouldn't be surprised to see some KoC/J-D show up . Anyway those are just the guilds you probably know, there's a whole mesh of UO guilds that were formed/created on various free-shards you wouldn't know about and they will be showing up there not to mention a lot of guilds from OSI shards that weren't chesa. You should check it out, I wouldn't jump so far as to say anything is dead. I think you'll be pretty amazed at how many people will be playing ipy 2 when things gets rolling.
Aside from that Ultima Online is easily the best game ever, no other mmo can compare or hold up to it, and IPY 2 is the best chance anyone here has to rekindle the old UO spirit, whether your thing is crafting, pvp, pvm, pk'ing, pirates. I dunno, just with all the games out there, I would still rather play Ultima, I guess I can appreciate good game design and I'm definitely not alone in those sentiments.
Btw Djwheat, I totally didn't know you were a UO guy! So badass to see you'll be playing here, you + chill = best commentating duo ever
smackfools did you ever play with Grey/King Kye or Hector?
Some pics show KoC and OiN teaming up wich is sweet cause they've always been rivals on Chesapeak haha.. I remember that happeninng because a guild called SAS was HUGE
I was in LoD on Chesapeake, took part in tons of wars against the big chesa guilds that you named. Remember the Lod guildhouse outside of vesper strip? That place was downright crazy at all times.
Anyway I think you'll be surprised to see the number of old school UO'rs coming back to play IPY 2. I know -S-, FS, LoD, SAS, SUN, FB, XH!, GoD, SiN, ST, Zrv, and then there's KAOSS and ? who will have people playing here, and I'm pretty sure a few OiN people will be playing but maybe not as the guild, also I wouldn't be surprised to see some KoC/J-D show up . Anyway those are just the guilds you probably know, there's a whole mesh of UO guilds that were formed/created on various free-shards you wouldn't know about and they will be showing up there not to mention a lot of guilds from OSI shards that weren't chesa. You should check it out, I wouldn't jump so far as to say anything is dead. I think you'll be pretty amazed at how many people will be playing ipy 2 when things gets rolling.
Aside from that Ultima Online is easily the best game ever, no other mmo can compare or hold up to it, and IPY 2 is the best chance anyone here has to rekindle the old UO spirit, whether your thing is crafting, pvp, pvm, pk'ing, pirates. I dunno, just with all the games out there, I would still rather play Ultima, I guess I can appreciate good game design and I'm definitely not alone in those sentiments.
Btw Djwheat, I totally didn't know you were a UO guy! So badass to see you'll be playing here, you + chill = best commentating duo ever
smackfools did you ever play with Grey/King Kye or Hector?
Legion of Doom right? Yeah I remember the strip right outside of vesper..a lot of fights took place there lol.... My character was mUTANT on chesa... Yes I played with those guys before, I dont really remember them too much though..they were OiN right? Like Cadul and Deagol. I mostly played with the KoC guys like Predator, Flexx, Rollergirl, Narf, ...I started NfC with Ghostface after IC! disbanded but I quit shortly after that...
IC! was sweet because it had a lot of the KoC players in it, but a more tight knit group, and we pretty much fought like Oinland, it was really hard to take us out.. I remember A*G and -S- just getting slaughtered by us.
Fighting Oinland on the other hand was seriously intense. The fight would last FOREVER before someone died, and whoever lost that guy would lose the fight, thats how fragile the fights between OiN and IC! were.
I never really liked the OiN guys too much though, the only one I really knew well was Blade, they seemed too serious to me.. But they had awesome synergy...A group of 5 of those guys could take on 2 guilds at once. Those guys just never seemed to die.
On January 26 2011 12:39 Tiamat wrote: No mounts - does this mean tamers are a useless skill? I know I made a shit ton of gold selling chickens and nightmares to people.
Will this mean there are no chickens and mightmares on this server?
Taming is still really strong with no mounts, like always, you wont be selling mounts to people but eventually you can definitely tame and sell dragons/drakes for a lot of gold. Not to mention pvm with dragons is by far one of the best money making templates.
I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL.
VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!!
On January 26 2011 15:08 Evil_Monkey_ wrote: I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL.
VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!!
If I recall, the Archer/Mage dreadlord template ruled supreme in classic. Explosion, E-Bolt and a Heavy XBow bolt in the face did most people in. Although harm was useful in removing the magic reflection first.
On January 26 2011 14:23 PiousMartyr wrote: I could only find some of my old UO pics. I had an external die on me a few years back, I wonder if I had most of my screenshots on there.
Some screenshots of modern(ish) Chessy (pics date from 2005-2007)
On January 26 2011 15:08 Evil_Monkey_ wrote: I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL.
VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!!
If I recall, the Archer/Mage dreadlord template ruled supreme in classic. Explosion, E-Bolt and a Heavy XBow bolt in the face did most people in. Although harm was useful in removing the magic reflection first.
IPY's prime built will probably be the Hallymage like on T2A, since xbows got shafted. I think, anyway.
On January 26 2011 15:08 Evil_Monkey_ wrote: I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL.
VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!!
If I recall, the Archer/Mage dreadlord template ruled supreme in classic. Explosion, E-Bolt and a Heavy XBow bolt in the face did most people in. Although harm was useful in removing the magic reflection first.
IPY's prime built will probably be the Hallymage like on T2A, since xbows got shafted. I think, anyway.
Yeah its gonna be Tank Mage because of the ability of precasting and instahit....you might see some guys using xbows thought instead of halberds or staffs
On January 26 2011 15:08 Evil_Monkey_ wrote: I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL.
VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!!
If I recall, the Archer/Mage dreadlord template ruled supreme in classic. Explosion, E-Bolt and a Heavy XBow bolt in the face did most people in. Although harm was useful in removing the magic reflection first.
When UO started noone had high magery or resist and very few people had macros etc. During the early patches in UO all Weapons, especially bows were really rather useless in pvp. Unless, you had vanquishing weaps or something really nasty. In the early patches 50 magery would be way superior to 100 swordsmanship, due to the fact the 2 fireballs and a harm could kill almost anyone.
Edit: I know the patch you're talking about. When I started pk'ing it was all fireball and harm though. Then it changed because those spells were nerfed and archery was improved and it all changed into the template you're talking about.
On January 26 2011 14:23 PiousMartyr wrote: I could only find some of my old UO pics. I had an external die on me a few years back, I wonder if I had most of my screenshots on there.
Some screenshots of modern(ish) Chessy (pics date from 2005-2007)
The only shots of a champ spawn I could find. It may be a Harrower, I can't tell.
We had a dueling tournament, and a GM showed up to watch ^_^
I patched my client to make fields appear as tiles and trees appear as stumps. It made life soo much easier.
All my chars, circa 2005, the necromancer whose name is cut off is Ylthallynon
Pure manlyness
When balance started to stop being a priority... surely not photoshopped *shifty eyes*
My eyes, they burn ;p
:D Yeah, modern UO will do that if you aren't careful.
I remember playing a bit on my friends account way back when warhammers were the shit. They could take someone out in just a few hits and absolutely wrecked armour.
I hope maces still do absurd amounts of damage to armour :D Being a macer was always nice in long fights since you'd eventually force people to either leave to repair/get new armour or have them play without a full suit.
Only 15 days to go!
Are we gonna use vent/teamspeak or just the IRC/in game guild chat?
I'll also try to see if I can host a UOAM server if anyone's interested. UOAM is always a nice way to keep track of each other in PvP, or to find a guildmate being PKd.
Yeah maces hurt bc it took away stamina too...i always hated that.....I eventually just made a GM alchemist and made all my refresh pots, gheals, cures and stuff lol it was sweet. and all financed on looting dead enemy guild members! lol...
I swear id rack up about 3-5k of each reg in a couple of days from dead enemies.
[/QUOTE]smackfools did you ever play with Grey/King Kye or Hector? [/QUOTE]
I acutally just remmebered being in a dueling tourny with King Kye on the first IPY...he was a good dueler along with Solmyr....I used to hold my own against them both.. Solmyr was [KoC] and King Kye was [c2w] on IPY iirc
I'm a UO noob at best so could anyone clarify the skill system in UO for me...The last time I played it seemed like it was just macro macro macro. Is this how it is or am I having a misconception?
On January 28 2011 17:16 FuhYewL wrote: I'm a UO noob at best so could anyone clarify the skill system in UO for me...The last time I played it seemed like it was just macro macro macro. Is this how it is or am I having a misconception?
You have up to 700.0 skill points to distribute however you want amongst lots of different skills, each has a max of 100.0 (GM).
You want to put all your skills into stuff that compliments each other, like if you want to be a mage you should have magery, meditation, and evaluating intelligence as high as possible. Warriors will want a weapon skill, tactics, anatomy, parrying, healing and some other stuff.
You gain skills by doing stuff. If you hit something with a sword, you'll gain skills that relate to sword fighting: swordsmanship, tactics, and anatomy. You want to train against stuff that's just slightly better than you (uo.stratics.com has a bestiary which says the weapon skills of all the monsters). If you're at like 70% swordsmanship and 90% tactics and you're fighting a monster with 80% wrestling, you'll gain swordsmanship but not much tactics.
Dunno if that's the case for IPY, but that's how I remember skill gains working in regular UO.
On January 28 2011 17:16 FuhYewL wrote: I'm a UO noob at best so could anyone clarify the skill system in UO for me...The last time I played it seemed like it was just macro macro macro. Is this how it is or am I having a misconception?
Certainly there will be a lot of macroing to raise repetitive skills, but IPY has a system in place that rewards actual play. Skills gain at 200% their normal rate when in a dungeon and at an accelerated rate once every 24 hours. You'll probably want to train hard-to-raise skills like magery, resisting spells, parrying, and healing actively during the beginning of your play session, whereas you might macro evaluating intelligence, meditation, anatomy, and hiding at night.
IPY's prime built will probably be the Hallymage like on T2A, since xbows got shafted. I think, anyway.
I can say with confidence that swords, fencing, macing, AND archery are ALL very viable ways to fight on IPY2.
I am hoping that they rebalanced some of the weapons, one of the things that I hated about UO was that out of all the weapons and armor, only 5-6 were really used. ie. Swords you had to use a hally or kat, fencing was all about kryss, maces were the Qstaff. It really sucked when the dragon or E.Gazer you killed dropped a magic viking sword or a butcher's knife lol
BTW, on this shard is everyone going to be wearing chainmail ? Plate/Leather is never used on UOSecondAge.
IPY's prime built will probably be the Hallymage like on T2A, since xbows got shafted. I think, anyway.
I can say with confidence that swords, fencing, macing, AND archery are ALL very viable ways to fight on IPY2.
I am hoping that they rebalanced some of the weapons, one of the things that I hated about UO was that out of all the weapons and armor, only 5-6 were really used. ie. Swords you had to use a hally or kat, fencing was all about kryss, maces were the Qstaff. It really sucked when the dragon or E.Gazer you killed dropped a magic viking sword or a butcher's knife lol
BTW, on this shard is everyone going to be wearing chainmail ? Plate/Leather is never used on UOSecondAge.
Mages will rock leather armor since it doesn't have meditation penalties. Most warriors will probably go with a chain/ring mixture since plate has dexterity penalties but some will opt for the full plate.
As for weapons, pretty sure long spears are poisonable so that will make them more common. And back on IPY1, war forks were deadly so that probably will be the case now. It's something I could take a look at tomorrow to make sure but I do think there was a focus on making the various weapons viable and not just hally/kat, kryss, qstaff/warhammer.
a lot of good warriors had to have a fast connection + horse to be effective (it was acutally quite annoying fighting them)... since IPY doesnt have mounts, seeing pure warriors will most likely be quite rare.
It's going to be mostly tank mage..
GM: Magery, Resist, Evaluating Intelligence, Meditation, Swords/Mace, Tactics, Wrestling (better chance at not getting disrupted every time your hit.)
some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill).
On January 29 2011 18:58 Smackfools wrote:some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill).
Whoa, that's a complete stretch on the damages. Even with a perfect vanq (which will be very hard to get), you'll be lucky to get 60 damage on a halberd swing. Factor in 21 AR from a full leather suit, and it will probably not get past 50 even on big swings. GM anatomy only gives a 20% bonus to weapon damage and it's generally not worth it for a tank mage since you'd get interrupted every time you disarmed to cast a spell.
On January 29 2011 18:58 Smackfools wrote: some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill).
Well if they make it anywhere close to pre uo r anatomy + eval int wont give you any wrestling benefit Meaning no wrestling on a mage is not viable. Getting hit and disturbed everytime you cast a spell wont work =D.
On January 29 2011 18:58 Smackfools wrote: some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill).
Well if they make it anywhere close to pre uo r anatomy + eval int wont give you any wrestling benefit Meaning no wrestling on a mage is not viable. Getting hit and disturbed everytime you cast a spell wont work =D.
