I am sure some of you heard about Grim Dawn, an awesome upcoming aRPG from makers of Titan Quest. For those that don't know they noted everything that was bad about Titan Quest (by fan feedback) and started making Grim Dawn to improve on all of it.
It is done by just a couple of people for 2+ years now. And they got a lot to show for it. You can check out a couple of gameplay trailers on youtube.
I have been following this project closely for a while now, so I will definitely support it. I and my wife loved Titan Quest, so I can't wait for this game to come out.
Also I'm always glad to see more kickstarter projects take off (or in this case not really take off since they've been at it for a while), will definitely throw some support their way.
On April 18 2012 00:08 empty.bottle wrote: No thanks, Titan Quest was awful.
Lol!
Titan quest was easily the best aRPG since Diablo2
I love to back this one but sadly kickstarter doesn't accept paypal and I have no CC
I've never played Titan Quest but since the devs promised to iron out all the flaws I can only conclude that this will be even better. I, too, have no credit card which kinda sucks if you want to back this.
In my opinion this game will be better then Path of Exile and maybe even D3 if this funding goes through. Mechanics and engine behind the game are already better and seem more fun, they just need this money to put in more fun content.
On April 19 2012 07:07 NeMeSiS3 wrote: This recently changed didn't it? Isn't it a zombie apocolypse game now, named something totally different and they're asking for donations for it.
Perhaps you're thinking of path of exile, which has "zombie" like enemies. They are accepting donations for beta keys however you also get in game currency for microtransactions, so it really isn't a donation. If that's not what you're thinking of, /shrug
On April 18 2012 00:08 empty.bottle wrote: No thanks, Titan Quest was awful.
Lol!
Titan quest was easily the best aRPG
Fixed that for ya ;o
I love Titan quest and played through all difficulties with several characters. It is a very good (probably the best) single player arpg (haven't played torchlight), but it's multiplayer is just terribad. It is way to easy if you have a coordinated group of people with an IQ over 50, even on legendary. All your character's save data is stored locally so you can cheat as much as you want even when playing online. There also isn't any incentive to keep on playing after you have defeated hades a few times on legendary. Also, don't forget the horrible balancing. There are a lot of builds floating around where you become virtually invincible through 100% CD reduction (together with defense mastery) or 100% evasion.
I feel kinda guilty now, because I had the original Titan quest pirated and the expansion borrowed from a friend. On the other hand I have recently bought the game on steam (sadly that won't help Iron Lore anymore) and will most definitely buy grim dawn
Yeah, you got me nostalgic now. Gonna play through it again in the next days, probably running storm/spirit or some spirit/nature pet build.
Looking forward to this game, but I never understood how only TQ gets compared to Diablo. The first Dungeon Siege (and the second was nearly as good) was the best aRPG ever. Too bad the old DS games are so underrated. Amazing games they were.
On April 21 2012 22:26 Wegandi wrote: Looking forward to this game, but I never understood how only TQ gets compared to Diablo. The first Dungeon Siege (and the second was nearly as good) was the best aRPG ever. Too bad the old DS games are so underrated. Amazing games they were.
Torchlight is probably the closest thing we have to Diablo (well, it's not multiplayer, but still...) and TL2 is in the works. TQ isn't the only action RPG that people are talking about, and Grim Dawn isn't the only non-Diablo Diablo game that people are excited about
On April 21 2012 22:26 Wegandi wrote: Looking forward to this game, but I never understood how only TQ gets compared to Diablo. The first Dungeon Siege (and the second was nearly as good) was the best aRPG ever. Too bad the old DS games are so underrated. Amazing games they were.
DS was amazing (both of them). Loved playing DS 1/2 and TQ. I can't pick a favorite, since they were all fun. DS3 did not follow the DS-formula though, but it looks like Grim Dawn will be just as good (or even better) than TQ. There were other Diablo-clones, but DS1/2 and TQ were the best.
This is my pick out of the Big 4 (PoE, TL2, D3, GD) coming soon that I have the highest hopes for. It just looks so smooth and fluid plus the idea of an open world is big to me, if I want to walk this way and fight some big shit way out of my suggested level area, let me the player make the choice and allow me to do it!
