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On December 12 2011 00:12 crate wrote:Ok so I'm really not sure how you can actually lose in a 3-rune game with Yred as a melee character if you get an amulet of faith and get a gift or two to get rolling, unless you get horrendously unlucky with a shaft trap or something. Yred's gifts are batshit crazy, and with an amulet of faith you get enough of them to pretty much just go win without having to kill anything yourself. I just finished my game up, and I'm pretty sure that the 3 Profane Servitors and 4 Bone Dragons plus other not-so-amazing undead I had following me into Zot, coupled with Drain Life, would've been enough to clear out everything but Zot:5, and it might've worked there too. Add in me as a Minotaur with some good damage output and, well, I had some Dragons and Servitors left over after I killed all the dudes. My entourage was able to take out an Ancient Lich that summoned a pair of 1's when I ran into it in the Crypt. I just read a teleport scroll, let it kick in, and then rested up as I got free experience. This was typical of how I dealt with bad situations. I had one really nasty moment when I fell through a shaft on D:26 into the middle of a big vault (like half the map) in D:27 ... it had a bunch of unpleasant things that I did not think I could deal with, so I teleported ... right into another, even worse portion of the vault! I had yaktaurs and dragons firing at me and an Ancient Lich being quite unfriendly too ... Drain Life healing for more per-turn than a potion of heal wounds when there's a big group of living stuff on-screen saved my butt for sure. But other than that one freak accident moment there was no danger at all on this run after the beginning (where I had some close calls from sloppy play and not having an army around). Yred's gifts pretty much solo'd Snake for me, Vault: 8 was a cakewalk because Drain Life killed the entire welcome party and then I turned them into zombies, I had some fun with enslave soul too. I even plain forgot I had pain mirror for the second half of the game (whoops, could've used that some in Zot since I didn't have any other need for piety!) and stomped face. I also forgot to go clear Elf, but it's not like I needed anything from there anyway. Here is the morgue if you want to read it ... there are a lot of gifts from Yred--77 in all.
I've probably begun 300+ runs in the short time I've been playing this game, and I've never seen an Amulet of Faith.
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hah crate you weren't kidding about MiDK, I've never had such an easy time getting deep into Lair. (ofc I still die around the same place I always do, because I'm bad, but MiDK makes it a no brainer to hit d15 or so)
My latest run just took out erica for her +4,+3 scimitar of flaming, ready to rock some hydras
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My previous game, I was doing Swamp as MdFi of Oka, and wore-ID an amulet of faith. I took it off for an amulet of clarity that I was wearing from before. Of course, I lost piety (enough to lose the finesse ability) and died a bit later when I tried to take on the vault in Swamp:5. My question is, is it worth it to lose piety that late in the game (at least late in my perspective cause I never gotten that far lol)?
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On December 12 2011 16:18 Misder wrote: My previous game, I was doing Swamp as MdFi of Oka, and wore-ID an amulet of faith. I took it off for an amulet of clarity that I was wearing from before. Of course, I lost piety (enough to lose the finesse ability) and died a bit later when I tried to take on the vault in Swamp:5. My question is, is it worth it to lose piety that late in the game (at least late in my perspective cause I never gotten that far lol)? Your death was almost certainly more from misplaying in trying to take on said vault after losing your abilities, not just from taking off the amulet. Swamp is generally pretty low-reward. It can give a lot of experience but mostly from the hydras, so if those aren't harmless yet there's no real reason to actually go clear Swamp unless you need the rune (but if you're still scared of hydras when you're ready to head into Zot you have other problems...).
(The other bonus of not clearing Swamp is that you don't have to clear Swamp, since Swamp is just a pain.)
Amulets of Faith are very good for getting more god gifts, since the improved piety gain means your gift timeout passes more quickly and you get to the point where you're receiving gifts faster in the first place. Thus the ridiculousness that was Yred with Faith--I got about 1/3 more gifts (which were also stronger) from wearing it effectively the whole game, and the thing with Yred gifts is that the more undead slaves you have the fewer of them will die so it snowballs into an unstoppable army. Nemelex is pretty nice too, since more decks is never a bad thing. Okawaru isn't a bad choice to just leave the amulet on, either, since his gifts are nice.
Having more piety to spend on abilities isn't bad either but it's rare that you'll really be able to capitalize on this for extended stretches, so the amulet isn't usually worthwhile for non-gifting gods.
