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On October 15 2012 05:04 carraway wrote:Show nested quote +On October 15 2012 01:23 AnachronisticAnarchy wrote: Do you guys know what the hardest, most skill-based class is? According to the wiki, it's supposed to be the mechromancer if you choose a certain skill tree, but I'd rather hear it from people who've had hands on experience with the classes. Besides, it didn't really say which skill-tree that was supposed to be lol None of the classes are really all that hard to play, but mechromancer with Anarchy/Discord is definitely not the hardest class to play. Numerically, it's actually the strongest -- I finished PT2 with a level 44 mechromancer -- and involves the least aiming, though there is a layer of cooldown/reload management that doesn't really exist with other classes. Zer0 with maxed sniper tree requires the most aiming, and to maximize damage, you have to reload constantly. I have every class but Axton/Commando at 50, and I'd rank skill ceiling as follows, highest to lowest: 1. Zer0/Assassin (requires most aiming, buff management requires consistent critical hits, reload management) 2. Maya/Siren (trying not to kill your phaselocked target to maintain Wreck can be a pain in the ass, and many large bosses are immune to phaselock) 3. Gaige/Mechromancer (Anarchy/Discord in the Ordered Chaos tree make things kind of interesting) 4. Salvador/Gunzerker (try not to run out of ammo?) I played Zer0, Salvador, Maya, then Gaige. For DLC1, I'll probably use Gaige first, since I plan on marathoning it with a few friends, and that should be a good opportunity to be able to hit 600 stacks of Anarchy (150 base, +250 from skills, +200 from Terramorphous's class mod).
What are you aiming at with Axton? So far I've been going this route: plan: http://www.bl2db.com/skill-trees#zMxxVV0Vx9cxV0x current: http://www.bl2db.com/skill-trees#zMxx0V0V9mxV
And it's working really fine. I just get pissed off at instant health drops as I don't need them, ever. This guy just doesn't die and even those badass pyro threshers or something popping out of nowhere are a breeze.
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On October 16 2012 02:09 whoso wrote:Show nested quote +On October 15 2012 07:35 Fyrewolf wrote:On October 15 2012 07:02 whoso wrote: oh, and another question:
does anyone know why those 'ballistic' assault rifles (those with the slow projectiles, with the front looking a bit like a small rocket launcher, but using rifle munition) always deal way lower damage than ther dmg stat would suggest? Lower damage? Did you mean to say higher? I see them often doing equal or higher damage than they suggest since they are explosive, which has bonus damage that is not listed in the damage stat. Explosive is also slightly weaker against shields though, so I don't ever use explosive, I go for electric or slag if I want a consistent element. Since you mention slower bullets, I'm assuming Torgue weapons, they use gyrojet bullets on both types. From the wiki"Torgue weapons can have different "firing traits" so please test your weapon before swapping out for raw damage. The two types in question are: Torgue Folding Fin Rockets & Torgue Exploding Bullets. A torgue weapon with 300 base damage can easily out damage a torgue that does 1,000 damage. The reason for the difference is that torgue weapons that use "more then one bullet" when fired normally don't apply 2 types of damage output and cannot apply critical damage, these are normally the Folding Fin Rockets. Meaning if your torgue weapon uses 1 bullet at a time the "Deals bonus explosive damage" is applied secondary to the bullet, thus making that weapons damage its "hit damage" and the "bonus explosive damage" the AOE - These types are the Torgue Explosive Bullets. The bonus AOE damage cannot be figured out unless tested. Most torgue weapons that use more than 1 bullet when fired are 90% of the time completely inferior to torgue weapons that don't. Due to the bullet AND the AOE being able to critical hit targets. A good example of how this difference works is through elemental weapons that say "Deals bonus elemental damage" meaning that an extra damage output is fired along-side the original bullet and the damage also cannot be figured out unless tested." For the slap-happy thing, I think you need to do most of hammerlock's missions before that comes up. I know you don't need to do perfectly peaceful, but I'm not sure exactly which ones you need. hey. well the particular weapon im talking about is called 'slick cannon', is green and made by jacobs, consuming 2 bullets per shot. and ya well, its pretty underwhelming to say the least.
It can still have a torgue barrel even if it's another manufacturer, the slower bullets are an easy giveaway for that. Idk why they didn't make explosive do full damage against shields in bl2 though. I found a good one at one point(that did seem to do full damage on non-shielded) in playthrough 2 that I used in a boss fight as my other weapons were pretty outdated and low level, but then I threw it away afterwards anyway because it used too much ammo and didn't work well for procing lvl 11 rising shot. The one ammo per shot ones can be pretty good and do a lot more damage than the stat says though, got one on another char that's doing like 150% of what it says.
