Wow I'm blown away about the graphics and was wondering when they were gonna make a modern mech game. I was always a fan of Gundam,and wish they made a game like this. Game just looks amazing. Here's the interview they did for PC gamer.
Evan Lahti: Not to be flattering in front of all our readers, but your footage is goddamned brilliant. Hawken looks bright but post-apocalyptic; the robot fighting seems as speedy as another modern FPSes. How on Earth did nine of you produce this in nine months?
Jon Kreuzer, Technical Lead at Adhesive Games: Haha, thanks for the flattery. It was nine months, but actually less than nine people for most of that time. Our studio is now up to nine people including interns. We have some talented artists and have stayed focused on our core game. Many parts of the levels are created by combining re-usable building blocks into unique structures, which can allow new levels to come together quickly. We don’t have the resources to develop an engine from scratch so we started with UDK [Unreal Development Kit] which turned out to be an excellent choice.
EL: Where are you guys based?
JK: We are based in the Los Angeles, California area. We have a studio that we’re all working at every weekday.
EL: Can you talk a little bit about your background as developers, artists, or other roles held by your staff?
JK: The four founders of Adhesive Games met while working on Project Offset. None of us were Project Offset founders, though. Most of us have been involved in the game industry and worked on our own projects but I have to admit we haven’t shipped a major title before. Our lead artist Khang Le has an impressive resume of movie credits.
EL: The mech game genre has a lot of variation in how mobility (armored suits/exoskeltons vs. slow, walking tanks) influences the design of the game’s mechs and therefore the design of gameplay itself. If we create an imaginary spectrum with, say—MechWarrior’s slow-moving, torso-rotating hulks at one end and something like Front Mission’s more mobile Wanzers at the other (with Gundam, Chromehounds and other games scattered in-between), where would Hawken fall?
JK: In Hawken we want the Mechs to feel fast and responsive but also heavy. I would describe the gameplay itself is fast-paced. Some controls like turn speed won’t be as fast as a typical FPS with human characters. I’m not familiar enough with all the games mentioned to give a good comparison.
EL: What kinds of mechanics (heat management, slower pace, torso rotation) from MechWarrior—if any—do you think wouldn’t work today in a game with mechs?
JK: The mech audience seems to be split between people who like slower (possibly more realistic) mechs and those who want faster and easier to control ones. I think there’s room for both although our games lean more towards the latter category without sacrificing the sense of weight. We do have overheating on weapons but not movement.
EL: What games—in the mech genre and elsewhere—do you consider as inspiration for Hawken?
JK: MechWarrior for the weight and suspense, and Virtual On for the arcade style action. Our development process however is mainly to just try stuff out from a wide range of inspirations and see what works.
EL: Back to the art direction—the trailer gives me the sense that you’re creating a futuristic world that’s rough around the edges, but never dips completely into feeling apocalyptic in the clichéd sense. How would you describe the setting?
JK: The world does resemble a post-apocalyptic setting but we wanted it to feel more like somewhere that was once vibrant rather than always destroyed. In the current video the levels are empty except for the battling mechs, but we plan to add some moving background elements or creatures to make the world feel more alive. There will also be more levels than the three in the trailer, some of which have their own unique feel.
EL: Are you seeking a publisher, or hoping to remain fully independent?
JK: Right now we hope to remain independent and are not seeking funding from publishers. We are open to working with publishers and other companies if the right deals come along.
EL: If everything went your way, what impact would you want Hawken to have on the FPS genre?
JK: We’re just hoping to release a unique mech combat experience. We think there’s room in today’s market for a good solid fun mech game.
EL: At the moment, you’re not sure what platforms Hawken will release on, but you’re hopeful that it’ll be available on as many as possible. Is it more likely to end up on PC than Xbox 360 or PS3?
JK: At this point we really have no idea. Ideally we would like to release at some point on all three platforms. We haven’t really started on the business side of things yet.
my friend is one of the developers of this game. we have been playing starcraft since 1998/1999. need to throw some support towards our starcraft brethren who are in the real world now.
also, on the down low, he told me blizzard is looking at their product, as well as some other big publishers.
oh, for those of you who are interested, my friend who developed this game is starcrap / atomx from the US West server on sc1. lots of bgh games for fun.
This looks absolutely amazing. I've been a huge fan of mech games ever since MechWarrior 2, and I've played the gamut, from Armored Core to Virtual On to Zone of the Enders. It seems like the dev team is passionate about doing justice to the genre while carving out their own unique niche.
