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On April 20 2014 05:15 bluQ wrote:Show nested quote +On April 19 2014 22:01 Miragee wrote:On April 19 2014 21:53 bluQ wrote:On April 19 2014 19:01 Miragee wrote: When I ran my last solo phys melee char in HC I used Enfeeble in the 4l Cwdt. It did wonders. Otherwise, defensive Temp Chains can be very good as a second curse for some situations. Warlord's Mark is only good if you need the leech but if you do it's really good. For dmg (and other additions) Vulnerability definitly beats Ele Weakness on a phys melee build. Why do ppl use enfeeble+cwdt combo ... i don't get it. You WERE allready hit by a very hard hitting attack so enfeeble does nothing you for. I rather would have temp chains on cwdt (i detest the concept of cwdt+curse in general) than enfeeble (ur molten will most likly be up to midigate anyways). To delay the time the next big hit comes is way better as an auto-proc than to lower the dmg of the next big attack. I would use enfeeble as an off-curse for bighitters rather than using it on cwdt. Because you don't have to manage casting it all the time. Note, that you can't level cwdt too far with this set up. It's not against first hard hits. Most of the time you will take those hits without enfeeble, even if you selfcast. But it will let you tank the hits that come later much better and you don't have to stop and cast and lose your leech. Note that it can also be triggered by medium hits and can curse hard hitters that way. When I started using it I could jump into big crowded rooms and were still pretty save whereas that would have been very dangerous without the set up. Did you read what i replied? I answered to all your points allready. When you jump into a big crowed where there is a possiblity of getting 2-3 shotted your enfeeble cwdt wont help you at all. When you jump into such a crowed; selfcasting enfeeble would be way, way, WAY more effective and saver. I made the comparison between Enfeeble and Temp Chains. Temp Chains imo is vastly superior in those CwDT situations to give u time to react to what almost got you.
If you get 2-3 shotted there is very little difference. Hit 2+3 come in with enfeeble, just the first hit might hit without but might hit with if small hits already triggered enfeeble. cwdt enfeeble also won't miss any targets in a room while your own curse can. And you don't have to worry to keep it up because it will recast itself a lot, so you won't lose leech. It's basically the same reason you run cwdt to begin with: reduce the dmg after the first recognisable hit. Taking your definition, it would be better to self cast Enduring Cry instead of running it in cwdt. But in a lot of situations it's a lot better in cwdt because you have no cast-time and don't have to manage it yourself. A self cast on top of that for situations you know that are coming can be good though.
Temp Chains doesn't really reduce the dmg but gives more time to react. If you get 2-3 shot, temp chains won't change that. I found temp chains to be not as helpful when playing melee.
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On April 20 2014 07:20 Miragee wrote:Show nested quote +On April 20 2014 05:15 bluQ wrote:On April 19 2014 22:01 Miragee wrote:On April 19 2014 21:53 bluQ wrote:On April 19 2014 19:01 Miragee wrote: When I ran my last solo phys melee char in HC I used Enfeeble in the 4l Cwdt. It did wonders. Otherwise, defensive Temp Chains can be very good as a second curse for some situations. Warlord's Mark is only good if you need the leech but if you do it's really good. For dmg (and other additions) Vulnerability definitly beats Ele Weakness on a phys melee build. Why do ppl use enfeeble+cwdt combo ... i don't get it. You WERE allready hit by a very hard hitting attack so enfeeble does nothing you for. I rather would have temp chains on cwdt (i detest the concept of cwdt+curse in general) than enfeeble (ur molten will most likly be up to midigate anyways). To delay the time the next big hit comes is way better as an auto-proc than to lower the dmg of the next big attack. I would use enfeeble as an off-curse for bighitters rather than using it on cwdt. Because you don't have to manage casting it all the time. Note, that you can't level cwdt too far with this set up. It's not against first hard hits. Most of the time you will take those hits without enfeeble, even if you selfcast. But it will let you tank the hits that come later much better and you don't have to stop and cast and lose your leech. Note that it can also be triggered by medium hits and can curse hard hitters that way. When I started using it I could jump into big crowded rooms and were still pretty save whereas that would have been very dangerous without the set up. Did you read what i replied? I answered to all your points allready. When you jump into a big crowed where there is a possiblity of getting 2-3 shotted your enfeeble cwdt wont help you at all. When you jump into such a crowed; selfcasting enfeeble would be way, way, WAY more effective and saver. I made the comparison between Enfeeble and Temp Chains. Temp Chains imo is vastly superior in those CwDT situations to give u time to react to what almost got you. If you get 2-3 shotted there is very little difference. Hit 2+3 come in with enfeeble, just the first hit might hit without but might hit with if small hits already triggered enfeeble. cwdt enfeeble also won't miss any targets in a room while your own curse can. And you don't have to worry to keep it up because it will recast itself a lot, so you won't lose leech. It's basically the same reason you run cwdt to begin with: reduce the dmg after the first recognisable hit. Taking your definition, it would be better to self cast Enduring Cry instead of running it in cwdt. But in a lot of situations it's a lot better in cwdt because you have no cast-time and don't have to manage it yourself. A self cast on top of that for situations you know that are coming can be good though. Temp Chains doesn't really reduce the dmg but gives more time to react. If you get 2-3 shot, temp chains won't change that. I found temp chains to be not as helpful when playing melee. The idea that cwdt is best used to reduce damage after an initial hit is a really bad one. cwdt is, assuming you're not built around taking damage, something that should help you get out of a really scary situation that got worse than you initial anticipated. Maybe even one that got caused by lag or desync. Your reasoning for Enfeeble is similar to what people say when they run enduring cry with it, completely forgetting that neither of those will actually give you enough time to actually salvage a situation. However that's also exactly the same as someone with Temp Chains wants to do.
