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On April 16 2014 04:28 Blitzkrieg0 wrote:Show nested quote +On April 16 2014 04:17 travis wrote: ok after doing some research it looks like it will be overwritten instantly, otherwise it would linger for 5 seconds
honestly i just find it hard to believe that no one uses EE i guess cuz auras.. Lots of people use EE, but it is incredibly irritating to gear for it on weapon attacks. Pretty much any trap or spell build will use EE because -50 resistance is really strong and easy to take advantage of in such a situation, especially for fire based builds proliferating ignites.
I got a question on the same note, I'm using the three dragons unique to burn mobs with ice spear / elemental proliferation and a lot of crit multiplier.
But I didn't understand yet if the burn dmg is fire dmg or not, if its fire dmg, it would mean I should get EE to always increase the dmg of my ignites, since I deal cold dmg to burn. If its the same dmg type as the spell who triggers the burn it would be bad for me
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On April 16 2014 19:41 Vallelol wrote:Show nested quote +On April 16 2014 04:28 Blitzkrieg0 wrote:On April 16 2014 04:17 travis wrote: ok after doing some research it looks like it will be overwritten instantly, otherwise it would linger for 5 seconds
honestly i just find it hard to believe that no one uses EE i guess cuz auras.. Lots of people use EE, but it is incredibly irritating to gear for it on weapon attacks. Pretty much any trap or spell build will use EE because -50 resistance is really strong and easy to take advantage of in such a situation, especially for fire based builds proliferating ignites. I got a question on the same note, I'm using the three dragons unique to burn mobs with ice spear / elemental proliferation and a lot of crit multiplier. But I didn't understand yet if the burn dmg is fire dmg or not, if its fire dmg, it would mean I should get EE to always increase the dmg of my ignites, since I deal cold dmg to burn. If its the same dmg type as the spell who triggers the burn it would be bad for me
I don't know what's the case here however I think it would be bad for you in any case because the burning damage will always scale off of the dmg the hit did to the target. If EE procs the mobs gets more immune to your initial hit which leads to much less burning damage either way.
//spelling
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On April 16 2014 20:30 Miragee wrote:Show nested quote +On April 16 2014 19:41 Vallelol wrote:On April 16 2014 04:28 Blitzkrieg0 wrote:On April 16 2014 04:17 travis wrote: ok after doing some research it looks like it will be overwritten instantly, otherwise it would linger for 5 seconds
honestly i just find it hard to believe that no one uses EE i guess cuz auras.. Lots of people use EE, but it is incredibly irritating to gear for it on weapon attacks. Pretty much any trap or spell build will use EE because -50 resistance is really strong and easy to take advantage of in such a situation, especially for fire based builds proliferating ignites. I got a question on the same note, I'm using the three dragons unique to burn mobs with ice spear / elemental proliferation and a lot of crit multiplier. But I didn't understand yet if the burn dmg is fire dmg or not, if its fire dmg, it would mean I should get EE to always increase the dmg of my ignites, since I deal cold dmg to burn. If its the same dmg type as the spell who triggers the burn it would be bad for me I don't know what's the case here however I think it would be bad for you in any case because the burning damage will always skill off of the dmg the hit did to the target. If EE procs the mobs gets more imun to your initial hit which leads to much less bruning damage either way.
That actually makes a lot of sense and I didn't see the obvious in my greed for more burning damage :D
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On April 16 2014 20:30 Miragee wrote:Show nested quote +On April 16 2014 19:41 Vallelol wrote:On April 16 2014 04:28 Blitzkrieg0 wrote:On April 16 2014 04:17 travis wrote: ok after doing some research it looks like it will be overwritten instantly, otherwise it would linger for 5 seconds
honestly i just find it hard to believe that no one uses EE i guess cuz auras.. Lots of people use EE, but it is incredibly irritating to gear for it on weapon attacks. Pretty much any trap or spell build will use EE because -50 resistance is really strong and easy to take advantage of in such a situation, especially for fire based builds proliferating ignites. I got a question on the same note, I'm using the three dragons unique to burn mobs with ice spear / elemental proliferation and a lot of crit multiplier. But I didn't understand yet if the burn dmg is fire dmg or not, if its fire dmg, it would mean I should get EE to always increase the dmg of my ignites, since I deal cold dmg to burn. If its the same dmg type as the spell who triggers the burn it would be bad for me I don't know what's the case here however I think it would be bad for you in any case because the burning damage will always scale off of the dmg the hit did to the target. If EE procs the mobs gets more immune to your initial hit which leads to much less burning damage either way. //spelling
This is why you proliferate the ignite. You cast say fireblast on a mob that is fire plus EEed and it gets ignited. It proliferates the damage that this ignite did to every monster in range based on the resistance that the fireblast had giving you a super dot. This also works really well because lets say you fireblast ten monsters. All the ignites will proflierate so the highest damage one will be used on all the mobs.
I'm not sure how the three dragons works though. You'd have to find a GGG post on that to get a definite answer. I'd be worried about the cold damage causing shattering regardless though.
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Is there a "recipe" thread kinda like the Unique Item List Thread? I want to check how many Recipes are still unexplored...