Watched the trailer last night. I am soooo excited for this game. Was a huge mech assault fan back on XBL back in the day. Can't wait for this to come out!
This looks so... friggin' awesome. Used to play a lot of Mechwarrior/BattleTech, but haven't lately. Was blown away by the Mechwarrior trailer a couple of years ago (which seems to have died out? =[ ), but... this just tops it on a whole new level! Hope it gets completed... because... I'd buy it in a heartbeat.
On April 01 2011 11:54 Dojobear wrote: This looks so... friggin' awesome. Used to play a lot of Mechwarrior/BattleTech, but haven't lately. Was blown away by the Mechwarrior trailer a couple of years ago (which seems to have died out? =[ ), but... this just tops it on a whole new level! Hope it gets completed... because... I'd buy it in a heartbeat.
Yeah, they used the Warhammer model even though there was no settlement with the Robotech license holder who owns the designs for the Jenner, Locust, Commando, Stinger, Phoenix Hawk, Shadow Hawk, Warhammer, Marauder, Crusader, Archer, and*sigh* Battlemaster. So until that's settled there probably won't be any new promotional material as those mechs were so pivotal in the 3015 era, and if they can't be used life's going to suck.
It's not dead though, one of FASA's founders started a new company and licensed all of the titles from Microsoft (who's obviously not interested in doing anything with them). So, he knows how awesome the universe is and I'm sure by hook or by crook we'll have Mechwarrior again.. someday :D
On topic, the Hawken trailer does look very promising, the multiplayer is a little laggy looking though, it reminds me a lot of what Mechwarrior 2 looked like on Kali, haha.
It look good, kinda like a successor to Heavy Gear where the mechs were pretty reasonably sized and zippy 2/3 story tall things rather than Mech Warrior where your mechs are 8 stories tall and slow as molasses.
(Well for the Heavier end of the spectrum, Uziel FTW).
On April 03 2011 23:52 VarmVaffel wrote: The graphics and detail of the maps and everything visual certanly looks frikin incredible, wonder if they've used the new Crytech engine for it.
I'm a bit sceptical to the gameplay though, but we'll see what they deliver at the end.
On April 04 2011 01:01 pyro19 wrote: This is for PS3 too ?
JK: At this point we really have no idea. Ideally we would like to release at some point on all three platforms. We haven’t really started on the business side of things yet.
Which probably means consoles first, then PC, but who knows.
This game actually looks very cool. Depending on how much it costs and whether it's available for PC (and isn't a terribad console port) I may actually have to pick this up.
Also it's very impressive that this was all put together in 9 months with such a small team. I'll be keeping my eye out for Adhesive Games in the future.
This game is definitely interesting. I've always been a big fan of MechWarrior and MechCommander gameplay. So i'll give similar games a chance. Hope this will get good!
the game looks great from that gameplay trailer. standard fps styling but it seemed to have much better sound work than call of duty and i ofcourse love the much larger health style similar to early halos over cod.
JK: At this point we really have no idea. Ideally we would like to release at some point on all three platforms. We haven’t really started on the business side of things yet.
Which probably means consoles first, then PC, but who knows.
They've said in other interviews that it'll be PC first with console ports to be made following its PC release.
This game is looking better and better. That speed boost / recharging shown in the videos seems like an interesting idea for both balance / game speed.
OMG I LOVE TL. I don't think i would have ever heard about this game if not for TL forums. I LOVED Mechwarrior back in the day. I'm so pumped now to get this when it comes out.
While the graphics are pretty sick and very detailed, the lack of environmental interaction and destruction kind of makes it all feel shallow. And the mech play seems fairly arcade-ish. And for some reason the scale of buildings seem just slightly off. All really me just nitpicking though.
Okay, I've been looking forward to this game for a really long time, and absolutely loved watching the original gameplay... But wtf that desert trailer is the most incoherent random mess I've ever seen, lol. The game still looks amazing but my god is that bad trailer. Apart from like 3:25 to 3:55 it's pretty awful.
Looks fun, but am I the only one who thinks they could make the gundams themselves look a little more badass? Maybe I'm being superficial, but its what I thought when watching the videos.
Tim Schafer's Double Fine Entertainment has made a lot of noise by getting fans to pay over $2.6 million for them to put together an old school adventure game, but here's a reminder that there are still some reasons to do things the old way. About 7.4 million reasons, in fact: Publisher Meteor Entertainment has reportedly raised over $10 million in funding for its upcoming multiplayer mech game, Hawken.