I know that. It's a good template for pking. not dueling. Usually when you pk, you pk people who cant fight back, like miners and whatnot..
If you planning on dueling or warring with guilds, yes you need wrestling..
On January 29 2011 18:58 Smackfools wrote:some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill).
Whoa, that's a complete stretch on the damages. Even with a perfect vanq (which will be very hard to get), you'll be lucky to get 60 damage on a halberd swing. Factor in 21 AR from a full leather suit, and it will probably not get past 50 even on big swings. GM anatomy only gives a 20% bonus to weapon damage and it's generally not worth it for a tank mage since you'd get interrupted every time you disarmed to cast a spell.
I should have clarified, anatomy is a decent template for pking not warring or dueling.
its your choise but miners are probably the only thing this will work on everything in a dungeon will disturb you and the chances of escaping a possy are nill
imagine trying to fight in a dungeon going for the kill only to get disturbed by a skeleton or this buddy a ratman
not to mention this isnt 1998. most people will know how to fight back.Once the element of surprise is gone you will be screwed
I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt.
I am hoping that they rebalanced some of the weapons, one of the things that I hated about UO was that out of all the weapons and armor, only 5-6 were really used. ie. Swords you had to use a hally or kat, fencing was all about kryss, maces were the Qstaff. It really sucked when the dragon or E.Gazer you killed dropped a magic viking sword or a butcher's knife lol
BTW, on this shard is everyone going to be wearing chainmail ? Plate/Leather is never used on UOSecondAge.
Hmm... how should I put this
Leather armor will be very commonly used.
a lot of good warriors had to have a fast connection + horse to be effective (it was acutally quite annoying fighting them)... since IPY doesnt have mounts, seeing pure warriors will most likely be quite rare.
Well mages are gonna be on ground too :O But yes it takes away the advantage of being on a mount while your opponent is not (btw being on a mount as a mage vs an unmounted dexxer makes you pretty much invulnerable to them).
But I suppose there might be some truth in that... BUT, I can almost guarantee you that most pvp characters near the beginning of the shard will be dexxers (I'm probably not allowed to explain why).
Whoa, that's a complete stretch on the damages. Even with a perfect vanq (which will be very hard to get), you'll be lucky to get 60 damage on a halberd swing. Factor in 21 AR from a full leather suit, and it will probably not get past 50 even on big swings. GM anatomy only gives a 20% bonus to weapon damage and it's generally not worth it for a tank mage since you'd get interrupted every time you disarmed to cast a spell.
This is about right, but I wouldn't be surprised if the numbers are just a little bit lower than that. I have a feeling that all standard tank mage duels will happen with zero armor just to make the fights shorter.
I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt.
The pvp numbers are being tweaked in IPY2. All of the same basic concepts you're used to will still apply in IPY2, but the numbers generated will be slightly different than what you remember (it's still being worked on).
But yes I can totally see how an anatomy tank mage would be much better at PK'ing than a regular tank mage. As you suspect, that same anatomy mage is inferior in a 1v1 duel.
I am hoping that they rebalanced some of the weapons, one of the things that I hated about UO was that out of all the weapons and armor, only 5-6 were really used. ie. Swords you had to use a hally or kat, fencing was all about kryss, maces were the Qstaff. It really sucked when the dragon or E.Gazer you killed dropped a magic viking sword or a butcher's knife lol
BTW, on this shard is everyone going to be wearing chainmail ? Plate/Leather is never used on UOSecondAge.
a lot of good warriors had to have a fast connection + horse to be effective (it was acutally quite annoying fighting them)... since IPY doesnt have mounts, seeing pure warriors will most likely be quite rare.
Well mages are gonna be on ground too :O But yes it takes away the advantage of being on a mount while your opponent is not (btw being on a mount as a mage vs an unmounted dexxer makes you pretty much invulnerable to them).
But I suppose there might be some truth in that... BUT, I can almost guarantee you that most pvp characters near the beginning of the shard will be dexxers (I'm probably not allowed to explain why).
Whoa, that's a complete stretch on the damages. Even with a perfect vanq (which will be very hard to get), you'll be lucky to get 60 damage on a halberd swing. Factor in 21 AR from a full leather suit, and it will probably not get past 50 even on big swings. GM anatomy only gives a 20% bonus to weapon damage and it's generally not worth it for a tank mage since you'd get interrupted every time you disarmed to cast a spell.
This is about right, but I wouldn't be surprised if the numbers are just a little bit lower than that. I have a feeling that all standard tank mage duels will happen with zero armor just to make the fights shorter.
I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt.
The pvp numbers are being tweaked in IPY2. All of the same basic concepts you're used to will still apply in IPY2, but the numbers generated will be slightly different than what you remember (it's still being worked on).
But yes I can totally see how an anatomy tank mage would be much better at PK'ing than a regular tank mage. As you suspect, that same anatomy mage is inferior in a 1v1 duel.
Yes, usually in dueling there are set "unwritten" rules that i remember to prevent lameness like : No potions, no armor, no magic weapons, and no more than three mini heals in a row are to be casted.
If you happen to run into an orange at the bank or in a dungeon or something, magic weaps and armor is okay..just dont chug pots in a 1v1 its lame!
If you violated these you were usually called a "noob" lol
There was actually a sign in the dueling pits in the first IPY that read "No Faggotry" it was pretty funny haha
i've never played this game, but it seems like fun... is it worth it to download a client and start playing, or will I be so far behind the learning curve I will be the only newbie in the entire game?
If its worth trying, what client should i get, and what sort of character is good for a new player?
On January 30 2011 02:07 tnkted wrote: i've never played this game, but it seems like fun... is it worth it to download a client and start playing, or will I be so far behind the learning curve I will be the only newbie in the entire game?
If its worth trying, what client should i get, and what sort of character is good for a new player?
totally woth it, i dare to say that you can have even more fun if this is your first time, the world of uo is HIGLY explorable, a lot of hiding passages and stuff that old players know, but you dont, so just get a good teamplate and some friends, and you will have a lot of fun, pks will be annoying from time to time, but hopefully with the paladin system they wont be ganking you 24/7.
Anyone knows what's better to start playing with? its been a lot of time since i played classic uo, so without LRC i dont think that a mage will be a good char at all to start with, should i try a fencing dexxer or something like that? and which 2 skills should i start with? i think fencing healing should be the best to start, but RS and healing are more xpensive, so maybe i should go RS/healing and buy fencing at the trainer and start from there? any help its appreciated
On January 29 2011 21:08 Smackfools wrote: I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt.
Well, I played the first IPY and and have been in beta for the new one so I can say fairly well that I'm not exaggerating in the least ;p
Two shotting someone from 100 hp with a halberd will probably never happen.
EDIT: I just thought that you might be remembering 'crushing blows' from a warhammer which gave +50% damage to a swing. That might be why you remember such a high damage for one swing. Since IPY doesn't have those special hits (which were entirely random), those crushing blows won't come up.
On January 30 2011 02:07 tnkted wrote: i've never played this game, but it seems like fun... is it worth it to download a client and start playing, or will I be so far behind the learning curve I will be the only newbie in the entire game?
If its worth trying, what client should i get, and what sort of character is good for a new player?
totally woth it, i dare to say that you can have even more fun if this is your first time, the world of uo is HIGLY explorable, a lot of hiding passages and stuff that old players know, but you dont, so just get a good teamplate and some friends, and you will have a lot of fun, pks will be annoying from time to time, but hopefully with the paladin system they wont be ganking you 24/7.
Anyone knows what's better to start playing with? its been a lot of time since i played classic uo, so without LRC i dont think that a mage will be a good char at all to start with, should i try a fencing dexxer or something like that? and which 2 skills should i start with? i think fencing healing should be the best to start, but RS and healing are more xpensive, so maybe i should go RS/healing and buy fencing at the trainer and start from there? any help its appreciated
I think the majority of players will start as some form of warrior and then eventually mold that character into a tank mage as they get more gold from farming and they start maxing out their weapon skill and tactics. As for two starting skills, tbh I still haven't decided on what I think is best. It's tricky because you want a high weapons kill early since you can kill stuff easier. On the other hand, you could easily spar up those skills when you do have some bandages stocked up whereas skills like resist and magery cost a lot more so starting those at 50 might make more sense.
Alternatively, you could not worry at all about resist/magery on your first character and strictly focus on farming (start with healing/weapon) to pass gold on to a second character that begins with 50/50 resist/magery. That's what I typically did on other free shards but since IPY2 is pretty unique in terms of skill gain, it's a bit of a different situation.
Its tank mage better than pure mage?? with the weapon skills, it was just a preference thing, but i dont remember that much of classic, so its better a tactic/weapon skill mage better than pure mage with wrestling only? IRRC your weapon drop when you cast in classic because theres no spell chanelings, so is most of a hit+cast combo, then dont equip the weapon till the battle finish?
On January 30 2011 04:50 Nobu wrote: Its tank mage better than pure mage?? with the weapon skills, it was just a preference thing, but i dont remember that much of classic, so its better a tactic/weapon skill mage better than pure mage with wrestling only? IRRC your weapon drop when you cast in classic because theres no spell chanelings, so is most of a hit+cast combo, then dont equip the weapon till the battle finish?
Tank mage is the cookie cutter template, so yeah 5x mage plus weapon/tactics.
You can do a healer mage or a parry mage and that will make you very hard to kill but you probably won't kill anyone competent yourself. Stealth mage is also an option for people wanting to catch prey when they are weak.
Yea, no channeling or w/e. You basically want to hit with your weapon any time the timer is up unless you're saving the swing for a particular combo
On January 30 2011 02:07 tnkted wrote: i've never played this game, but it seems like fun... is it worth it to download a client and start playing, or will I be so far behind the learning curve I will be the only newbie in the entire game?
If its worth trying, what client should i get, and what sort of character is good for a new player?
I'd recommend a template to help you start making money. You will have a VERY hard time just making a mage right off the bat without a house and money to fund reagents. Dying as a mage can become expensive for a new player with no bankroll to fund him. Choose one of these to start making money.
a) Bard - Bards are get PvEers and are free to build their skills and therefore easy to macro. Bards basically make the monsters fight each other and then you finish off the weaker one. You will have some skills left over so either pick a mage or fighter with healing to heal yourself. You will be completely worthless in a PvP fight but the good thing is if you die, all you need is a lute or drum and you can go right back having monsters fight each other.
b) Tamer - Taming is free as well, but it takes eons longer to reap the benefits. But a GM tamer only requires a few skills and you can pretty much kill anything PvE once you have dragons at your side.
c) Smithy/Miner/Tailor etc - You can go the non combat role to make money, but it can get kinda boring just mining and chopping trees to sell. Its the safest way to make money.
d) Warrior/Healer - This is a cheap template too, but if you die you will lose pretty much all your stuff and have to re-equip before you can do anything else again, and most endgame monsters are hard to kill with swords alone in my experience.
You can goto UOsecondage.com and download their client just to get the hang of the interface and razor.
I have a few questions for you since your in the beta..
a) Can you explain the recall system? I take it that Reds, factions and any type of paladin, cannot recall or gate at all? Only blues?
b) Are the newbie items you start off with blessed?
c) How many different lands are there to explore? Is it just Britannia or does it include the TA2 lost lands and all those other lands that were added later on.
d) I was kinda confused about how scribing works. You can no longer scribe from your spellbook? You have to have a master scroll or something?
e) Is Poisoning a crafting skill on this server or do you get bonuses to your poisoning when you GM it?
On January 29 2011 21:08 Smackfools wrote: I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt.
Well, I played the first IPY and and have been in beta for the new one so I can say fairly well that I'm not exaggerating in the least ;p
Two shotting someone from 100 hp with a halberd will probably never happen.
EDIT: I just thought that you might be remembering 'crushing blows' from a warhammer which gave +50% damage to a swing. That might be why you remember such a high damage for one swing. Since IPY doesn't have those special hits (which were entirely random), those crushing blows won't come up.
ahhh!!! now i remember lol (its been 10 years give me a break lol) it was when they indroduced lumberjacking bonus damage with axes and i swear they would do 80 dmg a hit it was crazy.
Alright well it's time to get something done and I don't think anyone else plans to do it so I will.
The question: Who is going to lead the teamliquid guild, or at least be the guild leader?
If you want to be the guild leader please say so. I guess we can hold a vote or something.
To be honest, I think I might want to do it after all.
My idea of the Team Liquid guild would be little more than a very casual guild. RP'ers, PvP'ers, PvE'ers, thieves, gatheres, crafters, and of course new UO players; the only requirement for membership would be that you are a member of the teamliquid.net community OR you play starcraft (currently or in the past) OR you are a friend/family of someone else in the guild who does. AND you must also be a very trustworthy person (when dealing with guildmates).