The actual piety loss itself usually isn't important unless you take it off in a place where you know you're going to need to burn piety on high-tier abilities (in your case, if you know you need Finesse, or if you need Brothers in Arms as a Trog-worshipper or similar). It costs you 1/3 of your piety to remove, so it'll knock you down to at most 133 piety, which means you're at most just barely at 5-star piety (most of the time you won't actually be maxed on piety, especially with gods who gift you stuff, so most likely it'll hit you to the 110-120 range, which is not high enough to get 5-star abilities).
If I was in your position and I had a better amulet to wear--an artifact one, perhaps, or an amulet of rage ... not sure what else is compelling enough on a melee character though--I'd have probably taken Faith off and regained the piety somewhere that's not Swamp. If I didn't have a better amulet (clarity is not better unless you are doing Swamp with no rPois) but I had no rPois I'd leave Faith on and go somewhere that's not Swamp.
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Personally I think Amulets of Faith are the most horrible newbie-trap this game has to offer. Sure on paper piety gain looks all nice and well, but in reality you don't really need it. The gods are balanced so that you get all the piety you need eventually. All Amulet of Faith does it take up an important slot you could use for something useful. I'd rather have guardian spirit on my berserkers, gourmand on my wizards, and more importantly I want the freedom to swap to rMut or something when the need for that arises.
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I don't agree that having more Yred or Nemelex gifts is not a significant boost to your character's power, and I also disagree that other amulets are generally more useful. For the gods where faith is less useful, losing piety also tends to be less painful (basically not even noticeable for Sif or Vehumet, for instance) so you can just take it off if you accidentally wear one. But other than losing the ability to swap to stasis--to prevent paralysis or unwanted teleportation--I don't miss having my amulet slot locked down by an amulet of faith since I think the other amulets are mostly pretty unnoticeable except for Rage. Gourmand and conservation are hugely convenient though. (The only time I wear rMut in a 3-rune game is in the Abyss, since elsewhere there's little that mutates you.)
Obviously if you find a good enough artifact amulet you take off faith and swap, but as you said there's "enough" piety gain in the game--so you can get back up to 5-star piety without the amulet and then just play on from there.
I mean, Faith would be disgustingly overpowered if it had no penalty for removing it, after all.
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I just think the flexibility you lose by not being able to change amulets whenever, whereever vastly outweigs the piety gain in most cases. I say in most cases, because with a game this random, nothing is really certain. (What if you worship Yred? What if you don't even have other amulets?) Amulets usually grant situational things that are nice to have but nothing you'd want all the time. Swapping on cFly/rCorr/rMut/whatever on demand is powerful.
In fact switching jewelry in general is important in this game. AFAIK, it only takes about as much time as a standard attack, so its perfectly doable even in the middle of a fight. Often players just wear their "best" stuff while leaving their lowly ring of fire to rot in the bag (or on the floor), even when it could have saved their life from Sigmund.
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Swapping rings is important in basically all cases by the lategame, I don't agree that swapping amulets is unless you have stasis or you're in the extended endgame or Zot, and stasis is less important if you have high MR (lessens chance of paralysis) and cTele (prevents disastrous teleportation on most levels).
Swapping rings is much more powerful simply because rings offer better stuff. MR, rPois, rF, and rC are all superior to rN in a 3-rune game, and there's a ring for rN also. Ring resists are also better than rAcid because acid is only important in Zot or Slime, and generally in Zot you can afford to just take the hits from corrosion since at that point you can go ahead and bleed consumables; similarly rMut is basically only important in Zot (arguable, you can just soak up the mutations from Orbs if you want, but if you don't have anything better you might as well wear it), the extended endgame and the Abyss (the main-game mutators can be annoying if you're unlucky but you tend to not get mutated much unless you stick around in their targeting and don't have any potions to cure your mutations). The general all-around benefits from slaying, regeneration, wizardry, +AC, +EV, +Dex, or +Int, or the spellpower boost from rings of ice or fire are better for not dying to stuff than the benefits from gourmand or conservation.
Stasis or maybe rage is the only non-artifact amulet that you really want to be able to swap to in the way you swap rings for resistances outside of Zot and the extended endgame (and V:8 or maybe Crypt for Warding) imo. So I mean yeah Faith has a drawback in that you can't swap out from it, but the drawback isn't big enough to offset the really noticeable power boost you get from wearing it if you're worshipping a god where it's good, in the same way that if you worship Ash the benefits from cursing your jewellery outweigh the benefits from flexibility.
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Okay, I must be missing something. After all the talk about how awesome Minotaur DeathKnights are, I've been trying to roll one.
