Path of Exile - Page 1028
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
ticklishmusic
United States15977 Posts
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Sn0_Man
Tebellong44238 Posts
On February 25 2016 01:33 ticklishmusic wrote: i've mentioned this before, but i really wanted daresso's sword to be insanely powerful considering he's the sword king and all that. i am very disappointed with what came out. yeah it's a steaming pile but at least the league-specific 1h sword looks siiiiick | ||
Deleted User 3420
24492 Posts
so I would say that yeah, I agree with you. His sword should have been some sort of lvl 68 insanely powerful sword. | ||
HolydaKing
21225 Posts
For example Quill Rain CoC sounds ridiculous. Also could imagine playing around with Ballistas again, I liked them on my last Talisman HC char. Imagine Ballistas with Point Blank + Chin Sol + 7 Power Charges. I mean yeah, the build will need lots of traveling and as such only will achieve like 140% life which is only barely acceptable on Softcore, but it sounds like broken close range DPS. | ||
ticklishmusic
United States15977 Posts
there are 2 or 3 classes with a lot of reaaaally good totem passives as well. | ||
Superouman
France2195 Posts
On February 25 2016 01:46 HolydaKing wrote: Honestly the power charge thing from Assassin looks so strong that I will wait for the patch nodes before theory crafting... If nothing changes I just cannot see myself not playing Assassin first. There are multiple things that look really strong with Assassin and 5-7 power charges for 2.5-3.5 additional base crit. For example Quill Rain CoC sounds ridiculous. Also could imagine playing around with Ballistas again, I liked them on my last Talisman HC char. Imagine Ballistas with Point Blank + Chin Sol + 7 Power Charges. I mean yeah, the build will need lots of traveling and as such only will achieve like 140% life which is only barely acceptable on Softcore, but it sounds like broken close range DPS. Add +105% crit multi at 7 power charges. Path of CoC faceroll incoming. If my pc can handle blade vortex, i'll going to use discharge. If my new pc doesn't fix my issues with blade vortex, i'll go cyclone or ground slam coc. Already did ranged coc and i think i wouldn't mind doing it once more with the barrage jewel | ||
Sn0_Man
Tebellong44238 Posts
because ummmm if not i'm on that coc quill rain train like damn | ||
Deleted User 3420
24492 Posts
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Sn0_Man
Tebellong44238 Posts
level 1 cast on crit is unchanged for what that's worth. There's a new cluster of nodes behind conduit (2/2/8% chance to gain a random charge on kill) that looks kinda sweet except for the part where charges dissipate really fast if you don't have a few duration nodes. New keystone between templar and witch: 40% MORE damage if you've crit recently. You have no Crit Multi new shape for scion wheels but at least life one is functionally unchanged. Just looks funny. | ||
Deleted User 3420
24492 Posts
i mean, I am a pretty slow player, but he is going unbearably slow that said, orb of storms seems really cool, and that elemental overload node is awesome. | ||
Lachrymose
Australia1928 Posts
Orb of Storms looks really cool and fun but when you think about what mapping is actually like these days it's hard to imagine actually using it? Make white mobs actually a thing. Blasting the whole screen down with one click is out of control. | ||
Deleted User 3420
24492 Posts
On February 25 2016 12:21 Lachrymose wrote: I wish they would slow the game down a lot. Orb of Storms looks really cool and fun but when you think about what mapping is actually like these days it's hard to imagine actually using it? Make white mobs actually a thing. Blasting the whole screen down with one click is out of control. I get what you are saying, and in concept I agree - it would nice for some of the skills to be more useful for late game. Like you said, some of the skills aren't useful because a good character moves too fast. However, I played path of exile when there were less mobs, and characters moved through mobs slower. It was definitely less fun, imo. It's pretty enjoyable to be able to blow through enemies when your build is put together well. I am not sure if orb of storms will work in maps. It may end up being a useful cwdt skill. But the mechanics of it are cool at least. I am already thinking about non-crit arc, using orb of storms + ball lightning on cwdt to proc crits to use elemental overload. I think that would be neat. | ||
Lachrymose
Australia1928 Posts
Something definitely has to be happening with crit. | ||
HolydaKing
21225 Posts
On February 25 2016 13:10 Lachrymose wrote: It looks like Increased Critical Strikes gives base crit as well now. Something definitely has to be happening with crit. Inb4 lower crit cap, 50%? incoming. Or else everyone will have 95% with Assassin or that gem. edit: Oh and I think Orb of Storm will make casters even more OP in races. That and Fire Trap and early on everything dies. | ||
HolydaKing
21225 Posts
A little bit more complex... Assassin node of it looks terrible, while a combination of Deadeye / Raider / Berserker looks really good. Still looks like I'll play a normal Assassin though. edit: And ZiggyD is showcasing that Melee chars still die quite often if you aren't really careful. :-) | ||
Sn0_Man
Tebellong44238 Posts
Veeeery interesting. I have a fuckton of theorycrafting to do i think. | ||
vndestiny
Singapore3437 Posts
Anyone wanna hop on our TS some times next week ? Share ideas etc... after new skill tree/ balance changes has been posted. | ||
Deleted User 3420
24492 Posts
sn0_man, where did you get this information? 40 extra stats and +2 skill points? what do you mean? edit: I still don't think I will go scion though. we will see but some of the more focused classes look too good to give up | ||
TheTenthDoc
United States9561 Posts
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LagLovah
Canada552 Posts
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