Just had an Idea that I cant test:
1 Ruby Flask of reflexes 1 Topaz Flask of reflexes 1 Saphire Flask of reflexes = Jade Flask
1 Ruby Flask of Iron Skin 1 Topaz Flask of Iron Skin 1 Saphire Flask of Iron Skin = Granite Flask
then maybe 3 Surgeons flasks could get you a Diamond flask? :O If someone wants to try, remember that the flasks must not have a prefix
maybe its stupid to think that nobody thought of that but well, weirder things have happened xD
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A little search turned up this thread. But I think the wiki is probably the best source for vendor recipes (and usually pretty up to date)
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What I dont like about those is that it doesnt say how many Recipes are missing :X The Unique Item List counted how many Uniques are in the game.
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Anyone doing the 2h fracture race later?
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United States7488 Posts
On April 17 2014 12:25 Daumen wrote:Is there a "recipe" thread kinda like the Unique Item List Thread? I want to check how many Recipes are still unexplored... ... then maybe 3 Surgeons flasks could get you a Diamond flask? :O If someone wants to try, remember that the flasks must not have a prefix maybe its stupid to think that nobody thought of that but well, weirder things have happened xD
On April 18 2014 08:25 Daumen wrote: What I dont like about those is that it doesnt say how many Recipes are missing :X The Unique Item List counted how many Uniques are in the game. I believe there are two unknown recipes at the moment... one from a couple months back no one has discovered/made public. And supposedly there is a recipe for Hyrri's Bite.
Three Surgeons Flasks did not make a Diamond Flask.
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Quick question : For a normal physical melee char with hatred and added fire in the main attack, and no double curse. Which curse is the best for offensive ? Is it vulnerability or elemental weakness ? The curse can only be at lvl 5 though, as the plan is to put it into cwdt setup.
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On April 19 2014 13:17 vndestiny wrote: Quick question : For a normal physical melee char with hatred and added fire in the main attack, and no double curse. Which curse is the best for offensive ? Is it vulnerability or elemental weakness ? The curse can only be at lvl 5 though, as the plan is to put it into cwdt setup.
If you are soloing then I think Warlord's Mark is best for the additional flask generation. Vulnerability should do more damage than Elemental Weakness for a physical build.
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On April 19 2014 13:24 Blitzkrieg0 wrote:Show nested quote +On April 19 2014 13:17 vndestiny wrote: Quick question : For a normal physical melee char with hatred and added fire in the main attack, and no double curse. Which curse is the best for offensive ? Is it vulnerability or elemental weakness ? The curse can only be at lvl 5 though, as the plan is to put it into cwdt setup. If you are soloing then I think Warlord's Mark is best for the additional leech and endurance charges . Vulnerability should do more damage than Elemental Weakness for a physical build. FTFY; the additional flask charges are pretty irrelevent most of the time, the leech is pretty irreplaceable though if you need it.
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On April 19 2014 13:24 Blitzkrieg0 wrote:Show nested quote +On April 19 2014 13:17 vndestiny wrote: Quick question : For a normal physical melee char with hatred and added fire in the main attack, and no double curse. Which curse is the best for offensive ? Is it vulnerability or elemental weakness ? The curse can only be at lvl 5 though, as the plan is to put it into cwdt setup. If you are soloing then I think Warlord's Mark is best for the additional flask generation. Vulnerability should do more damage than Elemental Weakness for a physical build. And don't forget the additional stun chance you get from vulnarbility. It can be such a help in difficult situations to just stun at least the white mobs. (charging chickens etc.) Defensive Warlords if you really need the leech otherwise imo nothing beats TempChains.
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When I ran my last solo phys melee char in HC I used Enfeeble in the 4l Cwdt. It did wonders. Otherwise, defensive Temp Chains can be very good as a second curse for some situations. Warlord's Mark is only good if you need the leech but if you do it's really good. For dmg (and other additions) Vulnerability definitly beats Ele Weakness on a phys melee build.
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On April 19 2014 19:01 Miragee wrote: When I ran my last solo phys melee char in HC I used Enfeeble in the 4l Cwdt. It did wonders. Otherwise, defensive Temp Chains can be very good as a second curse for some situations. Warlord's Mark is only good if you need the leech but if you do it's really good. For dmg (and other additions) Vulnerability definitly beats Ele Weakness on a phys melee build. Why do ppl use enfeeble+cwdt combo ... i don't get it. You WERE allready hit by a very hard hitting attack so enfeeble does nothing you for. I rather would have temp chains on cwdt (i detest the concept of cwdt+curse in general) than enfeeble (ur molten will most likly be up to midigate anyways). To delay the time the next big hit comes is way better as an auto-proc than to lower the dmg of the next big attack. I would use enfeeble as an off-curse for bighitters rather than using it on cwdt.