WTF MAN I DIE SO MUCH ON THE FIRST 5 LEVELS.
I am constantly finding myself in situations where I have to use mirror damage to win fights, and as a result, am perpetually stuck with ** or *** piety, and no God Gifts.
So wtf. How do I get to level 10. lol.
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On December 13 2011 06:27 MrBitter wrote: Okay, I must be missing something. After all the talk about how awesome Minotaur DeathKnights are, I've been trying to roll one.
WTF MAN I DIE SO MUCH ON THE FIRST 5 LEVELS.
I am constantly finding myself in situations where I have to use mirror damage to win fights, and as a result, am perpetually stuck with ** or *** piety, and no God Gifts.
So wtf. How do I get to level 10. lol. A good way to survive in the early levels is to throw things. Javelins/daggers/darts go a long way to soften things up. If you face a particularly difficult enemy, go down a level or just go back up and take another stair down. Wanting to fight everything you find as soon as you find it is a good way to die. Also, try to ID scrolls and potions as soon as you can do it in a relatively safe manner. Identifying your escape mechanisms early on will save your life on many occasions. Make sure you don't wield high delay weapons too early or really heavy armours with low armour skill.
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On December 12 2011 16:56 crate wrote:Show nested quote +On December 12 2011 16:18 Misder wrote: My previous game, I was doing Swamp as MdFi of Oka, and wore-ID an amulet of faith. I took it off for an amulet of clarity that I was wearing from before. Of course, I lost piety (enough to lose the finesse ability) and died a bit later when I tried to take on the vault in Swamp:5. My question is, is it worth it to lose piety that late in the game (at least late in my perspective cause I never gotten that far lol)? Your death was almost certainly more from misplaying in trying to take on said vault after losing your abilities, not just from taking off the amulet. Swamp is generally pretty low-reward. It can give a lot of experience but mostly from the hydras, so if those aren't harmless yet there's no real reason to actually go clear Swamp unless you need the rune (but if you're still scared of hydras when you're ready to head into Zot you have other problems...). (The other bonus of not clearing Swamp is that you don't have to clear Swamp, since Swamp is just a pain.) Amulets of Faith are very good for getting more god gifts, since the improved piety gain means your gift timeout passes more quickly and you get to the point where you're receiving gifts faster in the first place. Thus the ridiculousness that was Yred with Faith--I got about 1/3 more gifts (which were also stronger) from wearing it effectively the whole game, and the thing with Yred gifts is that the more undead slaves you have the fewer of them will die so it snowballs into an unstoppable army. Nemelex is pretty nice too, since more decks is never a bad thing. Okawaru isn't a bad choice to just leave the amulet on, either, since his gifts are nice. Having more piety to spend on abilities isn't bad either but it's rare that you'll really be able to capitalize on this for extended stretches, so the amulet isn't usually worthwhile for non-gifting gods. The actual piety loss itself usually isn't important unless you take it off in a place where you know you're going to need to burn piety on high-tier abilities (in your case, if you know you need Finesse, or if you need Brothers in Arms as a Trog-worshipper or similar). It costs you 1/3 of your piety to remove, so it'll knock you down to at most 133 piety, which means you're at most just barely at 5-star piety (most of the time you won't actually be maxed on piety, especially with gods who gift you stuff, so most likely it'll hit you to the 110-120 range, which is not high enough to get 5-star abilities). If I was in your position and I had a better amulet to wear--an artifact one, perhaps, or an amulet of rage ... not sure what else is compelling enough on a melee character though--I'd have probably taken Faith off and regained the piety somewhere that's not Swamp. If I didn't have a better amulet (clarity is not better unless you are doing Swamp with no rPois) but I had no rPois I'd leave Faith on and go somewhere that's not Swamp.
Yeah, it really was a YASD lol; I decided to run into the vault and got surrounded before I decided that I was going to die. I had a cloak of rPoison, so I guess I didn't need the amulet of clarity. I didn't really have too much problem with the Swamp (cept when I got surrounded after being stupid), but do you think it would have been better to do Swamp:1-4 and then do the Shoals, and then go back to Swamp:5?
Also, what makes my armor go negative? I had a +0 helmet of see invisible, and then after a while, I realized it was -3.
