got it, thanks
another question now... how much of a piety drop is it when these walking mushrooms die?
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Dienosore
Brunei Darussalam622 Posts
got it, thanks another question now... how much of a piety drop is it when these walking mushrooms die? | ||
crate
United States2474 Posts
Think of mushrooms dying as being like piety decay over time ... it's probably a similar amount of piety loss (or less). | ||
Dienosore
Brunei Darussalam622 Posts
| ||
crate
United States2474 Posts
Centaurs will kill mushrooms, yes ... this is just what enemies with strong ranged combat do to things that don't move. | ||
Cel.erity
United States4890 Posts
Also, you get a lot of mushroom hp from Invocations, so maybe you're not putting enough points into that. 6-10 should be fine to survive 3 hits from most things. | ||
BountyHunterSAx
2 Posts
"Are there any won tutorial games from any player?" Hey! I'm the aforementioned "BountyHunterSAx" from Crawl Tavern. I do dungeon crawl vids on my youtube channel - one each weekend with some extras here and there. My schtick when I do these Let's Plays is to explain my logic and reasoning for playing the way I do and the decision-making process for how I play. Of course, I'm not always as careful as I should be, and the vast majority of my deaths come from that sort of carelessness. I don't believe in only posting successes, so you get a sense for just what my talent is/isn't. Suffice it to say, when I use more powerful combinations I generally at least get through the Lair provided I'm not playing super carelessly. I've got 9 wins at this point. In particular my first ever Felid Summoner "Cat of Nine Tails Run", (http://www.youtube.com/watch?v=XN8vJzcK0VY ) won the game with a full 20+ part recording series. It's a very easy to play, easy to run build with a lot of forgiveness since cats get extra lives. Also, I run the entire extended endgame with Shinegami (http://www.youtube.com/playlist?list=PLkzpGavm3917KNvjT-6EreuYcQwGsMiwa) starting off at having cleared out Zot:5 with 5 runes and then proceeding to get the rest. Most useful to a starting player though would be my "How to start a Spriggan Wizard" video. Unfortunately, this is one of the very first videos I ever made for crawl back before my first win. My knowledge and skills have improved vastly since then. So while it wil reliably get you to the Lair and in good shape, I can't strongly recommend it anymore. Enjoy! Please feel free to subscribe. And recognize: Crate is definitely a better player than I am; so I'd take his word for it over mine if he's calling something tactically sound. -AHMAD | ||
Blazinghand
United States25546 Posts
Okay, so I've started incorporating spellcasting into a melee character and I like how it's been going. On this DDFi I found a vampiric trident on D2, and have been worshipping Ashenzari and stabbing my way through the game (I figured out how the cookbook works). This is basically going to be a 3-rune run since everything is the extended lategame isn't subject to weapon vampiricism. I'm at 2/3 runes and the 3rd one is on Swamp:5, but Mara lurks on Swamp:4. The thing is, Mara has a vampiric demon trident and I really want it. I spent a couple hours trying to kill Mara but as a character with kinda poor damage output, no conjurations, etc I always fail to tag her before she can get away. Even worse, Mara isn't subject to weapon