XCOM: Enemy Unknown - Page 26
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Argoth.
Germany1961 Posts
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PandaCore
Germany553 Posts
On October 12 2012 20:14 Argoth. wrote: CRAP! The game crashes reproduceably in the intro mission when you kick in the door of the building. WTF. Halp.... Didn't crash for me, so I guess it's not a regular thing. But I've read about increased number of crashes after yesterdays patch. Probably check out the official forums if anyone has the same problem or maybe a solution | ||
Argoth.
Germany1961 Posts
EDIT: Revalidated the files and now need to redownload 8 gig.... EDIT2: Steam version (original ofc), i5-2500K, GTX460 , 8 Gig RAM. That's not the problem, newest drivers and stuff. Could very well be corrupted files. | ||
pallad
Poland1958 Posts
On October 12 2012 20:14 Argoth. wrote: CRAP! The game crashes reproduceably in the intro mission when you kick in the door of the building. WTF. Halp.... And ofc you got orginal version of the game ? , or some shitty cracked ? Write what computer spec do you have.. , do you have new graphics drivers , directx etc.. | ||
Scaramanga
Australia8090 Posts
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eluv
United States1251 Posts
On October 12 2012 17:30 -Archangel- wrote: 4. Too many abduction missions, not enough UFOs. I hate abduction missions, they are a lose-lose missions. Even when successful panic goes up in 2 places and you get much less alloys and 0 elirium from them. I think fundamentally, abduction missions give the game a way to put you on a clock. You're going to have to have increased panic over time, so you're forced to move the story forward. It also makes ways to decrease panic - like terror missions - more appealing because without the terror mission it may be entirely possible that you'll be forced to let go of a nation. | ||
Fruscainte
4596 Posts
Lost my initial heavy assault guy in the first damn mission after the tutorial because I was an idiot, I didn't think the game's AI would be that punishing o_o Man, I felt like crap too the entire time afterward he died. After that my troops just went into full panic mode and everything. | ||
Vaelone
Finland4400 Posts
Whats the consensus on recommended difficulty to start with? Sounds like Normal + Iron Man is the way to go? Tempted to go Classic + Iron Man but I got the idea that you're bound to fail with that path for a couple playthroughs at least? | ||
JazVM
Germany1196 Posts
On October 12 2012 20:58 Scaramanga wrote: Good game? Worth getting? This game is sick good. Playing nonstop since release! | ||
TheUnderking
Canada202 Posts
I agree with most of the criticisms, especially any pertaining to the camera, but the game is still awesome. I know I'm having a blast with it. | ||
Random()
Kyrgyz Republic1462 Posts
On October 12 2012 22:03 Vaelone wrote: Going to finally start this today once I get home, first owned by EU release date followed by 14 hours shift. Whats the consensus on recommended difficulty to start with? Sounds like Normal + Iron Man is the way to go? Tempted to go Classic + Iron Man but I got the idea that you're bound to fail with that path for a couple playthroughs at least? In the 2 hours that I could play it so far I got owned hard several times on Classic + Iron Man and not in the frustrating "AI cheats" way but in the "you've been outmanoeuvred" way, so I think I'll be sticking with that, however if you don't like losing or getting frustrated then pick Normal | ||
revel8
United Kingdom3022 Posts
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LaNague
Germany9118 Posts
On October 12 2012 22:14 revel8 wrote: I've seen both TB and JP streaming this game this week. It's been great fun! JP names his soldiers after various SC2 pro-gamers/personalities! i think everyone in this thread does that, lol. So many mutilated jaedongs... | ||
-Archangel-
Croatia7457 Posts
On October 12 2012 22:31 LaNague wrote: i think everyone in this thread does that, lol. So many mutilated jaedongs... I been naming my soldiers after famous action movie actors and actresses and then giving them nicknames based on their movie characters or movies themselves. In my first play on Classic+Ironman I killed a lot of them. Arnold died fast, so did Statham and Jet Li (even Jet Li jr died :D). I also lost Snipes and Snipes jr :D Longest lasting soldier was sniper Scarlett "Black Widow" Johansson. She managed to survive to double tap and skeleton armor :D | ||
daemir
Finland8662 Posts
Randomizing the classes is dumb though. | ||
-Archangel-
Croatia7457 Posts
On October 12 2012 22:54 daemir wrote: Well even in original XCOM you were given soldiers that were basically not worth giving a rifle and only real use would be an unarmed psi-decoy or door opener. It's funny how the agency you recruit them from can't be a little selective who they send over, the elite fighting force on earth..oh yea this guy you gave me is a coward, weak and has bad lungs since he runs out of energy in 5 seconds. What kind of screening you guys do on these again? :D Randomizing the classes is dumb though. Not true. They were good for scouting. Also you could give each of them a primed grenade and run around with them and play suicide bombers. Just don't do that while near the ship and when everyone is in a big group :D | ||
AngryMag
Germany1040 Posts
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Rannasha
Netherlands2398 Posts
On October 12 2012 22:03 Vaelone wrote: Going to finally start this today once I get home, first owned by EU release date followed by 14 hours shift. Whats the consensus on recommended difficulty to start with? Sounds like Normal + Iron Man is the way to go? Tempted to go Classic + Iron Man but I got the idea that you're bound to fail with that path for a couple playthroughs at least? I started on Classic + IM, did that for a few tries, but decided to drop down to Normal + IM. The difficulty difference is quite large between the two and a mode that is between normal and classic would be rather nice. Ironman mode I consider pretty much the only way to play. Especially in a turn-based game, where you have all the time in the world to plan your moves, you should be punished for making mistakes. Save/reload-cheesing allows you, in principle, to just try different moves in tricky situations and pick the one that is best. On a slightly different topic: I seem to distinctly remember that in Classic *with* Tutorial, you at some point in the tutorial are asked to launch a satellite and you have one available for launching. However, when you play without the Tutorial, you don't have this free satellite and have to build it first. This seems like a pretty big difference, given how important satellites are. Anyone else notice this? It's not an issue on Normal, because there you already have the spare satellite even if you don't do the Tutorial. | ||
Ljas
Finland725 Posts
I guess it's a no-buy then, as my laptop can't handle ambient occlusion with decent framerates. | ||
HoboJoe20
Canada63 Posts
On October 12 2012 23:12 Rannasha wrote: On a slightly different topic: I seem to distinctly remember that in Classic *with* Tutorial, you at some point in the tutorial are asked to launch a satellite and you have one available for launching. However, when you play without the Tutorial, you don't have this free satellite and have to build it first. This seems like a pretty big difference, given how important satellites are. Anyone else notice this? It's not an issue on Normal, because there you already have the spare satellite even if you don't do the Tutorial. I noticed that too. I'm not sure that having the freedom to do as you choose at the start of the game outweighs just straight up getting a free satellite (though I also didn't check if your money reserves are any different at the start if you turn off the tutorial) | ||
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