Meteor raised the money by pitching its idea to venture capital firms Benchmark Capital and FirstMark Capital, the same companies that initially invested in the makers of League of Legends, Riot Games.
Riot Games later sold for a rumored $350 million. Hawken (which is being developed by Adhesive Games) is also enjoying a nice bit of player interest already, with over 200,000 signed up for the closed beta, and lots more looking forward to the free-to-play launch. Schafer and company have done great things with Kickstarter, but there's still a lot of money to be made through more traditional routes as well.
On March 04 2012 09:45 NrG.NeverExpo wrote: Looks fun, but am I the only one who thinks they could make the gundams themselves look a little more badass? Maybe I'm being superficial, but its what I thought when watching the videos.
This is a mech game, not a gundam game. Big difference
On March 04 2012 09:45 NrG.NeverExpo wrote: Looks fun, but am I the only one who thinks they could make the gundams themselves look a little more badass? Maybe I'm being superficial, but its what I thought when watching the videos.
This is a mech game, not a gundam game. Big difference
They move like gundams. Sorry. I'm not seeing much that puts it in the mech sim line other than the fact that it includes robots.
On March 04 2012 09:45 NrG.NeverExpo wrote: Looks fun, but am I the only one who thinks they could make the gundams themselves look a little more badass? Maybe I'm being superficial, but its what I thought when watching the videos.
This is a mech game, not a gundam game. Big difference
They move like gundams. Sorry. I'm not seeing much that puts it in the mech sim line other than the fact that it includes robots.
I have a very limited experience with Gundams, however, what I do know is that they are more humanoid looking suits that are not directly controlled from a cockpit (I think?) and fight much like humans would in a way, if you know what I mean. This is more of actual battlesuits that we may see in a "realistic" scenario. Simple robots, with a cockpit. I'd compare it more of to a first person, slower paced Armored Core over a Gundam, honestly.
On March 04 2012 09:45 NrG.NeverExpo wrote: Looks fun, but am I the only one who thinks they could make the gundams themselves look a little more badass? Maybe I'm being superficial, but its what I thought when watching the videos.
This is a mech game, not a gundam game. Big difference
They move like gundams. Sorry. I'm not seeing much that puts it in the mech sim line other than the fact that it includes robots.
I have a very limited experience with Gundams, however, what I do know is that they are more humanoid looking suits that are not directly controlled from a cockpit (I think?) and fight much like humans would in a way, if you know what I mean. This is more of actual battlesuits that we may see in a "realistic" scenario. Simple robots, with a cockpit. I'd compare it more of to a first person, slower paced Armored Core over a Gundam, honestly.
whatever a gundam is, i dont know, but the mechs in this game certainly dont move like the original mechs, who have more powerful weapons, but are very limited in their movement.
On March 04 2012 09:45 NrG.NeverExpo wrote: Looks fun, but am I the only one who thinks they could make the gundams themselves look a little more badass? Maybe I'm being superficial, but its what I thought when watching the videos.
This is a mech game, not a gundam game. Big difference
They move like gundams. Sorry. I'm not seeing much that puts it in the mech sim line other than the fact that it includes robots.
I have a very limited experience with Gundams, however, what I do know is that they are more humanoid looking suits that are not directly controlled from a cockpit (I think?) and fight much like humans would in a way, if you know what I mean. This is more of actual battlesuits that we may see in a "realistic" scenario. Simple robots, with a cockpit. I'd compare it more of to a first person, slower paced Armored Core over a Gundam, honestly.
whatever a gundam is, i dont know, but the mechs in this game certainly dont move like the original mechs, who have more powerful weapons, but are very limited in their movement.
I don't know what you mean at all...?
As I said, it looks like a slower paced, first person Armored Core. Less over the top and a bit more realistic in a scenario if we began to use "Mech Warfare" in the far future. Hell, why does it have to be "like" anything and be its own style?
On March 04 2012 09:45 NrG.NeverExpo wrote: Looks fun, but am I the only one who thinks they could make the gundams themselves look a little more badass? Maybe I'm being superficial, but its what I thought when watching the videos.
This is a mech game, not a gundam game. Big difference
They move like gundams. Sorry. I'm not seeing much that puts it in the mech sim line other than the fact that it includes robots.
I have a very limited experience with Gundams, however, what I do know is that they are more humanoid looking suits that are not directly controlled from a cockpit (I think?) and fight much like humans would in a way, if you know what I mean. This is more of actual battlesuits that we may see in a "realistic" scenario. Simple robots, with a cockpit. I'd compare it more of to a first person, slower paced Armored Core over a Gundam, honestly.