I actually have extensive experience leading this type of guild in MMORPG games. It's pretty much the easiest type of guild to run (assuming you don't have any lofty goals), and it naturally attracts new recruits (and retains them) due to freedom & lack of rules. It is little more than a way to facilitate keeping the community together and having them do things with each other. But of course I wouldn't stop trying to make it more interesting without infringing on people's freedom.
Anyways, I believe I will have the means (solo) to place a house AND a guild stone within the first week of release.
Also, I don't plan on placing my first house in the area I had mentioned earlier in this thread (I'll post specifics about it later). djWHEAT said Minoc. Therefore we are Minoc. My house(s) will be in Minoc.
So yeah... I don't think my leadership would be any kind of contract or anything lawl (you could all easily just not join/leave the guild). But I also am not at liberty to promise that I would lead forever (but you never know o.O). I would definitely give it at least 3-6 months for sure though (and I would choose the new leader carefully or let you guys do it).
Lastly, if the general consensus is that I would not be a good leader and/or that someone else would be a better one, then I would be happy to be a loyal follower.
I've been following this thread and I'm definitely going to give it a go. I'm not sure how to build my character though as I want to PVP as a melee but from what I've read from this thread it's all about tank mage?
Haven't played this since '98 but from what I can tell that is the era of UO that IPY is based on. Can anyone link or outline some decent starting templates? I've forgotten basically everything in 12 years.
I was always very interested in UO back when it was first coming out. Never got a chance to play it. Hopefully there will be a decent community for helping brand new characters within TL.
On February 06 2011 16:18 Barrin wrote: Alright well it's time to get something done and I don't think anyone else plans to do it so I will.
The question: Who is going to lead the teamliquid guild, or at least be the guild leader?
If you want to be the guild leader please say so. I guess we can hold a vote or something.
To be honest, I think I might want to do it after all.
Barrin your idea sounds great, what needs to happen is somebody has to just step up and take the leads of the TL guild. I don't think anyone will object, you definitely have a lot of knowledge about Ultima Online and will be able to help new TL'rs get a grasp of what's going on.
What's really important is that a guild house gets placed down, and a Team Liquid guild stone is created to get people tagged to. I will definitely try to help you with this stuff but yea you have my vote for being the GM of the TL, IPY branch.
On February 07 2011 04:44 FuhYewL wrote: I've been following this thread and I'm definitely going to give it a go. I'm not sure how to build my character though as I want to PVP as a melee but from what I've read from this thread it's all about tank mage?
You want to build yourself as a pure dex fighting char, this template is seriously strong on IPY and if played/equipped right you will be able to beat pretty much any tank mage in a 1v1. The IPY wiki is going to be released soon and I have a bunch of write ups for various combat builds, I would suggest trying to build your char with something like this in mind.
Skills
100 Fencing or Swordsmanship or Mace Fighting (Choose your whatever weapon types you wanna use) 100 Archery or Hiding or Poisoning or Parrying (this spot is open to a few options, archery is really handy for dexxers, you could do a meele skill and archery for the runners. 100 Tactics 100 Healing 100 Anatomy 100 Resisting Spells 100 Magery
You're clearly very committed to the game, since you're already playing in beta trying to make it the best UO server around. Your idea of the type of guild you want is exactly what I'd like to be a part of too, a guild that covers all areas of the game.
I want the guild to be something that invites both very competitive UO players who want to dominate the PvP scene as well as casual players who just want to have fun, play UO, and talk about Starcraft ^_^
I'd love to help organize the guild, but I lack the time commitment necessary to be a good GM. I'll help where I can, but I don't think I could be a good GM.
Maybe if there's a guild council or something to help manage different aspects of the guild (some people managing the PvP side, others for crafting, others for RP... etc) I'd like to be a part of that :D
Is it possible to play on this server with a newer client with updated graphics? Not that I hate old-school graphics, I have played a lot of old games. Just wondering if there is one avalible that works with this shard.
EDIT: Is there a way to play this in windowed mode with it being pixelmapped to my screen resolution? When I play at 1600x1200, I can see more than the world can draw, which leads to very annoying black edges around my character. I would like to play at, for example 1280x1024, and still have it fill the screen top to bottom (1920x1200). Is this possible using Razor and the 2d client?
So it's not possible to stretch the game window itself? It's super small playing in 800x600 pixelmapped on 1920x1200 screen. I mean 80% of my screen is covered in black, and the game itself covers 20%.
I'd love to help organize the guild, but I lack the time commitment necessary to be a good GM. I'll help where I can, but I don't think I could be a good GM.
Maybe if there's a guild council or something to help manage different aspects of the guild (some people managing the PvP side, others for crafting, others for RP... etc) I'd like to be a part of that :D
I will admit that my biggest flaw as a guild leader in the past was delegating duties to other people. I often just tried to do almost everything myself.
I will not make that mistake anymore though. I will definitely make sure to have people overseeing certain areas like
PvP (guarding the town and/or forming parties to attack other towns during O/C times, ensuring a response to anyone attacking guildmates, probably would also be in charge of thieves for stealing treasuries).
PvE (travel as a group... trust me; In need of someone very good at the beginning of the server for leading PvE groups while I'm gathering/crafting for house asap (I might already have someone I need to double check))
Crafting (this would probably include organizing a vendor house/in-town vendor house, maybe collaborating with PvP leader helping them with bombs to get to treasuries, and collaborating with pirate captain helping them make a fleet of boats with cannons!)
Pirate Captain! This would take a long time, but someone's gotta take over the seas for us. This person would be in close collaboration with the PvP dude.
If we get big enough I would certainly hope someone volunteers to take over RP/Events (well you can get creative here... I donno... amass dozens of orc masks and ringmail armor sets and do raid on a player-run orc town?) (this might also include planning and overseeing pvp tournaments :o)
I'm sure we can think of other things as time goes on (ventrilo admin? ).
Anyways PiousMartyr, I am quite sure I have seen you in a place or two even outside of this thread, and while I don't remember it exactly, I only have the impression that you know what you're talking about. I can't promise anything (yet), but I am interested in learning more about which areas you would like to help out in (we can bring it to PM's if you want).
I believe I have neglected the whole King system thing. It is actually very important that if our home town is Minoc then we take over Kingship of Minoc. This much should be fairly obvious & public knowledge, but I have more detailed & important plans that I'll explain after release (i.e. when the system mechanics are public knowledge and I'm not breaking beta confidentiality). I suppose my reason for saying this is to urge that we must band together to reach our full potential.
On February 08 2011 01:39 anilusion wrote: So it's not possible to stretch the game window itself? It's super small playing in 800x600 pixelmapped on 1920x1200 screen. I mean 80% of my screen is covered in black, and the game itself covers 20%.
You're able to force the game size with razor, I play with slightly bigger then 800x600 and still have black edges but the black area is useful for putting hp bars, spell gumps or whatever. I'm at the comp lab right now but I'll let you know what resolution I'm using when I get back.
Barrin sounds good man, if you need anything updated with the OP to reflect certain guild criteria just let me know and I'll change it. Wish I could just give you the power to do it somehow heh, but I check the thread pretty regularly.
I'm very excited for a TL guild, but let's not put the cart before the horse. We have interested players, an IRC server, and a simple directive: if you place a house, do it in the Minoc area. Those things alone should get us through the next several weeks.
It's going to be critical that everyone is active in IRC. This effort simply won't work without it. Once IPY launches, get connected and chat it up. The new players are going to need help, and the experienced players are going to want company. Don't be strangers!
On February 09 2011 04:09 DJEtterStyle wrote: I'm very excited for a TL guild, but let's not put the cart before the horse. We have interested players, an IRC server, and a simple directive: if you place a house, do it in the Minoc area. Those things alone should get us through the next several weeks.
It's going to be critical that everyone is active in IRC. This effort simply won't work without it. Once IPY launches, get connected and chat it up. The new players are going to need help, and the experienced players are going to want company. Don't be strangers!
So true, getting proper communication and organisation - as well as a sense of community is going to decide if this ends up working out or. I think some of the new people will be intimidated starting out in UO, and some of us older veterns are going to have our nostalgia wiped away at times when we get dry looted
We already got the starting community I think, we just need to gather them
The IRC is great for real-time connecting, but I really want to get a list of all the people that will be participating to gauge what systems should be in place and how fast. I also have some very useful starter information that you won't be able to find publicly anywhere else that I want to post up in a centralized area, as well as just plain guild information; I am also working on charts that show the very best places to place a house, and how we should place other houses if we want to make a town and place a castle eventually.
Making a private subforum for our guild in the Guild Forums section of inporylem.com seems like the ideal place to do this to me. Those subforums aren't working right now, and I'm trying to figure out what the deal is with them as we speak. I assure you it would be quite useful.
If the subforum thing doesn't work, then there is a Group system on their website that we can use to gather everyone, or if worse comes to worse I can just have everyone PM me on teamliquid.
But I definitely know where you're coming from. Especially, before the in-game guild even gets formed we need someone (other than myself) that is willing to lead adventuring groups. Please anyone feel free to volunteer.
Also if this is going to happen right, then we should stay in front of any competition. Like "The Guild of Ingorious Miners" guild that started to form several days ago (but I just learned about today) would be serious competitors for us (and would potentially consider us prey).
We have 5 choices really. One of the choices is unacceptable IMO. But 4 are the same 4 choices that I gave them.
1. Cease negotiations & claim Mt. Kendall and Minoc as our own, and ruthlessly fight anyone who stands in our way. This would actually be pretty fun, but it's not the best way to take over Minoc (see option 3&4). 2. Continue negotiations & hope that they become our partners. We would still try to take over Kingship as much as possible, but if they prove to be loyal and worthy allies then I see nothing wrong with handing them Kingship every once in a while. This would be peaceful, but we would also be sharing land & power. 3. Continue negotiations & hope that they join us. From what I can tell they are excellent players and would be an excellent addition to the guild. With an opposing guild out of the question, we would rule Minoc fairly easily. 4. Abandon the Team Liquid guild and join them. (obviously this is the choice that I didn't give them) They have very similar goals as we would: take over Minoc, Mt. Kendall, and it's surroundings. Again, because of lack of opposition, we would still rule Minoc fairly easily. I have no problem with this option, but I of course will still lead if it is not chosen. 5. Abandon Minoc in favor of a different city. This is the choice that is unacceptable IMO, but we can vote on it anyway.
Poll: How should we deal with "The Guild of Ingorious Miners"?
Cease negotiations & claim Mt. Kendall and Minoc as our own. (9)
45%
Continue negotiations & hope that they join us. (7)
35%
Abandon the Team Liquid guild and join them. (4)
20%
Continue negotiations & hope that they become our partners. (0)
0%
Abandon Minoc in favor of a different city. (0)
0%
20 total votes
Your vote: How should we deal with "The Guild of Ingorious Miners"?
(Vote): Cease negotiations & claim Mt. Kendall and Minoc as our own. (Vote): Continue negotiations & hope that they become our partners. (Vote): Continue negotiations & hope that they join us. (Vote): Abandon the Team Liquid guild and join them. (Vote): Abandon Minoc in favor of a different city.
Can't wait now I hope I'm going to be able to convince my brother and his friends to join us if they're allowed. They're easily amongst the best PvPers out there. Myself, I'm good at bw but I never played too much UO, I will start out as a dexer most likely for the nostalgia of fighting ettins, trolls and liches yeah.
Barrin, thanks for you efforts here and in beta. You are truely commited hehe
I voted "Cease negotiations & claim Mt. Kendall and Minoc as our own."
Most fun scenario imo as long as we aren't completely outgunned and have a shot at it. Otherwise we should try to team with them/merge. Also major props to Barrin for taking the initiative to lay some ground work so we aren't aimless.
I'm gonna let that poll run for a few more days, but I'm pretty sure we're going with #1.
Also, I have found old Great Lakes (OSI shard) friends that go back 10 years. They too are planning to roll in Minoc (It sounds as if they're very PvP-oriented).
As soon as he learned my old name back then (Barrin), he immediately offered for his guild to be allies with our guild, and it only seemed right that I accepted.
Also, our forums on the inporylem website will be up tomorrow:
Your Subforum will be made tomorrow .. by early evening at the LATEST! - (IPY Admin)
I think a good idea is launching a new thread with guild info such as. Town to join as citizen, where to meet up (irc/forums), and maybe some newbie advice on making crafters.
I think a good idea is launching a new thread with guild info such as. Town to join as citizen, where to meet up (irc/forums), and maybe some newbie advice on making crafters.
Hmmmm... Well Regulate could just put it in the OP of this post, and I was almost about to say to just do that (I would write it up for him)... but on second thought, it makes a lot of sense to make a new thread just for some extra hype and to make sure people see the guild. I think so at least... I hope you don't mind Regulate (you could link to guild thread? lol)
"The Guild of Inglorious Miners" negotiation update:
One of them came up with the idea of a temporary truce for a few weeks (30 days? or til March 1st maybe?), and at the end of that time then gauge our strengths and a new agreement can be worked on then.
