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On May 09 2014 21:20 deth2munkies wrote:Show nested quote +On May 09 2014 20:45 Zocat wrote:On May 09 2014 20:26 deth2munkies wrote: DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken. In what way is it broken? I played on it and didn't notice any problems? Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior. Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating. EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare. sounds like you don't like a challenge. nightmare difficulty in Dragon Age Origins is fine.
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Super Meat Boy at 2.79€ on steam, awesome platformer, must have for anyone who like platformers.
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On May 09 2014 21:20 deth2munkies wrote:Show nested quote +On May 09 2014 20:45 Zocat wrote:On May 09 2014 20:26 deth2munkies wrote: DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken. In what way is it broken? I played on it and didn't notice any problems? Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior. Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating. EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare. You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun
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On May 09 2014 23:45 DODswe4 wrote:Show nested quote +On May 09 2014 21:20 deth2munkies wrote:On May 09 2014 20:45 Zocat wrote:On May 09 2014 20:26 deth2munkies wrote: DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken. In what way is it broken? I played on it and didn't notice any problems? Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior. Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating. EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare. You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun Wow, so the AI target hard-to-kill, low DPS targets over easy-to-kill, high DPS targets?
Isn't that really stupid, to the point of breaking any immersion and fun?
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Northern Ireland22201 Posts
Makes me thankful for Fire Emblem AI
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On May 10 2014 00:17 Millitron wrote:Show nested quote +On May 09 2014 23:45 DODswe4 wrote:On May 09 2014 21:20 deth2munkies wrote:On May 09 2014 20:45 Zocat wrote:On May 09 2014 20:26 deth2munkies wrote: DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken. In what way is it broken? I played on it and didn't notice any problems? Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior. Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating. EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare. You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun Wow, so the AI target hard-to-kill, low DPS targets over easy-to-kill, high DPS targets? Isn't that really stupid, to the point of breaking any immersion and fun? Its not the only thing they take into acount, your tank however should have skills to pick up anyone dangerus and you shouldn't nuke the crap out of it before your tank has control. Enemies only start off with targetting heavily armored people untill the squishis do damage and then its about how you use your skills really
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On May 10 2014 00:17 Millitron wrote:Show nested quote +On May 09 2014 23:45 DODswe4 wrote:On May 09 2014 21:20 deth2munkies wrote:On May 09 2014 20:45 Zocat wrote:On May 09 2014 20:26 deth2munkies wrote: DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken. In what way is it broken? I played on it and didn't notice any problems? Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior. Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating. EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare. You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun Wow, so the AI target hard-to-kill, low DPS targets over easy-to-kill, high DPS targets? Isn't that really stupid, to the point of breaking any immersion and fun?
Basically the Tanks got skills to taunt the enemies into attacking them. However, if your sorcerer use certain skills like Crushing Prison on an enemy, he will most likely attack your sorcerer ASAP. So you need to be careful on how to use your skills to avoid getting your squishy high dps characters ganged.
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On May 10 2014 00:19 ahswtini wrote:Makes me thankful for Fire Emblem AI
In which a horde of enemy units dives past your whole front live to sacrifice their lives in order to kill a single weak spellcaster in the back and force you to redo the mission? Blerg, no thanks!
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On May 09 2014 23:45 DODswe4 wrote:Show nested quote +On May 09 2014 21:20 deth2munkies wrote:On May 09 2014 20:45 Zocat wrote:On May 09 2014 20:26 deth2munkies wrote: DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken. In what way is it broken? I played on it and didn't notice any problems? Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior. Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating. EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare. You do know that the enemy targets heavier armored people over squishis right? And that you have a healer. I didn't need cone of cold particullary often. Virulent spirit bomb cleared most packs without needing anything more. Beside you can kite alot of the bosses. Nightmare was actually alot of fun
It depends on where they are, a lot of the random skirmishes have you starting in separate positions, which means your squishies can instantly die. Sleep/Spirit Bomb/Cone of Cold were basically the only things that get you through along with abusing the AI. Any game mode where I have to abuse the AI to not die is one I don't like. I remember the first ogre boss on the top of the tower, I had Alistar running in circles and everyone else attacking him at range, then freezing him whenever he decided to do any wind-up moves. Yeah, that was "strategy", but it was just abusing the AI and negating the difficulty increase instead of actually dealing with it.