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On April 19 2014 21:53 bluQ wrote:Show nested quote +On April 19 2014 19:01 Miragee wrote: When I ran my last solo phys melee char in HC I used Enfeeble in the 4l Cwdt. It did wonders. Otherwise, defensive Temp Chains can be very good as a second curse for some situations. Warlord's Mark is only good if you need the leech but if you do it's really good. For dmg (and other additions) Vulnerability definitly beats Ele Weakness on a phys melee build. Why do ppl use enfeeble+cwdt combo ... i don't get it. You WERE allready hit by a very hard hitting attack so enfeeble does nothing you for. I rather would have temp chains on cwdt (i detest the concept of cwdt+curse in general) than enfeeble (ur molten will most likly be up to midigate anyways). To delay the time the next big hit comes is way better as an auto-proc than to lower the dmg of the next big attack. I would use enfeeble as an off-curse for bighitters rather than using it on cwdt.
Because you don't have to manage casting it all the time. Note, that you can't level cwdt too far with this set up. It's not against first hard hits. Most of the time you will take those hits without enfeeble, even if you selfcast. But it will let you tank the hits that come later much better and you don't have to stop and cast and lose your leech. Note that it can also be triggered by medium hits and can curse hard hitters that way. When I started using it I could jump into big crowded rooms and were still pretty save whereas that would have been very dangerous without the set up.
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On April 19 2014 22:01 Miragee wrote:Show nested quote +On April 19 2014 21:53 bluQ wrote:On April 19 2014 19:01 Miragee wrote: When I ran my last solo phys melee char in HC I used Enfeeble in the 4l Cwdt. It did wonders. Otherwise, defensive Temp Chains can be very good as a second curse for some situations. Warlord's Mark is only good if you need the leech but if you do it's really good. For dmg (and other additions) Vulnerability definitly beats Ele Weakness on a phys melee build. Why do ppl use enfeeble+cwdt combo ... i don't get it. You WERE allready hit by a very hard hitting attack so enfeeble does nothing you for. I rather would have temp chains on cwdt (i detest the concept of cwdt+curse in general) than enfeeble (ur molten will most likly be up to midigate anyways). To delay the time the next big hit comes is way better as an auto-proc than to lower the dmg of the next big attack. I would use enfeeble as an off-curse for bighitters rather than using it on cwdt. Because you don't have to manage casting it all the time. Note, that you can't level cwdt too far with this set up. It's not against first hard hits. Most of the time you will take those hits without enfeeble, even if you selfcast. But it will let you tank the hits that come later much better and you don't have to stop and cast and lose your leech. Note that it can also be triggered by medium hits and can curse hard hitters that way. When I started using it I could jump into big crowded rooms and were still pretty save whereas that would have been very dangerous without the set up.
And usually you die because of several hard hits in a row, so if you can mitigate the ones that come after the big one you're good. If you're doing a map or something where you know getting 1shot is a possibility, you should either go farm Sarn, get more survivability or play like a coward the entire time.
Also, Helmann corrupted 5 Demigod's and vendored to get white gloves with +30 life. OP.
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On April 20 2014 01:30 ticklishmusic wrote: Also, Helmann corrupted 5 Demigod's and vendored to get white gloves with +30 life. OP. Me and a friend were actually discussing doing this a while ago for LLD, but we decided against it for a number of reasons, firstly, getting 10-15 demigods to corrupt them would cost approximately 150-200~ ex in SC (This isnt a problem for Helman though, obviously), secondly, most builds use Asenath Gentle Touch (or implicit corrupted tempchains on hit) and the few that don't use Maligaro's or Facebreakers. Basically Gloves are one of the most decided slots right now.
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On April 19 2014 22:01 Miragee wrote:Show nested quote +On April 19 2014 21:53 bluQ wrote:On April 19 2014 19:01 Miragee wrote: When I ran my last solo phys melee char in HC I used Enfeeble in the 4l Cwdt. It did wonders. Otherwise, defensive Temp Chains can be very good as a second curse for some situations. Warlord's Mark is only good if you need the leech but if you do it's really good. For dmg (and other additions) Vulnerability definitly beats Ele Weakness on a phys melee build. Why do ppl use enfeeble+cwdt combo ... i don't get it. You WERE allready hit by a very hard hitting attack so enfeeble does nothing you for. I rather would have temp chains on cwdt (i detest the concept of cwdt+curse in general) than enfeeble (ur molten will most likly be up to midigate anyways). To delay the time the next big hit comes is way better as an auto-proc than to lower the dmg of the next big attack. I would use enfeeble as an off-curse for bighitters rather than using it on cwdt. Because you don't have to manage casting it all the time. Note, that you can't level cwdt too far with this set up. It's not against first hard hits. Most of the time you will take those hits without enfeeble, even if you selfcast. But it will let you tank the hits that come later much better and you don't have to stop and cast and lose your leech. Note that it can also be triggered by medium hits and can curse hard hitters that way. When I started using it I could jump into big crowded rooms and were still pretty save whereas that would have been very dangerous without the set up. Did you read what i replied? I answered to all your points allready. When you jump into a big crowed where there is a possiblity of getting 2-3 shotted your enfeeble cwdt wont help you at all. When you jump into such a crowed; selfcasting enfeeble would be way, way, WAY more effective and saver. I made the comparison between Enfeeble and Temp Chains. Temp Chains imo is vastly superior in those CwDT situations to give u time to react to what almost got you.
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