Let me take a moment to express for them that they have every intention of making Minoc a thriving city. A place to be sought by adventurers across the globe who are seeking to refresh, restock, and rearm themselves. I too want this, but if we're at each others throats from the beginning then some other city will become the top player vendor city before us.
Therefore, I think a temporary truce is an excellent idea. It gives us time to build ourselves up, but at the same time we still at some point have the potential for sweet pvpness (pun not intended).
For many reasons, it is imperative that we build ourselves up as much as possible during the beginning. But of course this is just a casual guild ^_^ After launch just make sure to try to make friends with good people in-game and then ask them if they want to join us; that goes for everyone please. (people don't necessarily have to come from teamliquid to join the guild; being a friend with someone who's already in the guild is enough)
I've seen this game at my friends houses and tried it occasionally, I'd like to try but it seems quite hard. Will anyone take the time to help me with this or do I stand completely alone if I were to try this?
Truce? Hell no. At the end of the Truce, one side will lose it all and there's no strategy about it.
Lol I see what you're saying. If one side did end up being extinguished, then a temporary truce would make it much faster. But I'm not entirely convinced it would necessarily be a very quick thing (just quicker).
One side, if they persist, could most certainly press on as the underdog (if it came to that). For one, it would make climbing to the top even more fun and rewarding. Even if our ambitions go to ruin (which I yet have no reason to think they would), quite frankly I think it would be rather enjoyable to be the underdog.
But at the same time really I don't think we'll be the underdog (with all due respect to them).
Another thing to consider is that many (if not most) of us are starting to play again after a very long time of not playing. We're rusty oldschoolers, if you will. We're badasses of course, but we just need a little bit of time to get back into the game again to get the feel (I assure you IPY2 will be different than what you remember, in a very good way). Same thing applies to a good deal of people here who have never played UO. If this sounds wrong feel free to tell me lol.
But yes it probably would be quite a different experience to just war with them right away.
Btw Regulate if you dont know, to copy my code exactly the way I wrote it, press the Quote link at the top right of the post ----^ and copy paste everything below this (EVERYONE should post who's with us, and yes I am Shmufle over there, also some information I will be putting in these forums will be very valuable):
So here's the house spot that I was planning on taking immediately on release before. It's actually still an excellent spot, and I don't blame anyone in the guild for taking it if they want to.
Chaos Shrine while also being easily defendable. (Reds can only res from other players (which will be impossible at the beginning) or a Chaos Shrine (I think there's only 1 other chaos shrine in the world, not sure on that)).
LOTS of mining nodes.
Wind dungeon (There's a city in Wind, not a lot of spawns but all types of medium - strong monsters. You need a certain amount of Magery to even get into Wind which can make it a place to retreat).
Not far from:
Deceit dungeon
Compassion shrine
A fairly remote forest (for chopping down wood with a pack mule).
Britain Mines
An ocean inlet
It's also only a few minutes walk to Yew, Britain, and Minoc, and it's not particularly far from Vesper or Cove.
Let me emphasize again how awesome it's proximity to the Chaos Shrine is. Very valuable PvP outpost. Also easily defendable.
Let me also emphasize again how awesome it's proximity to tons of mining nodes is.
Cons:
You can only place the smallest type of house here, and can never upgrade it due to the small space.
Also note: nobody else can place a house very close to you.
Again, if someone in the guild wants to take this instead of placing their house in Minoc, I have nothing wrong with that (I no longer plan to take it).
On February 09 2011 13:24 Barrin wrote: I'm gonna let that poll run for a few more days, but I'm pretty sure we're going with #1.
Also, I have found old Great Lakes (OSI shard) friends that go back 10 years. They too are planning to roll in Minoc (It sounds as if they're very PvP-oriented).
As soon as he learned my old name back then (Barrin), he immediately offered for his guild to be allies with our guild, and it only seemed right that I accepted.
Also, our forums on the inporylem website will be up tomorrow:
BTW guys, is there a simple resource compiled already for how to get the client and get setup for IPY2? I've got some old 519 guys that wanna give things a shot and I want to send them some fool proof page so they can just hop in and play :D
On February 11 2011 00:48 djWHEAT wrote: I tried to post to that thread on the forums and I didn't have access even after I "accessed" it. Username is djWHEAT.
Wierd, you should just be able to log in. Go to the thread, enter password and post in the thread.
'Twas In Por Ylem Eve, and all through the shard, Every man's broad sword rose high to its guard, Erect went their masts, with which to set sail, Only the stoutest had hopes to prevail, Blasting their cannons out into the black, Spreading like seeds with a fiery crack, Let loose your shaft on the crossbow of fame, Mayhaps your aim will achieve great acclaim, I wish all the best and when wishing say, Grasp tight your staff on this glorious day!
Hmm. Well I was really hoping someone would volunteer to let us use their server (as we get more bigger in the weeks after release this will be more likely).
There is / will be an official teamspeak server for the whole shard... I have no idea what the user cap is on the their server, but perhaps we could also just bum a channel in there temporarily.
You're GL OSI? What Clan? Where'd you guys reside? We were GL too and pretty much caused all sorts of trouble in Minoc on that server :D
We talked a little bit about this earlier in the thread ^_^_^
I was a GM Miner, master mage/med/eval with some other smaller skills (like wrestling, some tinkering to make my own pickaxes, etc). I was never really that good until after my GL days (and on test centers / free shards) hehe ^^ I spent more time in and around Britain than anywhere else, but I definitely spent plenty of time in and around Minoc.
I have no clue which clan I was with, though I probably joined several over the course of my time. At one point I turned full-fledged orc for a few months hehehe ^_^ At one point my miner/mage turned perma red lol, that shit was fun.
BTW guys, is there a simple resource compiled already for how to get the client and get setup for IPY2? I've got some old 519 guys that wanna give things a shot and I want to send them some fool proof page so they can just hop in and play :D
The link in there is how to download the OSI client, but you'll need to patch it with our special patch. I think our special patched will be released today or if not of course tomorrow.
I tried to post to that thread on the forums and I didn't have access even after I "accessed" it. Username is djWHEAT.
same here, topic is locked or smth
Wierd, you should just be able to log in. Go to the thread, enter password and post in the thread.
Topic is not locked. Try again^^
This sounds like a terrible terrible bug Maybe I should have just made a guildportal website or something like that after all :o
There are people who's first and only post are in that thread, and it's definitely not locked.
Makes no sense really
P.S. Oh it looks like you got in... Is there anything special you think you did that made you get in?
I was looking at that thread and they had a link to the RAZOR util. Is this basically similar to UOExtreme from back in the day?
As I'll be spending alot of time mining, it would be good to know whether or not I'll have a UTIL for last location and other important things.
Also does RAZOR do things like .x skill increases? That was really helpful for mining and I even have my old GM Blacksmith Spreadsheet that tells me what to make for advancement.
EDIT: Ok... maybe if I wasn't excited as a little school girl and actually read the guide... I answered all my questions.
I mentioned this earlier in this thread, and here's what I think I'm going to do. I have alot of reservations about streaming tomorrow during launch. After speaking with the head of IPY I think I realized that it could actually be BAD. If, hypothetically, the servers have some initial LOAD issues, it might be very detracting to any new players who might be looking to see what this is all about. So I think what I might do is stream on Saturday during the day, mining and checking in with other TL players.
Possibly getting on TL TeamSpeak or whatever to chat it up UO-like.
I really just want people to tune in and see how amazing this game can be... and then maybe they will want to try it for themselves. I also figured I could use it as somewhat of a TUTORIAL to show people how you can start with literally NOTHING and build yourself a kingdom
If anyone would be interested in helping out or maybe coming on to talk about things like Skill Builds, efficient ways to start out, etc. Please let me know! I think it would be fun!
Hey! Could I get some feedback on this template, it will be for my first character on this shard to just run around and kill monsters to gather up some stuff while learning the game again (so long since I last played).
First I wanted to do a Tamer/bard but since there is no pet bonding it could get quite frustrating. Later I might turn this into a pure dexxer or use the gathered gold/regs to start a pvp mage.
Streaming on Saturday would be really fun! I'm not sure yet if I'll be able to play, but I'll try to log on and run around with you guys if I can. I really want to come on the stream and chat, but I dunno if I'll have any means to do so. I'll PM you my Skype info, lemmie know the details about when you're going to stream. If I can make it, I'll definitely take part ^_^ I could talk about some basic builds or what there is to do in UO and why it's the greatest game ever or something, or just run around on the screen and twirl in circles. Whatever is needed :D
Also, we should all become citizens of Minoc and vote for Barrin to be our King! Having the King of Minoc in our guild right at the start of the game would be an awesome boost to getting enough money for guildhouses and equipment to get everyone started.
On February 11 2011 02:58 Whrom wrote: Hey! Could I get some feedback on this template, it will be for my first character on this shard to just run around and kill monsters to gather up some stuff while learning the game again (so long since I last played).
First I wanted to do a Tamer/bard but since there is no pet bonding it could get quite frustrating. Later I might turn this into a pure dexxer or use the gathered gold/regs to start a pvp mage.
Definitely choose fencing or swordsmanship, not archery. Otherwise, great first template. Inexpensive to create and excellent for PvE.
I mentioned this earlier in this thread, and here's what I think I'm going to do. I have alot of reservations about streaming tomorrow during launch. After speaking with the head of IPY I think I realized that it could actually be BAD. If, hypothetically, the servers have some initial LOAD issues, it might be very detracting to any new players who might be looking to see what this is all about. So I think what I might do is stream on Saturday during the day, mining and checking in with other TL players.
Possibly getting on TL TeamSpeak or whatever to chat it up UO-like.
I really just want people to tune in and see how amazing this game can be... and then maybe they will want to try it for themselves. I also figured I could use it as somewhat of a TUTORIAL to show people how you can start with literally NOTHING and build yourself a kingdom
If anyone would be interested in helping out or maybe coming on to talk about things like Skill Builds, efficient ways to start out, etc. Please let me know! I think it would be fun!
Y'know... I had those some reservations myself. Quite frankly, starting off can be pretty boring, unless you purposely aim for highly traversed and dangerous areas (read: pvp hotspots), like the britain graveyard, britain mines, deceit dungeon, etc. And even then you're barely be scratching the surface of how awesome this game can (and will) be. Which is really the problem IMO: even if they watch the entire stream they're not really going to know all the different types of things that can potentially happen if you don't explain it to them.
It would take someone with beta experience or someone who's been studying the wiki to really be able to explain the differences in potentials in this game. *hides in a corner shyly* But seriously I really will have my plate full the first few weeks (especially days) with getting the guild (and myself tbh) set up. Also I don't have a good mic right now I've been meaning to buy a new one lol, just never got around to it; but if you really want/need me at some point on the stream, I suppose I could just buy one before then
TBH, anything that makes the stream more interesting will encourage more people play IPY2, which means more people that would be likely to join our guild, which only furthers our interests. This is also important to me.
Hey! Could I get some feedback on this template, it will be for my first character on this shard to just run around and kill monsters to gather up some stuff while learning the game again (so long since I last played).
First I wanted to do a Tamer/bard but since there is no pet bonding it could get quite frustrating. Later I might turn this into a pure dexxer or use the gathered gold/regs to start a pvp mage.
Echoing DJEtterStyle, it's a great inexpensive, effective, and efficient way to start off adventuring PvE.
Definitely go with fencing or swords. (I exclude macing merely because as a provoker, you don't need any more ways to reduce your incoming damage (I believe macing things will in fact reduce their DPS by virtue of reducing their stamina, which is great but I also believe macing is less damage than swords and fencing), and now that I think about it, if you mace things that are being provoked then that also means they will kill each other slower).
Also, we should all become citizens of Minoc and vote for Barrin to be our King! Having the King of Minoc in our guild right at the start of the game would be an awesome boost to getting enough money for guildhouses and equipment to get everyone started.
Hehe I will admit that I would like to be king, but I do not expect to be or think I should be king indefinitely. Kings have terms, and at the end of that term you can select a new king.
Obviously, we want every last person in the guild voting for the same person in the real election. When you run for election, you cannot vote. If we're fighting each other inside the guild for kingship in the real election, then someone else could easily overtake us by combining all their numbers into one person.
Yesterday I came up with an idea to get around this (it's probably not really my idea, I believe the U.S. itself does something quite like it). We could have a pre-election before the actual election. In the pre-election, we vote to see who should be king the next term. The winner of the pre-election will be the only person in the guild to actually run for kingship, and every person in the guild votes for them.
The way I see it, this is the best way to accomplish all three of these very important things: - The person that the majority of the guild thinks should be king will be king (assuming any of us are actually king). - No single person has all of the power, unless of course that's what the guild chooses. - We put 100% of our efforts into a single person to secure kingship for the guild.