vampiricism so I have to keep on going and hitting other things to heal up between attempts. I asked for some help in ##crawl and someone suggested with my 19 earth magic I could learn Iron Bolt and LRD and try to faceroll Mara with conjurations. I've been able to mitigate the dangerousness of my "ghosts" that Mara makes by wielding a bread and swapping back to a weapon, but once they know conjurations things will get much more dangerous. Thing is, after a couple hours trying to kill Mara over and over again just to see her teleport away or me have to back off and heal, I'm beginning to think that this is one of those decisions I'll look back on as an unforced error that could lose me a winning game. In any case, guys, do you think this character can run Zot as-is? I'll probably level up a bit clearing out swamp:5 and D20-27, but I'm basically stuck with the vampiric trident as a weapon. I want to just get the orb and get out, and if that can be done with the trident instead of a demon trident all's the better. + Show Spoiler + Dungeon Crawl Stone Soup version 0.12-a0-1189-gf309621 (console) character file. Well, I learned Iron shot, came back, and was rather predictably killed by my own illusion, even after killing it a couple times with abjuration. So it goes. | ||
Salivanth
Australia1071 Posts
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Tarias
Netherlands480 Posts
+ Show Spoiler + Dungeon Crawl Stone Soup version 0.11.0 (tiles) character file. Tarias the Eclecticist (Purple Draconian Wizard) Turns: 35044, Time: 02:47:30 HP 111/111 AC 12 Str 11 XL: 14 Next: 62% MP 36/36 EV 12 Int 23 God: Vehumet [*****.] Gold 1820 SH 11 Dex 10 Spells: 9 memorised, 14 levels left Res.Fire : x x . See Invis. : . P - +2,+6 long sword "Imia" {elec, +Lev rC+} Res.Cold : + + + Warding : . (armour unavailable) Life Prot.: . . . Conserve : . q - +1 dwarf buckler Res.Poison: . Res.Corr. : + b - +0 wizard hat Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . E - +0 pair of orc gauntlets Res.Mut. : . Stasis : . i - +2 pair of dwarf boots {run} Res.Rott. : . Ctrl.Telep.: . z - amulet of resist corrosion Saprovore : . . . Levitation : . p - ring of ice Ctrl.Flight: + j - ring of ice @: quick, quite resistant to hostile enchantments, unstealthy A: breathe power, unfitting armour, Str +1 a: Breathe Energy, Renounce Religion, Evoke Levitation You are on level 2 of the Lair of Beasts. You worship Vehumet. Vehumet is exalted by your worship. You are not hungry. You have visited 4 branches of the dungeon, and seen 24 of its levels. You have also visited: Ossuary. You have collected 2661 gold pieces. You have spent 861 gold pieces at shops. Inventory: Hand weapons P - the +2,+6 long sword "Imia" (weapon) {elec, +Lev rC+} (You found it on level 9 of the Dungeon) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It lets you levitate. Armour b - a +0 wizard hat (worn) i - a +2 pair of dwarven boots of running (worn) q - a +1 dwarven buckler (worn) E - a +0 pair of orcish gauntlets (worn) Magical devices c - a wand of hasting {zapped: 2} f - a wand of teleportation {zapped: 3} h - a wand of fire A - a wand of fire {zapped: 3} K - a wand of digging {zapped: 5} M - a wand of fireball {empty} Comestibles x - 3 meat rations Scrolls e - a scroll of magic mapping g - 10 scrolls of teleportation k - 2 scrolls of enchant weapon I l - 2 scrolls of blinking m - 2 scrolls of amnesia r - 5 scrolls of remove curse u - 4 scrolls of recharging D - a scroll of identify J - 4 scrolls of fear L - 2 scrolls of fog Jewellery a - an uncursed ring of see invisible j - a ring of ice (left hand) n - an uncursed amulet of guardian spirit p - a ring of ice (right hand) z - an amulet of resist corrosion (around neck) N - an uncursed ring of protection from fire Potions C - 8 potions of curing G - a potion of invisibility Q - 3 potions of heal wounds Books d - a book of Callings {god gift} Spells Type Level Summon Small Mammals Summoning 1 Call Imp Summoning 2 Call Canine Familiar Summoning 3 Summon Scorpions Summoning/Poison 4 Summon Ice Beast Ice/Summoning 4 o - a book of Power {god gift} Spells Type Level Iskenderun's Mystic Blast Conjuration 4 Venom Bolt Conjuration/Poison 5 Bolt of Magma Conjuration/Fire/Earth 5 Poisonous Cloud Conjuration/Poison/Air 6 Iron Shot Conjuration/Earth 6 Orb of Destruction Conjuration 7 s - a book of Fire Spells Type Level Fire Brand Charms/Fire 2 Ignite Poison Fire/Transmutation 5 Fireball Conjuration/Fire 5 Bolt of Fire Conjuration/Fire 6 Delayed Fireball Conjuration/Fire 7 Ring of Flames Charms/Fire 7 Dragon Form Transmutation 7 t - a book of Burglary Spells Type Level Apportation Translocation 1 Swiftness Charms/Air 2 Passwall Transmutation/Earth 3 Passage of Golubria Translocation 4 *Control Teleport Charms/Translocation 4 Lee's Rapid Deconstruction Earth 5 Darkness Hexes 7 v - a book of Geomancy Spells Type Level Sandblast Earth 1 Stoneskin Transmutation/Earth 2 Passwall Transmutation/Earth 3 *Stone Arrow Conjuration/Earth 3 Petrify Transmutation/Earth 4 Lee's Rapid Deconstruction Earth 5 w - a book of Minor Magic Spells Type Level *Magic Dart Conjuration 1 *Blink Translocation 2 Call Imp Summoning 2 *Repel Missiles Charms/Air 2 Slow Hexes 2 Conjure Flame Conjuration/Fire 3 *Mephitic Cloud Conjuration/Poison/Air 3 F - a book of Conjurations {god gift} Spells Type Level *Magic Dart Conjuration 1 Throw Frost Conjuration/Ice 2 *Mephitic Cloud Conjuration/Poison/Air 3 *Lightning Bolt Conjuration/Air 5 *Bolt of Cold Conjuration/Ice 6 *Freezing Cloud Conjuration/Ice/Air 6 I - a book of the Dragon Spells Type Level Flight Charms/Air 3 Cause Fear Hexes 4 Bolt of Fire Conjuration/Fire 6 Dragon Form Transmutation 7 Summon Dragon Summoning 9 O - a book of Annihilations {god gift} WARNING: If you fail in an attempt to memorise a spell from this book, the book will lash out at you. Spells Type Level Poison Arrow Conjuration/Poison 6 Orb of Destruction Conjuration 7 Chain Lightning Conjuration/Air 8 Lehudib's Crystal Spear Conjuration/Earth 8 Ice Storm Conjuration/Ice 9 Fire Storm Conjuration/Fire 9 Skills: - Level 10,5 Fighting - Level 1,7 Dodging - Level 1,7 Stealth - Level 5,0 Shields + Level 10,3 Traps & Doors + Level 16,9 Spellcasting - Level 12,2 Conjurations - Level 5,0 Charms Level 1,0 Summonings - Level 5,4 Translocations - Level 10,0 Ice Magic - Level 4,0 Air Magic - Level 3,2 Poison Magic You have 14 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##### 1% 1 None b - Mephitic Cloud Conj/Pois/Air ######... 1% 3 None d - Stone Arrow Conj/Erth ######. 1% 3 None e - Control Teleport Chrm/Tloc ######.... 4% 4 None f - Blink Tloc N/A 1% 2 None g - Bolt of Cold Conj/Ice #########. 1% 6 ####... h - Freezing Cloud Conj/Ice/Air ########.. 3% 6 ####... i - Lightning Bolt Conj/Air #######... 1% 5 None j - Repel Missiles Chrm/Air ######.... 