Both are ways to mitigate damage (Enfeeble much more so than Temp Chains without any major discussion) but both should be used before a scary situation in the first place.
To me putting any defensive curse on cwdt says "I don't think I'll pay enough attention to get it right myself and/or will be reckless enough that I don't recognize a scary situation myself". If you think those might be the case, go for it. Otherwise things like Immortal Call (with a levelled cwdt), Frost Wall, Arctic Breath, Cold Snap or Molten Shell will save your ass a lot more effectively if you came into a sticky situation despite paying attention and using your defensive curses properly.
tl;dr: Enfeeble (or Temp Chains, albeit worse) on cwdt is better than no defensive curse at all but way inferior to the alternative: Self-casting defensive curses when needed with more cwdt slots for things that give you outs because you misjudged a situation.
You also mention self-casting Enduring Cry as if it was something stupid and way out there. There shouldn't be situations where you "think something scary is coming so you cast Enduring Cry". Whenever you can keep charges up, you keep them up. You're sacrificing at least 50% of the mitigation Endurance Charges actually offer if you run it with cwdt - same thing as before: It's better than no Endurance Charges at all but it's a lot worse than the alternatives.
But hey, I don't play this game so I might be totally wrong.
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Does anyone know how long CoDT keeps track of the damage you have taken for? I assume it works similar to other things that keep track like evasion and EE where it lasts for 6 seconds if it doesnt get refreshed, but I dont know for sure.
Personally I dont think running any curse + CoDT is worth it. But I would run things like Blood Rage, Enduring Cry, Immortal Call, Molten Shell, or maybe Vaal Ice Nova? I run CoDT level 1 +enduring cry and CoDT 20 + level 20 molten on my explosive arrow guy, and I run level 1 CoDT + enduring cry and level 20 CoDT + blood rage and molten on my low life cycloner.
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Running a totem char now, since arc got buffed I figured id try it out, had a +3 staff lying around too, no spelldmg but its 5 linked and the dmg is pretty good. Alot nicer than spork ever was, I don't have to rely on crit at all, since its base is so low, so no dumping tons of passives into it, don't have to keep power charges up either.
So far so good, only lvl 61 so far though, so we will see how it does endgame.
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United States7488 Posts
On April 20 2014 12:32 Varanice wrote: Personally I dont think running any curse + CoDT is worth it. But I would run things like Blood Rage, Enduring Cry, Immortal Call, Molten Shell, or maybe Vaal Ice Nova? I run CoDT level 1 +enduring cry and CoDT 20 + level 20 molten on my explosive arrow guy, and I run level 1 CoDT + enduring cry and level 20 CoDT + blood rage and molten on my low life cycloner.
While I agree self casting curses is best, the one character I do use a curse with CoDT is my Flicker Strike build as I don't usually want to stop flicker striking to do anything else until everything is dead or there is only a boss left standing. Molten Shell is generally my go-to for leveled CoDT if I'm using it at all. In the past I've also used Decoy Totem and/or Summon Skeletons/Raise Zombie to create distractions.
CoDT is largely overused I think... but if you don't or aren't casting those spells normally, having them on CoDT is better than never using them to begin with. But this is a Starcraft site, the micro in Path of Exile should be easy in comparison, just train yourself to cast your curses and most other spells manually and your character will play stronger.
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I run molten shell + portal with my CwDT, free escape OP
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Honestly, if you are play tough content than CwDT is better with no curse and yourself casting the curse. But I feel like the game is much more "grindable" and fun if you don't need to curse all the time, which is why I like having Vulnerability on CwDT at easy content such as Piety. It's a nice way to increase your damage without doing anything.
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I am a new player and I have a question about crafting/jeweling/chroming items. Trying to buy my first 6L and even 5L is proving difficult. They cost around 20 Exalt to buy. That's a bit insane for me as I started a week ago. However, I do have a lot of jewels, fuses, and chromes. I am sure I would waste a lot of it trying to make a 5L, but I feel like it would still be a helluva lot cheaper than buying a piece for 10-30 Exalt. Or is this nonsense and I should not try to RNG it? Thank you kindly.