Edit: I'll just add, if I hadn't done that, I would have had to activate every defensive CD I had at that point, teach Morrigan heal with her first level, then chug health potions every CD just to live while freezing his windup moves. Even with that strategy, I would run out of health potions before the boss died and basically pull one of those WoW style "Burn him before he annihilates the raid because the tank died" strategies. I actually beat him with both, though I converted one nightmare run into a normal run just to get the ending I wanted (the become Queen ending requires female human noble and Alistar romance).
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Netherlands45349 Posts
The mana drain bomb in dao is absolutely broken, nullefies every caster. Fuck the fade tho, once and then ill just skipt it every time.
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United States47024 Posts
DAO is a stock Bioware RPG. If you enjoyed the rest of Bioware's library, you'll enjoy DAO as well, but if you didn't also like KotOR/ME/etc. it doesn't do anything that would otherwise excite you that the others don't.
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On May 09 2014 10:11 Simberto wrote: Is it finally finished? I remember skipping it when it launched because everyone said it was a buggy unfinished mess, and then it went on sale a year later and it was apparently still an buggy unfinished mess. I guess i could take a loot at it again at the next sale, SotS1 was pretty good.
As far as I can tell, at least I haven't ran into anything at all as far as bugs or crashes etc. Like you, I was put off by the reviews and release, but so far so good. It sounds like the devs worked hard to fix the issues. Games with this amount of complexity I usually expect to run into problems, so I would probably be a bit more forgiving considering that, but all good so far. Some really awesome and innovative ideas in this game. I love how your government changes depending on the policies you choose and how you play (it sort of gradually moves in a direction... lots of trade moves the player towards Mercantilism etc). Tech is also really nicely done, with some random chances at some with feasibility studies, and/or gained from "salvage research". Oh and the battles are nice looking too. :D But they are also fun and interesting because of the nice ship designer that gives a lot of variety in them and has nice detail compared with other 4X games.
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On May 09 2014 22:34 Miragee wrote:Show nested quote +On May 09 2014 21:20 deth2munkies wrote:On May 09 2014 20:45 Zocat wrote:On May 09 2014 20:26 deth2munkies wrote: DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken. In what way is it broken? I played on it and didn't notice any problems? Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior. Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating. EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare. So it's like a normal play-through in Baldur's Gate?
LOL. Only true if you don't have a clue what you're doing.
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On May 10 2014 09:12 chaos021 wrote:Show nested quote +On May 09 2014 22:34 Miragee wrote:On May 09 2014 21:20 deth2munkies wrote:On May 09 2014 20:45 Zocat wrote:On May 09 2014 20:26 deth2munkies wrote: DA:O is incredibly long and slow. If you like Baldur's Gate style pacing, you'll like it, but if you're into more fast paced games, look elsewhere. Also, avoid Nightmare difficulty, it's just broken. In what way is it broken? I played on it and didn't notice any problems? Basically if you don't freeze lock certain guys you're gonna die. Even the best armored warrior (unless you're using the completely broken DLC armor) is going to evaporate in a few hits. Closing distance on ranged/mage enemies before one of your guys is at 1/2 health is impossible. There are also a couple of completely unfair fights (the thief groups in Denerim comes to mind) where you start off surrounded by traps with a billion archers that can 4 shot your MC. Nightmare mode turns all those mooks you usually ignore in favor of high value targets into monsters able to 3-4 shot anyone that's not a shield warrior. Yeah, it's possible (yay, Cone of Cold!) but it's very frustrating. EDIT: Maybe I'm less of a min-maxer than most, but unless you're min-maxing and using broken combos that make the combat less fun (I guess you're being "strategic" but you're using the same 4-5 spells and combos over and over and cheesing Line of Sight) you won't get past the intro on Nightmare. So it's like a normal play-through in Baldur's Gate? LOL. Only true if you don't have a clue what you're doing.
