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On September 30 2012 13:38 Durak wrote:Show nested quote +On September 30 2012 10:12 Medrea wrote: Fink's dumb arena keeps sticking at 3/5 this is so frustrating it takes like 30 minutes just to get to that point. Happened to me once just now before the fourth round. On my first attempt, I died right at the end of Round 5.
You have to remake the game if you lose. That fixes it.
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Recently finished the game, all dat symbolism in the game.... CORPORATIONS ARE ASSHOLES!
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On September 27 2012 08:02 Fumanchu wrote: It's probably been said before, but melee Zero is the way to go. I'm lvl 26 and for the last 25 levels I have been playing him as sniper since I loved Mord from the first game. I have a couple of items which increase my melee dmg by a total of 93%. Not sure how the stacking works in this game. 27%,18%,and 50% respectively.
But my gosh, the game just got so much easier once I respec'd into melee mode. Before melee I had a class mod that granted me 212 bonus health and 6.8 regen. I needed this mod so badly for the last couple of missions.
But with melee mode, every time I kill something I get 20% health back. My total health right now is 2200. 440 health per kill? Easy mode. Not to mention the shield regen that comes along with killing something. So tight. The last level of melee tree looks even more ridiculous. Forever stealthed as long as there are enemies around? I dunno seems like melee tree is OP.
The one thing I will say is I yet to have faced a boss. With sniper tree, it was really easy to kill bosses. Snipe minion, snipe boss.
Not exactly true..although I haven't tried melee Zero I can tell you its probably far from the most optimal build. I'm currently spec'd into both sniper and cunning skill trees with two fangs being my primary focus. At 60% chance to proc firing twice I'm able to down anything in seconds including bams, while big bosses such as The Warrior takes like 20-30 seconds, all without using The Conference Call either..can't imagine when I can finally get one to drop lol.
edit- also like to add that if anyone was going to test out the two fangs build to test every weapon you get. Although the ability to proc twice is powerful the effectiveness highly depends on the weapon you use, what I mean by that is that damage on an item, and even fire rate to a degree, is less important than less transparent components such as recoil as well as other variables that seem to be attached to different manufacturers. For example vladaff snipers are the only ones I find effective with this build because any other manufacturer will cause the additional shots being proc'd to be shot way off center because of recoil thus destroying any point of the build. Although snipers such as Jakobs have the highest raw damage rating on them usually, in comparison, vladaff snipers maintain 99% accuracy and each additonal bullet you fire after the first one lands almost directly on top of the first impact point allowing for an insane amount of crits within a short period of time with this build. (I literally kill badass constructors within 1-2 seconds)
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Ugh. Level 46. Went from 32 -> 46 in one session. So much easier than 5-20.
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^ Makes my 110 damage sniper rifle i just found and thought was awesome look somewhat subpar doesnt it?
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On September 30 2012 00:37 GrapeApe wrote: Just got this game last night and DAAAAYYUMMM...just as good as the first one. I'm only about 1 hour in, but I've already had more fun than at any time during D3. THIS will be what D3 should have been for me: life ending.
Oh that feeling when you play a game just for fun.
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Is it only me or is "Critical Ascension" (Assassin sniper tree ulti) crap? As soon as I reload my sniper it's back to 1, no matter how many times I scored crits TT
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It appears to be broken, yes. It likes to reset to 1 pretty frequently and randomly, specifically sometimes when scoping in, unscoping, reloading or weapon switching, as well as at hates adding stacks beyond 2. I've never seen it get above 5. I'd understand if the chance to add a stack had diminishing returns and/or if the more stacks you had the quicker they decayed but this has a substantial seemingly random element to it and the % of adding a stack cuts rather suddenly.
That rifle comparison is reason #istoppedcounting for the need to add stability and recoil reduction as listed stats on the weapons. Scope quality too while they are at it.
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Yeah, I just don't know what to skill atm TT
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Critical Ascension works fine for me, but it goes down pretty fast and there is rarely a case where you can use it to reliably get over like 5 or 6 stacks.
I tested on the target practice guy and took it up to 96 stacks and did a 3.4 mil crit with my 26.5k dmg sniper. Fun to look at, but I respecced
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I love this game! Only problem I have is that it crashes all the time. Super annoying, hoping they fix theese issues asap cause it is unplayable for me atm
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On October 01 2012 05:51 mawno wrote:I love this game! Only problem I have is that it crashes all the time. Super annoying, hoping they fix theese issues asap cause it is unplayable for me atm What are your specs? I don't have the best computer in the world, but I've run it on high with 0 crashes for over 20 hours.