On April 23 2012 15:59 NotSorry wrote: This is my pick out of the Big 4 (PoE, TL2, D3, GD) coming soon that I have the highest hopes for. It just looks so smooth and fluid plus the idea of an open world is big to me, if I want to walk this way and fight some big shit way out of my suggested level area, let me the player make the choice and allow me to do it!
Considering what you wrote here you might be interested in Legends of Dawn which should be out in few months. It will not have as smooth gameplay as GD (I might be wrong but it does not look as smooth from existing trailer), but completely open world without level scaling, no loading screens and I know you like PoE and this game will let you combine runes and create your own spells (which is a step above what PoE does with skill+support) and even name them.
Hmm it actually seems appealing. I'm more in line with actually using weapons to attack and not just spamming skills ala D3. I'm happy that there are so many options for aRPGs to choose from to not be forced to settle for D3.
Titan Quest was my favourite lan game ever, I had so much fun playing it co-op. I've been following Grim Dawn since I heard about it on the TQ forums, hopefully it turns out even better.
I'm going to look like a complete moron, but what exactly is an arpg? The game looks interesting, and I kinda wish I had $1,000 to invest to get some equipment named after myself.
Edit: Also, took a look at the webpage, how far in the process is the company towards making this game?
On May 19 2012 05:39 mastergriggy wrote: I'm going to look like a complete moron, but what exactly is an arpg? The game looks interesting, and I kinda wish I had $1,000 to invest to get some equipment named after myself.
Edit: Also, took a look at the webpage, how far in the process is the company towards making this game?
Diablo is the most notable example of an arpg. It boils down to repetitive killing for loot and glory.
On May 19 2012 05:39 mastergriggy wrote: I'm going to look like a complete moron, but what exactly is an arpg? The game looks interesting, and I kinda wish I had $1,000 to invest to get some equipment named after myself.
Edit: Also, took a look at the webpage, how far in the process is the company towards making this game?
This looks amazing. For some reason I'm really enjoying Titan Quest a lot more than I ever enjoyed Diablo 2. I guess it's the Greek aesthetic / lore.
The faction feature really jumps out at me as ambitious. And the rebuilding towns thing reminds me of the first promises for the first Fable. Arggg, I can't wait!
I remember this game, and i remember playing titan's quest to completion. Honestly, the aRPG genre is getting a lot of saturation for a type of game that is very hard to nail. the 'a' stands for action which describes the way the combat is as opposed to the might & magic style fpv, or turn-based combat that was more popular for rpgs.
I've kind of been let down by a lot of recent action-rpgs, such as Path of Exile and its little mechanics quirks or balance, and D3 and its story, game difficulty, and auction house... or Torchlight II with how repetitive it becomes.
The point i want to bring up the most though is that Grim Dawn might finally prove the genre is still able to be as grossly popular as those D2 days--maybe a slim chance, but it's worth giving it a small chance.
maps are kind of confusing. I also have yet to find my 5th piece of 'Scrap' for the 1st quest, after three hours played. And at the 4th portal, I ran into some boss, who was level 13, I was level 10 and he obliterated me.
And I could live with the fact that money is really scarce, but not having a place to sell the stuff is a bit silly, at least the only trader I found somewhere in the woods was not there again the 2nd time I went there.
edit: now I ran into some nasty bugs that make it unplayable. In the 'kill the boss that is poisoning the water supply' quest, once I am past the spiders, I cant target the serpentmen any more, which happens randomly everywhere now, and at the 4th portal, after a bit of killing, the monsters and the char become invisible, only the shadows are moving on the ground.
Only thing I don't like so far is the same skill tree from TQ with almost zero improvements. I did say the same on the official forums but TQ fanboys sent me packing.
On May 17 2013 04:31 Rimstalker wrote: maps are kind of confusing. I also have yet to find my 5th piece of 'Scrap' for the 1st quest, after three hours played. And at the 4th portal, I ran into some boss, who was level 13, I was level 10 and he obliterated me.
