XCOM: Enemy Unknown - Page 25
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Medrea
10003 Posts
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Liquid`Jinro
Sweden33719 Posts
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GreyKnight
United States4720 Posts
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eluv
United States1251 Posts
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Yergidy
United States2107 Posts
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-Archangel-
Croatia7457 Posts
A common one: 1. Not being able to know which class your rookie is going to get. Others: 2. Not being able to pick up items from fallen allies. If I need to capture an alien and my arc thrower guy falls during mission I want to be able to get to his body and exchange my item for the Arc. Or a medkit, or an extra grenade. This feature is critical for Ironman play. 3. Strategic part of the game being too scripted and not random enough. Or at least it feels like it. 4. Too many abduction missions, not enough UFOs. I hate abduction missions, they are a lose-lose missions. Even when successful panic goes up in 2 places and you get much less alloys and 0 elirium from them. 5. Randomly appearing enemies during tactical missions. By that I mean the thin man that drop from the sky. Or what I had, I camped my whole group on top of hill and in same turn 2 cyberdisks appear with drones with 2nd one "spawning" next to my group. Come on!?!! Tactical part of the game is never going to be really tactical with this shit. Planning is a crucial part of fun tactical games, and introducing this kills any planning and smart play and makes missions totally random. 6. Similar to 5. this is another problem that makes parts of tactical combat stupid. When you scout ahead, and discover new enemies they get a free move. I don't have a problem with that but often that free move is towards your troops or the scout often killing him without you being able to do anything (even if you had one move left often due to map/cover you cannot get him safe). The free move should always move them into cover away from your troops. 7. Soldier levels are too powerful and you are too dependent on it. Combined with only 6 men per squad it is not a good mechanic. Playing Ironman is much too punishing as it is now. Soldiers are expandable and should not become superheroes no matter how much experience they get. Their power should more depend on equipment and less on levels. | ||
Ferrose
United States11378 Posts
Regarding the abduction missions, I didn't really think of this till TotalBiscuit pointed it out in his video, but why can't I have more than one skyranger? Being able to only respond to one of three abduction just seems like the game is forcing you to make artificial choices for no reason other than forcing you to make choices. | ||
Scorch
Austria3371 Posts
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Talin
Montenegro10532 Posts
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seRapH
United States9706 Posts
On October 12 2012 17:48 Scorch wrote: Gonna go buy the game today, hopefully I'll be able to play tonight. Which difficulty would you guys recommend for me? I never played any of the original XCOM games. I have however watched streams and played plenty of Jagged Alliance 2. Is classic doable or should I stick with normal? Both non-ironman. Can the difficulty be changed during a playthrough or only chosen once at the beginning? Classic imo if you're not doing ironman. And yes you can change difficulty. | ||
TaShadan
Germany1959 Posts
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YMCApylons
Taiwan359 Posts
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BlitzerSC
Italy8800 Posts
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ToT)OjKa(
Korea (South)2437 Posts
+ Show Spoiler + fffffffffff | ||
DonKey_
Liechtenstein1356 Posts
also seems 1 out of 2 recruits is a sniper. | ||
seRapH
United States9706 Posts
On October 12 2012 19:28 DonKey_ wrote: Two snipers with double tap plasma sniper rifles makes the game pretty simple. :| also seems 1 out of 2 recruits is a sniper. Plasma sniper rifles just feel too strong in general. Critting with one takes around half of even the strongest of enemies. | ||
BlitzerSC
Italy8800 Posts
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PandaCore
Germany553 Posts
I see it as your rookies just find out what they're talented with as they level up and their class is chosen according to that. Apart from that, I played the old ones a lot on the past, but I'm still having quite a hard time on classic so far. I think in the first 5 missions I lost about 9 soldiers and in the 5th or 6th one lost my whole squad (bomb defusal is brutal), so I checked out normal to see what it's like and it's way too easy, so I'm still torn if I should start on classic again | ||
jtype
England2167 Posts
2 Assaults 1 Support 1 Heavy That's my setup at the moment, and has been for a while. I make good use of 'in the zone' on my snipers and smoke grenades on my supports. Lightning Reflexes can be amazing for drawing fire and creating reaction shot opportunities too. Occasionally I'll switch out a support/assault for another heavy, if I want more rockets against tanky enemies. What about you guys? I'm absolutely loving this game at the moment, even though I can't help but agree with most of the criticisms levelled at it. I hope there's a mod/dlc/patch that can sort out some of these issues. | ||
Sub40APM
6336 Posts
Am I just dense and there is a way to freeze the current level you are on as movement paths or did they designers took one step too far in trying to make this game fluid/fps/appealing to xbox kids?? Other than that I'd say its dam near addictive and the other irritants dont detract from game play too much. Although there are some. 1) someone else noted it, but the aliens spawning inside of your group is stupid. 2) sometimes the combat ai makes dumb decisions, when 3 mutants and a bersker have two xcon guys cornered the right choice isnt for the 3 mutants to go away somewhere else while the berseker runs in and gets caught in its own aggression ai running back and forth between people doing reaction shots to it 3) They made the game multi-national yet didnt bother spending a couple of hundred bucks to get different voice actors for different nations? 4) the UFO intercept thing seems like a wasted opportunity for a fun mini game. Just buy the extra satellite bonuses and dodge and attack and even the best spaceship goes down to some crappy missile plane 5) Wish there was more weapon variety, as it is now its just make a beeline for plasma sniper rifles and on most maps thats gg | ||
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