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On December 13 2011 06:39 Misder wrote:Show nested quote +On December 12 2011 16:56 crate wrote:On December 12 2011 16:18 Misder wrote: My previous game, I was doing Swamp as MdFi of Oka, and wore-ID an amulet of faith. I took it off for an amulet of clarity that I was wearing from before. Of course, I lost piety (enough to lose the finesse ability) and died a bit later when I tried to take on the vault in Swamp:5. My question is, is it worth it to lose piety that late in the game (at least late in my perspective cause I never gotten that far lol)? Your death was almost certainly more from misplaying in trying to take on said vault after losing your abilities, not just from taking off the amulet. Swamp is generally pretty low-reward. It can give a lot of experience but mostly from the hydras, so if those aren't harmless yet there's no real reason to actually go clear Swamp unless you need the rune (but if you're still scared of hydras when you're ready to head into Zot you have other problems...). (The other bonus of not clearing Swamp is that you don't have to clear Swamp, since Swamp is just a pain.) Amulets of Faith are very good for getting more god gifts, since the improved piety gain means your gift timeout passes more quickly and you get to the point where you're receiving gifts faster in the first place. Thus the ridiculousness that was Yred with Faith--I got about 1/3 more gifts (which were also stronger) from wearing it effectively the whole game, and the thing with Yred gifts is that the more undead slaves you have the fewer of them will die so it snowballs into an unstoppable army. Nemelex is pretty nice too, since more decks is never a bad thing. Okawaru isn't a bad choice to just leave the amulet on, either, since his gifts are nice. Having more piety to spend on abilities isn't bad either but it's rare that you'll really be able to capitalize on this for extended stretches, so the amulet isn't usually worthwhile for non-gifting gods. The actual piety loss itself usually isn't important unless you take it off in a place where you know you're going to need to burn piety on high-tier abilities (in your case, if you know you need Finesse, or if you need Brothers in Arms as a Trog-worshipper or similar). It costs you 1/3 of your piety to remove, so it'll knock you down to at most 133 piety, which means you're at most just barely at 5-star piety (most of the time you won't actually be maxed on piety, especially with gods who gift you stuff, so most likely it'll hit you to the 110-120 range, which is not high enough to get 5-star abilities). If I was in your position and I had a better amulet to wear--an artifact one, perhaps, or an amulet of rage ... not sure what else is compelling enough on a melee character though--I'd have probably taken Faith off and regained the piety somewhere that's not Swamp. If I didn't have a better amulet (clarity is not better unless you are doing Swamp with no rPois) but I had no rPois I'd leave Faith on and go somewhere that's not Swamp. Yeah, it really was a YASD lol; I decided to run into the vault and got surrounded before I decided that I was going to die. I had a cloak of rPoison, so I guess I didn't need the amulet of clarity. I didn't really have too much problem with the Swamp (cept when I got surrounded after being stupid), but do you think it would have been better to do Swamp:1-4 and then do the Shoals, and then go back to Swamp:5? Also, what makes my armor go negative? I had a +0 helmet of see invisible, and then after a while, I realized it was -3. Your gear can get corroded by enemies with corrosive attacks such as jellies, acid blobs or yellow draconian breath. Jellies corrode the weapons you use to hit them with as well though highly enchanted weapons oftentimes resist corrosion and randarts are completely immune to it. Use an amulet of resist corrosion and/or a cloak of preservation to reduce the chance of corrosion.
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@MrBitter: Pick your fights better, fight in corridors better, use darts and stones better, make more zombies, don't waste experience. Definitely turn off all the skills you don't want to train, and also turn off Fighting (it's not good until your character level is higher), turn off either Armour or Dodging, you can also turn off Invocations if you want. (Obviously you turn Fighting and Invo back on later, but neither skill offers you much immediate benefit so you get more mileage from micromanaging a bit.) You can afford to spend piety on Pain Mirror against particularly tough enemies--mostly any unique, Orc Priests that catch you in a bad spot--but it really eats up piety so if you're using it a lot yes you are going to be stuck at low piety. Try to always have one zombie around so that if things go pear-shaped you can swap places with your zombie who is behind you in the hallway and then run away. Generic melee stuff, really.
Personally I chose a spear as my starting weapon because I like the synergy of reaching (in 0.10 all polearms have built-in reaching) with allies, but you can pick another weapon type if you want, since Minotaurs are good with everything and reaching is unimportant early on.
If you're having trouble starting with DK starting skills you can certainly try a different class and just pick up Yred at the Temple, your game will converge toward playing like a DK pretty quickly. Or if you don't want to be a Minotaur you can try any other race (Centaur would be good for not dying since you have a speed advantage over the majority of enemies and get lots of HP per level, it's probably on the whole easier to win CeDK than MiDK).