And I could live with the fact that money is really scarce, but not having a place to sell the stuff is a bit silly, at least the only trader I found somewhere in the woods was not there again the 2nd time I went there.
edit: now I ran into some nasty bugs that make it unplayable. In the 'kill the boss that is poisoning the water supply' quest, once I am past the spiders, I cant target the serpentmen any more, which happens randomly everywhere now, and at the 4th portal, after a bit of killing, the monsters and the char become invisible, only the shadows are moving on the ground.
I never got near the 4th portal before getting all my scrap. Are you sure you went everywhere in Wightmire?
There is a torrent out for alpha version of Grim Dawn if anyone wants to try this, but if you do I recommend if you like the game that you buy it then. The game is awesome, even in this alpha version and it is worth supporting.
I'm interested in playing but the fact that I can't pay with a VISA is rather annoying. Don't have a paypal or amazon thing or pay with google w/e that is.
played my 2nd soldier to 25, then tried Hardcore. Died at level 12 to that stone giant in the underground passage. His avalanche attack took me to 400 health, I retreated so that he was just on the left edge of my screen and my hellhound was fighting with him, then he dropped rocks on my head.
my biggest gripe so far: High spirit requirements for any amulet with halfway decent stats, and tons and tons of gear with +skills for occultist, and almost none with +skills for soldier. And the AI for the hellhound is retarded, poor guy triggers on distance to enemy it seems, no matter if there is a wall in between.
And I dislike paying exorbitant amounts of money for re-skilling. Kind of defeats the purpose of Alpha/Beta imho.
Build 8 was super buggy, build 10 has not crashed a single time on me so far.
Even on super low details, this doesn't run smoothly on Ivy Bridge graphic cards, which is slightly annoying for me now, so I'll have to wait for both my new gpu and the final version of the game.
On May 27 2013 19:39 Rimstalker wrote: you don't have a regular amazon account?
played my 2nd soldier to 25, then tried Hardcore. Died at level 12 to that stone giant in the underground passage. His avalanche attack took me to 400 health, I retreated so that he was just on the left edge of my screen and my hellhound was fighting with him, then he dropped rocks on my head.
my biggest gripe so far: High spirit requirements for any amulet with halfway decent stats, and tons and tons of gear with +skills for occultist, and almost none with +skills for soldier. And the AI for the hellhound is retarded, poor guy triggers on distance to enemy it seems, no matter if there is a wall in between.
And I dislike paying exorbitant amounts of money for re-skilling. Kind of defeats the purpose of Alpha/Beta imho.
Build 8 was super buggy, build 10 has not crashed a single time on me so far.
Afaik, you can set the Hellhound's behavior to passive. I didn't try it out tho. Also in b10, the cost of respect has been reduced, according to the patch notes.
On May 27 2013 19:39 Rimstalker wrote: you don't have a regular amazon account?
played my 2nd soldier to 25, then tried Hardcore. Died at level 12 to that stone giant in the underground passage. His avalanche attack took me to 400 health, I retreated so that he was just on the left edge of my screen and my hellhound was fighting with him, then he dropped rocks on my head.
my biggest gripe so far: High spirit requirements for any amulet with halfway decent stats, and tons and tons of gear with +skills for occultist, and almost none with +skills for soldier. And the AI for the hellhound is retarded, poor guy triggers on distance to enemy it seems, no matter if there is a wall in between.
And I dislike paying exorbitant amounts of money for re-skilling. Kind of defeats the purpose of Alpha/Beta imho.
Build 8 was super buggy, build 10 has not crashed a single time on me so far.
Afaik, you can set the Hellhound's behavior to passive. I didn't try it out tho. Also in b10, the cost of respect has been reduced, according to the patch notes.
not sure if I have to start a new char to get the lowered cost, but with my char started in build 9, in build 10, I took away about 20 points and re-assigned them, now changing a single point costs 7k iron.
edit: to give a perspective: a rare item sells for about 100 iron, the most expensive unique I have seen was 2 or 3k. If I make a warden run and sell everything, I make maybe 15k in 30 minutes.
And removing 20 points is a lot. Also in future you will have access to higher level content and items that will sell for more. If respecing is too easy we will only get another D3.
A new beta build + hotfix is out! Has anyone tried out the Nightblade mastery? I'm in the very long and arduous process of accruing parts and building a computer, so I won't be able to try it out until later this year, maybe even early next year.
