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On September 26 2014 03:51 Blitzkrieg0 wrote:Show nested quote +On September 26 2014 00:11 Miragee wrote:On September 26 2014 00:05 vndestiny wrote:On September 25 2014 23:55 Miragee wrote: I think I need a new char. Either that or someone has to gift me 5k chromes or something to get at least 4 green sockets on my 5l armour chest. T.T I can't do time limited Zana quests with this clear speed, as fun as the build is on his own. : / Either that or buy a new chest by selling your current one ? Would always be the same problem because I need a chest with armour. My build is far away from any evasion nodes/dodge/other mitigation to play an evasion build on HC. How much do you actually have invested into armor nodes? You probably can't even tell the difference using an EV piece instead unless you've invested heavily into armor nodes.
Nothing actually. I will take your tip and try it, thanks. I think my armor rating will drop around 5-10 % if I switch to one of the mediocre hybrid pieces. At least that was the increase when I switched from the last armor, which had about the same amour as the hybrid ones, to the current.
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On September 26 2014 04:11 Miragee wrote:Show nested quote +On September 26 2014 03:51 Blitzkrieg0 wrote:On September 26 2014 00:11 Miragee wrote:On September 26 2014 00:05 vndestiny wrote:On September 25 2014 23:55 Miragee wrote: I think I need a new char. Either that or someone has to gift me 5k chromes or something to get at least 4 green sockets on my 5l armour chest. T.T I can't do time limited Zana quests with this clear speed, as fun as the build is on his own. : / Either that or buy a new chest by selling your current one ? Would always be the same problem because I need a chest with armour. My build is far away from any evasion nodes/dodge/other mitigation to play an evasion build on HC. How much do you actually have invested into armor nodes? You probably can't even tell the difference using an EV piece instead unless you've invested heavily into armor nodes. Nothing actually. I will take your tip and try it, thanks. I think my armor rating will drop around 5-10 % if I switch to one of the mediocre hybrid pieces. At least that was the increase when I switched from the last armor, which had about the same amour as the hybrid ones, to the current.
The estimated % reduction on the sheet isn't even a good metric for your damage mitigation. Plus you're going to be gaining Evasion so your mitigation should be similar (if you've taken unwavering stance what I have said does not apply).
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On September 26 2014 04:15 Blitzkrieg0 wrote:Show nested quote +On September 26 2014 04:11 Miragee wrote:On September 26 2014 03:51 Blitzkrieg0 wrote:On September 26 2014 00:11 Miragee wrote:On September 26 2014 00:05 vndestiny wrote:On September 25 2014 23:55 Miragee wrote: I think I need a new char. Either that or someone has to gift me 5k chromes or something to get at least 4 green sockets on my 5l armour chest. T.T I can't do time limited Zana quests with this clear speed, as fun as the build is on his own. : / Either that or buy a new chest by selling your current one ? Would always be the same problem because I need a chest with armour. My build is far away from any evasion nodes/dodge/other mitigation to play an evasion build on HC. How much do you actually have invested into armor nodes? You probably can't even tell the difference using an EV piece instead unless you've invested heavily into armor nodes. Nothing actually. I will take your tip and try it, thanks. I think my armor rating will drop around 5-10 % if I switch to one of the mediocre hybrid pieces. At least that was the increase when I switched from the last armor, which had about the same amour as the hybrid ones, to the current. The estimated % reduction on the sheet isn't even a good metric for your damage mitigation. Plus you're going to be gaining Evasion so your mitigation should be similar (if you've taken unwavering stance what I have said does not apply).
Well it is if the only thing you are scared of are phys one shots. I actually don't get hit a lot with that build anyways. It's those bow and flicker beyond guys that are a bit scary for example. I havn't had any close calls yet but I would rather avoid that and I fear I can't if I drop more armor. But I try. Probably leveling up my Marauder anyways because I like alts and have a backup then.
