Path of Exile - Page 899
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Guild invites: Message any of EvoSenseOfPride, ScionViableORly, neophyteWham, TheTouchOfGOLD in game OR post your character name in the thread and ask for an invite Private league ladder (finished): https://www.pathofexile.com/private-leagues/league/TeamLiquid and friends | ||
Probemicro
3708 Posts
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Blitzkrieg0
United States13132 Posts
On March 18 2015 02:37 HolydaKing wrote: What happened to GGG's thought of removing cruel when too much content is there? I'm sure I've read about that and that'd help scaling the levels without increasing monster zones. Plus I'd support it since getting to Merciless Act 4 will take a while. That's exactly the squish I was talking about. The parallel being the removal of Ruthless in the past. On March 18 2015 02:45 Probemicro wrote: fucking ridiculous that there are people still defending p-link mod for bloodlines,giving excuses like it encourages "difficulty and thinking". like seriously in non maps my only thought for that is a strategy called SKIP Sadly this is the solution to almost all the hardcore leagues. Evasion league. Never forget. | ||
HolydaKing
21224 Posts
On March 18 2015 02:45 Probemicro wrote: fucking ridiculous that there are people still defending p-link mod for bloodlines,giving excuses like it encourages "difficulty and thinking". like seriously in non maps my only thought for that is a strategy called SKIP I only played in Bloodlines until Act 3 Merciless to complete the challenge, and I can only agree with you. Necrovigil(?) and Phylacteral Link are fun killers and nothing more. Really uncool. | ||
Miragee
8282 Posts
On March 18 2015 02:58 HolydaKing wrote: I only played in Bloodlines until Act 3 Merciless to complete the challenge, and I can only agree with you. Necrovigil(?) and Phylacteral Link are fun killers and nothing more. Really uncool. For Necrovigil you could at least counter it by destroying the dead bodies. | ||
Sn0_Man
Tebellong44238 Posts
How will the XP curve change with incoming act four? Will the expansion finally have non map areas till lvl 80? Despite the expansion introducing a lot of new content, we're only creeping the level of the highest content up by a little bit. The maximum level of non-map and map content will change. We have revamped our existing acts and made changes to their layout and levels where it makes sense. This makes room for Act 4, while not increased the content level by too much. which sounds a lot like "squished old acts" rather than "removed a difficulty" to me. | ||
HolydaKing
21224 Posts
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Blitzkrieg0
United States13132 Posts
On March 18 2015 03:06 Sn0_Man wrote: So regarding the squish, the best answer from chris that I could find was which sounds a lot like "squished old acts" rather than "removed a difficulty" to me. I call that rearranging like GGG did in the Act 3 update. I guess my terminology makes more sense if I reverse it though. I'd still rather see them tack it onto the end. I realize people like the D2 style level 100 is some pointless grind goal, but I think it is a waste ^_^ On March 18 2015 03:09 HolydaKing wrote: If they increase the highest level content by say 2 levels (67 to 69), then they can probably increase lvl 66 maps to 68+ too. Would be sad else, though possible. The map system deserves a revamp. Anything less will leave me very disappointed. | ||
HolydaKing
21224 Posts
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Alur
Denmark3899 Posts
On March 18 2015 02:40 Sn0_Man wrote: It will happen eventually, but who knows when my only comment is that going from 0 resistance penalty direct to 60% would be brutal, so IF with act 4 we go from 3x3 acts to 2x4 acts, I feel like you'd see a 10% resistance per act penalty starting after a2n or something. but from the faqs and stuff that I read, it sounded like the plan was to trim down some content that has really poor feedback and make the other acts a bit more streamlined and keep the 3 difficulty setting *for now*. Although since act 4 will presumably include some form of free passive points, I'd expect piety to go down to 1 free point with 1.4. All this does a good job of explaining why 1.4 has taken so long and is still so far away while the current build is seeing so very little content love etc. Either method of completely rebalancing the entire game to fit act 4 takes an unbelievable amount of playtesting etc, and thats before you factor in many many new uniques, new skills, a new tree, etc. I half expect act 4 to be branded as PoE 2.0 since it allows the devs to fundamentally redesign a very large portion of the game as they see fit. Yup, IIRC they've said that the act 4 release won't be labeled 1.4, which does make 2.0 sounds very plausible. | ||
Invoker
Belgium686 Posts
On March 17 2015 21:06 Probemicro wrote: AY LMAO Shock Nova It's totally Atziri viable | ||
Kickstart
United States1941 Posts
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HolydaKing