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On October 01 2012 06:27 deth2munkies wrote:Show nested quote +On October 01 2012 05:51 mawno wrote:I love this game! Only problem I have is that it crashes all the time. Super annoying, hoping they fix theese issues asap cause it is unplayable for me atm What are your specs? I don't have the best computer in the world, but I've run it on high with 0 crashes for over 20 hours. There is likely nothing we can do for him. It would be best if he submitted his crash reports to Gearbox, else they may never get fixed.
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Played some more today, am lvl 40 now in my 2nd playthrough. The starting problems seem to be gone. Found a sniper rifle that deals tons of damage and a shotgun which does also do a crapton of damage. Plus the turret is still as awesome as ever.
That being said, i feel like elemental weapons lost their efficiency in the 2nd playthrough. At least Moxxie's purple gun, which has pretty high fire dmg, doesn't do that good anymore in comparison to the 1st playthrough. I can shoot one full magazine and i haven't done as much dmg as one sniper headshot or 2-3 shotgun shots.
I also haven't experienced any crashes at all, except once my graphic display drivers crashed or something...
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Elemental damage is buffed in pt2, but so are the penalties for using it on the wrong target type which is probably what you are running into. The 1.5FC/2L against it's intended goes to 1.75FC/2.5L, but the against non-intended types it goes to .4 and .6 other than lightning maintaining it's 1.
So on anything other than flesh your moxxi gun is hitting for only 40% damage.
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On October 01 2012 11:33 Irrelevant Label wrote: Elemental damage is buffed in pt2, but so are the penalties for using it on the wrong target type which is probably what you are running into. The 1.5FC/2L against it's intended goes to 1.75FC/2.5L, but the against non-intended types it goes to .4 and .6 other than lightning maintaining it's 1.
So on anything other than flesh your moxxi gun is hitting for only 40% damage.
See, this one is really confusing me. Is there a resource anywhere that lists the gun damage breakdowns for each playthrough, and the target types of each enemy?
I'm noticing psychos resist my fire rifle now, and, to me, if anything should be "flesh" it's a dude with a loincloth. I don't mean the new armoured ones, just the normal guys. I also don't feel like shock really does 1 / 1 / 2.5 (shields) or whatever. It feels more like 0.7 / 0.7 / 9999 (shields)...
Actually while I'm here, I really don't understand elemental damage at all.
Does the target type effect apply to every bullet, or just to the proc effects? And when a...say... fire weapon procs, is there a damage bonus on the shot, or does proc simply apply the dot affect? What about monsters with multiple, apparently contradictory target types, like alpha scags? They seem to be armoured/flesh, so are they weak to corrosive and fire, or just one? Or do they have multiple hitboes? What about... say... shields on armoured enemies?
I've tried the various wikis, but right now it's pretty hard to work out when a site is talking about BL1 vs BL2. A lot of them just mash the two together.
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On October 01 2012 11:39 Belisarius wrote:Show nested quote +On October 01 2012 11:33 Irrelevant Label wrote: Elemental damage is buffed in pt2, but so are the penalties for using it on the wrong target type which is probably what you are running into. The 1.5FC/2L against it's intended goes to 1.75FC/2.5L, but the against non-intended types it goes to .4 and .6 other than lightning maintaining it's 1.
So on anything other than flesh your moxxi gun is hitting for only 40% damage. See, this one is really confusing me. Is there a resource anywhere that lists the gun damage breakdowns for each playthrough, and the target types of each enemy? I'm noticing psychos resist my fire rifle now, and, to me, if anything should be "flesh" it's a dude with a loincloth. I don't mean the new armoured ones, just the normal guys. I also don't feel like shock really does 1 / 1 / 2.5 (shields) or whatever. It feels more like 0.7 / 0.7 / 9999 (shields)... Actually while I'm here, BL's elemental damage has honestly always confused the heck out of me. Does the target type effect apply to every bullet, or just to the proc effects? And when a...say... fire weapon procs, is there a damage bonus on the shot, or does proc simply apply the dot affect? What about monsters with multiple, apparently contradictory target types, like alpha scags? They seem to be armoured/flesh, so are they weak to corrosive and fire, or just one? Or do they have multiple hitboes? What about... say... shields on armoured enemies? I've tried the various wikis, but right now it's honestly very hard to work out when a site is talking about BL1 vs BL2. A lot of them just mash the two together.