They are mechs, not gundams. Gundams are also mechs, but not all mechs are gundams.
Gundams are exclusively from the gundam series mech anime shows (and related games), period.
Gundams are piloted inside a cockpit, but the control interfaces vary from show to show, including one where they control it via a skintight motion capture suit, but that is an exception to the norm.
The whole point of the game is to give faster paced combat while still making the mechs feel heavy and large. They felt that games like Armored Core were too fast paced and didn't feel like mechs, but that the mechwarrior games were too slow and difficult to control that the game lost a lot, so they came up with this combat to try to keep the slow moving heavy mech feel with a faster paced combat.
yeah this is the first time im kinda excited for a FPS game. i dont really like FPS games but this one you actually have to maneuver around and has nice weapons like missles and crap
On March 04 2012 09:45 NrG.NeverExpo wrote: Looks fun, but am I the only one who thinks they could make the gundams themselves look a little more badass? Maybe I'm being superficial, but its what I thought when watching the videos.
This is a mech game, not a gundam game. Big difference
They move like gundams. Sorry. I'm not seeing much that puts it in the mech sim line other than the fact that it includes robots.
I have a very limited experience with Gundams, however, what I do know is that they are more humanoid looking suits that are not directly controlled from a cockpit (I think?) and fight much like humans would in a way, if you know what I mean. This is more of actual battlesuits that we may see in a "realistic" scenario. Simple robots, with a cockpit. I'd compare it more of to a first person, slower paced Armored Core over a Gundam, honestly.
The whole point of the game is to give faster paced combat while still making the mechs feel heavy and large. They felt that games like Armored Core were too fast paced and didn't feel like mechs, but that the mechwarrior games were too slow and difficult to control that the game lost a lot, so they came up with this combat to try to keep the slow moving heavy mech feel with a faster paced combat.
Right, this is what I meant. Coming from games like MW and (to a lesser extent) Steel Battalion, I don't think those things feel slow moving or heavy at all. That doesn't mean the game is bad, but it does stop me thinking of it as a real heir to the 'Mech sim lineage. I don't even think that's what they're trying to achieve.
This is pretty much the first fast-paced mech game for PC (at least that I've heard of) — ie. armored core clone. I've been wanting a game like this for a long time.
Heavy gear was close, but it's more of a hybrid, still quite similar to mechwarrior.
Overall, It migt not completely meet my desires from what I had heard of this game, but it should still be good.
Not saying I'm in the alpha or anything because there's obviously an NDA, but lets just say that I might very well be trying this out later this afternoon.
Threads on reddit how to get in the Alpha (with redeem codes) and I managed to get in its pretty good alot of missing features (of course/alpha) (some dick joined server left his mic on couldn't mute him)
It's a lot of fun, atm it looks like you spend money on points in the game and spend points to get new weapons and mech upgrades I hope it doesn't turn into a pay-to-win. I don't mind a pay-to-look-pretty, but pay-to-win feels cheap.
I just played a little for the first time tonight. It looks like you gain blue Hawken points just for playing and use those to buy mechs, weapons, items. Red Meteor points I presume are for money and it looks like the only thing you can spend them on atm is paint.
I haven't played enough to say much about its depth or long-term enjoyability (besides, it IS in alpha), but I will say one thing: the sound design in this game is incredible. Maybe I'm just a sucker for that stuff, but I honestly could just walk around, bump into walls, and shoot the ground... and enjoy myself immensely. Good stuff.
It just sucks how the cockpit bobs... It makes me almost sick if playing for more than an hour. Otherwise it's great to play but they need to work on some better maps.
Man, now I regret not signing up to attempt t get into the alpha/beta, since I've been following this game for a long time. Apparently it's coming out in just 18 days now! Seems kinda quick, but I guess with these free access games they tend to work well with launching with mostly the basics and improve from there.
On November 24 2012 16:22 Xapti wrote: Man, now I regret not signing up to attempt t get into the alpha/beta, since I've been following this game for a long time. Apparently it's coming out in just 18 days now! Seems kinda quick, but I guess with these free access games they tend to work well with launching with mostly the basics and improve from there.
Open beta starts Dec 12th. A while back there was a press release about reading a free Hawken comic on comixology and getting a CB3 code; that's what I did. Don't know if the promotion is still going.