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On September 26 2014 04:56 Miragee wrote:Show nested quote +On September 26 2014 04:15 Blitzkrieg0 wrote:On September 26 2014 04:11 Miragee wrote:On September 26 2014 03:51 Blitzkrieg0 wrote:On September 26 2014 00:11 Miragee wrote:On September 26 2014 00:05 vndestiny wrote:On September 25 2014 23:55 Miragee wrote: I think I need a new char. Either that or someone has to gift me 5k chromes or something to get at least 4 green sockets on my 5l armour chest. T.T I can't do time limited Zana quests with this clear speed, as fun as the build is on his own. : / Either that or buy a new chest by selling your current one ? Would always be the same problem because I need a chest with armour. My build is far away from any evasion nodes/dodge/other mitigation to play an evasion build on HC. How much do you actually have invested into armor nodes? You probably can't even tell the difference using an EV piece instead unless you've invested heavily into armor nodes. Nothing actually. I will take your tip and try it, thanks. I think my armor rating will drop around 5-10 % if I switch to one of the mediocre hybrid pieces. At least that was the increase when I switched from the last armor, which had about the same amour as the hybrid ones, to the current. The estimated % reduction on the sheet isn't even a good metric for your damage mitigation. Plus you're going to be gaining Evasion so your mitigation should be similar (if you've taken unwavering stance what I have said does not apply). Well it is if the only thing you are scared of are phys one shots. I actually don't get hit a lot with that build anyways. It's those bow and flicker beyond guys that are a bit scary for example. I havn't had any close calls yet but I would rather avoid that and I fear I can't if I drop more armor. But I try. Probably leveling up my Marauder anyways because I like alts and have a backup then.
Anything that one shots you isn't going to be anywhere near that percentage reduction. The percentage reduction changes based upon on how much damage was done. The hits that one shot you aren't anywhere close to the so called average so the percentage is useless as the reduction for a giant hit is going to be significantly less than what the sheet says. Some bosses come pretty close to killing me; Precinct boss with vulnerability does about 4.8k, the unique physical beyonder arrow spray thing does almost 5k in 77 maps as well. I have less than 300 armor on my character currently so I'm pretty much taking full damage from the attacks as physical reduction on a 5k hit at 300 armor is <1%.
Armor is only better than EV in the edge case where I would be taking just over my maximumcurrent hitpoints in damage so that the reduction would allow me to survive. While this window exists, it is too tiny to care about.
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"The percentage reduction changes based upon on how much damage was done. The hits that one shot you aren't anywhere close to the so called average so the percentage is useless as the reduction for a giant hit is going to be significantly less than what the sheet says."
Can you explain to me how armor works because this confuses me completly. Why would you offer a % mitigation if it wasn't % of the damage dealt and is basically a useless info?
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On September 26 2014 06:10 Miragee wrote: "The percentage reduction changes based upon on how much damage was done. The hits that one shot you aren't anywhere close to the so called average so the percentage is useless as the reduction for a giant hit is going to be significantly less than what the sheet says."
Can you explain to me how armor works because this confuses me completly. Why would you offer a % mitigation if it wasn't % of the damage dealt and is basically a useless info?
It was removed briefly, but was re-added because the userbase complained. Most of the sheet stats are useless ^_^
Damage reduction = armor / ( armor + ( damage * 12 ) )
If I have 30k armor then:
a 5k damage hit will result in ~3333 damage taken (33% reduction) a 1k damage hit will result in ~290 damage taken (71% reduction)
Note that if you're utilizing other mechanics like endurance charges then these numbers become much prettier to look at. Endurance charges add 4% reduction to this final number so you can easily convert that 33% reduction into say 53% reduction with 5 endo charges. Alternately the new cool thing to do is to use a leveled immortal call and increased duration to make yourself immune to physical damage entirely.
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That's one of the most stupid mechanics I have ever seen in a game, lol. "The user base complained"... I usually use and IC set up to get that done but I didn't want to use it on this char. But I guess armor just sucks and ECs and IC are the way to go. -.-
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On September 26 2014 07:16 Miragee wrote: That's one of the most stupid mechanics I have ever seen in a game, lol. "The user base complained"... I usually use and IC set up to get that done but I didn't want to use it on this char. But I guess armor just sucks and ECs and IC are the way to go. -.-
My example makes armor looks really bad I guess. If you're actually putting effort into armor you should have at least 30k. I also typoed one of the numbers when I was calculating them previously which made them look even worse sorry.
Edited with more realistic numbers so armor doesn't look so terrible.
On September 26 2014 07:43 Tilorn91 wrote: Holy shit I had no idea armor is so terrible for large hits...
Keep in mind that when you're talking about percentage reduction the scaling isn't linear so having a percentage close to 100% is ridiculous mitigation.
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Holy shit I had no idea armor is so terrible for large hits...
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New 1.2.3 patch is out. Rip flaring. Rip 300pds crit weapon for less than 1ex.
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The price of the "of Crafting" mod (which grants the ability to have multiple crafted mods) has been changed from one Divine Orb to two Exalted Orbs. Time to sell Divines/Tabulas for 1.5ex each.
