On September 27 2014 21:20 OsaX Nymloth wrote: How you get 6 sludge cannisters? The monks only gave me 3 :F And yeah, my escort-monk died to the badgers. I used all my TNT/granades and didn't even clean that damn canyon, the Diamondbacks are kicking my ass so hard I just avoid them. Now I entered the Temple and what I see? Raiders everywhere. I'm almost dead, hoping to get to that hospital they keep talking about and trade for ammo, but now I don't know if I will be even able to pass to that damn Temple.
Also, had some weird bug where ALL my clothing disappeared except for backpacks. My team literally runs around naked. And no, getting earlier save doesn't help. lol I guess
It's not a bug, it's the monk explosions that literally destroy your clothes lol.
Hm... but all clothes disappeared few minutes after the fight, when I was just wandering around. And all saves from before the fight are also affected, even the ones from way earlier before I even went near that canyon. Kind of weird.
Also, maybe someone will be interested, my and my collegue review. In polish tho.
AR definitely too strong. They outdamage sniper and heavy in burst mode and with mods their range is no joke either. Sniper rifles are ok except most melee enemies close distance sos fast. Heavy weapon is like AR(burst mode) but cost more AP and ammunition. SMGs really good vs unarmored enemies. Shotguns sucks. I think there should be 2 firing mode for shotguns. One to represent the bullet spread AoE like they have now and one high damage, close range(like between 0m-2m), non-AoE shot. Energy weapons is weird, low armor threshold mean more damage and more usage right so then why does high quality energy weapons has more armor threshold than low quality ones?
In my playthrough, I gave energy weapon to the SMG guy. They say that SMGs are bad vs armored targets, and Energy weapons are awesome, so I thought it would make a good combo.
It seemed like a mistake early on, as energy weapons are basically useless, but it worked out great. You level SMG first, then use energy more often in the lategame.
That said, AR is still the best. SMG is almost as good for most of the game. Sniper is simply weaker and uses the same ammo lategame. Shotguns are mostly unusable. Handguns are weak, no reason to use them at all. Heavy is expensive and weak. Blunt is always good, and brawl/bladed are mostly weak. Energy is not usable on its own for most of the game, and even at its best barely outshines AR.
They could save handguns by changing its Headshot into an akimbo style shot. For maybe +1AP, you fire both guns. Maybe next year with the modkit...
On October 01 2014 09:44 Pwere wrote: In my playthrough, I gave energy weapon to the SMG guy. They say that SMGs are bad vs armored targets, and Energy weapons are awesome, so I thought it would make a good combo.
It seemed like a mistake early on, as energy weapons are basically useless, but it worked out great. You level SMG first, then use energy more often in the lategame.
That said, AR is still the best. SMG is almost as good for most of the game. Sniper is simply weaker and uses the same ammo lategame. Shotguns are mostly unusable. Handguns are weak, no reason to use them at all. Heavy is expensive and weak. Blunt is always good, and brawl/bladed are mostly weak. Energy is not usable on its own for most of the game, and even at its best barely outshines AR.
They could save handguns by changing its Headshot into an akimbo style shot. For maybe +1AP, you fire both guns. Maybe next year with the modkit...
I dunno, I went for a balanced team because I didn't read anything, so I have 1 Sniper/Melee, 1 Melee/SMG, 1 Heavy/Energy, 1 Energy/AR, 1 AR, 1 Handgun/Energy, and 1 straight up melee. The Handgun/Small Energy weapon combo is really really good if you leave your skill points in them at like 5-6 tops and just use them to finish off guys that are lowered by the others. It's also on my Surgeon/Medic, so I usually have enough AP to move, shoot, and patch someone. Being able to shoot for 2-3 AP is really, really good even if it's not much damage.
Energy Weapons become borderline OP once you've + Show Spoiler +
repaired the toaster in temple of titan and received the gamma ray blaster
. But assault rifles are indeed the best and safest choice of weapons, although brawling does more damage late game due to it getting a hidden increased damage per level.
If you are going to attempt Super Jerk difficulty, I'd recommend you going for 10 awareness and 6+ speed on your combat characters.
On October 08 2014 06:01 VoirDire wrote: Energy Weapons become borderline OP once you've + Show Spoiler +
repaired the toaster in temple of titan and received the gamma ray blaster
. But assault rifles are indeed the best and safest choice of weapons, although brawling does more damage late game due to it getting a hidden increased damage per level.
If you are going to attempt Super Jerk difficulty, I'd recommend you going for 10 awareness and 6+ speed on your combat characters.
Why speed? Wouldn't int be better since more skill points per level? ?
On October 08 2014 06:01 VoirDire wrote: Energy Weapons become borderline OP once you've + Show Spoiler +
repaired the toaster in temple of titan and received the gamma ray blaster
. But assault rifles are indeed the best and safest choice of weapons, although brawling does more damage late game due to it getting a hidden increased damage per level.
If you are going to attempt Super Jerk difficulty, I'd recommend you going for 10 awareness and 6+ speed on your combat characters.
Why speed? Wouldn't int be better since more skill points per level? ?
Awareness is AP, Speed is going first. If you go first with a ton of AP, you can kill shit before it attacks.
