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Panicking soldiers are annoying for their commander and rookies panic easily? No way! Who came up with this crap?
The only thing that really annoys me is the unitcontrol in ships. There is this particular ship design where u cant freakin move ur soldiers to the second level because either the roof is in the way or ur vision is on the lower level and u cant properly target 2nd lvl tiles.
Other than that very addicting game. I like nearly everything thats in the game and I'd love to see an expansion that builds on this. There is enough cool stuff that they can do with the game or expand on.
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On October 19 2012 23:56 PandaCore wrote: There's still the drawback of not being able to use a panicked soldier the next turn.
I don't really understand why so many people complain about the panic system though. In the old games it was quite similar, more often than not one of your own squad mates would kill one of their own, an alien, civilian or just miss and destroy surrounding environment. Or they would just start to run away blindly, often towards the enemy or just simply drop their weapon... it was always such a hassle to have to spend all your time units to get back to where your soldier dropped his weapon and pick it up again... just that he can panic again and drop it AGAIN.
It was kinda stupid in the original as well, but it didn't ruin your day as easy because of several reasons IMO:
You could see their morale meter. Most of the times you had to lose a few soldiers before the rest started to chicken out. If they panicked and did something really stupid it was okay 9/10 times since soldiers were quite expendable.
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Funny part about panicking soldiers is they even panic when you kill off mindcontrolled aliens. I threw a grenade at of the mindcontrolled aliens i had to kill it off before it becomes hostile against and 3 of my guys start panicking ...
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On October 20 2012 00:10 AntiGrav1ty wrote:The only thing that really annoys me is the unitcontrol in ships. There is this particular ship design where u cant freakin move ur soldiers to the second level because either the roof is in the way or ur vision is on the lower level and u cant properly target 2nd lvl tiles.
THIS.
This is my biggest gripe with the game having just recently finished my first playthrough (Normal), and just starting my Classic Ironman run.
The tile selection in corridors with multiple levels is atrocious. It hurts even more once you get the flying armor and are trying to select a space above a tile. Just awful. I feel like I should blame controllers for this, but I hear from other people on the internet that it isn't any better using a controller. So... yeah. Super lame.
Everything else is great though. I really like how bad you feel every time you have to make a decision in the base. Do I buy this Lab or get some new armor? I need both, but dammit the money just isn't there.
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Canada8025 Posts
For all intents and purposes, a mindcontrolled alien is a friendly. Heck, you can't even target them normally, which is pretty dumb overall. I hope they change this in a future patch.
On October 19 2012 23:56 PandaCore wrote: There's still the drawback of not being able to use a panicked soldier the next turn.
I don't really understand why so many people complain about the panic system though. In the old games it was quite similar, more often than not one of your own squad mates would kill one of their own, an alien, civilian or just miss and destroy surrounding environment. Or they would just start to run away blindly, often towards the enemy or just simply drop their weapon... it was always such a hassle to have to spend all your time units to get back to where your soldier dropped his weapon and pick it up again... just that he can panic again and drop it AGAIN. Panicking in the original was better handled, in my opinion. Simply getting shot wasn't enough for people to start freaking out. Generally, it was only when the shit really hit the fan (alien grenades kill a bunch of guys, multiple psi attacks) that you started seeing soldiers panicking and going berserk. Once they started panicking though, they had a tendency to keep panicking, which could be pretty aggravating (On a slightly related note, when a panicking soldier successfully makes the roll to stop panicking, they actually gain 10 bravery, which was pretty cool). With the new XCOM, I just feel like whenever my troops panic after being shot once, it makes them seem like huge children.
Edit: For those having difficulty selecting tiles, use the F/C keys to go up/down a level. Try different camera angles as well. And make sure you see the blue line before you click. It's not a perfect system, but it's what we're stuck with. -_-
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Panic reactions were also far more varied in the original. Drop weapons and run. Spin around on the spot. Shoot the ground. Shoot into the distance.
It's like half the damn panics in this game have the soldier targeting something, which is... kinda lame, but hardly game-breaking.
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I miss not being able to freely shoot at objects. God I want to level those walls down to see that last alien on overwatch behind it, but I can't
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On October 20 2012 02:32 Tamburlaine wrote: Panic reactions were also far more varied in the original. Drop weapons and run. Spin around on the spot. Shoot the ground. Shoot into the distance.
It's like half the damn panics in this game have the soldier targeting something, which is... kinda lame, but hardly game-breaking. No, in the original the persons who shot had gone berserk not panicked. That I mid since now you can get killed when using a panic attack.
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I don't think it's THAT unrealistic to panic so fast. Sure your XCOM soldiers have had the best training in the world, but considering the nations they come from, most of your soldiers have never even seen real combat even against other human militant forces, much less aliens.
NVM I forgot the opening cutscene -_-
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Fun game, despite the "movement tile selection" problems when dealing with multiple layers. Snipers were also a bit strong, but I like that they became so strong only when you paired them with a support.
The ending disappointed me a tiny bit though. The actual game/story is pretty short.
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๋Just finished the game. I spend around 30 hours. I give this game 9/10, really like game play. I expected better AI from Developer of Civilization but it is not too bad as it is.
Things I wish they could improve.. 1 there should be enemy patrolling the area. Currently, they are just waiting there for us to find them. 2 there should be enemy on overwatch. We just shot them off from the sky, there should be some group setting up defensive position and waiting for us. 3 There should be enemy assaulting us. We are always be the one who attack them, there should be some mission that we are on a defensive side.
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On October 20 2012 16:12 pedduck wrote: ๋Just finished the game. I spend around 30 hours. I give this game 9/10, really like game play. I expected better AI from Developer of Civilization but it is not too bad as it is.