1% 2 None Dungeon Overview and Level Annotations Branches: Dungeon (11/27) Temple (1/1) D:5 Orc (4/4) D:8 Elf (0/3) Orc:4 Lair (8/8) D:11 Shoals (0/5) Lair:5 Spider (0/5) Lair:5 Slime (0/6) Lair:6 Altars: Ashenzari Cheibriados Elyvilon Fedhas Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Sif Muna Trog Vehumet Xom Yredelemnul Zin the Shining One Shops: D:6: = D:7: ! Orc:4: !*[/[ Innate Abilities, Weirdness & Mutations You can breathe bolts of energy. You can dispel enchantments when you breathe energy. Your rich purple scales are hard (AC +8). Your body does not fit into most forms of armour. Your muscles are strong (Str +1). Message History What level of the Lair of Beasts? (default 1, ? - help) You climb downwards. Welcome to the Lair of Beasts! There is a staircase back to the Dungeon here. Things that are here: a shiny ring mail; a trident You found a bolt trap! There is an open door here. (D) Dungeon (T) Temple (O) Orcish Mines (E) Elven Halls (L) Lair (A) Shoals (N) Spider Nest (M) Slime Pits Where to? (Enter - Lair:2, ? - help) There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Items here: !! " %%%%% /// :::::: == ?? s - a book of Fire F - a book of Conjurations {god gift} I - a book of the Dragon t - a book of Burglary v - a book of Geomancy w - a book of Minor Magic ###.##.## #.#.####..# #>## #... ..<....f###.#.## #.## ##'.# ##.#. #...###........###.####...## #..## ###.###.###......#.f##.....## ##.#. .##..##.####...f....#.......## #..# ....###.#.###....#...........####... ...................'.........+...... ....##.............#...........f#... .#..####.###.#.....#f.......######.. .#P.# #####.#.#.#.###.<.>..# ### ..#.# #....#.#.####...#.# .#..# #......#..# #.+#### ....# #.....##@## ##.# # .#### #....##..# #.# # .# #..#.....# ##.## # .## ##.##########...## ## ..# #.# #.........# #####. ..# #.#####.#.......####..... #.# #.....................### ..# #.#####...###..######## ..# ### #..#......# ### ##.##.###.# #PP.......# ####f####.# There are no monsters in sight! Vanquished Creatures Rupert (Lair:3) 5 hydras An ice dragon (Lair:4) Erica (Orc:4) Harold (Lair:1) A ravenous feature mimic (Lair:8) 4 ogre magi (Orc:4) 13 death yaks (Lair:8) 3 catoblepae (Lair:8) Erolcha (Orc:2) 3 hill giants A lindwurm (Lair:7) Pikel (D:6) Joseph (D:7) A griffon (Lair:7) A wolf spider (Lair:6) 2 black mambas A cyclops (Orc:4) 9 elephants (Lair:6) 8 spiny frogs A rock troll (Orc:4) A wandering mushroom (Lair:7) A deep dwarf artificer (D:10) 7 blink frogs (Lair:8) 3 komodo dragons 2 ravens (Lair:3) 4 trolls A polar bear (Lair:5) 15 two-headed ogres (Orc:4) A basilisk (Lair:2) 2 wyverns 3 sharks (Lair:5) 50 yaks 6 hippogriffs A hungry ghost (D:10) Grum (Orc:1) 4 trapdoor spiders (Lair:5) A necrophage (D:10) Menkaure (D:6) A manticore (D:11) 4 slaves (D:6) 8 war dogs 11 orc warriors 3 ice beasts 3 sky beasts 2 giant goldfish (Lair:6) 2 phantoms A swamp drake (Lair:6) 27 ogres 8 centaurs 10 crocodiles 3 boring beetles The ghost of Tarias the Ruinous, an average DrCj (D:4) Sigmund (D:5) A warg (Orc:2) 6 giant slugs 16 giant frogs 7 agate snails 14 water moccasins A soldier ant zombie (D:8) A basilisk skeleton (D:11) A killer bee zombie (D:4) 3 jellyfish (Lair:6) 21 killer bees 6 crimson imps A goliath beetle (D:11) 5 wights A big kobold skeleton (D) A hound zombie (D:8) 8 hounds 15 orc priests 2 scorpions (D:8) A deep elf soldier (D:8) 20 orc wizards 2 sheep 10 iguanas 2 worker ant zombies 4 jellies 6 worker ants 6 porcupines 