Question: Ever since I watched the first Kickstarter video, I've been very interested in their faction mechanics. Does anyone have any good examples of how these work, from personal experience? Thanks!
Does anyone play it yet? I do and so far, I'm a bit let down by the available skills. The talent system is - I think - the best in any ARP, but the actual skills such major ball sack.
act 2 was released today, and just like act 1, it is aaaaaaaawwwwwwwwwwwweeeeeeeeeeesssssssooooooooooommmmmmmeeeeeeeeee
i really wish some deep-pocketed guy would hand them a cool million so they could get the whole game done faster, add more voice actors and polish it up just a little bit more, this is the funnest game ive played in years
This is the only early access game I've ever bought and I has been really promising from the start. The combat is and technical aspects of the game are pretty bad, but aside from that, it's worth at least one play through, I reckon.
On January 01 2016 00:48 DickMcFanny wrote: But what does that entail? Two acts? Three? How many classes?
4 acts and 6 classes. Also two additional difficulties and 2 end game rogue dungeons ( town portal does not work inside these areas). Also to note that you get to choose 2 classes during level up so potential class combinations are 15 + 6 (if you stay just one class).
On January 01 2016 02:59 Assault_1 wrote: I heard grim dawn also has a hardcore mode where if you die ingame you also die in real life
Yes there's hardcore mode, when you die you have to restart from level 1. Also there are 4 difficulties: (1) Normal > (2) Veteran > (3) Elite > (4) Ultimate. Normal and veteran are available from the start and you have to finish the game to unlock Elite ans so on with Ultimate..
Yep. I picked it up and love it. Thankfully some friendly people already have put a lot of time and thought into it and made detailed guides on the forums that are pretty accessible (even for the current build "B29"). Otherwise it would be too deep for me. Lots of theorycrafting possible Though I really would love the possibility to play as a team via servers. But I guess that won't be coming.
On January 16 2016 10:14 Artisreal wrote: Yep. I picked it up and love it. Thankfully some friendly people already have put a lot of time and thought into it and made detailed guides on the forums that are pretty accessible (even for the current build "B29"). Otherwise it would be too deep for me. Lots of theorycrafting possible Though I really would love the possibility to play as a team via servers. But I guess that won't be coming.
Playing as team can be easily done. Whoever hosts a game puts TL into name of game and some password shared in this topic. Then other TL members can first check the list of available servers and if none from TL exists create their own Host with TL in the name.
This game released yesterday. I started playing it for the first time today and it actually feels really nice. The combat system feels smoother than PoE and it looks darker than D3 (I'm not a fan of the cartoony style). One thing I havent really experienced yet is how global it is. It appears if you select campaign mode you don't really communicate with the rest of the players playing it. Unless I'm doing something wrong
Game is a lot of fun! The skill tree in combination with the Devotion skill tree means you can play a pretty wide variety of builds, so there is a good amount of replay value in terms of making new toons. I haven't experienced any late game content tho, i died a few times around lvl 50 (i play hardcore), but the builds/skills have been fun enough to keep me playin and tryin new stuff, but hopefully i will live passed lvl 50 some day! While the gameplay overall feels slower than PoE/D3, it has a nice 'weight' to it, and the main part of it feels great, ie; killing shit feels pretty awesome.
As someone who has about 400 hrs of D3, and at least 1500 hrs on PoE (PoE being my main aRPG), Grim Dawn is a great addition to those of us who are getting a little bored of our usual grind, i can easily recommend Grim Dawn to anyone interested in a different flavor of aRPG.
Picked it up randomly on Steam today because I needed something to do on my lazy sunday and I'm really impressed. The control feels a little clumsy at first but the atmosphere is really dark and depressing. The music is also very nice kind of reminds me playing diablo 2 the first time when i was a kid. The character builds seem to be quite deep too and i'm loving my pyromancer
Does anyone else have trouble clicking on enemies in this game compared to Diablo 2? I tried turning the auto clicker or whatever it is called on, and it is a little better. However, I still find to be a struggle just to click on the enemy I want to attack. My cursor will be over him but it won't register you wanting to attack that target unless your mouse is a very specific spot on the enemy.
