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On July 23 2015 05:50 Sn0_Man wrote: I don't think there's any luck involved in not getting hit by malachi's slams they are heavily telegraphed. You just need the sustain and hp/mitigation to surivive the billions of aoe effects on the ground while also being able to put out DPS (ez as flame totem ofc).
The bullet hell dodging isn't actually that bad. The fireballs always come out in the same angles so you just need to figure it out. Kite Malachai so he is at the north, south, west, or east edge of the platform and you should have plenty of space on the other side to dodge everything.
Of course, this only works if you're playing flame totem because you have to deal damage as other builds and not just stand in the corner.
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On July 23 2015 05:47 HolydaKing wrote: Lol, managed to kill Malachai Merciless without TP and without dying on Warbands with my LL Flametotem Witch that has 6,2k ES. It was pretty tense also because my DPS isn't that good (rather safe spec) and the fight was soo long. I managed to not get hit from the smash in phase 1 and not to get hit from teleport-explosion in any phase. Probably also a bit lucky there.
Only did it for the achievement, the drop was about 15-20 rares with ~200 IIR. Hmm, mind sharing more about your build? I'm interested in seeing any/all kinds of workable LL builds with the new patch.
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i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight.
The fight itself is alright imho, but the damage on normal and especially cruel still seems a bit overtuned. On those difficulties, he is a mandatory fight and makes even those chars sweat that have close to perfect gear for the respective level, have strong passive trees and are controlled by experienced players. that just feels excessive. and it feels out of line with the rest of the content. if I was playing hc, I would be hella scared of cruel malachai...
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On July 23 2015 10:38 Black Gun wrote: i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight.
The fight itself is alright imho, but the damage on normal and especially cruel still seems a bit overtuned. On those difficulties, he is a mandatory fight and makes even those chars sweat that have close to perfect gear for the respective level, have strong passive trees and are controlled by experienced players. that just feels excessive. and it feels out of line with the rest of the content. if I was playing hc, I would be hella scared of cruel malachai...
i think the more hilarious part is that after you prepare so extensively for that particular fight, the next difficulty feels like a complete joke in comparison, up till reaching the next malachai. i do feel that the arena should have been made bigger for more room to avoid attacks, they have this obsession with tiny boss arenas these days.
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On July 23 2015 10:38 Black Gun wrote: i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight.
Could tank a fireball or a mine hit with only 2.2k life. I think people are overgearing the fight to compensate for not understanding it.
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On July 23 2015 12:33 Blitzkrieg0 wrote:Show nested quote +On July 23 2015 10:38 Black Gun wrote: i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight. Could tank a fireball or a mine hit with only 2.2k life. I think people are overgearing the fight to compensate for not understanding it. TO an extent I think you are right. New content, everyone thinks its relatively difficult, at least in comparison to the other acts, so naturally people tend to over prepare. Myself and others since we first experienced act4 have basically just held the viewpoint that 'you get res capped before u head towards the end of act4 and u need to have decent life pool'. But then you get things like people with merciless level health getting 1-shot to cruel malachai so its like.... yeah. And I concur that the most amusing part about the entirety of the expansion is that once you get past act 4 piety/malachai on one difficult, the entirety of the next difficulty level is just a joke in comparison, until you hit the end of act4 in that one :D.
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still necessary in HC, cos just a single or few continuous mistake/crit and you can be a goner. or pay for a kill, i can imagine as a seller huge profits to be made in HC for there
this will last unless they finally tone down the dmg he deals.
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On July 23 2015 12:33 Blitzkrieg0 wrote:Show nested quote +On July 23 2015 10:38 Black Gun wrote: i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight. Could tank a fireball or a mine hit with only 2.2k life. I think people are overgearing the fight to compensate for not understanding it. Hard to dodge mine since the area is a complete red cluster fuck though.
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On July 23 2015 12:33 Blitzkrieg0 wrote:Show nested quote +On July 23 2015 10:38 Black Gun wrote: i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight. Could tank a fireball or a mine hit with only 2.2k life. I think people are overgearing the fight to compensate for not understanding it. There was a time, people were partying for Vaal because it was almost too hard for newcomers to do solo.
Also HC is hard to prepare other than with gearing. If you haven't seen the fight and you die, well enjoy Standard ...
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Think someone could buy a phase run and a haste from the vendors for me? Ill give you the cost of course. I only have a marauder in warbands..Jeefzors_ in game thanks!