5 mummies 23 adders 72 green rats 8 gnolls An inept feature mimic (D:5) 2 giant centipedes An adder skeleton (D:4) 2 giant mites 2 iguana skeletons 2 white imps (Lair:4) 7 worms 3 giant eyeballs 2 oozes (D:3) 117 orcs 3 ball pythons 26 bats 3 giant cockroaches 18 goblins 13 hobgoblins 14 jackals 17 kobolds 7 quokkas 13 giant geckos 14 giant newts 2 hobgoblin skeletons A hobgoblin zombie (D:4) 2 kobold skeletons (D:4) An orc skeleton (D:4) 32 rats A rat zombie (D:4) A bush (Lair:6) 3 fungi 9 plants 61 toadstools 898 creatures vanquished. Vanquished Creatures (others) 4 yaks (D:10) A small abomination (Lair:7) An orc priest (D:10) 3 orc wizards (D:10) 2 orcs 3 jackals (Lair:6) A quokka (Lair:2) 6 fungi 13 plants 114 toadstools 148 creatures vanquished. Grand Total: 1046 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Tarias, the Draconian Wizard, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 5/5 289 | D:1 | Reached XP level 2. HP: 12/18 MP: 1/7 648 | D:1 | Found a snail-covered altar of Cheibriados. 1063 | D:2 | Identified a +2 pair of dwarven boots of running (You found it on level 2 of the Dungeon) 1071 | D:2 | Reached XP level 3. HP: 24/24 MP: 3/9 1580 | D:2 | Learned a level 3 spell: Mephitic Cloud 1901 | D:3 | Reached XP level 4. HP: 30/30 MP: 7/11 2587 | D:3 | Reached skill level 1 in Shields 2605 | D:3 | Found a shattered altar of Ashenzari. 2789 | D:3 | Found a glowing golden altar of the Shining One. 2789 | D:3 | Found a glowing silver altar of Zin. 2789 | D:3 | Found a white marble altar of Elyvilon. 2836 | D:3 | Reached XP level 5. HP: 36/36 MP: 13/13 2853 | D:4 | Noticed a phantom 2890 | D:4 | Noticed an ogre 2894 | D:4 | Killed an ogre 2894 | D:4 | Reached skill level 4 in Conjurations 2897 | D:4 | Noticed an ogre 3072 | D:3 | Killed a phantom 3072 | D:3 | Reached XP level 6. HP: 18/42 MP: 1/16 3186 | D:3 | Learned a level 3 spell: Conjure Flame 3437 | D:4 | Noticed Tarias' ghost (average DrCj) 3925 | D:4 | Killed an ogre 3925 | D:4 | Reached skill level 5 in Conjurations 4510 | D:4 | Your scales start taking on a rich purple colour. 4510 | D:4 | Reached skill level 5 in Spellcasting 4510 | D:4 | Reached XP level 7. HP: 48/48 MP: 7/19 4674 | D:4 | Killed Tarias' ghost 4674 | D:4 | Reached skill level 1 in Air Magic 4828 | D:4 | Found a glowing silver altar of Zin. 4995 | D:4 | Found a sand-covered staircase. 5012 | Ossuary | Entered an ossuary 5248 | D:5 | Entered Level 5 of the Dungeon 5603 | D:5 | Noticed Sigmund 5615 | D:5 | Killed Sigmund 5615 | D:5 | Reached skill level 6 in Spellcasting 6186 | D:5 | Reached XP level 8. HP: 55/55 MP: 1/21 6303 | D:5 | Found a staircase to the Ecumenical Temple. 6315 | Temple | Entered the Ecumenical Temple 6326 | Temple | Became a worshipper of Vehumet 6644 | D:6 | Found Plog's Jewellery Shoppe. 6725 | D:6 | Bought an uncursed ring of see invisible for 165 gold pieces 6753 | D:6 | Noticed Menkaure 7167 | D:6 | Noticed Pikel 8348 | D:6 | Killed Pikel 8458 | D:7 | Found Jyrgheoxe's Distillery. 8466 | D:7 | Bought a potion of heal wounds for 36 gold pieces 8466 | D:7 | Bought a potion of curing for 24 gold pieces 8466 | D:7 | Bought a potion of curing for 24 gold pieces 8466 | D:7 | Bought a potion of poison for 12 gold pieces 8466 | D:7 | Bought a potion of slowing for 12 gold pieces 8492 | D:7 | Acquired Vehumet's first power 8711 | D:7 | Reached XP level 9. HP: 60/60 MP: 14/23 8725 | D:7 | Reached skill level 5 in Shields 8725 | D:7 | Reached skill level 7 in Spellcasting 9180 | D:6 | Killed Menkaure 9180 | D:6 | Reached skill level 1 in Poison Magic 9768 | D:7 | Acquired Vehumet's second power 10068 | D:7 | Noticed Joseph 10319 | D:7 | Killed Joseph 10677 | D:8 | Learned a level 3 spell: Stone Arrow 10725 | D:8 | Reached skill level 8 in Spellcasting 10888 | D:8 | Found a staircase to the Orcish Mines. 