Then that just leaves one issue: treasury withdraw. The way I expect it could happen is that a big part of kingship is withdrawing money from the treasury (don't let this confuse you though, there is only so much money in the treasury, and we have to make a militia to keep it big (stopping thieves) and make it bigger (thieving)). Anyways, sure, the king could take a portion of what he withdraws for himself. But most of the money (80%?) he withdraws should go directly for funding guild endeavors (fueling our crafters so they can make (better & more) equipment and supplies for our militia, placing real estate on places that can be upgraded into bigger real estate (and the bigger real estate itself), buying ships (water travel, pirating), and I'm sure we can come up with more (pvp tournament prizes?) but that should occupy us for a while). I plan on writing a sort of constitution for the guild which will include a description of how handling this money should work.
Anyways, that said, it makes plenty of sense that I am the first King. It will give you guys more time to make friends and maybe come up with someone else who should also be given a shot at being king. But mostly because I already have experience with it in the beta, and I can show you guys how it should be done. There's not a tremendous amount to actually being king to be honest (though of course it does give you certain powers and prestige), the biggest part about it IMO is the politics involved (something a certain ex-beta tester didn't seem to grasp *cough*Brogina*cough*).
Anyone here with beta able to confirm the amount of accounts you're able to have? Also, if creating characters with certain skill sets still grants "newbie" items (ie: tailoring with bolts of cloth, healing with bandages, magery with 3random low tier scrolls and misc. reagents).
The reason I ask is because to get a head start, you could max out your account by creating various characters with 3tiers of skills, and pool all the resources to 1 character. Effectively letting you start with several thousand gold (for training skills and purchasing starter equipment) and also having enough banked resources in case of death (bandages, reagents, etc).
For example, creating your "main" character, and then just creating 4 alt characters with skills (49 tailoring, 49 magery, 2 healing) for the additional resources and gold. Also, you can get "newbified" items that last through death (like scissors and clothing).
On February 11 2011 02:58 Whrom wrote: Hey! Could I get some feedback on this template, it will be for my first character on this shard to just run around and kill monsters to gather up some stuff while learning the game again (so long since I last played).
First I wanted to do a Tamer/bard but since there is no pet bonding it could get quite frustrating. Later I might turn this into a pure dexxer or use the gathered gold/regs to start a pvp mage.
Thats my BO But I'll use fencing.
Can't really decide wether or not to get resist because it's so awesome to have but I guess I'll just make a PvP mage when I'm rich.
Maybe I'll do some 50magery/50resist at first to be able to recall and take some more spelldamage...
Masq: I doubt you will be able to take advantage of creating multiple accounts for making gold without some sort of punnishment. 2-3 will be allowed is my guess and I think I saw Az write about it soemwhere...
However, what you do with the accounts that are given to you, may they be 2 or 3, is totally up to you and you will not get punnished for using the allowed accounts to gather "newbie gold".
Magery, healing, and tailoring as starting skills gets you 30 of each reg, 50 bandies, and 1 bolt of cloth (50 more bandages). Az mentioned 3 accounts per IP at one point.
15 chars = ~2500 gold (start with 168), 450 of each reg (that's a LOT, comes out to like 14k worth), and 1500 bandages. It's been brought up on the forums so that might get reduced yet.
Hopefully he puts out a more declarative statement on account limits and whether doing this can get you in trouble. This really would give people an enormous edge if they go past the account limit with a proxxy considering loot drops are pretty low.
99.9999% sure it will be 2 or 3 accounts (I believe official information will be released today or tomorrow on that).
I cannot confirm nor deny whether you're allowed to pool your gold from a bunch of your first starting characters (it's a really old trick, and it is possible for a guild to exploit this and place a house within the first half out), but it might have been determined to not be a big deal.
There's a good chance that you'll be allowed to gather all your newbie gold, but if you try to go over the account limit with it then you're gone.
It is kinda good to do it, but not quite as good as you'd think (for many reasons that aren't necessarily obvious).
that should be fixed imo. you should be able to make 14k right away from just abusing the system imo. People should start out playing the game instead of doing such things.
On February 11 2011 07:37 Barrin wrote: It is kinda good to do it, but not quite as good as you'd think (for many reasons that aren't necessarily obvious).
Well lets say our guild have 20 players. 20x14k is 280k. It shouldn't be like this and I can only hope the programmers have thought of this before and not one day before launch
that should be fixed imo. you should be able to make 14k right away from just abusing the system imo. People should start out playing the game instead of doing such things.
The amount of starting money on IPY2 is much less than what you're used to
I just did the math. It would take 11 people pooling ALL of their gold from ALL of their characters and ALL THREE accounts to place a house. And another 4 people to place a guild stone.
When you make these characters, you really shouldn't just do it haphazardly, because you cannot delete them right away (which has the potential to slow you down significantly if you're not very careful about it and know exactly what you're doing).
that should be fixed imo. you should be able to make 14k right away from just abusing the system imo. People should start out playing the game instead of doing such things.
The amount of starting money on IPY2 is much less than what you're used to
Yeah I hope so, I was referring to Mazer's statement:
Magery, healing, and tailoring as starting skills gets you 30 of each reg, 50 bandies, and 1 bolt of cloth (50 more bandages). Az mentioned 3 accounts per IP at one point.
15 chars = ~2500 gold (start with 168), 450 of each reg (that's a LOT, comes out to like 14k worth), and 1500 bandages. It's been brought up on the forums so that might get reduced yet.
450 each reg comes out to be like 4200g worth though (before tax),
1500 bandages is only a few hours worth of macroing for two characters.
Honestly... getting all 15 of those chars together is not very safe and if you make it safe then it takes a long time. It would take you at least an hour.
You can make up to 3500g/hour STARTING OFF with the most vendor-friendly profession.
Maybe I'll do some 50magery/50resist at first to be able to recall and take some more spelldamage...
Masq: I doubt you will be able to take advantage of creating multiple accounts for making gold without some sort of punnishment. 2-3 will be allowed is my guess and I think I saw Az write about it soemwhere...
However, what you do with the accounts that are given to you, may they be 2 or 3, is totally up to you and you will not get punnished for using the allowed accounts to gather "newbie gold".
Eh, even with 2-3 accounts, thats enough to purchase/train all skills to 30s and have enough resources to hit the dungeons immediately.
I'll be doing a similar character as well, but without music/provo and with med/resist (and macing). If anyone ISNT planning on doing this, I'd be willing to trade gold for starter regs (new characters with magery).
On February 11 2011 07:53 Barrin wrote: Yup 15 chars = ~2500 gold
450 each reg comes out to be like 4200g worth though (before tax),
1500 bandages is only a few hours worth of macroing for two characters.
Honestly... getting all 15 of those chars together is not very safe and if you make it safe then it takes a long time. It would take you at least an hour.
You can make up to 3500g/hour STARTING OFF with the most vendor-friendly profession.
6 regs @ 3 gp = 18 2 regs @ 6 gp = 12
30 gold for one of each * 450 = A lot more than 4200.
And in all honesty, saying it would take more than 4 minutes per char when you start right beside an inn is a bit of a stretch. 15 minutes tops.
30 gold for one of each * 450 = A lot more than 4200.
Your numbers are based on highly taxed values (either 200% or 300% im not sure, btw min is 5% and max is 300%, the month before there are any kings it is set to 25%).
Untaxed:
6 regs @ 1gp 2 regs @ 2gp
And in all honesty, saying it would take more than 4 minutes per char when you start right beside an inn is a bit of a stretch. 15 minutes tops.
Currently, all custom characters (the kind of character you'd be making for magery/healing/tailoring) all start in Britain (on the same 1x1 tile). I suggested to change this (yesterday), but if it's not changed then I guarantee you it will take your average person well over 3 minutes to do it safely. But if they change it so that you can choose where you spawn (which I really hope they do, for much more important reasons than this) then yes it would take about 1 minute per character.
Wow, my bad. I can't believe I didn't even take a chance to look at how taxes worked. I assumed it was similar to factions in that the % amount was applied to the item costs (Ie. 100% would give standard prices while 50% would be half off and 200% would be double cost). Didn't realize regs were that cheap, seems pretty drastic to get them at 1gp/2gp.
I guess having everyone spawning in the same spot might created somewhat of a roadblock (literally). Creating a char and transferring the gold would be few seconds but moving those 20 or so tiles might be brutal. There is a second inn a short run E of the starting spot so that might be a workaround. Regardless, even if does take a full hour I still see it being an efficient way to start seeing as how the gold and bandages alone would be 3k gold. I doubt anyone will be making the full 3500/hour through LJ when there are hundreds of people online, many of whom will be competing for trees and vendor gold.
On February 11 2011 07:53 Barrin wrote: Yup 15 chars = ~2500 gold
450 each reg comes out to be like 4200g worth though (before tax),
1500 bandages is only a few hours worth of macroing for two characters.
Honestly... getting all 15 of those chars together is not very safe and if you make it safe then it takes a long time. It would take you at least an hour.
You can make up to 3500g/hour STARTING OFF with the most vendor-friendly profession.
Yup. Lumberjack / Bowcrafting isn't bad to start off since you can mainly just cut trees around a town, and make bows and sell them to weaponsmiths in town, with minimal risk involved.
You can make up to 3500g/hour STARTING OFF with the most vendor-friendly profession.
Woops actually that is 3000g/hour. Was looking at the wrong number.
Anyways I'm not really arguing that the start gold gathering trick is not the best way to make money (and make stuff in general) until you can't do it anymore. It sure is. I'm just arguing it's only the best by a relatively small margin. And it's kinda cheesy, like 4 or 6 pooling. But worse. And if you're not careful it can fuck you up in the midgame (you'll want those character slots fairly quickly if you want to do serious power gaming).
but thats just bad, and start gold gathering trick will be good... aw my head hurts!
Anyway, how much for a small house? If we're 20+ people in a guild and want a guildhouse+guildstone ASAP and we can make 3000g/hour using crafters that would give 60k/hour approximately.
In that case we could make a teamliquid city somewhere within the first day lol.
In all seriousness though, I doubt most people are going to craft all day and spend all money on the guild, and there will probably be some competition for areas of mining/lumberjacking etc but still it's a possibility worth noting
Atleast I know what I'm going to do once my Characters hit "fatigued skill gain mode".
from my memory, small houses were 40-65k? Castle deed was 1million-ish.
Oh snap... well honestly.. I'd better ease you guys into this (and I think they should be more vocal about it)... 'cause it might shock you when you start playing and think the monsters aren't dropping as much gold as you're used to and before you really understand how it works.
Yes... monsters will be dropping very small amounts of gold. Seeing 4g drop from a skeleton will not be impossible. Seeing a mere 1g drop from a rat or mongbat should not surprise you.
YOU MUST PRESS ON! Pick up that gold coin with dignity, and understand that the vendor prices are also reduced.
Make no mistake: this is not an easy server. But it's not as hard as it might seem at first. Not only does the difficulty make it that much cooler once you reach the end, but there's no way in hell you're going to reach the end without encountering PvP on an almost hourly basis on your way there.
LJ + Fletching is the best by about 25% After fletching is LJ + Carpentry *big gap* Mining+ Blacksmithing starts off making more money than Mining + Tinkering but eventually Mining + Tinkering becomes much better than Mining + Blacksmithing
Again, VENDORS ONLY, Fletching is the best all the way to 100.
But the thing is that fletching is nowhere near the most useful tradeskill. Usefulness is what makes you thrive in a player economy.
Once the player economy starts rolling ~1 month after release, Blacksmithing shoots up to the to the top, Scribes and Alchemists not far behind that, and once the Tailors get up to their 90's they're right up there with Blacksmithing. Carpentry (boats) and Tinkering (treasury bombs etc etc etc) are still very useful. Boards will keep up in value with Ingots, because you use boards to make boats. Poisoning, Fletching, Cooking, and Cartography are roughly tied in last for usefulness (cooking and cartography can make you money eventually too, poisoning is invaluable to the few who use it).
I'm not pullin shit out of my ass if anyone was wondering, I've studied and tested the economy for over two dozen hours. Nothing about the economy changed because of my work, but I did show why nothing should be changed.
In regards to the discussion a few pages back, Az has stated the policy on account creation and giving starting gold/supplies.
Max amount of connections per IP is 3. Creating characters for gold and supplies is okay, unless you're using proxies to do it. At that point we'll investigate, attempt to find your real account, and ban it immediately. We'll just sit and watch where the gold goes, or where the items bought with the gold ends up, and take action on those accounts."
Basically, it's ok to do it with your allowable accounts but if you make more and are abusing it you're accounts will be banned deleted, they have ways of tracking transactions and gold amounts.
As I wrote in the IPY forums. If we wan't anything important done within the first few days (placing a house at an important spot) we need to be somewhat organized from start.
Many of you might not be willing to dedicate tooooo much into this guild, but maybe a few days worth of gold is enough to get it started.
