Day[9] Reckoning Streamathon - Page 8
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Mataru
Norway356 Posts
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emperorchampion
Canada9494 Posts
ftfy :p | ||
Cereb
Denmark3388 Posts
Anyway.... Day[9] <3 | ||
PHILtheTANK
United States1834 Posts
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NuKedUFirst
Canada3139 Posts
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Joedaddy
United States1948 Posts
I wonder if my crappy pc can run it..... x.x I wonder if the loot is predetermined or if it is completely random. And wow at the artwork. It looks so amazing. The polish, bad guys, landscape, everything just looks unbelievable. | ||
UmbraaeternuS
Chile476 Posts
If I'm not on my ER shift I'm gonna be watching. Totally. <3's for ya, Sean | ||
Eviscerate Core
United States36 Posts
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Brett
Australia3820 Posts
On February 02 2012 08:18 Laids wrote: I don't understand this line of thinking, traditional western RPG's, have for the most part, had pretty fucking abysmal combat. I don't see how taking a different route on the combat side of thing disqualifies it as a 'serious' RPG, whatever that means. Exactly!!! I've always thought that a game with exploration, questing, freedom and other such typical RPG tropes found in WRPGs, mixed with a Devil May Cry or God of War battle system would be amazing. Hopefully this game will succeed in doing exactly that; as you say a lot of WRPGs typically have such tedious combat and I can't see why this hasn't been tried before. | ||
BaconofWar
United States369 Posts
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Jerror45
1 Post
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idonthinksobro
3138 Posts
But i will tune in at some point, the actual game might be better than the demo was. | ||
Talin
Montenegro10532 Posts
On February 02 2012 08:18 Laids wrote: I don't understand this line of thinking, traditional western RPG's, have for the most part, had pretty fucking abysmal combat. I don't see how taking a different route on the combat side of thing disqualifies it as a 'serious' RPG, whatever that means. Because western RPGs are all about immersion, and all the combo chaining, slashing motion visuals, slow motion sequences, silly acrobatics, glowing bows, etc completely break the RPG feel of the game. Combat mechanics have not been the best in most games, but this is a step in the wrong direction imo. If you wanted a good combat system to go with western RPGs, then copying and improving on what Mount & Blade does is a much better idea. | ||
Telcontar
United Kingdom16710 Posts
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shabby
Norway6402 Posts
On February 02 2012 19:48 Talin wrote: Because western RPGs are all about immersion, and all the combo chaining, slashing motion visuals, slow motion sequences, silly acrobatics, glowing bows, etc completely break the RPG feel of the game. Combat mechanics have not been the best in most games, but this is a step in the wrong direction imo. If you wanted a good combat system to go with western RPGs, then copying and improving on what Mount & Blade does is a much better idea. So ie the Witcher is not a rpg to you? Mouseclicking for combos. One of the best RPGs I played, and #2 was pretty good too. The combat system in TES is terrible, you can just backpeddle infinitely and never have a problem, even with melee. | ||
Daray
6006 Posts
On February 02 2012 19:48 Talin wrote: Because western RPGs are all about immersion, and all the combo chaining, slashing motion visuals, slow motion sequences, silly acrobatics, glowing bows, etc completely break the RPG feel of the game. Combat mechanics have not been the best in most games, but this is a step in the wrong direction imo. If you wanted a good combat system to go with western RPGs, then copying and improving on what Mount & Blade does is a much better idea. This is your opinion and i wholeheartedly disagree. I don't understand the need to categorize games either. | ||
Sumahi
Guam5609 Posts
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Lynda
644 Posts
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Nightrain
481 Posts
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Clarity_nl
Netherlands6826 Posts
On February 02 2012 22:30 Nightrain wrote: prizes are probably only for those living in the US :< Could someone confirm? | ||
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