Lightning definitely still has a 1.0 multiplier in playthrough 2, I've been using lightning weapons for a while, and I just jumped back in to test it and be 100% sure. I posted a table I had found back on page 18 with the elemental multipliers,+ Show Spoiler +Elemental Damage Multipliers - first playthrough Damage Type________Impact Flesh____Impact Armor____Impact Shield______Slag Bonus None (regular ammo) _______1_____________1______________1______________2 Explosive ________________1_____________1_____________ 0.8_____________ 2 Fire ____________________1.5___________0.75____________0.75_____________2 Shock ___________________1_____________1______________2______________2 Corrosive ________________0.9___________1.5____________0.75_____________2 Slag_____________________1_____________1______________1______________1
Elemental Damage Multipliers - second playthrough Damage Type________Impact Flesh____Impact Armor____Impact Shield______Slag Bonus None (regular ammo) _______1_____________1______________1______________2 Explosive ________________1_____________1_____________ 0.8_____________ 2 Fire ____________________1.75___________0.4____________0.4______________2 Shock ___________________1_____________1_____________2.5______________2 Corrosive ________________0.6___________1.75___________0.4______________2 Slag_____________________1_____________1_____________1_______________1 I pulled it from here.
They changed how elemental works a bit from the first game, now it converts all of your damage from every bullet to that element rather than adding just the bonus proc damage. There is no damage bonus on the shot(except for explosive), it's just all elemental. The proc now only applies the effect(on fire, corroding, electrified, slagged) with the dot listed on the weapon stats(in bl1 it was normal bullet damage plus the proc was a multiplier on damage in elemental form, in bl2 it's just all elemental damage on every bullet with no normal damage).
Shields on armoured enemies will have the lightning bonus as long as they have any amount of shield, even if it's just a sliver, then lightning just does normal damage on a hit when they have no shield(note that fire and corrosive damage are weaker against shields), so if you wait until the shield just starts recharging and then hit them you can get almost all that bonus damage done to their health bar. I don't know how alpha skags work now, but they used to be weak to both fire and corrosive damage in bl1, it might be only corrosive now, not sure.
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I do not know what all enemy type specific resistances there are but a common one is fire resistance for a few types of psychos. "Flesh but fire resistant" is a pretty common one and quite annoying in playthrough 2.
The damage is everything that comes out of the given gun, both it's "normal" and the elemental effect proc. The proc is that, X damage per second for however long with the stated chance to be applied on any given shot. And it stacks of course, no worrying about "wasted" procs other than overkilling a mob.
My sense of various enemies is that some other kinds of resistances or possibly "soft" health bar types exist, because as you called it skags are among a few things that are flesh but behave a lot like armored. Hyperion people in particular seem to take pretty good damage from corrode. In BL1 this was typical since armor wasn't a health bar type but just a trait that was "hidden" but hinted at by the appearance of a mob and it did operate off multiple hitboxes. If I simply had to make a bet right now I would say it is the same as BL1 only they added the yellow health bar for certain "pure" armor enemies.
A shield on an armored enemy will be just like it is on a flesh enemy. The blue bar gets demolished by lightning but laughs off fire and corrode then the yellow bar underneath is best handled with corrode. They were kind enough to let lightning do normal damage to armor and flesh making it the all around go to it seems for shielded enemies unless you have a nice quick weapon swapping and reloading setup or against a few types of big things with very large amounts of shield and <whatever>.
This was the good BL1 wiki but it's very guilty of not being well organized for BL2 yet: http://borderlands.wikia.com/wiki/Borderlands_2
This has the elemental chart: http://www.bl2wiki.com/Elemental_Effects
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How does the Innervate skill in the Cunning Tree work? Do you only gain the bonuses while invis for that short time, so you only get the damage increase for one shot?
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Canada8025 Posts
I'm fairly certain it only applies while Deception is active, yes. So yeah, one shot has increased damage. I think the point of it is to stack the increased damage with the massive bonus you already get for attacking while in Deception.
Personally though, I'd say that the movemement speed and regen are the real perks of the skill.
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