The sad thing is that i think i like the changes he does the geoscape, but with the gameplay on the tactical layer he is doing i am not on the mood to even test it.
XCOM: Enemy Unknown - Page 74
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Godwrath
Spain10090 Posts
The sad thing is that i think i like the changes he does the geoscape, but with the gameplay on the tactical layer he is doing i am not on the mood to even test it. | ||
Stolat
Poland241 Posts
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UniversalSnip
9871 Posts
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Talin
Montenegro10532 Posts
You can always discipline yourself to play it the Ironman way without actually checking the Ironman box and submitting yourself to unnecessary suffering. | ||
KaiserJohan
Sweden1808 Posts
And seriously, ironman makes the game SO SO much better, the tension is so much higher, one wrong misstep can cause the loss of one of your best soldiers or the entire game. I recommend ironman + classic if you are a good gamer, it gives you a good challenge and you will probably have to do 3-4 attempts before really advancing. | ||
oscar62
Canada417 Posts
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Dranak
United States464 Posts
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NihilisticGod
Northern Ireland174 Posts
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Kishin2
United States7534 Posts
It's a good game, but I don't feel it's worth $40 so I'm glad I picked it up at a discount. And ironman should be on by default imo. | ||
UniversalSnip
9871 Posts
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DaCruise
Denmark2457 Posts
On July 28 2013 16:09 UniversalSnip wrote: also: anyone know why xcom apocalypse has such a poor reputation? It does? Cause its my favorit of the old x-com games. | ||
cjin
181 Posts
On July 28 2013 16:09 UniversalSnip wrote: also: anyone know why xcom apocalypse has such a poor reputation? It is different than the 2 first. Instead of a planet to protect you get only one town. Real time movement was blasphemy for the genre. Just think about D3. No one cares how good it actually is, just that it is different than D2, and therefore it worst game ever. | ||
Godwrath
Spain10090 Posts
On July 28 2013 19:33 cjin wrote: It is different than the 2 first. Instead of a planet to protect you get only one town. Real time movement was blasphemy for the genre. Just think about D3. No one cares how good it actually is, just that it is different than D2, and therefore it worst game ever. You could play on turns if you wanted and building collapse was hilarious. It's actually my favorite of the three, but that doesn't say much since i love them all. And comparing it to D3 --- > D2 .... ugh. The game wasn't dumbed down, but the oppossite, "that town" had a lot of factions which you interacted way better than the countries in the originals. The aesthethics is one of the things that people hate more about the game. | ||
Obsidian
United States350 Posts
It had it's bugs to be sure, but there was even more tactical flexibility than Xcom 1&2. Both Ship, and ground combat were far improved, and research/production were likewise improved. What's the real difference between a globe that you interact with only the dots, be they ships or bases/events or a city that you have to physically navigate? Granted, most of your stuff flies, but that's not to say that physical damage to the city was unimportant. You could literally floor buildings, both on the geo-scape and in ground encounters. Likewise, a more responsive physics engine with regards to building stability was nice. Being able to simply level a building, or light it on fire and watch it burn is excellent. In previous games, you could take out the whole first floor of a building, and still have sectoids shooting you from the roof. I personally loved Real-time combat, it added lots of tactical options to the game, and allowed you to get off of the reaction system that plagued 1&2. If anything, TUs were problematic when you had hyper worms and headcrabs running around. They were very fast, and very small, and very lethal. My one complaint was how useless psionics were when playing real-time. You simply couldn't use them effectively, not that psionics were very powerful in general, very few alien types could actually be affected by them. Half were outright immune, the rest either exceeedingly difficult, or not worth the bother. | ||
cjin
181 Posts
On July 28 2013 19:52 Godwrath wrote: You could play on turns if you wanted and building collapse was hilarious. It's actually my favorite of the three, but that doesn't say much since i love them all. And comparing it to D3 --- > D2 .... ugh. The game wasn't dumbed down, but the oppossite, "that town" had a lot of factions which you interacted way better than the countries in the originals. The aesthethics is one of the things that people hate more about the game. The point is, that same way people dislike D3 just for not being copy of D2, people disliked apocalypse because it was so different from first 2. It doesn't matter you have option to play turn based, it is about having so different way to play. Just like in D3 you do not have to use AH, still people are crying about it. You need to understand that for masses (=someone who is not looking further than the surface), it wont mean a shit if it really is or is not dumbed down. What matter is the first impression of if it looks like it. And having to defend only a single city instead of whole planet will look a lot like it. | ||