And you probably don't have a clue if you play it for the first time. So what? Things like "shreading through armor of melees" will also always be the case here, not because of the armor but because life pools are generally very low in Baldur's Gate (1 not 2) when compared to the damage output of the enemies. When I first played that game, I used 2 melees and even with AC -4 I couldn't really melee but only use them to exploit the KI range/line of sight. I felt that melee in BG1 was generally pretty useless. Icewind Dale 1 did a much much better job in that regard imho.
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On May 10 2014 02:24 TheYango wrote: DAO is a stock Bioware RPG. If you enjoyed the rest of Bioware's library, you'll enjoy DAO as well, but if you didn't also like KotOR/ME/etc. it doesn't do anything that would otherwise excite you that the others don't.
KotOR and DAO are just the 2 best RPGs ever, I doubt there is anyone who does not love them.
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United States47024 Posts
BG1/2 had the advantage over DA:O over doing things that were not combat much better. Party member interaction was generally more interesting in BG (there's more variation from the stock character archetypes that Bioware's reused in every game since KotOR), and exploration and adventuring feel freer and less railroaded by the plot (compare the more or less free exploration of of Athlatka to DA:O following the KotOR/ME formula of "four separate but individually linear plot paths").
Purely comparing the combat components, comparing DA:O to BG2 is apt, but BG2 does everything not combat related so much better that the weak combat encounter design is more acceptable.
On May 10 2014 17:58 Kiernan wrote:Show nested quote +On May 10 2014 02:24 TheYango wrote: DAO is a stock Bioware RPG. If you enjoyed the rest of Bioware's library, you'll enjoy DAO as well, but if you didn't also like KotOR/ME/etc. it doesn't do anything that would otherwise excite you that the others don't. KotOR and DAO are just the 2 best RPGs ever, I doubt there is anyone who does not love them. KotOR and DAO are good intros to the fundamentals of CRPGs, but on the whole they have far less to offer than many other games in the genre. As far as "2 best RPGs ever", you'll find a lot of people who find Planescape Torment, BG 1 or 2, or Fallout 1 or 2 far more fitting of that title than either of the aforementioned titles.
Personally I feel Bioware's strengths as as a studio are that they are good at world-building, building a polished game, and having good "game feel", but struggle with writing, encounter design, and presenting complex decisions in a meaningful way.
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United Kingdom3482 Posts
Baldur's Gate had Boo and thus is the better game.
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BG1/2 are indeed some of the best game there are, but from what I have seen at least the cinematics of the original games are a lot better than the ones of the enhanced versions.
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Enhanced version is just a jump at cash IMO.
Nothing you can't get without few mods - in fact, mods will be better.
On topic: free Plants vz Zombies on Origin if anyone is interested.
Dragon Age 1 + exp was ok/quite good. It raised my hopes for reborn of the genre at the time, oh how mistaken I was
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dragon age combat is fine as long as you play it like a tactical RPG. yeah, higher difficulties require you to have proper char builds and usage of crowd control. I dont see the problem, otherwise it would just be mindless diablo style combat.
And btw, the game has an armor piercing stat, if you rely on armor for tanking, there indeed are enemies that will rip you up if you dont CC them. mages are very dangerous in this game because of the setting, but there are multiple ways to handle them. Templars can handle them easily, your own mages can CC them without a save roll, your assassin can sneak and kill them in 2 secs during a stunlock etc
Just dont do the same silly mistake so many people make and make a tank with hitpoints as his main stat, its entirely useless and ofc he will die very easily. You need to actually avoid damage with armor/evarios/resistance ratings.
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