At least it's not a FPS game anymore like it was earlier during it's development hell cycle. But it still looks like a far cry from what Xcom used to be.
XCOM: Enemy Unknown - Page 75
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Vaelone
Finland4400 Posts
At least it's not a FPS game anymore like it was earlier during it's development hell cycle. But it still looks like a far cry from what Xcom used to be. | ||
kleetzor
Germany360 Posts
On July 31 2013 18:23 Vaelone wrote: So The Bureau: XCOM Declassified is getting released soon, you can find it on steam. http://www.youtube.com/watch?v=XAFjGgEe30E At least it's not a FPS game anymore like it was earlier during it's development hell cycle. But it still looks like a far cry from what Xcom used to be. Soooooo, this is Xcom meets Commander Shepard I guess. I just played and finished Enemy Unknown, which I got from Steam and really liked it. This is a totally different thing and didn't quite catch my eye at all. | ||
Gahlo
United States34964 Posts
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Vaelone
Finland4400 Posts
On July 31 2013 18:55 kleetzor wrote: Soooooo, this is Xcom meets Commander Shepard I guess. I just played and finished Enemy Unknown, which I got from Steam and really liked it. This is a totally different thing and didn't quite catch my eye at all. Yeah thats pretty much how it seemed like to me, might pick it up from steam sales if I hear anything good about it but definitely not pre-purchasing like I did with Enemy Unknown. Hoping we get a improved and polished sequel to Enemy Unknown one day. | ||
UniversalSnip
9871 Posts
On July 29 2013 12:45 deducter wrote: Anyone who finds the vanilla game strategically boring, or prefers more of hectic geoscape of the 1994 original should check out The Long War mod: http://xcom.nexusmods.com/mods/88/?tab=4&navtag=/ajax/comments/?mod_id=88&page=1&sort=DESC&pid=0&thread_id=875743&pUp=1 This mod really makes the game so much better in almost every way, sort of how the game is meant to be played for veteran players. I also made some videos showing the mod. Part 1: so I was the one asking if I should do my first playthrough on ironman earlier... I played a little bit on vanilla normal difficulty no ironman and I could kind of see I'd be playing protect the sniper on most maps, I was having lots of fun but decided I'd go for a more hardcore experience. So I'm playing this mod on ironman. It's been an excruciating learning experience featuring several rage restarts within the first few missions since I'm learning how to play the game and how to play the mod at the same time, but highly entertaining. EDIT: oh my god I'm watching that video and this guy is such a sac. best combat rolls. EDIT EDIT: Also how does rocket scatter work? | ||
Godwrath
Spain10091 Posts
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Spazer
Canada8025 Posts
In my experience, the target point of a missed rocket is always one blast diameter away from your original target. So basically, nothing in the original blast radius is touched. This is completely anecdotal evidence though. | ||
Qbek
Poland12923 Posts
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Godwrath
Spain10091 Posts
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deth2munkies
United States4051 Posts
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UniversalSnip
9871 Posts
I had no idea that was a mechanic ~_~''. tears of blood | ||
Spazer
Canada8025 Posts
On August 04 2013 06:13 UniversalSnip wrote: WOW FUCK MY MISSION JUST WIPED BECAUSE OF AN EXPLODING CAR I had no idea that was a mechanic ~_~''. tears of blood See fire? Run away. It's also worth noting that fire can destroy cover in some places. | ||
Vaelone
Finland4400 Posts
So at worst I was fighting Sectopod + couple various mutons + couple heavy floaters + 2 thin men + cyberdisc/2drone + 2 sectoid commanders and I'm not even exaggerating. I somehow made it through by heavy retreating and line of sighting them. Catched most of them on a screenshot On August 04 2013 06:13 UniversalSnip wrote: WOW FUCK MY MISSION JUST WIPED BECAUSE OF AN EXPLODING CAR I had no idea that was a mechanic ~_~''. tears of blood It takes them exactly one turn to blow up, just be careful around them if there's a firefight. | ||
Ferrose
United States11378 Posts