Fast paced, free to play, Mech FPS. Very addicting and fun! Does anyone plan on playing the game when it comes out? If so, perhaps we could start a teamliquid clan. The game comes out today! In about 3 hours :D. It's free to play, you owe it to yourself to try it out.
On October 30 2012 20:03 jurch wrote: It just sucks how the cockpit bobs... It makes me almost sick if playing for more than an hour. Otherwise it's great to play but they need to work on some better maps.
There's an option to decrease the amount of bobbing the cockpit does.
OH right the beta started now; I forgot/almost-forgot, if it wasn't for this thread reminding me! Is there a download in advance option? Edit: no there isn't.
On December 13 2012 05:31 Sermokala wrote: their main site die for anyone else?
If you see a countdown timer on a website, expect it to be unreachable about an hour after the countdown ended. Also I think they pushed the opening f the beta a bit coz of some issues
First time hearing about this game. Actually looks really cool. Depending on how much customization they allow and how different builds are, I could see myself playing this.
i just want to chime in, this game isn't for everyone. its hellishly hard to control all aspects of your mech.
you have your basic movement, then you add dashing and hovering. you have 2 weapons, which act more like 3; a main weapon, and a secondary which has two functions. then you have various items you can use. and there are tertiary mech functions like repair and a kind of siege mode.
i found it just too much to handle in a fast paced fps environment.
i wouldn't mind seeing some hawken in an esports environment though. i could appreciate people who can play this game at a high level.
I got into closed beta and wasn't really impressed by the customization options, but the skill cap was there 100% since i was able to 1v2/3 at some points with the infiltrator as long as i had the items up with cloak. I took max mobility and etc, but the items seemed a little too strong since if you knew how to use them you could dominate pretty much anyone but if he had items and you were out you were pretty much dead if the enemy knew what he was doing.
Wow the game is actually a blast to play... when you can find a game that is Hopefully they fix the match making and being able to add/invite friends to games soon.
So yea, there are a lot of bugs that are getting worked out. Like matchmaking and account syncing. Every game I play, I have to exit the game to start a new game and get the xp I earned from that match.
Well, the game is ok. Of course i have to compare it to MechWarrior Online, because that will be the big fight about which game can attract more people, as they're certainly more similar to each other than any other game, despite being very different if you go into gameplay and details. I'll sum up where Hawken is better or worse than MWO:
+accessability +not bound by more or less fun table top rules +style and maps +repairing is a cool thing to do when you're not in combat +game modes -mechs are incredibly ugly -limitations in weaponry -too fast if you like simulation games -customization of mechs -coolness
So overall i do enjoy MWO more, but a mixture between both might seem like the best game to me.
On December 14 2012 03:20 TigerKarl wrote: Well, the game is ok. Of course i have to compare it to MechWarrior Online, because that will be the big fight about which game can attract more people, as they're certainly more similar to each other than any other game, despite being very different if you go into gameplay and details. I'll sum up where Hawken is better or worse than MWO:
+accessability +not bound by more or less fun table top rules +style and maps +repairing is a cool thing to do when you're not in combat +game modes -mechs are incredibly ugly -limitations in weaponry -too fast if you like simulation games -customization of mechs -coolness
So overall i do enjoy MWO more, but a mixture between both might seem like the best gane to me.
Well some of the stuff seems quite subjective imho. Anyways i haven't played hawken yet, i will download tonight and figure out which one i will like more.
I found it to be pretty awesome~ Currently the grindings seems to be less than WoT (thank god). The immersion is what I really like about it and that they have 4 modes of play.
*Edit* The xp grind is good, but the credit grind is as bad as WoT. T.T
I definitely enjoy MWO more, but this game has its place. When I want to hop into a very fast paced FPS mech game I'm very happy with how this plays. Not my style, but if it's yours then I say go for it. I think you'll really enjoy it.
On December 14 2012 07:46 kiryah wrote: I found it to be pretty awesome~ Currently the grindings seems to be less than WoT (thank god). The immersion is what I really like about it and that they have 4 modes of play.
*Edit* The xp grind is good, but the credit grind is as bad as WoT. T.T
Considering that Hawken has less than 10 mechs right now, I would say its somewhat reasonable.
On December 14 2012 07:46 kiryah wrote: I found it to be pretty awesome~ Currently the grindings seems to be less than WoT (thank god). The immersion is what I really like about it and that they have 4 modes of play.
*Edit* The xp grind is good, but the credit grind is as bad as WoT. T.T
Considering that Hawken has less than 10 mechs right now, I would say its somewhat reasonable.