I am going to be focusing my efforts on two characters (which I hope I can play at the same time):
The first is a GM BS/Tinker/Miner/etc. Crafting was my favorite in UO, especially in terms of helping out the guild with income (once the boom happens) but also to supply the guild with access to weapons and armors.
Second will definitely be a Poison/Fencer/Mage - Unfortunately this hybrid takes a long time to create and would be much easier once a house is in place.
Speaking of which... are we going to be able to trap bears? Or does this version of the client destroy the boxes and shit? God I remember when they implemented that and people were losing all the crap in their house cause the bears were going ape shit.
IS ANYONE ELSE CRAFTING? Sometimes it's better to work together! I will almost immediately beeline it to Minoc in the NE cave to begin mining (the whole area around that mine is also mineable (at least before houses get planted).
Jesus I'm so excited. Probably won't stream anything tonight... let the lag settle down, make sure there are no problems... BUT if things seem to be going well, I might fire it up just to give some people a taste.
tonight. 7pm. the world of UO as we all known shall be rocked hard once again. im also sharing youre excitement, wheat. since UO is just THE BEST mmo ever. and watch yourself....who knows what might happens to your ore.....I just cant control my thief hands
On February 11 2011 23:57 Monsieur wrote: tonight. 7pm. the world of UO as we all known shall be rocked hard once again. im also sharing youre excitement, wheat. since UO is just THE BEST mmo ever. and watch yourself....who knows what might happens to your ore.....I just cant control my thief hands
I thought we were all on the same team
This is why a always 2 box with my miner. Hidden Fencer/Mage for the win
What version of client do i need? im gonna start downloading and installing now, do i need any expansion? or just classic up patched? i cant find anything on IPY2 site
IPY is recommending and requiring the newest version of the CLASSIC Ultima Online client, found here: http://uoherald.com/downloads
well i suppose by NEWEST version they mean it haz to be updated than patched with IPY file...if not just re-install to version 7.0.10.3 and instal IPY patch
On February 12 2011 00:09 Monsieur wrote: IPY is recommending and requiring the newest version of the CLASSIC Ultima Online client, found here: http://uoherald.com/downloads
well i suppose by NEWEST version they mean it haz to be updated than patched with IPY file...if not just re-install to version 7.0.10.3 and instal IPY patch
Thx monsieur, getting ready right now, installing razor and stuff, im getting chills!!
if you Auto-Patch on OSI there will be snow everywhere, ive been said. so no official patching is requiered. just do as told in installation guide i post/edited
On February 12 2011 01:18 djWHEAT wrote: Characters:
Styles - Miner/Smith/Tinker - Main crafting toon
Wheat - Fencing/Poison/Magery - Main army toon
You'll see Styles tonight for sure ^_^
Razor is super easy to set up in a second window, and it can run macros while you play your other account. Best thing to do would be to make both chars, and then just macro up hiding or whatever on your Main army toon, while you spend time on your crafting toon raising skills that require you to be actively using the skills in game.
sup guys! i want to be a miner/smith too like djwheat unless you guys want me to be something else to help everyone. whatever teamliquid needs, ill roll it.
On February 12 2011 01:18 djWHEAT wrote: Characters:
Styles - Miner/Smith/Tinker - Main crafting toon
Wheat - Fencing/Poison/Magery - Main army toon
You'll see Styles tonight for sure ^_^
Razor is super easy to set up in a second window, and it can run macros while you play your other account. Best thing to do would be to make both chars, and then just macro up hiding or whatever on your Main army toon, while you spend time on your crafting toon raising skills that require you to be actively using the skills in game.
Do I need to make a 2nd installation then? Like UO2 - or would I be better of just using my 2nd box.
On February 12 2011 02:03 Levistus wrote: sup guys! i want to be a miner/smith too like djwheat unless you guys want me to be something else to help everyone. whatever teamliquid needs, ill roll it.
Just make a character and have fun. That's what the guild needs most.
On February 12 2011 01:18 djWHEAT wrote: Characters:
Styles - Miner/Smith/Tinker - Main crafting toon
Wheat - Fencing/Poison/Magery - Main army toon
You'll see Styles tonight for sure ^_^
Razor is super easy to set up in a second window, and it can run macros while you play your other account. Best thing to do would be to make both chars, and then just macro up hiding or whatever on your Main army toon, while you spend time on your crafting toon raising skills that require you to be actively using the skills in game.
Do I need to make a 2nd installation then? Like UO2 - or would I be better of just using my 2nd box.
On February 12 2011 01:18 djWHEAT wrote: Characters:
Styles - Miner/Smith/Tinker - Main crafting toon
Wheat - Fencing/Poison/Magery - Main army toon
You'll see Styles tonight for sure ^_^
Razor is super easy to set up in a second window, and it can run macros while you play your other account. Best thing to do would be to make both chars, and then just macro up hiding or whatever on your Main army toon, while you spend time on your crafting toon raising skills that require you to be actively using the skills in game.
Do I need to make a 2nd installation then? Like UO2 - or would I be better of just using my 2nd box.
You can run multiple UOs and multiple razors on a single computer. I've ran 5 clients with no slow down and my system is 4 years old.
Are multiclients officially allowed? And if so.. 3 clients running at the same time for the 3 accounts? Or only 2? Didn't find a statement on the ipy board
On February 12 2011 01:18 djWHEAT wrote: Characters:
Styles - Miner/Smith/Tinker - Main crafting toon
Wheat - Fencing/Poison/Magery - Main army toon
You'll see Styles tonight for sure ^_^
Razor is super easy to set up in a second window, and it can run macros while you play your other account. Best thing to do would be to make both chars, and then just macro up hiding or whatever on your Main army toon, while you spend time on your crafting toon raising skills that require you to be actively using the skills in game.
Do I need to make a 2nd installation then? Like UO2 - or would I be better of just using my 2nd box.
As someone else said, no you don't need to install it twice. Just run Razor and connect again and it will open up a second client. Then you can just run the macro through razor on the character you want to macro with, and minimize it and leave it in the back while you play your other char. Could technically have all three account up if you wanted.
I've PM'ed TheMango to see if we can use the TeamSpeak server. Hot-Bid says that's why it's there, and hopefully we can get a perm channel setup. I've requested it.
On February 12 2011 03:47 djWHEAT wrote: I've PM'ed TheMango to see if we can use the TeamSpeak server. Hot-Bid says that's why it's there, and hopefully we can get a perm channel setup. I've requested it.
I will be rounding up a group to start an adventure at launch, I recommend everyone build a dexer with healing as a starting melee character to do dungeons. I will be on Teamspeak at launch. I will be taking a group and goto a dungeon to start off with. My plans will be to split the gold loot evenly with an even portion of it going towards a guild house/stone. This should leave enough money in your pockets to login again and play.
On February 12 2011 03:47 djWHEAT wrote: I've PM'ed TheMango to see if we can use the TeamSpeak server. Hot-Bid says that's why it's there, and hopefully we can get a perm channel setup. I've requested it.
On February 12 2011 04:14 Coolbeans wrote: what is the best dungeon for a new player to go to? as a dexer can i jump right into dungeons or do i have to skill up alot first?
Dungeons are found randomly in the map. If you meant the classic dungeons, they aren't ment for solo action.
Trying to post on the IPY2 forums, but says I don't have access still. Anyway, I'll probably be playing pretty casual, but would still be nice to have a place I can call home.
On February 12 2011 04:14 Coolbeans wrote: what is the best dungeon for a new player to go to? as a dexer can i jump right into dungeons or do i have to skill up alot first?
You'll want to hit up the graveyards first, then maybe an orc fort. Unless you have bard skills, I wouldn't go to a dungeon with less than 70 weapon skill and 60 healing.
You won't be able to get to Deceit and Hythloth, and Destard is no place for a newbie. It's going to depend on the spawn, but the Covetous harpy room is probably a good bet. Shame and Wrong are probably fine, too. I never liked Despise, but again, it's going to depend on the spawn.
Edit: As another poster noted, bring at least one friend and cross-heal.
On February 12 2011 04:16 keeblur wrote: Trying to post on the IPY2 forums, but says I don't have access still. Anyway, I'll probably be playing pretty casual, but would still be nice to have a place I can call home.
Tried to access the tl sub? If so .. the password is starcraft, not your account password... i`ve done this misstake several times before i recognized it ..lol!
On February 12 2011 04:14 Coolbeans wrote: what is the best dungeon for a new player to go to? as a dexer can i jump right into dungeons or do i have to skill up alot first?
You'll want to hit up the graveyards first, then maybe an orc fort. Unless you have bard skills, I wouldn't go to a dungeon with less than 70 weapon skill and 60 healing.
You won't be able to get to Deceit and Hythloth, and Destard is no place for a newbie. It's going to depend on the spawn, but the Covetous harpy room is probably a good bet. Shame and Wrong are probably fine, too. I never liked Despise, but again, it's going to depend on the spawn.
Edit: As another poster noted, bring at least one friend and cross-heal.
K cool thanks , I think ill be doing mostly solo stuff at the start anyway as im pretty busy for the next few weeks
On February 12 2011 04:16 keeblur wrote: Trying to post on the IPY2 forums, but says I don't have access still. Anyway, I'll probably be playing pretty casual, but would still be nice to have a place I can call home.
Tried to access the tl sub? If so .. the password is starcraft, not your account password... i`ve done this misstake several times before i recognized it ..lol!
That's not the problem. I go to the POST HERE PLEASE, and click reply, then I get the, "keeblur, you don't have permission to access this page." And yes I've gotten the e-mail and activated through there also.
On February 12 2011 04:31 Striker.superfreunde wrote:
On February 12 2011 04:16 keeblur wrote: Trying to post on the IPY2 forums, but says I don't have access still. Anyway, I'll probably be playing pretty casual, but would still be nice to have a place I can call home.
Tried to access the tl sub? If so .. the password is starcraft, not your account password... i`ve done this misstake several times before i recognized it ..lol!
That's not the problem. I go to the POST HERE PLEASE, and click reply, then I get the, "keeblur, you don't have permission to access this page." And yes I've gotten the e-mail and activated through there also.
I had the same issue earlier this week, I think they do an authorization of the account once it's been activated. Took about 2 hours I believe.
On February 12 2011 04:31 Striker.superfreunde wrote:
On February 12 2011 04:16 keeblur wrote: Trying to post on the IPY2 forums, but says I don't have access still. Anyway, I'll probably be playing pretty casual, but would still be nice to have a place I can call home.
Tried to access the tl sub? If so .. the password is starcraft, not your account password... i`ve done this misstake several times before i recognized it ..lol!
That's not the problem. I go to the POST HERE PLEASE, and click reply, then I get the, "keeblur, you don't have permission to access this page." And yes I've gotten the e-mail and activated through there also.
I had the same issue earlier this week, I think they do an authorization of the account once it's been activated. Took about 2 hours I believe.
Been a couple days here, but I'd imagine they are probably busy with getting the servers up, so they might be neglecting activating accounts. No big.
I made an account about one weeks ago just to lurk their forum, it's still not activated. I made a new one today with my real nick and email it got authorized directly.
If people are dying to play UO and get set up, I suggest opening up Razor and connecting to the secondage server (login.uosecondage.com) and just getting some stuff set up and familiar with Razor and the area around Minoc.
Hmm I am spawning naked and running into walls. Maybe it's not a good idea. I wonder if the IPY2 patch had something to do with this.
On February 12 2011 07:30 Chesner wrote: Think I'll play this, is this hard to pickup?
Not really. May seen a little confusing in the beginning, only because you won't be pointed in any direction, just kind of thrown into the world, but once you get the hang of it, you'll realize how many different things there are to do.
First time playing here also... I must say the game feels kinda strang. Feels like runescape, but in runescape you actually cud walk without headache ;D
On February 12 2011 09:32 Astans wrote: Can you still make a staff stealther with stun? Just need a staff, 5 bandages and kill people until you have enough to fund a mage.
no special attacks on IPY2. So no wrestling stun, no fencing para hits, etc.
On February 12 2011 09:31 Saafen wrote: First time playing here also... I must say the game feels kinda strang. Feels like runescape, but in runescape you actually cud walk without headache ;D
lol yeah u have to get used to that
im playing on abcuo atm, cuz it has more custom shit and skilling up is easier. i don't like doing mundane shit for 100 hours
This server is brutal. Stats capped at 1 point gained per hour per stat. Bard skills for easy PvE are all difficulty based. You need specific skill level to provoke / peace harder mobs instead of it being a flat % for all mobs based on skills.
Not to mention monsters don't drop as much gold, cotton spawns much slower, sheep gives less wool, etc. Going to be interesting to see how many people stick around.
Now open up Razor once you have installed everything. Under Server, type into the field "playipy.com" without the quotations. Click Okay and the game should load up. Put in any account name and password you want to create for your account and hit enter. Click on In Por Ylem 2 and you should then be able to create your character.
