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lol reduced aoe of tendrils. its piss low enough as it was already
this affects auras?
EDIT: apparently enlighten is THE new reduced mana now, so BAD change imo. also alpha howl and prism are valued now. aura reservation has been lowered but it still doesnt change the fact that you need a rich man gem to run an effective aura build now.
i tested my wrath+herald lightning ball. i can still use all my auras with a slight mana hit and ball lightning dps has been reduced a little (10%?)
so still ok
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God I'm so hyped for lockstep. :3
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flameblast also no longer work with spell echo, RIP pizzablast
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The nerf to reduced mana makes zero sense whatsoever if they are going to make high level enlighten have it's old effect. That's actually infuriating to me.
They may be compensating in the tree but still.. enlighten... why would they do that.
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The development manifesto is completely incoherent IMO. You can replace "Enlighten" with "Chance to Flee" and it makes just as much sense.
You can also swap a few words around and it gives a pretty good justification for changing them back.
+ Show Spoiler + We're trying out a change to aura costs, the Reduced Mana support, and the Enlighten gem on Beta. This change involves reducing the base mana reservation on reservation skills, changing the Reduced Mana gem to only apply to reservation costs but with a much smaller reduction, and having the Enlighten support gem reduce skill costs at lower values than Reduced Mana gave.
These are the intended results of the change: As they no longer work with Enhance, we can make reservation costs less mana intensive for characters that previously wouldn't have access to Enhance, and reduce socket pressure for players that previously would have needed an Enhance support to reach the same reservation levels. Reduced Mana becomes a much more desirable support. It now gives an option for end-game builds that are willing to give up sockets to reduce reservation, without the support being so impactful that every build that uses auras feels that it's absolutely necessary. Enhance can have much higher values than previously, making it a better choice for reducing skill mana costs.
It's worth noting that a very high level Reduced Mana gem can reduce aura reservation costs to the point of the old Enlighten support and below, and that aura reservation costs are now often lower than otherwise possible until player level 45. We're also planning to increase the power of Mana passives in the tree that will give mana constrained builds more access to larger total mana pools.
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On May 08 2015 14:07 TheTenthDoc wrote:The development manifesto is completely incoherent IMO. You can replace "Enlighten" with "Chance to Flee" and it makes just as much sense. You can also swap a few words around and it gives a pretty good justification for changing them back. + Show Spoiler + We're trying out a change to aura costs, the Reduced Mana support, and the Enlighten gem on Beta. This change involves reducing the base mana reservation on reservation skills, changing the Reduced Mana gem to only apply to reservation costs but with a much smaller reduction, and having the Enlighten support gem reduce skill costs at lower values than Reduced Mana gave.
These are the intended results of the change: As they no longer work with Enhance, we can make reservation costs less mana intensive for characters that previously wouldn't have access to Enhance, and reduce socket pressure for players that previously would have needed an Enhance support to reach the same reservation levels. Reduced Mana becomes a much more desirable support. It now gives an option for end-game builds that are willing to give up sockets to reduce reservation, without the support being so impactful that every build that uses auras feels that it's absolutely necessary. Enhance can have much higher values than previously, making it a better choice for reducing skill mana costs.
It's worth noting that a very high level Reduced Mana gem can reduce aura reservation costs to the point of the old Enlighten support and below, and that aura reservation costs are now often lower than otherwise possible until player level 45. We're also planning to increase the power of Mana passives in the tree that will give mana constrained builds more access to larger total mana pools.
lol for just switching out Reduced Mana with Enhance and the other way around. Well yeah, I don't think it was a good idea to put the important function on a rich man's gem while putting the less important function on a quest gem. It should be the other way around imho.
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Another nerf that I hate, first EB and now this. Well, it's not very drastic even though I do end up losing an aura... Seems like it's not even a nerf, but a buff for rich people that have lvl 3-4 Enlighten. MEH.
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On May 08 2015 05:58 Sn0_Man wrote: On live or beta? if it's live, transmute+alt the map for easy mods (pack size, an easy resist, more magic monsters, etc) and just run that. Low level maps are typically self sustaining. Plus i'm sure some people will give u low level maps to do on whatever league ur in
If you really don't feel comfortable doing maps you can grind catacombs or library or even still docks for a very few levels.