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5L is 1-infinite Fusings, average like 100-200. 6L is 1-infinite Fusings, average maybe 1-2k? Never got one and I have several chars in the mid 80's.
You can aim for 5L, but aiming for a 6L is gonna prove difficult. Always buy stuff over http://poe.xyz.is/ 5Ls shouldn't cost 20 Exalteds
Example for a decent 5L Armour for 2ex: http://www.pathofexile.com/forum/view-thread/819005
I prefer getting a (high item level) grey 5L though, because it's fun to waste chaos, but it's mostly not better unless you get lucky.
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On April 20 2014 16:25 HolydaKing wrote:5L is 1-infinite Fusings, average like 100-200. 6L is 1-infinite Fusings, average maybe 1-2k? Never got one and I have several chars in the mid 80's. You can aim for 5L, but aiming for a 6L is gonna prove difficult. Always buy stuff over http://poe.xyz.is/5Ls shouldn't cost 20 Exalteds Example for a decent 5L Armour for 2ex: http://www.pathofexile.com/forum/view-thread/819005I prefer getting a (high item level) grey 5L though, because it's fun to waste chaos, but it's mostly not better unless you get lucky.
Nah just ask this guy to 6L it for ya
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Speaking of the fusing game, I just tried to 5L a ilvl 79 vaal regalia and failed hard. Used 160+ fusings and every try it was 20% quality. Well, need to farm more fusings .
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On April 20 2014 16:25 HolydaKing wrote:5L is 1-infinite Fusings, average like 100-200. 6L is 1-infinite Fusings, average maybe 1-2k? Never got one and I have several chars in the mid 80's. You can aim for 5L, but aiming for a 6L is gonna prove difficult. Always buy stuff over http://poe.xyz.is/5Ls shouldn't cost 20 Exalteds Example for a decent 5L Armour for 2ex: http://www.pathofexile.com/forum/view-thread/819005I prefer getting a (high item level) grey 5L though, because it's fun to waste chaos, but it's mostly not better unless you get lucky.
lol. 200 for a 5l?! ok thanks for saving me $$$.
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5L is 200~ 6L is 1300~
im above average on 5L, but under average on 6L.
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Did my first 2 races of the season this morning, the endless ledge and descent champs, ended up first Scion in both, funny stuff.
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On April 20 2014 16:44 FractalsOnFire wrote:Show nested quote +On April 20 2014 16:25 HolydaKing wrote:5L is 1-infinite Fusings, average like 100-200. 6L is 1-infinite Fusings, average maybe 1-2k? Never got one and I have several chars in the mid 80's. You can aim for 5L, but aiming for a 6L is gonna prove difficult. Always buy stuff over http://poe.xyz.is/5Ls shouldn't cost 20 Exalteds Example for a decent 5L Armour for 2ex: http://www.pathofexile.com/forum/view-thread/819005I prefer getting a (high item level) grey 5L though, because it's fun to waste chaos, but it's mostly not better unless you get lucky. Nah just ask this guy to 6L it for ya
It's like a balsam but more miraculous. Damn I need to contact the guy ...
On April 20 2014 22:23 LagLovah wrote: Did my first 2 races of the season this morning, the endless ledge and descent champs, ended up first Scion in both, funny stuff.
Gratz . Were there any Demis ?
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Worst racing day. Shouldn't have tried it today. I died in first EL being 4 seconds frozen by Hailrake and thought I could live through it without logging but died in the last second. In D:C I died two times with the most enormous desync I've every seen. Now in the second EL I died at the beginning of the second zone due to leapers with extra phys and extra fire. Hit log out, nothing happened, gg. Restarted, died to the first pack in the second zone. Turned out to be blue discharger that basically one-shot me. I'm done with racing for today, so mad. -.-
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Hey guys, I'd like some advice.
I'm playing a MoM CoC EK+Arc, and it's working very well, so much that I don't really know what to add. I have 2 cwdt setups (which some of you may have something to say about it seems :D) with lvl 1 cwdt = 2x enduring + crit curse and another one higher lvl with immortal call, molten shell and increased duration. Got faster casting with portal, lightning warp and arctic armor. Last one is Reduced mana and Clarity.
So I still have 1 sockets with reduced mana, and a full 3 link. Could even make it a 4l by sacking one enduring cry.
So, any suggestions ?
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Is there a reason you aren't running hatred?
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I would definitly run Lightning Warp with reduced duration.
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Mind over Matter. I'm not too familiar with the mecanics yet, but I was under the impression that the more unreserved mana you have, the better. And I'm not really short on dps either.
Edit : Lightning warp and reduced duration works ? That's awesome, I'll add that if nothing better comes up
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