deducter
United States80 Posts
http://xcom.nexusmods.com/mods/88/?tab=4&navtag=/ajax/comments/?mod_id=88&page=1&sort=DESC&pid=0&thread_id=875743&pUp=1 This mod really makes the game so much better in almost every way, sort of how the game is meant to be played for veteran players. I also made some videos showing the mod. Part 1: | ||
Qbek
Poland12923 Posts
EDIT : nevermind can register now | ||
TaShadan
Germany1959 Posts
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Godwrath
Spain10090 Posts
Tactical layer : I have been trying it today, impossible ironman. At first i thought it was a joke with the first mission being too easy (i guess normal diff but with 8 sectoids instead of 6). Continued playing, and suddenly i found some stuff that i don't know if it's intended, but whenever you get in combat with an alien group, the others may jump into the fray quite consistently, also there are sectoids with different stats in the packs, and sometimes you get a 6man sectoid pack, which is awesome. Also finding the UFO pilot with 10 HP was a fresh challenge when they used to be a free kill even on impossible diff. So what i thought was going to be a easy road and leave unsastified it seems okey. But i may add, that i haven't need to use all the tactics i used to do on impossible vanilla, and definitly it is EASIER, but feels funnier since combats are combats and not cat and mouse you play and exploiting the AI weaknesses as much, but not being the easy freeroad that that classic vanilla ironman is. The drones also working to flank help towards this, giving you quite a challenge, and since the experience is really really slower (i don't know, but it feels like you take 2 or 3 times longer to level up) and you ending wounded being a huge deal, i have already a lot of rank 1-2 soldiers but only 1 rank 3 by almost the end of the first month (2 casualties thus far). The soldiers are more varied now, and the perks seems fun. I can't speak too much about it because i haven't really leveled to higher ranks, and probably there are cookie cutters anyways (it's an inherent flaw of any class system). The soldiers loadout improved a lot, allowing you to choose to personalize the items you use, and giving you things like laser pointers to increase aim, smoke grenades, etc. It is definitly an improvement that paired with the lots of soldiers you will have in rotation makes it which feels more XCOM. Weapons reload are different now, and snipers doesn't seem to be that overpowered as they were in vanilla (they seem to lose aim through range further their regular sight, which makes squad sight fine, but i feel you won't be able to do the shooting galore that vanilla was with double snipers dealing with everything and the other guys working as cheerleaders). I have yet to test the shotgun, but at the beginning i only use it on council missions and terror, so not yet Strategical layer Research and engineer is slowed by a lot, and revamped. First month so i can't speak too much about it, but seems ok. Satellites are not that needed right now, since you will be doing mission on only one country, so you don't need/want to spam them but just to get some extra cash. I don't know if it would be wise because it depends on how the later months work, definitly if you need upgrades soon enough, it's better to go slow on them. As i said , the only single option in abductions make it even more streamlined as before. Interceptors will be need to repaired and will take a longer time, so you really need the 4 interceptors per zone. The air combat, the phase has been reduced in time (atleast, against small UFOs), but no challenge thus far, maybe later on (specially if we take into account how slow technology researchs). Aliens seem to do research aswell, but i don't know if destroying their UFOs, stopping them etc helps to slow down their progress. In general i think it's a sweet try, and definitly an improvement over vanilla to feel more XCOMy (atleast in my experience playing impossible), but still needs to work in the weak spot of the new XCOM, which is the strategic layer. I say it is definitly worth downloading for atleast one replay since it is quite different. PS - Got one infantry... but the guy keeps getting wounded man with the best kill/mission ratio and can't manage to level him past squaddie lol. PS 2 - Yes, for the love of god, get atleast one shotgun. | ||
TomatoShark
United States288 Posts
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