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On April 15 2014 09:59 travis wrote: dont really get what is going on with my CoC discharge
most of the time it works fine..
but sometimes i get into a group of enemies and i just sit there spinning them... i am hitting them.. i can see my cyclone damage very slowly moving their bar down
but i dont discharge and i don't get power charges.. so im not critting? but im literally hitting a group of 5+ enemies what 5-6 times a second? even without power charges im at 48.2% to crit
SO WHY AM I NOT CRITTING. how can i spin for 3 seconds and not crit. that's hitting like 50+ times. you can't lose 50 coinflips in a row.
sometimes i recognize it is because of some sort of weird delay where my discharges don't go off until well after i've crit, like a 1-2 second delay. but ive literally just sat there spinning in a group and slowly died before because i didn't get my leech from discharge
I think it's because crit is checking for each initiate attack, in this case, the start and end of a spin is considered one. So you either crit everything during the cyclone or you crit none. So in that case you might press a long spin, and that spin simply crit ?
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vndestiny i was thinking maybe its something along those lines but when im lag and desync free i see many discharges go off on a long spin I think it's most likely just a desync related bug
in other news my build seems really strong only thing i really die to is ridiculous desync and some strong spell action, but im about to equip my rathpith so that won't really be an issue. im very tanky with crazy damage. i love this other than that it might give me a seizure.
edit: actually maybe ur right. maybe when i see crits on a long spin it crit from the start... thats probably it. so i need to start doing small spins
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On April 13 2014 22:49 vndestiny wrote: Our guild seems pretty inactive, or at least on Ambush. Eschaton disappeared like 2 weeks ago. Now it Plato turns to do the same... Also havent seen Seth or Accidentalrapper for awhile, even in the weekends =/ I'll play casually next league most likely, summer time
what happened to this game: http://i.imgur.com/j9R3qTe.gif
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This were literally my worst burst races this season. Had so bad zone RNG pre Submerged every single time. In 1+2 my Coast had mutiple path's down left and right, ran into a dead end (in coast lol) in both of the races. Missread Mud Flats in race 1 and went towards Fetid Pools instead of Submerged. In race 2 I had the unique rhoa following me over the whole map resulting in missing two blue rhoa packs to just survive. In race 3 I got a fenomal long coast with no enemies, never met a pack bigger than 4 and couldn't pull them together by just running because they stould so far away from each other. Had to play with a one hander in Mud Flats because I didn't reach lvl 2. What a pain. Barely reached lvl 7 in 2-3 and barely missed it in race 1...
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No life, low acc and low res =/. Not that much imo
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On April 15 2014 17:31 rsvp wrote:5-10 chaos maybe. Here's a quick sample search for similar items: http://poe.xyz.is/search/orinomeraunasi. The only parameters I used were 30+ added lighting damage and 70+ total res. this is correct ^, it would be 2~ ex easy if it had high life or WED though.
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On April 15 2014 13:00 EchelonTee wrote:Show nested quote +On April 13 2014 22:49 vndestiny wrote: Our guild seems pretty inactive, or at least on Ambush. Eschaton disappeared like 2 weeks ago. Now it Plato turns to do the same... Also havent seen Seth or Accidentalrapper for awhile, even in the weekends =/ I'll play casually next league most likely, summer time what happened to this game: http://i.imgur.com/j9R3qTe.gif I played way too many characters into their 60s-70s in the beginning of the league and suffer from a bit of burnout/disinterest now
might start playing invasion and try that new cascade skill, is it any good compared to ek or other self casters?
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On April 15 2014 21:29 ramon wrote:Show nested quote +On April 15 2014 13:00 EchelonTee wrote:On April 13 2014 22:49 vndestiny wrote: Our guild seems pretty inactive, or at least on Ambush. Eschaton disappeared like 2 weeks ago. Now it Plato turns to do the same... Also havent seen Seth or Accidentalrapper for awhile, even in the weekends =/ I'll play casually next league most likely, summer time what happened to this game: http://i.imgur.com/j9R3qTe.gif I played way too many characters into their 60s-70s in the beginning of the league and suffer from a bit of burnout/disinterest now might start playing invasion and try that new cascade skill, is it any good compared to ek or other self casters?
It will probably do way more dmg than EK. From what I heard the skill is pretty strong as well as interesting in terms of mechanics (because it pulses).
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Eschaton too busy owning HC Diablo 3 with us!
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On April 15 2014 09:59 travis wrote: dont really get what is going on with my CoC discharge ... sometimes i get into a group of enemies and i just sit there spinning them Skills crit per skill use, not per hit or attack. I'm not sure how the hell that works with curses like critical weakness though.
If one had a cyclone multistrike, they would spin to the clicked location, then to some other random monster, then to another random monster all as 1 skill use —meaning every single hit will be a crit, or not a crit, for the entire length of that skill use.
Aside from it obviously seeming fishy at first glance, this makes me wonder how in the world critical weakness is supposed to work when that sort of mechanic exists; ex. 1 monster has the curse, the other doesn't — one should have a higher chance of being crit, but considering that either the entire skill crits or doesn't crit, I don't see how the extra crit chance is relevant.