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On December 13 2011 06:39 Misder wrote:Show nested quote +On December 12 2011 16:56 crate wrote:On December 12 2011 16:18 Misder wrote: My previous game, I was doing Swamp as MdFi of Oka, and wore-ID an amulet of faith. I took it off for an amulet of clarity that I was wearing from before. Of course, I lost piety (enough to lose the finesse ability) and died a bit later when I tried to take on the vault in Swamp:5. My question is, is it worth it to lose piety that late in the game (at least late in my perspective cause I never gotten that far lol)? Your death was almost certainly more from misplaying in trying to take on said vault after losing your abilities, not just from taking off the amulet. Swamp is generally pretty low-reward. It can give a lot of experience but mostly from the hydras, so if those aren't harmless yet there's no real reason to actually go clear Swamp unless you need the rune (but if you're still scared of hydras when you're ready to head into Zot you have other problems...). (The other bonus of not clearing Swamp is that you don't have to clear Swamp, since Swamp is just a pain.) Amulets of Faith are very good for getting more god gifts, since the improved piety gain means your gift timeout passes more quickly and you get to the point where you're receiving gifts faster in the first place. Thus the ridiculousness that was Yred with Faith--I got about 1/3 more gifts (which were also stronger) from wearing it effectively the whole game, and the thing with Yred gifts is that the more undead slaves you have the fewer of them will die so it snowballs into an unstoppable army. Nemelex is pretty nice too, since more decks is never a bad thing. Okawaru isn't a bad choice to just leave the amulet on, either, since his gifts are nice. Having more piety to spend on abilities isn't bad either but it's rare that you'll really be able to capitalize on this for extended stretches, so the amulet isn't usually worthwhile for non-gifting gods. The actual piety loss itself usually isn't important unless you take it off in a place where you know you're going to need to burn piety on high-tier abilities (in your case, if you know you need Finesse, or if you need Brothers in Arms as a Trog-worshipper or similar). It costs you 1/3 of your piety to remove, so it'll knock you down to at most 133 piety, which means you're at most just barely at 5-star piety (most of the time you won't actually be maxed on piety, especially with gods who gift you stuff, so most likely it'll hit you to the 110-120 range, which is not high enough to get 5-star abilities). If I was in your position and I had a better amulet to wear--an artifact one, perhaps, or an amulet of rage ... not sure what else is compelling enough on a melee character though--I'd have probably taken Faith off and regained the piety somewhere that's not Swamp. If I didn't have a better amulet (clarity is not better unless you are doing Swamp with no rPois) but I had no rPois I'd leave Faith on and go somewhere that's not Swamp. Yeah, it really was a YASD lol; I decided to run into the vault and got surrounded before I decided that I was going to die. I had a cloak of rPoison, so I guess I didn't need the amulet of clarity. I didn't really have too much problem with the Swamp (cept when I got surrounded after being stupid), but do you think it would have been better to do Swamp:1-4 and then do the Shoals, and then go back to Swamp:5? Also, what makes my armor go negative? I had a +0 helmet of see invisible, and then after a while, I realized it was -3. My general plan for dungeoneering goes like this:
D -> Lair 1-8 -> Orc (be careful) -> Snake 1-4 if it exists and I have rPois or some other reason to not worry about poison -> find Vault -> do random stuff depending on what I have and what's available.
(Don't ever do the Hall of Blades though. The only characters for whom the weapons could be worthwhile are also the characters who have the most trouble actually killing the dancing weapons, meaning you're quite likely to end up in the Abyss or dead.)
I don't do Swamp or Shoals as early primarily because both of them are a super pain in the ass to navigate through unless you can swim (well, and Shoals is actually a significant step up in difficulty from either Swamp or Snake, especially Shoals:5 being super nasty at times) so I just go elsewhere. Swamp can get pretty dicey for melee characters if you can't treat hydrae as popcorn monsters too because a hydra in water is faster than you on land, or faster than a hasted you in water (!). And it also has basically no loot, so on the whole I consider just doing more of D more rewarding.
So yeah, I personally would have probably just not done either Swamp or Shoals and just headed toward Vault. Crypt tends to be pretty straightforward for melee characters too, since hitting stuff until it dies works just fine on undead and there are few dangerous spellcasting enemies--one of which is completely immobile--though if you're planning on going to the extended endgame you may want to save it for building TSO piety if you switch gods.
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Ahahahah, having a bloody good time so far even though I haven't got passed level 3. Mostly just using melee characters. Threw everything at first, but then stopped trying to train up my melee skills. Every time I get hacked down by a singular mean opponent. Is there anything I can do besides run?
