I'm going to say that stats rolled on a rare have a min and max value right? Let's say my ring had +75 health, is there resource somewhere telling me if that was low or high?
I can only find prefix/suffix for magical items I think.
On February 13 2013 12:22 Fawkes wrote: I'm going to say that stats rolled on a rare have a min and max value right? Let's say my ring had +75 health, is there resource somewhere telling me if that was low or high?
I can only find prefix/suffix for magical items I think.
I would also like to know this. I want to know how good a couple of my uniques rolled, and how much better they could be.
On February 13 2013 12:22 Fawkes wrote: I'm going to say that stats rolled on a rare have a min and max value right? Let's say my ring had +75 health, is there resource somewhere telling me if that was low or high?
I can only find prefix/suffix for magical items I think.
On February 13 2013 12:22 Fawkes wrote: I'm going to say that stats rolled on a rare have a min and max value right? Let's say my ring had +75 health, is there resource somewhere telling me if that was low or high?
I can only find prefix/suffix for magical items I think.
I would also like to know this. I want to know how good a couple of my uniques rolled, and how much better they could be.
I believe the stat ranges for all uniques are known. Just look them up on the wiki.
On February 13 2013 12:22 Fawkes wrote: I'm going to say that stats rolled on a rare have a min and max value right? Let's say my ring had +75 health, is there resource somewhere telling me if that was low or high?
I can only find prefix/suffix for magical items I think.
Just look at the level of the item (not the item level).
You want to look at the item level not the required level. The required level is only 80% of the affix level (or the level of the item, whichever is higher). You aren't guaranteed the best affix even if the item level allows it though so there is some guesswork involved, especially when you end up with overlap rolls like %physical damage and %physical damage+acc.
Isn't the item level just based off the mods on the item? I thought the level req on the item determined the maximum set of mods that can be applied to the item. For example level 44 armor can only go up to Fortified, and the item level gets affected by which mod you actually get. Probably understood it wrong, though.
On February 13 2013 12:35 Southlight wrote: Isn't the item level just based off the mods on the item? I thought the level req on the item determined the maximum set of mods that can be applied to the item. For example level 44 armor can only go up to Fortified, and the item level gets affected by which mod you actually get. Probably understood it wrong, though.
The item level determines which affixes can roll. This is why item level 75+ items are so valuable.
For unique items the item level determines how many sockets the item can have.
On February 13 2013 11:56 RuskiPanda wrote: Welp, desynced with Puncture on. Think I need a break after losing all that gear.. zzz.
Damn, that's rough. I experienced a desync yesterday while fighting a few shield chargers and undead rhoas in a level 66 map. Luckily, they charged at my decoy totem instead of me...
wow massive thread. Never heard about this game before but it looks nice. Last hack&slash game I played was D2 and kicksin was by far my favorite build.
Now I assume most here played D2 but in case you didn't I'm gonna outline what I liked about kicksins:
More active playstyle then other classes/builds, needed a lot of switching between different skills etc (need to put that starcraft apm to some use, no? ) Some crowd control abilities. Low to average standard attacks but insane burst damage. Basically you needed to charge up your main attacks with some normal attacks and then could charge behind the frontlines and take out high priority enemies like spellcasters and get out again. A bit of a melee glasscannon I suppose.
Now judging from the archetypes I assume shadow or duelist but are they also closest gameplay wise?
On February 13 2013 13:18 REDBLUEGREEN wrote: wow massive thread. Never heard about this game before but it looks nice. Last hack&slash game I played was D2 and kicksin was by far my favorite build.
Now I assume most here played D2 but in case you didn't I'm gonna outline what I liked about kicksins:
More active playstyle then other classes/builds, needed a lot of switching between different skills etc (need to put that starcraft apm to some use, no? ) Some crowd control abilities. Low to average standard attacks but insane burst damage. Basically you needed to charge up your main attacks with some normal attacks and then could charge behind the frontlines and take out high priority enemies like spellcasters and get out again. A bit of a melee glasscannon I suppose.
Now judging from the archetypes I assume shadow or duelist but are they also closest gameplay wise?
probably something to do with flicker strike,
so probably lightningstrike,flickerstrike to move around quickly,
look up crit ci shadow on the poe forums its pretty good, doesnt use as much utility but you could always change that since you like sin in D2 maybe go flicker,Double strike and traps as aoe since i know since use traps and they are good aoe,
On February 13 2013 13:57 Fawkes wrote: Man pricing things in this game seem so difficult for me.
Anybody know the going rates of things like 4L gloves and 5L armors/weapons around level mid50 levels.
SC
4L gloves - 1 Alch to 1 Chaos depending on buyer but demand isn't super strong
5L - sold a Lvl 48 Eva 5L Chest for 5 GCP today, but it took me a lot of bumps to finally find someone interested and his 5 GCP offer was a quick Buy It Now offer. before then, I got no offers and I was asking for a starter bid of 1 GCP
On February 13 2013 05:58 Tennet wrote: It is Jonathan Rogers, not Chris Wilson.
I love how the very first example he uses is "Useless item affixes" yet PoE affixes are either distributed horribly or things like Thorns mod exists.
All affixes make sense in PoE actually (i think at least, lol). They dont necessarily make sense to every character(wich is good) but even thorns is good to some people (there is a marauder build that uses Punishment, Molten Shell etc)
On February 13 2013 13:18 REDBLUEGREEN wrote: wow massive thread. Never heard about this game before but it looks nice. Last hack&slash game I played was D2 and kicksin was by far my favorite build.
Now I assume most here played D2 but in case you didn't I'm gonna outline what I liked about kicksins:
More active playstyle then other classes/builds, needed a lot of switching between different skills etc (need to put that starcraft apm to some use, no? ) Some crowd control abilities. Low to average standard attacks but insane burst damage. Basically you needed to charge up your main attacks with some normal attacks and then could charge behind the frontlines and take out high priority enemies like spellcasters and get out again. A bit of a melee glasscannon I suppose.
Now judging from the archetypes I assume shadow or duelist but are they also closest gameplay wise?
probably something to do with flicker strike,
so probably lightningstrike,flickerstrike to move around quickly,
look up crit ci shadow on the poe forums its pretty good, doesnt use as much utility but you could always change that since you like sin in D2 maybe go flicker,Double strike and traps as aoe since i know since use traps and they are good aoe,
This is what you were looking for probably, Im trying to play this build now ;D I rly like it (didnt make it past 30 so far ;D)
Edit: Note that the Keystone Chaos Inoculation has since been nerfed, so its a lot harder to do (especially on hardcore) but probably doable...