11361 | D:8 | Found a white marble altar of Elyvilon. 11385 | D:8 | Found a white marble altar of Elyvilon. 11561 | D:8 | Acquired Vehumet's third power 11781 | D:8 | Reached XP level 10. HP: 49/67 MP: 3/27 11891 | D:8 | Reached skill level 9 in Spellcasting 13192 | D:8 | Reached skill level 10 in Spellcasting 13560 | D | Got a faintly glowing long sword 13561 | D | Identified the long sword "Imia" {elec, +Lev rC+} (You found it on level 9 of the Dungeon) 13986 | D:8 | Reached skill level 10 in Conjurations 14118 | D | Acquired Vehumet's fourth power 14290 | D | Learned a level 4 spell: Control Teleport 14304 | D | Reached skill level 1 in Charms 14606 | D:10 | Entered Level 10 of the Dungeon 14776 | D:10 | Reached skill level 11 in Spellcasting 15143 | D:10 | Reached XP level 11. HP: 47/72 MP: 11/29 15801 | D:10 | Noticed a hill giant 15811 | D:10 | Killed a hill giant 16020 | D:10 | Reached skill level 5 in Charms 16388 | Temple | Learned a level 2 spell: Blink 16556 | D:11 | Noticed a hill giant 17200 | D:10 | Killed a hill giant 17200 | D:10 | Reached skill level 12 in Spellcasting 17391 | D:11 | Noticed a hill giant 17569 | D:11 | Killed a hill giant 18134 | D:11 | Found a staircase to the Lair. 18422 | Lair:1 | Entered Level 1 of the Lair of Beasts 18432 | Lair:1 | Noticed Harold 18443 | Lair:1 | Killed Harold 18443 | Lair:1 | Reached skill level 5 in Translocations 18641 | Lair:1 | Received a gift from Vehumet 18842 | Lair:1 | Learned a level 6 spell: Bolt of Cold 18854 | Lair:1 | Learned a level 6 spell: Freezing Cloud 19006 | Lair:1 | Reached skill level 1 in Ice Magic 19159 | Lair:1 | Noticed a four-headed hydra 19207 | Lair:1 | Killed a four-headed hydra 19448 | Lair:2 | Noticed a four-headed hydra 19453 | Lair:2 | Killed a four-headed hydra 19453 | Lair:2 | Reached skill level 5 in Ice Magic 19586 | Lair:2 | Reached XP level 12. HP: 79/79 MP: 23/32 20816 | Lair:3 | Noticed Rupert 20977 | Lair:3 | Paralysed by Rupert for 3 turns 20982 | Lair:3 | Killed Rupert 20982 | Lair:3 | Reached skill level 13 in Spellcasting 21249 | Lair:3 | Received a gift from Vehumet 21267 | Lair:3 | Learned a level 5 spell: Lightning Bolt 22107 | Lair:2 | Learned a level 2 spell: Repel Missiles 22489 | Lair:4 | Noticed an ice dragon 22675 | Lair:4 | Killed an ice dragon 22675 | Lair:4 | Reached skill level 14 in Spellcasting 23398 | Lair:5 | Found a staircase to the Shoals. 23401 | Lair:5 | Reached skill level 1 in Traps & Doors 23450 | Lair:5 | Found a hole to the Spider Nest. 24221 | Lair:2 | Gained mutation: You have a slow metabolism. [potion of mutation] 24221 | Lair:2 | Gained mutation: You tend to lose your temper in combat. [potion of mutation] 24221 | Lair:2 | Lost mutation: You have a slow metabolism. [potion of mutation] 24223 | Lair:2 | Lost mutation: You tend to lose your temper in combat. [potion of cure mutation] 24224 | Lair:2 | Gained mutation: You have a beak for a mouth. [potion of mutation] 24224 | Lair:2 | Gained mutation: Your spells are a little harder to cast, but a little more