I am not sure how DnD ruleset will work with a MMO, but somewhere i have the faint hope that this game will be pure awesome.
For me DnD games are one of the few games that actually feel immersive.
Anyone else excited about this? Discuss :D
EDIT: When cryptic began with this game it WAS supposed to be the new NEVERWINTER NIGHTS, not DDO2. So if Perfect world is now saying its new DDO, post prove first before demanding that i change title and content.
This sounds interesting. A free to play MMO with a toolset for user content creation. I think a toolset could make or break this game. A strong content creating community could lead to basically endless things to do in the game. I've never really been a fan of the sort of content that MMOs have for the end game (which is why I don't play any of them anymore and have been reluctant to try new ones).
D&D ruleset in MMOs might work ok. I played a little bit of DDO awhile ago, and it was an ok game, they did take a lot of liberties with the system though. I also didn't sink all that much time into it honestly, so I probably don't have the best opinion on how it worked out.
It'll definitely be game to try if it remains a free to play game, no reason not to.
It was originally supposed to be the new neverwinter nights. I have even read that they removed the nights part of the name because they didnt knew where it came from and simplyfied it to neverwinter.
I have a feeling the DnD rules will work absolutely fine as a MMO because they are using the 4th edition rather than the 3rd (3.5) edition like in DDO. I remember all the comments when it came out that it basically modified all the 3rd edition rules to be more like MMOs.
Things like having classes fit into predefined roles in combat and stuff like powers for every class and healing surges do feel very MMOish.
By the videos you can watch of this game, especially ones from Pax East, this game is not really an dnd game. It is an action RPG with very little of other kinds of content. Also they got only 3 classes so far (each being able to choose subclasses) and no multliclasing of any kind.
At any moment you only get 5 skills, two you can use all the time (at will), two you can use once then you need to wait for short cooldown (encounter) and one you can only use once when you fill up the big sphere in the middle of UI (daily). As you level up you will get to choose different 5 skills to use.
When developers were asked about roleplaying and you know those other partx of DnD which are not combat they started talking about user content LOL.
On February 13 2013 03:56 Shauni wrote: anyone playing this? beta just went up.
TB did a WTF of it last week:
Looks interesting, but unfortunately exactly like the rehashed MMO we've all come to know and hate. Even if the combat is smooth and the world is beautiful, I think I would see myself getting bored after a relatively short period of time, but I may give it a shot.
Which is a shame, because I think an MMO with DnD rules has the potential to be great, but developers really need to step away from the traditional MMO model.
Nwn had amazing multiplayer tbh, the online roleplay servers were built with love and the character building was more advanced than any other rpg i've ever played.
On April 14 2012 02:17 Mindcrime wrote: Neverwinter is a city in Faerun. This has about as much to do with NWN as BG:DA had to do with Bioware's BG series.
*shudder* I thought I'd manage to forget about that game...I guess I was wrong.
I start watching this and they're going like yea you're a thief so you want to always be flanking and there's the cleric healing from a distance... distance? weren't like all cure spells touch range?
oh right look, another mmo for the fail train
minor point came up in the video, loot drops, need/greed/pass roll comes up. Item is red for TB, so he can never use it, yet he can roll on it >_> why even give the option to ninjaloot something you can't use.
looks like they ripped GW2s dodge bar directly to this + moba controls.
and at the end, there's also the player downed system from GW2. I don't know what their target audience is, but I hope it's not the ones that have played any recent mmos, because this doesn't seem to offer anything for them. Reinventing the wheel and being able to sell your new wheel to people who are still fine using the old wheels is hard...
It's free, so there's nothing killing me for downloading and trying it when it's available. It doesn't look bad, and while I'm sure I won't stick to it, I DID notice that you at least get to stat your own stats as you level/character creation, which is something removed from everything ever recently.
Will it be the same rehashed boring MMO? Probably... but it looked at least worth a play with.