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Can anyone tell me how they killed terra? How many people? dmg of your gear etc. I'd like to know where we at ^^
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And a question from me. How the hell do you farm The Bee? I killed the guy, it didn't drop. I go back there and he's nowhere to be found...
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bee + Conference call. shoot for ten seconds, he dies. It can be done without this, but you need a pretty defensive build (lotsa shield and shied regen as well as a huge health regen).
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On October 16 2012 19:32 Manit0u wrote: And a question from me. How the hell do you farm The Bee? I killed the guy, it didn't drop. I go back there and he's nowhere to be found... Did you turn in the quest? The bosses/named mobs will only spawn again after you turned in their respective quest. After that you continue your game, kill the boss, quit the game, continue again, kill boss again etc.
I got lucky and he dropped the shield at the third try for me.
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I might have some unturned quests...
Edit: I turned everything in and he still doesn't spawn... Which quest is it?
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On October 16 2012 22:24 Manit0u wrote: I might have some unturned quests...
Edit: I turned everything in and he still doesn't spawn... Which quest is it? the quest is called "this just in"
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Completed, not turned in. Somehow I missed it.
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On October 16 2012 19:21 green.at wrote: Can anyone tell me how they killed terra? How many people? dmg of your gear etc. I'd like to know where we at ^^
Consistently doable alone with a pretty badly rolled the bee. Just hide behind rocks and headshot the mofo all day.Takes a minute or two from the start of the fight depending on the random deviation on SMG's. Honestly I find terra a lot easier than crawmerax from bl1.
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On October 16 2012 23:55 Divine-Sneaker wrote:Show nested quote +On October 16 2012 19:21 green.at wrote: Can anyone tell me how they killed terra? How many people? dmg of your gear etc. I'd like to know where we at ^^ Consistently doable alone with a pretty badly rolled the bee. Just hide behind rocks and headshot the mofo all day.Takes a minute or two from the start of the fight depending on the random deviation on SMG's. Honestly I find terra a lot easier than crawmerax from bl1.
If you dont use expolits like the edge of the cliff with Crawmerax, or the rock area at terramorphus + "the Bee" + "Conference Call"(not necessary but helpfull), Terramorphus is way harder than Crawmerax. With my Jakobs "Unforgiven"-Masher I was able to kill Crawmerax in just a few seconds. Shot his crit spots all in one row, shoot his back when he dive into the ground, done. The only way you can kill Terramorphus that fast is with "the Bee" and the "Confernece Call" i think. But with Zero he is also Melee-able. :D
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Guys.
The Bee + The Dev-Spawn SMG in Frostburn Canyon is good enough for soloing Terra.
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On October 16 2012 23:48 Manit0u wrote: Completed, not turned in. Somehow I missed it.
Jsyk, his drop rate is really, really really low, like maybe at most 1% if you are solo. I was killing him in about 10 sec without a bee (cloak->tediore reload->execute->couple of shots from fire smg) for several hours to try to farm him. Eventually got a not so great one, continued farming him for another hour and a half before he dropped another. I got over 3 million from selling his other drops in that time though.
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Damnit, the new dlcs gave me badass challenge issues now. Guess I'll go back to playing other games for a while.
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got a question to the dlc + Show Spoiler +leviathan only killable once?
edit: nvm killable 1/day
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On October 17 2012 01:28 Fyrewolf wrote:Show nested quote +On October 16 2012 23:48 Manit0u wrote: Completed, not turned in. Somehow I missed it. Jsyk, his drop rate is really, really really low, like maybe at most 1% if you are solo. I was killing him in about 10 sec without a bee (cloak->tediore reload->execute->couple of shots from fire smg) for several hours to try to farm him. Eventually got a not so great one, continued farming him for another hour and a half before he dropped another. I got over 3 million from selling his other drops in that time though.
That's for my brother. The Bee is useless for me as I like to do things gung ho style and run into the thick of things.
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How much content is in the DLC compared to the main game (in hours preferably)?
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I didn't even realize the first DLC was out already, oh my...
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On October 17 2012 07:18 green.at wrote: How much content is in the DLC compared to the main game (in hours preferably)?
It took 4 of us about ~5 hours to do around half of the sidequests, finish the main story, and kill Hyperius the Invincible and Master Gee the Invincible once.
We were all level 50 with well-geared characters. Siren, Assassin, Mechromancer, Gunzerker for the main playthrough, then I switched to 2nd Siren for Hyperius and Gee.
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I got 9 crystals from hyperius but it costs 120 to get one of the pink weapons. wat da fack? did somebody add a zero by accident or is it supposed to be a pain in the ass?
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