On July 29 2013 12:45 deducter wrote: Anyone who finds the vanilla game strategically boring, or prefers more of hectic geoscape of the 1994 original should check out The Long War mod: http://xcom.nexusmods.com/mods/88/?tab=4&navtag=/ajax/comments/?mod_id=88&page=1&sort=DESC&pid=0&thread_id=875743&pUp=1 This mod really makes the game so much better in almost every way, sort of how the game is meant to be played for veteran players. I also made some videos showing the mod. Part 1: http://www.youtube.com/watch?v=UaUcrFjx6Bg Thanks for posting this. I need to try this mod for myself. | ||
Godwrath
Spain10091 Posts
On August 04 2013 07:36 Vaelone wrote: Finished Classic+Ironman finally after 7 restarts, even managed to get all of my 6 colonels killed and still recover with squad consisting of 4 squaddies, 1 sergeant and 1 Major. Now I know what people meant with the game getting easier towards the end. Had some major terror moments due to several enemy groups pretty much spawning on top of eachother, I'm not sure if thats random or an actual feature. So at worst I was fighting Sectopod + couple various mutons + couple heavy floaters + 2 thin men + cyberdisc/2drone + 2 sectoid commanders and I'm not even exaggerating. I somehow made it through by heavy retreating and line of sighting them. Catched most of them on a screenshot It takes them exactly one turn to blow up, just be careful around them if there's a firefight. I never liked to out of los sectopods to be honest, they have the nasty habit of doing quite accurate barrage strikes on impossible. But congratz man, iroman always feels sweet. On August 04 2013 07:57 Ferrose wrote: Thanks for posting this. I need to try this mod for myself. Definitly worth it. I currently on a impossible ironman playthrough with the mod and seems like it's going to take a looot of time for me to complete it. It's quite awesome. | ||
daemir
Finland8662 Posts
Yea, tried and done now. Restarted 5 times on classic already, keep getting these awesome abductions as the 2nd mission, you know where you at best have 3-4 squaddies to use, and the enemy presence is swarming. So I'll get pods of 4x secto + double 4x drone and one of them will always wander to the fight with any of the previous. Something will always hit through full cover and as soon as that happens, whole squad panics. Time to fire up the original and play with a game that has functioning cover. | ||
Godwrath
Spain10091 Posts
On August 13 2013 08:44 daemir wrote: I dled the mod to try it out. Yea, tried and done now. Restarted 5 times on classic already, keep getting these awesome abductions as the 2nd mission, you know where you at best have 3-4 squaddies to use, and the enemy presence is swarming. So I'll get pods of 4x secto + double 4x drone and one of them will always wander to the fight with any of the previous. Something will always hit through full cover and as soon as that happens, whole squad panics. Time to fire up the original and play with a game that has functioning cover. huh ? I haven't had a single problem thus far, and i play on impossible. | ||
UniversalSnip
9871 Posts
On August 13 2013 08:44 daemir wrote: I dled the mod to try it out. Yea, tried and done now. Restarted 5 times on classic already, keep getting these awesome abductions as the 2nd mission, you know where you at best have 3-4 squaddies to use, and the enemy presence is swarming. So I'll get pods of 4x secto + double 4x drone and one of them will always wander to the fight with any of the previous. Something will always hit through full cover and as soon as that happens, whole squad panics. Time to fire up the original and play with a game that has functioning cover. lol so salty. I've restarted several times and every single one of them has been my fault. | ||
deth2munkies
United States4051 Posts
On August 13 2013 12:51 UniversalSnip wrote: lol so salty. I've restarted several times and every single one of them has been my fault. I think only 1 Ironman run I can say was bullshit, and that was due to the old teleport bug where 2 packs of mutons (3 muts and a 2 mut zerker) spawned literally 2 squares from my team in full vision out of nowhere. Lost 3 instantly and ended up failing the mission and ragequitting. Everything else was me playing incorrectly or taking a stupid risk. | ||
deducter
United States80 Posts
V2.0, now in beta, really makes the game tremendously fun. There are so many choices, both strategic and tactical, to consider now. I don't recommend playing this mod on ironman due to its very long length and its difficulty. At least until you get used to it, don't feel bad about save/reloading on occasion. | ||
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