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On April 08 2015 00:16 SixStrings wrote: And thanks for your thorough replies, maartendq, Simberto and frumpsy!
Yes, I should probably ween myself off the drake sword, but I haven't yet found a way to gauge if a weapon is worth using or not. Plus, I really love sword conceptually. Every weapon is viable and any weapon can be strong. The only thing you need to see is if you like the moveset of the weapon. If you do, use it and upgrade it.
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On April 08 2015 00:16 SixStrings wrote: And thanks for your thorough replies, maartendq, Simberto and frumpsy!
Yes, I should probably ween myself off the drake sword, but I haven't yet found a way to gauge if a weapon is worth using or not. Plus, I really love sword conceptually.
Generally speaking, just go for the weapons of which you like the moveset.
Upgrade them in the way that is good for your build, Elementary (Lightning/Fire) if you do not want to improve any of your stats, normal if you want to go for Dex/Strength, Magic/Enchanted if going for Int builds, divine/occult if going for heavy faith builds. Raw/Crystal never. If you do not specifically have a plan, you usually want to go for the Normal route.
Bigger, slower weapons tend to do more damage, but be harder to use because well duh, it takes longer to swing them. Smaller weapons have less range. Spears can be used while blocking, but don't do as much damage as other weapons. Some weapons (usually the more agile ones) scale better with Dex, others better with strength. Test a few weapons and see which movesets you like, than upgrade the one you like at the blacksmiths.
Most basic weapons are valid to use in some capacity, and the main difference is usually the moveset and how far you have upgraded them.
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On April 08 2015 00:16 SixStrings wrote: And thanks for your thorough replies, maartendq, Simberto and frumpsy!
Yes, I should probably ween myself off the drake sword, but I haven't yet found a way to gauge if a weapon is worth using or not. Plus, I really love sword conceptually. Whether a weapon is worth using depends more on its moveset than anything. In DS (which I have never even finished by the way, don't really like where the game goes after the halfway point) I prefer using the Uchigatana and longsword, while in DS2 I prefer the bastard sword or the mace. I'm actually having a go with a dual-wielding character, which is definitely quite the challenge.
That reminds me, maybe I should look into getting the DS2 DLC. I've been holding out on it because I just don't have that much time to play video games anymore.
Don't bother too much about armor though. Manoeuverability is much more important than having heavy armor (which just lets you take one or two more hits at the very most).
As for which game I prefer: DS2 by a long shot. The combat just feels a lot better and smoother to me; DS1 feels a bit rigid. I also made it through NG+++ while I never managed to continue playing past + Show Spoiler +.
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Its hard, i like the feeling of Dark souls 1 better
but i do think Dark Souls 2 as a whole just feels "better", not to mention, theres an actual meaning of going for NG+
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any tips how to deal with Ornstein and Smough? i want to kill Smough first , furthest ive gotten was super ornsteins health half depleted , then i run out of estus or misstime a combo
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Use humanity and summon the spirit. It makes the fight 33% easier.
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Meh, i personally prefer to do the fights legit. It always feels like cheating to get a spirit to fight for you, and makes the resulting victory a bit empty.
And really, there are no specific tricks for the fight, just learn the patterns, what to evade, when to back off, when to hit. Killing smough first is a bit harder since it is usually easier to seperate Ornstein for a few hits. Don't overextend, don't get greedy, just get 1-2 free hits in every time there is an opening.
You will also get a feeling as too how long you have until Ornstein attacks you if you get a bit of alone time with Smough earlier. I distinctly remember just randomly dodging because i had a feeling that Ornstein would be coming for me soon and being right more often than not.
You can consider using elemental Damage, specifically Pyromancy against Ornstein or lightning things against Smough.
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On April 08 2015 23:20 Irratonalys wrote: any tips how to deal with Ornstein and Smough? i want to kill Smough first , furthest ive gotten was super ornsteins health half depleted , then i run out of estus or misstime a combo Be ridiculously patient. Run in circles across the room, and try to lure Ornstein into charging at you, which should isolate him from Smough. If he does, and if smough is far enough that he won't be able to attack you (avoid turning your back at him!), block or evade Ornstein's attack and hit him once or twice. Rince and repeat. Super Smough is easy enough to defeat. Do keep your shield up though. Ornstein has some surprisingly fast moves.
Also equip humanity as extra healing. You don't want to end up like me and having to quickly cycle through the menus mid-fight, although it does add to the tension. Don't bother summoning Solaire either, he's completely useless.