powerful. [potion of mutation] 24224 | Lair:2 | Gained mutation: Your body is slowly deteriorating. [potion of mutation] 24225 | Lair:2 | Lost mutation: Your spells are a little harder to cast, but a little more powerful. [potion of cure mutation] 24225 | Lair:2 | Lost mutation: Your body is slowly deteriorating. [potion of cure mutation] 24225 | Lair:2 | Lost mutation: You have a beak for a mouth. [potion of cure mutation] 24479 | Lair:6 | Found a staircase to the Slime Pits. 24787 | Lair:6 | Reached skill level 10 in Ice Magic 25129 | Lair:6 | Reached skill level 1 in Fighting 25253 | Lair:6 | Received a gift from Vehumet 25685 | Lair:6 | Reached XP level 13. HP: 70/88 MP: 26/34 26878 | Lair:6 | Noticed a five-headed hydra 26883 | Lair:6 | Killed a five-headed hydra 26883 | Lair:6 | Reached skill level 5 in Traps & Doors 26883 | Lair:6 | Reached skill level 15 in Spellcasting 27305 | Lair:7 | Noticed an eight-headed hydra 27307 | Lair:7 | Killed an eight-headed hydra 27484 | Lair:7 | Reached skill level 5 in Fighting 27591 | Lair:7 | Noticed a six-headed hydra 27593 | Lair:7 | Killed a six-headed hydra 28304 | Lair:8 | Entered Level 8 of the Lair of Beasts 29981 | Lair:8 | Reached skill level 16 in Spellcasting 29986 | Lair:8 | Reached XP level 14. HP: 88/106 MP: 23/36 30835 | Orc:1 | Entered Level 1 of the Orcish Mines 31463 | Orc:2 | Noticed Grum 31603 | Orc:1 | Killed Grum 31782 | Orc:2 | Noticed Erolcha 31789 | Orc:2 | Killed Erolcha 33171 | Orc:4 | Entered Level 4 of the Orcish Mines 33544 | Orc:4 | Noticed Erica 33548 | Orc:4 | Killed Erica 33550 | Orc:4 | Reached skill level 10 in Fighting 33553 | Orc:4 | Found Wedghousesk's General Store. 33553 | Orc:4 | Found Wets' Magical Wand Emporium. 33553 | Orc:4 | Found Shroruirok's Armour Emporium. 33553 | Orc:4 | Found Ewinwoit's Antique Armour Shop. 33559 | Orc:4 | Reached skill level 10 in Traps & Doors 34070 | Orc:4 | Found Utatuwoi's Distillery. 34093 | Orc:4 | Bought a potion of gain strength for 490 gold pieces 34093 | Orc:4 | Bought a potion of curing for 28 gold pieces 34093 | Orc:4 | Bought a potion of heal wounds for 42 gold pieces 34093 | Orc:4 | Bought a potion of curing for 28 gold pieces 34094 | Orc:4 | Gained mutation: Your muscles are strong (Str +1). [potion of gain strength] 34125 | Orc:4 | Received a gift from Vehumet 34403 | Orc:4 | Found a staircase to the Elven Halls. | ||
crate
United States2474 Posts
You probably don't really want to walk around with rF--, since getting hit with a fireball or flame arrow or bolt of fire might just kill you. I would suggest wearing your ring of protection from fire while you're walking around (replacing one ring of ice, obviously), and then you can swap in your second ring of ice if you want more power and you're fighting something that doesn't use fire. As far as skills go there are a few things you can do. Your offense is good enough to last for quite a long time--you have high-power bolt of cold, plus freezing cloud, and combined that's enough to get you through almost an entire three rune game. So there are four things that stand out as useful to me (probably roughly in the order I would do these things, but other players would do different things): 1) Get dodging skill for more EV. It will be cheap for a while and will dramatically improve your survivability. 8-ish dodging is a good target. 