Died with a witchhunter to some random shrine boss at like lvl 25(lol), instant gib by some lighting aoe. Playing a warder now and it's much easier, stuff just dies instantly.
One piece of advice to all new players: farm Manticore eyes before level 50. Else they are never going to drop on a Normal difficulty. You'll need hella lot of them on a next difficulties for crafting.
You can break some expensive items (Rare, Epic quality) into Scrap and Components at a Devil's Crossing Inventor after finishing up the little extra quest instead of farming/buying them out from the merchants in a dire need.
And here are some that may ruin surprise of a (unpleasant) discovery, but would save you a significant amount of (farming) time.
Tainted Brain Matter is the second most rarest drop in the game, don't give it up for quests unnecessarily.
Before entereing Bastion of Chaos / Steps of Torment with a Skeleton Key, make sure you have at least 30k and at least one or two empty bags for valuable loot in stash. On the last level of each, before the boss there is a merchant (sometimes he didn't spawn for me at BoC, don't know if it's a bug or a feature) who sells random Relic Blueprint (and some monster specific Rares) and his prices aren't consumer friendly, he won't buy any of your goods either.
Don't finish the last boss quest (you can kil the bastard, but don't report it to the authorities) before your character gets level 50 in order to guarantee a random Legendary item prize.
As for the game - fucking love it. Beating it on a Ultimate is quite a challenge (haven't yet overcome it myself due to lack of time). It takes 500 hours on average, it seems.
For a longtime Titans Quest fan like me this is a dream, its more or less TQ 2 with all the improvements one wished while playing the original. Got 4-5 Chars to 20-25 by now because i can never decide what to play and there is always "this variaton of classes & skills sounds fun too, lets try it!" :-)
I am just wondering how much influence do my decisions have ? Like the choice between the 2 smiths in the firsts quests, is it just flavor or any difference?
On February 29 2016 18:55 Soltanol wrote: For a longtime Titans Quest fan like me this is a dream, its more or less TQ 2 with all the improvements one wished while playing the original. Got 4-5 Chars to 20-25 by now because i can never decide what to play and there is always "this variaton of classes & skills sounds fun too, lets try it!" :-)
I am just wondering how much influence do my decisions have ? Like the choice between the 2 smiths in the firsts quests, is it just flavor or any difference?
Many decisions have a consequence, some bigger some lesser. Smith one is a bigger one because one will enchant physical modifiers into weapons while other will enchant magical modifiers.
Later you get to choose which faction to support at cost of another and their vendors are also focused on different types of modifiers and skill builds.
Question for people that finished the game at least on Normal: + Show Spoiler +
The witch you save from burning at stake in Act 3, does she show up later? I have not played the game after they introduced Act 4 and beyond and I always saved her because why not :D
Been deciding if to get this game for a few days now, the reviews on steam and in general are amazing, if i wasn't so short on cash atm i'd of instantly bought it.
Still gonna pick it up sometime in the near future though, looks great, suprised it isn't more popular on twitch though!
On March 01 2016 02:22 Reaps wrote: Been deciding if to get this game for a few days now, the reviews on steam and in general are amazing, if i wasn't so short on cash atm i'd of instantly bought it.
Still gonna pick it up sometime in the near future though, looks great, suprised it isn't more popular on twitch though!
Twitch streamers are playing Path of Exile early access to new expansion.
Alkaizer was streaming Grim Dawn last week i think but only ~600 viewer, thats not enough to make into the top ten from twitch so other people would find and maybe look into it or make it interesting for other streamers to pick up. As great as the game is , they dont have a lot of exposure. Even though it was an instabuy for me i would have missed it completely without an r/games post about it leaving Beta.
Yes pretty sure i would of easily missed it also if i didn't see a segment on RPS. Also talking about twitch, Stardew Valley seems to be proving really popular at the moment. Maybe streamers will go to Grim Dawn after they are done with that + PoE exp.
This game's marketing is a huge failure, I wouldn't even know it came out if I didn't see this teamliquid thread. It makes me think this game is just a low-budget project thrown together by a few developers, at least path of exile is putting effort in to be popular.