Anyway, as far as I know, power charge on critical will only give one power charge if you hit 10 monsters each 20 times with criticals if it was only 1 skill use of cyclone. At one point that also used to be how Surgeon's mod worked too, and for the longest time I thought it stayed that way but for some crazy reason at some point quite some time ago they reverted it back to it's original functionality of per-hit. The per-hit functionality is also why Cast on Critical hit is so ridiculously overpowered in the first place as well. I don't know quite what GGG was thinking. When CoC first game out I —for the longest time— presumed they weren't stupid enough to have it trigger per-hit rather than per skill use, but I was wrong.
It makes me wondered why the hell they nerfed surgeon's mod from +10 charges to +1 charge in the first place — I can gain a full 60 charges in probably about 1 second despite the +1 charge surgeon's mod gives, because it works per-hit instead of per skill use.
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On April 16 2014 01:53 Xapti wrote:Show nested quote +On April 15 2014 09:59 travis wrote: dont really get what is going on with my CoC discharge ... sometimes i get into a group of enemies and i just sit there spinning them Skills crit per skill use, not per hit or attack. I'm not sure how the hell that works with curses like critical weakness though. If one had a cyclone multistrike, they would spin to the clicked location, then to some other random monster, then to another random monster all as 1 skill use —meaning every single hit will be a crit, or not a crit, for the entire length of that skill use. Aside from it obviously seeming fishy at first glance, this makes me wonder how in the world critical weakness is supposed to work when that sort of mechanic exists; ex. 1 monster has the curse, the other doesn't — one should have a higher chance of being crit, but considering that either the entire skill crits or doesn't crit, I don't see how the extra crit chance is relevant.
Well, if we take your criteria I think it works this way. Critical Weakness would matter for the first enemy you hit because on the first hit it is chosen at random if it is a crit or not. Increasing the chance helps here. For all other oponents it doesn't matter at all in that case. Kinda stupid if you ask me but for most skills that don't hit repeadetly on use it's completly different. I don't understand why crit works this way though. Assuming that the calculation on whether or not crits will occur is the same as with evasion this leads to very stable results over time. For attacks that have a long duration with mutiple hits that would mean there are long down-times with no crits and then long durations with each hit critting. Sounds absurd to me when you actually have a system in place to prevent randomness and make those things more stable.
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On April 16 2014 00:38 eluv wrote: Eschaton too busy owning HC Diablo 3 with us! K burn him AT the stake. Harsh judgement must be made. Actually just told him to lend me 2 of his rings and all shall be forgiven xD + Show Spoiler +I know oneofthem is playing d3, but didnt know Eschaton is atm too ?
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I'm pretty sure crit weakness simply gives you a second roll with 5-10% chance to crit on cursed mobs if you don't crit on the overall attack. That is, if you fail to crit, you have a small chance to crit each mob. Yes, the wiki says otherwise, but it has been inaccurate before and it doesn't make any sense with how mechanics operate.
The main reason people use crit weakness is because the increased crit damage is multiplicative with your overall crit multiplier.
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Yeah mobs roll a chance to evade your hit (based on their evasion and your accuracy) then if they are hit and you crit, roll to evade the crit (exactly the same roll based on their evasion and your accuracy) so you will see far fewer crits than the character panel says if ur accuracy isn't really high.
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On April 16 2014 01:53 Xapti wrote:Show nested quote +On April 15 2014 09:59 travis wrote: dont really get what is going on with my CoC discharge ... sometimes i get into a group of enemies and i just sit there spinning them Anyway, as far as I know, power charge on critical will only give one power charge if you hit 10 monsters each 20 times with criticals if it was only 1 skill use of cyclone. At one point that also used to be how Surgeon's mod worked too, and for the longest time I thought it stayed that way but for some crazy reason at some point quite some time ago they reverted it back to it's original functionality of per-hit.
technically i can't say for power charge on critical, but voll's (which I think should be the same?) gives max charges from one crit off a group of enemies
actually xapti ur post is a little confusing because cast on critical right now is definitely per hit, not per skill use. it's just whether or not a critical is registered that seems to be per skill use rather than per hit. or maybe thats what you meant
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On April 16 2014 03:33 TheTenthDoc wrote: I'm pretty sure crit weakness simply gives you a second roll with 5-10% chance to crit on cursed mobs if you don't crit on the overall attack. That is, if you fail to crit, you have a small chance to crit each mob. Yes, the wiki says otherwise, but it has been inaccurate before and it doesn't make any sense with how mechanics operate.
The main reason people use crit weakness is because the increased crit damage is multiplicative with your overall crit multiplier.
It's more likely that a crit roll (0-99) is made. The roll is 46. Our crit chance is 43% so we don't get a crit. However, one of the mobs was cursed with critical weakness bringing our crit chance up to 48% so we do get a crit on that mob. That is the way that makes sense to me at least as making a second roll would not be mathematically accurate (although close enough that it shouldn't matter).
Crits used to roll per mob awhile back, but I don't remember when it was changed. It is a significant change for reflect though since you crit everything in the pack and kill yourself.
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Volls is NOT the same as PCoC. It's much better. And of course comes at a much higher price (shitty chest with no stats, kills ur mana, etc)
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