2) Get some melee skill. Unless there's something I don't know about lying around (staff of cold, demon weapon) then get long blades skill and you will be ok with that elec long sword. You only need ~8 skill to be competent at hitting things that aren't terribly dangerous, so you can save mp and probably keep yourself out of a bad situation. 3) If you like you can learn shadow creatures, which is a very small investment with Veh and is ridiculously powerful. 4) You can pick up poison arrow or work toward chain lightning or ice storm for bigger conjurations damage. This is a bigger investment than the above 3 options though, so I would do this later. --- As an aside I don't think training t&d skill past maybe 5 is worthwhile in 0.12, since you no longer need it to find secret doors, which was the biggest thing I trained it for in the past (finding doors that I as a player knew existed, but that my character did not). My past several wins have all had 0 t&d skill. | ||
Dienosore
Brunei Darussalam622 Posts
+4+4 orc executioner's axe (frost) or +10+6 mythril axe Arga (Speed, MR, Str +2) I'm going to give whatever I don't pick to one of my followers, so I have to be certain I get the best one. | ||
Cel.erity
United States4890 Posts
| ||
crate
United States2474 Posts
Use the exec axe. | ||
Dienosore
Brunei Darussalam622 Posts
Normally I would be all over it, but I Acquired that executioners axe and don't really want to give it up unnecessarily because I can't really get it back unless one of my highly groomed orc warlords die. ------------edit: I have a couple unique bucklers I could finally use if I switched. Does that change your advice any, crate? | ||
Cel.erity
United States4890 Posts
And no, definitely not worth switching to use a shield. You'd probably only do that if you had a really amazing broad axe. | ||
Dienosore
Brunei Darussalam622 Posts
+12/+15 obsidian axe (chop/Lev/Str +3/Sinvs/Curse) Randomly recurses itself Accuracy -2, Bse Dmg 14, Delay 160% is it better than my +4/+5 exec axe of frost? On the downside, I cannot give this one to my troops because they wont pick up anything with a curse on it, so if I cant use it then its going into the stash. | ||
Blazinghand
United States25546 Posts
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crate
United States2474 Posts
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Blazinghand
United States25546 Posts
obsidian axe[1/2]: A +12, +15 broad axe of chopping that mesmerises you whenever a monster is in sight. +3 Str, SInv, +Lev, always recurses, sometimes summons a usually-friendly demon (3 or 4) when you kill stuff. Also cures confusion when you're mesmerised. obsidian axe[2/2]: Visions of slaying the oklob plant flood into your mind. You cannot move away from the oklob plant! | ||
BeMannerDuPenner
Germany5638 Posts
now im in a sticky situation i dont know is possible to escape but id love to keep him: Nessos that sucker has me pinned in a smallish area of orc. i dont think i can get out of los but am only 1 tile away from saving stairs. more problem: im at 6hp & red poisnd so almost dead, got potion of health/curing and a invis wand and have heroism on. def stats : 23-11-27 (ac-ev-sh) can i get out of this or am i fucked? would hate to lose it since 4/4 ring of slaying, a +3dmg amulet + a demon trident of flaming is such a nice start. ps dont play when tired latenight and plan to "just quickly clear x" .this situation was so damn avoidable -_- | ||
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