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On July 23 2015 17:58 Otolia wrote:Show nested quote +On July 23 2015 12:33 Blitzkrieg0 wrote:On July 23 2015 10:38 Black Gun wrote: i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight. Could tank a fireball or a mine hit with only 2.2k life. I think people are overgearing the fight to compensate for not understanding it. There was a time, people were partying for Vaal because it was almost too hard for newcomers to do solo. Also HC is hard to prepare other than with gearing. If you haven't seen the fight and you die, well enjoy Standard ...
assuming people are able to get past the bosses in Normal, then they can revisit the Normal bosses when preparing for the Cruel or Merciless version to get a better understanding of the boss mechanics
although, I think Merciless Malachai throws a lot more shit on the screen than Cruel or Normal, so that might not work for Merciless Malachai
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Well apparently you guys were right about Malachai being too hard and GGG nerfed the fight some more ^_^ Now it'll be hilariously easy.
fixed a bug where fire damage converted to chaos only affected maximum fire damage, not minimum fire damage, for fire damage that was converted from cold damage that had been converted from physical damage.
I bet that was fun to find the source of.
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Based Chris casualising game mere weeks after release.
To be serious a moment, I'm happy they increased Warband loots. They seemed more of an annoying waste of time than anything else.
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I don't even want the nerfs that they gave just give me enough area to actually dodge all the shit that he dumps on the ground and use a colour scheme that lets me differentiate the 4 different aoe effects that are functionally the same colour as the ground and we'd be fine.
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On July 24 2015 00:23 beef42 wrote: Based Chris casualising game mere weeks after release.
To be serious a moment, I'm happy they increased Warband loots. They seemed more of an annoying waste of time than anything else. Oh yeah? I must be lucky then. I farmed 4 stars areas for 4 hours and found 2 warbands uniques both worth 1-2ex. Plus a shit ton of rares (alt shards & chaos recipe), probably more than by my usually farming. It was pretty fun to me. But more drops are always nice, even though I'll run even more low on wisdom scrolls.
Sometimes it's pretty useful to join all 4 stars areas and make sure they don't disappear, so you can farm mulitple ones even if they disappeared from the zones already (old zones will still have them).
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I just create a ton of instances for 4 star areas, huehuehue
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Is anyone here into the races this season? First one starts in 3h 45min from this post. :o
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On July 24 2015 01:17 r.Evo wrote: Is anyone here into the races this season? First one starts in 3h 45min from this post. :o I'll be racing this weekend probably trying to reach 50 points during the season. But I'm probably going to suck major balls.
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On July 23 2015 12:33 Blitzkrieg0 wrote:Show nested quote +On July 23 2015 10:38 Black Gun wrote: i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight. Could tank a fireball or a mine hit with only 2.2k life. I think people are overgearing the fight to compensate for not understanding it.
ofc I could tank mines with 3k life, 40% phys mit and max res on cruel, but they still took out like one third of my health. and starters with selffound gear will never ever reach 3k life by lvl 56.... not to even speak of beginners with murky passive trees.
the thing with mines is... obviously, I could dodge them, but they accumulate and if you dont eventually clear them, there will be a moment when you have to run from an underground slam or his cluster bomb and get stunlocked by multiple, simulateneous mine hits. So the best strategy probably is to intentionally clear them from time to time with a granite flask up...
basically, reaching endgame selffound in hc has become ten times harder just because of normal and, above all, cruel malachai. dont get me wrong, I personally immensely enjoy this fight, but sc is sc and hc is hc.
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On July 24 2015 06:35 Black Gun wrote:Show nested quote +On July 23 2015 12:33 Blitzkrieg0 wrote:On July 23 2015 10:38 Black Gun wrote: i just did malachai cruel yesterday on my second char of the season and managed to get through without rips and only one tp. my char had 3k life, max res, 44% phys mitigation from armor and very decent dps (+1 tabula, 6l incinerate with 7.9k tooltip dps, flame totem with over 4k dps) and i was still taking considerable amounts of damage from stuff like mines and the like. I even had to tp out at one point. and thats on cruel, on a mandatory fight. Could tank a fireball or a mine hit with only 2.2k life. I think people are overgearing the fight to compensate for not understanding it. ofc I could tank mines with 3k life, 40% phys mit and max res on cruel, but they still took out like one third of my health. and starters with selffound gear will never ever reach 3k life by lvl 56.... not to even speak of beginners with murky passive trees. the thing with mines is... obviously, I could dodge them, but they accumulate and if you dont eventually clear them, there will be a moment when you have to run from an underground slam or his cluster bomb and get stunlocked by multiple, simulateneous mine hits. So the best strategy probably is to intentionally clear them from time to time with a granite flask up... basically, reaching endgame selffound in hc has become ten times harder just because of normal and, above all, cruel malachai. dont get me wrong, I personally immensely enjoy this fight, but sc is sc and hc is hc.
What accumulates? When I said mines I just meant the red circles that explode after a few seconds. I never noticed anything accumulating and it sounds like it would have killed me easily the way you're talking about it.
Actually they might have gotten mitigated by Immortal Call without me even noticing, but I don't see anything about mines on the wiki page.
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