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lmao all the "self found" players whining about the 2 mod crafting cost change... those "self found" players probably consider themself self found even after letting others craft the item for them. for real self found players absolutely nothing changes. divine is definitely not less rare than 2 exalteds, plus getting your own lvl 8 elreon is ridiculously hard.
anyway i welcome the change, though i would have prefered like 40-50c instead of 2 exalted.
almost perfect weapons costing only 1-2 ex can't be what GGG wanted, although of course a lot of players liked it.
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oh my, a lot of soreness over this patch.
The price for an unlinked pseudo-GG weapon just went from 2-3 ex to 4-5, I would guess. Not THAT big of a change overall, and probably more in line with how much of an impact these items have on a build. Still, I don't know how I feel about making the relative value of an exalted even higher. I can only imagine they have the intention to increase chaos value in some way.
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Had pretty funny death today in Beyond.
Playing my god awful 69 Shield charger, and I'm in the cruel Imperial Gardens to go do the Library quest.
Killing some stuff on the way, left Thistlesage up then suddenly decided I might as well kill him for fun, Charge his face and instantly die. Was pretty shocked since my damage was pretty crap in general, and it wasn't even a full length charge. He also appeared to be by himself so don't think I melee splashed either, might have splashed one extra monster. Couldn't even replicate it in standard, only got myself to half life.
At least I don't have to play that guy anymore.
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which half life might I ask?
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On September 26 2014 15:22 solidbebe wrote: which half life might I ask? Oh right, had 3,400 hp, and tooltip damage for Shield charge was about 4200, and I believe that tooltip is for closest range.
Was running Herald of ash/Hatred/added fire damage, do those get reflected by elemental reflect?
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On September 26 2014 07:43 Blitzkrieg0 wrote:Show nested quote +On September 26 2014 07:16 Miragee wrote: That's one of the most stupid mechanics I have ever seen in a game, lol. "The user base complained"... I usually use and IC set up to get that done but I didn't want to use it on this char. But I guess armor just sucks and ECs and IC are the way to go. -.- My example makes armor looks really bad I guess. If you're actually putting effort into armor you should have at least 30k. I also typoed one of the numbers when I was calculating them previously which made them look even worse sorry. Edited with more realistic numbers so armor doesn't look so terrible. Show nested quote +On September 26 2014 07:43 Tilorn91 wrote: Holy shit I had no idea armor is so terrible for large hits... Keep in mind that when you're talking about percentage reduction the scaling isn't linear so having a percentage close to 100% is ridiculous mitigation.
Well ok. But instead of investing heavily into armor nodes you could just go block + ECs + Granite. I don't feel like Armour nodes are really worth it in the current state.
With close to 100% you mean 90%? Because that's the cap. And the mitigation is linear. Up to that point, each additional % of mitigation will mitigate the exact same damage of a source as the one before. In your example: If you increase the mitigation to 72 % you will take 10 dmg less (280). 73% again 10 dmg less (270). I know what you are talking about. The actual percentage of the damage mitigation increase gets higher and higher. But it doesn't really make sense to see it that way as the only thing that counts in the end is the flat dmg that hurts your life pool. And for that, the step from 72 to 73% isn't any better than the step from 89 to 90 %. Unless I'm missing something important again (like another formular).
On September 26 2014 15:34 cabarkapa wrote:Oh right, had 3,400 hp, and tooltip damage for Shield charge was about 4200, and I believe that tooltip is for closest range. Was running Herald of ash/Hatred/added fire damage, do those get reflected by elemental reflect?
Yes they do get reflected. Maybe you critted that one time?
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On September 26 2014 15:59 Miragee wrote:
Yes they do get reflected. Maybe you critted that one time? Definitely not, since I had Resolute technique.
I also make the mistake of not doing /oos every time I die to see where everything was exactly
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Back 1 year ago I had a CI based 2h Mace Leap Slammer with a ridicouls amount of Armour, which still looks possible and is probably pretty good. It's definitely a fun build and melee dmg on full life as well as bloodrage are awesome. But what I want to say is: High amounts of Armor are absolutely noticeable, although they don't make you immune to phys dmg. Vulnerability maps with extra dmg or something similar will make some things really painful. Best bet in those cases is always Immortal Call.
Anyway, not a build to start off with and some people do think Leap Slam is trash since it does less dmg than Ground Slam (the dps difference isn't even that high with the slowest Weapons), but nonetheless it's a fast farming build with good items. Obviously would be extremely hard to get rolling on HC leagues.
I would prefer a decent/high Armour build over any pure Evasion build any day if the later one doesn't have Lightning Coil in stash or Mind over Matter spec. My pure Eva builds all died in maps at some point. One to Undying Evangelists especially, those can be ridiculous.
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On the plus side a 6L 2hander with 500+pdps seems to be only a few exalts these leagues, which is ridiculously affordable.
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