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On April 17 2015 08:22 HaN- wrote:This is what happens when an action RPG god play Path of Exile for the first time. + Show Spoiler + all that fake hype lol... it was pretty clear that he had played the game before and was just putting on a show.
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why do you think that was pretty clear
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On April 17 2015 13:07 travis wrote: why do you think that was pretty clear
People don't have Masters appear in their first play through normal.
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Cayman Islands24199 Posts
moldran's played poe before.
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On April 17 2015 18:23 Miragee wrote:People don't have Masters appear in their first play through normal.
Really ? I recall seeing armor guy and jewell guy appear int act 1 normal on new leagues, but it definitely wasn't my first playthrough overall. Would be weird not to let them appear for new players... Not saying it's the first playthrough of the guy in the video, just curious.
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Yeah, you can easily get masters in your first playthrough. I often meet Haku like 4 times in Act 1 Normal...
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On April 17 2015 18:23 Miragee wrote:People don't have Masters appear in their first play through normal.
masters appear first in their corresponding act in NORMAL... And once you met them first in the wild, they also show up in town.
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Man, GGG is trying really hard to make skill rotations a thing, but I'm not sure that will happen until we get more socket space or auras get uber nerfed. I guess maybe you can run Puncture in an Unset Ring to enable the weird bleeding = more phys gem, but it seems like other options are usually just better.
At least we know someone at GGG has a major hard-on for X% chance to bleed.
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On April 17 2015 22:27 mahrgell wrote:Show nested quote +On April 17 2015 18:23 Miragee wrote:On April 17 2015 13:07 travis wrote: why do you think that was pretty clear People don't have Masters appear in their first play through normal. masters appear first in their corresponding act in NORMAL... And once you met them first in the wild, they also show up in town.
You guys totally got me wrong. With first playthrough I meant the actually first playthrough on an account. The masters are like the Scion: If you create a new acc you don't have them until you completed the normal difficulty once. After that they appear, doesn't matter which league. GGG did that because they don't wanted to stuff too much into new players' faces.
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On April 18 2015 05:11 Miragee wrote: You guys totally got me wrong. With first playthrough I meant the actually first playthrough on an account. The masters are like the Scion: If you create a new acc you don't have them until you completed the normal difficulty once. After that they appear, doesn't matter which league. GGG did that because they don't wanted to stuff too much into new players' faces.
You seem misinformed, never heard this nor do I see a reason for why they'd do this. Scion was special since it takes some game knowledge in mechanics to build her properly.
There's nothing about this in the patchnotes either so I really don't know where you got this notion from
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Some new skills are out : here. Most of those we already saw, but some interesting twists on what was obvious.
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glad to see that fortify support is 100% chance and also has a damage portion although 30% increased is pretty small, I guess we haven't seen it 20/20.
Abyssal cry doesn't look that interesting especially if you can't trigger it. Slowing mobs and making them attack you basically serves the same purpose: letting u hit them. The chaos explosion seems exceedingly pointless.
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Being able to see some of the new skill gems is cool http://www.pathofexile.com/theawakening/skills. The golemn buffs seem quite substantial even at lvl 1 golemns and the fortify support gem seems easier to incorporate into builds than vigilant strike (seems you just swap out one gem in any current melee setup instead of working around the mechanics of vigilant strike). Also, when you have "hits can't be evaded" that means that you will 100% be taking reflect damage correct? I guess in theory with the new mitigation mechanics the effect of reflect will be toned down (if you run vigilant strike you would run enduring cry and keep up max charges, the 25% you already have from the fortify buff, +armor reduction, +chaos golemn; in theory all this would add up to quite a high amount of damage reduction. Will be interesting to see anyways because the vigilant strike gem seems quite strong alone (highest base damage+cant be evaded + fortify buff all in a single gem :o) so I'm betting you can ramp the damage up to quite insane levels.
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On April 18 2015 05:11 Miragee wrote:Show nested quote +On April 17 2015 22:27 mahrgell wrote:On April 17 2015 18:23 Miragee wrote:On April 17 2015 13:07 travis wrote: why do you think that was pretty clear People don't have Masters appear in their first play through normal. masters appear first in their corresponding act in NORMAL... And once you met them first in the wild, they also show up in town. You guys totally got me wrong. With first playthrough I meant the actually first playthrough on an account. The masters are like the Scion: If you create a new acc you don't have them until you completed the normal difficulty once. After that they appear, doesn't matter which league. GGG did that because they don't wanted to stuff too much into new players' faces. and you got everything wrong, because it is exactly as I said, on your first playthrough.
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Looks like the fortify buff might only last for four seconds which is going to be very annoying.
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It will be annoying for a build that isn't a melee build but still uses it to get the buff, shouldn't be too huge a deal for an actual melee build I don't think :o.
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I'm confused, vigilant strike has Duration tag on it indicating that you can increase the fortify buff. Fortify the support gem doesn't however. Is the duration tag on vigilant strike for the actual cd?
I'd be fine with it if you can increase the duration but if it's truly 4s no matter what it sounds terrible.
edit: flicker have the same mechanics (cd, expend charge to bypass) and doesn't give you any additional buff effect. Has no Duration tag. Seems like a miss from GGGs part on the fortify gem and it should actually have the tag on it. ~7seconds with incdur sounds pretty reasonable.
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On April 18 2015 07:14 Kickstart wrote: It will be annoying for a build that isn't a melee build but still uses it to get the buff, shouldn't be too huge a deal for an actual melee build I don't think :o.
Wasting a link on the gem seems pretty questionable though. The natural comparison being melee physical damage which is a higher number and a more multiplier instead of increased so you're giving up a ton of damage. Weaving in a vigilant strike every four seconds is just irritating and pointless. It's like before cast when damage taken and casting enduring cry all the time, except this buff lasts less than half as long.
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Any links I try to make with it ends up awkward for 1hand builds, first I thought of vig-coh-curse-incdur (assuming it gets the duration tag) but then I realized it's single target. Dedicated 4l for bosses? Weave in a vigstrike to enfeeble+fortify for bosses?
For 2hand builds it could work very well, aoeability-coh-curse-fort-incdur with the mainlink in the other 5/6l.
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