On March 03 2016 10:57 Assault_1 wrote: This game's marketing is a huge failure, I wouldn't even know it came out if I didn't see this teamliquid thread. It makes me think this game is just a low-budget project thrown together by a few developers, at least path of exile is putting effort in to be popular.
that doesnt make the game better or worse.
It's not easy to market ur game when you barely have any ppl who work on it.
if you liked titan quest, you will love it.
if you liked poe / diablo 2, you should give it a shot.
I´d say its more similar to PoE than any Diablo game. The depth is amazing and there is a lot of stuff to learn and experiment with. They allmost over did it with complexity in some areas imo but I still havnt played that much so maybe I´ll figure out more stuff along the way.
I would say the game hits the sweet spot, being more complex and having more depth than D3, but less than PoE. Its a happy medium, and im enjoying my time with the game, its a great Arpg fill for me until the next PoE league thats for damn sure.
I enjoyed it a lot, but got bored when I hit a certain lvl, and suddenly got less skillpoints per level, and there were a thousand things I still wanted. Some time halfway through second playthrough I think.
On March 03 2016 10:22 KalWarkov wrote: played quite a bit, its really fun. i liked the theme and the storyline a bit better in titan quest though - still a really good game overall
this is my lvl 68 Warder (Soldier + Shaman, physical 2 hander), obviously selffound as its the first char! currently in Act 4 Elite
On March 03 2016 12:58 DaCruise wrote: I´d say its more similar to PoE than any Diablo game. The depth is amazing and there is a lot of stuff to learn and experiment with. They allmost over did it with complexity in some areas imo but I still havnt played that much so maybe I´ll figure out more stuff along the way.
When talking about complexity, game has 10 different resistance types but like 15 damage types. It's craycraycrazy!
Bit of a noob question but when playing a melee char, you want pure physical damage or is elemental damage worth it? there is some skills / items that convert a percentage of physical damage to cold damage for example, i imagine this is bad if u want to go full physical?
iirc its best to focus on one damage type and to max it out. It may also depend on your endgame goal. Whether and where you want to spend time farming/maxing your character. Then you might think about the resistances of the mobs in those areas and build your character accordingly.
/e: I might have overread your line about the resistances lol
On March 03 2016 13:52 KalWarkov wrote: its less complex than PoE imo, just reading up on some and play through normal once, u pretty much know 95% if ur an experienced player
Can you tell me if passives can procc off of each other? I'm a newb and don't really know. Stuff like what soldier/nightblade have that are '8% chance to be used' and then have a seperate attack/animation. Do those interrupt each other, or contemplate? Because if it's the former then in some cases it would seem it's not worth picking up value points.
Also I don't know, but to me it feels like if you spam certain skills they come out inbetween your normal abilities. I had a fireball ability on an item and when I'd use fire strike on my demolitionist&spam fireball ability they would both come out at the same time. If tha'ts how it works it's really strong, but I feel like that would be too OP so maybe I'm just not seeing it right.
I'm no pro, just lvl 40 yet, but converting normally is a good thing, as you are less prone to enemies with high phys resistance. Compare d2 NM/Hell, where some mobs were immune to 1 dmg type.
Also, that way you can benefit from stuff buffing bleed/elemental/etc dmg.
But conversion from physical to lighting for example, doesn't take into account your physical dmg modifier, right? Afaik conversion comes before any skill/item/devotion point modifiers, which kinda makes it bad. I guess it's still good to at least deal damage in two different dmg types.
On March 03 2016 23:06 Andre wrote: But conversion from physical to lighting for example, doesn't take into account your physical dmg modifier, right? Afaik conversion comes before any skill/item/devotion point modifiers, which kinda makes it bad. I guess it's still good to at least deal damage in two different dmg types.
Well, if it's a skill modifier. it can be easily reverted.
On March 04 2016 07:15 Talaris wrote: What do you mean with that sentence, ForTheDarkseid ?
You can remove that skill point (and spend it on something better) if you don't have any use for it any time you want for mere 1 aether crystal and 100 iron bits at Devil's Crossing.