But to outfit my mech I need 15,379 credits and my total for today was around 600~ 25 days to fully outfit? Two weeks would be a bit more nice^^.
It is a bit clumsy to play with friends since you can't party up. You have to join them and pray that the server is not full. Otherwise this game is fun ^^ I like the levels a lot! and the mechs are not ugly IMO, I like them. I saw that the scout is free until 21.12., will there be mechs free every week?
On December 14 2012 16:30 gTank wrote: It is a bit clumsy to play with friends since you can't party up. You have to join them and pray that the server is not full. Otherwise this game is fun ^^ I like the levels a lot! and the mechs are not ugly IMO, I like them. I saw that the scout is free until 21.12., will there be mechs free every week?
I hate that there is no party system atm T_T. From what I've read they will give everyone a predetermined mech up for trial use every week. Quote from a senior community manager, "HAWKEN will feature a Test Drive mech at regular intervals (probably weekly)".
This is a really great game that's very entertaining, but without more customization of the mechs, I feel like it won't have enough replay value (or even interest) for me. cosmetic changes doesn't cut it.
I'm not a fan of the "optimization" (points) system. -The fact it gives bonuses without tradeoffs for just playing the game with a mech longer seems silly. - The values for the bonuses are so low it makes it so that they don't even have a significant impact on the game - It has no coolness or explanation to it. To customize mechs to be unique, you could give them different parts which change their speeds or health or such.
I really want to see more parts customization (that has an impact on the mech) like Armored core had (not that they should be AS varied or imbalanced as them, but just along those lines.
While it wasn't great, Even Heavy Gear (2)'s customization was pretty good (I don't remember mechwarriors (not referring to MWO) well, but as far as I remember it was mostly just weapons/cooling (although the game is so different anyway).
Although I have yet to try it, I've watched a lot of gameplay, and I have to wonder why so many people try to compare Hawken and MWO and feel like they have to make a decision on which one is "better". I mean I guess there's the obvious that they are both mech-themed. But beyond that, they seem extremely different.
It's like trying to compare Left 4 Dead with Day Z or something. Sure, they're both zombie themed, but beyond that and a couple other things, the similarities end there. They are both fun depending on what you are looking for, and can both be enjoyed side by side because they are so different.
Are sharpshooters any good ? It takes forever to buy a new mech so i would like to know before hand, if not, rocketeers are good enough at controlling movement lanes ;p
I've been playing too much of this (I realized this when I joined a deathmatch game with only 34% time remaining and still won 15-1)
I haven't lost interest yet because it's really fun, but I too am terribly disappointed with the customization. The whole optimization points should be related to parts configuration (arms, legs, body, boosters, "shoulders", etc. instead of silly points that are gained from leveling and spent super easily.
I really want an Armored Core (1, MoA) for the PC, and this is m y best chance for getting something like it, but I'm really worried about it's customization/replayability.
On December 16 2012 00:10 Godwrath wrote: Are sharpshooters any good ? It takes forever to buy a new mech so i would like to know before hand, if not, rocketeers are good enough at controlling movement lanes ;p
Yeah they're all good in their own way I guess, but I'm no expert nor have I used sharpshooter. sharpshooter like rocketeer probably works best in team games (which is everything except FFA DM) since it seems they can get into a pickle close up (but maybe I just haven't seen enough good sharpshooters). I was seriously thinking of buying sharpshooter, but after playing the scout trial mech, I couldn't not buy the scout, which I'm loving (I hate that I can't change secondary weapon on it, or any other mech though — super lame)
On December 16 2012 09:34 Telsh wrote: i don't think the rocketeer is good at all whenever i 1v1 them in the starter mech i have no problems at all
Well I think the rocketeer takes skill to use, which a lot of players don't have. People need to take full advantage of the limited mobility that the rocketeer has in order to not take too make free hits, and more importantly to ensure their hits land. In general I'd say rocketeer is strongest vs large mechs, good vs medium, and rather poor vs small (as long as the small mech is controlled well)
Ok well i wrote that before i hit some decent rocketeers in team matches. That mech is 400% better in team games lol. I've tried it too and its a pretty baller area control in the maps that have some important zones ( the ones with bunches of levels where the fighting is normally over the very top center) The bruiser/ assult mechs look interestig and when i get up to the number of points i need i'm probably going to get and try one of those.. although i'll probably heavily miss my weapons cooling special ( i use that shit everytime its up i swear)
I really like that i can outskill/ outposition people i've gotten some nice 1v2/3/4 kills a few times, although i never quite get to 15 1 like you said
Also the secondary weapon change is level 25? from what i gather from the skill tree
On December 18 2012 14:07 Telsh wrote: Also the secondary weapon change is level 25? from what i gather from the skill tree
I was hoping (maybe even thinking, at one point) that it was secondary weapon, but I'm quite sure it's not (at least for my mech). Specifically because there's only 1 slot listed on the gear customization page for weapons, which is labeled "primary weapon", and clicking on it gives the 3 weapon options.