The guild doesnt exist yet. There needs to be a guildstone purchased and placed. I dont know whether this shall happen on the house at the moongate or later on at the other house where someone planned to be the dock.
Now open up Razor once you have installed everything. Under Server, type into the field "playipy.com" without the quotations. Click Okay and the game should load up. Put in any account name and password you want to create for your account and hit enter. Click on In Por Ylem 2 and you should then be able to create your character.
Thank you so much the site didn't inform me of Razor from the 2 little walkthroughs it was just like SUP BRO THIS IS STRAIGHT FORWARD 3 STEPS and those were pretty much dl the client dl the patch PLAY!~
On February 12 2011 21:20 lgd-haze wrote: Is it possible to switch between other free shards and IPY2? Or will the IPY patch mess it up so you can't switch without reinstalling the whole game?
On February 12 2011 23:38 Ranker wrote: I think your right Zhek, i wana say its the Moo guild but who knows really.. but we will show them the wrath of the TLA(team liquid army)
They are probably reading our "private" forum. It's not that the password is that hard to find or guess...
Definitely a tough server, but I'm really enjoying myself. Double gains in dungeons is brilliant; it creates these hot spots of activity. Even Despise, of all places, was fun. I'm sitting at about 55 fencing, 50 tactics, 53 healing, 50 magery, and 65 anatomy, and I've been PKed twice. It's awesome!
Now open up Razor once you have installed everything. Under Server, type into the field "playipy.com" without the quotations. Click Okay and the game should load up. Put in any account name and password you want to create for your account and hit enter. Click on In Por Ylem 2 and you should then be able to create your character.
The shard seems like it has a lot of promise, but I just hate making chars. I have been playing on http://www.metropolisshard.net the past year or so and it's pre UOR with insta hits and stuff. Lots of PvM events/Factions/Great GMS. Pretty fast gains and more.. I am however making a few chars on IPY just because a few of my UO friends are making chars there. We are all experienced PvPers so it should be fun with the large population. Anywayssssss where are you guys macroing up/fighting because this character making process is slow as shitttttttt
Thought this might help you guys. I hit 225 stats already. Here's the way I did it:
I bought up all my skills to 700 while keeping herding/snooping at 0 (if you need to raise int, use spirit speak). Those two skills were pointing up while all my other skills were locked or pointing up. This is important because you don't need to gain in a skill to gain the stat and stat gains are fastest when you're low in a skill. Just make sure those two skills are pointing up
At that point I just looped herd/snoop for hours on end.
HOWEVER, it's apparently been changed so that you need to be at least 10.1 points in a skill to gain the stat now.
I got lucky and started yesterday so I didn't have to worry about this. The change will make it slower to do stats in this manner but I'm guessing it really isn't that much of a difference.
On February 14 2011 07:34 Mazer wrote: Thought this might help you guys. I hit 225 stats already. Here's the way I did it:
I bought up all my skills to 700 while keeping herding/snooping at 0 (if you need to raise int, use spirit speak). Those two skills were pointing up while all my other skills were locked or pointing up. This is important because you don't need to gain in a skill to gain the stat and stat gains are fastest when you're low in a skill. Just make sure those two skills are pointing up
At that point I just looped herd/snoop for hours on end.
HOWEVER, it's apparently been changed so that you need to be at least 10.1 points in a skill to gain the stat now.
I got lucky and started yesterday so I didn't have to worry about this. The change will make it slower to do stats in this manner but I'm guessing it really isn't that much of a difference.
On February 14 2011 07:34 Mazer wrote: Thought this might help you guys. I hit 225 stats already. Here's the way I did it:
I bought up all my skills to 700 while keeping herding/snooping at 0 (if you need to raise int, use spirit speak). Those two skills were pointing up while all my other skills were locked or pointing up. This is important because you don't need to gain in a skill to gain the stat and stat gains are fastest when you're low in a skill. Just make sure those two skills are pointing up
At that point I just looped herd/snoop for hours on end.
HOWEVER, it's apparently been changed so that you need to be at least 10.1 points in a skill to gain the stat now.
I got lucky and started yesterday so I didn't have to worry about this. The change will make it slower to do stats in this manner but I'm guessing it really isn't that much of a difference.
Hopefully that's clear.
I heard seesawing doesnt work :/
Well it worked for me (hit cap in 24 hours of macro) and has been working for a friend today so I'm pretty sure someone's lying to you.
Hey I'm really interested in playing this, but can someone explain to me how to get it installed? I'm a total noob to the freeshard scene ><. If there is information on this plz to link and call me a moron =p
Yea, no problem. It's not like it's some super secret ;p
On a related note, has anyone been trying to gain stats the past few hours since the server went down for the patch? I'm currently dropping dex for int so I can work magery related skills. I swear I've only gained 1 int in 2 hours of spamming spirit speak using the trick whereas a few days ago I would have gotten at least 5-6 in that time.
Haven't posted in here in a while, been having too much fun in game. Travis I think the reason skill/stats are slow is actually going to keep people around longer, there's a greater sense of progression and attachment to your character instead of just being 7x's in a day or two. Really hope the server population keeps up, the staff here are smart and are making the right moves. I can only see this getting bigger, 1300 online and its mid afternoon.
you guys make a guild yet? ive been beating my mule punchingbag for skills all day
im trying mazer's trick, i got 1 str so far when i was see-sawing snooping and herding til i realized he said leave them both on
so they're both at 15.x and im herding cats waiting for my stat points
Telling ya, I think they nerfed the method in some way. It's been very slow for me today. It's probably still the most efficient way to gain stats so if you're ever afk, it's worth running.
Seems to work a bit faster if you let herding go up to 18-20 instead of 10.1. The way it works is that below 10 you have stat's trigger even if you fail to perform the skill, but after 10 you only gain stats if you successfully perform the skill. So bumping it up to 18-20 means you success the skill more and can gain more stats. I've gained around 6 str and 5 int in about 3-4 hours of macroing like this. Leave it running over night and you should be able to get around 20-30 stat points.
i am currently trying out alot of different skill values to gain stats. 10.1 worked but is not as fast as i woud like it to be obviously : ) right now im trying ~19. but im also thinking about just raising the skill (i.e.) spirit speak to as high as possible. as you pointed out one only gains stats if he succeed in the skill, and as i'm far from 7xgm in my needed skills (have alot of trash-skills to get to skillcap obv.), i wonder whats the idea behind "capping" ur skillgain atall.
Just joined today. Haven't really played much, kinda lost on what to do though, besides killing skeletons on britania graveyard hehe. Read some guides in wiki and I am basically doing a warrior. Just became a citizen of Minoc.
The experience of this shard has been nothing short of awesome. Not only have I been able to relive (and in some cases re-discover) Ultima Online, I've also gotten the chance to do it with the TL.net folks plus the guys I used to play UO with (who are in the TL Guild).
Also, this never happened to me in the UO OSI shards:
I was in a dungeon and we were just farming mobs. This shady character kept coming around (you know the kind... no clothes or a death robe) and I was almost certain that we were going to either get looted or thieved. So finally after like the 5th time this guy came around I said something to him:
ME: Sup HIM: hi ME: Everything alright? HIM: r u djwheat? ME: yes HIM: Ok then I won't loot your corpses HIM: later
On February 22 2011 06:03 djWHEAT wrote: The experience of this shard has been nothing short of awesome. Not only have I been able to relive (and in some cases re-discover) Ultima Online, I've also gotten the chance to do it with the TL.net folks plus the guys I used to play UO with (who are in the TL Guild).
Also, this never happened to me in the UO OSI shards:
I was in a dungeon and we were just farming mobs. This shady character kept coming around (you know the kind... no clothes or a death robe) and I was almost certain that we were going to either get looted or thieved. So finally after like the 5th time this guy came around I said something to him:
ME: Sup HIM: hi ME: Everything alright? HIM: r u djwheat? ME: yes HIM: Ok then I won't loot your corpses HIM: later
I still have no idea how to join the TL guild but the drama on the IPY forums is hilarious
some goof today was stealing from everyone in the brit mage guild and i chased him down relentlessly for like 6 minutes with poisoned weapons shouting insults like i'm gonna getcha and you cant juke me bro
I kept following him around so he couldnt steal and he gave me my gold back at the bank and we chatted for a while it was pretty funny
I was using a scimitar and shield I probably could have gotten him if I had a poisoned halberd macroed >;O
Didn't even realize that the TL guild was teamliquid until randomly stumbling across this thread. Running weird character combos atm until i can afford to dump the tons of regs i'll need for gm magery (in the 70s atm)
If you see Draknar Everhate running around, dodging the tons of town theives hit me up, though mostly bard/maging things up in shame a lot of the time =D
Hi everyone, long time listener, first time caller.
I recently stumbled onto IPY completely by chance and it sparked my interest in playing UO (now I see this thread on TL and have to do a double take). I have never played UO before (?!) and was just wondering if anyone can point me to a good guide or the like for scrubs like my lonesome. Edit: This question has been answered in an earlier post.
I have been perusing the internet and most of what I have read is tailored to people that actually know what is going on. What I have figured out so far: !Loop UseSkill Hiding Pause 11000
I hope to get up to speed and be able to play with the great TLians.
On February 22 2011 06:03 djWHEAT wrote: The experience of this shard has been nothing short of awesome. Not only have I been able to relive (and in some cases re-discover) Ultima Online, I've also gotten the chance to do it with the TL.net folks plus the guys I used to play UO with (who are in the TL Guild).
Also, this never happened to me in the UO OSI shards:
I was in a dungeon and we were just farming mobs. This shady character kept coming around (you know the kind... no clothes or a death robe) and I was almost certain that we were going to either get looted or thieved. So finally after like the 5th time this guy came around I said something to him:
ME: Sup HIM: hi ME: Everything alright? HIM: r u djwheat? ME: yes HIM: Ok then I won't loot your corpses HIM: later
hahah
Dude welcome to being Efamous.
Honestly the guild really has been awesome it's nice shooting the breeze while talking to people who actually get some of my SC related humour and discussion of games.
I love it. Great group of blokes and many of them very talented at the hardest/most challenging mmo.
I acutally had some TL guys come and grief me and my friends at the cove dungeon while we were trying to slay evil liches...i was shocked and appalled.
I guess his friend Rift, the nice man that he is, was kind enough to give us his Silver spear for free and his friend ( a TL guy) got mad and hurled vulgarities at us and totally ruining our dungeon experience.
On February 28 2011 05:22 travis wrote: wtf why is there a daily skill cap
There isn't, but when you're exhausted, there might as well be, since you gain slow.
oh ok what is exhaustion? how does it happen? i might be playing on this shard depending on whether or not i get my awesome horse back from a gm on this shard im playing right now.
The Rested Casual Bonus is a system implemented so that players who don't have all the time in the world to play can still relatively keep up with those who do. All of your skills gain at an accelerated rate up to 60.0. After you hit 60, your skill will become "rested" every 24 hours.
When a skill is in a rested state, it will gain quickly, and it stacks with any locale-based gains. When you are rested, your skills gain fast. As your skill progresses, you will become "normal", and eventually "fatigued" in that skill. Once fatigued, your skill gain will not be impossible, but will be much slower than when you were rested or normal.
* All skills are rested, fatigued, or normal separately. You can be fully rested in Magery, but completely fatigued in Evaluating Intelligence. * Each skill resets 24 hours after you leave the rested state. * Using Anatomy on yourself (even at 0.0 skill) will tell you what state each of your skills are in.
Sup guys - I'm playing IPY2 solo ATM. Just not sure if I want to get in on the guild since I read some stuff on the IPY forums about TL members looting houses and such. :/
On March 05 2011 05:06 Weioo wrote: Sup guys - I'm playing IPY2 solo ATM. Just not sure if I want to get in on the guild since I read some stuff on the IPY forums about TL members looting houses and such. :/
How many are playing/in the guild?
We are a few guys, dunno exactly how many, and the guild is very friendly, the house stealing has been a isolated incident, we are running a lot of parties to get skill scrolls and stuff, its up to you to join or not, but i'd recommend you to try it at least, I'm having tons of fans with TL guys
If any of you decide to become GM poison/fencing/stealth, Plz don't hesitate to shower this forum with your epic tales of Win so that I may bask in them.
On April 22 2011 01:08 Smackfools wrote: wow you guys didn't last long
Explain?
I'm not in the TL guild, but I lurked the IPY forums for a while. (I haven't played on EA shards in about a year and a half but... UO will always hold a special place in my heart.)
I have a few things to apologize for, and first up is the fact that this is apology/explanation is long overdue.
Second I want to apologize for failing miserably as a Guild Leader. I'm going to explain some things that might sound like it's not my fault, and they are totally valid and true, but I still had the potential to overcome these obstacles (and I apologize for not doing so), so I take full responsibility for the lack of long-term success of the IPY2 Team Liquid guild. I do not deserve (nor will I try) to lead another Team Liquid guild on any game - at least not for a very long time (years).