Don't forget to jump up from your couch yelling "F*CK YEAH" after you're done with them.
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On April 08 2015 23:05 Faruko wrote: Its hard, i like the feeling of Dark souls 1 better
but i do think Dark Souls 2 as a whole just feels "better", not to mention, theres an actual meaning of going for NG+ What I liked about Dark Souls 2 was that it felt as if you were really traversing a whole country, rather than just a small area that had everything stacked pretty much vertically upon each other. Sure, it made for a neatly connected game world (at least for the first half of the game), but in all, it is pretty small.
What I also do not get are the complaints about DS2's bonfires. I think the main reason people think that there are so many of them is the fact that they knew the shortcuts before they started playing the game, or played the game while looking at walkthroughs. For instance, if you don't know about the blacksmith bonfire in Lost Bastille or that you can blow up the wall near the Cardinal Tower bonfire it is one hell of long and hard trek to the respective bosses of that area. It's not as if bonfires were all that far apart in Dark Souls either.
Can anyone tell me whether the DS2 DLC is worth buying?
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they add a pretty significant amount of content. 3 fairly full areas with multiple bosses each i believe. might want to wait for a sale instead of full price but they're pretty good imo
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On April 08 2015 23:58 maartendq wrote:Show nested quote +On April 08 2015 23:05 Faruko wrote: Its hard, i like the feeling of Dark souls 1 better
but i do think Dark Souls 2 as a whole just feels "better", not to mention, theres an actual meaning of going for NG+ What I liked about Dark Souls 2 was that it felt as if you were really traversing a whole country, rather than just a small area that had everything stacked pretty much vertically upon each other. Sure, it made for a neatly connected game world (at least for the first half of the game), but in all, it is pretty small. What I also do not get are the complaints about DS2's bonfires. I think the main reason people think that there are so many of them is the fact that they knew the shortcuts before they started playing the game, or played the game while looking at walkthroughs. For instance, if you don't know about the blacksmith bonfire in Lost Bastille or that you can blow up the wall near the Cardinal Tower bonfire it is one hell of long and hard trek to the respective bosses of that area. It's not as if bonfires were all that far apart in Dark Souls either. Can anyone tell me whether the DS2 DLC is worth buying? They do, ho yeah they do. And if you're in NG+++ or more, it's like a whole new world :D (bosses are ver ydurable, summon 2 people and you'll still die as the fight will be very long)
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On April 07 2015 22:26 Frumpysnoo wrote: The first Dark Souls will always be my favorite, outside of Demon's Souls but that's just because it was the original and I was a kid. I've put 500+ hours on PC, a little on console and the game still surprises me every now and then with something different. There's so many awesome tricks in game, shortcuts, character interactions, strategies that differ from one another and are dependent on the choices you make from the second the crow drops you. The PvP is what really sucked me in, again there are many different routes you can take when building your character, and it's really hard to find carbon-copy builds outside of stuff like GiantDad.
PvP is better now on Steam servers than it ever was, when it comes to lag and connecting. It's punishing but it's also rewarding, because everyone is on the same playing field and if you're smart you can always turn a fight around. There are also some pretty advanced techniques and skills (engine bugs, not things expected to know) that will either reward you for pulling them off, or punish you for trying to be flashy (Toggle escapes, insta-block etc.) The skill cap and discrepancy is similar to the game GunZ: The Duel if anyone cares to know!
The amount of people online has gone up 2k+ the past week or so, probably as the hype from Bloodborne settles to a lukewarm, and there are almost always people to play with and against online. I have 4 different characters that I cycle through every now and then, all different level brackets and all entirely different builds; they each are a blast to play in their own right.
See you in Anor Londo =]
Glad to here PvP has improved. The servers were unstable when the game used windows live and put me off getting too much into PvP and other online shenanigans. One area that was improved in Dark Souls 2 was that I found the online play to be more reliable. Shame the game is uninspired compared to Demon's/Dark Souls and the PvP just felt bad with the hitbox issues of that game. Server stability is one off-putting, but shoddy design is just unacceptable.
I will find out next week when I get a PS4 for Bloodborne if FromSoft balanced all aspects of the game well.