While I didn't need to purchase the 1st weapon unlock (2nd primary weapon), I do have to purchase the 2nd weapon unlock (level 25, 3rd primary weapon), for like 4200 Hawken points. No real reason for mentioning this, but I thought it was noteworthy.
well thats a shame. I do love the tow launcher especially with the blast radius increased you can hit people hiding around corners if you time it right lol
On December 16 2012 09:34 Telsh wrote: i don't think the rocketeer is good at all whenever i 1v1 them in the starter mech i have no problems at all
Rocketeers are great if you know to use them, and it's not really hard since all the shots aim for you. Definitely the easier class in my book. But i dislike to play it for that reason. I got the zerker and it's great if you know to use the TOWs (which is an incredibly awesome secondary), you got shitty HP, but you are way faster than assaults.
I also got the bruiser, it's a fun class to play, specially if you got a team who plays as a team, because they will be forcing some mechs to fight in the open, where you excel at any range against most classes. You are weak against peekaboo tactics, but you can avoid those situations.
Next one i will try will be the sharpshooter, i guess i will have to get to lvl 7 pretty fast with it to appreciate it.
Btw, the lvl 25 weapon is another primary weapon, and you have to pay like 4k hawken points to get it, just so if you know you are closing to that lvl and you definitly want it, save hawken points for it. And right now, EMP is the best component by far, but i am pretty sure they will tone it down.
Grenadiers are OP if someone wants a mech that's strong (well at least in team games and/or for new players. It's DPS potential is crazy, but as a large mech rather easy to hit)
I was thinking about starting a new Hawken thread with more up to date stuff, but I guess this thread does fine I think. I recently gave this game a go and I'm having quite a lot of fun. I'm still not sure which I prefer more, double tap or the normal shift key + directional to dash.
Customization seems to be fine for me. I can't tell yet if the business model is fair or not though, but so far I'm having fun.
Start a new topic imo! I haven't played the game since beta and I think it felt a bit too clunky for my taste. I heard it changed and was curious who else was on the verge of trying it again.
Saw it coming out on Steam and was definitely interested...
If you were in Alpha/Beta you should have had an email by the 11th containing a Steam Key to activate prior to it's release. Still pretty good fun, a shame Oceania has like 4 servers at the moment which means only one (TDM) is actually played on.
That and you can't use the Server Browser till you've played 5 matches, so if you're in Oceania you have to queue US-West to find a game TT
Played training just to get my bearing, feels pretty smooth. They are pretty blatant about buying X or Y which is a bit annoying. Played a bot game and that was pretty good. My first mech is pretty sluggish though
I play with the Reaper man, got it unlocked after a couple games. It's hard getting that rifle to land, I do way more damage with the semi-automatic thing I have.
Just dl'd it yesterday. Really liking the game so far. The starter mech is actually very strong for balanced gameplay. I'm having no issues destroying everyone in the game. Probably my favorite thing about this game is that it's FPS, but that everyone is fairly tanky, so you have time to react and outplay people. There have been times where I'm caught from behind. You whip around, and you can 1v3 pretty easily if you're good at mobility control. Also the turn delay eliminates some of the "twitch" mechanics you get for super fast reaction players. Overall a very awesome game. Look forward to playing it more.
On May 12 2014 04:48 wei2coolman wrote: Just dl'd it yesterday. Really liking the game so far. The starter mech is actually very strong for balanced gameplay. I'm having no issues destroying everyone in the game. Probably my favorite thing about this game is that it's FPS, but that everyone is fairly tanky, so you have time to react and outplay people. There have been times where I'm caught from behind. You whip around, and you can 1v3 pretty easily if you're good at mobility control. Also the turn delay eliminates some of the "twitch" mechanics you get for super fast reaction players. Overall a very awesome game. Look forward to playing it more.
