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On April 07 2014 12:11 Varanice wrote: 5th and 14th overall in the dhchamps race, I had gravicious down to 10% hp but didnt get to kill him before it was over, would have been 3rd and 9th place if I had finished him off
I've always wondering if its possible to get a culling strike in descent. I don't think the drop pool is limited, but I've just never seen one.
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Just FYI the Summoner Exile is pretty tough now... she now has Vaal Detonate Dead and apparently also Vaal Summon Skeleton (not sure about the later, but someone else said). So be careful if you play HC, she isn't an easy kill anymore.
http://www.pathofexile.com/forum/view-thread/879631
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Anyone for the 1h lethal party?
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died when I was about to be the first to lower to desync rhoas. then died to brutus solo when he was under 5% hp. lol that race wasnt ment to be.
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Patch 1.1.2 thoughts + Show Spoiler +Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often. No Flesh Offering now grants 30% attack, movement and cast speed at level 1, up to 40% at level 21 of the gem. NO Smoke Mine no longer teleports your minions with you when detonated. NOOOOOOOOOOOOOOOOOO
Just got my first char into endgame content and it's a summoner. Fuck.
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I'm really happy about the evangelists nerf, as somebody who fucking hates killing them and doesn't actually use them XD
Also GGG invariably nerf FOTM things it simply always happens. Making FOTM chars is risky as shit.
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Vatican City State2902 Posts
For Mjolner, is the "skills chain +1 times" confined to skills in the weapon? Same with "50% chance to cast socketed lightning spells on hit". I'm conflicted because the item makes me want to make an on-hit build that has high hits per second and fairly low damage per hit, but the high int requirement and the weapon itself seem to veer away towards the Templar side of the spectrum. This is, after all, a 1.05 attacks per second item.
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On April 08 2014 06:19 AnachronisticAnarchy wrote:Patch 1.1.2 thoughts + Show Spoiler +Undying Evangelists' Proximity Shields have a shorter duration, and they use it less often. No Flesh Offering now grants 30% attack, movement and cast speed at level 1, up to 40% at level 21 of the gem. NO Smoke Mine no longer teleports your minions with you when detonated. NOOOOOOOOOOOOOOOOOO Just got my first char into endgame content and it's a summoner. Fuck.
Don't worry, summoner still really good
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If only you could use Atziri's Foible and Astramentis at the same time ^_^
The attacks per second of the hammer itself just means you need to use it offhand and a skill that is main hand only.
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Yeah, but for maps like Hedge Maze or Tunnel they can now just automatically give Summoners half their minions, cuz most of the time they are stuck somewhere. I do agree with nerfing Evangelists, but a skill to move minions is necessary. I'd prefer Lightning Warp doing it though, or a new skill.
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A few chaos at most, most likely 1
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On April 08 2014 08:39 rsvp wrote:A few chaos at most, most likely 1 Really? I would guess like 5c minimum, probably in the 6-8 range.
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It's worth a handful of chaos, but the market is pretty saturated with moderately good quivers, so better to sell low (maybe 2-3 chaos) and get something rather than let it take up space in your stash.
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So I've been theorycrafting about that new mace, i think you have to dual wield it to make it really good and then you have to use a skill to take advantage of dual wielding and be able to strike with both at once, so either Dual Strike or Cyclone (I was thinking GMP ST at first, but then you can only use 1.) also because you are melee I think that Spark might be the best spell to use? I think Spark can pseudo-shotgun at melee range?
Edit I just realized, you can make a discharger with this thing.. need to do the math to see how viable it is.
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On April 08 2014 15:34 Varanice wrote: So I've been theorycrafting about that new mace, i think you have to dual wield it to make it really good and then you have to use a skill to take advantage of dual wielding and be able to strike with both at once, so either Dual Strike or Cyclone (I was thinking GMP ST at first, but then you can only use 1.) also because you are melee I think that Spark might be the best spell to use? I think Spark can pseudo-shotgun at melee range?
The pseudo-shotgun basically requires you to be standing right in front of them so the sparks get blasted into their faces, so if you're moving around too much it doesn't work too well I believe.
I think some sort of Templar Iron Will + Static Blows using Arc + Lightning Pen + Conductivity (maybe) (aka Thor-nado) build would be best so you get to basically spam arc and shock stack given the number of hits on cyclone.
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On April 08 2014 15:42 ticklishmusic wrote:Show nested quote +On April 08 2014 15:34 Varanice wrote: So I've been theorycrafting about that new mace, i think you have to dual wield it to make it really good and then you have to use a skill to take advantage of dual wielding and be able to strike with both at once, so either Dual Strike or Cyclone (I was thinking GMP ST at first, but then you can only use 1.) also because you are melee I think that Spark might be the best spell to use? I think Spark can pseudo-shotgun at melee range? The pseudo-shotgun basically requires you to be standing right in front of them so the sparks get blasted into their faces, so if you're moving around too much it doesn't work too well I believe. I think some sort of Templar Iron Will + Static Blows using Arc + Lightning Pen + Conductivity (maybe) (aka Thor-nado) build would be best so you get to basically spam arc and shock stack given the number of hits on cyclone. thats why I think it might work well with cyclone or dual strike, anyone ever tried CoC Spark with Cyclone before?
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On April 08 2014 15:34 Varanice wrote: So I've been theorycrafting about that new mace, i think you have to dual wield it to make it really good and then you have to use a skill to take advantage of dual wielding and be able to strike with both at once, so either Dual Strike or Cyclone (I was thinking GMP ST at first, but then you can only use 1.) also because you are melee I think that Spark might be the best spell to use? I think Spark can pseudo-shotgun at melee range?
Edit I just realized, you can make a discharger with this thing.. need to do the math to see how viable it is.
there is no point to dual wield cyclone it yeah?
i think it could be good with shield for cyclone tho.. cuz u could actually be tanky
cyclone discharger?
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On April 08 2014 16:14 travis wrote:Show nested quote +On April 08 2014 15:34 Varanice wrote: So I've been theorycrafting about that new mace, i think you have to dual wield it to make it really good and then you have to use a skill to take advantage of dual wielding and be able to strike with both at once, so either Dual Strike or Cyclone (I was thinking GMP ST at first, but then you can only use 1.) also because you are melee I think that Spark might be the best spell to use? I think Spark can pseudo-shotgun at melee range?
Edit I just realized, you can make a discharger with this thing.. need to do the math to see how viable it is. there is no point to dual wield cyclone it yeah? i think it could be good with shield for cyclone tho.. cuz u could actually be tanky cyclone discharger? I think if you wanted to do discharge you would stack crit, wear volls chest, and use frenzy with enduring cry CoDT.
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Just looted a 6s with 95% hp, tri resist with two above 35%, even the right type of armor for my character... I assume it's worth trying to 6l ? How much fusing does it take in average ?
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