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You are going for a rude awakening if you are expecting Bloodborne to be balanced, its an amazing game i loved my first run, but i havent been bothered to fire it up again, i feel way too limited in the builds departments, a complete opposite to DkS1/2
the PvP its ONE BIG MESS that its pretty much dead or it will be dead in about 2 weeks when people start buying SOTFS, its a healing madness
The low amount of weapons + the low softcaps makes you feel like "forced" into a kinda of build instead of trying some different things, and NG+ sucks, its sucks so bad, theres nothing new, no new enemies, no new items, no new bosses, etc..., it almost feels like Bloodborne was made by the B team and not DkS2
Not to mention, i still think the option to add an "offline" option was stupid, beyond stupid, it kills the idea of the souls games.
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I think we need more time to know if the pvp is good or not in bloodborne, but yeah the offline option suck. On the other hand they're still lots of people, and the true end game are the chalice dungeons and not NG+ (well, not everything is known yet about NG so perhaps there is more stuff in NG+)
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On April 08 2015 23:42 maartendq wrote: Don't bother summoning Solaire either, he's completely useless.
You couldn't be more wrong. He can solo this fight while you stand in the corner. Plus he's even more useful if you want to kill Smough 1st, since Solaire engages with Ornstein because he charges early (unless you get bad RNG and he doesn't start with charge). You have to be wary though, since Solaire dispatches his target very quickly you need to really bring the pain to Smough in a timely fashion.
Man, whenever this thread gets bumped I always start Dark Souls and play it for a few days. Though I might finally buy DS2 since this new release is highly recommended by people around the web.
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On April 08 2015 23:58 maartendq wrote:Show nested quote +On April 08 2015 23:05 Faruko wrote: Its hard, i like the feeling of Dark souls 1 better
but i do think Dark Souls 2 as a whole just feels "better", not to mention, theres an actual meaning of going for NG+ What I liked about Dark Souls 2 was that it felt as if you were really traversing a whole country, rather than just a small area that had everything stacked pretty much vertically upon each other. Sure, it made for a neatly connected game world (at least for the first half of the game), but in all, it is pretty small.
I can see the appeal of both, but personally liked Dark Souls 1 style of vertical, interconnected layout better. It was like the old metroidvania games of old, and when you were deep in scary shit and all of a sudden popped out in a familiar safe place it was such a surprise and relief.
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On April 09 2015 15:18 ViperPL wrote:Show nested quote +On April 08 2015 23:42 maartendq wrote: Don't bother summoning Solaire either, he's completely useless. You couldn't be more wrong. He can solo this fight while you stand in the corner. Plus he's even more useful if you want to kill Smough 1st, since Solaire engages with Ornstein because he charges early (unless you get bad RNG and he doesn't start with charge). You have to be wary though, since Solaire dispatches his target very quickly you need to really bring the pain to Smough in a timely fashion. Man, whenever this thread gets bumped I always start Dark Souls and play it for a few days. Though I might finally buy DS2 since this new release is highly recommended by people around the web. If you haven't played DS2 do it,it's not the masterpiece that DS was, but it's solid and better in the mechanic aspect, and still a very good game on its own. It doesn't have the "genius" of DS, but DS without its genius is still very good
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On April 09 2015 15:18 ViperPL wrote:Show nested quote +On April 08 2015 23:42 maartendq wrote: Don't bother summoning Solaire either, he's completely useless. You couldn't be more wrong. He can solo this fight while you stand in the corner. Plus he's even more useful if you want to kill Smough 1st, since Solaire engages with Ornstein because he charges early (unless you get bad RNG and he doesn't start with charge). You have to be wary though, since Solaire dispatches his target very quickly you need to really bring the pain to Smough in a timely fashion. This hasn't been my experience, across many dozens of kills. He's definitely not bad, but just good to use as a distraction for one while you take out the other. The amount of damage he ends up getting in before dying or before the fight ends varies a lot, depending on who he's targeting and what he decides to do. I've never seen him solo the whole fight lol....
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On April 08 2015 23:39 Simberto wrote: Meh, i personally prefer to do the fights legit. It always feels like cheating to get a spirit to fight for you, and makes the resulting victory a bit empty.
Exactly how I felt when I summoned help for the bell tower gargoyles. I had ten tries or so because I couldn't kill the first one fast enough, and I felt I was making progress, then I summoned an NPC, not knowing what to expect, and he soloed them for me...
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To be fair, a lot of what make dark souls "dark souls", its not exactly how hard is the game or whatever (there are harder games) but the connection of the game, summon someone to help you, getting invaded, reading a message from other players, getting hints, weatching how someone died, etc...
So i tend to summon NPC/People because thats what make Dark Souls so awesome (and thats why adding an offline option was such a bad idea)
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