With the latest patch, the game has really been shaping up; I love it
So far from playing. The heavy mechs are a bit underwhelming. Maybe matchmaking is putting me with scrubs, but the heavy mechs feel like sitting ducks. Sniper mechs feel pretty balanced, not orageously op'd or ridiculously bad like most fps.
On May 12 2014 06:15 wei2coolman wrote: So far from playing. The heavy mechs are a bit underwhelming. Maybe matchmaking is putting me with scrubs, but the heavy mechs feel like sitting ducks. Sniper mechs feel pretty balanced, not orageously op'd or ridiculously bad like most fps.
No, youre 100% right. The game really favours light mechs and makes the heavy mechs a bit too weak unless you're the incinerator.
They're remaking a lot of them like the Grenadier to have better abilities because they are all kind of generic.
Light mechs are annoying as fuck to deal with. Mostly because everyone that plays um just go around kill stealing or chasing people down. But for the most part they're not hard for me to deal with.
On May 12 2014 06:25 wei2coolman wrote: Light mechs are annoying as fuck to deal with. Mostly because everyone that plays um just go around kill stealing or chasing people down. But for the most part they're not hard for me to deal with.
Scouts are pretty bullshit as well as Infiltrators.
Edit: never mind. Fired this thing up for a few hours and I really don't like it. Mechwarrior Online was annoying, but actually Hawken makes it look waaaay better.
On May 12 2014 13:21 Incognoto wrote: Yeah Hawken is fun though I'm really bad at the game. :p
I'll play with you (:
I'm pretty decent at the game, haven't played in a fair bit though
Did I never take you up on that offer? then again last may I had a lot of stuff on my hands irl
I installed hawken again and i really, really enjoy the game. it's overall very well made, well balanced and difficult to boot. i'm really bad at it but I have fun playing it
so necro to "raise awareness" about this really good and f2p game
On May 12 2014 13:21 Incognoto wrote: Yeah Hawken is fun though I'm really bad at the game. :p
I'll play with you (:
I'm pretty decent at the game, haven't played in a fair bit though
Did I never take you up on that offer? then again last may I had a lot of stuff on my hands irl
I installed hawken again and i really, really enjoy the game. it's overall very well made, well balanced and difficult to boot. i'm really bad at it but I have fun playing it
so necro to "raise awareness" about this really good and f2p game
Nope, I don't really play anymore. Population died to about 500 max.
On May 12 2014 13:21 Incognoto wrote: Yeah Hawken is fun though I'm really bad at the game. :p
I'll play with you (:
I'm pretty decent at the game, haven't played in a fair bit though
Did I never take you up on that offer? then again last may I had a lot of stuff on my hands irl
I installed hawken again and i really, really enjoy the game. it's overall very well made, well balanced and difficult to boot. i'm really bad at it but I have fun playing it
so necro to "raise awareness" about this really good and f2p game
Nope, I don't really play anymore. Population died to about 500 max.
Which is still enough to get a game going every time of the day (although not in every mode and sometimes you have to switch server regions) I don't know how they can afford that low numbers in a f2p though. (Empty) servers don't pay for themselves. It's a shame because it's one of the very best f2p games out there.
Yeah not a lot of people play it. It's an incredibly fun game though. I can get a game as easily as before so I'll just continue having fun with it! :p
On May 12 2014 13:21 Incognoto wrote: Yeah Hawken is fun though I'm really bad at the game. :p
I'll play with you (:
I'm pretty decent at the game, haven't played in a fair bit though
Did I never take you up on that offer? then again last may I had a lot of stuff on my hands irl
I installed hawken again and i really, really enjoy the game. it's overall very well made, well balanced and difficult to boot. i'm really bad at it but I have fun playing it
so necro to "raise awareness" about this really good and f2p game
Nope, I don't really play anymore. Population died to about 500 max.
Which is still enough to get a game going every time of the day (although not in every mode and sometimes you have to switch server regions) I don't know how they can afford that low numbers in a f2p though. (Empty) servers don't pay for themselves. It's a shame because it's one of the very best f2p games out there.
I feel like it was just poorly revealed. They had strong hype two years ago and then they kept it off Steam for a long time before moving to Steam with "Early Access" which was stupid. So their massive new user base of about 2-3k just shrugged off to a mere 500 as they kept it down.
I fee like they need another game-mode other than team deathmatch. Something objective based, maybe with a "safe" base so mechs get a place to run away too (sort of like MOBAs). The gameplay is so solid though, the game is incredibly fun. I'm saying this playing only one mech too, the Reaper.