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On July 11 2012 12:41 myopia wrote: Keep one or two skills on at a time. Tops. And level whatever will get you the most benefit now. Fighting scales with experience level, so even 27 of it at lvl 1 doesn't do much. Leave it alone for a while. You don't want stealth or stabbing as a DEWz, you want to kill everyone with your spells. Get everything to sub 10% cast failure then worry about defensive skills.
I also typically don't get any t&d until lair, and no more than 5 until vaults.
Ok that helps a lot. I was on the wrong track for spellcasters. Do you train evocations?
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Here is how you train skills.
First you train the skills that you use to kill dudes.
Once you are killing dudes well enough, then you train the skills you use to not die to dudes.
If you later run into problems killing dudes, you switch back to killdudes skills.
If you understand what the skills do this tends to make skill training pretty simple in most cases. It is a little more nuanced than this once you understand what you are doing but this general advice is good in most cases.
A few more notes that are less important: + Show Spoiler +While Fighting skill does increase your hp it is not terribly efficient to train fighting for defenses ... you probably want Dodging or Armour instead. Fighting also gives a pretty good boost to your melee damage and accuracy so if you are meleeing stuff it is a pretty good skill.
Spellcasting skill is inefficient for improving spellpower or spell success in almost all cases, and only with spriggans would I worry about spell hunger. Normally the benefit to Spellcasting skill is the extra MP and spell slots
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Generally on a caster, fighting is not good to train until very very late, since the hp it gives you is proportionate to your level anyway. Especially as a fragile race, you won't receive very much from it at all. Dodging and shields are much better defensively.
You want to train your schools up (conjurations, fire, ice, or whatever you plan on maxing) and just enough spellcasting to be able to afford the slots for your spells. That's basically all you should train until you have level 5-6 spells consistently castable, aside from maybe a diversion to get Shields to 5 when you find a buckler. After that, you can worry about stuff like Invocations/Evocations, Dodging, Traps+Doors, and more Spellcasting. You will eventually be maxing one of the magic schools for your level 9 spell though.
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Is there a list, somewhere, of number of character deaths by monster type? From the online version? I think that would be pretty awesome... my bet is centaurs or sigmund are on top.
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You can query Sequell in IRC. Hobgoblins are the #1 killer all-time with kobolds a close second. In 0.10 and later the top killer is kobolds, with gnolls in second.
I think there is also a page on the CAO website about this.
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On July 12 2012 12:12 crate wrote: You can query Sequell in IRC. Hobgoblins are the #1 killer all-time with kobolds a close second. In 0.10 and later the top killer is kobolds, with gnolls in second.
I think there is also a page on the CAO website about this. yeah that was a pooly-asked question. i mean't things that aren't bats/geckos/kobolds/goblins/etc. I'll have to find that page (or figure out how to play this on IRC. can you use tiles there?)
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United States10328 Posts
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yes, that's what I meant. What would be really interesting to see is the number of kills per creature type, BUT normalized per number of encounters with that creature. That's more what I was getting after. So rats would be extremely low, but centaur warriors would probably be extremely high (and hydras, etc..)
I used to play this a lot years ago, but i've forgotten so much. Plus, i used to have to victory dance to spend exp, which was reaaaaaaally stupid (imo). There's nothign like that anymore, correct?
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if you want to play online (you should) and absolutely must use tiles (ascii is the only true crawl), play here: https://tiles.crawl.develz.org/
The XP pool, and victory dancing, was patched out a few versions back. Skills just train as you killdudes. You unlock new skills by finding ways to train them - having an uncursed weapon in your inventory will allow you to level that skill. knowing a spell will allow you to train its respective schools.
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I found a "cursed" artifact cloak (bought it, actually), that has +rc, +stealth, +3 dex, and no negative attributes.... am i missing something? or is there always a chance that a cursed randart will spawn with all good attributes
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Cursed just means that you cannot take it off once equipped, there are no ill effects beyond that. Cursed artifacts with no negative attributes, while not exactly common, aren't rare either.
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It's worth noting that you can uncurse an artifact item, but it will recurse itself eventually, so being cursed is more relevant on artifacts...on any other item, you just uncurse it once and you're set.
Also, make sure to check if it has a mutagenic glow, since that is very very bad.
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On July 17 2012 15:22 Cel.erity wrote: It's worth noting that you can uncurse an artifact item, but it will recurse itself eventually, so being cursed is more relevant on artifacts...on any other item, you just uncurse it once and you're set.
Also, make sure to check if it has a mutagenic glow, since that is very very bad. Artefacts only recurse if they have the "curse" property. Most artefacts that are cursed do not.
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Wow this game is so hard recently survived menkaure with 1 health remaining just to get quickly pummeled by an ogre ater healing myself back up.
any tips for a newbie?
Specifically what should I level my attacks up to before working on armor and shield? Can I get to a place to buy teles, as so far in 4 runs I have only found 2.
Ive just been trying GhFi so far best so ar is level 6 at d4 lol
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Specifically what should I level my attacks up to before working on armor and shield? Generally, you want to reach the skill required for weapon min delay (see Weapon Speed) before anything else as a melee character.
Can I get to a place to buy teles, as so far in 4 runs I have only found 2. What do you mean, tele? There are shops in the game, but no item is guaranteed. But if you get far enough, you usually find all the consumable items at least once (scroll of acquirement can help).
Ive just been trying GhFi so far I fear Ghoul is not one of the newbie friedliest races. Try Minotaur =)
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Always felid never notfelid It's fun ignoring everything but !, %, ", and = One day I might even make it past Lair
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What backgrounds and gods are you choosing? I'd recommend FE or EE over pretty much anything for Felids, and worship Veh or Nem. If you're playing on .10, I'd recommend Kiku too. (He got nerfed in .11 and I don't like him much anymore.)
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I've gone from FeTr to FeSt to FeWi to FeFi to FeMo to FeHe back to FeTr, and pretty much always Nemelex. My last death (well, technically two deaths) was to a pack of nine blink frogs. My most successful felid so far was a FeWi of Sif who made it to Lair:5 before dying in the Mines to three centaurs that refused to be confused by Alistair's Intoxication. I don't like playing mages terribly much; I greatly prefer hitting things in the face with BLADE HAAAAANDS.
Then I made a Minotaur Fighter of Chei who hit lair 3 without breaking a sweat.
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If you want forms, I'd still pick EE/FE over Tm/Wz/whatever. They build nicely into the tmuts felids really want: statue/dragon. Blade hands does good damage but you end up dying once you fail a dodge roll. Survival is all about having options - you can punch some dudes, and fireball/lrd/card other dudes.
Also, I never touch the mines without clearing lair. orc1-3 gives terrible XP, and orc4 is harder than lair8.
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I have a lvl 12 spriggan enchanter with 10 dodge, 12 stealth, 9 sheilds, 11 stabbing, 6 spells, 13 hexes. I have invis/etc and a dagger of holy wrath +4/+2
I'd rather not die at this point... any X-treme sp-en tips?
I'm Okawuru with max piety, but maybe i want to be a necro?
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