That said, I do not regret my decision to abandon the game. I'm the kind of person that would neglect real life (to an extent) in order to further myself in an RPG world. I have recognized this and I just had to quit the game altogether to make it work for me (a weakness in myself I willingly admit). The game was just taking too much time for me (and I'm not a fan of keeping my computer running 24/7 macroing). What's worse is that I should have known more than anyone how much time it was going to take, seeing as how nobody tested skill gain rates more than me in the beta (and it's certainly not my fault that they ended up being too slow - information from my projects were quite transparent to everyone in the beta as some of you might be aware - most of us believed it was quite a good rate of gain at the time (not oldschool OSI slow, but not the newschool overnight 7x GM)).
Skill gain wasn't the only thing that was slowing me down. Quite frankly, the other co-leader was too. Some of you might remember that we disagreed thoroughly with each other at the start. While MOO was doing their BS multi-accounting for starter gold, the other co-leader (who actually only decided to start leading because he claimed that I wasn't, even though I had talked to him later about it and he knew he was taking leadership without legitimate reason) was freaking out that I wasn't there immediately on day 1 trying to guide everyone (even though I had explained multiple times (something he was fully aware of) that I was just going to solo grind money with the fastest legitimate method that I spent over 50 hours in the beta trying to find). He claimed that it wasn't very group-like of me to do grind the first 25,000g by myself, which is true actually (but he still should have mentioned that when he read the plans, unless he was planning to overthrow me all along).
Still, grinding the first 25000g by myself would have taken less than 3 days, and I don't know about the rest of you, but I don't think a Team Liquid group is going to fall apart because we don't have a guild stone within a matter of days (he didn't either, actually). Oh yeah I had also told people to form a small monster-killing group while I was busy doing an extremely boring grind, and asked someone to volunteer to lead it, which they did, also something the other co-leader was aware of (he wasn't aware that I was also making sure they were going smoothly in teamspeak).
So on the second day I was surprised by one of my sister's birthday parties (my family is very family-oriented, and I was obliged to spend most of the day with them, and the after party with just us older kids of course ). So the second day is coming to a close and I have 6,000g that I spent about 3-4 hours trying to get. Turns out the other co-leader had barely slept and spent the last 20 hours getting 8,000g himself. He was also collecting money for the first guild house and only needed another ~6,000g. Sure I wanted to grind my own house first, but I was already a day behind schedule due to parties I was surprised by, and I wanted to prove that I did care about the group so I went ahead and gave him my 6,000g (he was hinting that he didn't really want to be leader and was just making the first house just to get the house, because, you know, a Team Liquid group would disappear without a guildstone in a matter of days, right!? -.-)
This is the part where he completely ignores the fact that I had been campaigning to be the leader for weeks, and had most people with an opinion about it behind me, and he just decides to call himself the only leader and expects me to be perfectly satisfied being under him (even though he later admitted that new all about my intentions and how I was experienced in the beta etc). So I'm like "wtf? that's not gonna fly" and acts confused that I wasn't behind him trying to be leader. So this comes to that, and we both think the other person would be a bad leader. We have a very long AIM chat where it essentially gets to the point where each of us takes whoever would follow. I realized that splitting up the guild is literally the opposite of what I wanted to do - my main goal was to keep Team Liquid together in this awesome new server. So I was forced to compromise, which didn't take too much effort to convince him to do because I'm actually crafty with words even though this post might contradict that o.O.
So there we are. Two co-leaders, reluctantly working together and disagreeing about almost everything all the while trying to make everyone (and each other to an extent) think that we're actually working together quite well. Yeah, no. Something had to give, and I wasn't about to let someone who was essentially against most of my ideals for the guild take over. A week or so passed and we were doing alright. Then he stopped inviting people to the guild (he was the only person who could), and he pretty much stops leading in general; right around now is when we hit our peak numbers and were considered #2 (or #1) guild on the server. Then another week passed of nobody being invited to the guild. Then he stopped playing entirely (for whatever real life reasons that I won't fault him for). So two more weeks pass and then I am finally the only guild leader.
Great right? Naw man. I had many big plans that could and should have been implemented by this point. But I have a real life too, and I was running out of leeway to ignore it (I mean, I always had time to play at least a little bit every day, but those big plans took a lot of effort to implement at the beginning (they would have saved me time later). During that time that he wasn't really helping, I was just becoming too frustrated with the whole situation and never really enacted all of the plans I had in my head (I couldn't really do ALL of the basework, but there was some that I could have done and didn't do, for which I apologize one more time). To top it all off my character progression (skill gain rate) was just way too slow for me. Running out of extra time in real life to do the initial basework of my plans, running out of time to actually enjoy the game if I did do the basework at this point, being really frustrated at being slowed down so much, it came down to two choices to keep my sanity: real life or IPY2. I cannot say that I was faultless, but I don't think anyone can really fault me for choosing real life.
Anyways, I hear the skill gain rates are a lot faster now. I think I'll give the server one more shot (though, again, definitely not going to try to lead a guild). My inporylem.com forum name is Shmufle if anyone wants to play with me just message me there
So, one last time: I apologize for failing you guys as a Guild Leader, and I take full responsibility for our lack of long-term success on this server.
edit: Oh yeah I almost forgot. I didn't exactly abandon you guys the same way the co-leader did. I left everything in my possession to a new appointed leader that was agreed upon by most of the more "active" members of the guild. However, he was unable to lead you guys as well as he wanted (also due to my neglect, which I apologize once again for).
Just wanted to inform you all so your time isn't wasted, basically this shard is a Trammel shard but technically set in Felcuccia. Not trying to be insulting, but basically the Paladin/Detective mechanics, along with the PK stat-loss/bounty do a lot to limit the number of PKs on the shard. The ones who were some-what successful were banned. If you PK afk blues, often times the player is banned for griefing. I believe those that created the Shard wanted the Trammel experience, but knew they wouldn’t attract a large player base if they outright created a Trammel shard. I wasn't planning on playing a Red char, but it's sad that, that group of players have been completely beaten to a pulp. I get the impression the staff's intentions may have been to lure PKs in and grief them for anguish they suffered a decade ago... who knows =/
PvP is also weak, one reason is, without there being any reds to fight, you are only left with Oranges and blues (killing blues may result in a ban), and according to the threads being posted up, it appears orange fighting isn't all that great. Either there's no one around or there are large groups avoiding each other. I'm not sure, I didn't make it far enough with my character to find out. In any case, field fighting is limited.
As for the player base, the shard advertises roughly 1500ish plays at even given time, but with each IP having 3 accounts, and players being allowed to AFK resource gather fish. About 2 thirds of that number is probably afk fishers, or people macro'ing their characters in town. So it's probably more like 300-400 active players.
I had high hopes, but there is way too much admin interaction in resolving player squabbles. This robs the community of being able solve problems on their own, within groups or as an individuals. More often than not, the issue the Blue player was suffering from was something that could be solved with, more time invested in learning to defend themselves, altering their resource gather macros, or cooperating with other players to ensure their success. Instead the player whom is on the losing end, submits a help request, posts a forum thread, and their adversary is banned for griefing.
There’s more issues that are “bugs”, but are not resolved intentionally I believe, for example:
-Tracking works at a GM level, with almost not points invested. Thieves or PKs with 100 points in hiding and stealth are detected easily. This is a known issue that has gone unresolved. -The virtues are not supposed to be active according to the wiki, but Sacrifice is. This skill allows players to resurrect themselves after being killed and retrieve their items from their corpse. This technique has been used to kill reds that are afk in their locked homes (by dieing outside and ressing inside, which is also not supposed to be possible) and save blues from losing items after dieing to a PK. Once again, this is a known issue that really only affects PKs, that has not been fixed.
Tl:dr -Red’s are scarce -Players have been banned for killing afk blue macro’ers (for griefing) -The population is inflated due to multiple accounts and macro’ers -The admins meddle in the player experience too much -Certain “bugs” are not addressed because they only adversely affect PKs.
One one hand, the shard is free to play and can be really fun at times. I don't really enjoy PKing (I've grown tired of PKing PvE'ers over the years) so I stick to the faction fights with my Occlo crew (formerly Vesper). It's not a spectacular amount of PvP but it's usually pretty fun. The custom systems are pretty fucking cool even if they do have some flaws. Paladins might need tweaking but it's an original system that's definitely better than the standard OSI style statloss. PKing on IPY is not something any random scrub should try to do and I think that's good. Despite what people say, reds have run a lot of shards into the ground. The kings system does need some work but it has also brought up a tonne of great situations that I've never seen before on a shard (campaigning, politics, alliances, etc).
On the other hand, I feel like Az never stops trying to make things hard on himself. Stuff like newbie gold being pooled at launch. We told him repeatedly people would abuse it, but he said it was alright as long people followed the accounts limitation. Sure enough, they had to patch in a fix after the big guilds had already placed houses at the best spots within a few hours of launch. The issues with guards during OCB went untouched for so long, something as simple as flagging kings orange during the 2 hours would make a world of difference. He finally has made some changes to how guards work but I feel like it took way too long. It took months for them to fix the Occlo OCB bonus of explosion having AoE damage which basically restricted us from using that spell during thouse hours since we'd get guardwhacked when fighting in towns. All the shit with people being banned for like 'targeting members of the NEW guild' or as you mentioned 'griefing' by killing people in town is just ridiculous.
I think what pisses me off most is he wastes time implementing things like the Pinnacle or the Wind thing (haven't even done either; they seem like complete flops) meanwhile he still has stuff that was supposed to be in at launch like Portals or Champ Spawns or in-town player vendors (edit: tracking should have been addressed months ago as you pointed out). And then he throws out a random ideas like UO:R towns being implementable by the king similar to cold-steel. That's such a divisive idea and would be just plain idiotic and the fact that he is giving it serious consideration blows my mind. I'd prefer the whole server being UO:R than it based on town. At least finish the system that were promised before suggesting that.
That being said, it still is the best place to play as far as free shards go. You can bitch about half of the 1500 clients being afk but the truth is, every shard has the same thing. IPY is still the largest and most active. I hope to god he uses some of his donation money to hire a coder and get some shit he's promised months ago done.
I started playing again a little Just to fill the d3 beta void until release (or, omgihope, beta invite).
I'm not tryin to do anything fancy (like leading a guild (lol) or hardcore pvp'ing)... really just grinding (destard) occasionally on my bard/fencer (3x 90's, 4x 80's). I made over 35k in a lil less than 10 hours over past few days :o I guess you could say I'm like full trammy right now lol; I'm really just trying to get semi-rich so I'm not constantly pouring all of my money into training supplies (and I must admit I like looking good with BLESSED clothing of generally dark (rarer, more expensive) hues). PvP'ing is on my list for the future but not yet a priority.
Skill gain seems significantly easier (not too much, but just right IMO). There are some new dungeons I haven't checked out yet, and I've still barely touched the Ice/Fire dungeons. Gotta get my bard/fencer a set of the new dungeon armor, hopefully it will make me more efficient.
In terms of PvP, I'm aware of the faults. I actually theorized about it when beta testing, I was quite accurate. I still need to experience more of it for myself, but I really think I still have potential to help make good changes where they are needed if I play for a few months.
BTW the shard is like ~1000 clients at most times, and only a relatively small percentage are afk macroing.
Anyways, I have some questions:
*TL hat off* If you're not still playing, you're absolutely sure you'll never play again, have something valuable (1k+ gold, a house, rares, or w/e), AND still have the client installed, would you please give me what you don't want? Or if you used a unique password for your account (and still remember it), can I have your IPY2 account/password please? ♥ If you don't have the client, don't want to give me your IPY2 account/passwrd, but do want to give it to me yourself, you'd have to download, install, and patch the client before you could give it to me (on top of being on at the same time as me). I just want to save myself some hours of grinding before I become semi-rich, I do not wish to take anything you might use again some day, and please don't go out of your way to help me, especially if the reason is because I'm TL staff. ♥ *TL hat back on *
If you are still playing: Where are you? What are you doing? The TL guild is dead right (I know there is another guild [TL] but they are something else)? Post here, PM me here, or PM 'Shmufle' on IPY2 site, please. ♥ If old TL guild isn't alive (I'm pretty sure it isn't), I'm looking to join a guild, preferably a big or well-known one (I mostly just want to talk to people while grinding lol).
I know Stylish is still around, gonna see what he's up to.
So... anyone still play on IPY? I just started (first time ever playing UO), and I'm completely lost, but still enjoying the game. Would be awesome to find someone from TL who still plays.
Worth a bump since skill gain recently became significantly easier, for all those who were deterred by the hard grind. There's still plenty of action to be had. Also recently the main coder returned to business, so we expect a lot of old issues to be adressed and new original content to be added.
Check out some recent (and some not so recent as well) videos: + Show Spoiler +