Reminds me a lot of Mordor: The Depths of Dejenol, but less of a puzzle game. Recently reinstalled by making a windows xp virtual box to get it to run. In mordor you can charm opponents, and sell them as slaves back at the town. You can also make multiple characters, party them together. Or do things like making a big ole troll to quickly grab one of your dead characters bodies back to get rezzed.
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On December 13 2011 09:37 decemberscalm wrote: Ahahahah, having a bloody good time so far even though I haven't got passed level 3. Mostly just using melee characters. Threw everything at first, but then stopped trying to train up my melee skills. Every time I get hacked down by a singular mean opponent. Is there anything I can do besides run?
Reminds me a lot of Mordor: The Depths of Dejenol, but less of a puzzle game. Recently reinstalled by making a windows xp virtual box to get it to run. In mordor you can charm opponents, and sell them as slaves back at the town. You can also make multiple characters, party them together. Or do things like making a big ole troll to quickly grab one of your dead characters bodies back to get rezzed.
You can run and throw things. Even better you can throw things before they get to you. But mostly you can just run. Obviously, (and I don't think I need to tell anyone this, but whatever) you need to use the architecture of the dungeon to your advantage to succeed as a melee guy. Fight in corridors, try to keep as few enemies as possible on you and so on.
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On December 13 2011 09:47 beef42 wrote:Show nested quote +On December 13 2011 09:37 decemberscalm wrote: Ahahahah, having a bloody good time so far even though I haven't got passed level 3. Mostly just using melee characters. Threw everything at first, but then stopped trying to train up my melee skills. Every time I get hacked down by a singular mean opponent. Is there anything I can do besides run?
Reminds me a lot of Mordor: The Depths of Dejenol, but less of a puzzle game. Recently reinstalled by making a windows xp virtual box to get it to run. In mordor you can charm opponents, and sell them as slaves back at the town. You can also make multiple characters, party them together. Or do things like making a big ole troll to quickly grab one of your dead characters bodies back to get rezzed. You can run and throw things. Even better you can throw things before they get to you. But mostly you can just run. Obviously, (and I don't think I need to tell anyone this, but whatever) you need to use the architecture of the dungeon to your advantage to succeed as a melee guy. Fight in corridors, try to keep as few enemies as possible on you and so on. Ahh, so if something has a name and the fight isn't going well, run away. Got it. For some reason shift+numbpad to run stopped working. My guy stopped running during the tutorial. So I completely forgot about it.
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I have played some games offline with safe game scumming. I always get to a point where I am just too weak no matter what I try. I always try to find dungeon areas that I can handle. I can't imagine how I can approach this on the ssh server.
Right now I have a merfolk skald. Never got a good weapon. Have a +3 +1 scythe of slicing. Because of this I also can't use my spells that brand my weapon. I have found some books but most have spells I can't use because they are higher lvl non-charms
Running into komodo dragons, death yaks, hydras and elephants that are just too strong without might. Kinda thinking about starting some other character. I wonder if save scumming filters out hard lvls and thus I got many small lvls or easy lvls and so missed out of xp. I am in lair lvl 3 after doing lvl 9 D and up to lvl 3 orc as lvl 12 skald myself. Hoping for a gift from Okawara that will change the game each time I recopy the save game to try again.
Also, I looked through some Let's Play's on youtube. Anyone know of someone really skilled that did some?
decemberscalm, you run away from monsters you know from experience are really strong. You just skip then and go back for them later. Sigmund and first ogre or troll are monsters that I often just skip.
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Suisen, you may want to try a stronger character type before you try to play a skald. In general, hybrids (skald, transmuter) are much harder to get far with than a pure character (Deep Elf Conjurer, Troll Berserker) If you know your way around allies Hill Orc Priest can be really strong - my first one ever got to level 15 and died to being really unlucky and getting abyssed.
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IMO savescumming is a shit way to try and learn this game. By playing the same character all the time you kinda limit your outlook on what is and is not possible.
This is not Starcraft, where we pick one race to play over and over again in order to become trained at it. Since any character can (given enough xp points) do anything he wants, playing a broad variety of races and backgrounds will better help you understand how stuff works and how to survive in a wide variety of situations with different tools.
Also I'd suggest you read back in the thread. I did a little series of posts on strong combos and some broad strokes on how to play them. crate and some others have made great contributions as well. I guess I could put them in spoilers in the OP or something.
edit: holy crap I'm a zealot when did this happen
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