21224 Posts
lmao i thought you were kidding, but there has really been someone stupid enough to try it: I'd say definitely not HC viable though, haha. | ||
Sn0_Man
Tebellong44238 Posts
keep in mind though that the artizi area has a very predictable set of things that occur and that it's possible to take virtually any skill and plan around it for that set of things, which is less possible in the rest of the endgame (maps etc). | ||
Miragee
8282 Posts
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Alur
Denmark3899 Posts
On March 18 2015 07:06 Miragee wrote: There was even a guy that played with a EB/CI build and only used high evasion to evade the projectile and killed Atziri without dying. So yeah. Rofl that's crazy. On a semi-unrelated note, when people do atziri early on in leagues do they party for it? Running all the auras you need should be substantially easier with more than 1 player. Ofcourse sharing drops and portals complicates things, but with how profitable atziri farming (supposedly) is, it should be worth it right? | ||
KissBlade
United States5718 Posts
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Blitzkrieg0
United States13132 Posts
On March 18 2015 10:40 KissBlade wrote: Hey guys, I keep hearing Fire traps are a great leveling aid but I'm having huge issues with it in A3 merciless. Everything takes two/three firetraps and bosses take a million to kill. I'm running a shadow following the skill tree here http://www.pathofexile.com/forum/view-thread/1199632/page/1 but I'm finding my bread and butter has been flame surge significantly more against bosses. Mobs do tend to die very fast if they cluster up but if they ever scatter, I get in trouble. Should I be decoy toteming and trapping after? What's the strategy with a trap shadow? What does your tree look like? Fire traps as a leveling aid stop being relevant in merciless unless you've devoted points to increase the fire and burn damage. If you don't have a +gem weapon for your fire trap you'll probably be very weak as well, although getting that and good stats can be expensive, especially when you're looking for more than +1. If you're copying the tree in the guide you linked and intend to play that build end game then you probably just need better gear. A searing touch is the easiest item to name. Is your fire trap a 4L already? Are you resist capped? Typically you'd be leveling up to about 63 at docks or fellshrine if you're weak (investing in gear may be worthwhile if you're too weak for docks). At this point you're respecing into your build and trying to get entry map gear/IIR gear to farm piety/whatever you want to do. | ||
KissBlade
United States5718 Posts
What does fire trap transition into? Because I sunk a lot of points in the trap bonuses on the tree right side ... | ||
Blitzkrieg0
United States13132 Posts
On March 18 2015 11:10 KissBlade wrote: My tree basically looks like the tree from the page I linked but I think what you said makes sense because I'm basically on piety but I'm not using a +1 gem weapon for my fire trap because the only one I have with the right slots is lifesprig XD. What does fire trap transition into? Because I sunk a lot of points in the trap bonuses on the tree right side ... If you're following that guide then fire trap will work fine end game. You confused me by saying leveling aid as that typically means you're playing say a summoner build and you're going to level up with some other skill until you're a high level because leveling up as a summoner is very slow and terrible. When you reach the desired level you'd respec into being a summoner. What you're doing is perfectly fine though. You might need to run the math on fire gem as well. At that level spell damage is likely stronger than a +1. The searing touch staff has fire gems, spell, and burning damage so it is very strong. A low level wand with just +1 fire gems isn't going to be very good at a higher level since the damage increases aren't as high from say 13 to 14 than at the early levels. By this level you should be able to find or invest in a better weapon; you're going to need one if you want to progress into maps anyway. | ||
Probemicro
3708 Posts
staff isnt good for crit, you are better off using crit dagger+shield which provides more survivability also this shield will be immensely good for generating power charges along with ass mark http://pathofexile.gamepedia.com/Jaws_of_Agony put icenova+multitrap+coh+assasinmark on deerstalker, you will generate power charges SUPER quick on mobs AND single target(which HoT cannot do), plus with EE taken alternating the two trap sets(icenova-fire-icenova) will lower the resistance for nice prolif dmg. btw for levelling just do yourself a favour and get a searing touch/lifesprig and just use lameblast, super quick levelling since some of the passives that benefit firetrap also apply for lameblast. switch only to crit firetrap when you reach maps since by that time you will then have enough crit chance to make it work well. | ||
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