I dunno on beta i'm not to maps yet.
Ah okay, thanks a lot. Yeah I am on live.
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On May 08 2015 17:37 HolydaKing wrote: Another nerf that I hate, first EB and now this. Well, it's not very drastic even though I do end up losing an aura... Seems like it's not even a nerf, but a buff for rich people that have lvl 3-4 Enlighten. MEH. dont be afraid of change, embrace it.
This change will probably be a nerf to all elemental builds since they could lose some auras
I will probably lose wrath on my triple herald windripper build. I'm going to as much as end game content with that character, i just cleared my first D&T ever
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Well I'm fine with it, but what the hell is the Reduced Mana gem for now? It's just as terrible as its quality bonus: no one ever wanted it. If it at least worked with AA...
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illsick
United States1770 Posts
I can see the enlighten and reduced mana changes really impacting temp leagues (in particular, the hardcore ones) drastically. No one really cares for standard anyways. Enlighten is like a drop only gem and takes forever to level up. In hardcore, you rip with it and you have to re-level and re-attain the gem again.
I'm not sure what's going to happen to my characters after these changes. A lot of my characters ran EB and auras...
So many changes and I'm not sure what to make of it.
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I dont think many auras are going to be 60% now obviously but I'm still a bit unsure how characters that really want to focus on auras are going to work.
I guess we wait and see or something.
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Well, they did say that they wanted to make the game more challenging. So I guess they are just nerfing everything. We are going to have to look to the new jewels to carry us with their OPness.
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There wasn't a single build than ran aura's without reduced mana. Now there will be builds that run aura's without enlighten (and not just because they can't afford it).
They are making the game harder, because they know people will find something they missed.
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On May 09 2015 04:31 SnK-Arcbound wrote: There wasn't a single build than ran aura's without reduced mana. Now there will be builds that run aura's without enlighten (and not just because they can't afford it).
They are making the game harder, because they know people will find something they missed.
I don't understand why GGG thinks that not running Enlighten is an option. Are there so many gems you need that you're so socket starved that you wouldn't want it? Is the bonus so low that it isn't worth using at all? I find it very hard to believe that I could want to use such a gem in some builds, but not every build.
Theoretically there is some build where you're using bloodmagic on your 6L without Enlighten which gives you a ton of damage with it, but that is pretty thin.
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On May 09 2015 04:31 SnK-Arcbound wrote: There wasn't a single build than ran aura's without reduced mana. Now there will be builds that run aura's without enlighten (and not just because they can't afford it).
They are making the game harder, because they know people will find something they missed. I don't understand the bolded part. Of course they will only not run it because they can't afford Enlighten. It's basically the same as a nerfed reduced mana gem. And there's not much else you can link to auras, so everyone who has it will want to use it.
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Well my opinion aligns with what someone on the official forums said:
Wealth should not intentionally be made a gate to build diversity.
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On May 09 2015 04:31 SnK-Arcbound wrote: There wasn't a single build than ran aura's without reduced mana. Now there will be builds that run aura's without enlighten (and not just because they can't afford it).
They are making the game harder, because they know people will find something they missed.
Given the new aura values and the current nodes on the tree, there are very few configurations of auras that do not benefit from Enlighten.
Here's a few examples:
-Everyone running two 50% auras (Hatred, Grace) or one 50% plus two Heralds (E.g. Wrath + HoI/HoT) with no reduced mana on their tree. They no longer need to blood magic skills with a level 3 Enlighten.
-Everyone running Charisma or Sovereignty as their only reduced mana reserved that want to run two 50%ers plus a herald.
-Everyone running Charisma AND Sovereignty that runs 150% total mana reserved wants an Enlighten.
In fact, it's really hard for me to wrap my mind around a build that would not slot a level 3 or 4 Enlighten into their auras if they could. There's some cases involving the random reduced mana nodes on the tree unique items, and possibly new jewels though.
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which exile shoots the ball lightnings? his damage is pretty nuts
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On May 09 2015 11:18 travis wrote: which exile shoots the ball lightnings? his damage is pretty nuts
well if u have less than 50 light resist of course his dmg would be nuts
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