For example, Phantasmal Blades's modifier turns 45% Piercing Damage into Vitality aand removes CD on top of that. If Piercing is your primary dmg type, it's a bad tradeoff on a higher difficulties, but 0 CD makes Devotion proc so much faster, you can even assign Piercing spell on it, so it's a no-brainer, really.
I'd always recommend converting raw % physical into some sort of magical.because physical resist doesn't vary as much as magical one from mob to mob, but spell-points are expensive and you'd better check-out DPS in different scenarios/locations.
Thanks for clearing this up, somehow in my thoughts I was still stuck with a conversion modifier on an item and I was wondering if I missed some way to alter Items ^^;
I'm playing, having playing a trickster. Haven't beaten the game yet. But my game tends to crash every so often and it is hard for me click on enemies. I think my computer just isn't quite good enough for this game.
Also, is it just me or is vitality damage really good? I found a sword that does 7% vitality damage and I aven't been able to find anything that actually kills stuff faster. I try to stack attack speed where possible to make the most of it too. I'm dual wielding so my main hand has a sword that increases attack speed.
I really like the game, bought it last week. I was always hoping for a titan quest sucessor but I didn't even realize this was in kickstarter.
However, similar as in Titan Quest I feel like casters have more fun in this game. Stopped playing my Warder when I realized savagery was bugged in MP and now I am playing a Conjurer with vitality damage. Its so much more enjoyable!
Savagery buged in MP? Never heard of that, seems weird. How do you mean "buged"? Since i stream the game myself and have high traffic with knowlegable people of the game, telling me alot of things etc etc, first time i heard of this "bug".
On March 21 2016 11:01 MvS.MiKE wrote: @TerransHill
Savagery buged in MP? Never heard of that, seems weird. How do you mean "buged"? Since i stream the game myself and have high traffic with knowlegable people of the game, telling me alot of things etc etc, first time i heard of this "bug".
They fixed it last update.
v1.0.0.2 (b31 hotfix 4)
[Animation] Updated the Cast animation for Aether Ray to be more responsive
[Tech] Fixed Savagery for players in multiplayer games. ....
The bug was that you could not kill anything with savagery. The mobs would just go near death and savagery did not finish them off.
Anyone still playing? I have a Level 85 Witch Hunter now and could use some items I already got a couple of legendaries, but unfortunatly nothing that suits me. I need stuff with poison damage.
By the way, what is the best way to farm legendaries? Atm I just make cronley runs (maybe Nemesis is there too) and Arkovian Undercity (maybe Nemesis aswell) then next game.
I fucking love Grim Dawn, easily the best aRPG I've ever played. I love exploring everything and I'm actually really into the lore.
According to the developer updates, mod tools are incoming by the end of this month, as well as a free content update called "The Hidden Path," which features new dungeon(s), bosses, lore, etc.
I'm currently at 56 with a conjurer in Elite. I've been stacking lightning / cold damage and summoning wind devils, and I have to say it's incredibly satisfying watching *actual* lightning storms destroy everything.
That being said, the mod tools (5 in total) are overwrought pieces of shit. Took me 2 hours just to make a region's name appear on the minimap. And don't even get me started on NPC creation, Christ.
Hey everyone! I decided to start a new playthrough of Grim Dawn on hardcore. Please, watch them, comment, and consider subscribing to my channel. I appreciate it
I also plan on making Starcraft stuff down the road.
Picked this up this weekend. It's pretty good. It's definitely got the kind of character building system that makes me stay awake at night theorycrafting in my head.
On October 17 2017 03:31 ASoo wrote: Picked this up this weekend. It's pretty good. It's definitely got the kind of character building system that makes me stay awake at night theorycrafting in my head.
The devotion map is a wonderful idea that almost worked. In reality the sheer amount of damage types means that you either build broad and lack damage or actually get the dual-elements you need but are pigeon-holed into 2-3 skills from exactly one class, since there's no other class that sports the same damage types.
Less types could have been a lot more here. Especially since most skills are fairly boring. Feels like they burned a lot of resources on devotion and then didn't have enough budget to actually test their skill system.
I also picked it up again with the expansion. I gotta agree I always hated how many damage types there are. Still fun though. I started new so I'm not yet at the new content, still noticing there are lots more items with +skills (always the wrong ones tho lol) in comparison to some years ago.