Things I wish they could improve.. 1 there should be enemy patrolling the area. Currently, they are just waiting there for us to find them. 2 there should be enemy on overwatch. We just shot them off from the sky, there should be some group setting up defensive position and waiting for us. 3 There should be enemy assaulting us. We are always be the one who attack them, there should be some mission that we are on a defensive side.
I have encountered patrolling enemies. When you send in your skyranger, they do not know that you are coming which is why they are not assaulting you. Thats how i see it.
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Canada8025 Posts
On October 20 2012 16:12 pedduck wrote: ๋Just finished the game. I spend around 30 hours. I give this game 9/10, really like game play. I expected better AI from Developer of Civilization but it is not too bad as it is.
Things I wish they could improve.. 1 there should be enemy patrolling the area. Currently, they are just waiting there for us to find them. 2 there should be enemy on overwatch. We just shot them off from the sky, there should be some group setting up defensive position and waiting for us. 3 There should be enemy assaulting us. We are always be the one who attack them, there should be some mission that we are on a defensive side. 1) They do. Well, some of them, anyways <_<
2) This is hard to implement with the way the move/dash/overwatch system works. If the enemies were all on overwatch, it'd be insanely unfair since they'd basically be taking potshots at your troops all day long. In the original, the aliens were capable of taking reaction shots whenever they had spare TUs, but they mitigated this with the "mutual surprise" mechanic. Baiscally, if your soldier and the alien spotted each other simultaneously, no reaction shots would be fired. Implementing a similar feature in the remake would be difficult simply because your soldiers are limited by two actions instead of TUs, and because the direction your soldier faces cannot be controlled.
3)Base defense missions were in the original, but not in the remake. It might be related to the fact that you only have one base instead of multiple this time around, but who knows.
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Even without a base defence mission I'm very surprised that there isn't ANY defence-based missions. Doesn't need to be your base, the aliens could just come at you on certain missions, like defend a military base in China or a research lab in Europe.
There's also not any missions entirely based indoors. Maybe it would work maybe it wouldn't but every fucking mission is exactly the same - you go out slowly and carefully and shoot anything you see.
Even the council missions like finding Anna Wong or the guys that get "ambushed" play exactly the same as normal missions. You take your time because you can't fail the main objective because there is no incentive to "rescue" these people because nothing will happen to them until you get to them. You simply go through the level slowly and murder everything. It's exactly like Skyrim where there may be 1000 dungeons but every single one is walking in, slaughter everything and walk out.
Even terror missions are a joke. Who the fuck cares about civilians? You save 2/18 and it says poor. So what? What does that even mean? Doesn't seem to affect my council ranking and believe me, I'd rather keep my men safe then go out on a limb and save some random people. Best way to complete a terror mission? Kill everything.
The only exciting times in missions is when the aliens fucking come at you. When you fight 3 mutons and out pop 6 more mutons. When a slew of aliens keep appearing to hold the line when you assault a bigger UFO. The trouble with that is while it may be fun and challenging it's just not efficient so you pray after you meet one set of aliens that you don't aggro another set.
XCOM really does feel like a basic game. All missions play out exactly the same no matter what they are and anything outside of missions needs very little attention. The only building you need are Uplinks, building labs is not needed because research time is barely an issue because the overall time in the game is unimportant. The only reason you'd make a Workshop is to get enough engineers for another Uplink. Then you just make your power gens and your story buildings.
While I won't bother comment on where this stands vs old XCOM, I will say that they have missed a whole load of improvements to the actual game. Hell, even Terror from the Deep had better Terror missions that took place on cruise ships, island maps and ports.
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The AI actually does use overwatch from time to time, it's just that it's way more likely to use its second action to move right next to your units so it can eat a shotgun blast right to the face
Or get some fucking bullshit crit from across the map because dat 1 degree flank.
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Kyrgyz Republic1462 Posts
On October 20 2012 18:38 ToT)OjKa( wrote: While I won't bother comment on where this stands vs old XCOM, I will say that they have missed a whole load of improvements to the actual game. Hell, even Terror from the Deep had better Terror missions that took place on cruise ships, island maps and ports.
While everything else you said is true... Fuck those ship missions, really. They lasted too long (probably 2 hours to finish one?) and happened too often. They too were all about killing every alien and not really caring about everything else. They exacerbated the "find the last alien" problem too much with their tiny cabins, nooks and corridors. They were extremely repetitive, boring, annoying, anything at all but fun.
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Canada8025 Posts
On October 20 2012 19:03 Ferrose wrote:The AI actually does use overwatch from time to time, it's just that it's way more likely to use its second action to move right next to your units so it can eat a shotgun blast right to the face Or get some fucking bullshit crit from across the map because dat 1 degree flank. I think he meant that the aliens are never on overwatch when you first encounter them (ie. before the free move).
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On October 20 2012 20:38 Random() wrote:Show nested quote +On October 20 2012 18:38 ToT)OjKa( wrote: While I won't bother comment on where this stands vs old XCOM, I will say that they have missed a whole load of improvements to the actual game. Hell, even Terror from the Deep had better Terror missions that took place on cruise ships, island maps and ports. While everything else you said is true... Fuck those ship missions, really. They lasted too long (probably 2 hours to finish one?) and happened too often. They too were all about killing every alien and not really caring about everything else. They exacerbated the "find the last alien" problem too much with their tiny cabins, nooks and corridors. They were extremely repetitive, boring, annoying, anything at all but fun.
Oh got the ship missions. I spent one hour looking into every single cabin after i cleared the first level of a cruise ship once because one fucking alien hid in a toilet. Seriously, i was starting to believe that that alien does not even exist. And then it was "next level", and there were two more levels of cabins. I ragequit at that point.
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just had 3 of my best soldiers panic when 1 of them got poisoned
gimme a break lol
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