What advice would you give for me on my first playthrough? The problem is that my character are low in Strength. Most in my party have 3 or 4 points in it. I have trouble staying alive. Is there any way to remedy this? I'd hate to start over at this point, and I'd also hate to hit an almost insurmountable wall of loading and saving. My game difficulty is the second easiest.
Two in my party use Assault Rifles, one SMG, two Handguns and one Shotguns. I'm transitioning one Handgun user into Energy weapons and one AR user into Sniper rifles. My characters are around level 8-10. I would like to find someone who I could build into a Brawler, but that doesn't seem to happen.
On October 13 2014 16:06 nomel wrote: What advice would you give for me on my first playthrough? The problem is that my character are low in Strength. Most in my party have 3 or 4 points in it. I have trouble staying alive. Is there any way to remedy this? I'd hate to start over at this point, and I'd also hate to hit an almost insurmountable wall of loading and saving. My game difficulty is the second easiest.
Two in my party use Assault Rifles, one SMG, two Handguns and one Shotguns. I'm transitioning one Handgun user into Energy weapons and one AR user into Sniper rifles. My characters are around level 8-10. I would like to find someone who I could build into a Brawler, but that doesn't seem to happen.
Strenght 4 is OK. You need more than 4 only if you want to go melee.
Don't use both snipers and Assault rifles on same guy, both weapons suffer big penalties when someone is close. Two main rules are: 1. Don't have everyone use same type of ammo or your will run out often 2. Don't give characters skills in two types of weapons that have a similar role. Rifles and snipers are long range weapons with good armor piercing ability that both suffer a lot once enemy is close. You want to combine them with either melee or a short range weapon. SMG and Shotgun are short range weapons that get bonus to hit once enemy is close but both have low armor piercing ability. You combine them with long range weapons or those good vs high armor. Pistols are low AP, good critical but low base damage and range. Armor piercing is average. Probably good in combinations with a sniper but they can work alone if you manage to get their critical chance high enough. Energy weapons are a special case, they are useless vs low armor enemies but very good vs high armor. They combine well with weapons that do good damage vs low armor enemies. Heavy Machine guns are currently just an underpowered version of Rifle (with burst mode), and they go through ammo like crazy. Melee is brawling (low damage, high critical damage, low AP cost), blades (low armor pierce, high critical chance, average AP cost, average damage) and blunt (high damage and armor pierce, high AP cost and low critical) and is best combined with either long range weapons or those with high armor piercing (when using brawl or blades).
As for combat itself, use cover and crouch. Use ambush and if you got 1 to 3 AP left don't move if you don't have to but end turn so 1 to 2 AP is preserved for next round. Try not to have your guys in line of fire or you are going to have lots of friendly fire.
On October 08 2014 06:01 VoirDire wrote: Energy Weapons become borderline OP once you've + Show Spoiler +
repaired the toaster in temple of titan and received the gamma ray blaster
. But assault rifles are indeed the best and safest choice of weapons, although brawling does more damage late game due to it getting a hidden increased damage per level.
If you are going to attempt Super Jerk difficulty, I'd recommend you going for 10 awareness and 6+ speed on your combat characters.
Why speed? Wouldn't int be better since more skill points per level? ?
Awareness is AP, Speed is going first. If you go first with a ton of AP, you can kill shit before it attacks.
coordination is AP, awareness gives more combat initiative than speed. Initiative is super important since not only does it affect who goes first, but also how often you act so you get double turns vs lower initiative enemies.
Apparently the AI target priority is kinda predictable, and Nigh'ts Terror + Vax combo = must have for Supreme Jerk. Here is Abandoned Railway Fight with First Slicers Robots, after patch, I think before they used to have way more HP.
This is not a perfect fight just a useful strategy, and I think neither the loot or XP is worth it there.
On October 20 2014 10:25 iPlaY.NettleS wrote: Did the huge patch just released improve the game much? I might wait another couple months till the patching makes the combat better
Didn't play that much since the patch (Grimrock is to blame!), but from what I saw the game just runs a bit smoother and loads faster. Also they supposedly changed the infinite action points bug for some enemies, not sure how much that changes tho.
Patch fixed a lot of bugs and added some nice features like game levels continuing to be loaded when you are alt tabed. It fixed a lot of quest bugs in second part of the game.
Combat is the same, except they fixed the bug with some enemies seeming to have infinite movement.
So... I bought this game since i found it at 13$ and i have to say to the people that said : "Combat system is worse than fallout tactics". Well... you never played fallout tactics did you ?
The combat system is a mix of Fallout2 and Fallout Tactics (with ambush that actually works contrary to FT).
It's a really cool game. I'm just at the begining but it's soooo old school. Like for the thing with the mayor where you have to find stuff to do that are NOT in quest and NOT marked. You just have to figure out.
It's "hard as fallout1/2" but with little things that comes for FT. Tactics was a lot harder than Wasteland2. And FT was just you fighting against the game a lot of time :p
Is that possible to save the two towns at the begining of the game ? I just saved highpool and made Kate mayor and i just started the plant infested part. But can you save the two towns ? Or is it doomed for one ?